OpenTTD Source  13.2.1
road_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "road.h"
12 #include "road_internal.h"
13 #include "viewport_func.h"
14 #include "command_func.h"
16 #include "depot_base.h"
17 #include "newgrf.h"
18 #include "autoslope.h"
19 #include "tunnelbridge_map.h"
20 #include "strings_func.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "cheat_type.h"
25 #include "effectvehicle_func.h"
26 #include "effectvehicle_base.h"
27 #include "elrail_func.h"
28 #include "roadveh.h"
29 #include "train.h"
30 #include "town.h"
31 #include "company_base.h"
32 #include "core/random_func.hpp"
33 #include "newgrf_debug.h"
34 #include "newgrf_railtype.h"
35 #include "newgrf_roadtype.h"
36 #include "date_func.h"
37 #include "genworld.h"
38 #include "company_gui.h"
39 #include "road_func.h"
40 #include "road_cmd.h"
41 #include "landscape_cmd.h"
42 #include "rail_cmd.h"
43 
44 #include "table/strings.h"
45 #include "table/roadtypes.h"
46 
47 #include "safeguards.h"
48 
50 typedef std::vector<RoadVehicle *> RoadVehicleList;
51 
52 RoadTypeInfo _roadtypes[ROADTYPE_END];
53 std::vector<RoadType> _sorted_roadtypes;
54 RoadTypes _roadtypes_hidden_mask;
55 
61 
66 {
67  static_assert(lengthof(_original_roadtypes) <= lengthof(_roadtypes));
68 
69  uint i = 0;
70  for (; i < lengthof(_original_roadtypes); i++) _roadtypes[i] = _original_roadtypes[i];
71 
72  static const RoadTypeInfo empty_roadtype = {
73  { 0, 0, 0, 0, 0, 0 },
74  { 0, 0, 0, 0, 0, 0 },
75  { 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}, 0, {}, {} },
76  ROADTYPES_NONE, ROTFB_NONE, 0, 0, 0, 0,
78  {}, {} };
79  for (; i < lengthof(_roadtypes); i++) _roadtypes[i] = empty_roadtype;
80 
81  _roadtypes_hidden_mask = ROADTYPES_NONE;
83 }
84 
85 void ResolveRoadTypeGUISprites(RoadTypeInfo *rti)
86 {
88  if (cursors_base != 0) {
89  rti->gui_sprites.build_y_road = cursors_base + 0;
90  rti->gui_sprites.build_x_road = cursors_base + 1;
91  rti->gui_sprites.auto_road = cursors_base + 2;
92  rti->gui_sprites.build_depot = cursors_base + 3;
93  rti->gui_sprites.build_tunnel = cursors_base + 4;
94  rti->gui_sprites.convert_road = cursors_base + 5;
95  rti->cursor.road_swne = cursors_base + 6;
96  rti->cursor.road_nwse = cursors_base + 7;
97  rti->cursor.autoroad = cursors_base + 8;
98  rti->cursor.depot = cursors_base + 9;
99  rti->cursor.tunnel = cursors_base + 10;
100  rti->cursor.convert_road = cursors_base + 11;
101  }
102 }
103 
110 static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
111 {
112  if (RoadTypeIsRoad(first) == RoadTypeIsRoad(second)) {
114  }
115  return RoadTypeIsTram(first) < RoadTypeIsTram(second);
116 }
117 
122 {
123  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
124  RoadTypeInfo *rti = &_roadtypes[rt];
125  ResolveRoadTypeGUISprites(rti);
126  if (HasBit(rti->flags, ROTF_HIDDEN)) SetBit(_roadtypes_hidden_mask, rt);
127  }
128 
129  _sorted_roadtypes.clear();
130  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
131  if (_roadtypes[rt].label != 0 && !HasBit(_roadtypes_hidden_mask, rt)) {
132  _sorted_roadtypes.push_back(rt);
133  }
134  }
135  std::sort(_sorted_roadtypes.begin(), _sorted_roadtypes.end(), CompareRoadTypes);
136 }
137 
141 RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
142 {
143  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
144  RoadTypeInfo *rti = &_roadtypes[rt];
145 
146  if (rti->label == 0) {
147  /* Set up new road type */
148  *rti = _original_roadtypes[(rtt == RTT_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD];
149  rti->label = label;
150  rti->alternate_labels.clear();
151  rti->flags = ROTFB_NONE;
153 
154  /* Make us compatible with ourself. */
155  rti->powered_roadtypes = (RoadTypes)(1ULL << rt);
156 
157  /* We also introduce ourself. */
158  rti->introduces_roadtypes = (RoadTypes)(1ULL << rt);
159 
160  /* Default sort order; order of allocation, but with some
161  * offsets so it's easier for NewGRF to pick a spot without
162  * changing the order of other (original) road types.
163  * The << is so you can place other roadtypes in between the
164  * other roadtypes, the 7 is to be able to place something
165  * before the first (default) road type. */
166  rti->sorting_order = rt << 2 | 7;
167 
168  /* Set bitmap of road/tram types */
169  if (rtt == RTT_TRAM) {
170  SetBit(_roadtypes_type, rt);
171  } else {
172  ClrBit(_roadtypes_type, rt);
173  }
174 
175  return rt;
176  }
177  }
178 
179  return INVALID_ROADTYPE;
180 }
181 
187 {
188  return !RoadVehicle::Iterate().empty();
189 }
190 
198 {
199  if (rt == INVALID_ROADTYPE) return;
200 
202  if (c == nullptr) return;
203 
204  c->infrastructure.road[rt] += count;
206 }
207 
209 static const RoadBits _invalid_tileh_slopes_road[2][15] = {
210  /* The inverse of the mixable RoadBits on a leveled slope */
211  {
212  ROAD_NONE, // SLOPE_FLAT
213  ROAD_NE | ROAD_SE, // SLOPE_W
214  ROAD_NE | ROAD_NW, // SLOPE_S
215 
216  ROAD_NE, // SLOPE_SW
217  ROAD_NW | ROAD_SW, // SLOPE_E
218  ROAD_NONE, // SLOPE_EW
219 
220  ROAD_NW, // SLOPE_SE
221  ROAD_NONE, // SLOPE_WSE
222  ROAD_SE | ROAD_SW, // SLOPE_N
223 
224  ROAD_SE, // SLOPE_NW
225  ROAD_NONE, // SLOPE_NS
226  ROAD_NONE, // SLOPE_ENW
227 
228  ROAD_SW, // SLOPE_NE
229  ROAD_NONE, // SLOPE_SEN
230  ROAD_NONE // SLOPE_NWS
231  },
232  /* The inverse of the allowed straight roads on a slope
233  * (with and without a foundation). */
234  {
235  ROAD_NONE, // SLOPE_FLAT
236  ROAD_NONE, // SLOPE_W Foundation
237  ROAD_NONE, // SLOPE_S Foundation
238 
239  ROAD_Y, // SLOPE_SW
240  ROAD_NONE, // SLOPE_E Foundation
241  ROAD_ALL, // SLOPE_EW
242 
243  ROAD_X, // SLOPE_SE
244  ROAD_ALL, // SLOPE_WSE
245  ROAD_NONE, // SLOPE_N Foundation
246 
247  ROAD_X, // SLOPE_NW
248  ROAD_ALL, // SLOPE_NS
249  ROAD_ALL, // SLOPE_ENW
250 
251  ROAD_Y, // SLOPE_NE
252  ROAD_ALL, // SLOPE_SEN
253  ROAD_ALL // SLOPE_NW
254  }
255 };
256 
257 static Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
258 
269 CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check)
270 {
271  if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return CommandCost();
272 
273  /* Water can always flood and towns can always remove "normal" road pieces.
274  * Towns are not be allowed to remove non "normal" road pieces, like tram
275  * tracks as that would result in trams that cannot turn. */
276  if (_current_company == OWNER_WATER ||
277  (rtt == RTT_ROAD && !Company::IsValidID(_current_company))) return CommandCost();
278 
279  /* Only do the special processing if the road is owned
280  * by a town */
281  if (owner != OWNER_TOWN) {
282  if (owner == OWNER_NONE) return CommandCost();
283  CommandCost ret = CheckOwnership(owner);
284  return ret;
285  }
286 
287  if (!town_check) return CommandCost();
288 
290 
291  Town *t = ClosestTownFromTile(tile, UINT_MAX);
292  if (t == nullptr) return CommandCost();
293 
294  /* check if you're allowed to remove the street owned by a town
295  * removal allowance depends on difficulty setting */
296  CommandCost ret = CheckforTownRating(flags, t, ROAD_REMOVE);
297  if (ret.Failed()) return ret;
298 
299  /* Get a bitmask of which neighbouring roads has a tile */
300  RoadBits n = ROAD_NONE;
301  RoadBits present = GetAnyRoadBits(tile, rtt);
302  if ((present & ROAD_NE) && (GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rtt) & ROAD_SW)) n |= ROAD_NE;
303  if ((present & ROAD_SE) && (GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rtt) & ROAD_NW)) n |= ROAD_SE;
304  if ((present & ROAD_SW) && (GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rtt) & ROAD_NE)) n |= ROAD_SW;
305  if ((present & ROAD_NW) && (GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rtt) & ROAD_SE)) n |= ROAD_NW;
306 
307  int rating_decrease = RATING_ROAD_DOWN_STEP_EDGE;
308  /* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
309  * then allow it */
310  if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) {
311  /* you can remove all kind of roads with extra dynamite */
313  SetDParam(0, t->index);
314  return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
315  }
316  rating_decrease = RATING_ROAD_DOWN_STEP_INNER;
317  }
318  ChangeTownRating(t, rating_decrease, RATING_ROAD_MINIMUM, flags);
319 
320  return CommandCost();
321 }
322 
323 
333 static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadTramType rtt, bool crossing_check, bool town_check = true)
334 {
335  assert(pieces != ROAD_NONE);
336 
337  RoadType existing_rt = MayHaveRoad(tile) ? GetRoadType(tile, rtt) : INVALID_ROADTYPE;
338  /* The tile doesn't have the given road type */
339  if (existing_rt == INVALID_ROADTYPE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
340 
341  switch (GetTileType(tile)) {
342  case MP_ROAD: {
344  if (ret.Failed()) return ret;
345  break;
346  }
347 
348  case MP_STATION: {
349  if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
350 
352  if (ret.Failed()) return ret;
353  break;
354  }
355 
356  case MP_TUNNELBRIDGE: {
359  if (ret.Failed()) return ret;
360  break;
361  }
362 
363  default:
364  return CMD_ERROR;
365  }
366 
367  CommandCost ret = CheckAllowRemoveRoad(tile, pieces, GetRoadOwner(tile, rtt), rtt, flags, town_check);
368  if (ret.Failed()) return ret;
369 
370  if (!IsTileType(tile, MP_ROAD)) {
371  /* If it's the last roadtype, just clear the whole tile */
372  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
373 
375  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
376  /* Removing any roadbit in the bridge axis removes the roadtype (that's the behaviour remove-long-roads needs) */
377  if ((AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) & pieces) == ROAD_NONE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
378 
379  TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
380  /* Pay for *every* tile of the bridge or tunnel */
381  uint len = GetTunnelBridgeLength(other_end, tile) + 2;
382  cost.AddCost(len * 2 * RoadClearCost(existing_rt));
383  if (flags & DC_EXEC) {
384  /* A full diagonal road tile has two road bits. */
385  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
386 
387  SetRoadType(other_end, rtt, INVALID_ROADTYPE);
388  SetRoadType(tile, rtt, INVALID_ROADTYPE);
389 
390  /* If the owner of the bridge sells all its road, also move the ownership
391  * to the owner of the other roadtype, unless the bridge owner is a town. */
392  Owner other_owner = GetRoadOwner(tile, OtherRoadTramType(rtt));
393  if (!IsTileOwner(tile, other_owner) && !IsTileOwner(tile, OWNER_TOWN)) {
394  SetTileOwner(tile, other_owner);
395  SetTileOwner(other_end, other_owner);
396  }
397 
398  /* Mark tiles dirty that have been repaved */
399  if (IsBridge(tile)) {
400  MarkBridgeDirty(tile);
401  } else {
402  MarkTileDirtyByTile(tile);
403  MarkTileDirtyByTile(other_end);
404  }
405  }
406  } else {
407  assert(IsDriveThroughStopTile(tile));
408  cost.AddCost(RoadClearCost(existing_rt) * 2);
409  if (flags & DC_EXEC) {
410  /* A full diagonal road tile has two road bits. */
411  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
412  SetRoadType(tile, rtt, INVALID_ROADTYPE);
413  MarkTileDirtyByTile(tile);
414  }
415  }
416  return cost;
417  }
418 
419  switch (GetRoadTileType(tile)) {
420  case ROAD_TILE_NORMAL: {
421  Slope tileh = GetTileSlope(tile);
422 
423  /* Steep slopes behave the same as slopes with one corner raised. */
424  if (IsSteepSlope(tileh)) {
426  }
427 
428  RoadBits present = GetRoadBits(tile, rtt);
429  const RoadBits other = GetRoadBits(tile, OtherRoadTramType(rtt));
430  const Foundation f = GetRoadFoundation(tileh, present);
431 
432  if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
433 
434  /* Autocomplete to a straight road
435  * @li if the bits of the other roadtypes result in another foundation
436  * @li if build on slopes is disabled */
437  if ((IsStraightRoad(other) && (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) ||
439  pieces |= MirrorRoadBits(pieces);
440  }
441 
442  /* limit the bits to delete to the existing bits. */
443  pieces &= present;
444  if (pieces == ROAD_NONE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
445 
446  /* Now set present what it will be after the remove */
447  present ^= pieces;
448 
449  /* Check for invalid RoadBit combinations on slopes */
450  if (tileh != SLOPE_FLAT && present != ROAD_NONE &&
451  (present & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) == present) {
452  return CMD_ERROR;
453  }
454 
455  if (flags & DC_EXEC) {
456  if (HasRoadWorks(tile)) {
457  /* flooding tile with road works, don't forget to remove the effect vehicle too */
458  assert(_current_company == OWNER_WATER);
460  if (TileVirtXY(v->x_pos, v->y_pos) == tile) {
461  delete v;
462  }
463  }
464  }
465 
466  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)CountBits(pieces));
467 
468  if (present == ROAD_NONE) {
469  /* No other road type, just clear tile. */
470  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
471  /* Includes MarkTileDirtyByTile() */
472  DoClearSquare(tile);
473  } else {
474  if (rtt == RTT_ROAD && IsRoadOwner(tile, rtt, OWNER_TOWN)) {
475  /* Update nearest-town index */
476  const Town *town = CalcClosestTownFromTile(tile);
477  SetTownIndex(tile, town == nullptr ? INVALID_TOWN : town->index);
478  }
479  SetRoadBits(tile, ROAD_NONE, rtt);
480  SetRoadType(tile, rtt, INVALID_ROADTYPE);
481  MarkTileDirtyByTile(tile);
482  }
483  } else {
484  /* When bits are removed, you *always* end up with something that
485  * is not a complete straight road tile. However, trams do not have
486  * onewayness, so they cannot remove it either. */
487  if (rtt == RTT_ROAD) SetDisallowedRoadDirections(tile, DRD_NONE);
488  SetRoadBits(tile, present, rtt);
489  MarkTileDirtyByTile(tile);
490  }
491  }
492 
493  CommandCost cost(EXPENSES_CONSTRUCTION, CountBits(pieces) * RoadClearCost(existing_rt));
494  /* If we build a foundation we have to pay for it. */
495  if (f == FOUNDATION_NONE && GetRoadFoundation(tileh, present) != FOUNDATION_NONE) cost.AddCost(_price[PR_BUILD_FOUNDATION]);
496 
497  return cost;
498  }
499 
500  case ROAD_TILE_CROSSING: {
501  if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
502  return CMD_ERROR;
503  }
504 
505  if (flags & DC_EXEC) {
507 
508  /* A full diagonal road tile has two road bits. */
509  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
510 
511  Track railtrack = GetCrossingRailTrack(tile);
512  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
513  TrackBits tracks = GetCrossingRailBits(tile);
514  bool reserved = HasCrossingReservation(tile);
515  MakeRailNormal(tile, GetTileOwner(tile), tracks, GetRailType(tile));
516  if (reserved) SetTrackReservation(tile, tracks);
517 
518  /* Update rail count for level crossings. The plain track should still be accounted
519  * for, so only subtract the difference to the level crossing cost. */
521  if (c != nullptr) {
524  }
525  } else {
526  SetRoadType(tile, rtt, INVALID_ROADTYPE);
527  }
528  MarkTileDirtyByTile(tile);
529  YapfNotifyTrackLayoutChange(tile, railtrack);
530  }
531  return CommandCost(EXPENSES_CONSTRUCTION, RoadClearCost(existing_rt) * 2);
532  }
533 
534  default:
535  case ROAD_TILE_DEPOT:
536  return CMD_ERROR;
537  }
538 }
539 
540 
552 static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
553 {
554  /* Remove already build pieces */
555  CLRBITS(*pieces, existing);
556 
557  /* If we can't build anything stop here */
558  if (*pieces == ROAD_NONE) return CMD_ERROR;
559 
560  /* All RoadBit combos are valid on flat land */
561  if (tileh == SLOPE_FLAT) return CommandCost();
562 
563  /* Steep slopes behave the same as slopes with one corner raised. */
564  if (IsSteepSlope(tileh)) {
566  }
567 
568  /* Save the merge of all bits of the current type */
569  RoadBits type_bits = existing | *pieces;
570 
571  /* Roads on slopes */
572  if (_settings_game.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
573 
574  /* If we add leveling we've got to pay for it */
575  if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
576 
577  return CommandCost();
578  }
579 
580  /* Autocomplete uphill roads */
581  *pieces |= MirrorRoadBits(*pieces);
582  type_bits = existing | *pieces;
583 
584  /* Uphill roads */
585  if (IsStraightRoad(type_bits) && (other == type_bits || other == ROAD_NONE) &&
586  (_invalid_tileh_slopes_road[1][tileh] & (other | type_bits)) == ROAD_NONE) {
587 
588  /* Slopes with foundation ? */
589  if (IsSlopeWithOneCornerRaised(tileh)) {
590 
591  /* Prevent build on slopes if it isn't allowed */
593 
594  /* If we add foundation we've got to pay for it */
595  if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
596 
597  return CommandCost();
598  }
599  } else {
600  if (HasExactlyOneBit(existing) && GetRoadFoundation(tileh, existing) == FOUNDATION_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
601  return CommandCost();
602  }
603  }
604  return CMD_ERROR;
605 }
606 
617 CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id)
618 {
619  CompanyID company = _current_company;
621 
622  RoadBits existing = ROAD_NONE;
623  RoadBits other_bits = ROAD_NONE;
624 
625  /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
626  * if a non-company is building the road */
627  if ((Company::IsValidID(company) && town_id != 0) || (company == OWNER_TOWN && !Town::IsValidID(town_id)) || (company == OWNER_DEITY && town_id != 0)) return CMD_ERROR;
628  if (company != OWNER_TOWN) {
629  const Town *town = CalcClosestTownFromTile(tile);
630  town_id = (town != nullptr) ? town->index : INVALID_TOWN;
631 
632  if (company == OWNER_DEITY) {
633  company = OWNER_TOWN;
634 
635  /* If we are not within a town, we are not owned by the town */
636  if (town == nullptr || DistanceSquare(tile, town->xy) > town->cache.squared_town_zone_radius[HZB_TOWN_EDGE]) {
637  company = OWNER_NONE;
638  }
639  }
640  }
641 
642  /* do not allow building 'zero' road bits, code wouldn't handle it */
643  if (pieces == ROAD_NONE || !IsValidRoadBits(pieces) || !IsValidDisallowedRoadDirections(toggle_drd)) return CMD_ERROR;
644  if (!ValParamRoadType(rt)) return CMD_ERROR;
645 
646  Slope tileh = GetTileSlope(tile);
647  RoadTramType rtt = GetRoadTramType(rt);
648 
649  bool need_to_clear = false;
650  switch (GetTileType(tile)) {
651  case MP_ROAD:
652  switch (GetRoadTileType(tile)) {
653  case ROAD_TILE_NORMAL: {
654  if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
655 
656  other_bits = GetRoadBits(tile, OtherRoadTramType(rtt));
657  if (!HasTileRoadType(tile, rtt)) break;
658 
659  existing = GetRoadBits(tile, rtt);
660  bool crossing = !IsStraightRoad(existing | pieces);
661  if (rtt == RTT_ROAD && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) {
662  /* Junctions cannot be one-way */
663  return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
664  }
665  if ((existing & pieces) == pieces) {
666  /* We only want to set the (dis)allowed road directions */
667  if (toggle_drd != DRD_NONE && rtt == RTT_ROAD) {
668  if (crossing) return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
669 
670  Owner owner = GetRoadOwner(tile, rtt);
671  if (owner != OWNER_NONE) {
672  CommandCost ret = CheckOwnership(owner, tile);
673  if (ret.Failed()) return ret;
674  }
675 
677  DisallowedRoadDirections dis_new = dis_existing ^ toggle_drd;
678 
679  /* We allow removing disallowed directions to break up
680  * deadlocks, but adding them can break articulated
681  * vehicles. As such, only when less is disallowed,
682  * i.e. bits are removed, we skip the vehicle check. */
683  if (CountBits(dis_existing) <= CountBits(dis_new)) {
685  if (ret.Failed()) return ret;
686  }
687 
688  /* Ignore half built tiles */
689  if ((flags & DC_EXEC) && IsStraightRoad(existing)) {
690  SetDisallowedRoadDirections(tile, dis_new);
691  MarkTileDirtyByTile(tile);
692  }
693  return CommandCost();
694  }
695  return_cmd_error(STR_ERROR_ALREADY_BUILT);
696  }
697  /* Disallow breaking end-of-line of someone else
698  * so trams can still reverse on this tile. */
699  if (rtt == RTT_TRAM && HasExactlyOneBit(existing)) {
700  Owner owner = GetRoadOwner(tile, rtt);
701  if (Company::IsValidID(owner)) {
702  CommandCost ret = CheckOwnership(owner);
703  if (ret.Failed()) return ret;
704  }
705  }
706  break;
707  }
708 
709  case ROAD_TILE_CROSSING:
710  if (RoadNoLevelCrossing(rt)) {
711  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
712  }
713 
714  other_bits = GetCrossingRoadBits(tile);
715  if (pieces & ComplementRoadBits(other_bits)) goto do_clear;
716  pieces = other_bits; // we need to pay for both roadbits
717 
718  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
719  break;
720 
721  case ROAD_TILE_DEPOT:
722  if ((GetAnyRoadBits(tile, rtt) & pieces) == pieces) return_cmd_error(STR_ERROR_ALREADY_BUILT);
723  goto do_clear;
724 
725  default: NOT_REACHED();
726  }
727  break;
728 
729  case MP_RAILWAY: {
730  if (IsSteepSlope(tileh)) {
731  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
732  }
733 
734  /* Level crossings may only be built on these slopes */
735  if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) {
736  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
737  }
738 
739  if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
740 
741  if (RoadNoLevelCrossing(rt)) {
742  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
743  }
744 
745  if (RailNoLevelCrossings(GetRailType(tile))) {
746  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
747  }
748 
749  Axis roaddir;
750  switch (GetTrackBits(tile)) {
751  case TRACK_BIT_X:
752  if (pieces & ROAD_X) goto do_clear;
753  roaddir = AXIS_Y;
754  break;
755 
756  case TRACK_BIT_Y:
757  if (pieces & ROAD_Y) goto do_clear;
758  roaddir = AXIS_X;
759  break;
760 
761  default: goto do_clear;
762  }
763 
765  if (ret.Failed()) return ret;
766 
767  if (flags & DC_EXEC) {
768  Track railtrack = AxisToTrack(OtherAxis(roaddir));
769  YapfNotifyTrackLayoutChange(tile, railtrack);
770  /* Update company infrastructure counts. A level crossing has two road bits. */
771  UpdateCompanyRoadInfrastructure(rt, company, 2);
772 
773  /* Update rail count for level crossings. The plain track is already
774  * counted, so only add the difference to the level crossing cost. */
776  if (c != nullptr) {
779  }
780 
781  /* Always add road to the roadtypes (can't draw without it) */
782  bool reserved = HasBit(GetRailReservationTrackBits(tile), railtrack);
783  MakeRoadCrossing(tile, company, company, GetTileOwner(tile), roaddir, GetRailType(tile), rtt == RTT_ROAD ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, town_id);
784  SetCrossingReservation(tile, reserved);
785  UpdateLevelCrossing(tile, false);
787  MarkTileDirtyByTile(tile);
788  }
790  }
791 
792  case MP_STATION: {
793  if ((GetAnyRoadBits(tile, rtt) & pieces) == pieces) return_cmd_error(STR_ERROR_ALREADY_BUILT);
794  if (!IsDriveThroughStopTile(tile)) goto do_clear;
795 
797  if (pieces & ~curbits) goto do_clear;
798  pieces = curbits; // we need to pay for both roadbits
799 
800  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
801  break;
802  }
803 
804  case MP_TUNNELBRIDGE: {
805  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) goto do_clear;
806  /* Only allow building the outern roadbit, so building long roads stops at existing bridges */
807  if (MirrorRoadBits(DiagDirToRoadBits(GetTunnelBridgeDirection(tile))) != pieces) goto do_clear;
808  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
809  /* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
811  if (ret.Failed()) return ret;
812  break;
813  }
814 
815  default: {
816 do_clear:;
817  need_to_clear = true;
818  break;
819  }
820  }
821 
822  if (need_to_clear) {
824  if (ret.Failed()) return ret;
825  cost.AddCost(ret);
826  }
827 
828  if (other_bits != pieces) {
829  /* Check the foundation/slopes when adding road/tram bits */
830  CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
831  /* Return an error if we need to build a foundation (ret != 0) but the
832  * current setting is turned off */
833  if (ret.Failed() || (ret.GetCost() != 0 && !_settings_game.construction.build_on_slopes)) {
834  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
835  }
836  cost.AddCost(ret);
837  }
838 
839  if (!need_to_clear) {
840  if (IsTileType(tile, MP_ROAD)) {
841  /* Don't put the pieces that already exist */
842  pieces &= ComplementRoadBits(existing);
843 
844  /* Check if new road bits will have the same foundation as other existing road types */
845  if (IsNormalRoad(tile)) {
846  Slope slope = GetTileSlope(tile);
847  Foundation found_new = GetRoadFoundation(slope, pieces | existing);
848 
849  RoadBits bits = GetRoadBits(tile, OtherRoadTramType(rtt));
850  /* do not check if there are not road bits of given type */
851  if (bits != ROAD_NONE && GetRoadFoundation(slope, bits) != found_new) {
852  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
853  }
854  }
855  }
856 
858  if (ret.Failed()) return ret;
859 
860  if (IsNormalRoadTile(tile)) {
861  /* If the road types don't match, try to convert only if vehicles of
862  * the new road type are not powered on the present road type and vehicles of
863  * the present road type are powered on the new road type. */
864  RoadType existing_rt = GetRoadType(tile, rtt);
865  if (existing_rt != INVALID_ROADTYPE && existing_rt != rt) {
866  if (HasPowerOnRoad(rt, existing_rt)) {
867  rt = existing_rt;
868  } else if (HasPowerOnRoad(existing_rt, rt)) {
869  CommandCost ret = Command<CMD_CONVERT_ROAD>::Do(flags, tile, tile, rt);
870  if (ret.Failed()) return ret;
871  cost.AddCost(ret);
872  } else {
873  return CMD_ERROR;
874  }
875  }
876  }
877  }
878 
879  uint num_pieces = (!need_to_clear && IsTileType(tile, MP_TUNNELBRIDGE)) ?
880  /* There are 2 pieces on *every* tile of the bridge or tunnel */
881  2 * (GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2) :
882  /* Count pieces */
883  CountBits(pieces);
884 
885  cost.AddCost(num_pieces * RoadBuildCost(rt));
886 
887  if (flags & DC_EXEC) {
888  switch (GetTileType(tile)) {
889  case MP_ROAD: {
890  RoadTileType rttype = GetRoadTileType(tile);
891  if (existing == ROAD_NONE || rttype == ROAD_TILE_CROSSING) {
892  SetRoadType(tile, rtt, rt);
893  SetRoadOwner(tile, rtt, company);
894  if (rtt == RTT_ROAD) SetTownIndex(tile, town_id);
895  }
896  if (rttype != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rtt);
897  break;
898  }
899 
900  case MP_TUNNELBRIDGE: {
901  TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
902 
903  SetRoadType(other_end, rtt, rt);
904  SetRoadType(tile, rtt, rt);
905  SetRoadOwner(other_end, rtt, company);
906  SetRoadOwner(tile, rtt, company);
907 
908  /* Mark tiles dirty that have been repaved */
909  if (IsBridge(tile)) {
910  MarkBridgeDirty(tile);
911  } else {
912  MarkTileDirtyByTile(other_end);
913  MarkTileDirtyByTile(tile);
914  }
915  break;
916  }
917 
918  case MP_STATION: {
919  assert(IsDriveThroughStopTile(tile));
920  SetRoadType(tile, rtt, rt);
921  SetRoadOwner(tile, rtt, company);
922  break;
923  }
924 
925  default:
926  MakeRoadNormal(tile, pieces, (rtt == RTT_ROAD) ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, town_id, company, company);
927  break;
928  }
929 
930  /* Update company infrastructure count. */
931  if (IsTileType(tile, MP_TUNNELBRIDGE)) num_pieces *= TUNNELBRIDGE_TRACKBIT_FACTOR;
932  UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), num_pieces);
933 
934  if (rtt == RTT_ROAD && IsNormalRoadTile(tile)) {
935  existing |= pieces;
937  GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
938  }
939 
940  MarkTileDirtyByTile(tile);
941  }
942  return cost;
943 }
944 
953 {
954  tile += TileOffsByDiagDir(dir);
955  if (!IsValidTile(tile) || !MayHaveRoad(tile)) return false;
956 
957  RoadTramType rtt = GetRoadTramType(rt);
958  RoadType existing = GetRoadType(tile, rtt);
959  if (existing == INVALID_ROADTYPE) return false;
960  if (!HasPowerOnRoad(existing, rt) && !HasPowerOnRoad(rt, existing)) return false;
961 
962  RoadBits bits = GetAnyRoadBits(tile, rtt, false);
963  return (bits & DiagDirToRoadBits(ReverseDiagDir(dir))) != 0;
964 }
965 
981 CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
982 {
983  if (start_tile >= MapSize()) return CMD_ERROR;
984 
985  if (!ValParamRoadType(rt) || !IsValidAxis(axis) || !IsValidDisallowedRoadDirections(drd)) return CMD_ERROR;
986 
987  /* Only drag in X or Y direction dictated by the direction variable */
988  if (axis == AXIS_X && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
989  if (axis == AXIS_Y && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
990 
991  DiagDirection dir = AxisToDiagDir(axis);
992 
993  /* Swap direction, also the half-tile drag vars. */
994  if (start_tile > end_tile || (start_tile == end_tile && start_half)) {
995  dir = ReverseDiagDir(dir);
996  start_half = !start_half;
997  end_half = !end_half;
998  if (drd == DRD_NORTHBOUND || drd == DRD_SOUTHBOUND) drd ^= DRD_BOTH;
999  }
1000 
1001  /* On the X-axis, we have to swap the initial bits, so they
1002  * will be interpreted correctly in the GTTS. Furthermore
1003  * when you just 'click' on one tile to build them. */
1004  if ((drd == DRD_NORTHBOUND || drd == DRD_SOUTHBOUND) && (axis == AXIS_Y) == (start_tile == end_tile && start_half == end_half)) drd ^= DRD_BOTH;
1005 
1007  CommandCost last_error = CMD_ERROR;
1008  TileIndex tile = start_tile;
1009  bool had_bridge = false;
1010  bool had_tunnel = false;
1011  bool had_success = false;
1012 
1013  /* Start tile is the first tile clicked by the user. */
1014  for (;;) {
1015  RoadBits bits = AxisToRoadBits(axis);
1016 
1017  /* Determine which road parts should be built. */
1018  if (!is_ai && start_tile != end_tile) {
1019  /* Only build the first and last roadbit if they can connect to something. */
1020  if (tile == end_tile && !CanConnectToRoad(tile, rt, dir)) {
1021  bits = DiagDirToRoadBits(ReverseDiagDir(dir));
1022  } else if (tile == start_tile && !CanConnectToRoad(tile, rt, ReverseDiagDir(dir))) {
1023  bits = DiagDirToRoadBits(dir);
1024  }
1025  } else {
1026  /* Road parts only have to be built at the start tile or at the end tile. */
1027  if (tile == end_tile && !end_half) bits &= DiagDirToRoadBits(ReverseDiagDir(dir));
1028  if (tile == start_tile && start_half) bits &= DiagDirToRoadBits(dir);
1029  }
1030 
1031  CommandCost ret = Command<CMD_BUILD_ROAD>::Do(flags, tile, bits, rt, drd, 0);
1032  if (ret.Failed()) {
1033  last_error = ret;
1034  if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
1035  if (is_ai) return last_error;
1036  break;
1037  }
1038  } else {
1039  had_success = true;
1040  /* Only pay for the upgrade on one side of the bridges and tunnels */
1041  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1042  if (IsBridge(tile)) {
1043  if (!had_bridge || GetTunnelBridgeDirection(tile) == dir) {
1044  cost.AddCost(ret);
1045  }
1046  had_bridge = true;
1047  } else { // IsTunnel(tile)
1048  if (!had_tunnel || GetTunnelBridgeDirection(tile) == dir) {
1049  cost.AddCost(ret);
1050  }
1051  had_tunnel = true;
1052  }
1053  } else {
1054  cost.AddCost(ret);
1055  }
1056  }
1057 
1058  if (tile == end_tile) break;
1059 
1060  tile += TileOffsByDiagDir(dir);
1061  }
1062 
1063  return had_success ? cost : last_error;
1064 }
1065 
1077 std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half)
1078 {
1080 
1081  if (start_tile >= MapSize()) return { CMD_ERROR, 0 };
1082  if (!ValParamRoadType(rt) || !IsValidAxis(axis)) return { CMD_ERROR, 0 };
1083 
1084  /* Only drag in X or Y direction dictated by the direction variable */
1085  if (axis == AXIS_X && TileY(start_tile) != TileY(end_tile)) return { CMD_ERROR, 0 }; // x-axis
1086  if (axis == AXIS_Y && TileX(start_tile) != TileX(end_tile)) return { CMD_ERROR, 0 }; // y-axis
1087 
1088  /* Swap start and ending tile, also the half-tile drag vars. */
1089  if (start_tile > end_tile || (start_tile == end_tile && start_half)) {
1090  std::swap(start_tile, end_tile);
1091  std::swap(start_half, end_half);
1092  }
1093 
1094  Money money_available = GetAvailableMoneyForCommand();
1095  Money money_spent = 0;
1096  TileIndex tile = start_tile;
1097  CommandCost last_error = CMD_ERROR;
1098  bool had_success = false;
1099  /* Start tile is the small number. */
1100  for (;;) {
1101  RoadBits bits = AxisToRoadBits(axis);
1102 
1103  if (tile == end_tile && !end_half) bits &= ROAD_NW | ROAD_NE;
1104  if (tile == start_tile && start_half) bits &= ROAD_SE | ROAD_SW;
1105 
1106  /* try to remove the halves. */
1107  if (bits != 0) {
1108  RoadTramType rtt = GetRoadTramType(rt);
1109  CommandCost ret = RemoveRoad(tile, flags & ~DC_EXEC, bits, rtt, true);
1110  if (ret.Succeeded()) {
1111  if (flags & DC_EXEC) {
1112  money_spent += ret.GetCost();
1113  if (money_spent > 0 && money_spent > money_available) {
1114  return { cost, std::get<0>(Command<CMD_REMOVE_LONG_ROAD>::Do(flags & ~DC_EXEC, end_tile, start_tile, rt, axis, start_half, end_half)).GetCost() };
1115  }
1116  RemoveRoad(tile, flags, bits, rtt, true, false);
1117  }
1118  cost.AddCost(ret);
1119  had_success = true;
1120  } else {
1121  /* Some errors are more equal than others. */
1122  switch (last_error.GetErrorMessage()) {
1123  case STR_ERROR_OWNED_BY:
1124  case STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS:
1125  break;
1126  default:
1127  last_error = ret;
1128  }
1129  }
1130  }
1131 
1132  if (tile == end_tile) break;
1133 
1134  tile += (axis == AXIS_Y) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
1135  }
1136 
1137  return { had_success ? cost : last_error, 0 };
1138 }
1139 
1152 {
1153  if (!ValParamRoadType(rt) || !IsValidDiagDirection(dir)) return CMD_ERROR;
1154 
1156 
1157  Slope tileh = GetTileSlope(tile);
1158  if (tileh != SLOPE_FLAT) {
1160  return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
1161  }
1162  cost.AddCost(_price[PR_BUILD_FOUNDATION]);
1163  }
1164 
1165  cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
1166  if (cost.Failed()) return cost;
1167 
1168  if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1169 
1170  if (!Depot::CanAllocateItem()) return CMD_ERROR;
1171 
1172  if (flags & DC_EXEC) {
1173  Depot *dep = new Depot(tile);
1174  dep->build_date = _date;
1175 
1176  /* A road depot has two road bits. */
1178 
1179  MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
1180  MarkTileDirtyByTile(tile);
1181  MakeDefaultName(dep);
1182  }
1183  cost.AddCost(_price[PR_BUILD_DEPOT_ROAD]);
1184  return cost;
1185 }
1186 
1187 static CommandCost RemoveRoadDepot(TileIndex tile, DoCommandFlag flags)
1188 {
1189  if (_current_company != OWNER_WATER) {
1190  CommandCost ret = CheckTileOwnership(tile);
1191  if (ret.Failed()) return ret;
1192  }
1193 
1195  if (ret.Failed()) return ret;
1196 
1197  if (flags & DC_EXEC) {
1199  if (c != nullptr) {
1200  /* A road depot has two road bits. */
1201  RoadType rt = GetRoadTypeRoad(tile);
1202  if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
1205  }
1206 
1207  delete Depot::GetByTile(tile);
1208  DoClearSquare(tile);
1209  }
1210 
1211  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_ROAD]);
1212 }
1213 
1214 static CommandCost ClearTile_Road(TileIndex tile, DoCommandFlag flags)
1215 {
1216  switch (GetRoadTileType(tile)) {
1217  case ROAD_TILE_NORMAL: {
1218  RoadBits b = GetAllRoadBits(tile);
1219 
1220  /* Clear the road if only one piece is on the tile OR we are not using the DC_AUTO flag */
1221  if ((HasExactlyOneBit(b) && GetRoadBits(tile, RTT_TRAM) == ROAD_NONE) || !(flags & DC_AUTO)) {
1223  for (RoadTramType rtt : _roadtramtypes) {
1224  if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1225 
1226  CommandCost tmp_ret = RemoveRoad(tile, flags, GetRoadBits(tile, rtt), rtt, true);
1227  if (tmp_ret.Failed()) return tmp_ret;
1228  ret.AddCost(tmp_ret);
1229  }
1230  return ret;
1231  }
1232  return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1233  }
1234 
1235  case ROAD_TILE_CROSSING: {
1237 
1238  if (flags & DC_AUTO) return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1239 
1240  /* Must iterate over the roadtypes in a reverse manner because
1241  * tram tracks must be removed before the road bits. */
1242  for (RoadTramType rtt : { RTT_TRAM, RTT_ROAD }) {
1243  if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1244 
1245  CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rtt, false);
1246  if (tmp_ret.Failed()) return tmp_ret;
1247  ret.AddCost(tmp_ret);
1248  }
1249 
1250  if (flags & DC_EXEC) {
1251  Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
1252  }
1253  return ret;
1254  }
1255 
1256  default:
1257  case ROAD_TILE_DEPOT:
1258  if (flags & DC_AUTO) {
1259  return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1260  }
1261  return RemoveRoadDepot(tile, flags);
1262  }
1263 }
1264 
1265 
1267  uint16 image;
1268  byte subcoord_x;
1269  byte subcoord_y;
1270 };
1271 
1272 #include "table/road_land.h"
1273 
1282 {
1283  /* Flat land and land without a road doesn't require a foundation */
1284  if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE;
1285 
1286  /* Steep slopes behave the same as slopes with one corner raised. */
1287  if (IsSteepSlope(tileh)) {
1289  }
1290 
1291  /* Leveled RoadBits on a slope */
1292  if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
1293 
1294  /* Straight roads without foundation on a slope */
1295  if (!IsSlopeWithOneCornerRaised(tileh) &&
1296  (_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE)
1297  return FOUNDATION_NONE;
1298 
1299  /* Roads on steep Slopes or on Slopes with one corner raised */
1300  return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
1301 }
1302 
1303 const byte _road_sloped_sprites[14] = {
1304  0, 0, 2, 0,
1305  0, 1, 0, 0,
1306  3, 0, 0, 0,
1307  0, 0
1308 };
1309 
1316 static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
1317 {
1318  if (slope != SLOPE_FLAT) {
1319  switch (slope) {
1320  case SLOPE_NE: return 11;
1321  case SLOPE_SE: return 12;
1322  case SLOPE_SW: return 13;
1323  case SLOPE_NW: return 14;
1324  default: NOT_REACHED();
1325  }
1326  } else {
1327  static const uint offsets[] = {
1328  0, 18, 17, 7,
1329  16, 0, 10, 5,
1330  15, 8, 1, 4,
1331  9, 3, 6, 2
1332  };
1333  return offsets[bits];
1334  }
1335 }
1336 
1346 static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)
1347 {
1348  return (IsOnSnow(tile) &&
1349  !(_settings_game.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
1350  roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS));
1351 }
1352 
1360 {
1361  /* Don't draw the catenary under a low bridge */
1363  int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1364 
1365  if (height <= GetTileMaxZ(ti->tile) + 1) return;
1366  }
1367 
1368  if (CountBits(rb) > 2) {
1369  /* On junctions we check whether neighbouring tiles also have catenary, and possibly
1370  * do not draw catenary towards those neighbours, which do not have catenary. */
1371  RoadBits rb_new = ROAD_NONE;
1372  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
1373  if (rb & DiagDirToRoadBits(dir)) {
1374  TileIndex neighbour = TileAddByDiagDir(ti->tile, dir);
1375  if (MayHaveRoad(neighbour)) {
1376  RoadType rt_road = GetRoadTypeRoad(neighbour);
1377  RoadType rt_tram = GetRoadTypeTram(neighbour);
1378 
1379  if ((rt_road != INVALID_ROADTYPE && HasRoadCatenary(rt_road)) ||
1380  (rt_tram != INVALID_ROADTYPE && HasRoadCatenary(rt_tram))) {
1381  rb_new |= DiagDirToRoadBits(dir);
1382  }
1383  }
1384  }
1385  }
1386  if (CountBits(rb_new) >= 2) rb = rb_new;
1387  }
1388 
1389  const RoadTypeInfo* rti = GetRoadTypeInfo(rt);
1392 
1393  if (front != 0 || back != 0) {
1394  if (front != 0) front += GetRoadSpriteOffset(ti->tileh, rb);
1395  if (back != 0) back += GetRoadSpriteOffset(ti->tileh, rb);
1396  } else if (ti->tileh != SLOPE_FLAT) {
1397  back = SPR_TRAMWAY_BACK_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1398  front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1399  } else {
1400  back = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[rb];
1401  front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[rb];
1402  }
1403 
1404  /* Catenary uses 1st company colour to help identify owner.
1405  * For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
1406  Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
1407  PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GENERAL_SPRITE_COLOUR(COLOUR_GREY) : COMPANY_SPRITE_COLOUR(owner));
1408  int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
1409  if (back != 0) {
1410  /* The "back" sprite contains the west, north and east pillars.
1411  * We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
1412  * 3/8 is chosen so that sprites can somewhat graphically extend into the tile. */
1413  static const int INF = 1000;
1414  static const SubSprite west = { -INF, -INF, -12, INF };
1415  static const SubSprite north = { -12, -INF, 12, INF };
1416  static const SubSprite east = { 12, -INF, INF, INF };
1417  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west);
1418  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north);
1419  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east);
1420  }
1421  if (front != 0) {
1422  /* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
1423  AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires);
1424  }
1425 }
1426 
1432 {
1433  RoadBits road = ROAD_NONE;
1434  RoadBits tram = ROAD_NONE;
1435 
1436  if (IsTileType(ti->tile, MP_ROAD)) {
1437  if (IsNormalRoad(ti->tile)) {
1438  road = GetRoadBits(ti->tile, RTT_ROAD);
1439  tram = GetRoadBits(ti->tile, RTT_TRAM);
1440  } else if (IsLevelCrossing(ti->tile)) {
1441  tram = road = (GetCrossingRailAxis(ti->tile) == AXIS_Y ? ROAD_X : ROAD_Y);
1442  }
1443  } else if (IsTileType(ti->tile, MP_STATION)) {
1444  if (IsRoadStop(ti->tile)) {
1445  if (IsDriveThroughStopTile(ti->tile)) {
1446  Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
1447  tram = road = (axis == AXIS_X ? ROAD_X : ROAD_Y);
1448  } else {
1449  tram = road = DiagDirToRoadBits(GetRoadStopDir(ti->tile));
1450  }
1451  }
1452  } else {
1453  // No road here, no catenary to draw
1454  return;
1455  }
1456 
1457  RoadType rt = GetRoadTypeRoad(ti->tile);
1458  if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1459  DrawRoadTypeCatenary(ti, rt, road);
1460  }
1461 
1462  rt = GetRoadTypeTram(ti->tile);
1463  if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1464  DrawRoadTypeCatenary(ti, rt, tram);
1465  }
1466 }
1467 
1477 static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
1478 {
1479  int x = ti->x | dx;
1480  int y = ti->y | dy;
1481  int z = ti->z;
1482  if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
1483  AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
1484 }
1485 
1495 void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
1496 {
1497  if (draw_underlay) {
1498  /* Road underlay takes precedence over tram */
1499  if (road_rti != nullptr) {
1500  if (road_rti->UsesOverlay()) {
1501  SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_GROUND);
1502  DrawGroundSprite(ground + road_offset, pal);
1503  }
1504  } else {
1505  if (tram_rti->UsesOverlay()) {
1506  SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_GROUND);
1507  DrawGroundSprite(ground + tram_offset, pal);
1508  } else {
1509  DrawGroundSprite(SPR_TRAMWAY_TRAM + tram_offset, pal);
1510  }
1511  }
1512  }
1513 
1514  /* Draw road overlay */
1515  if (road_rti != nullptr) {
1516  if (road_rti->UsesOverlay()) {
1517  SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_OVERLAY);
1518  if (ground != 0) DrawGroundSprite(ground + road_offset, pal);
1519  }
1520  }
1521 
1522  /* Draw tram overlay */
1523  if (tram_rti != nullptr) {
1524  if (tram_rti->UsesOverlay()) {
1525  SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_OVERLAY);
1526  if (ground != 0) DrawGroundSprite(ground + tram_offset, pal);
1527  } else if (road_rti != nullptr) {
1528  DrawGroundSprite(SPR_TRAMWAY_OVERLAY + tram_offset, pal);
1529  }
1530  }
1531 }
1532 
1541 static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, PaletteID *pal)
1542 {
1543  /* Draw bare ground sprite if no road or road uses overlay system. */
1544  if (rti == nullptr || rti->UsesOverlay()) {
1545  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1546  return SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh);
1547  }
1548 
1549  switch (roadside) {
1551  return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1552  case ROADSIDE_GRASS:
1553  case ROADSIDE_GRASS_ROAD_WORKS: return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1554  default: break; // Paved
1555  }
1556  }
1557 
1558  /* Draw original road base sprite */
1559  SpriteID image = SPR_ROAD_Y + offset;
1560  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1561  image += 19;
1562  } else {
1563  switch (roadside) {
1564  case ROADSIDE_BARREN: *pal = PALETTE_TO_BARE_LAND; break;
1565  case ROADSIDE_GRASS: break;
1566  case ROADSIDE_GRASS_ROAD_WORKS: break;
1567  default: image -= 19; break; // Paved
1568  }
1569  }
1570 
1571  return image;
1572 }
1573 
1578 static void DrawRoadBits(TileInfo *ti)
1579 {
1580  RoadBits road = GetRoadBits(ti->tile, RTT_ROAD);
1581  RoadBits tram = GetRoadBits(ti->tile, RTT_TRAM);
1582 
1583  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1584  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1585  const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1586  const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1587 
1588  if (ti->tileh != SLOPE_FLAT) {
1589  DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram));
1590  /* DrawFoundation() modifies ti. */
1591  }
1592 
1593  /* Determine sprite offsets */
1594  uint road_offset = GetRoadSpriteOffset(ti->tileh, road);
1595  uint tram_offset = GetRoadSpriteOffset(ti->tileh, tram);
1596 
1597  /* Draw baseset underlay */
1598  Roadside roadside = GetRoadside(ti->tile);
1599 
1600  PaletteID pal = PAL_NONE;
1601  SpriteID image = GetRoadGroundSprite(ti, roadside, road_rti, road == ROAD_NONE ? tram_offset : road_offset, &pal);
1602  DrawGroundSprite(image, pal);
1603 
1604  DrawRoadOverlays(ti, pal, road_rti, tram_rti, road_offset, tram_offset);
1605 
1606  /* Draw one way */
1607  if (road_rti != nullptr) {
1609  if (drd != DRD_NONE) {
1610  SpriteID oneway = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_ONEWAY);
1611 
1612  if (oneway == 0) oneway = SPR_ONEWAY_BASE;
1613 
1614  if ((ti->tileh == SLOPE_NE) || (ti->tileh == SLOPE_NW)) {
1615  oneway += SPR_ONEWAY_SLOPE_N_OFFSET;
1616  } else if ((ti->tileh == SLOPE_SE) || (ti->tileh == SLOPE_SW)) {
1617  oneway += SPR_ONEWAY_SLOPE_S_OFFSET;
1618  }
1619 
1620  DrawGroundSpriteAt(oneway + drd - 1 + ((road == ROAD_X) ? 0 : 3), PAL_NONE, 8, 8, GetPartialPixelZ(8, 8, ti->tileh));
1621  }
1622  }
1623 
1624  if (HasRoadWorks(ti->tile)) {
1625  /* Road works */
1626  DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
1627  return;
1628  }
1629 
1630  /* Draw road, tram catenary */
1631  DrawRoadCatenary(ti);
1632 
1633  /* Return if full detail is disabled, or we are zoomed fully out. */
1634  if (!HasBit(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;
1635 
1636  /* Do not draw details (street lights, trees) under low bridge */
1637  if (IsBridgeAbove(ti->tile) && (roadside == ROADSIDE_TREES || roadside == ROADSIDE_STREET_LIGHTS)) {
1638  int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1639  int minz = GetTileMaxZ(ti->tile) + 2;
1640 
1641  if (roadside == ROADSIDE_TREES) minz++;
1642 
1643  if (height < minz) return;
1644  }
1645 
1646  /* If there are no road bits, return, as there is nothing left to do */
1647  if (HasAtMostOneBit(road)) return;
1648 
1649  if (roadside == ROADSIDE_TREES && IsInvisibilitySet(TO_TREES)) return;
1650  bool is_transparent = roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES);
1651 
1652  /* Draw extra details. */
1653  for (const DrawRoadTileStruct *drts = _road_display_table[roadside][road | tram]; drts->image != 0; drts++) {
1654  DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10, is_transparent);
1655  }
1656 }
1657 
1659 static void DrawTile_Road(TileInfo *ti)
1660 {
1661  switch (GetRoadTileType(ti->tile)) {
1662  case ROAD_TILE_NORMAL:
1663  DrawRoadBits(ti);
1664  break;
1665 
1666  case ROAD_TILE_CROSSING: {
1668 
1669  Axis axis = GetCrossingRailAxis(ti->tile);
1670 
1671  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1672 
1673  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1674  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1675  const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1676  const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1677 
1678  PaletteID pal = PAL_NONE;
1679 
1680  /* Draw base ground */
1681  if (rti->UsesOverlay()) {
1682  SpriteID image = SPR_ROAD_Y + axis;
1683 
1684  Roadside roadside = GetRoadside(ti->tile);
1685  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1686  image += 19;
1687  } else {
1688  switch (roadside) {
1689  case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
1690  case ROADSIDE_GRASS: break;
1691  default: image -= 19; break; // Paved
1692  }
1693  }
1694 
1695  DrawGroundSprite(image, pal);
1696  } else {
1697  SpriteID image = rti->base_sprites.crossing + axis;
1698  if (IsCrossingBarred(ti->tile)) image += 2;
1699 
1700  Roadside roadside = GetRoadside(ti->tile);
1701  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1702  image += 8;
1703  } else {
1704  switch (roadside) {
1705  case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
1706  case ROADSIDE_GRASS: break;
1707  default: image += 4; break; // Paved
1708  }
1709  }
1710 
1711  DrawGroundSprite(image, pal);
1712  }
1713 
1714  DrawRoadOverlays(ti, pal, road_rti, tram_rti, axis, axis);
1715 
1716  /* Draw rail/PBS overlay */
1717  bool draw_pbs = _game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasCrossingReservation(ti->tile);
1718  if (rti->UsesOverlay()) {
1719  PaletteID pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1720  SpriteID rail = GetCustomRailSprite(rti, ti->tile, RTSG_CROSSING) + axis;
1721  DrawGroundSprite(rail, pal);
1722 
1723  const Axis road_axis = GetCrossingRoadAxis(ti->tile);
1724  const DiagDirection dir1 = AxisToDiagDir(road_axis);
1725  const DiagDirection dir2 = ReverseDiagDir(dir1);
1726  uint adjacent_diagdirs = 0;
1727  for (DiagDirection dir : { dir1, dir2 }) {
1728  const TileIndex t = TileAddByDiagDir(ti->tile, dir);
1729  if (t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1730  SetBit(adjacent_diagdirs, dir);
1731  }
1732  }
1733 
1734  switch (adjacent_diagdirs) {
1735  case 0:
1736  DrawRailTileSeq(ti, &_crossing_layout, TO_CATENARY, rail, 0, PAL_NONE);
1737  break;
1738 
1739  case (1 << DIAGDIR_NE):
1740  DrawRailTileSeq(ti, &_crossing_layout_SW, TO_CATENARY, rail, 0, PAL_NONE);
1741  break;
1742 
1743  case (1 << DIAGDIR_SE):
1744  DrawRailTileSeq(ti, &_crossing_layout_NW, TO_CATENARY, rail, 0, PAL_NONE);
1745  break;
1746 
1747  case (1 << DIAGDIR_SW):
1748  DrawRailTileSeq(ti, &_crossing_layout_NE, TO_CATENARY, rail, 0, PAL_NONE);
1749  break;
1750 
1751  case (1 << DIAGDIR_NW):
1752  DrawRailTileSeq(ti, &_crossing_layout_SE, TO_CATENARY, rail, 0, PAL_NONE);
1753  break;
1754 
1755  default:
1756  /* Show no sprites */
1757  break;
1758  }
1759  } else if (draw_pbs || tram_rti != nullptr || road_rti->UsesOverlay()) {
1760  /* Add another rail overlay, unless there is only the base road sprite. */
1761  PaletteID pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1763  DrawGroundSprite(rail, pal);
1764  }
1765 
1766  /* Draw road, tram catenary */
1767  DrawRoadCatenary(ti);
1768 
1769  /* Draw rail catenary */
1771 
1772  break;
1773  }
1774 
1775  default:
1776  case ROAD_TILE_DEPOT: {
1778 
1779  PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
1780 
1781  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1782  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1783  const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt == INVALID_ROADTYPE ? tram_rt : road_rt);
1784 
1785  int relocation = GetCustomRoadSprite(rti, ti->tile, ROTSG_DEPOT);
1786  bool default_gfx = relocation == 0;
1787  if (default_gfx) {
1788  if (HasBit(rti->flags, ROTF_CATENARY)) {
1789  if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK && road_rt == INVALID_ROADTYPE && !rti->UsesOverlay()) {
1790  /* Sprites with track only work for default tram */
1791  relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1792  default_gfx = false;
1793  } else {
1794  /* Sprites without track are always better, if provided */
1795  relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1796  }
1797  }
1798  } else {
1799  relocation -= SPR_ROAD_DEPOT;
1800  }
1801 
1803  const DrawTileSprites *dts = &_road_depot[dir];
1804  DrawGroundSprite(dts->ground.sprite, PAL_NONE);
1805 
1806  if (default_gfx) {
1807  uint offset = GetRoadSpriteOffset(SLOPE_FLAT, DiagDirToRoadBits(dir));
1808  if (rti->UsesOverlay()) {
1809  SpriteID ground = GetCustomRoadSprite(rti, ti->tile, ROTSG_OVERLAY);
1810  if (ground != 0) DrawGroundSprite(ground + offset, PAL_NONE);
1811  } else if (road_rt == INVALID_ROADTYPE) {
1812  DrawGroundSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE);
1813  }
1814  }
1815 
1816  DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, palette);
1817  break;
1818  }
1819  }
1820  DrawBridgeMiddle(ti);
1821 }
1822 
1830 void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
1831 {
1832  PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
1833 
1834  const RoadTypeInfo* rti = GetRoadTypeInfo(rt);
1835  int relocation = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_DEPOT);
1836  bool default_gfx = relocation == 0;
1837  if (default_gfx) {
1838  if (HasBit(rti->flags, ROTF_CATENARY)) {
1839  if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK && RoadTypeIsTram(rt) && !rti->UsesOverlay()) {
1840  /* Sprites with track only work for default tram */
1841  relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1842  default_gfx = false;
1843  } else {
1844  /* Sprites without track are always better, if provided */
1845  relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1846  }
1847  }
1848  } else {
1849  relocation -= SPR_ROAD_DEPOT;
1850  }
1851 
1852  const DrawTileSprites *dts = &_road_depot[dir];
1853  DrawSprite(dts->ground.sprite, PAL_NONE, x, y);
1854 
1855  if (default_gfx) {
1856  uint offset = GetRoadSpriteOffset(SLOPE_FLAT, DiagDirToRoadBits(dir));
1857  if (rti->UsesOverlay()) {
1859  if (ground != 0) DrawSprite(ground + offset, PAL_NONE, x, y);
1860  } else if (RoadTypeIsTram(rt)) {
1861  DrawSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE, x, y);
1862  }
1863  }
1864 
1865  DrawRailTileSeqInGUI(x, y, dts, relocation, 0, palette);
1866 }
1867 
1873 void UpdateNearestTownForRoadTiles(bool invalidate)
1874 {
1875  assert(!invalidate || _generating_world);
1876 
1877  for (TileIndex t = 0; t < MapSize(); t++) {
1878  if (IsTileType(t, MP_ROAD) && !IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1879  TownID tid = INVALID_TOWN;
1880  if (!invalidate) {
1881  const Town *town = CalcClosestTownFromTile(t);
1882  if (town != nullptr) tid = town->index;
1883  }
1884  SetTownIndex(t, tid);
1885  }
1886  }
1887 }
1888 
1889 static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y)
1890 {
1891 
1892  if (IsNormalRoad(tile)) {
1893  int z;
1894  Slope tileh = GetTilePixelSlope(tile, &z);
1895  if (tileh == SLOPE_FLAT) return z;
1896 
1897  Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
1898  z += ApplyPixelFoundationToSlope(f, &tileh);
1899  return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
1900  } else {
1901  return GetTileMaxPixelZ(tile);
1902  }
1903 }
1904 
1905 static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
1906 {
1907  if (IsNormalRoad(tile)) {
1908  return GetRoadFoundation(tileh, GetAllRoadBits(tile));
1909  } else {
1910  return FlatteningFoundation(tileh);
1911  }
1912 }
1913 
1914 static const Roadside _town_road_types[][2] = {
1920 };
1921 
1922 static const Roadside _town_road_types_2[][2] = {
1928 };
1929 
1930 
1931 static void TileLoop_Road(TileIndex tile)
1932 {
1934  case LT_ARCTIC:
1935  if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
1936  ToggleSnow(tile);
1937  MarkTileDirtyByTile(tile);
1938  }
1939  break;
1940 
1941  case LT_TROPIC:
1942  if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
1943  ToggleDesert(tile);
1944  MarkTileDirtyByTile(tile);
1945  }
1946  break;
1947  }
1948 
1949  if (IsRoadDepot(tile)) return;
1950 
1951  const Town *t = ClosestTownFromTile(tile, UINT_MAX);
1952  if (!HasRoadWorks(tile)) {
1953  HouseZonesBits grp = HZB_TOWN_EDGE;
1954 
1955  if (t != nullptr) {
1956  grp = GetTownRadiusGroup(t, tile);
1957 
1958  /* Show an animation to indicate road work */
1959  if (t->road_build_months != 0 &&
1960  (DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
1961  IsNormalRoad(tile) && !HasAtMostOneBit(GetAllRoadBits(tile))) {
1962  if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
1963  StartRoadWorks(tile);
1964 
1965  if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_ROAD_WORKS, tile);
1967  TileX(tile) * TILE_SIZE + 7,
1968  TileY(tile) * TILE_SIZE + 7,
1969  0,
1970  EV_BULLDOZER);
1971  MarkTileDirtyByTile(tile);
1972  return;
1973  }
1974  }
1975  }
1976 
1977  {
1978  /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
1979  const Roadside *new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
1980  Roadside cur_rs = GetRoadside(tile);
1981 
1982  /* We have our desired type, do nothing */
1983  if (cur_rs == new_rs[0]) return;
1984 
1985  /* We have the pre-type of the desired type, switch to the desired type */
1986  if (cur_rs == new_rs[1]) {
1987  cur_rs = new_rs[0];
1988  /* We have barren land, install the pre-type */
1989  } else if (cur_rs == ROADSIDE_BARREN) {
1990  cur_rs = new_rs[1];
1991  /* We're totally off limits, remove any installation and make barren land */
1992  } else {
1993  cur_rs = ROADSIDE_BARREN;
1994  }
1995  SetRoadside(tile, cur_rs);
1996  MarkTileDirtyByTile(tile);
1997  }
1998  } else if (IncreaseRoadWorksCounter(tile)) {
1999  TerminateRoadWorks(tile);
2000 
2002  /* Generate a nicer town surface */
2003  const RoadBits old_rb = GetAnyRoadBits(tile, RTT_ROAD);
2004  const RoadBits new_rb = CleanUpRoadBits(tile, old_rb);
2005 
2006  if (old_rb != new_rb) {
2007  RemoveRoad(tile, DC_EXEC | DC_AUTO | DC_NO_WATER, (old_rb ^ new_rb), RTT_ROAD, true);
2008 
2009  /* If new_rb is 0, there are now no road pieces left and the tile is no longer a road tile */
2010  if (new_rb == 0) {
2011  MarkTileDirtyByTile(tile);
2012  return;
2013  }
2014  }
2015  }
2016 
2017  /* Possibly change road type */
2018  if (GetRoadOwner(tile, RTT_ROAD) == OWNER_TOWN) {
2019  RoadType rt = GetTownRoadType(t);
2020  if (rt != GetRoadTypeRoad(tile)) {
2021  SetRoadType(tile, RTT_ROAD, rt);
2022  }
2023  }
2024 
2025  MarkTileDirtyByTile(tile);
2026  }
2027 }
2028 
2029 static bool ClickTile_Road(TileIndex tile)
2030 {
2031  if (!IsRoadDepot(tile)) return false;
2032 
2033  ShowDepotWindow(tile, VEH_ROAD);
2034  return true;
2035 }
2036 
2037 /* Converts RoadBits to TrackBits */
2038 static const TrackBits _road_trackbits[16] = {
2039  TRACK_BIT_NONE, // ROAD_NONE
2040  TRACK_BIT_NONE, // ROAD_NW
2041  TRACK_BIT_NONE, // ROAD_SW
2042  TRACK_BIT_LEFT, // ROAD_W
2043  TRACK_BIT_NONE, // ROAD_SE
2044  TRACK_BIT_Y, // ROAD_Y
2045  TRACK_BIT_LOWER, // ROAD_S
2046  TRACK_BIT_LEFT | TRACK_BIT_LOWER | TRACK_BIT_Y, // ROAD_Y | ROAD_SW
2047  TRACK_BIT_NONE, // ROAD_NE
2048  TRACK_BIT_UPPER, // ROAD_N
2049  TRACK_BIT_X, // ROAD_X
2050  TRACK_BIT_LEFT | TRACK_BIT_UPPER | TRACK_BIT_X, // ROAD_X | ROAD_NW
2051  TRACK_BIT_RIGHT, // ROAD_E
2052  TRACK_BIT_RIGHT | TRACK_BIT_UPPER | TRACK_BIT_Y, // ROAD_Y | ROAD_NE
2053  TRACK_BIT_RIGHT | TRACK_BIT_LOWER | TRACK_BIT_X, // ROAD_X | ROAD_SE
2054  TRACK_BIT_ALL, // ROAD_ALL
2055 };
2056 
2057 static TrackStatus GetTileTrackStatus_Road(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
2058 {
2059  TrackdirBits trackdirbits = TRACKDIR_BIT_NONE;
2060  TrackdirBits red_signals = TRACKDIR_BIT_NONE; // crossing barred
2061  switch (mode) {
2062  case TRANSPORT_RAIL:
2063  if (IsLevelCrossing(tile)) trackdirbits = TrackBitsToTrackdirBits(GetCrossingRailBits(tile));
2064  break;
2065 
2066  case TRANSPORT_ROAD: {
2067  RoadTramType rtt = (RoadTramType)sub_mode;
2068  if (!HasTileRoadType(tile, rtt)) break;
2069  switch (GetRoadTileType(tile)) {
2070  case ROAD_TILE_NORMAL: {
2071  const uint drd_to_multiplier[DRD_END] = { 0x101, 0x100, 0x1, 0x0 };
2072  RoadBits bits = GetRoadBits(tile, rtt);
2073 
2074  /* no roadbit at this side of tile, return 0 */
2075  if (side != INVALID_DIAGDIR && (DiagDirToRoadBits(side) & bits) == 0) break;
2076 
2077  uint multiplier = drd_to_multiplier[(rtt == RTT_TRAM) ? DRD_NONE : GetDisallowedRoadDirections(tile)];
2078  if (!HasRoadWorks(tile)) trackdirbits = (TrackdirBits)(_road_trackbits[bits] * multiplier);
2079  break;
2080  }
2081 
2082  case ROAD_TILE_CROSSING: {
2083  Axis axis = GetCrossingRoadAxis(tile);
2084 
2085  if (side != INVALID_DIAGDIR && axis != DiagDirToAxis(side)) break;
2086 
2087  trackdirbits = TrackBitsToTrackdirBits(AxisToTrackBits(axis));
2088  if (IsCrossingBarred(tile)) {
2089  red_signals = trackdirbits;
2090  if (TrainOnCrossing(tile)) break;
2091 
2092  auto mask_red_signal_bits_if_crossing_barred = [&](TileIndex t, TrackdirBits mask) {
2093  if (IsLevelCrossingTile(t) && IsCrossingBarred(t)) red_signals &= mask;
2094  };
2095  /* Check for blocked adjacent crossing to south, keep only southbound red signal trackdirs, allow northbound traffic */
2096  mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile, AxisToDiagDir(axis)), TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE);
2097  /* Check for blocked adjacent crossing to north, keep only northbound red signal trackdirs, allow southbound traffic */
2098  mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile, ReverseDiagDir(AxisToDiagDir(axis))), TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW);
2099  }
2100  break;
2101  }
2102 
2103  default:
2104  case ROAD_TILE_DEPOT: {
2106 
2107  if (side != INVALID_DIAGDIR && side != dir) break;
2108 
2109  trackdirbits = TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir));
2110  break;
2111  }
2112  }
2113  break;
2114  }
2115 
2116  default: break;
2117  }
2118  return CombineTrackStatus(trackdirbits, red_signals);
2119 }
2120 
2121 static const StringID _road_tile_strings[] = {
2122  STR_LAI_ROAD_DESCRIPTION_ROAD,
2123  STR_LAI_ROAD_DESCRIPTION_ROAD,
2124  STR_LAI_ROAD_DESCRIPTION_ROAD,
2125  STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS,
2126  STR_LAI_ROAD_DESCRIPTION_ROAD,
2127  STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD,
2128  STR_LAI_ROAD_DESCRIPTION_ROAD,
2129  STR_LAI_ROAD_DESCRIPTION_ROAD,
2130 };
2131 
2132 static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
2133 {
2134  Owner rail_owner = INVALID_OWNER;
2135  Owner road_owner = INVALID_OWNER;
2136  Owner tram_owner = INVALID_OWNER;
2137 
2138  RoadType road_rt = GetRoadTypeRoad(tile);
2139  RoadType tram_rt = GetRoadTypeTram(tile);
2140  if (road_rt != INVALID_ROADTYPE) {
2141  const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
2142  td->roadtype = rti->strings.name;
2143  td->road_speed = rti->max_speed / 2;
2144  road_owner = GetRoadOwner(tile, RTT_ROAD);
2145  }
2146  if (tram_rt != INVALID_ROADTYPE) {
2147  const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
2148  td->tramtype = rti->strings.name;
2149  td->tram_speed = rti->max_speed / 2;
2150  tram_owner = GetRoadOwner(tile, RTT_TRAM);
2151  }
2152 
2153  switch (GetRoadTileType(tile)) {
2154  case ROAD_TILE_CROSSING: {
2155  td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING;
2156  rail_owner = GetTileOwner(tile);
2157 
2158  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2159  td->railtype = rti->strings.name;
2160  td->rail_speed = rti->max_speed;
2161 
2162  break;
2163  }
2164 
2165  case ROAD_TILE_DEPOT:
2166  td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT;
2167  td->build_date = Depot::GetByTile(tile)->build_date;
2168  break;
2169 
2170  default: {
2171  td->str = (road_rt != INVALID_ROADTYPE ? _road_tile_strings[GetRoadside(tile)] : STR_LAI_ROAD_DESCRIPTION_TRAMWAY);
2172  break;
2173  }
2174  }
2175 
2176  /* Now we have to discover, if the tile has only one owner or many:
2177  * - Find a first_owner of the tile. (Currently road or tram must be present, but this will break when the third type becomes available)
2178  * - Compare the found owner with the other owners, and test if they differ.
2179  * Note: If road exists it will be the first_owner.
2180  */
2181  Owner first_owner = (road_owner == INVALID_OWNER ? tram_owner : road_owner);
2182  bool mixed_owners = (tram_owner != INVALID_OWNER && tram_owner != first_owner) || (rail_owner != INVALID_OWNER && rail_owner != first_owner);
2183 
2184  if (mixed_owners) {
2185  /* Multiple owners */
2186  td->owner_type[0] = (rail_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_RAIL_OWNER);
2187  td->owner[0] = rail_owner;
2188  td->owner_type[1] = (road_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_ROAD_OWNER);
2189  td->owner[1] = road_owner;
2190  td->owner_type[2] = (tram_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_TRAM_OWNER);
2191  td->owner[2] = tram_owner;
2192  } else {
2193  /* One to rule them all */
2194  td->owner[0] = first_owner;
2195  }
2196 }
2197 
2202 static const byte _roadveh_enter_depot_dir[4] = {
2204 };
2205 
2206 static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
2207 {
2208  switch (GetRoadTileType(tile)) {
2209  case ROAD_TILE_DEPOT: {
2210  if (v->type != VEH_ROAD) break;
2211 
2212  RoadVehicle *rv = RoadVehicle::From(v);
2213  if (rv->frame == RVC_DEPOT_STOP_FRAME &&
2215  rv->state = RVSB_IN_DEPOT;
2216  rv->vehstatus |= VS_HIDDEN;
2217  rv->direction = ReverseDir(rv->direction);
2218  if (rv->Next() == nullptr) VehicleEnterDepot(rv->First());
2219  rv->tile = tile;
2220 
2222  return VETSB_ENTERED_WORMHOLE;
2223  }
2224  break;
2225  }
2226 
2227  default: break;
2228  }
2229  return VETSB_CONTINUE;
2230 }
2231 
2232 
2233 static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owner)
2234 {
2235  if (IsRoadDepot(tile)) {
2236  if (GetTileOwner(tile) == old_owner) {
2237  if (new_owner == INVALID_OWNER) {
2239  } else {
2240  /* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2241  RoadType rt = GetRoadTypeRoad(tile);
2242  if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
2243  Company::Get(old_owner)->infrastructure.road[rt] -= 2;
2244  Company::Get(new_owner)->infrastructure.road[rt] += 2;
2245 
2246  SetTileOwner(tile, new_owner);
2247  for (RoadTramType rtt : _roadtramtypes) {
2248  if (GetRoadOwner(tile, rtt) == old_owner) {
2249  SetRoadOwner(tile, rtt, new_owner);
2250  }
2251  }
2252  }
2253  }
2254  return;
2255  }
2256 
2257  for (RoadTramType rtt : _roadtramtypes) {
2258  /* Update all roadtypes, no matter if they are present */
2259  if (GetRoadOwner(tile, rtt) == old_owner) {
2260  RoadType rt = GetRoadType(tile, rtt);
2261  if (rt != INVALID_ROADTYPE) {
2262  /* A level crossing has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2263  uint num_bits = IsLevelCrossing(tile) ? 2 : CountBits(GetRoadBits(tile, rtt));
2264  Company::Get(old_owner)->infrastructure.road[rt] -= num_bits;
2265  if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += num_bits;
2266  }
2267 
2268  SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
2269  }
2270  }
2271 
2272  if (IsLevelCrossing(tile)) {
2273  if (GetTileOwner(tile) == old_owner) {
2274  if (new_owner == INVALID_OWNER) {
2276  } else {
2277  /* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2278  Company::Get(old_owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
2279  Company::Get(new_owner)->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
2280 
2281  SetTileOwner(tile, new_owner);
2282  }
2283  }
2284  }
2285 }
2286 
2287 static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
2288 {
2290  switch (GetRoadTileType(tile)) {
2291  case ROAD_TILE_CROSSING:
2292  if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2293  break;
2294 
2295  case ROAD_TILE_DEPOT:
2296  if (AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRoadDepotDirection(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2297  break;
2298 
2299  case ROAD_TILE_NORMAL: {
2300  RoadBits bits = GetAllRoadBits(tile);
2301  RoadBits bits_copy = bits;
2302  /* Check if the slope-road_bits combination is valid at all, i.e. it is safe to call GetRoadFoundation(). */
2303  if (CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE, ROAD_NONE).Succeeded()) {
2304  /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
2305  if (bits == bits_copy) {
2306  int z_old;
2307  Slope tileh_old = GetTileSlope(tile, &z_old);
2308 
2309  /* Get the slope on top of the foundation */
2310  z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old);
2311  z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new);
2312 
2313  /* The surface slope must not be changed */
2314  if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2315  }
2316  }
2317  break;
2318  }
2319 
2320  default: NOT_REACHED();
2321  }
2322  }
2323 
2324  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
2325 }
2326 
2328 static Vehicle *UpdateRoadVehPowerProc(Vehicle *v, void *data)
2329 {
2330  if (v->type != VEH_ROAD) return nullptr;
2331 
2332  RoadVehicleList *affected_rvs = static_cast<RoadVehicleList*>(data);
2333  include(*affected_rvs, RoadVehicle::From(v)->First());
2334 
2335  return nullptr;
2336 }
2337 
2344 static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
2345 {
2346  return (owner == OWNER_NONE || (owner == OWNER_TOWN && rtt == RTT_ROAD));
2347 }
2348 
2357 static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
2358 {
2359  // Scenario editor, maybe? Don't touch the owners when converting roadtypes...
2360  if (_current_company >= MAX_COMPANIES) return;
2361 
2362  // We can't get a company from invalid owners but we can get ownership of roads without an owner
2363  if (owner >= MAX_COMPANIES && owner != OWNER_NONE) return;
2364 
2365  Company *c;
2366 
2367  switch (owner) {
2368  case OWNER_NONE:
2369  SetRoadOwner(tile, GetRoadTramType(to_type), (Owner)_current_company);
2370  UpdateCompanyRoadInfrastructure(to_type, _current_company, num_pieces);
2371  break;
2372 
2373  default:
2374  c = Company::Get(owner);
2375  c->infrastructure.road[from_type] -= num_pieces;
2376  c->infrastructure.road[to_type] += num_pieces;
2378  break;
2379  }
2380 }
2381 
2393 {
2394  TileIndex area_end = tile;
2395 
2396  if (!ValParamRoadType(to_type)) return CMD_ERROR;
2397  if (area_start >= MapSize()) return CMD_ERROR;
2398 
2399  RoadVehicleList affected_rvs;
2400  RoadTramType rtt = GetRoadTramType(to_type);
2401 
2403  CommandCost error = CommandCost((rtt == RTT_TRAM) ? STR_ERROR_NO_SUITABLE_TRAMWAY : STR_ERROR_NO_SUITABLE_ROAD); // by default, there is no road to convert.
2404  bool found_convertible_road = false; // whether we actually did convert any road/tram (see bug #7633)
2405 
2406  TileIterator *iter = new OrthogonalTileIterator(area_start, area_end);
2407  for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
2408  /* Is road present on tile? */
2409  if (!MayHaveRoad(tile)) continue;
2410 
2411  /* Converting to the same subtype? */
2412  RoadType from_type = GetRoadType(tile, rtt);
2413  if (from_type == INVALID_ROADTYPE || from_type == to_type) continue;
2414 
2415  /* Check if there is any infrastructure on tile */
2416  TileType tt = GetTileType(tile);
2417  switch (tt) {
2418  case MP_STATION:
2419  if (!IsRoadStop(tile)) continue;
2420  break;
2421  case MP_ROAD:
2422  if (IsLevelCrossing(tile) && RoadNoLevelCrossing(to_type)) {
2423  error.MakeError(STR_ERROR_CROSSING_DISALLOWED_ROAD);
2424  continue;
2425  }
2426  break;
2427  case MP_TUNNELBRIDGE:
2428  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) continue;
2429  break;
2430  default: continue;
2431  }
2432 
2433  /* Trying to convert other's road */
2434  Owner owner = GetRoadOwner(tile, rtt);
2435  if (!CanConvertUnownedRoadType(owner, rtt)) {
2436  CommandCost ret = CheckOwnership(owner, tile);
2437  if (ret.Failed()) {
2438  error = ret;
2439  continue;
2440  }
2441  }
2442 
2443  /* Base the ability to replace town roads and bridges on the town's
2444  * acceptance of destructive actions. */
2445  if (owner == OWNER_TOWN) {
2448  if (ret.Failed()) {
2449  error = ret;
2450  continue;
2451  }
2452  }
2453 
2454  /* Vehicle on the tile when not converting normal <-> powered
2455  * Tunnels and bridges have special check later */
2456  if (tt != MP_TUNNELBRIDGE) {
2457  if (!HasPowerOnRoad(from_type, to_type)) {
2459  if (ret.Failed()) {
2460  error = ret;
2461  continue;
2462  }
2463 
2464  if (rtt == RTT_ROAD && owner == OWNER_TOWN) {
2465  error.MakeError(STR_ERROR_OWNED_BY);
2466  GetNameOfOwner(OWNER_TOWN, tile);
2467  continue;
2468  }
2469  }
2470 
2471  uint num_pieces = CountBits(GetAnyRoadBits(tile, rtt));
2472  if (tt == MP_STATION && IsStandardRoadStopTile(tile)) {
2473  num_pieces *= ROAD_STOP_TRACKBIT_FACTOR;
2474  } else if (tt == MP_ROAD && IsRoadDepot(tile)) {
2475  num_pieces *= ROAD_DEPOT_TRACKBIT_FACTOR;
2476  }
2477 
2478  found_convertible_road = true;
2479  cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2480 
2481  if (flags & DC_EXEC) { // we can safely convert, too
2482  /* Call ConvertRoadTypeOwner() to update the company infrastructure counters. */
2483  if (owner == _current_company) {
2484  ConvertRoadTypeOwner(tile, num_pieces, owner, from_type, to_type);
2485  }
2486 
2487  /* Perform the conversion */
2488  SetRoadType(tile, rtt, to_type);
2489  MarkTileDirtyByTile(tile);
2490 
2491  /* update power of train on this tile */
2492  FindVehicleOnPos(tile, &affected_rvs, &UpdateRoadVehPowerProc);
2493 
2494  if (IsRoadDepotTile(tile)) {
2495  /* Update build vehicle window related to this depot */
2498  }
2499  }
2500  } else {
2501  TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
2502 
2503  /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
2504  * it would cause assert because of different test and exec runs */
2505  if (endtile < tile) {
2506  if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
2507  }
2508 
2509  /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
2510  if (!HasPowerOnRoad(from_type, to_type)) {
2511  CommandCost ret = TunnelBridgeIsFree(tile, endtile);
2512  if (ret.Failed()) {
2513  error = ret;
2514  continue;
2515  }
2516 
2517  if (rtt == RTT_ROAD && owner == OWNER_TOWN) {
2518  error.MakeError(STR_ERROR_OWNED_BY);
2519  GetNameOfOwner(OWNER_TOWN, tile);
2520  continue;
2521  }
2522  }
2523 
2524  /* There are 2 pieces on *every* tile of the bridge or tunnel */
2525  uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * 2;
2526  found_convertible_road = true;
2527  cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2528 
2529  if (flags & DC_EXEC) {
2530  /* Update the company infrastructure counters. */
2531  if (owner == _current_company) {
2532  /* Each piece should be counted TUNNELBRIDGE_TRACKBIT_FACTOR times
2533  * for the infrastructure counters (cause of #8297). */
2534  ConvertRoadTypeOwner(tile, num_pieces * TUNNELBRIDGE_TRACKBIT_FACTOR, owner, from_type, to_type);
2535  SetTunnelBridgeOwner(tile, endtile, _current_company);
2536  }
2537 
2538  /* Perform the conversion */
2539  SetRoadType(tile, rtt, to_type);
2540  SetRoadType(endtile, rtt, to_type);
2541 
2542  FindVehicleOnPos(tile, &affected_rvs, &UpdateRoadVehPowerProc);
2543  FindVehicleOnPos(endtile, &affected_rvs, &UpdateRoadVehPowerProc);
2544 
2545  if (IsBridge(tile)) {
2546  MarkBridgeDirty(tile);
2547  } else {
2548  MarkTileDirtyByTile(tile);
2549  MarkTileDirtyByTile(endtile);
2550  }
2551  }
2552  }
2553  }
2554 
2555  if (flags & DC_EXEC) {
2556  /* Roadtype changed, update roadvehicles as when entering different track */
2557  for (RoadVehicle *v : affected_rvs) {
2558  v->CargoChanged();
2559  }
2560  }
2561 
2562  delete iter;
2563  return found_convertible_road ? cost : error;
2564 }
2565 
2566 
2568 extern const TileTypeProcs _tile_type_road_procs = {
2569  DrawTile_Road, // draw_tile_proc
2570  GetSlopePixelZ_Road, // get_slope_z_proc
2571  ClearTile_Road, // clear_tile_proc
2572  nullptr, // add_accepted_cargo_proc
2573  GetTileDesc_Road, // get_tile_desc_proc
2574  GetTileTrackStatus_Road, // get_tile_track_status_proc
2575  ClickTile_Road, // click_tile_proc
2576  nullptr, // animate_tile_proc
2577  TileLoop_Road, // tile_loop_proc
2578  ChangeTileOwner_Road, // change_tile_owner_proc
2579  nullptr, // add_produced_cargo_proc
2580  VehicleEnter_Road, // vehicle_enter_tile_proc
2581  GetFoundation_Road, // get_foundation_proc
2582  TerraformTile_Road, // terraform_tile_proc
2583 };
DrawRailTileSeqInGUI
static void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition: sprite.h:99
RoadTypeInfo::flags
RoadTypeFlags flags
Bit mask of road type flags.
Definition: road.h:125
EV_BULLDOZER
@ EV_BULLDOZER
Bulldozer at roadworks.
Definition: effectvehicle_func.h:25
DrawRoadBits
static void DrawRoadBits(TileInfo *ti)
Draw ground sprite and road pieces.
Definition: road_cmd.cpp:1578
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
TileInfo::z
int z
Height.
Definition: tile_cmd.h:47
RailNoLevelCrossings
static bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition: rail.h:342
ROTSG_ONEWAY
@ ROTSG_ONEWAY
Optional: One-way indicator images.
Definition: road.h:69
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
HasTownOwnedRoad
static bool HasTownOwnedRoad(TileIndex t)
Checks if given tile has town owned road.
Definition: road_map.h:280
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
tunnelbridge.h
GetRoadDepotDirection
static DiagDirection GetRoadDepotDirection(TileIndex t)
Get the direction of the exit of a road depot.
Definition: road_map.h:565
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
RoadTypeInfo
Definition: road.h:76
RoadVehicle::state
byte state
Definition: roadveh.h:109
ROTSG_GROUND
@ ROTSG_GROUND
Required: Main group of ground images.
Definition: road.h:60
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3254
TO_CATENARY
@ TO_CATENARY
catenary
Definition: transparency.h:30
sound_func.h
RailtypeInfo::single_x
SpriteID single_x
single piece of rail in X direction, without ground
Definition: rail.h:134
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:127
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:26
Cheats::magic_bulldozer
Cheat magic_bulldozer
dynamite industries, objects
Definition: cheat_type.h:27
RailtypeInfo::max_speed
uint16 max_speed
Maximum speed for vehicles travelling on this rail type.
Definition: rail.h:228
Chance16
static bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
IsValidAxis
static bool IsValidAxis(Axis d)
Checks if an integer value is a valid Axis.
Definition: direction_func.h:43
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
_original_roadtypes
static const RoadTypeInfo _original_roadtypes[]
Global Roadtype definition.
Definition: roadtypes.h:19
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
HasAtMostOneBit
static bool HasAtMostOneBit(T value)
Test whether value has at most 1 bit set.
Definition: bitmath_func.hpp:286
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
ROTF_CATENARY
@ ROTF_CATENARY
Bit number for adding catenary.
Definition: road.h:39
RoadTypeInfo::build_y_road
SpriteID build_y_road
button for building single rail in Y direction
Definition: road.h:84
train.h
command_func.h
TrackdirBits
TrackdirBits
Enumeration of bitmasks for the TrackDirs.
Definition: track_type.h:101
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
Town::road_build_months
byte road_build_months
fund road reconstruction in action?
Definition: town.h:91
TileInfo::x
uint x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:43
UpdateRoadVehPowerProc
static Vehicle * UpdateRoadVehPowerProc(Vehicle *v, void *data)
Update power of road vehicle under which is the roadtype being converted.
Definition: road_cmd.cpp:2328
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
road_land.h
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
AutoslopeCheckForEntranceEdge
static bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3594
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:42
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:24
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:328
TileDesc::railtype
StringID railtype
Type of rail on the tile.
Definition: tile_cmd.h:63
RoadTypeInfo::introduces_roadtypes
RoadTypes introduces_roadtypes
Bitmask of which other roadtypes are introduced when this roadtype is introduced.
Definition: road.h:175
company_base.h
IsTransparencySet
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1098
tunnelbridge_map.h
IsValidDisallowedRoadDirections
static bool IsValidDisallowedRoadDirections(DisallowedRoadDirections drt)
Checks if a DisallowedRoadDirections is valid.
Definition: road_map.h:291
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:53
RoadTypeInfo::sorting_order
byte sorting_order
The sorting order of this roadtype for the toolbar dropdown.
Definition: road.h:180
SND_21_ROAD_WORKS
@ SND_21_ROAD_WORKS
31 == 0x1F Road reconstruction animation
Definition: sound_type.h:70
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:125
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
company_gui.h
OtherAxis
static Axis OtherAxis(Axis a)
Select the other axis as provided.
Definition: direction_func.h:197
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
LEVELCROSSING_TRACKBIT_FACTOR
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
Definition: economy_type.h:224
elrail_func.h
GetRoadGroundSprite
static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, PaletteID *pal)
Get ground sprite to draw for a road tile.
Definition: road_cmd.cpp:1541
RTSG_CROSSING
@ RTSG_CROSSING
Level crossing overlay images.
Definition: rail.h:54
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
IsRoadDepotTile
static bool IsRoadDepotTile(TileIndex t)
Return whether a tile is a road depot tile.
Definition: road_map.h:116
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1785
road_func.h
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
RoadConvertCost
static Money RoadConvertCost(RoadType from, RoadType to)
Calculates the cost of road conversion.
Definition: road.h:279
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
TownCache::squared_town_zone_radius
uint32 squared_town_zone_radius[HZB_END]
UpdateTownRadius updates this given the house count.
Definition: town.h:45
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
DrawRoadCatenary
void DrawRoadCatenary(const TileInfo *ti)
Draws the catenary for the given tile.
Definition: road_cmd.cpp:1431
TrainOnCrossing
bool TrainOnCrossing(TileIndex tile)
Check if a level crossing tile has a train on it.
Definition: train_cmd.cpp:1663
AxisToTrackBits
static TrackBits AxisToTrackBits(Axis a)
Maps an Axis to the corresponding TrackBits value.
Definition: track_func.h:87
RoadTypeInfo::build_depot
SpriteID build_depot
button for building depots
Definition: road.h:86
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
GetBridgeHeight
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Definition: bridge_map.cpp:70
RailtypeInfo::single_y
SpriteID single_y
single piece of rail in Y direction, without ground
Definition: rail.h:135
SLOPE_ELEVATED
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition: slope_type.h:61
KillFirstBit
static T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:239
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
TileDesc::tram_speed
uint16 tram_speed
Speed limit of tram (bridges and track)
Definition: tile_cmd.h:68
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
RoadTileType
RoadTileType
The different types of road tiles.
Definition: road_map.h:22
RailtypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:124
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:34
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
ROADSIDE_BARREN
@ ROADSIDE_BARREN
Road on barren land.
Definition: road_map.h:478
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
BB_HEIGHT_UNDER_BRIDGE
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Definition: viewport_type.h:84
IsValidDiagDirection
static bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:251
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:219
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1543
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
DrawRoadDepotSprite
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
Draw the road depot sprite.
Definition: road_cmd.cpp:1830
TileInfo::y
uint y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
Town::xy
TileIndex xy
town center tile
Definition: town.h:51
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:360
newgrf_debug.h
town.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
effectvehicle_base.h
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:130
VALID_LEVEL_CROSSING_SLOPES
static const uint32 VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition: slope_type.h:86
GetSlopePixelZInCorner
static int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.h:53
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
SetRoadBits
static void SetRoadBits(TileIndex t, RoadBits r, RoadTramType rtt)
Set the present road bits for a specific road type.
Definition: road_map.h:153
StartRoadWorks
static void StartRoadWorks(TileIndex t)
Start road works on a tile.
Definition: road_map.h:535
RoadTypeInfo::tunnel
CursorID tunnel
Cursor for building a tunnel.
Definition: road.h:96
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
RoadTypeInfo::introduction_date
Date introduction_date
Introduction date.
Definition: road.h:164
TerminateRoadWorks
static void TerminateRoadWorks(TileIndex t)
Terminate road works on a tile.
Definition: road_map.h:551
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:225
CheckforTownRating
CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type)
Does the town authority allow the (destructive) action of the current company?
Definition: town_cmd.cpp:3710
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:141
RoadTypeInfo::depot
CursorID depot
Cursor for building a depot.
Definition: road.h:95
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:51
CanBuildDepotByTileh
static bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:26
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
GetHighestSlopeCorner
static Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition: slope_func.h:126
ROTSG_CURSORS
@ ROTSG_CURSORS
Optional: Cursor and toolbar icon images.
Definition: road.h:58
GetCrossingRailTrack
static Track GetCrossingRailTrack(TileIndex tile)
Get the rail track of a level crossing.
Definition: road_map.h:358
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
TRACKDIR_Y_SE
@ TRACKDIR_Y_SE
Y-axis and direction to south-east.
Definition: track_type.h:73
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
genworld.h
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:539
RoadTypeInfo::road_nwse
CursorID road_nwse
Cursor for building rail in Y direction.
Definition: road.h:93
RoadTypeInfo::road_swne
CursorID road_swne
Cursor for building rail in X direction.
Definition: road.h:92
IsValidRoadBits
static bool IsValidRoadBits(RoadBits r)
Whether the given roadtype is valid.
Definition: road_func.h:23
FlatteningFoundation
static Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
IsStraightRoad
static bool IsStraightRoad(RoadBits r)
Check if we've got a straight road.
Definition: road_func.h:81
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:42
CmdRemoveLongRoad
std::tuple< CommandCost, Money > CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half)
Remove a long piece of road.
Definition: road_cmd.cpp:1077
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:151
SlopeToSpriteOffset
static uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
GetRailReservationTrackBits
static TrackBits GetRailReservationTrackBits(TileIndex t)
Returns the reserved track bits of the tile.
Definition: rail_map.h:194
DiagDirToRoadBits
static RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
Definition: road_func.h:96
RoadTypeLabelList
std::vector< RoadTypeLabel > RoadTypeLabelList
List of road type labels.
Definition: road.h:74
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:251
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:587
effectvehicle_func.h
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:45
IncreaseRoadWorksCounter
static bool IncreaseRoadWorksCounter(TileIndex t)
Increase the progress counter of road works.
Definition: road_map.h:523
CompareRoadTypes
static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
Compare roadtypes based on their sorting order.
Definition: road_cmd.cpp:110
GetTownRadiusGroup
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Definition: town_cmd.cpp:2282
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:45
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
AxisToRoadBits
static RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
Definition: road_func.h:111
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
TO_TREES
@ TO_TREES
trees
Definition: transparency.h:24
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition: settings_type.h:220
RailtypeInfo::name
StringID name
Name of this rail type.
Definition: rail.h:173
TileDesc::build_date
Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:55
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
SetTunnelBridgeOwner
static void SetTunnelBridgeOwner(TileIndex begin, TileIndex end, Owner owner)
Sets the ownership of the bridge/tunnel ramps.
Definition: tunnelbridge.h:41
GetRailTypeInfo
static const RailtypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:304
Roadside
Roadside
The possible road side decorations.
Definition: road_map.h:477
DrawRoadAsSnowDesert
static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)
Should the road be drawn as a unpaved snow/desert road? By default, roads are always drawn as unpaved...
Definition: road_cmd.cpp:1346
GetAllRoadBits
static RoadBits GetAllRoadBits(TileIndex tile)
Get all set RoadBits on the given tile.
Definition: road_map.h:141
GetCustomRoadSprite
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_roadtype.cpp:100
RoadVehiclesAreBuilt
bool RoadVehiclesAreBuilt()
Verify whether a road vehicle is available.
Definition: road_cmd.cpp:186
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:23
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
GetRoadBits
static RoadBits GetRoadBits(TileIndex t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
ROADSIDE_STREET_LIGHTS
@ ROADSIDE_STREET_LIGHTS
Road with street lights on paved sidewalks.
Definition: road_map.h:481
OrthogonalTileIterator
Iterator to iterate over a tile area (rectangle) of the map.
Definition: tilearea_type.h:183
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:157
GetSlopeMaxZ
static int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition: slope_func.h:160
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
DrawRailTileSeq
static void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition: sprite.h:89
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
depot_base.h
landscape_cmd.h
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:120
ROAD_ALL
@ ROAD_ALL
Full 4-way crossing.
Definition: road_type.h:64
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:316
FOUNDATION_INCLINED_Y
@ FOUNDATION_INCLINED_Y
The tile has an along Y-axis inclined foundation.
Definition: slope_type.h:97
RoadVehicleList
std::vector< RoadVehicle * > RoadVehicleList
Helper type for lists/vectors of road vehicles.
Definition: road_cmd.cpp:50
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
ROAD_NE
@ ROAD_NE
North-east part.
Definition: road_type.h:55
TRACKDIR_BIT_X_NE
@ TRACKDIR_BIT_X_NE
Track x-axis, direction north-east.
Definition: track_type.h:103
ROADSIDE_GRASS
@ ROADSIDE_GRASS
Road on grass.
Definition: road_map.h:479
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:158
ComplementRoadBits
static RoadBits ComplementRoadBits(RoadBits r)
Calculate the complement of a RoadBits value.
Definition: road_func.h:37
IsSteepSlope
static bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
CommandCost
Common return value for all commands.
Definition: command_type.h:24
GetSnowLine
byte GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:656
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasGrfMiscBit
static bool HasGrfMiscBit(GrfMiscBit bit)
Check for grf miscellaneous bits.
Definition: newgrf.h:187
InitRoadTypes
void InitRoadTypes()
Resolve sprites of custom road types.
Definition: road_cmd.cpp:121
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:607
ROTF_HIDDEN
@ ROTF_HIDDEN
Bit number for hidden from construction.
Definition: road.h:42
AxisToTrack
static Track AxisToTrack(Axis a)
Convert an Axis to the corresponding Track AXIS_X -> TRACK_X AXIS_Y -> TRACK_Y Uses the fact that the...
Definition: track_func.h:65
GetAnyRoadBits
RoadBits GetAnyRoadBits(TileIndex tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
Definition: road_map.cpp:33
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
HasExactlyOneBit
static bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:274
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2774
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3576
TrackBitsToTrackdirBits
static TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:318
GetRailTileType
static RailTileType GetRailTileType(TileIndex t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
IsNormalRoad
static bool IsNormalRoad(TileIndex t)
Return whether a tile is a normal road.
Definition: road_map.h:64
ToggleSnow
static void ToggleSnow(TileIndex t)
Toggle the snow/desert state of a road tile.
Definition: road_map.h:470
autoslope.h
TileIterator
Base class for tile iterators.
Definition: tilearea_type.h:105
RemoveRoad
static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadTramType rtt, bool crossing_check, bool town_check=true)
Delete a piece of road.
Definition: road_cmd.cpp:333
TileDesc::roadtype
StringID roadtype
Type of road on the tile.
Definition: tile_cmd.h:65
ResetRoadTypes
void ResetRoadTypes()
Reset all road type information to its default values.
Definition: road_cmd.cpp:65
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
rail_cmd.h
RailtypeInfo::base_sprites
struct RailtypeInfo::@36 base_sprites
Struct containing the main sprites.
_cheats
Cheats _cheats
All the cheats.
Definition: cheat.cpp:16
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MakeRoadCrossing
static void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town)
Make a level crossing.
Definition: road_map.h:660
RoadTypeInfo::auto_road
SpriteID auto_road
button for the autoroad construction
Definition: road.h:85
FOUNDATION_INCLINED_X
@ FOUNDATION_INCLINED_X
The tile has an along X-axis inclined foundation.
Definition: slope_type.h:96
IsRoadOwner
static bool IsRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Check if a specific road type is owned by an owner.
Definition: road_map.h:268
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:160
EconomySettings::mod_road_rebuild
bool mod_road_rebuild
roadworks remove unnecessary RoadBits
Definition: settings_type.h:521
GetRoadside
static Roadside GetRoadside(TileIndex tile)
Get the decorations of a road.
Definition: road_map.h:493
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
ROADSIDE_PAVED
@ ROADSIDE_PAVED
Road with paved sidewalks.
Definition: road_map.h:480
HasRoadCatenaryDrawn
static bool HasRoadCatenaryDrawn(RoadType roadtype)
Test if we should draw road catenary.
Definition: road_func.h:145
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
ROADTYPES_TRAM
@ ROADTYPES_TRAM
Trams.
Definition: road_type.h:39
GetNameOfOwner
void GetNameOfOwner(Owner owner, TileIndex tile)
Set the right DParams to get the name of an owner.
Definition: company_cmd.cpp:287
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:36
TUNNELBRIDGE_TRACKBIT_FACTOR
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
Definition: economy_type.h:222
HasTileRoadType
static bool HasTileRoadType(TileIndex t, RoadTramType rtt)
Check if a tile has a road or a tram road type.
Definition: road_map.h:211
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
GetTropicZone
static TropicZone GetTropicZone(TileIndex tile)
Get the tropic zone.
Definition: tile_map.h:238
RoadTypeInfo::alternate_labels
RoadTypeLabelList alternate_labels
Road type labels this type provides in addition to the main label.
Definition: road.h:150
ToggleDesert
#define ToggleDesert
Toggle the snow/desert state of a road tile.
Definition: road_map.h:465
DisallowedRoadDirections
DisallowedRoadDirections
Which directions are disallowed ?
Definition: road_type.h:72
_roadveh_enter_depot_dir
static const byte _roadveh_enter_depot_dir[4]
Given the direction the road depot is pointing, this is the direction the vehicle should be travellin...
Definition: road_cmd.cpp:2202
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:596
IsCrossingBarred
static bool IsCrossingBarred(TileIndex t)
Check if the level crossing is barred.
Definition: road_map.h:416
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
_tile_type_road_procs
const TileTypeProcs _tile_type_road_procs
Tile callback functions for road tiles.
Definition: landscape.cpp:49
GetRoadTileType
static RoadTileType GetRoadTileType(TileIndex t)
Get the type of the road tile.
Definition: road_map.h:52
CmdBuildLongRoad
CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
Build a long piece of road.
Definition: road_cmd.cpp:981
safeguards.h
CombineTrackStatus
static TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:387
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
TRACKDIR_BIT_Y_SE
@ TRACKDIR_BIT_Y_SE
Track y-axis, direction south-east.
Definition: track_type.h:104
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
IsOnSnow
static bool IsOnSnow(TileIndex t)
Check if a road tile has snow/desert.
Definition: road_map.h:459
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
CleanUpRoadBits
RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
Clean up unnecessary RoadBits of a planned tile.
Definition: road.cpp:47
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:24
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
Definition: train_cmd.cpp:1802
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1058
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
DrawRoadTileStruct
Definition: road_cmd.cpp:1266
AutoslopeEnabled
static bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
road_internal.h
road.h
GetAvailableMoneyForCommand
Money GetAvailableMoneyForCommand()
Definition: command.cpp:173
TRACKDIR_X_NE
@ TRACKDIR_X_NE
X-axis and direction to north-east.
Definition: track_type.h:72
CompanyInfrastructure::road
uint32 road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:32
HasCrossingReservation
static bool HasCrossingReservation(TileIndex t)
Get the reservation state of the rail crossing.
Definition: road_map.h:380
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:106
RoadTypeInfo::name
StringID name
Name of this rail type.
Definition: road.h:101
ValParamRoadType
bool ValParamRoadType(RoadType roadtype)
Validate functions for rail building.
Definition: road.cpp:142
GetRoadStopDir
static DiagDirection GetRoadStopDir(TileIndex t)
Gets the direction the road stop entrance points towards.
Definition: station_map.h:257
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:66
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
GetFoundationSlope
Slope GetFoundationSlope(TileIndex tile, int *z)
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation,...
Definition: landscape.cpp:426
_loaded_newgrf_features
GRFLoadedFeatures _loaded_newgrf_features
Indicates which are the newgrf features currently loaded ingame.
Definition: newgrf.cpp:81
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:53
roadtypes.h
RoadTypeInfo::build_tunnel
SpriteID build_tunnel
button for building a tunnel
Definition: road.h:87
ZOOM_LVL_DETAIL
@ ZOOM_LVL_DETAIL
All zoomlevels below or equal to this, will result in details on the screen, like road-work,...
Definition: zoom_type.h:43
ROADSIDE_TREES
@ ROADSIDE_TREES
Road with trees on paved sidewalks.
Definition: road_map.h:483
date_func.h
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:43
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:162
stdafx.h
CheckAllowRemoveRoad
CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check)
Is it allowed to remove the given road bits from the given tile?
Definition: road_cmd.cpp:269
DO_FULL_DETAIL
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition: openttd.h:49
DrawRoadOverlays
void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
Draw road underlay and overlay sprites.
Definition: road_cmd.cpp:1495
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:145
ConstructionSettings::extra_dynamite
bool extra_dynamite
extra dynamite
Definition: settings_type.h:349
RATING_ROAD_MINIMUM
@ RATING_ROAD_MINIMUM
minimum rating after removing town owned road
Definition: town_type.h:66
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:73
Cheat::value
bool value
tells if the bool cheat is active or not
Definition: cheat_type.h:18
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1873
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:363
CanConvertUnownedRoadType
static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
Checks the tile and returns whether the current player is allowed to convert the roadtype to another ...
Definition: road_cmd.cpp:2344
viewport_func.h
AxisToDiagDir
static DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
DRD_SOUTHBOUND
@ DRD_SOUTHBOUND
All southbound traffic is disallowed.
Definition: road_type.h:74
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
ChangeTownRating
void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
Changes town rating of the current company.
Definition: town_cmd.cpp:3673
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:667
ConvertRoadTypeOwner
static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
Convert the ownership of the RoadType of the tile if applicable.
Definition: road_cmd.cpp:2357
yapf_cache.h
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
ApplyPixelFoundationToSlope
static uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.h:129
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:474
DrawTile_Road
static void DrawTile_Road(TileInfo *ti)
Tile callback function for rendering a road tile to the screen.
Definition: road_cmd.cpp:1659
_generating_world
bool _generating_world
Whether we are generating the map or not.
Definition: genworld.cpp:61
EconomySettings::dist_local_authority
byte dist_local_authority
distance for town local authority, default 20
Definition: settings_type.h:516
CmdBuildRoad
CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id)
Build a piece of road.
Definition: road_cmd.cpp:617
DistanceSquare
uint DistanceSquare(TileIndex t0, TileIndex t1)
Gets the 'Square' distance between the two given tiles.
Definition: map.cpp:174
RoadTypeInfo::build_x_road
SpriteID build_x_road
button for building single rail in X direction
Definition: road.h:83
RoadTypeInfo::convert_road
SpriteID convert_road
button for converting road types
Definition: road.h:88
SetRoadType
static void SetRoadType(TileIndex t, RoadTramType rtt, RoadType rt)
Set the road type of a tile.
Definition: road_map.h:604
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
GetDisallowedRoadDirections
static DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
Gets the disallowed directions.
Definition: road_map.h:301
ROAD_DEPOT_TRACKBIT_FACTOR
static const uint ROAD_DEPOT_TRACKBIT_FACTOR
Multiplier for how many regular track bits a road depot counts.
Definition: economy_type.h:226
GetCustomRailSprite
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_railtype.cpp:95
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
HasRoadCatenary
static bool HasRoadCatenary(RoadType roadtype)
Test if a road type has catenary.
Definition: road_func.h:135
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1598
strings_func.h
PALETTE_TO_BARE_LAND
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition: sprites.h:1586
DRD_BOTH
@ DRD_BOTH
All directions are disallowed.
Definition: road_type.h:76
SlopeWithOneCornerRaised
static Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition: slope_func.h:99
newgrf_roadtype.h
RoadTypeInfo::gui_sprites
struct RoadTypeInfo::@40 gui_sprites
struct containing the sprites for the road GUI.
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:44
GRFLoadedFeatures::tram
TramReplacement tram
In which way tram depots were replaced.
Definition: newgrf.h:179
CmdConvertRoad
CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type)
Convert one road subtype to another.
Definition: road_cmd.cpp:2392
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:376
INVALID_DATE
static const Date INVALID_DATE
Representation of an invalid date.
Definition: date_type.h:111
RoadTypeInfo::label
RoadTypeLabel label
Unique 32 bit road type identifier.
Definition: road.h:145
SpecializedVehicle< RoadVehicle, Type >::From
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
SetDisallowedRoadDirections
static void SetDisallowedRoadDirections(TileIndex t, DisallowedRoadDirections drd)
Sets the disallowed directions.
Definition: road_map.h:312
IsSlopeWithOneCornerRaised
static bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
TRAMWAY_REPLACE_DEPOT_WITH_TRACK
@ TRAMWAY_REPLACE_DEPOT_WITH_TRACK
Electrified depot graphics with tram track were loaded.
Definition: newgrf.h:171
RoadTypeInfo::cursor
struct RoadTypeInfo::@41 cursor
Cursors associated with the road type.
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:25
TRACKDIR_BIT_Y_NW
@ TRACKDIR_BIT_Y_NW
Track y-axis, direction north-west.
Definition: track_type.h:111
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
HasRailCatenaryDrawn
static bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition: elrail_func.h:30
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:343
ROTSG_OVERLAY
@ ROTSG_OVERLAY
Optional: Images for overlaying track.
Definition: road.h:59
RoadTypeInfo::autoroad
CursorID autoroad
Cursor for autorail tool.
Definition: road.h:94
DrawRoadDetail
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
Draws details on/around the road.
Definition: road_cmd.cpp:1477
RoadClearCost
static Money RoadClearCost(RoadType roadtype)
Returns the cost of clearing the specified roadtype.
Definition: road.h:261
TRACKDIR_Y_NW
@ TRACKDIR_Y_NW
Y-axis and direction to north-west.
Definition: track_type.h:81
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
cheat_type.h
SetTownIndex
static void SetTownIndex(TileIndex t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:34
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1998
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
CompanyInfrastructure::rail
uint32 rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:34
MakeRoadNormal
static void MakeRoadNormal(TileIndex t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition: road_map.h:635
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:344
newgrf.h
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
ROTSG_CATENARY_FRONT
@ ROTSG_CATENARY_FRONT
Optional: Catenary front.
Definition: road.h:62
Town::cache
TownCache cache
Container for all cacheable data.
Definition: town.h:53
GetCrossingRailAxis
static Axis GetCrossingRailAxis(TileIndex t)
Get the rail axis of a level crossing.
Definition: road_map.h:337
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
UpdateCompanyRoadInfrastructure
void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count)
Update road infrastructure counts for a company.
Definition: road_cmd.cpp:197
RAIL_TILE_NORMAL
@ RAIL_TILE_NORMAL
Normal rail tile without signals.
Definition: rail_map.h:24
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
RATING_ROAD_DOWN_STEP_EDGE
@ RATING_ROAD_DOWN_STEP_EDGE
removing a roadpiece at the edge
Definition: town_type.h:65
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
GetRoadTypeInfo
static const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:225
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:52
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:358
GetTileMaxPixelZ
static int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
CreateEffectVehicleAbove
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
Definition: effectvehicle.cpp:622
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1252
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
DrawGroundSpriteAt
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite at a specific world-coordinate relative to the current tile.
Definition: viewport.cpp:560
IsOnDesert
#define IsOnDesert
Check if a road tile has snow/desert.
Definition: road_map.h:453
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:126
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1753
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:134
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:334
CommandHelper
Definition: command_func.h:94
GetRoadFoundation
static Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
Get the foundationtype of a RoadBits Slope combination.
Definition: road_cmd.cpp:1281
GetTunnelBridgeLength
static uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Definition: tunnelbridge.h:25
Depot::build_date
Date build_date
Date of construction.
Definition: depot_base.h:25
ROAD_NW
@ ROAD_NW
North-west part.
Definition: road_type.h:52
Depot
Definition: depot_base.h:19
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Town
Town data structure.
Definition: town.h:50
ROAD_SW
@ ROAD_SW
South-west part.
Definition: road_type.h:53
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
ROTSG_DEPOT
@ ROTSG_DEPOT
Optional: Depot images.
Definition: road.h:66
TileDesc::rail_speed
uint16 rail_speed
Speed limit of rail (bridges and track)
Definition: tile_cmd.h:64
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:51
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
RoadTypeInfo::max_speed
uint16 max_speed
Maximum speed for vehicles travelling on this road type.
Definition: road.h:140
ROAD_SE
@ ROAD_SE
South-east part.
Definition: road_type.h:54
random_func.hpp
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
DrawRoadTypeCatenary
void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
Draws the catenary for the RoadType of the given tile.
Definition: road_cmd.cpp:1359
OverflowSafeInt< int64 >
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:25
DrawRailCatenary
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition: elrail.cpp:566
RoadBuildCost
static Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition: road.h:250
HasPowerOnRoad
static bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
Checks if an engine of the given RoadType got power on a tile with a given RoadType.
Definition: road.h:240
IsNormalRoadTile
static bool IsNormalRoadTile(TileIndex t)
Return whether a tile is a normal road tile.
Definition: road_map.h:74
SetRoadside
static void SetRoadside(TileIndex tile, Roadside s)
Set the decorations of a road.
Definition: road_map.h:503
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
MakeRoadDepot
static void MakeRoadDepot(TileIndex t, Owner owner, DepotID did, DiagDirection dir, RoadType rt)
Make a road depot.
Definition: road_map.h:683
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
RATING_ROAD_DOWN_STEP_INNER
@ RATING_ROAD_DOWN_STEP_INNER
removing a roadpiece in the middle
Definition: town_type.h:64
TileDesc::owner_type
StringID owner_type[4]
Type of each owner.
Definition: tile_cmd.h:54
GetCrossingRoadAxis
static Axis GetCrossingRoadAxis(TileIndex t)
Get the road axis of a level crossing.
Definition: road_map.h:325
TRACKDIR_BIT_X_SW
@ TRACKDIR_BIT_X_SW
Track x-axis, direction south-west.
Definition: track_type.h:110
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
ROAD_STOP_TRACKBIT_FACTOR
static const uint ROAD_STOP_TRACKBIT_FACTOR
Multiplier for how many regular track bits a bay stop counts.
Definition: economy_type.h:228
AllocateRoadType
RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
Allocate a new road type label.
Definition: road_cmd.cpp:141
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
GetRoadSpriteOffset
static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
Get the sprite offset within a spritegroup.
Definition: road_cmd.cpp:1316
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:46
_invalid_tileh_slopes_road
static const RoadBits _invalid_tileh_slopes_road[2][15]
Invalid RoadBits on slopes.
Definition: road_cmd.cpp:209
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
MirrorRoadBits
static RoadBits MirrorRoadBits(RoadBits r)
Calculate the mirrored RoadBits.
Definition: road_func.h:51
DC_NONE
@ DC_NONE
no flag is set
Definition: command_type.h:356
ROTFB_NONE
@ ROTFB_NONE
All flags cleared.
Definition: road.h:45
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
RailtypeInfo::crossing
SpriteID crossing
level crossing, rail in X direction
Definition: rail.h:141
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
RailtypeInfo::strings
struct RailtypeInfo::@39 strings
Strings associated with the rail type.
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
TRACKDIR_X_SW
@ TRACKDIR_X_SW
X-axis and direction to south-west.
Definition: track_type.h:80
TileDesc::tramtype
StringID tramtype
Type of tram on the tile.
Definition: tile_cmd.h:67
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1080
_roadtypes_type
RoadTypes _roadtypes_type
Bitmap of road/tram types.
Definition: road_cmd.cpp:60
RoadNoLevelCrossing
static bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition: road.h:293
TUNNELBRIDGE_REMOVE
@ TUNNELBRIDGE_REMOVE
Removal of a tunnel or bridge owned by the towb.
Definition: town.h:169
GetTilePixelSlope
static Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
ApplyFoundationToSlope
uint ApplyFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.cpp:166
CheckRoadSlope
static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
Calculate the costs for roads on slopes Aside modify the RoadBits to fit on the slopes.
Definition: road_cmd.cpp:552
ROAD_REMOVE
@ ROAD_REMOVE
Removal of a road owned by the town.
Definition: town.h:168
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1149
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
GetCrossingRailBits
static TrackBits GetCrossingRailBits(TileIndex tile)
Get the rail track bits of a level crossing.
Definition: road_map.h:368
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
ROADTYPES_NONE
@ ROADTYPES_NONE
No roadtypes.
Definition: road_type.h:37
Company
Definition: company_base.h:117
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
HasRoadWorks
static bool HasRoadWorks(TileIndex t)
Check if a tile has road works.
Definition: road_map.h:513
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
ROTSG_CATENARY_BACK
@ ROTSG_CATENARY_BACK
Optional: Catenary back.
Definition: road.h:63
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:23
CanConnectToRoad
static bool CanConnectToRoad(TileIndex tile, RoadType rt, DiagDirection dir)
Checks whether a road or tram connection can be found when building a new road or tram.
Definition: road_cmd.cpp:952
CmdBuildRoadDepot
CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir)
Build a road depot.
Definition: road_cmd.cpp:1151
SPR_ONEWAY_BASE
static const SpriteID SPR_ONEWAY_BASE
One way road sprites.
Definition: sprites.h:293
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
DRD_END
@ DRD_END
Sentinel.
Definition: road_type.h:77
DRD_NORTHBOUND
@ DRD_NORTHBOUND
All northbound traffic is disallowed.
Definition: road_type.h:75
newgrf_railtype.h
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:568
road_cmd.h
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:583
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
ROADSIDE_GRASS_ROAD_WORKS
@ ROADSIDE_GRASS_ROAD_WORKS
Road on grass with road works.
Definition: road_map.h:484
MayHaveRoad
static bool MayHaveRoad(TileIndex t)
Test whether a tile can have road/tram types.
Definition: road_map.h:33
SPR_TRAMWAY_BASE
static const SpriteID SPR_TRAMWAY_BASE
Tramway sprites.
Definition: sprites.h:272
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
RoadTypeInfo::strings
struct RoadTypeInfo::@42 strings
Strings associated with the rail type.
VETSB_ENTERED_WORMHOLE
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:36
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
roadveh.h
TileDesc::road_speed
uint16 road_speed
Speed limit of road (bridges and track)
Definition: tile_cmd.h:66