Go to the documentation of this file.
103 uint Width()
const override
105 return DropDownListStringItem::Width() + this->checkmark_width;
108 void Draw(
const Rect &r,
bool sel, Colours bg_colour)
const override
113 DrawString(tr, STR_JUST_CHECKMARK, sel ? TC_WHITE : TC_BLACK);
115 DrawString(tr.
Indent(this->checkmark_width, rtl), this->String(), sel ? TC_WHITE : TC_BLACK);
134 bool Selectable()
const override
139 uint Width()
const override
147 uint Height(uint width)
const override
152 void Draw(
const Rect &r,
bool sel, Colours bg_colour)
const override
161 int icon_y =
CenterBounds(r.top, r.bottom, icon_size.height);
163 int lock_y =
CenterBounds(r.top, r.bottom, lock_size.height);
176 col = sel ? TC_WHITE : TC_BLACK;
179 DrawString(tr.left, tr.right, text_y, STR_COMPANY_NAME_COMPANY_NUM, col);
206 for (
int i = 0; i < count; i++) {
264 return CBF_PLACE_SIGN;
301 OME_GAMESCRIPT_SETTINGS,
305 OME_SHOW_STATIONNAMES,
306 OME_SHOW_WAYPOINTNAMES,
308 OME_SHOW_COMPETITOR_SIGNS,
311 OME_TRANSPARENTBUILDINGS,
312 OME_SHOW_STATIONSIGNS,
325 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE, OME_SETTINGS,
false));
331 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS, OME_GAMESCRIPT_SETTINGS,
false));
333 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS,
false));
334 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES,
false));
371 case OME_SHOW_COMPETITOR_SIGNS:
388 SLEME_SAVE_SCENARIO = 0,
390 SLEME_SAVE_HEIGHTMAP,
391 SLEME_LOAD_HEIGHTMAP,
440 if (_game_mode == GM_EDITOR) {
446 case SLEME_EXIT_TOINTRO: AskExitToGameMenu();
break;
447 case SLEME_EXIT_GAME: HandleExitGameRequest();
break;
453 case SLNME_EXIT_TOINTRO: AskExitToGameMenu();
break;
454 case SLNME_EXIT_GAME: HandleExitGameRequest();
break;
462 enum MapMenuEntries {
463 MME_SHOW_SMALLMAP = 0,
464 MME_SHOW_EXTRAVIEWPORTS,
467 MME_SHOW_TOWNDIRECTORY,
468 MME_SHOW_INDUSTRYDIRECTORY,
475 list.emplace_back(
new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS,
false));
486 list.emplace_back(
new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS,
false));
488 list.emplace_back(
new DropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY,
false));
489 list.emplace_back(
new DropDownListStringItem(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY,
false));
507 case MME_SHOW_TOWNDIRECTORY: ShowTownDirectory();
break;
508 case MME_SHOW_INDUSTRYDIRECTORY: ShowIndustryDirectory();
break;
530 case 0: ShowTownDirectory();
break;
555 case 0: ShowSubsidiesList();
break;
692 static void AddDropDownLeagueTableOptions(
DropDownList &list) {
717 if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list);
729 AddDropDownLeagueTableOptions(list);
731 int selected = list[0]->result;
785 case 0: ShowIndustryDirectory();
break;
787 case 2: ShowBuildIndustryWindow();
break;
799 if (v->type == veh && v->IsPrimaryVehicle())
ClrBit(dis, v->owner);
922 _last_built_railtype = (
RailType)index;
944 _last_built_roadtype = (
RoadType)index;
966 _last_built_tramtype = (
RoadType)index;
976 list.emplace_back(
new DropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0,
false));
999 list.emplace_back(
new DropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0,
false));
1022 list.emplace_back(
new DropDownListIconItem(SPR_IMG_LANDSCAPING, PAL_NONE, STR_LANDSCAPING_MENU_LANDSCAPING, 0,
false));
1023 list.emplace_back(
new DropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1,
false));
1024 list.emplace_back(
new DropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2,
false));
1040 case 1: ShowBuildTreesToolbar();
break;
1041 case 2:
return SelectSignTool();
1099 return CBF_PLACE_LANDINFO;
1118 extern bool _draw_bounding_boxes;
1121 _draw_bounding_boxes = !_draw_bounding_boxes;
1135 extern bool _draw_dirty_blocks;
1138 _draw_dirty_blocks = !_draw_dirty_blocks;
1164 case 0:
return PlaceLandBlockInfo();
1167 case 4: ShowScreenshotWindow();
break;
1169 case 6: ShowAboutWindow();
break;
1181 if (_toolbar_mode != TB_LOWER) {
1182 _toolbar_mode = TB_LOWER;
1184 _toolbar_mode = TB_UPPER;
1245 ShowFoundTownWindow();
1253 ShowBuildIndustryWindow();
1272 _last_built_roadtype = (
RoadType)index;
1292 _last_built_tramtype = (
RoadType)index;
1309 ShowBuildTreesToolbar();
1317 return SelectSignTool();
1327 static MenuClickedProc *
const _menu_clicked_procs[] = {
1393 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1394 child_wid->SetupSmallestSize(w, init_array);
1395 this->
smallest_y = std::max(this->
smallest_y, child_wid->smallest_y + child_wid->padding.Vertical());
1396 if (this->
IsButton(child_wid->type)) {
1398 this->
smallest_x = std::max(this->
smallest_x, child_wid->smallest_x + child_wid->padding.Horizontal());
1405 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1407 if (!this->
IsButton(child_wid->type)) {
1408 child_wid->current_x = child_wid->smallest_x;
1424 memset(this->visible, 0,
sizeof(this->visible));
1425 uint arrangable_count, button_count, spacer_count;
1426 const byte *arrangement =
GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
1427 for (uint i = 0; i < arrangable_count; i++) {
1428 this->visible[arrangement[i]] =
true;
1433 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1435 widgets[((
NWidgetCore*)child_wid)->index] = child_wid;
1440 uint spacer_space = std::max(0, (
int)given_width - (
int)(button_count * this->
smallest_x));
1441 uint button_space = given_width - spacer_space;
1446 const byte *cur_wid = rtl ? &arrangement[arrangable_count - 1] : arrangement;
1447 for (uint i = 0; i < arrangable_count; i++) {
1450 if (spacer_space != 0) {
1452 if (possible_spacer !=
nullptr && possible_spacer->
type ==
NWID_SPACER) {
1453 uint add = spacer_space / (spacer_count - spacer_i);
1455 spacer_space -= add;
1462 child_wid->
current_x = button_space / (button_count - button_i);
1484 for (
NWidgetBase *child_wid = rtl ? this->
tail : this->
head; child_wid !=
nullptr; child_wid = rtl ? child_wid->
prev : child_wid->
next) {
1486 if (!this->visible[((
NWidgetCore*)child_wid)->index])
continue;
1496 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1498 if (!this->visible[((
NWidgetCore*)child_wid)->index])
continue;
1501 if (nwid !=
nullptr)
return nwid;
1514 virtual const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const = 0;
1519 const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const override
1521 static const uint SMALLEST_ARRANGEMENT = 14;
1522 static const uint BIGGEST_ARRANGEMENT = 20;
1530 static const byte arrange14[] = {
1561 static const byte arrange15[] = {
1594 static const byte arrange16[] = {
1629 static const byte arrange17[] = {
1666 static const byte arrange18[] = {
1705 static const byte arrange19[] = {
1746 static const byte arrange20[] = {
1789 static const byte arrange_all[] = {
1823 uint full_buttons = std::max(
CeilDiv(width, this->
smallest_x), SMALLEST_ARRANGEMENT);
1824 if (full_buttons > BIGGEST_ARRANGEMENT) {
1825 button_count = arrangable_count =
lengthof(arrange_all);
1831 static const byte *
const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 };
1833 button_count = arrangable_count = full_buttons;
1835 return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0);
1849 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1850 if (child_wid->type ==
NWID_SPACER || this->IsButton(child_wid->type))
continue;
1852 assert(i <
lengthof(this->panel_widths));
1853 this->panel_widths[i++] = child_wid->current_x;
1858 const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const override
1860 static const byte arrange_all[] = {
1881 static const byte arrange_nopanel[] = {
1901 static const byte arrange_switch[] = {
1928 uint min_full_width = (
lengthof(arrange_all) -
lengthof(this->panel_widths)) * this->
smallest_x + this->panel_widths[0] + this->panel_widths[1];
1929 if (width >= min_full_width) {
1930 width -= this->panel_widths[0] + this->panel_widths[1];
1931 arrangable_count =
lengthof(arrange_all);
1932 button_count = arrangable_count - 2;
1938 uint min_small_width = (
lengthof(arrange_switch) -
lengthof(this->panel_widths)) * this->
smallest_x / 2 + this->panel_widths[1];
1939 if (width > min_small_width) {
1940 width -= this->panel_widths[1];
1941 arrangable_count =
lengthof(arrange_nopanel);
1942 button_count = arrangable_count - 1;
1943 spacer_count = this->
spacers - 1;
1944 return arrange_nopanel;
1948 width -= this->panel_widths[1];
1949 arrangable_count =
lengthof(arrange_switch) / 2;
1950 button_count = arrangable_count - 1;
1952 return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangable_count : 0);
1960 static ToolbarButtonProc *
const _toolbar_button_procs[] = {
1967 ToolbarSubsidiesClick,
1968 ToolbarStationsClick,
1969 ToolbarFinancesClick,
1970 ToolbarCompaniesClick,
1975 ToolbarIndustryClick,
1981 ToolbarZoomOutClick,
1982 ToolbarBuildRailClick,
1983 ToolbarBuildRoadClick,
1984 ToolbarBuildTramClick,
1985 ToolbarBuildWaterClick,
1986 ToolbarBuildAirClick,
1989 ToolbarNewspaperClick,
2034 if (_game_mode != GM_MENU && !this->
IsWidgetDisabled(widget)) _toolbar_button_procs[widget](
this);
2047 case MTHK_PAUSE: ToolbarPauseClick(
this);
break;
2053 case MTHK_TOWNDIRECTORY: ShowTownDirectory();
break;
2054 case MTHK_SUBSIDIES: ShowSubsidiesList();
break;
2060 case MTHK_GRAPHS: ShowOperatingProfitGraph();
break;
2061 case MTHK_LEAGUE: ShowFirstLeagueTable();
break;
2062 case MTHK_INDUSTRIES: ShowBuildIndustryWindow();
break;
2067 case MTHK_ZOOM_IN: ToolbarZoomInClick(
this);
break;
2068 case MTHK_ZOOM_OUT: ToolbarZoomOutClick(
this);
break;
2074 case MTHK_BUILD_TREES: ShowBuildTreesToolbar();
break;
2075 case MTHK_MUSIC: ShowMusicWindow();
break;
2084 case MTHK_CLIENT_LIST:
if (
_networking) ShowClientList();
break;
2086 case MTHK_LANDINFO: cbf = PlaceLandBlockInfo();
break;
2096 case CBF_PLACE_SIGN:
2100 case CBF_PLACE_LANDINFO:
2104 default: NOT_REACHED();
2115 if (!this->timer.
Elapsed(delta_ms))
return;
2148 if (!gui_scope)
return;
2155 const uint16 _maintoolbar_pause_keys[] = {WKC_F1, WKC_PAUSE, 0};
2156 const uint16 _maintoolbar_zoomin_keys[] = {WKC_NUM_PLUS,
WKC_EQUALS, WKC_SHIFT |
WKC_EQUALS, WKC_SHIFT | WKC_F5, 0};
2157 const uint16 _maintoolbar_zoomout_keys[] = {WKC_NUM_MINUS,
WKC_MINUS, WKC_SHIFT |
WKC_MINUS, WKC_SHIFT | WKC_F6, 0};
2158 const uint16 _maintoolbar_smallmap_keys[] = {WKC_F4,
'M', 0};
2160 static Hotkey maintoolbar_hotkeys[] = {
2161 Hotkey(_maintoolbar_pause_keys,
"pause", MTHK_PAUSE),
2162 Hotkey((uint16)0,
"fastforward", MTHK_FASTFORWARD),
2163 Hotkey(WKC_F2,
"settings", MTHK_SETTINGS),
2164 Hotkey(WKC_F3,
"saveload", MTHK_SAVEGAME),
2165 Hotkey((uint16)0,
"load_game", MTHK_LOADGAME),
2166 Hotkey(_maintoolbar_smallmap_keys,
"smallmap", MTHK_SMALLMAP),
2167 Hotkey(WKC_F5,
"town_list", MTHK_TOWNDIRECTORY),
2168 Hotkey(WKC_F6,
"subsidies", MTHK_SUBSIDIES),
2169 Hotkey(WKC_F7,
"station_list", MTHK_STATIONS),
2170 Hotkey(WKC_F8,
"finances", MTHK_FINANCES),
2171 Hotkey(WKC_F9,
"companies", MTHK_COMPANIES),
2172 Hotkey((uint16)0,
"story_book", MTHK_STORY),
2173 Hotkey((uint16)0,
"goal_list", MTHK_GOAL),
2174 Hotkey(WKC_F10,
"graphs", MTHK_GRAPHS),
2175 Hotkey(WKC_F11,
"league", MTHK_LEAGUE),
2176 Hotkey(WKC_F12,
"industry_list", MTHK_INDUSTRIES),
2177 Hotkey(WKC_SHIFT | WKC_F1,
"train_list", MTHK_TRAIN_LIST),
2178 Hotkey(WKC_SHIFT | WKC_F2,
"roadveh_list", MTHK_ROADVEH_LIST),
2179 Hotkey(WKC_SHIFT | WKC_F3,
"ship_list", MTHK_SHIP_LIST),
2180 Hotkey(WKC_SHIFT | WKC_F4,
"aircraft_list", MTHK_AIRCRAFT_LIST),
2181 Hotkey(_maintoolbar_zoomin_keys,
"zoomin", MTHK_ZOOM_IN),
2182 Hotkey(_maintoolbar_zoomout_keys,
"zoomout", MTHK_ZOOM_OUT),
2183 Hotkey(WKC_SHIFT | WKC_F7,
"build_rail", MTHK_BUILD_RAIL),
2184 Hotkey(WKC_SHIFT | WKC_F8,
"build_road", MTHK_BUILD_ROAD),
2185 Hotkey((uint16)0,
"build_tram", MTHK_BUILD_TRAM),
2186 Hotkey(WKC_SHIFT | WKC_F9,
"build_docks", MTHK_BUILD_DOCKS),
2187 Hotkey(WKC_SHIFT | WKC_F10,
"build_airport", MTHK_BUILD_AIRPORT),
2188 Hotkey(WKC_SHIFT | WKC_F11,
"build_trees", MTHK_BUILD_TREES),
2189 Hotkey(WKC_SHIFT | WKC_F12,
"music", MTHK_MUSIC),
2190 Hotkey((uint16)0,
"ai_debug", MTHK_AI_DEBUG),
2191 Hotkey(WKC_CTRL |
'S',
"small_screenshot", MTHK_SMALL_SCREENSHOT),
2192 Hotkey(WKC_CTRL |
'P',
"zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
2193 Hotkey(WKC_CTRL |
'D',
"defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
2194 Hotkey((uint16)0,
"giant_screenshot", MTHK_GIANT_SCREENSHOT),
2195 Hotkey(WKC_CTRL | WKC_ALT |
'C',
"cheats", MTHK_CHEATS),
2196 Hotkey(
'L',
"terraform", MTHK_TERRAFORM),
2197 Hotkey(
'V',
"extra_viewport", MTHK_EXTRA_VIEWPORT),
2198 Hotkey((uint16)0,
"client_list", MTHK_CLIENT_LIST),
2199 Hotkey((uint16)0,
"sign_list", MTHK_SIGN_LIST),
2200 Hotkey((uint16)0,
"land_info", MTHK_LANDINFO),
2203 HotkeyList MainToolbarWindow::hotkeys(
"maintoolbar", maintoolbar_hotkeys);
2208 static const SpriteID toolbar_button_sprites[] = {
2210 SPR_IMG_FASTFORWARD,
2216 SPR_IMG_COMPANY_LIST,
2217 SPR_IMG_COMPANY_FINANCE,
2218 SPR_IMG_COMPANY_GENERAL,
2222 SPR_IMG_COMPANY_LEAGUE,
2227 SPR_IMG_AIRPLANESLIST,
2235 SPR_IMG_LANDSCAPING,
2239 SPR_IMG_SWITCH_TOOLBAR,
2263 static const NWidgetPart _nested_toolbar_normal_widgets[] = {
2271 _nested_toolbar_normal_widgets,
lengthof(_nested_toolbar_normal_widgets),
2272 &MainToolbarWindow::hotkeys
2278 static MenuClickedProc *
const _scen_toolbar_dropdown_procs[] = {
2304 static ToolbarButtonProc *
const _scen_toolbar_button_procs[] = {
2311 ToolbarScenDateBackward,
2312 ToolbarScenDateForward,
2313 ToolbarScenMapTownDir,
2315 ToolbarZoomOutClick,
2318 ToolbarScenGenIndustry,
2319 ToolbarScenBuildRoadClick,
2320 ToolbarScenBuildTramClick,
2321 ToolbarScenBuildDocks,
2322 ToolbarScenPlantTrees,
2323 ToolbarScenPlaceSign,
2330 enum MainToolbarEditorHotkeys {
2345 MTEHK_SMALL_SCREENSHOT,
2346 MTEHK_ZOOMEDIN_SCREENSHOT,
2347 MTEHK_DEFAULTZOOM_SCREENSHOT,
2348 MTEHK_GIANT_SCREENSHOT,
2353 MTEHK_EXTRA_VIEWPORT,
2427 if (_game_mode == GM_MENU)
return;
2443 case MTEHK_PAUSE: ToolbarPauseClick(
this);
break;
2447 case MTEHK_GENLAND: ToolbarScenGenLand(
this);
break;
2448 case MTEHK_GENTOWN: ToolbarScenGenTown(
this);
break;
2449 case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(
this);
break;
2450 case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(
this);
break;
2451 case MTEHK_BUILD_TRAM: ToolbarScenBuildTramClick(
this);
break;
2452 case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(
this);
break;
2453 case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(
this);
break;
2454 case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(
this);
break;
2455 case MTEHK_MUSIC: ShowMusicWindow();
break;
2456 case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo();
break;
2461 case MTEHK_ZOOM_IN: ToolbarZoomInClick(
this);
break;
2462 case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(
this);
break;
2475 case CBF_PLACE_SIGN:
2479 case CBF_PLACE_LANDINFO:
2483 default: NOT_REACHED();
2501 if (!this->timer.
Elapsed(delta_ms))
return;
2522 if (!gui_scope)
return;
2529 if (str ==
nullptr)
return;
2546 static Hotkey scenedit_maintoolbar_hotkeys[] = {
2547 Hotkey(_maintoolbar_pause_keys,
"pause", MTEHK_PAUSE),
2548 Hotkey((uint16)0,
"fastforward", MTEHK_FASTFORWARD),
2549 Hotkey(WKC_F2,
"settings", MTEHK_SETTINGS),
2550 Hotkey(WKC_F3,
"saveload", MTEHK_SAVEGAME),
2551 Hotkey(WKC_F4,
"gen_land", MTEHK_GENLAND),
2552 Hotkey(WKC_F5,
"gen_town", MTEHK_GENTOWN),
2553 Hotkey(WKC_F6,
"gen_industry", MTEHK_GENINDUSTRY),
2554 Hotkey(WKC_F7,
"build_road", MTEHK_BUILD_ROAD),
2555 Hotkey((uint16)0,
"build_tram", MTEHK_BUILD_TRAM),
2556 Hotkey(WKC_F8,
"build_docks", MTEHK_BUILD_DOCKS),
2557 Hotkey(WKC_F9,
"build_trees", MTEHK_BUILD_TREES),
2558 Hotkey(WKC_F10,
"build_sign", MTEHK_SIGN),
2559 Hotkey(WKC_F11,
"music", MTEHK_MUSIC),
2560 Hotkey(WKC_F12,
"land_info", MTEHK_LANDINFO),
2561 Hotkey(WKC_CTRL |
'S',
"small_screenshot", MTEHK_SMALL_SCREENSHOT),
2562 Hotkey(WKC_CTRL |
'P',
"zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
2563 Hotkey(WKC_CTRL |
'D',
"defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
2564 Hotkey((uint16)0,
"giant_screenshot", MTEHK_GIANT_SCREENSHOT),
2565 Hotkey(_maintoolbar_zoomin_keys,
"zoomin", MTEHK_ZOOM_IN),
2566 Hotkey(_maintoolbar_zoomout_keys,
"zoomout", MTEHK_ZOOM_OUT),
2567 Hotkey(
'L',
"terraform", MTEHK_TERRAFORM),
2568 Hotkey(
'M',
"smallmap", MTEHK_SMALLMAP),
2569 Hotkey(
'V',
"extra_viewport", MTEHK_EXTRA_VIEWPORT),
2572 HotkeyList ScenarioEditorToolbarWindow::hotkeys(
"scenedit_maintoolbar", scenedit_maintoolbar_hotkeys);
2574 static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
2609 static NWidgetBase *MakeScenarioToolbar(
int *biggest_index)
2614 static const NWidgetPart _nested_toolb_scen_widgets[] = {
2622 _nested_toolb_scen_widgets,
lengthof(_nested_toolb_scen_widgets),
2623 &ScenarioEditorToolbarWindow::hotkeys
2633 if (_game_mode == GM_EDITOR) {
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ DO_SHOW_COMPETITOR_SIGNS
Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are ...
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
@ ES_HANDLED
The passed event is handled.
void ShowSpriteAlignerWindow()
Show the window for aligning sprites.
void ShowIndustryCargoesWindow()
Open the industry and cargoes window with an industry.
@ FT_SCENARIO
old or new scenario
int Height() const
Get height of Rect.
int result
Result code to return to window on selection.
@ TO_HOUSES
town buildings
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
void ShowGoalsList(CompanyID company)
Open a goal list window.
DropDownList GetRailTypeDropDownList(bool for_replacement, bool all_option)
Create a drop down list for all the rail types of the local company.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
List of hotkeys for a window.
bool newgrf_developer_tools
activate NewGRF developer tools and allow modifying NewGRFs in an existing game
void ShiftDates(int interval)
Shift all dates (join dates and edge annotations) of link graphs and link graph jobs by the number of...
Dimensions (a width and height) of a rectangle in 2D.
@ ZOOM_OUT
Zoom out (get helicopter view).
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Window * ShowBuildAirToolbar()
Open the build airport toolbar window.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
static const uint8 PC_DARK_RED
Dark red palette colour.
void ShowStoryBook(CompanyID company, uint16 page_id=INVALID_STORY_PAGE)
Raise or create the story book window for company, at page page_id.
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
void NetworkClientRequestMove(CompanyID company_id, const std::string &pass)
Notify the server of this client wanting to be moved to another company.
ViewportData * viewport
Pointer to viewport data, if present.
bool _network_server
network-server is active
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
static LinkGraphSchedule instance
Static instance of LinkGraphSchedule.
void OnRealtimeTick(uint delta_ms) override
Called periodically.
List item containing a C char string.
@ ZOOM_NONE
Hack, used to update the button status.
void SetDate(Date date, DateFract fract)
Set the date.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Struct about custom league tables.
@ WC_SIGN_LIST
Sign list; Window numbers:
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
Handle the tid-bits of moving a client from one company to another.
@ WDF_NO_FOCUS
This window won't get focus/make any other window lose focus when click.
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
@ SND_15_BEEP
19 == 0x13 GUI button click
int32 Year
Type for the year, note: 0 based, i.e. starts at the year 0.
void ShowMessageHistory()
Display window with news messages history.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
void ShowGameOptions()
Open the game options window.
void ShowLandInfo(TileIndex tile)
Show land information window.
Base list item class from which others are derived.
void ShowGameSettings()
Open advanced settings window.
ClientSettings _settings_client
The current settings for this game.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
@ SC_ZOOMEDIN
Fully zoomed in screenshot of the visible area.
Window * ShowBuildRailToolbar(RailType railtype)
Open the build rail toolbar window for a specific rail type.
EventState OnHotkey(int hotkey) override
A hotkey has been pressed.
byte _display_opt
What do we want to draw/do?
@ VEH_ROAD
Road vehicle type.
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Owner
Enum for all companies/owners.
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
void ShowExtraViewportWindowForTileUnderCursor()
Show a new Extra Viewport window.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Drop down list entry for showing a company entry, with companies 'blob'.
GameCreationSettings game_creation
settings used during the creation of a game (map)
void OnTimeout() override
Called when this window's timeout has been reached.
@ PM_UNPAUSED
A normal unpaused game.
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
High level window description.
@ COMPANY_FIRST
First company, same as owner.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
@ DO_FULL_ANIMATION
Perform palette animation.
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
@ ZOOM_IN
Zoom in (get more detailed view).
RoadTypes _roadtypes_type
Bitmap of road/tram types.
@ SLO_LOAD
File is being loaded.
Window * ShowSignList()
Open the sign list window.
RailType
Enumeration for all possible railtypes.
ResizeInfo resize
Resize information.
Date _date
Current date in days (day counter)
@ SLO_SAVE
File is being saved.
SoundSettings sound
sound effect settings
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
int height
Height of the window (number of pixels down in y direction)
@ WF_WHITE_BORDER
Window white border counter bit mask.
void ShowCompanyStations(CompanyID company)
Opens window with list of company's stations.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
uint Horizontal() const
Get total horizontal padding of RectPadding.
@ ES_NOT_HANDLED
The passed event is not handled.
void ShowFramerateWindow()
Open the general framerate window.
int32 Date
The type to store our dates in.
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
PauseMode _pause_mode
The current pause mode.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
EconomySettings economy
settings to change the economy
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
@ MAX_COMPANIES
Maximum number of companies.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
@ DO_SHOW_STATION_NAMES
Display station names.
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
WindowFlags flags
Window flags.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
@ WF_TIMEOUT
Window timeout counter.
@ CLIENT_ID_SERVER
Servers always have this ID.
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
@ TC_NO_SHADE
Do not add shading to this text colour.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
bool _networking
are we in networking mode?
@ ROADTYPE_ROAD
Basic road type.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
uint8 LeagueTableID
ID of a league table.
void FindWindowPlacementAndResize(int def_width, int def_height) override
Resize window towards the default size.
Coordinates of a point in 2D.
TownFounding found_town
town founding.
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
void ShowCheatWindow()
Open cheat window.
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
@ FT_SAVEGAME
old or new savegame
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
@ DO_FULL_DETAIL
Also draw details of track and roads.
VehicleType
Available vehicle types.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
uint Vertical() const
Get total vertical padding of RectPadding.
void ShowGSConfigWindow()
Open the GS config window.
bool NetworkCompanyIsPassworded(CompanyID company_id)
Check if the company we want to join requires a password.
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ SA_HOR_CENTER
Horizontally center the text.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
void ShowHighscoreTable(int difficulty=SP_CUSTOM, int8 rank=-1)
Show the highscore table for a given difficulty.
Container for the 'normal' main toolbar.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
bool confirm
Play sound effect on successful constructions or other actions.
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
void OnPaint() override
The window must be repainted.
@ SC_WORLD
World screenshot.
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
static const uint8 PC_VERY_DARK_RED
Almost-black red palette colour.
static size_t GetNumItems()
Returns number of valid items in the pool.
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets,...)
Sets the lowered/raised status of a list of widgets.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
void ShowTransparencyToolbar()
Show the transparency toolbar.
@ COMPANY_SPECTATOR
The client is spectating.
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
void ShowLastNewsMessage()
Show previous news item.
@ PM_PAUSED_NORMAL
A game normally paused.
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
void ShowSmallMap()
Show the smallmap window.
Window * ShowAIDebugWindow(CompanyID show_company)
Open the AI debug window and select the given company.
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
EventState
State of handling an event.
@ HT_RECT
rectangle (stations, depots, ...)
@ DO_SHOW_SIGNS
Display signs.
void PlaceProc_Sign(TileIndex tile)
PlaceProc function, called when someone pressed the button if the sign-tool is selected.
RoadType
The different roadtypes we support.
@ FT_HEIGHTMAP
heightmap file
@ SC_DEFAULTZOOM
Zoomed to default zoom level screenshot of the visible area.
@ WC_MAIN_WINDOW
Main window; Window numbers:
Year starting_year
starting date
@ DO_SHOW_TOWN_NAMES
Display town names.
void ShowLinkGraphLegend()
Open a link graph legend window.
static const Year DEF_START_YEAR
The default starting year.
bool Elapsed(uint delta)
Test if a timer has elapsed.
GRFConfig * _grfconfig
First item in list of current GRF set up.
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
static int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
@ SA_CENTER
Center both horizontally and vertically.
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
void ToggleWidgetLoweredState(byte widget_index)
Invert the lowered/raised status of a widget.
bool click_beep
Beep on a random selection of buttons.
#define lengthof(x)
Return the length of an fixed size array.
int width
width of the window (number of pixels to the right in x direction)
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
static void ToggleTransparency(TransparencyOption to)
Toggle the transparency option bit.
@ SC_VIEWPORT
Screenshot of viewport.
void MakeScreenshotWithConfirm(ScreenshotType t)
Make a screenshot.
Window * ShowBuildRoadToolbar(RoadType roadtype)
Open the build road toolbar window.
@ INVALID_COMPANY
An invalid company.
const byte * GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
Get the arrangement of the buttons for the toolbar.
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Data structure for an opened window.
RoadTypes GetRoadTypes(bool introduces)
Get list of road types, regardless of company availability.
@ VEH_TRAIN
Train vehicle type.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
void RaiseWidget(byte widget_index)
Marks a widget as raised.
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
void DrawWidgets() const
Paint all widgets of a window.
void IConsoleSwitch()
Toggle in-game console between opened and closed.
bool IsWidgetDisabled(byte widget_index) const
Gets the enabled/disabled status of a widget.
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
void ShowAIConfigWindow()
Open the AI config window.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
bool UserIsAllowedToChangeNewGRFs() const
Returns true when the user has sufficient privileges to edit newgrfs on a running game.
void HandleZoomMessage(Window *w, const Viewport *vp, byte widget_zoom_in, byte widget_zoom_out)
Update the status of the zoom-buttons according to the zoom-level of the viewport.
@ VEH_SHIP
Ship vehicle type.
@ ROADTYPES_NONE
No roadtypes.
Specification of a rectangle with absolute coordinates of all edges.
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
@ DO_SHOW_WAYPOINT_NAMES
Display waypoint names.
#define CLRBITS(x, y)
Clears several bits in a variable.
bool masked
Masked and unselectable item.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
bool _left_button_clicked
Is left mouse button clicked?
@ TD_RTL
Text is written right-to-left by default.
TextDirection _current_text_dir
Text direction of the currently selected language.
@ CS_NUMERAL
Only numeric ones.
uint16 _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
List item with icon and string.
GUISettings gui
settings related to the GUI
Drop down list entry for showing a checked/unchecked toggle item.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
All data for a single hotkey.
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
virtual void FindWindowPlacementAndResize(int def_width, int def_height)
Resize window towards the default size.
Window * ShowBuildRoadScenToolbar(RoadType roadtype)
Show the road building toolbar in the scenario editor.
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...