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23 #include "../stdafx.h"
25 #include "../station_base.h"
26 #include "../thread.h"
28 #include "../network/network.h"
29 #include "../window_func.h"
30 #include "../strings_func.h"
31 #include "../core/endian_func.hpp"
32 #include "../vehicle_base.h"
33 #include "../company_func.h"
34 #include "../date_func.h"
35 #include "../autoreplace_base.h"
36 #include "../roadstop_base.h"
37 #include "../linkgraph/linkgraph.h"
38 #include "../linkgraph/linkgraphjob.h"
39 #include "../statusbar_gui.h"
40 #include "../fileio_func.h"
41 #include "../gamelog.h"
42 #include "../string_func.h"
50 # include <emscripten.h>
53 #include "table/strings.h"
58 #include "../safeguards.h"
105 inline byte ReadByte()
107 if (this->bufp == this->bufe) {
108 size_t len = this->reader->
Read(this->buf,
lengthof(this->buf));
112 this->bufp = this->
buf;
113 this->bufe = this->buf + len;
116 return *this->bufp++;
125 return this->read - (this->bufe - this->
bufp);
143 for (
auto p : this->blocks) {
155 if (this->buf == this->bufe) {
157 this->blocks.push_back(this->buf);
176 writer->
Write(this->blocks[i++], to_write);
258 _gamelog_chunk_handlers,
260 _misc_chunk_handlers,
261 _name_chunk_handlers,
262 _cheat_chunk_handlers,
263 _setting_chunk_handlers,
265 _waypoint_chunk_handlers,
266 _depot_chunk_handlers,
267 _order_chunk_handlers,
268 _industry_chunk_handlers,
269 _economy_chunk_handlers,
270 _subsidy_chunk_handlers,
271 _cargomonitor_chunk_handlers,
272 _goal_chunk_handlers,
273 _story_page_chunk_handlers,
274 _league_chunk_handlers,
275 _engine_chunk_handlers,
276 _town_chunk_handlers,
277 _sign_chunk_handlers,
278 _station_chunk_handlers,
279 _company_chunk_handlers,
281 _game_chunk_handlers,
282 _animated_tile_chunk_handlers,
283 _newgrf_chunk_handlers,
284 _group_chunk_handlers,
285 _cargopacket_chunk_handlers,
286 _autoreplace_chunk_handlers,
287 _labelmaps_chunk_handlers,
288 _linkgraph_chunk_handlers,
289 _airport_chunk_handlers,
290 _object_chunk_handlers,
291 _persistent_storage_chunk_handlers,
294 static std::vector<ChunkHandlerRef> _chunk_handlers;
296 if (_chunk_handlers.empty()) {
297 for (
auto &chunk_handler_table : _chunk_handler_tables) {
298 for (
auto &chunk_handler : chunk_handler_table) {
299 _chunk_handlers.push_back(chunk_handler);
304 return _chunk_handlers;
318 Debug(sl, 3,
"Nulling pointers for {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
353 GamelogStopAnyAction();
355 throw std::exception();
367 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
382 va_start(ap, format);
400 if (_exit_game)
return;
412 if (proc ==
nullptr)
return;
439 static inline int SlReadUint16()
445 static inline uint32 SlReadUint32()
447 uint32 x = SlReadUint16() << 16;
448 return x | SlReadUint16();
451 static inline uint64 SlReadUint64()
453 uint32 x = SlReadUint32();
454 uint32 y = SlReadUint32();
455 return (uint64)x << 32 | y;
458 static inline void SlWriteUint16(uint16 v)
464 static inline void SlWriteUint32(uint32 v)
466 SlWriteUint16(
GB(v, 16, 16));
467 SlWriteUint16(
GB(v, 0, 16));
470 static inline void SlWriteUint64(uint64 x)
472 SlWriteUint32((uint32)(x >> 32));
473 SlWriteUint32((uint32)x);
530 if (i >= (1 << 14)) {
531 if (i >= (1 << 21)) {
532 if (i >= (1 << 28)) {
533 assert(i <= UINT32_MAX);
554 return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
557 static inline uint SlReadSparseIndex()
562 static inline void SlWriteSparseIndex(uint index)
567 static inline uint SlReadArrayLength()
572 static inline void SlWriteArrayLength(
size_t length)
577 static inline uint SlGetArrayLength(
size_t length)
611 default: NOT_REACHED();
623 static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
629 return SlReadArrayLength();
633 assert(type <
lengthof(conv_mem_size));
634 return conv_mem_size[type];
646 static const byte conv_file_size[] = {0, 1, 1, 2, 2, 4, 4, 8, 8, 2};
649 assert(type <
lengthof(conv_file_size));
650 return conv_file_size[type];
659 void SlSetArrayIndex(uint index)
662 _sl.array_index = index;
665 static size_t _next_offs;
680 uint length = SlReadArrayLength();
696 case CH_SPARSE_TABLE:
697 case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex();
break;
699 case CH_ARRAY: index =
_sl.array_index++;
break;
701 Debug(sl, 0,
"SlIterateArray error");
705 if (length != 0)
return index;
733 SlWriteArrayLength(length + 1);
742 assert(length < (1 << 28));
743 SlWriteUint32((uint32)((length & 0xFFFFFF) | ((length >> 24) << 28)));
749 SlWriteArrayLength(1);
751 SlWriteArrayLength(length + 1);
753 case CH_SPARSE_TABLE:
754 case CH_SPARSE_ARRAY:
755 SlWriteArrayLength(length + 1 + SlGetArrayLength(
_sl.array_index));
756 SlWriteSparseIndex(
_sl.array_index);
758 default: NOT_REACHED();
766 default: NOT_REACHED();
778 byte *p = (
byte *)ptr;
783 for (; length != 0; length--) *p++ =
SlReadByte();
788 default: NOT_REACHED();
808 case SLE_VAR_BL:
return (*(
const bool *)ptr != 0);
809 case SLE_VAR_I8:
return *(
const int8 *)ptr;
810 case SLE_VAR_U8:
return *(
const byte *)ptr;
811 case SLE_VAR_I16:
return *(
const int16 *)ptr;
812 case SLE_VAR_U16:
return *(
const uint16*)ptr;
813 case SLE_VAR_I32:
return *(
const int32 *)ptr;
814 case SLE_VAR_U32:
return *(
const uint32*)ptr;
815 case SLE_VAR_I64:
return *(
const int64 *)ptr;
816 case SLE_VAR_U64:
return *(
const uint64*)ptr;
818 default: NOT_REACHED();
832 case SLE_VAR_BL: *(
bool *)ptr = (val != 0);
break;
833 case SLE_VAR_I8: *(int8 *)ptr = val;
break;
834 case SLE_VAR_U8: *(
byte *)ptr = val;
break;
835 case SLE_VAR_I16: *(int16 *)ptr = val;
break;
836 case SLE_VAR_U16: *(uint16*)ptr = val;
break;
837 case SLE_VAR_I32: *(int32 *)ptr = val;
break;
838 case SLE_VAR_U32: *(uint32*)ptr = val;
break;
839 case SLE_VAR_I64: *(int64 *)ptr = val;
break;
840 case SLE_VAR_U64: *(uint64*)ptr = val;
break;
843 default: NOT_REACHED();
863 case SLE_FILE_I8: assert(x >= -128 && x <= 127);
SlWriteByte(x);
break;
864 case SLE_FILE_U8: assert(x >= 0 && x <= 255);
SlWriteByte(x);
break;
865 case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);
break;
867 case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);
break;
869 case SLE_FILE_U32: SlWriteUint32((uint32)x);
break;
871 case SLE_FILE_U64: SlWriteUint64(x);
break;
872 default: NOT_REACHED();
881 case SLE_FILE_I8: x = (int8 )
SlReadByte();
break;
882 case SLE_FILE_U8: x = (byte )
SlReadByte();
break;
883 case SLE_FILE_I16: x = (int16 )SlReadUint16();
break;
884 case SLE_FILE_U16: x = (uint16)SlReadUint16();
break;
885 case SLE_FILE_I32: x = (int32 )SlReadUint32();
break;
886 case SLE_FILE_U32: x = (uint32)SlReadUint32();
break;
887 case SLE_FILE_I64: x = (int64 )SlReadUint64();
break;
888 case SLE_FILE_U64: x = (uint64)SlReadUint64();
break;
890 default: NOT_REACHED();
899 default: NOT_REACHED();
914 if (ptr ==
nullptr)
return 0;
915 return std::min(strlen(ptr), length - 1);
933 default: NOT_REACHED();
936 str = *(
const char *
const *)ptr;
940 str = (
const char *)ptr;
946 return len + SlGetArrayLength(len);
958 const std::string *str =
reinterpret_cast<const std::string *
>(ptr);
960 size_t len = str->length();
961 return len + SlGetArrayLength(len);
970 static void SlString(
void *ptr,
size_t length, VarType conv)
976 default: NOT_REACHED();
987 SlWriteArrayLength(len);
993 size_t len = SlReadArrayLength();
996 default: NOT_REACHED();
1001 if (len >= length) {
1002 Debug(sl, 1,
"String length in savegame is bigger than buffer, truncating");
1012 free(*(
char **)ptr);
1014 *(
char **)ptr =
nullptr;
1017 *(
char **)ptr = MallocT<char>(len + 1);
1018 ptr = *(
char **)ptr;
1024 ((
char *)ptr)[len] =
'\0';
1040 default: NOT_REACHED();
1051 std::string *str =
reinterpret_cast<std::string *
>(ptr);
1055 size_t len = str->length();
1056 SlWriteArrayLength(len);
1057 SlCopyBytes(
const_cast<void *
>(
static_cast<const void *
>(str->c_str())), len);
1063 size_t len = SlReadArrayLength();
1069 char *buf =
AllocaM(
char, len + 1);
1091 default: NOT_REACHED();
1115 if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
1116 conv == SLE_INT32 || conv == SLE_UINT32) {
1121 if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
1122 for (uint i = 0; i < length; i++) {
1123 ((int64*)
object)[i] = (int32)
BSWAP32(SlReadUint32());
1131 if (conv == SLE_INT8 || conv == SLE_UINT8) {
1134 byte *a = (
byte*)
object;
1137 for (; length != 0; length --) {
1152 void SlCopy(
void *
object,
size_t length, VarType conv)
1182 static void SlArray(
void *array,
size_t length, VarType conv)
1186 SlWriteArrayLength(length);
1193 size_t sv_length = SlReadArrayLength();
1197 }
else if (sv_length != length) {
1232 if (obj ==
nullptr)
return 0;
1247 default: NOT_REACHED();
1263 static_assert(
sizeof(
size_t) <=
sizeof(
void *));
1328 default: NOT_REACHED();
1351 *(
void **)ptr =
nullptr;
1353 default: NOT_REACHED();
1360 template <
template<
typename,
typename>
typename Tstorage,
typename Tvar,
typename Tallocator = std::allocator<Tvar>>
1362 typedef Tstorage<Tvar, Tallocator> SlStorageT;
1374 const SlStorageT *list =
static_cast<const SlStorageT *
>(storage);
1376 int type_size = SlGetArrayLength(list->size());
1378 return list->size() * item_size + type_size;
1381 static void SlSaveLoadMember(
SaveLoadType cmd, Tvar *item, VarType conv)
1401 SlStorageT *list =
static_cast<SlStorageT *
>(storage);
1405 SlWriteArrayLength(list->size());
1407 for (
auto &item : *list) {
1408 SlSaveLoadMember(cmd, &item, conv);
1418 default: NOT_REACHED();
1422 for (
size_t i = 0; i < length; i++) {
1423 Tvar &data = list->emplace_back();
1424 SlSaveLoadMember(cmd, &data, conv);
1430 for (
auto &item : *list) {
1431 SlSaveLoadMember(cmd, &item, conv);
1439 default: NOT_REACHED();
1488 default: NOT_REACHED();
1509 default: NOT_REACHED();
1521 case SLE_VAR_BL: NOT_REACHED();
1530 default: NOT_REACHED();
1542 case SLE_VAR_BL: NOT_REACHED();
1551 default: NOT_REACHED();
1570 for (
auto &sld : slt) {
1579 for (
auto &sld : slt) {
1600 for (
auto &sld : slt) {
1601 length += SlCalcObjMemberLength(
object, sld);
1606 size_t SlCalcObjMemberLength(
const void *
object,
const SaveLoad &sld)
1635 sld.
handler->Save(
const_cast<void *
>(
object));
1642 length += SlGetArrayLength(1);
1648 default: NOT_REACHED();
1666 return sld.
size ==
sizeof(bool);
1669 return sld.
size ==
sizeof(int8);
1672 return sld.
size ==
sizeof(int16);
1675 return sld.
size ==
sizeof(int32);
1678 return sld.
size ==
sizeof(int64);
1680 return sld.
size ==
sizeof(std::string);
1682 return sld.
size ==
sizeof(
void *);
1686 return sld.
size ==
sizeof(
void *);
1694 return sld.
size ==
sizeof(std::string);
1701 static bool SlObjectMember(
void *
object,
const SaveLoad &sld)
1707 VarType conv =
GB(sld.
conv, 0, 8);
1728 default: NOT_REACHED();
1745 default: NOT_REACHED();
1759 default: NOT_REACHED();
1780 sld.
handler->LoadCheck(
object);
1793 sld.
handler->FixPointers(
object);
1797 default: NOT_REACHED();
1801 default: NOT_REACHED();
1818 SlWriteArrayLength(length);
1828 size_t length = SlReadArrayLength();
1847 for (
auto &sld : slt) {
1848 SlObjectMember(
object, sld);
1857 void Save(
void *
object)
const override
1862 void Load(
void *
object)
const override
1865 for (; length > 0; length--) {
1900 std::vector<SaveLoad> saveloads;
1903 std::map<std::string, const SaveLoad *> key_lookup;
1904 for (
auto &sld : slt) {
1908 assert(key_lookup.find(sld.
name) == key_lookup.end());
1909 key_lookup[sld.
name] = &sld;
1920 auto sld_it = key_lookup.find(key);
1921 if (sld_it == key_lookup.end()) {
1925 std::shared_ptr<SaveLoadHandler> handler =
nullptr;
1928 case SLE_FILE_STRING:
1933 case SLE_FILE_STRUCT:
1936 handler = std::make_shared<SlSkipHandler>();
1955 if (correct_type != type) {
1956 Debug(sl, 1,
"Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
1959 saveloads.push_back(*sld_it->second);
1962 for (
auto &sld : saveloads) {
1978 for (
auto &sld : slt) {
1981 assert(!sld.
name.empty());
1995 for (
auto &sld : slt) {
2011 default: NOT_REACHED();
2014 return std::vector<SaveLoad>();
2036 std::vector<SaveLoad> saveloads;
2039 std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
2040 for (
auto &sld : slt) {
2042 assert(!sld.
name.empty());
2044 key_lookup[sld.
name].push_back(&sld);
2047 for (
auto &slc : slct) {
2048 if (slc.name.empty()) {
2052 saveloads.push_back({
"",
SL_NULL, SLE_FILE_U8 |
SLE_VAR_NULL, slc.length, slc.version_from, slc.version_to, 0,
nullptr, 0,
nullptr});
2054 auto sld_it = key_lookup.find(slc.name);
2058 if (sld_it == key_lookup.end()) {
2061 Debug(sl, 0,
"internal error: saveload compatibility field '{}' not found", slc.name);
2064 for (
auto &sld : sld_it->second) {
2065 saveloads.push_back(*sld);
2070 for (
auto &sld : saveloads) {
2121 case CH_SPARSE_TABLE:
2125 case CH_SPARSE_ARRAY:
2159 _sl.array_index = 0;
2163 case CH_SPARSE_TABLE:
2164 case CH_SPARSE_ARRAY:
2170 len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2171 len += SlReadUint16();
2209 _sl.array_index = 0;
2212 case CH_SPARSE_TABLE:
2213 case CH_SPARSE_ARRAY:
2218 len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2219 len += SlReadUint16();
2242 SlWriteUint32(ch.
id);
2243 Debug(sl, 2,
"Saving chunk {:c}{:c}{:c}{:c}", ch.
id >> 24, ch.
id >> 16, ch.
id >> 8, ch.
id);
2259 SlWriteArrayLength(0);
2261 case CH_SPARSE_TABLE:
2262 case CH_SPARSE_ARRAY:
2265 SlWriteArrayLength(0);
2267 default: NOT_REACHED();
2302 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2303 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2317 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2318 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2332 Debug(sl, 3,
"Fixing pointers for {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
2356 if (this->file !=
nullptr) fclose(this->file);
2357 this->file =
nullptr;
2363 size_t Read(
byte *buf,
size_t size)
override
2366 if (this->file ==
nullptr)
return 0;
2368 return fread(buf, 1, size, this->file);
2373 clearerr(this->file);
2374 if (fseek(this->file, this->begin, SEEK_SET)) {
2375 Debug(sl, 1,
"Could not reset the file reading");
2401 void Write(
byte *buf,
size_t size)
override
2404 if (this->file ==
nullptr)
return;
2406 if (fwrite(buf, 1, size, this->file) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
2411 if (this->file !=
nullptr) fclose(this->file);
2412 this->file =
nullptr;
2421 #include <lzo/lzo1x.h>
2434 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2437 size_t Read(
byte *buf,
size_t ssize)
override
2445 lzo_uint len = ssize;
2448 if (this->
chain->
Read((
byte*)tmp,
sizeof(tmp)) !=
sizeof(tmp))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE,
"File read failed");
2451 ((uint32*)out)[0] = size = tmp[1];
2454 tmp[0] = TO_BE32(tmp[0]);
2455 size = TO_BE32(size);
2461 if (this->
chain->
Read(out +
sizeof(uint32), size) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2464 if (tmp[0] != lzo_adler32(0, out, size +
sizeof(uint32)))
SlErrorCorrupt(
"Bad checksum");
2467 int ret = lzo1x_decompress_safe(out +
sizeof(uint32) * 1, size, buf, &len,
nullptr);
2468 if (ret != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2482 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2485 void Write(
byte *buf,
size_t size)
override
2487 const lzo_bytep in = buf;
2490 byte wrkmem[LZO1X_1_MEM_COMPRESS];
2496 lzo1x_1_compress(in, len, out +
sizeof(uint32) * 2, &outlen, wrkmem);
2497 ((uint32*)out)[1] = TO_BE32((uint32)outlen);
2498 ((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out +
sizeof(uint32), outlen +
sizeof(uint32)));
2499 this->
chain->
Write(out, outlen +
sizeof(uint32) * 2);
2524 size_t Read(
byte *buf,
size_t size)
override
2526 return this->chain->
Read(buf, size);
2541 void Write(
byte *buf,
size_t size)
override
2543 this->chain->Write(buf, size);
2551 #if defined(WITH_ZLIB)
2565 memset(&this->z, 0,
sizeof(this->z));
2566 if (inflateInit(&this->z) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2572 inflateEnd(&this->z);
2575 size_t Read(
byte *buf,
size_t size)
override
2577 this->z.next_out = buf;
2578 this->z.avail_out = (uint)size;
2582 if (this->z.avail_in == 0) {
2584 this->z.avail_in = (uint)this->chain->
Read(this->fread_buf,
sizeof(this->fread_buf));
2588 int r = inflate(&this->z, 0);
2589 if (r == Z_STREAM_END)
break;
2591 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"inflate() failed");
2592 }
while (this->z.avail_out != 0);
2594 return size - this->z.avail_out;
2610 memset(&this->z, 0,
sizeof(this->z));
2611 if (deflateInit(&this->z, compression_level) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2617 deflateEnd(&this->z);
2629 this->z.next_in = p;
2630 this->z.avail_in = (uInt)len;
2633 this->z.avail_out =
sizeof(this->
fwrite_buf);
2642 int r = deflate(&this->z, mode);
2645 if ((n =
sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
2646 this->chain->Write(this->fwrite_buf, n);
2648 if (r == Z_STREAM_END)
break;
2650 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"zlib returned error code");
2651 }
while (this->z.avail_in || !this->z.avail_out);
2654 void Write(
byte *buf,
size_t size)
override
2662 this->chain->Finish();
2672 #if defined(WITH_LIBLZMA)
2695 if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2701 lzma_end(&this->lzma);
2704 size_t Read(
byte *buf,
size_t size)
override
2706 this->lzma.next_out = buf;
2707 this->lzma.avail_out = size;
2711 if (this->lzma.avail_in == 0) {
2713 this->lzma.avail_in = this->chain->
Read(this->fread_buf,
sizeof(this->fread_buf));
2717 lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
2718 if (r == LZMA_STREAM_END)
break;
2719 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2720 }
while (this->lzma.avail_out != 0);
2722 return size - this->lzma.avail_out;
2738 if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2744 lzma_end(&this->lzma);
2756 this->lzma.next_in = p;
2757 this->lzma.avail_in = len;
2760 this->lzma.avail_out =
sizeof(this->
fwrite_buf);
2762 lzma_ret r = lzma_code(&this->lzma, action);
2765 if ((n =
sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
2766 this->chain->Write(this->fwrite_buf, n);
2768 if (r == LZMA_STREAM_END)
break;
2769 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2770 }
while (this->lzma.avail_in || !this->lzma.avail_out);
2773 void Write(
byte *buf,
size_t size)
override
2780 this->
WriteLoop(
nullptr, 0, LZMA_FINISH);
2781 this->chain->Finish();
2806 #if defined(WITH_LZO)
2808 {
"lzo", TO_BE32X(
'OTTD'), CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
2810 {
"lzo", TO_BE32X(
'OTTD'),
nullptr,
nullptr, 0, 0, 0},
2813 {
"none", TO_BE32X(
'OTTN'), CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
2814 #if defined(WITH_ZLIB)
2818 {
"zlib", TO_BE32X(
'OTTZ'), CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
2820 {
"zlib", TO_BE32X(
'OTTZ'),
nullptr,
nullptr, 0, 0, 0},
2822 #if defined(WITH_LIBLZMA)
2828 {
"lzma", TO_BE32X(
'OTTX'), CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
2830 {
"lzma", TO_BE32X(
'OTTX'),
nullptr,
nullptr, 0, 0, 0},
2848 if (!full_name.empty()) {
2850 size_t separator = full_name.find(
':');
2851 bool has_comp_level = separator != std::string::npos;
2852 const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
2855 if (slf->init_write !=
nullptr && name.compare(slf->name) == 0) {
2856 *compression_level = slf->default_compression;
2857 if (has_comp_level) {
2858 const std::string complevel(full_name, separator + 1);
2862 long level = std::stol(complevel, &processed, 10);
2863 if (processed == 0 || level !=
Clamp(level, slf->min_compression, slf->max_compression)) {
2867 *compression_level = level;
2883 void InitializeGame(uint size_x, uint size_y,
bool reset_date,
bool reset_settings);
2885 extern bool LoadOldSaveGame(
const std::string &file);
2892 ResetTempEngineData();
2894 ResetOldWaypoints();
2932 #ifdef __EMSCRIPTEN__
2933 EM_ASM(
if (window[
"openttd_syncfs"]) openttd_syncfs());
2949 static char err_str[512];
2950 GetString(err_str,
_sl.
action ==
SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED,
lastof(err_str));
2991 if (
_sl.
error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
3006 void WaitTillSaved()
3033 SaveViewportBeforeSaveGame();
3039 if (threaded)
Debug(sl, 1,
"Cannot create savegame thread, reverting to single-threaded mode...");
3060 return DoSave(writer, threaded);
3085 if (
_sl.
lf->
Read((
byte*)hdr,
sizeof(hdr)) !=
sizeof(hdr))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3092 Debug(sl, 0,
"Unknown savegame type, trying to load it as the buggy format");
3104 if (fmt->
tag == TO_BE32X(
'OTTD'))
break;
3110 if (fmt->
tag == hdr[0]) {
3133 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
3146 InitializeGame(256, 256,
true,
true);
3218 return DoLoad(reader,
false);
3249 InitializeGame(256, 256,
true,
true);
3257 if (!LoadOldSaveGame(filename))
return SL_REINIT;
3283 default: NOT_REACHED();
3293 if (fh ==
nullptr) {
3294 SlError(fop ==
SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3306 Debug(desync, 1,
"load: {}", filename);
3336 Debug(sl, 2,
"Autosaving to '{}'", buf);
3371 case 0:
SetDParam(1, STR_JUST_DATE_LONG);
break;
3372 case 1:
SetDParam(1, STR_JUST_DATE_TINY);
break;
3373 case 2:
SetDParam(1, STR_JUST_DATE_ISO);
break;
3374 default: NOT_REACHED();
3379 GetString(buf, !
Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT, last);
3432 assert(this->load_description.has_value());
3433 return *this->load_description;
char title[255]
Internal name of the game.
@ SL_NULL
Save null-bytes and load to nowhere.
byte fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
static void SlLoadChunks()
Load all chunks.
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
Calculate the size of the table header.
static void ResetSaveloadData()
Clear temporary data that is passed between various saveload phases.
static bool IsVariableSizeRight(const SaveLoad &sld)
Check whether the variable size of the variable in the saveload configuration matches with the actual...
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to save/load a list-like type.
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
SaveLoadVersion version_to
Save/load the variable before this savegame version.
FileWriter(FILE *file)
Create the file writer, so it writes to a specific file.
static bool SlIsObjectValidInSavegame(const SaveLoad &sld)
Are we going to save this object or not?
lzma_stream lzma
Stream state that we are writing to.
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
static const uint LZO_BUFFER_SIZE
Buffer size for the LZO compressor.
@ REF_ORDER
Load/save a reference to an order.
SaveLoadType
Type of data saved.
static void SlDeque(void *deque, VarType conv)
Save/load a std::deque.
static void SlLoadChunk(const ChunkHandler &ch)
Load a chunk of data (eg vehicles, stations, etc.)
bool checkable
True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable....
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
~ZlibLoadFilter()
Clean everything up.
static Titem * Get(size_t index)
Returns Titem with given index.
@ SAVE_DIR
Base directory for all savegames.
static void SlArray(void *array, size_t length, VarType conv)
Save/Load the length of the array followed by the array of SL_VAR elements.
@ SVS_ALLOW_NEWLINE
Allow newlines.
A connected component of a link graph.
static std::thread _save_thread
The thread we're using to compress and write a savegame.
@ SLE_VAR_STR
string pointer
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
LZMALoadFilter(LoadFilter *chain)
Initialise this filter.
static VarType GetVarFileType(VarType type)
Get the FileType of a setting.
LZMASaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
Filter without any compression.
byte _sl_minor_version
the minor savegame version, DO NOT USE!
byte fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
@ SL_MIN_VERSION
First savegame version.
@ REF_TOWN
Load/save a reference to a town.
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
void ClearGRFConfigList(GRFConfig **config)
Clear a GRF Config list, freeing all nodes.
NoCompLoadFilter(LoadFilter *chain)
Initialise this filter.
uint8 date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
NoCompSaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
@ SL_STR
Save/load a string.
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
void SetTitle(const char *title)
Set the title of the file.
@ SLE_FILE_END
Used to mark end-of-header in tables.
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
void SlSkipArray()
Skip an array or sparse array.
Class for calculation jobs to be run on link graphs.
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
DateFract _date_fract
Fractional part of the day.
bool _network_server
network-server is active
SaveLoadOperation
Operation performed on the file.
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
std::string name
Name of the file.
void str_fix_scc_encoded(char *str, const char *last)
Scan the string for old values of SCC_ENCODED and fix it to it's new, static value.
long begin
The begin of the file.
size_t size
The sizeof size.
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
LZOLoadFilter(LoadFilter *chain)
Initialise this filter.
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
ZlibLoadFilter(LoadFilter *chain)
Initialise this filter.
static void SlSaveChunks()
Save all chunks.
@ SLA_LOAD_CHECK
partial loading into _load_check_data
@ SLO_CHECK
Load file for checking and/or preview.
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
byte fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
MemoryDumper()
Initialise our variables.
bool _do_autosave
are we doing an autosave at the moment?
LZOSaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
size_t GetSize() const
Get the size of the memory dump made so far.
@ DFT_GAME_FILE
Save game or scenario file.
Deals with the type of the savegame, independent of extension.
GRFConfig * grfconfig
NewGrf configuration from save.
void SetName(const char *name)
Set the name of the file.
@ SLE_VAR_NULL
useful to write zeros in savegame.
size_t Read(byte *buf, size_t ssize) override
Read a given number of bytes from the savegame.
static uint8 GetSavegameFileType(const SaveLoad &sld)
Return the type as saved/loaded inside the savegame.
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
ChunkType type
Type of the chunk.
uint16 length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
A buffer for reading (and buffering) savegame data.
static Station * Get(size_t index)
Gets station with given index.
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
ClientSettings _settings_client
The current settings for this game.
DetailedFileType GetDetailedFileType(FiosType fios_type)
Extract the detailed file type from a FiosType.
static void SlNullPointers()
Null all pointers (convert index -> nullptr)
static bool IsValidID(size_t index)
Tests whether given index is a valid index for station of this type.
ReadBuffer * reader
Savegame reading buffer.
Filter using Zlib compression.
SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
Load the game using a (reader) filter.
Handlers and description of chunk.
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
void WriteLoop(byte *p, size_t len, lzma_action action)
Helper loop for writing the data.
Owner
Enum for all companies/owners.
static byte SlCalcConvFileLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
SaveLoadAction
What are we currently doing?
virtual void Reset()
Reset this filter to read from the beginning of the file.
SaveFilter * sf
Filter to write the savegame to.
Handler for saving/loading an object to/from disk.
void Load(void *object) const override
Load the object from disk.
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
static size_t SlCalcStdStringLen(const void *ptr)
Calculate the gross length of the string that it will occupy in the savegame.
@ NL_NONE
not working in NeedLength mode
void(* AsyncSaveFinishProc)()
Callback for when the savegame loading is finished.
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
z_stream z
Stream state we are writing to.
static uint SlReadSimpleGamma()
Read in the header descriptor of an object or an array.
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
LoadFilter * reader
The filter used to actually read.
byte * buf
Buffer we're going to write to.
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
Filter without any compression.
@ REF_STATION
Load/save a reference to a station.
Filter without any compression.
@ SLE_VAR_STRB
string (with pre-allocated buffer)
static uint SlCalcConvMemLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
AbstractFileType
The different abstract types of files that the system knows about.
virtual size_t Read(byte *buf, size_t len)=0
Read a given number of bytes from the savegame.
static size_t ReferenceToInt(const void *obj, SLRefType rt)
Pointers cannot be saved to a savegame, so this functions gets the index of the item,...
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
byte buf[MEMORY_CHUNK_SIZE]
Buffer we're going to read from.
FILE * file
The file to write to.
@ SVS_ALLOW_CONTROL_CODE
Allow the special control codes.
@ BASE_DIR
Base directory for all subdirectories.
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
@ SL_SAVEBYTE
Save (but not load) a byte.
static void SaveFileDone()
Update the gui accordingly when saving is done and release locks on saveload.
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
void WriteByte(byte b)
Write a single byte into the dumper.
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
@ SLO_LOAD
File is being loaded.
static void SaveFileError()
Show a gui message when saving has failed.
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
SaveLoadVersion _sl_version
the major savegame version identifier
static void SlFixPointers()
Fix all pointers (convert index -> pointer)
SavegameType
Types of save games.
Date _date
Current date in days (day counter)
const SaveLoadVersion SAVEGAME_VERSION
Current savegame version of OpenTTD.
Filter using Zlib compression.
@ SLO_SAVE
File is being saved.
@ SBI_SAVELOAD_FINISH
finished saving
static void * IntToReference(size_t index, SLRefType rt)
Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and retu...
void SlSaveLoadRef(void *ptr, VarType conv)
Handle conversion for references.
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
A trimmed down version of what std::span will be in C++20.
@ NL_CALCLENGTH
need to calculate the length
virtual void Finish()
Prepare everything to finish writing the savegame.
virtual void Save() const
Save the chunk.
@ CH_READONLY
Chunk is never saved.
static size_t SlCalcDequeLen(const void *deque, VarType conv)
Return the size in bytes of a std::deque.
void SlWriteByte(byte b)
Wrapper for writing a byte to the dumper.
uint32 id
Unique ID (4 letters).
@ SL_VAR
Save/load a variable.
void StrMakeValidInPlace(char *str, const char *last, StringValidationSettings settings)
Scans the string for invalid characters and replaces then with a question mark '?' (if not ignored).
std::string _savegame_format
how to compress savegames
FILE * FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
char * error_data
Data to pass to SetDParamStr when displaying error.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
@ NL_WANTLENGTH
writing length and data
const char * GetSaveLoadErrorString()
Get the string representation of the error message.
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
static void SlCopyInternal(void *object, size_t length, VarType conv)
Internal function to save/Load a list of SL_VARs.
virtual void Write(byte *buf, size_t len)=0
Write a given number of bytes into the savegame.
Class for pooled persistent storage of data.
SavegameType _savegame_type
type of savegame we are loading
static void SlLoadCheckChunks()
Load all chunks for savegame checking.
ZlibSaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
static void SlVector(void *vector, VarType conv)
Save/load a std::vector.
FILE * file
The file to read from.
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
bool StartNewThread(std::thread *thr, const char *name, TFn &&_Fx, TArgs &&... _Ax)
Start a new thread.
static void SlSaveLoadConv(void *ptr, VarType conv)
Handle all conversion and typechecking of variables here.
void WriteLoop(byte *p, size_t len, int mode)
Helper loop for writing the data.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
void GamelogStartAction(GamelogActionType at)
Stores information about new action, but doesn't allocate it Action is allocated only when there is a...
static const SaveLoadFormat * GetSavegameFormat(const std::string &full_name, byte *compression_level)
Return the savegameformat of the game.
LoadFilter * lf
Filter to read the savegame from.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
static SaveOrLoadResult SaveFileToDisk(bool threaded)
We have written the whole game into memory, _memory_savegame, now find and appropriate compressor and...
static size_t SlCalcRefListLen(const void *list, VarType conv)
Return the size in bytes of a list.
bool keep_all_autosave
name the autosave in a different way
static const std::vector< ChunkHandlerRef > & ChunkHandlers()
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
@ SLE_FILE_STRINGID
StringID offset into strings-array.
@ REF_STORAGE
Load/save a reference to a persistent storage.
@ SCENARIO_DIR
Base directory for all scenarios.
@ FT_INVALID
Invalid or unknown file type.
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
fluid_settings_t * settings
FluidSynth settings handle.
@ SLA_PTRS
fixing pointers
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
void Flush(SaveFilter *writer)
Flush this dumper into a writer.
static void SaveFileStart()
Update the gui accordingly when starting saving and set locks on saveload.
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
int CDECL vseprintf(char *str, const char *last, const char *format, va_list ap)
Safer implementation of vsnprintf; same as vsnprintf except:
@ REF_VEHICLE
Load/save a reference to a vehicle.
@ SL_REF
Save/load a reference.
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
@ SL_STRUCT
Save/load a struct.
static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
Actually perform the saving of the savegame.
@ SBI_SAVELOAD_START
started saving
lzma_stream lzma
Stream state that we are reading from.
byte * bufp
Location we're at reading the buffer.
void SlAutolength(AutolengthProc *proc, void *arg)
Do something of which I have no idea what it is :P.
Struct to store engine replacements.
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
StringID error_str
the translatable error message to show
virtual void Load() const =0
Load the chunk.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
virtual SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
static void SlString(void *ptr, size_t length, VarType conv)
Save/Load a string.
void GamelogStopAction()
Stops logging of any changes.
StringValidationSettings
Settings for the string validation.
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
StringID error
Error message from loading. INVALID_STRING_ID if no error.
void GenerateDefaultSaveName(char *buf, const char *last)
Fill the buffer with the default name for a savegame or screenshot.
void WriteValue(void *ptr, VarType conv, int64 val)
Write the value of a setting.
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
static size_t SlCalcVectorLen(const void *vector, VarType conv)
Return the size in bytes of a std::vector.
byte * bufe
End of the buffer we write to.
bool expect_table_header
In the case of a table, if the header is saved/loaded.
@ SL_MAX_VERSION
Highest possible saveload version.
static void SlLoadCheckChunk(const ChunkHandler &ch)
Load a chunk of data for checking savegames.
void NORETURN SlError(StringID string, const char *extra_msg)
Error handler.
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
static size_t SlCalcNetStringLen(const char *ptr, size_t length)
Calculate the net length of a string.
z_stream z
Stream state we are reading from.
~LZMALoadFilter()
Clean everything up.
ReadBuffer(LoadFilter *reader)
Initialise our variables.
@ DFT_INVALID
Unknown or invalid file.
static SaveLoadParams _sl
Parameters used for/at saveload.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
NeedLength need_length
working in NeedLength (Autolength) mode?
void NORETURN SlErrorCorruptFmt(const char *format,...)
Issue an SlErrorCorrupt with a format string.
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to return the size in bytes of a list-like type.
bool threaded_saves
should we do threaded saves?
A savegame name automatically numbered.
@ REF_ORDERLIST
Load/save a reference to an orderlist.
The saveload struct, containing reader-writer functions, buffer, version, etc.
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
size_t SlGetFieldLength()
Get the length of the current object.
static size_t SlCalcArrayLen(size_t length, VarType conv)
Return the size in bytes of a certain type of atomic array.
DetailedFileType
Kinds of files in each AbstractFileType.
void Clear()
Reset read data.
Template class to help with list-like types.
static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
Actually perform the loading of a "non-old" savegame.
byte fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
static const SaveLoadFormat _saveload_formats[]
The different saveload formats known/understood by OpenTTD.
void Reset() override
Reset this filter to read from the beginning of the file.
@ SL_REFLIST
Save/load a list of SL_REF elements.
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Interface for filtering a savegame till it is written.
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
Called by save thread to tell we finished saving.
static VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
SaveLoadAction action
are we doing a save or a load atm.
#define endof(x)
Get the end element of an fixed size array.
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
void SanitizeFilename(char *filename)
Sanitizes a filename, i.e.
SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded)
Save the game using a (writer) filter.
static uint SlGetGammaLength(size_t i)
Return how many bytes used to encode a gamma value.
byte SlReadByte()
Wrapper for reading a byte from the buffer.
void Finish() override
Prepare everything to finish writing the savegame.
Filter using LZO compression.
size_t obj_len
the length of the current object we are busy with
void LoadCheck(void *object) const override
Similar to load, but used only to validate savegames.
~LZMASaveFilter()
Clean up what we allocated.
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Subdirectory
The different kinds of subdirectories OpenTTD uses.
static void SlWriteSimpleGamma(size_t i)
Write the header descriptor of an object or an array.
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
GRFListCompatibility grf_compatibility
Summary state of NewGrfs, whether missing files or only compatible found.
SaveOrLoadResult
Save or load result codes.
void GamelogReset()
Resets and frees all memory allocated - used before loading or starting a new game.
@ WL_ERROR
Errors (eg. saving/loading failed)
FiosType
Elements of a file system that are recognized.
@ SLE_VAR_STRQ
string pointer enclosed in quotes
bool saveinprogress
Whether there is currently a save in progress.
SaveFilter * chain
Chained to the (savegame) filters.
char * stredup(const char *s, const char *last)
Create a duplicate of the given string.
void Save(void *object) const override
Save the object to disk.
static void SlRefList(void *list, VarType conv)
Save/Load a list.
size_t read
The amount of read bytes so far from the filter.
GRFConfig * _grfconfig
First item in list of current GRF set up.
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
@ SLO_INVALID
Unknown file operation.
@ SLA_NULL
null all pointers (on loading error)
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
static void SlStdString(void *ptr, VarType conv)
Save/Load a std::string.
Interface for filtering a savegame till it is loaded.
#define lengthof(x)
Return the length of an fixed size array.
bool error
did an error occur or not
Container for cargo from the same location and time.
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
MemoryDumper * dumper
Memory dumper to write the savegame to.
~FileReader()
Make sure everything is cleaned up.
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
static void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
AbstractFileType GetAbstractFileType(FiosType fios_type)
Extract the abstract file type from a FiosType.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
static void SlCopyBytes(void *ptr, size_t length)
Save/Load bytes.
Filter using LZO compression.
static const size_t MEMORY_CHUNK_SIZE
Save in chunks of 128 KiB.
void ProcessAsyncSaveFinish()
Handle async save finishes.
std::vector< byte * > blocks
Buffer with blocks of allocated memory.
char * extra_msg
the error message
Yes, simply reading from a file.
static const ChunkHandler * SlFindChunkHandler(uint32 id)
Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
uint32 _ttdp_version
version of TTDP savegame (if applicable)
int64 ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
int last_array_index
in the case of an array, the current and last positions
static size_t SlCalcRefLen()
Return the size in bytes of a reference (pointer)
void Finish() override
Prepare everything to finish writing the savegame.
static std::atomic< AsyncSaveFinishProc > _async_save_finish
Callback to call when the savegame loading is finished.
@ SL_ERROR
error that was caught before internal structures were modified
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
size_t GetSize() const
Get the size of the memory dump made so far.
A Stop for a Road Vehicle.
std::string Extension()
Generate an extension for a savegame name.
std::string name
Name of this field (optional, used for tables).
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
~ZlibSaveFilter()
Clean up what we allocated.
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
Filter using LZMA compression.
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
void SlSetStructListLength(size_t length)
Set the length of this list.
static size_t SlCalcStringLen(const void *ptr, size_t length, VarType conv)
Calculate the gross length of the string that it will occupy in the savegame.
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
char * strecat(char *dst, const char *src, const char *last)
Appends characters from one string to another.
void SetMode(FiosType ft)
Set the mode and file type of the file to save or load based on the type of file entry at the file sy...
virtual SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
static void ClearSaveLoadState()
Clear/free saveload state.
LoadFilter * chain
Chained to the (savegame) filters.
LoadFilter(LoadFilter *chain)
Initialise this filter.
#define lastof(x)
Get the last element of an fixed size array.
@ SL_OK
completed successfully
@ SVS_REPLACE_WITH_QUESTION_MARK
Replace the unknown/bad bits with question marks.
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
@ SL_STDSTR
Save/load a std::string.
static void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
static const lzma_stream _lzma_init
Have a copy of an initialised LZMA stream.
@ SLE_VAR_NAME
old custom name to be converted to a char pointer
~FileWriter()
Make sure everything is cleaned up.
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
FileReader(FILE *file)
Create the file reader, so it reads from a specific file.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
static void SlSaveChunk(const ChunkHandler &ch)
Save a chunk of data (eg.
GUISettings gui
settings related to the GUI
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
void Finish() override
Prepare everything to finish writing the savegame.
SaveLoadOperation file_op
File operation to perform.
Yes, simply writing to a file.
byte * bufe
End of the buffer we can read from.
Container for dumping the savegame (quickly) to memory.
@ SL_STRUCTLIST
Save/load a list of structs.
#define AllocaM(T, num_elements)
alloca() has to be called in the parent function, so define AllocaM() as a macro