OpenTTD Source  13.2.1
saveload.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
23 #include "../stdafx.h"
24 #include "../debug.h"
25 #include "../station_base.h"
26 #include "../thread.h"
27 #include "../town.h"
28 #include "../network/network.h"
29 #include "../window_func.h"
30 #include "../strings_func.h"
31 #include "../core/endian_func.hpp"
32 #include "../vehicle_base.h"
33 #include "../company_func.h"
34 #include "../date_func.h"
35 #include "../autoreplace_base.h"
36 #include "../roadstop_base.h"
37 #include "../linkgraph/linkgraph.h"
38 #include "../linkgraph/linkgraphjob.h"
39 #include "../statusbar_gui.h"
40 #include "../fileio_func.h"
41 #include "../gamelog.h"
42 #include "../string_func.h"
43 #include "../fios.h"
44 #include "../error.h"
45 #include <atomic>
46 #include <deque>
47 #include <vector>
48 #include <string>
49 #ifdef __EMSCRIPTEN__
50 # include <emscripten.h>
51 #endif
52 
53 #include "table/strings.h"
54 
55 #include "saveload_internal.h"
56 #include "saveload_filter.h"
57 
58 #include "../safeguards.h"
59 
61 
64 
65 uint32 _ttdp_version;
68 std::string _savegame_format;
70 
78 };
79 
80 enum NeedLength {
81  NL_NONE = 0,
84 };
85 
87 static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
88 
90 struct ReadBuffer {
92  byte *bufp;
93  byte *bufe;
95  size_t read;
96 
101  ReadBuffer(LoadFilter *reader) : bufp(nullptr), bufe(nullptr), reader(reader), read(0)
102  {
103  }
104 
105  inline byte ReadByte()
106  {
107  if (this->bufp == this->bufe) {
108  size_t len = this->reader->Read(this->buf, lengthof(this->buf));
109  if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
110 
111  this->read += len;
112  this->bufp = this->buf;
113  this->bufe = this->buf + len;
114  }
115 
116  return *this->bufp++;
117  }
118 
123  size_t GetSize() const
124  {
125  return this->read - (this->bufe - this->bufp);
126  }
127 };
128 
129 
131 struct MemoryDumper {
132  std::vector<byte *> blocks;
133  byte *buf;
134  byte *bufe;
135 
137  MemoryDumper() : buf(nullptr), bufe(nullptr)
138  {
139  }
140 
141  ~MemoryDumper()
142  {
143  for (auto p : this->blocks) {
144  free(p);
145  }
146  }
147 
152  inline void WriteByte(byte b)
153  {
154  /* Are we at the end of this chunk? */
155  if (this->buf == this->bufe) {
156  this->buf = CallocT<byte>(MEMORY_CHUNK_SIZE);
157  this->blocks.push_back(this->buf);
158  this->bufe = this->buf + MEMORY_CHUNK_SIZE;
159  }
160 
161  *this->buf++ = b;
162  }
163 
168  void Flush(SaveFilter *writer)
169  {
170  uint i = 0;
171  size_t t = this->GetSize();
172 
173  while (t > 0) {
174  size_t to_write = std::min(MEMORY_CHUNK_SIZE, t);
175 
176  writer->Write(this->blocks[i++], to_write);
177  t -= to_write;
178  }
179 
180  writer->Finish();
181  }
182 
187  size_t GetSize() const
188  {
189  return this->blocks.size() * MEMORY_CHUNK_SIZE - (this->bufe - this->buf);
190  }
191 };
192 
197  byte block_mode;
198  bool error;
199 
200  size_t obj_len;
201  int array_index, last_array_index;
203 
206 
209 
211  char *extra_msg;
212 
214 };
215 
217 
218 static const std::vector<ChunkHandlerRef> &ChunkHandlers()
219 {
220  /* These define the chunks */
221  extern const ChunkHandlerTable _gamelog_chunk_handlers;
222  extern const ChunkHandlerTable _map_chunk_handlers;
223  extern const ChunkHandlerTable _misc_chunk_handlers;
224  extern const ChunkHandlerTable _name_chunk_handlers;
225  extern const ChunkHandlerTable _cheat_chunk_handlers;
226  extern const ChunkHandlerTable _setting_chunk_handlers;
227  extern const ChunkHandlerTable _company_chunk_handlers;
228  extern const ChunkHandlerTable _engine_chunk_handlers;
229  extern const ChunkHandlerTable _veh_chunk_handlers;
230  extern const ChunkHandlerTable _waypoint_chunk_handlers;
231  extern const ChunkHandlerTable _depot_chunk_handlers;
232  extern const ChunkHandlerTable _order_chunk_handlers;
233  extern const ChunkHandlerTable _town_chunk_handlers;
234  extern const ChunkHandlerTable _sign_chunk_handlers;
235  extern const ChunkHandlerTable _station_chunk_handlers;
236  extern const ChunkHandlerTable _industry_chunk_handlers;
237  extern const ChunkHandlerTable _economy_chunk_handlers;
238  extern const ChunkHandlerTable _subsidy_chunk_handlers;
239  extern const ChunkHandlerTable _cargomonitor_chunk_handlers;
240  extern const ChunkHandlerTable _goal_chunk_handlers;
241  extern const ChunkHandlerTable _story_page_chunk_handlers;
242  extern const ChunkHandlerTable _league_chunk_handlers;
243  extern const ChunkHandlerTable _ai_chunk_handlers;
244  extern const ChunkHandlerTable _game_chunk_handlers;
245  extern const ChunkHandlerTable _animated_tile_chunk_handlers;
246  extern const ChunkHandlerTable _newgrf_chunk_handlers;
247  extern const ChunkHandlerTable _group_chunk_handlers;
248  extern const ChunkHandlerTable _cargopacket_chunk_handlers;
249  extern const ChunkHandlerTable _autoreplace_chunk_handlers;
250  extern const ChunkHandlerTable _labelmaps_chunk_handlers;
251  extern const ChunkHandlerTable _linkgraph_chunk_handlers;
252  extern const ChunkHandlerTable _airport_chunk_handlers;
253  extern const ChunkHandlerTable _object_chunk_handlers;
254  extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
255 
257  static const ChunkHandlerTable _chunk_handler_tables[] = {
258  _gamelog_chunk_handlers,
259  _map_chunk_handlers,
260  _misc_chunk_handlers,
261  _name_chunk_handlers,
262  _cheat_chunk_handlers,
263  _setting_chunk_handlers,
264  _veh_chunk_handlers,
265  _waypoint_chunk_handlers,
266  _depot_chunk_handlers,
267  _order_chunk_handlers,
268  _industry_chunk_handlers,
269  _economy_chunk_handlers,
270  _subsidy_chunk_handlers,
271  _cargomonitor_chunk_handlers,
272  _goal_chunk_handlers,
273  _story_page_chunk_handlers,
274  _league_chunk_handlers,
275  _engine_chunk_handlers,
276  _town_chunk_handlers,
277  _sign_chunk_handlers,
278  _station_chunk_handlers,
279  _company_chunk_handlers,
280  _ai_chunk_handlers,
281  _game_chunk_handlers,
282  _animated_tile_chunk_handlers,
283  _newgrf_chunk_handlers,
284  _group_chunk_handlers,
285  _cargopacket_chunk_handlers,
286  _autoreplace_chunk_handlers,
287  _labelmaps_chunk_handlers,
288  _linkgraph_chunk_handlers,
289  _airport_chunk_handlers,
290  _object_chunk_handlers,
291  _persistent_storage_chunk_handlers,
292  };
293 
294  static std::vector<ChunkHandlerRef> _chunk_handlers;
295 
296  if (_chunk_handlers.empty()) {
297  for (auto &chunk_handler_table : _chunk_handler_tables) {
298  for (auto &chunk_handler : chunk_handler_table) {
299  _chunk_handlers.push_back(chunk_handler);
300  }
301  }
302  }
303 
304  return _chunk_handlers;
305 }
306 
308 static void SlNullPointers()
309 {
310  _sl.action = SLA_NULL;
311 
312  /* We don't want any savegame conversion code to run
313  * during NULLing; especially those that try to get
314  * pointers from other pools. */
316 
317  for (const ChunkHandler &ch : ChunkHandlers()) {
318  Debug(sl, 3, "Nulling pointers for {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
319  ch.FixPointers();
320  }
321 
322  assert(_sl.action == SLA_NULL);
323 }
324 
333 void NORETURN SlError(StringID string, const char *extra_msg)
334 {
335  /* Distinguish between loading into _load_check_data vs. normal save/load. */
336  if (_sl.action == SLA_LOAD_CHECK) {
337  _load_check_data.error = string;
339  _load_check_data.error_data = (extra_msg == nullptr) ? nullptr : stredup(extra_msg);
340  } else {
341  _sl.error_str = string;
342  free(_sl.extra_msg);
343  _sl.extra_msg = (extra_msg == nullptr) ? nullptr : stredup(extra_msg);
344  }
345 
346  /* We have to nullptr all pointers here; we might be in a state where
347  * the pointers are actually filled with indices, which means that
348  * when we access them during cleaning the pool dereferences of
349  * those indices will be made with segmentation faults as result. */
351 
352  /* Logging could be active. */
353  GamelogStopAnyAction();
354 
355  throw std::exception();
356 }
357 
365 void NORETURN SlErrorCorrupt(const char *msg)
366 {
367  SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
368 }
369 
377 void NORETURN SlErrorCorruptFmt(const char *format, ...)
378 {
379  va_list ap;
380  char msg[256];
381 
382  va_start(ap, format);
383  vseprintf(msg, lastof(msg), format, ap);
384  va_end(ap);
385 
386  SlErrorCorrupt(msg);
387 }
388 
389 
390 typedef void (*AsyncSaveFinishProc)();
391 static std::atomic<AsyncSaveFinishProc> _async_save_finish;
392 static std::thread _save_thread;
393 
399 {
400  if (_exit_game) return;
401  while (_async_save_finish.load(std::memory_order_acquire) != nullptr) CSleep(10);
402 
403  _async_save_finish.store(proc, std::memory_order_release);
404 }
405 
410 {
411  AsyncSaveFinishProc proc = _async_save_finish.exchange(nullptr, std::memory_order_acq_rel);
412  if (proc == nullptr) return;
413 
414  proc();
415 
416  if (_save_thread.joinable()) {
417  _save_thread.join();
418  }
419 }
420 
426 {
427  return _sl.reader->ReadByte();
428 }
429 
434 void SlWriteByte(byte b)
435 {
436  _sl.dumper->WriteByte(b);
437 }
438 
439 static inline int SlReadUint16()
440 {
441  int x = SlReadByte() << 8;
442  return x | SlReadByte();
443 }
444 
445 static inline uint32 SlReadUint32()
446 {
447  uint32 x = SlReadUint16() << 16;
448  return x | SlReadUint16();
449 }
450 
451 static inline uint64 SlReadUint64()
452 {
453  uint32 x = SlReadUint32();
454  uint32 y = SlReadUint32();
455  return (uint64)x << 32 | y;
456 }
457 
458 static inline void SlWriteUint16(uint16 v)
459 {
460  SlWriteByte(GB(v, 8, 8));
461  SlWriteByte(GB(v, 0, 8));
462 }
463 
464 static inline void SlWriteUint32(uint32 v)
465 {
466  SlWriteUint16(GB(v, 16, 16));
467  SlWriteUint16(GB(v, 0, 16));
468 }
469 
470 static inline void SlWriteUint64(uint64 x)
471 {
472  SlWriteUint32((uint32)(x >> 32));
473  SlWriteUint32((uint32)x);
474 }
475 
485 static uint SlReadSimpleGamma()
486 {
487  uint i = SlReadByte();
488  if (HasBit(i, 7)) {
489  i &= ~0x80;
490  if (HasBit(i, 6)) {
491  i &= ~0x40;
492  if (HasBit(i, 5)) {
493  i &= ~0x20;
494  if (HasBit(i, 4)) {
495  i &= ~0x10;
496  if (HasBit(i, 3)) {
497  SlErrorCorrupt("Unsupported gamma");
498  }
499  i = SlReadByte(); // 32 bits only.
500  }
501  i = (i << 8) | SlReadByte();
502  }
503  i = (i << 8) | SlReadByte();
504  }
505  i = (i << 8) | SlReadByte();
506  }
507  return i;
508 }
509 
527 static void SlWriteSimpleGamma(size_t i)
528 {
529  if (i >= (1 << 7)) {
530  if (i >= (1 << 14)) {
531  if (i >= (1 << 21)) {
532  if (i >= (1 << 28)) {
533  assert(i <= UINT32_MAX); // We can only support 32 bits for now.
534  SlWriteByte((byte)(0xF0));
535  SlWriteByte((byte)(i >> 24));
536  } else {
537  SlWriteByte((byte)(0xE0 | (i >> 24)));
538  }
539  SlWriteByte((byte)(i >> 16));
540  } else {
541  SlWriteByte((byte)(0xC0 | (i >> 16)));
542  }
543  SlWriteByte((byte)(i >> 8));
544  } else {
545  SlWriteByte((byte)(0x80 | (i >> 8)));
546  }
547  }
548  SlWriteByte((byte)i);
549 }
550 
552 static inline uint SlGetGammaLength(size_t i)
553 {
554  return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
555 }
556 
557 static inline uint SlReadSparseIndex()
558 {
559  return SlReadSimpleGamma();
560 }
561 
562 static inline void SlWriteSparseIndex(uint index)
563 {
564  SlWriteSimpleGamma(index);
565 }
566 
567 static inline uint SlReadArrayLength()
568 {
569  return SlReadSimpleGamma();
570 }
571 
572 static inline void SlWriteArrayLength(size_t length)
573 {
574  SlWriteSimpleGamma(length);
575 }
576 
577 static inline uint SlGetArrayLength(size_t length)
578 {
579  return SlGetGammaLength(length);
580 }
581 
585 static uint8 GetSavegameFileType(const SaveLoad &sld)
586 {
587  switch (sld.cmd) {
588  case SL_VAR:
589  return GetVarFileType(sld.conv); break;
590 
591  case SL_STR:
592  case SL_STDSTR:
593  case SL_ARR:
594  case SL_VECTOR:
595  case SL_DEQUE:
596  return GetVarFileType(sld.conv) | SLE_FILE_HAS_LENGTH_FIELD; break;
597 
598  case SL_REF:
599  return IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32;
600 
601  case SL_REFLIST:
602  return (IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32) | SLE_FILE_HAS_LENGTH_FIELD;
603 
604  case SL_SAVEBYTE:
605  return SLE_FILE_U8;
606 
607  case SL_STRUCT:
608  case SL_STRUCTLIST:
609  return SLE_FILE_STRUCT | SLE_FILE_HAS_LENGTH_FIELD;
610 
611  default: NOT_REACHED();
612  }
613 }
614 
621 static inline uint SlCalcConvMemLen(VarType conv)
622 {
623  static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
624 
625  switch (GetVarMemType(conv)) {
626  case SLE_VAR_STRB:
627  case SLE_VAR_STR:
628  case SLE_VAR_STRQ:
629  return SlReadArrayLength();
630 
631  default:
632  uint8 type = GetVarMemType(conv) >> 4;
633  assert(type < lengthof(conv_mem_size));
634  return conv_mem_size[type];
635  }
636 }
637 
644 static inline byte SlCalcConvFileLen(VarType conv)
645 {
646  static const byte conv_file_size[] = {0, 1, 1, 2, 2, 4, 4, 8, 8, 2};
647 
648  uint8 type = GetVarFileType(conv);
649  assert(type < lengthof(conv_file_size));
650  return conv_file_size[type];
651 }
652 
654 static inline size_t SlCalcRefLen()
655 {
656  return IsSavegameVersionBefore(SLV_69) ? 2 : 4;
657 }
658 
659 void SlSetArrayIndex(uint index)
660 {
662  _sl.array_index = index;
663 }
664 
665 static size_t _next_offs;
666 
672 {
673  int index;
674 
675  /* After reading in the whole array inside the loop
676  * we must have read in all the data, so we must be at end of current block. */
677  if (_next_offs != 0 && _sl.reader->GetSize() != _next_offs) SlErrorCorrupt("Invalid chunk size");
678 
679  for (;;) {
680  uint length = SlReadArrayLength();
681  if (length == 0) {
682  assert(!_sl.expect_table_header);
683  _next_offs = 0;
684  return -1;
685  }
686 
687  _sl.obj_len = --length;
688  _next_offs = _sl.reader->GetSize() + length;
689 
690  if (_sl.expect_table_header) {
691  _sl.expect_table_header = false;
692  return INT32_MAX;
693  }
694 
695  switch (_sl.block_mode) {
696  case CH_SPARSE_TABLE:
697  case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
698  case CH_TABLE:
699  case CH_ARRAY: index = _sl.array_index++; break;
700  default:
701  Debug(sl, 0, "SlIterateArray error");
702  return -1; // error
703  }
704 
705  if (length != 0) return index;
706  }
707 }
708 
713 {
714  while (SlIterateArray() != -1) {
715  SlSkipBytes(_next_offs - _sl.reader->GetSize());
716  }
717 }
718 
724 void SlSetLength(size_t length)
725 {
726  assert(_sl.action == SLA_SAVE);
727 
728  switch (_sl.need_length) {
729  case NL_WANTLENGTH:
731  if ((_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) && _sl.expect_table_header) {
732  _sl.expect_table_header = false;
733  SlWriteArrayLength(length + 1);
734  break;
735  }
736 
737  switch (_sl.block_mode) {
738  case CH_RIFF:
739  /* Ugly encoding of >16M RIFF chunks
740  * The lower 24 bits are normal
741  * The uppermost 4 bits are bits 24:27 */
742  assert(length < (1 << 28));
743  SlWriteUint32((uint32)((length & 0xFFFFFF) | ((length >> 24) << 28)));
744  break;
745  case CH_TABLE:
746  case CH_ARRAY:
747  assert(_sl.last_array_index <= _sl.array_index);
748  while (++_sl.last_array_index <= _sl.array_index) {
749  SlWriteArrayLength(1);
750  }
751  SlWriteArrayLength(length + 1);
752  break;
753  case CH_SPARSE_TABLE:
754  case CH_SPARSE_ARRAY:
755  SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
756  SlWriteSparseIndex(_sl.array_index);
757  break;
758  default: NOT_REACHED();
759  }
760  break;
761 
762  case NL_CALCLENGTH:
763  _sl.obj_len += (int)length;
764  break;
765 
766  default: NOT_REACHED();
767  }
768 }
769 
776 static void SlCopyBytes(void *ptr, size_t length)
777 {
778  byte *p = (byte *)ptr;
779 
780  switch (_sl.action) {
781  case SLA_LOAD_CHECK:
782  case SLA_LOAD:
783  for (; length != 0; length--) *p++ = SlReadByte();
784  break;
785  case SLA_SAVE:
786  for (; length != 0; length--) SlWriteByte(*p++);
787  break;
788  default: NOT_REACHED();
789  }
790 }
791 
794 {
795  return _sl.obj_len;
796 }
797 
805 int64 ReadValue(const void *ptr, VarType conv)
806 {
807  switch (GetVarMemType(conv)) {
808  case SLE_VAR_BL: return (*(const bool *)ptr != 0);
809  case SLE_VAR_I8: return *(const int8 *)ptr;
810  case SLE_VAR_U8: return *(const byte *)ptr;
811  case SLE_VAR_I16: return *(const int16 *)ptr;
812  case SLE_VAR_U16: return *(const uint16*)ptr;
813  case SLE_VAR_I32: return *(const int32 *)ptr;
814  case SLE_VAR_U32: return *(const uint32*)ptr;
815  case SLE_VAR_I64: return *(const int64 *)ptr;
816  case SLE_VAR_U64: return *(const uint64*)ptr;
817  case SLE_VAR_NULL:return 0;
818  default: NOT_REACHED();
819  }
820 }
821 
829 void WriteValue(void *ptr, VarType conv, int64 val)
830 {
831  switch (GetVarMemType(conv)) {
832  case SLE_VAR_BL: *(bool *)ptr = (val != 0); break;
833  case SLE_VAR_I8: *(int8 *)ptr = val; break;
834  case SLE_VAR_U8: *(byte *)ptr = val; break;
835  case SLE_VAR_I16: *(int16 *)ptr = val; break;
836  case SLE_VAR_U16: *(uint16*)ptr = val; break;
837  case SLE_VAR_I32: *(int32 *)ptr = val; break;
838  case SLE_VAR_U32: *(uint32*)ptr = val; break;
839  case SLE_VAR_I64: *(int64 *)ptr = val; break;
840  case SLE_VAR_U64: *(uint64*)ptr = val; break;
841  case SLE_VAR_NAME: *reinterpret_cast<std::string *>(ptr) = CopyFromOldName(val); break;
842  case SLE_VAR_NULL: break;
843  default: NOT_REACHED();
844  }
845 }
846 
855 static void SlSaveLoadConv(void *ptr, VarType conv)
856 {
857  switch (_sl.action) {
858  case SLA_SAVE: {
859  int64 x = ReadValue(ptr, conv);
860 
861  /* Write the value to the file and check if its value is in the desired range */
862  switch (GetVarFileType(conv)) {
863  case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
864  case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
865  case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
866  case SLE_FILE_STRINGID:
867  case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
868  case SLE_FILE_I32:
869  case SLE_FILE_U32: SlWriteUint32((uint32)x);break;
870  case SLE_FILE_I64:
871  case SLE_FILE_U64: SlWriteUint64(x);break;
872  default: NOT_REACHED();
873  }
874  break;
875  }
876  case SLA_LOAD_CHECK:
877  case SLA_LOAD: {
878  int64 x;
879  /* Read a value from the file */
880  switch (GetVarFileType(conv)) {
881  case SLE_FILE_I8: x = (int8 )SlReadByte(); break;
882  case SLE_FILE_U8: x = (byte )SlReadByte(); break;
883  case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
884  case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
885  case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
886  case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
887  case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
888  case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
889  case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
890  default: NOT_REACHED();
891  }
892 
893  /* Write The value to the struct. These ARE endian safe. */
894  WriteValue(ptr, conv, x);
895  break;
896  }
897  case SLA_PTRS: break;
898  case SLA_NULL: break;
899  default: NOT_REACHED();
900  }
901 }
902 
912 static inline size_t SlCalcNetStringLen(const char *ptr, size_t length)
913 {
914  if (ptr == nullptr) return 0;
915  return std::min(strlen(ptr), length - 1);
916 }
917 
927 static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType conv)
928 {
929  size_t len;
930  const char *str;
931 
932  switch (GetVarMemType(conv)) {
933  default: NOT_REACHED();
934  case SLE_VAR_STR:
935  case SLE_VAR_STRQ:
936  str = *(const char * const *)ptr;
937  len = SIZE_MAX;
938  break;
939  case SLE_VAR_STRB:
940  str = (const char *)ptr;
941  len = length;
942  break;
943  }
944 
945  len = SlCalcNetStringLen(str, len);
946  return len + SlGetArrayLength(len); // also include the length of the index
947 }
948 
956 static inline size_t SlCalcStdStringLen(const void *ptr)
957 {
958  const std::string *str = reinterpret_cast<const std::string *>(ptr);
959 
960  size_t len = str->length();
961  return len + SlGetArrayLength(len); // also include the length of the index
962 }
963 
970 static void SlString(void *ptr, size_t length, VarType conv)
971 {
972  switch (_sl.action) {
973  case SLA_SAVE: {
974  size_t len;
975  switch (GetVarMemType(conv)) {
976  default: NOT_REACHED();
977  case SLE_VAR_STRB:
978  len = SlCalcNetStringLen((char *)ptr, length);
979  break;
980  case SLE_VAR_STR:
981  case SLE_VAR_STRQ:
982  ptr = *(char **)ptr;
983  len = SlCalcNetStringLen((char *)ptr, SIZE_MAX);
984  break;
985  }
986 
987  SlWriteArrayLength(len);
988  SlCopyBytes(ptr, len);
989  break;
990  }
991  case SLA_LOAD_CHECK:
992  case SLA_LOAD: {
993  size_t len = SlReadArrayLength();
994 
995  switch (GetVarMemType(conv)) {
996  default: NOT_REACHED();
997  case SLE_VAR_NULL:
998  SlSkipBytes(len);
999  return;
1000  case SLE_VAR_STRB:
1001  if (len >= length) {
1002  Debug(sl, 1, "String length in savegame is bigger than buffer, truncating");
1003  SlCopyBytes(ptr, length);
1004  SlSkipBytes(len - length);
1005  len = length - 1;
1006  } else {
1007  SlCopyBytes(ptr, len);
1008  }
1009  break;
1010  case SLE_VAR_STR:
1011  case SLE_VAR_STRQ: // Malloc'd string, free previous incarnation, and allocate
1012  free(*(char **)ptr);
1013  if (len == 0) {
1014  *(char **)ptr = nullptr;
1015  return;
1016  } else {
1017  *(char **)ptr = MallocT<char>(len + 1); // terminating '\0'
1018  ptr = *(char **)ptr;
1019  SlCopyBytes(ptr, len);
1020  }
1021  break;
1022  }
1023 
1024  ((char *)ptr)[len] = '\0'; // properly terminate the string
1026  if ((conv & SLF_ALLOW_CONTROL) != 0) {
1029  str_fix_scc_encoded((char *)ptr, (char *)ptr + len);
1030  }
1031  }
1032  if ((conv & SLF_ALLOW_NEWLINE) != 0) {
1034  }
1035  StrMakeValidInPlace((char *)ptr, (char *)ptr + len, settings);
1036  break;
1037  }
1038  case SLA_PTRS: break;
1039  case SLA_NULL: break;
1040  default: NOT_REACHED();
1041  }
1042 }
1043 
1049 static void SlStdString(void *ptr, VarType conv)
1050 {
1051  std::string *str = reinterpret_cast<std::string *>(ptr);
1052 
1053  switch (_sl.action) {
1054  case SLA_SAVE: {
1055  size_t len = str->length();
1056  SlWriteArrayLength(len);
1057  SlCopyBytes(const_cast<void *>(static_cast<const void *>(str->c_str())), len);
1058  break;
1059  }
1060 
1061  case SLA_LOAD_CHECK:
1062  case SLA_LOAD: {
1063  size_t len = SlReadArrayLength();
1064  if (GetVarMemType(conv) == SLE_VAR_NULL) {
1065  SlSkipBytes(len);
1066  return;
1067  }
1068 
1069  char *buf = AllocaM(char, len + 1);
1070  SlCopyBytes(buf, len);
1071  buf[len] = '\0'; // properly terminate the string
1072 
1074  if ((conv & SLF_ALLOW_CONTROL) != 0) {
1077  str_fix_scc_encoded(buf, buf + len);
1078  }
1079  }
1080  if ((conv & SLF_ALLOW_NEWLINE) != 0) {
1082  }
1083  StrMakeValidInPlace(buf, buf + len, settings);
1084 
1085  // Store sanitized string.
1086  str->assign(buf);
1087  }
1088 
1089  case SLA_PTRS: break;
1090  case SLA_NULL: break;
1091  default: NOT_REACHED();
1092  }
1093 }
1094 
1103 static void SlCopyInternal(void *object, size_t length, VarType conv)
1104 {
1105  if (GetVarMemType(conv) == SLE_VAR_NULL) {
1106  assert(_sl.action != SLA_SAVE); // Use SL_NULL if you want to write null-bytes
1107  SlSkipBytes(length * SlCalcConvFileLen(conv));
1108  return;
1109  }
1110 
1111  /* NOTICE - handle some buggy stuff, in really old versions everything was saved
1112  * as a byte-type. So detect this, and adjust object size accordingly */
1113  if (_sl.action != SLA_SAVE && _sl_version == 0) {
1114  /* all objects except difficulty settings */
1115  if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
1116  conv == SLE_INT32 || conv == SLE_UINT32) {
1117  SlCopyBytes(object, length * SlCalcConvFileLen(conv));
1118  return;
1119  }
1120  /* used for conversion of Money 32bit->64bit */
1121  if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
1122  for (uint i = 0; i < length; i++) {
1123  ((int64*)object)[i] = (int32)BSWAP32(SlReadUint32());
1124  }
1125  return;
1126  }
1127  }
1128 
1129  /* If the size of elements is 1 byte both in file and memory, no special
1130  * conversion is needed, use specialized copy-copy function to speed up things */
1131  if (conv == SLE_INT8 || conv == SLE_UINT8) {
1132  SlCopyBytes(object, length);
1133  } else {
1134  byte *a = (byte*)object;
1135  byte mem_size = SlCalcConvMemLen(conv);
1136 
1137  for (; length != 0; length --) {
1138  SlSaveLoadConv(a, conv);
1139  a += mem_size; // get size
1140  }
1141  }
1142 }
1143 
1152 void SlCopy(void *object, size_t length, VarType conv)
1153 {
1154  if (_sl.action == SLA_PTRS || _sl.action == SLA_NULL) return;
1155 
1156  /* Automatically calculate the length? */
1157  if (_sl.need_length != NL_NONE) {
1158  SlSetLength(length * SlCalcConvFileLen(conv));
1159  /* Determine length only? */
1160  if (_sl.need_length == NL_CALCLENGTH) return;
1161  }
1162 
1163  SlCopyInternal(object, length, conv);
1164 }
1165 
1171 static inline size_t SlCalcArrayLen(size_t length, VarType conv)
1172 {
1173  return SlCalcConvFileLen(conv) * length + SlGetArrayLength(length);
1174 }
1175 
1182 static void SlArray(void *array, size_t length, VarType conv)
1183 {
1184  switch (_sl.action) {
1185  case SLA_SAVE:
1186  SlWriteArrayLength(length);
1187  SlCopyInternal(array, length, conv);
1188  return;
1189 
1190  case SLA_LOAD_CHECK:
1191  case SLA_LOAD: {
1193  size_t sv_length = SlReadArrayLength();
1194  if (GetVarMemType(conv) == SLE_VAR_NULL) {
1195  /* We don't know this field, so we assume the length in the savegame is correct. */
1196  length = sv_length;
1197  } else if (sv_length != length) {
1198  /* If the SLE_ARR changes size, a savegame bump is required
1199  * and the developer should have written conversion lines.
1200  * Error out to make this more visible. */
1201  SlErrorCorrupt("Fixed-length array is of wrong length");
1202  }
1203  }
1204 
1205  SlCopyInternal(array, length, conv);
1206  return;
1207  }
1208 
1209  case SLA_PTRS:
1210  case SLA_NULL:
1211  return;
1212 
1213  default:
1214  NOT_REACHED();
1215  }
1216 }
1217 
1228 static size_t ReferenceToInt(const void *obj, SLRefType rt)
1229 {
1230  assert(_sl.action == SLA_SAVE);
1231 
1232  if (obj == nullptr) return 0;
1233 
1234  switch (rt) {
1235  case REF_VEHICLE_OLD: // Old vehicles we save as new ones
1236  case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
1237  case REF_STATION: return ((const Station*)obj)->index + 1;
1238  case REF_TOWN: return ((const Town*)obj)->index + 1;
1239  case REF_ORDER: return ((const Order*)obj)->index + 1;
1240  case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
1241  case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
1242  case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
1243  case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
1244  case REF_STORAGE: return ((const PersistentStorage*)obj)->index + 1;
1245  case REF_LINK_GRAPH: return ((const LinkGraph*)obj)->index + 1;
1246  case REF_LINK_GRAPH_JOB: return ((const LinkGraphJob*)obj)->index + 1;
1247  default: NOT_REACHED();
1248  }
1249 }
1250 
1261 static void *IntToReference(size_t index, SLRefType rt)
1262 {
1263  static_assert(sizeof(size_t) <= sizeof(void *));
1264 
1265  assert(_sl.action == SLA_PTRS);
1266 
1267  /* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
1268  * and should be loaded like that */
1269  if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(SLV_4, 4)) {
1270  rt = REF_VEHICLE;
1271  }
1272 
1273  /* No need to look up nullptr pointers, just return immediately */
1274  if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return nullptr;
1275 
1276  /* Correct index. Old vehicles were saved differently:
1277  * invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
1278  if (rt != REF_VEHICLE_OLD) index--;
1279 
1280  switch (rt) {
1281  case REF_ORDERLIST:
1282  if (OrderList::IsValidID(index)) return OrderList::Get(index);
1283  SlErrorCorrupt("Referencing invalid OrderList");
1284 
1285  case REF_ORDER:
1286  if (Order::IsValidID(index)) return Order::Get(index);
1287  /* in old versions, invalid order was used to mark end of order list */
1288  if (IsSavegameVersionBefore(SLV_5, 2)) return nullptr;
1289  SlErrorCorrupt("Referencing invalid Order");
1290 
1291  case REF_VEHICLE_OLD:
1292  case REF_VEHICLE:
1293  if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
1294  SlErrorCorrupt("Referencing invalid Vehicle");
1295 
1296  case REF_STATION:
1297  if (Station::IsValidID(index)) return Station::Get(index);
1298  SlErrorCorrupt("Referencing invalid Station");
1299 
1300  case REF_TOWN:
1301  if (Town::IsValidID(index)) return Town::Get(index);
1302  SlErrorCorrupt("Referencing invalid Town");
1303 
1304  case REF_ROADSTOPS:
1305  if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
1306  SlErrorCorrupt("Referencing invalid RoadStop");
1307 
1308  case REF_ENGINE_RENEWS:
1309  if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
1310  SlErrorCorrupt("Referencing invalid EngineRenew");
1311 
1312  case REF_CARGO_PACKET:
1313  if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
1314  SlErrorCorrupt("Referencing invalid CargoPacket");
1315 
1316  case REF_STORAGE:
1317  if (PersistentStorage::IsValidID(index)) return PersistentStorage::Get(index);
1318  SlErrorCorrupt("Referencing invalid PersistentStorage");
1319 
1320  case REF_LINK_GRAPH:
1321  if (LinkGraph::IsValidID(index)) return LinkGraph::Get(index);
1322  SlErrorCorrupt("Referencing invalid LinkGraph");
1323 
1324  case REF_LINK_GRAPH_JOB:
1325  if (LinkGraphJob::IsValidID(index)) return LinkGraphJob::Get(index);
1326  SlErrorCorrupt("Referencing invalid LinkGraphJob");
1327 
1328  default: NOT_REACHED();
1329  }
1330 }
1331 
1337 void SlSaveLoadRef(void *ptr, VarType conv)
1338 {
1339  switch (_sl.action) {
1340  case SLA_SAVE:
1341  SlWriteUint32((uint32)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
1342  break;
1343  case SLA_LOAD_CHECK:
1344  case SLA_LOAD:
1345  *(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
1346  break;
1347  case SLA_PTRS:
1348  *(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
1349  break;
1350  case SLA_NULL:
1351  *(void **)ptr = nullptr;
1352  break;
1353  default: NOT_REACHED();
1354  }
1355 }
1356 
1360 template <template<typename, typename> typename Tstorage, typename Tvar, typename Tallocator = std::allocator<Tvar>>
1362  typedef Tstorage<Tvar, Tallocator> SlStorageT;
1363 public:
1370  static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
1371  {
1372  assert(cmd == SL_VAR || cmd == SL_REF);
1373 
1374  const SlStorageT *list = static_cast<const SlStorageT *>(storage);
1375 
1376  int type_size = SlGetArrayLength(list->size());
1377  int item_size = SlCalcConvFileLen(cmd == SL_VAR ? conv : (VarType)SLE_FILE_U32);
1378  return list->size() * item_size + type_size;
1379  }
1380 
1381  static void SlSaveLoadMember(SaveLoadType cmd, Tvar *item, VarType conv)
1382  {
1383  switch (cmd) {
1384  case SL_VAR: SlSaveLoadConv(item, conv); break;
1385  case SL_REF: SlSaveLoadRef(item, conv); break;
1386  default:
1387  NOT_REACHED();
1388  }
1389  }
1390 
1397  static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
1398  {
1399  assert(cmd == SL_VAR || cmd == SL_REF);
1400 
1401  SlStorageT *list = static_cast<SlStorageT *>(storage);
1402 
1403  switch (_sl.action) {
1404  case SLA_SAVE:
1405  SlWriteArrayLength(list->size());
1406 
1407  for (auto &item : *list) {
1408  SlSaveLoadMember(cmd, &item, conv);
1409  }
1410  break;
1411 
1412  case SLA_LOAD_CHECK:
1413  case SLA_LOAD: {
1414  size_t length;
1415  switch (cmd) {
1416  case SL_VAR: length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
1417  case SL_REF: length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
1418  default: NOT_REACHED();
1419  }
1420 
1421  /* Load each value and push to the end of the storage. */
1422  for (size_t i = 0; i < length; i++) {
1423  Tvar &data = list->emplace_back();
1424  SlSaveLoadMember(cmd, &data, conv);
1425  }
1426  break;
1427  }
1428 
1429  case SLA_PTRS:
1430  for (auto &item : *list) {
1431  SlSaveLoadMember(cmd, &item, conv);
1432  }
1433  break;
1434 
1435  case SLA_NULL:
1436  list->clear();
1437  break;
1438 
1439  default: NOT_REACHED();
1440  }
1441  }
1442 };
1443 
1449 static inline size_t SlCalcRefListLen(const void *list, VarType conv)
1450 {
1452 }
1453 
1459 static void SlRefList(void *list, VarType conv)
1460 {
1461  /* Automatically calculate the length? */
1462  if (_sl.need_length != NL_NONE) {
1463  SlSetLength(SlCalcRefListLen(list, conv));
1464  /* Determine length only? */
1465  if (_sl.need_length == NL_CALCLENGTH) return;
1466  }
1467 
1469 }
1470 
1476 static inline size_t SlCalcDequeLen(const void *deque, VarType conv)
1477 {
1478  switch (GetVarMemType(conv)) {
1479  case SLE_VAR_BL: return SlStorageHelper<std::deque, bool>::SlCalcLen(deque, conv);
1480  case SLE_VAR_I8: return SlStorageHelper<std::deque, int8>::SlCalcLen(deque, conv);
1481  case SLE_VAR_U8: return SlStorageHelper<std::deque, uint8>::SlCalcLen(deque, conv);
1482  case SLE_VAR_I16: return SlStorageHelper<std::deque, int16>::SlCalcLen(deque, conv);
1483  case SLE_VAR_U16: return SlStorageHelper<std::deque, uint16>::SlCalcLen(deque, conv);
1484  case SLE_VAR_I32: return SlStorageHelper<std::deque, int32>::SlCalcLen(deque, conv);
1485  case SLE_VAR_U32: return SlStorageHelper<std::deque, uint32>::SlCalcLen(deque, conv);
1486  case SLE_VAR_I64: return SlStorageHelper<std::deque, int64>::SlCalcLen(deque, conv);
1487  case SLE_VAR_U64: return SlStorageHelper<std::deque, uint64>::SlCalcLen(deque, conv);
1488  default: NOT_REACHED();
1489  }
1490 }
1491 
1497 static void SlDeque(void *deque, VarType conv)
1498 {
1499  switch (GetVarMemType(conv)) {
1500  case SLE_VAR_BL: SlStorageHelper<std::deque, bool>::SlSaveLoad(deque, conv); break;
1501  case SLE_VAR_I8: SlStorageHelper<std::deque, int8>::SlSaveLoad(deque, conv); break;
1502  case SLE_VAR_U8: SlStorageHelper<std::deque, uint8>::SlSaveLoad(deque, conv); break;
1503  case SLE_VAR_I16: SlStorageHelper<std::deque, int16>::SlSaveLoad(deque, conv); break;
1504  case SLE_VAR_U16: SlStorageHelper<std::deque, uint16>::SlSaveLoad(deque, conv); break;
1505  case SLE_VAR_I32: SlStorageHelper<std::deque, int32>::SlSaveLoad(deque, conv); break;
1506  case SLE_VAR_U32: SlStorageHelper<std::deque, uint32>::SlSaveLoad(deque, conv); break;
1507  case SLE_VAR_I64: SlStorageHelper<std::deque, int64>::SlSaveLoad(deque, conv); break;
1508  case SLE_VAR_U64: SlStorageHelper<std::deque, uint64>::SlSaveLoad(deque, conv); break;
1509  default: NOT_REACHED();
1510  }
1511 }
1512 
1518 static inline size_t SlCalcVectorLen(const void *vector, VarType conv)
1519 {
1520  switch (GetVarMemType(conv)) {
1521  case SLE_VAR_BL: NOT_REACHED(); // Not supported
1522  case SLE_VAR_I8: return SlStorageHelper<std::vector, int8>::SlCalcLen(vector, conv);
1523  case SLE_VAR_U8: return SlStorageHelper<std::vector, uint8>::SlCalcLen(vector, conv);
1524  case SLE_VAR_I16: return SlStorageHelper<std::vector, int16>::SlCalcLen(vector, conv);
1525  case SLE_VAR_U16: return SlStorageHelper<std::vector, uint16>::SlCalcLen(vector, conv);
1526  case SLE_VAR_I32: return SlStorageHelper<std::vector, int32>::SlCalcLen(vector, conv);
1527  case SLE_VAR_U32: return SlStorageHelper<std::vector, uint32>::SlCalcLen(vector, conv);
1528  case SLE_VAR_I64: return SlStorageHelper<std::vector, int64>::SlCalcLen(vector, conv);
1529  case SLE_VAR_U64: return SlStorageHelper<std::vector, uint64>::SlCalcLen(vector, conv);
1530  default: NOT_REACHED();
1531  }
1532 }
1533 
1539 static void SlVector(void *vector, VarType conv)
1540 {
1541  switch (GetVarMemType(conv)) {
1542  case SLE_VAR_BL: NOT_REACHED(); // Not supported
1543  case SLE_VAR_I8: SlStorageHelper<std::vector, int8>::SlSaveLoad(vector, conv); break;
1544  case SLE_VAR_U8: SlStorageHelper<std::vector, uint8>::SlSaveLoad(vector, conv); break;
1545  case SLE_VAR_I16: SlStorageHelper<std::vector, int16>::SlSaveLoad(vector, conv); break;
1546  case SLE_VAR_U16: SlStorageHelper<std::vector, uint16>::SlSaveLoad(vector, conv); break;
1547  case SLE_VAR_I32: SlStorageHelper<std::vector, int32>::SlSaveLoad(vector, conv); break;
1548  case SLE_VAR_U32: SlStorageHelper<std::vector, uint32>::SlSaveLoad(vector, conv); break;
1549  case SLE_VAR_I64: SlStorageHelper<std::vector, int64>::SlSaveLoad(vector, conv); break;
1550  case SLE_VAR_U64: SlStorageHelper<std::vector, uint64>::SlSaveLoad(vector, conv); break;
1551  default: NOT_REACHED();
1552  }
1553 }
1554 
1556 static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
1557 {
1558  return (_sl_version >= sld.version_from && _sl_version < sld.version_to);
1559 }
1560 
1566 static size_t SlCalcTableHeader(const SaveLoadTable &slt)
1567 {
1568  size_t length = 0;
1569 
1570  for (auto &sld : slt) {
1571  if (!SlIsObjectValidInSavegame(sld)) continue;
1572 
1573  length += SlCalcConvFileLen(SLE_UINT8);
1574  length += SlCalcStdStringLen(&sld.name);
1575  }
1576 
1577  length += SlCalcConvFileLen(SLE_UINT8); // End-of-list entry.
1578 
1579  for (auto &sld : slt) {
1580  if (!SlIsObjectValidInSavegame(sld)) continue;
1581  if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1582  length += SlCalcTableHeader(sld.handler->GetDescription());
1583  }
1584  }
1585 
1586  return length;
1587 }
1588 
1595 size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
1596 {
1597  size_t length = 0;
1598 
1599  /* Need to determine the length and write a length tag. */
1600  for (auto &sld : slt) {
1601  length += SlCalcObjMemberLength(object, sld);
1602  }
1603  return length;
1604 }
1605 
1606 size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
1607 {
1608  assert(_sl.action == SLA_SAVE);
1609 
1610  if (!SlIsObjectValidInSavegame(sld)) return 0;
1611 
1612  switch (sld.cmd) {
1613  case SL_VAR: return SlCalcConvFileLen(sld.conv);
1614  case SL_REF: return SlCalcRefLen();
1615  case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
1616  case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
1617  case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
1618  case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
1619  case SL_VECTOR: return SlCalcVectorLen(GetVariableAddress(object, sld), sld.conv);
1620  case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
1621  case SL_SAVEBYTE: return 1; // a byte is logically of size 1
1622  case SL_NULL: return SlCalcConvFileLen(sld.conv) * sld.length;
1623 
1624  case SL_STRUCT:
1625  case SL_STRUCTLIST: {
1626  NeedLength old_need_length = _sl.need_length;
1627  size_t old_obj_len = _sl.obj_len;
1628 
1630  _sl.obj_len = 0;
1631 
1632  /* Pretend that we are saving to collect the object size. Other
1633  * means are difficult, as we don't know the length of the list we
1634  * are about to store. */
1635  sld.handler->Save(const_cast<void *>(object));
1636  size_t length = _sl.obj_len;
1637 
1638  _sl.obj_len = old_obj_len;
1639  _sl.need_length = old_need_length;
1640 
1641  if (sld.cmd == SL_STRUCT) {
1642  length += SlGetArrayLength(1);
1643  }
1644 
1645  return length;
1646  }
1647 
1648  default: NOT_REACHED();
1649  }
1650  return 0;
1651 }
1652 
1658 [[maybe_unused]] static bool IsVariableSizeRight(const SaveLoad &sld)
1659 {
1660  if (GetVarMemType(sld.conv) == SLE_VAR_NULL) return true;
1661 
1662  switch (sld.cmd) {
1663  case SL_VAR:
1664  switch (GetVarMemType(sld.conv)) {
1665  case SLE_VAR_BL:
1666  return sld.size == sizeof(bool);
1667  case SLE_VAR_I8:
1668  case SLE_VAR_U8:
1669  return sld.size == sizeof(int8);
1670  case SLE_VAR_I16:
1671  case SLE_VAR_U16:
1672  return sld.size == sizeof(int16);
1673  case SLE_VAR_I32:
1674  case SLE_VAR_U32:
1675  return sld.size == sizeof(int32);
1676  case SLE_VAR_I64:
1677  case SLE_VAR_U64:
1678  return sld.size == sizeof(int64);
1679  case SLE_VAR_NAME:
1680  return sld.size == sizeof(std::string);
1681  default:
1682  return sld.size == sizeof(void *);
1683  }
1684  case SL_REF:
1685  /* These should all be pointer sized. */
1686  return sld.size == sizeof(void *);
1687 
1688  case SL_STR:
1689  /* These should be pointer sized, or fixed array. */
1690  return sld.size == sizeof(void *) || sld.size == sld.length;
1691 
1692  case SL_STDSTR:
1693  /* These should be all pointers to std::string. */
1694  return sld.size == sizeof(std::string);
1695 
1696  default:
1697  return true;
1698  }
1699 }
1700 
1701 static bool SlObjectMember(void *object, const SaveLoad &sld)
1702 {
1703  assert(IsVariableSizeRight(sld));
1704 
1705  if (!SlIsObjectValidInSavegame(sld)) return false;
1706 
1707  VarType conv = GB(sld.conv, 0, 8);
1708  switch (sld.cmd) {
1709  case SL_VAR:
1710  case SL_REF:
1711  case SL_ARR:
1712  case SL_STR:
1713  case SL_REFLIST:
1714  case SL_DEQUE:
1715  case SL_VECTOR:
1716  case SL_STDSTR: {
1717  void *ptr = GetVariableAddress(object, sld);
1718 
1719  switch (sld.cmd) {
1720  case SL_VAR: SlSaveLoadConv(ptr, conv); break;
1721  case SL_REF: SlSaveLoadRef(ptr, conv); break;
1722  case SL_ARR: SlArray(ptr, sld.length, conv); break;
1723  case SL_STR: SlString(ptr, sld.length, sld.conv); break;
1724  case SL_REFLIST: SlRefList(ptr, conv); break;
1725  case SL_DEQUE: SlDeque(ptr, conv); break;
1726  case SL_VECTOR: SlVector(ptr, conv); break;
1727  case SL_STDSTR: SlStdString(ptr, sld.conv); break;
1728  default: NOT_REACHED();
1729  }
1730  break;
1731  }
1732 
1733  /* SL_SAVEBYTE writes a value to the savegame to identify the type of an object.
1734  * When loading, the value is read explicitly with SlReadByte() to determine which
1735  * object description to use. */
1736  case SL_SAVEBYTE: {
1737  void *ptr = GetVariableAddress(object, sld);
1738 
1739  switch (_sl.action) {
1740  case SLA_SAVE: SlWriteByte(*(uint8 *)ptr); break;
1741  case SLA_LOAD_CHECK:
1742  case SLA_LOAD:
1743  case SLA_PTRS:
1744  case SLA_NULL: break;
1745  default: NOT_REACHED();
1746  }
1747  break;
1748  }
1749 
1750  case SL_NULL: {
1751  assert(GetVarMemType(sld.conv) == SLE_VAR_NULL);
1752 
1753  switch (_sl.action) {
1754  case SLA_LOAD_CHECK:
1755  case SLA_LOAD: SlSkipBytes(SlCalcConvFileLen(sld.conv) * sld.length); break;
1756  case SLA_SAVE: for (int i = 0; i < SlCalcConvFileLen(sld.conv) * sld.length; i++) SlWriteByte(0); break;
1757  case SLA_PTRS:
1758  case SLA_NULL: break;
1759  default: NOT_REACHED();
1760  }
1761  break;
1762  }
1763 
1764  case SL_STRUCT:
1765  case SL_STRUCTLIST:
1766  switch (_sl.action) {
1767  case SLA_SAVE: {
1768  if (sld.cmd == SL_STRUCT) {
1769  /* Store in the savegame if this struct was written or not. */
1770  SlSetStructListLength(SlCalcObjMemberLength(object, sld) > SlGetArrayLength(1) ? 1 : 0);
1771  }
1772  sld.handler->Save(object);
1773  break;
1774  }
1775 
1776  case SLA_LOAD_CHECK: {
1779  }
1780  sld.handler->LoadCheck(object);
1781  break;
1782  }
1783 
1784  case SLA_LOAD: {
1787  }
1788  sld.handler->Load(object);
1789  break;
1790  }
1791 
1792  case SLA_PTRS:
1793  sld.handler->FixPointers(object);
1794  break;
1795 
1796  case SLA_NULL: break;
1797  default: NOT_REACHED();
1798  }
1799  break;
1800 
1801  default: NOT_REACHED();
1802  }
1803  return true;
1804 }
1805 
1810 void SlSetStructListLength(size_t length)
1811 {
1812  /* Automatically calculate the length? */
1813  if (_sl.need_length != NL_NONE) {
1814  SlSetLength(SlGetArrayLength(length));
1815  if (_sl.need_length == NL_CALCLENGTH) return;
1816  }
1817 
1818  SlWriteArrayLength(length);
1819 }
1820 
1826 size_t SlGetStructListLength(size_t limit)
1827 {
1828  size_t length = SlReadArrayLength();
1829  if (length > limit) SlErrorCorrupt("List exceeds storage size");
1830 
1831  return length;
1832 }
1833 
1839 void SlObject(void *object, const SaveLoadTable &slt)
1840 {
1841  /* Automatically calculate the length? */
1842  if (_sl.need_length != NL_NONE) {
1843  SlSetLength(SlCalcObjLength(object, slt));
1844  if (_sl.need_length == NL_CALCLENGTH) return;
1845  }
1846 
1847  for (auto &sld : slt) {
1848  SlObjectMember(object, sld);
1849  }
1850 }
1851 
1857  void Save(void *object) const override
1858  {
1859  NOT_REACHED();
1860  }
1861 
1862  void Load(void *object) const override
1863  {
1864  size_t length = SlGetStructListLength(UINT32_MAX);
1865  for (; length > 0; length--) {
1866  SlObject(object, this->GetLoadDescription());
1867  }
1868  }
1869 
1870  void LoadCheck(void *object) const override
1871  {
1872  this->Load(object);
1873  }
1874 
1875  virtual SaveLoadTable GetDescription() const override
1876  {
1877  return {};
1878  }
1879 
1881  {
1882  NOT_REACHED();
1883  }
1884 };
1885 
1892 std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
1893 {
1894  /* You can only use SlTableHeader if you are a CH_TABLE. */
1895  assert(_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
1896 
1897  switch (_sl.action) {
1898  case SLA_LOAD_CHECK:
1899  case SLA_LOAD: {
1900  std::vector<SaveLoad> saveloads;
1901 
1902  /* Build a key lookup mapping based on the available fields. */
1903  std::map<std::string, const SaveLoad *> key_lookup;
1904  for (auto &sld : slt) {
1905  if (!SlIsObjectValidInSavegame(sld)) continue;
1906 
1907  /* Check that there is only one active SaveLoad for a given name. */
1908  assert(key_lookup.find(sld.name) == key_lookup.end());
1909  key_lookup[sld.name] = &sld;
1910  }
1911 
1912  while (true) {
1913  uint8 type;
1914  SlSaveLoadConv(&type, SLE_UINT8);
1915  if (type == SLE_FILE_END) break;
1916 
1917  std::string key;
1918  SlStdString(&key, SLE_STR);
1919 
1920  auto sld_it = key_lookup.find(key);
1921  if (sld_it == key_lookup.end()) {
1922  /* SLA_LOADCHECK triggers this debug statement a lot and is perfectly normal. */
1923  Debug(sl, _sl.action == SLA_LOAD ? 2 : 6, "Field '{}' of type 0x{:02x} not found, skipping", key, type);
1924 
1925  std::shared_ptr<SaveLoadHandler> handler = nullptr;
1926  SaveLoadType slt;
1927  switch (type & SLE_FILE_TYPE_MASK) {
1928  case SLE_FILE_STRING:
1929  /* Strings are always marked with SLE_FILE_HAS_LENGTH_FIELD, as they are a list of chars. */
1930  slt = SL_STR;
1931  break;
1932 
1933  case SLE_FILE_STRUCT:
1934  /* Structs are always marked with SLE_FILE_HAS_LENGTH_FIELD as SL_STRUCT is seen as a list of 0/1 in length. */
1935  slt = SL_STRUCTLIST;
1936  handler = std::make_shared<SlSkipHandler>();
1937  break;
1938 
1939  default:
1940  slt = (type & SLE_FILE_HAS_LENGTH_FIELD) ? SL_ARR : SL_VAR;
1941  break;
1942  }
1943 
1944  /* We don't know this field, so read to nothing. */
1945  saveloads.push_back({key, slt, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, 0, nullptr, 0, handler});
1946  continue;
1947  }
1948 
1949  /* Validate the type of the field. If it is changed, the
1950  * savegame should have been bumped so we know how to do the
1951  * conversion. If this error triggers, that clearly didn't
1952  * happen and this is a friendly poke to the developer to bump
1953  * the savegame version and add conversion code. */
1954  uint8 correct_type = GetSavegameFileType(*sld_it->second);
1955  if (correct_type != type) {
1956  Debug(sl, 1, "Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
1957  SlErrorCorrupt("Field type is different than expected");
1958  }
1959  saveloads.push_back(*sld_it->second);
1960  }
1961 
1962  for (auto &sld : saveloads) {
1963  if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1964  sld.handler->load_description = SlTableHeader(sld.handler->GetDescription());
1965  }
1966  }
1967 
1968  return saveloads;
1969  }
1970 
1971  case SLA_SAVE: {
1972  /* Automatically calculate the length? */
1973  if (_sl.need_length != NL_NONE) {
1975  if (_sl.need_length == NL_CALCLENGTH) break;
1976  }
1977 
1978  for (auto &sld : slt) {
1979  if (!SlIsObjectValidInSavegame(sld)) continue;
1980  /* Make sure we are not storing empty keys. */
1981  assert(!sld.name.empty());
1982 
1983  uint8 type = GetSavegameFileType(sld);
1984  assert(type != SLE_FILE_END);
1985 
1986  SlSaveLoadConv(&type, SLE_UINT8);
1987  SlStdString(const_cast<std::string *>(&sld.name), SLE_STR);
1988  }
1989 
1990  /* Add an end-of-header marker. */
1991  uint8 type = SLE_FILE_END;
1992  SlSaveLoadConv(&type, SLE_UINT8);
1993 
1994  /* After the table, write down any sub-tables we might have. */
1995  for (auto &sld : slt) {
1996  if (!SlIsObjectValidInSavegame(sld)) continue;
1997  if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1998  /* SlCalcTableHeader already looks in sub-lists, so avoid the length being added twice. */
1999  NeedLength old_need_length = _sl.need_length;
2001 
2002  SlTableHeader(sld.handler->GetDescription());
2003 
2004  _sl.need_length = old_need_length;
2005  }
2006  }
2007 
2008  break;
2009  }
2010 
2011  default: NOT_REACHED();
2012  }
2013 
2014  return std::vector<SaveLoad>();
2015 }
2016 
2030 std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
2031 {
2032  assert(_sl.action == SLA_LOAD || _sl.action == SLA_LOAD_CHECK);
2033  /* CH_TABLE / CH_SPARSE_TABLE always have a header. */
2034  if (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) return SlTableHeader(slt);
2035 
2036  std::vector<SaveLoad> saveloads;
2037 
2038  /* Build a key lookup mapping based on the available fields. */
2039  std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
2040  for (auto &sld : slt) {
2041  /* All entries should have a name; otherwise the entry should just be removed. */
2042  assert(!sld.name.empty());
2043 
2044  key_lookup[sld.name].push_back(&sld);
2045  }
2046 
2047  for (auto &slc : slct) {
2048  if (slc.name.empty()) {
2049  /* In old savegames there can be data we no longer care for. We
2050  * skip this by simply reading the amount of bytes indicated and
2051  * send those to /dev/null. */
2052  saveloads.push_back({"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, slc.length, slc.version_from, slc.version_to, 0, nullptr, 0, nullptr});
2053  } else {
2054  auto sld_it = key_lookup.find(slc.name);
2055  /* If this branch triggers, it means that an entry in the
2056  * SaveLoadCompat list is not mentioned in the SaveLoad list. Did
2057  * you rename a field in one and not in the other? */
2058  if (sld_it == key_lookup.end()) {
2059  /* This isn't an assert, as that leaves no information what
2060  * field was to blame. This way at least we have breadcrumbs. */
2061  Debug(sl, 0, "internal error: saveload compatibility field '{}' not found", slc.name);
2062  SlErrorCorrupt("Internal error with savegame compatibility");
2063  }
2064  for (auto &sld : sld_it->second) {
2065  saveloads.push_back(*sld);
2066  }
2067  }
2068  }
2069 
2070  for (auto &sld : saveloads) {
2071  if (!SlIsObjectValidInSavegame(sld)) continue;
2072  if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
2073  sld.handler->load_description = SlCompatTableHeader(sld.handler->GetDescription(), sld.handler->GetCompatDescription());
2074  }
2075  }
2076 
2077  return saveloads;
2078 }
2079 
2084 void SlGlobList(const SaveLoadTable &slt)
2085 {
2086  SlObject(nullptr, slt);
2087 }
2088 
2094 void SlAutolength(AutolengthProc *proc, void *arg)
2095 {
2096  size_t offs;
2097 
2098  assert(_sl.action == SLA_SAVE);
2099 
2100  /* Tell it to calculate the length */
2102  _sl.obj_len = 0;
2103  proc(arg);
2104 
2105  /* Setup length */
2108 
2109  offs = _sl.dumper->GetSize() + _sl.obj_len;
2110 
2111  /* And write the stuff */
2112  proc(arg);
2113 
2114  if (offs != _sl.dumper->GetSize()) SlErrorCorrupt("Invalid chunk size");
2115 }
2116 
2117 void ChunkHandler::LoadCheck(size_t len) const
2118 {
2119  switch (_sl.block_mode) {
2120  case CH_TABLE:
2121  case CH_SPARSE_TABLE:
2122  SlTableHeader({});
2123  FALLTHROUGH;
2124  case CH_ARRAY:
2125  case CH_SPARSE_ARRAY:
2126  SlSkipArray();
2127  break;
2128  case CH_RIFF:
2129  SlSkipBytes(len);
2130  break;
2131  default:
2132  NOT_REACHED();
2133  }
2134 }
2135 
2140 static void SlLoadChunk(const ChunkHandler &ch)
2141 {
2142  byte m = SlReadByte();
2143  size_t len;
2144  size_t endoffs;
2145 
2146  _sl.block_mode = m & CH_TYPE_MASK;
2147  _sl.obj_len = 0;
2148  _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
2149 
2150  /* The header should always be at the start. Read the length; the
2151  * Load() should as first action process the header. */
2152  if (_sl.expect_table_header) {
2153  SlIterateArray();
2154  }
2155 
2156  switch (_sl.block_mode) {
2157  case CH_TABLE:
2158  case CH_ARRAY:
2159  _sl.array_index = 0;
2160  ch.Load();
2161  if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
2162  break;
2163  case CH_SPARSE_TABLE:
2164  case CH_SPARSE_ARRAY:
2165  ch.Load();
2166  if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
2167  break;
2168  case CH_RIFF:
2169  /* Read length */
2170  len = (SlReadByte() << 16) | ((m >> 4) << 24);
2171  len += SlReadUint16();
2172  _sl.obj_len = len;
2173  endoffs = _sl.reader->GetSize() + len;
2174  ch.Load();
2175  if (_sl.reader->GetSize() != endoffs) SlErrorCorrupt("Invalid chunk size");
2176  break;
2177  default:
2178  SlErrorCorrupt("Invalid chunk type");
2179  break;
2180  }
2181 
2182  if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2183 }
2184 
2190 static void SlLoadCheckChunk(const ChunkHandler &ch)
2191 {
2192  byte m = SlReadByte();
2193  size_t len;
2194  size_t endoffs;
2195 
2196  _sl.block_mode = m & CH_TYPE_MASK;
2197  _sl.obj_len = 0;
2198  _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
2199 
2200  /* The header should always be at the start. Read the length; the
2201  * LoadCheck() should as first action process the header. */
2202  if (_sl.expect_table_header) {
2203  SlIterateArray();
2204  }
2205 
2206  switch (_sl.block_mode) {
2207  case CH_TABLE:
2208  case CH_ARRAY:
2209  _sl.array_index = 0;
2210  ch.LoadCheck();
2211  break;
2212  case CH_SPARSE_TABLE:
2213  case CH_SPARSE_ARRAY:
2214  ch.LoadCheck();
2215  break;
2216  case CH_RIFF:
2217  /* Read length */
2218  len = (SlReadByte() << 16) | ((m >> 4) << 24);
2219  len += SlReadUint16();
2220  _sl.obj_len = len;
2221  endoffs = _sl.reader->GetSize() + len;
2222  ch.LoadCheck(len);
2223  if (_sl.reader->GetSize() != endoffs) SlErrorCorrupt("Invalid chunk size");
2224  break;
2225  default:
2226  SlErrorCorrupt("Invalid chunk type");
2227  break;
2228  }
2229 
2230  if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2231 }
2232 
2238 static void SlSaveChunk(const ChunkHandler &ch)
2239 {
2240  if (ch.type == CH_READONLY) return;
2241 
2242  SlWriteUint32(ch.id);
2243  Debug(sl, 2, "Saving chunk {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
2244 
2245  _sl.block_mode = ch.type;
2246  _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
2247 
2249 
2250  switch (_sl.block_mode) {
2251  case CH_RIFF:
2252  ch.Save();
2253  break;
2254  case CH_TABLE:
2255  case CH_ARRAY:
2256  _sl.last_array_index = 0;
2258  ch.Save();
2259  SlWriteArrayLength(0); // Terminate arrays
2260  break;
2261  case CH_SPARSE_TABLE:
2262  case CH_SPARSE_ARRAY:
2264  ch.Save();
2265  SlWriteArrayLength(0); // Terminate arrays
2266  break;
2267  default: NOT_REACHED();
2268  }
2269 
2270  if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2271 }
2272 
2274 static void SlSaveChunks()
2275 {
2276  for (auto &ch : ChunkHandlers()) {
2277  SlSaveChunk(ch);
2278  }
2279 
2280  /* Terminator */
2281  SlWriteUint32(0);
2282 }
2283 
2290 static const ChunkHandler *SlFindChunkHandler(uint32 id)
2291 {
2292  for (const ChunkHandler &ch : ChunkHandlers()) if (ch.id == id) return &ch;
2293  return nullptr;
2294 }
2295 
2297 static void SlLoadChunks()
2298 {
2299  uint32 id;
2300  const ChunkHandler *ch;
2301 
2302  for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
2303  Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
2304 
2305  ch = SlFindChunkHandler(id);
2306  if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
2307  SlLoadChunk(*ch);
2308  }
2309 }
2310 
2312 static void SlLoadCheckChunks()
2313 {
2314  uint32 id;
2315  const ChunkHandler *ch;
2316 
2317  for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
2318  Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
2319 
2320  ch = SlFindChunkHandler(id);
2321  if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
2322  SlLoadCheckChunk(*ch);
2323  }
2324 }
2325 
2327 static void SlFixPointers()
2328 {
2329  _sl.action = SLA_PTRS;
2330 
2331  for (const ChunkHandler &ch : ChunkHandlers()) {
2332  Debug(sl, 3, "Fixing pointers for {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
2333  ch.FixPointers();
2334  }
2335 
2336  assert(_sl.action == SLA_PTRS);
2337 }
2338 
2339 
2342  FILE *file;
2343  long begin;
2344 
2349  FileReader(FILE *file) : LoadFilter(nullptr), file(file), begin(ftell(file))
2350  {
2351  }
2352 
2355  {
2356  if (this->file != nullptr) fclose(this->file);
2357  this->file = nullptr;
2358 
2359  /* Make sure we don't double free. */
2360  _sl.sf = nullptr;
2361  }
2362 
2363  size_t Read(byte *buf, size_t size) override
2364  {
2365  /* We're in the process of shutting down, i.e. in "failure" mode. */
2366  if (this->file == nullptr) return 0;
2367 
2368  return fread(buf, 1, size, this->file);
2369  }
2370 
2371  void Reset() override
2372  {
2373  clearerr(this->file);
2374  if (fseek(this->file, this->begin, SEEK_SET)) {
2375  Debug(sl, 1, "Could not reset the file reading");
2376  }
2377  }
2378 };
2379 
2382  FILE *file;
2383 
2388  FileWriter(FILE *file) : SaveFilter(nullptr), file(file)
2389  {
2390  }
2391 
2394  {
2395  this->Finish();
2396 
2397  /* Make sure we don't double free. */
2398  _sl.sf = nullptr;
2399  }
2400 
2401  void Write(byte *buf, size_t size) override
2402  {
2403  /* We're in the process of shutting down, i.e. in "failure" mode. */
2404  if (this->file == nullptr) return;
2405 
2406  if (fwrite(buf, 1, size, this->file) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
2407  }
2408 
2409  void Finish() override
2410  {
2411  if (this->file != nullptr) fclose(this->file);
2412  this->file = nullptr;
2413  }
2414 };
2415 
2416 /*******************************************
2417  ********** START OF LZO CODE **************
2418  *******************************************/
2419 
2420 #ifdef WITH_LZO
2421 #include <lzo/lzo1x.h>
2422 
2424 static const uint LZO_BUFFER_SIZE = 8192;
2425 
2433  {
2434  if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2435  }
2436 
2437  size_t Read(byte *buf, size_t ssize) override
2438  {
2439  assert(ssize >= LZO_BUFFER_SIZE);
2440 
2441  /* Buffer size is from the LZO docs plus the chunk header size. */
2442  byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2];
2443  uint32 tmp[2];
2444  uint32 size;
2445  lzo_uint len = ssize;
2446 
2447  /* Read header*/
2448  if (this->chain->Read((byte*)tmp, sizeof(tmp)) != sizeof(tmp)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
2449 
2450  /* Check if size is bad */
2451  ((uint32*)out)[0] = size = tmp[1];
2452 
2453  if (_sl_version != SL_MIN_VERSION) {
2454  tmp[0] = TO_BE32(tmp[0]);
2455  size = TO_BE32(size);
2456  }
2457 
2458  if (size >= sizeof(out)) SlErrorCorrupt("Inconsistent size");
2459 
2460  /* Read block */
2461  if (this->chain->Read(out + sizeof(uint32), size) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2462 
2463  /* Verify checksum */
2464  if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlErrorCorrupt("Bad checksum");
2465 
2466  /* Decompress */
2467  int ret = lzo1x_decompress_safe(out + sizeof(uint32) * 1, size, buf, &len, nullptr);
2468  if (ret != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2469  return len;
2470  }
2471 };
2472 
2480  LZOSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain)
2481  {
2482  if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2483  }
2484 
2485  void Write(byte *buf, size_t size) override
2486  {
2487  const lzo_bytep in = buf;
2488  /* Buffer size is from the LZO docs plus the chunk header size. */
2489  byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2];
2490  byte wrkmem[LZO1X_1_MEM_COMPRESS];
2491  lzo_uint outlen;
2492 
2493  do {
2494  /* Compress up to LZO_BUFFER_SIZE bytes at once. */
2495  lzo_uint len = size > LZO_BUFFER_SIZE ? LZO_BUFFER_SIZE : (lzo_uint)size;
2496  lzo1x_1_compress(in, len, out + sizeof(uint32) * 2, &outlen, wrkmem);
2497  ((uint32*)out)[1] = TO_BE32((uint32)outlen);
2498  ((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
2499  this->chain->Write(out, outlen + sizeof(uint32) * 2);
2500 
2501  /* Move to next data chunk. */
2502  size -= len;
2503  in += len;
2504  } while (size > 0);
2505  }
2506 };
2507 
2508 #endif /* WITH_LZO */
2509 
2510 /*********************************************
2511  ******** START OF NOCOMP CODE (uncompressed)*
2512  *********************************************/
2513 
2521  {
2522  }
2523 
2524  size_t Read(byte *buf, size_t size) override
2525  {
2526  return this->chain->Read(buf, size);
2527  }
2528 };
2529 
2537  NoCompSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain)
2538  {
2539  }
2540 
2541  void Write(byte *buf, size_t size) override
2542  {
2543  this->chain->Write(buf, size);
2544  }
2545 };
2546 
2547 /********************************************
2548  ********** START OF ZLIB CODE **************
2549  ********************************************/
2550 
2551 #if defined(WITH_ZLIB)
2552 #include <zlib.h>
2553 
2556  z_stream z;
2564  {
2565  memset(&this->z, 0, sizeof(this->z));
2566  if (inflateInit(&this->z) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2567  }
2568 
2570  ~ZlibLoadFilter()
2571  {
2572  inflateEnd(&this->z);
2573  }
2574 
2575  size_t Read(byte *buf, size_t size) override
2576  {
2577  this->z.next_out = buf;
2578  this->z.avail_out = (uint)size;
2579 
2580  do {
2581  /* read more bytes from the file? */
2582  if (this->z.avail_in == 0) {
2583  this->z.next_in = this->fread_buf;
2584  this->z.avail_in = (uint)this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
2585  }
2586 
2587  /* inflate the data */
2588  int r = inflate(&this->z, 0);
2589  if (r == Z_STREAM_END) break;
2590 
2591  if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
2592  } while (this->z.avail_out != 0);
2593 
2594  return size - this->z.avail_out;
2595  }
2596 };
2597 
2600  z_stream z;
2602 
2608  ZlibSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain)
2609  {
2610  memset(&this->z, 0, sizeof(this->z));
2611  if (deflateInit(&this->z, compression_level) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2612  }
2613 
2616  {
2617  deflateEnd(&this->z);
2618  }
2619 
2626  void WriteLoop(byte *p, size_t len, int mode)
2627  {
2628  uint n;
2629  this->z.next_in = p;
2630  this->z.avail_in = (uInt)len;
2631  do {
2632  this->z.next_out = this->fwrite_buf;
2633  this->z.avail_out = sizeof(this->fwrite_buf);
2634 
2642  int r = deflate(&this->z, mode);
2643 
2644  /* bytes were emitted? */
2645  if ((n = sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
2646  this->chain->Write(this->fwrite_buf, n);
2647  }
2648  if (r == Z_STREAM_END) break;
2649 
2650  if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
2651  } while (this->z.avail_in || !this->z.avail_out);
2652  }
2653 
2654  void Write(byte *buf, size_t size) override
2655  {
2656  this->WriteLoop(buf, size, 0);
2657  }
2658 
2659  void Finish() override
2660  {
2661  this->WriteLoop(nullptr, 0, Z_FINISH);
2662  this->chain->Finish();
2663  }
2664 };
2665 
2666 #endif /* WITH_ZLIB */
2667 
2668 /********************************************
2669  ********** START OF LZMA CODE **************
2670  ********************************************/
2671 
2672 #if defined(WITH_LIBLZMA)
2673 #include <lzma.h>
2674 
2681 static const lzma_stream _lzma_init = LZMA_STREAM_INIT;
2682 
2685  lzma_stream lzma;
2687 
2693  {
2694  /* Allow saves up to 256 MB uncompressed */
2695  if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2696  }
2697 
2700  {
2701  lzma_end(&this->lzma);
2702  }
2703 
2704  size_t Read(byte *buf, size_t size) override
2705  {
2706  this->lzma.next_out = buf;
2707  this->lzma.avail_out = size;
2708 
2709  do {
2710  /* read more bytes from the file? */
2711  if (this->lzma.avail_in == 0) {
2712  this->lzma.next_in = this->fread_buf;
2713  this->lzma.avail_in = this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
2714  }
2715 
2716  /* inflate the data */
2717  lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
2718  if (r == LZMA_STREAM_END) break;
2719  if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
2720  } while (this->lzma.avail_out != 0);
2721 
2722  return size - this->lzma.avail_out;
2723  }
2724 };
2725 
2728  lzma_stream lzma;
2730 
2737  {
2738  if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2739  }
2740 
2743  {
2744  lzma_end(&this->lzma);
2745  }
2746 
2753  void WriteLoop(byte *p, size_t len, lzma_action action)
2754  {
2755  size_t n;
2756  this->lzma.next_in = p;
2757  this->lzma.avail_in = len;
2758  do {
2759  this->lzma.next_out = this->fwrite_buf;
2760  this->lzma.avail_out = sizeof(this->fwrite_buf);
2761 
2762  lzma_ret r = lzma_code(&this->lzma, action);
2763 
2764  /* bytes were emitted? */
2765  if ((n = sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
2766  this->chain->Write(this->fwrite_buf, n);
2767  }
2768  if (r == LZMA_STREAM_END) break;
2769  if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
2770  } while (this->lzma.avail_in || !this->lzma.avail_out);
2771  }
2772 
2773  void Write(byte *buf, size_t size) override
2774  {
2775  this->WriteLoop(buf, size, LZMA_RUN);
2776  }
2777 
2778  void Finish() override
2779  {
2780  this->WriteLoop(nullptr, 0, LZMA_FINISH);
2781  this->chain->Finish();
2782  }
2783 };
2784 
2785 #endif /* WITH_LIBLZMA */
2786 
2787 /*******************************************
2788  ************* END OF CODE *****************
2789  *******************************************/
2790 
2793  const char *name;
2794  uint32 tag;
2796  LoadFilter *(*init_load)(LoadFilter *chain);
2797  SaveFilter *(*init_write)(SaveFilter *chain, byte compression);
2800  byte default_compression;
2802 };
2806 #if defined(WITH_LZO)
2807  /* Roughly 75% larger than zlib level 6 at only ~7% of the CPU usage. */
2808  {"lzo", TO_BE32X('OTTD'), CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
2809 #else
2810  {"lzo", TO_BE32X('OTTD'), nullptr, nullptr, 0, 0, 0},
2811 #endif
2812  /* Roughly 5 times larger at only 1% of the CPU usage over zlib level 6. */
2813  {"none", TO_BE32X('OTTN'), CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
2814 #if defined(WITH_ZLIB)
2815  /* After level 6 the speed reduction is significant (1.5x to 2.5x slower per level), but the reduction in filesize is
2816  * fairly insignificant (~1% for each step). Lower levels become ~5-10% bigger by each level than level 6 while level
2817  * 1 is "only" 3 times as fast. Level 0 results in uncompressed savegames at about 8 times the cost of "none". */
2818  {"zlib", TO_BE32X('OTTZ'), CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
2819 #else
2820  {"zlib", TO_BE32X('OTTZ'), nullptr, nullptr, 0, 0, 0},
2821 #endif
2822 #if defined(WITH_LIBLZMA)
2823  /* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves.
2824  * Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower.
2825  * The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50%
2826  * slower while not improving the filesize, while level 0 and 1 are faster, but don't reduce savegame size much.
2827  * It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is preferred over .tar.lzma. */
2828  {"lzma", TO_BE32X('OTTX'), CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
2829 #else
2830  {"lzma", TO_BE32X('OTTX'), nullptr, nullptr, 0, 0, 0},
2831 #endif
2832 };
2833 
2841 static const SaveLoadFormat *GetSavegameFormat(const std::string &full_name, byte *compression_level)
2842 {
2843  const SaveLoadFormat *def = lastof(_saveload_formats);
2844 
2845  /* find default savegame format, the highest one with which files can be written */
2846  while (!def->init_write) def--;
2847 
2848  if (!full_name.empty()) {
2849  /* Get the ":..." of the compression level out of the way */
2850  size_t separator = full_name.find(':');
2851  bool has_comp_level = separator != std::string::npos;
2852  const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
2853 
2854  for (const SaveLoadFormat *slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
2855  if (slf->init_write != nullptr && name.compare(slf->name) == 0) {
2856  *compression_level = slf->default_compression;
2857  if (has_comp_level) {
2858  const std::string complevel(full_name, separator + 1);
2859 
2860  /* Get the level and determine whether all went fine. */
2861  size_t processed;
2862  long level = std::stol(complevel, &processed, 10);
2863  if (processed == 0 || level != Clamp(level, slf->min_compression, slf->max_compression)) {
2864  SetDParamStr(0, complevel);
2865  ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, WL_CRITICAL);
2866  } else {
2867  *compression_level = level;
2868  }
2869  }
2870  return slf;
2871  }
2872  }
2873 
2874  SetDParamStr(0, name);
2875  SetDParamStr(1, def->name);
2876  ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, WL_CRITICAL);
2877  }
2878  *compression_level = def->default_compression;
2879  return def;
2880 }
2881 
2882 /* actual loader/saver function */
2883 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
2884 extern bool AfterLoadGame();
2885 extern bool LoadOldSaveGame(const std::string &file);
2886 
2890 static void ResetSaveloadData()
2891 {
2892  ResetTempEngineData();
2893  ResetLabelMaps();
2894  ResetOldWaypoints();
2895 }
2896 
2900 static inline void ClearSaveLoadState()
2901 {
2902  delete _sl.dumper;
2903  _sl.dumper = nullptr;
2904 
2905  delete _sl.sf;
2906  _sl.sf = nullptr;
2907 
2908  delete _sl.reader;
2909  _sl.reader = nullptr;
2910 
2911  delete _sl.lf;
2912  _sl.lf = nullptr;
2913 }
2914 
2916 static void SaveFileStart()
2917 {
2918  SetMouseCursorBusy(true);
2919 
2921  _sl.saveinprogress = true;
2922 }
2923 
2925 static void SaveFileDone()
2926 {
2927  SetMouseCursorBusy(false);
2928 
2930  _sl.saveinprogress = false;
2931 
2932 #ifdef __EMSCRIPTEN__
2933  EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
2934 #endif
2935 }
2936 
2939 {
2940  _sl.error_str = str;
2941 }
2942 
2945 {
2946  SetDParam(0, _sl.error_str);
2948 
2949  static char err_str[512];
2950  GetString(err_str, _sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED, lastof(err_str));
2951  return err_str;
2952 }
2953 
2955 static void SaveFileError()
2956 {
2958  ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
2959  SaveFileDone();
2960 }
2961 
2966 static SaveOrLoadResult SaveFileToDisk(bool threaded)
2967 {
2968  try {
2969  byte compression;
2970  const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format, &compression);
2971 
2972  /* We have written our stuff to memory, now write it to file! */
2973  uint32 hdr[2] = { fmt->tag, TO_BE32(SAVEGAME_VERSION << 16) };
2974  _sl.sf->Write((byte*)hdr, sizeof(hdr));
2975 
2976  _sl.sf = fmt->init_write(_sl.sf, compression);
2977  _sl.dumper->Flush(_sl.sf);
2978 
2980 
2981  if (threaded) SetAsyncSaveFinish(SaveFileDone);
2982 
2983  return SL_OK;
2984  } catch (...) {
2986 
2988 
2989  /* We don't want to shout when saving is just
2990  * cancelled due to a client disconnecting. */
2991  if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
2992  /* Skip the "colour" character */
2993  Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
2994  asfp = SaveFileError;
2995  }
2996 
2997  if (threaded) {
2998  SetAsyncSaveFinish(asfp);
2999  } else {
3000  asfp();
3001  }
3002  return SL_ERROR;
3003  }
3004 }
3005 
3006 void WaitTillSaved()
3007 {
3008  if (!_save_thread.joinable()) return;
3009 
3010  _save_thread.join();
3011 
3012  /* Make sure every other state is handled properly as well. */
3014 }
3015 
3024 static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
3025 {
3026  assert(!_sl.saveinprogress);
3027 
3028  _sl.dumper = new MemoryDumper();
3029  _sl.sf = writer;
3030 
3032 
3033  SaveViewportBeforeSaveGame();
3034  SlSaveChunks();
3035 
3036  SaveFileStart();
3037 
3038  if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true)) {
3039  if (threaded) Debug(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
3040 
3041  SaveOrLoadResult result = SaveFileToDisk(false);
3042  SaveFileDone();
3043 
3044  return result;
3045  }
3046 
3047  return SL_OK;
3048 }
3049 
3057 {
3058  try {
3059  _sl.action = SLA_SAVE;
3060  return DoSave(writer, threaded);
3061  } catch (...) {
3063  return SL_ERROR;
3064  }
3065 }
3066 
3073 static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
3074 {
3075  _sl.lf = reader;
3076 
3077  if (load_check) {
3078  /* Clear previous check data */
3080  /* Mark SL_LOAD_CHECK as supported for this savegame. */
3081  _load_check_data.checkable = true;
3082  }
3083 
3084  uint32 hdr[2];
3085  if (_sl.lf->Read((byte*)hdr, sizeof(hdr)) != sizeof(hdr)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3086 
3087  /* see if we have any loader for this type. */
3088  const SaveLoadFormat *fmt = _saveload_formats;
3089  for (;;) {
3090  /* No loader found, treat as version 0 and use LZO format */
3091  if (fmt == endof(_saveload_formats)) {
3092  Debug(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
3093  _sl.lf->Reset();
3095  _sl_minor_version = 0;
3096 
3097  /* Try to find the LZO savegame format; it uses 'OTTD' as tag. */
3098  fmt = _saveload_formats;
3099  for (;;) {
3100  if (fmt == endof(_saveload_formats)) {
3101  /* Who removed LZO support? */
3102  NOT_REACHED();
3103  }
3104  if (fmt->tag == TO_BE32X('OTTD')) break;
3105  fmt++;
3106  }
3107  break;
3108  }
3109 
3110  if (fmt->tag == hdr[0]) {
3111  /* check version number */
3112  _sl_version = (SaveLoadVersion)(TO_BE32(hdr[1]) >> 16);
3113  /* Minor is not used anymore from version 18.0, but it is still needed
3114  * in versions before that (4 cases) which can't be removed easy.
3115  * Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
3116  _sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
3117 
3118  Debug(sl, 1, "Loading savegame version {}", _sl_version);
3119 
3120  /* Is the version higher than the current? */
3121  if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
3122  if (_sl_version >= SLV_START_PATCHPACKS && _sl_version <= SLV_END_PATCHPACKS) SlError(STR_GAME_SAVELOAD_ERROR_PATCHPACK);
3123  break;
3124  }
3125 
3126  fmt++;
3127  }
3128 
3129  /* loader for this savegame type is not implemented? */
3130  if (fmt->init_load == nullptr) {
3131  char err_str[64];
3132  seprintf(err_str, lastof(err_str), "Loader for '%s' is not available.", fmt->name);
3133  SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
3134  }
3135 
3136  _sl.lf = fmt->init_load(_sl.lf);
3137  _sl.reader = new ReadBuffer(_sl.lf);
3138  _next_offs = 0;
3139 
3140  if (!load_check) {
3142 
3143  /* Old maps were hardcoded to 256x256 and thus did not contain
3144  * any mapsize information. Pre-initialize to 256x256 to not to
3145  * confuse old games */
3146  InitializeGame(256, 256, true, true);
3147 
3148  GamelogReset();
3149 
3151  /*
3152  * NewGRFs were introduced between 0.3,4 and 0.3.5, which both
3153  * shared savegame version 4. Anything before that 'obviously'
3154  * does not have any NewGRFs. Between the introduction and
3155  * savegame version 41 (just before 0.5) the NewGRF settings
3156  * were not stored in the savegame and they were loaded by
3157  * using the settings from the main menu.
3158  * So, to recap:
3159  * - savegame version < 4: do not load any NewGRFs.
3160  * - savegame version >= 41: load NewGRFs from savegame, which is
3161  * already done at this stage by
3162  * overwriting the main menu settings.
3163  * - other savegame versions: use main menu settings.
3164  *
3165  * This means that users *can* crash savegame version 4..40
3166  * savegames if they set incompatible NewGRFs in the main menu,
3167  * but can't crash anymore for savegame version < 4 savegames.
3168  *
3169  * Note: this is done here because AfterLoadGame is also called
3170  * for TTO/TTD/TTDP savegames which have their own NewGRF logic.
3171  */
3173  }
3174  }
3175 
3176  if (load_check) {
3177  /* Load chunks into _load_check_data.
3178  * No pools are loaded. References are not possible, and thus do not need resolving. */
3180  } else {
3181  /* Load chunks and resolve references */
3182  SlLoadChunks();
3183  SlFixPointers();
3184  }
3185 
3187 
3189 
3190  if (load_check) {
3191  /* The only part from AfterLoadGame() we need */
3193  } else {
3195 
3196  /* After loading fix up savegame for any internal changes that
3197  * might have occurred since then. If it fails, load back the old game. */
3198  if (!AfterLoadGame()) {
3200  return SL_REINIT;
3201  }
3202 
3204  }
3205 
3206  return SL_OK;
3207 }
3208 
3215 {
3216  try {
3217  _sl.action = SLA_LOAD;
3218  return DoLoad(reader, false);
3219  } catch (...) {
3221  return SL_REINIT;
3222  }
3223 }
3224 
3234 SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
3235 {
3236  /* An instance of saving is already active, so don't go saving again */
3237  if (_sl.saveinprogress && fop == SLO_SAVE && dft == DFT_GAME_FILE && threaded) {
3238  /* if not an autosave, but a user action, show error message */
3239  if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR);
3240  return SL_OK;
3241  }
3242  WaitTillSaved();
3243 
3244  try {
3245  /* Load a TTDLX or TTDPatch game */
3246  if (fop == SLO_LOAD && dft == DFT_OLD_GAME_FILE) {
3248 
3249  InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
3250 
3251  /* TTD/TTO savegames have no NewGRFs, TTDP savegame have them
3252  * and if so a new NewGRF list will be made in LoadOldSaveGame.
3253  * Note: this is done here because AfterLoadGame is also called
3254  * for OTTD savegames which have their own NewGRF logic. */
3256  GamelogReset();
3257  if (!LoadOldSaveGame(filename)) return SL_REINIT;
3259  _sl_minor_version = 0;
3261  if (!AfterLoadGame()) {
3263  return SL_REINIT;
3264  }
3266  return SL_OK;
3267  }
3268 
3269  assert(dft == DFT_GAME_FILE);
3270  switch (fop) {
3271  case SLO_CHECK:
3273  break;
3274 
3275  case SLO_LOAD:
3276  _sl.action = SLA_LOAD;
3277  break;
3278 
3279  case SLO_SAVE:
3280  _sl.action = SLA_SAVE;
3281  break;
3282 
3283  default: NOT_REACHED();
3284  }
3285 
3286  FILE *fh = (fop == SLO_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
3287 
3288  /* Make it a little easier to load savegames from the console */
3289  if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR);
3290  if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR);
3291  if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR);
3292 
3293  if (fh == nullptr) {
3294  SlError(fop == SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3295  }
3296 
3297  if (fop == SLO_SAVE) { // SAVE game
3298  Debug(desync, 1, "save: {:08x}; {:02x}; {}", _date, _date_fract, filename);
3299  if (_network_server || !_settings_client.gui.threaded_saves) threaded = false;
3300 
3301  return DoSave(new FileWriter(fh), threaded);
3302  }
3303 
3304  /* LOAD game */
3305  assert(fop == SLO_LOAD || fop == SLO_CHECK);
3306  Debug(desync, 1, "load: {}", filename);
3307  return DoLoad(new FileReader(fh), fop == SLO_CHECK);
3308  } catch (...) {
3309  /* This code may be executed both for old and new save games. */
3311 
3312  /* Skip the "colour" character */
3313  if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
3314 
3315  /* A saver/loader exception!! reinitialize all variables to prevent crash! */
3316  return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;
3317  }
3318 }
3319 
3326 {
3327  char buf[MAX_PATH];
3328 
3330  GenerateDefaultSaveName(buf, lastof(buf));
3331  strecat(buf, counter.Extension().c_str(), lastof(buf));
3332  } else {
3333  strecpy(buf, counter.Filename().c_str(), lastof(buf));
3334  }
3335 
3336  Debug(sl, 2, "Autosaving to '{}'", buf);
3338  ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
3339  }
3340 }
3341 
3342 
3345 {
3347 }
3348 
3354 void GenerateDefaultSaveName(char *buf, const char *last)
3355 {
3356  /* Check if we have a name for this map, which is the name of the first
3357  * available company. When there's no company available we'll use
3358  * 'Spectator' as "company" name. */
3359  CompanyID cid = _local_company;
3360  if (!Company::IsValidID(cid)) {
3361  for (const Company *c : Company::Iterate()) {
3362  cid = c->index;
3363  break;
3364  }
3365  }
3366 
3367  SetDParam(0, cid);
3368 
3369  /* Insert current date */
3371  case 0: SetDParam(1, STR_JUST_DATE_LONG); break;
3372  case 1: SetDParam(1, STR_JUST_DATE_TINY); break;
3373  case 2: SetDParam(1, STR_JUST_DATE_ISO); break;
3374  default: NOT_REACHED();
3375  }
3376  SetDParam(2, _date);
3377 
3378  /* Get the correct string (special string for when there's not company) */
3379  GetString(buf, !Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT, last);
3380  SanitizeFilename(buf);
3381 }
3382 
3388 {
3390 }
3391 
3399 {
3400  if (aft == FT_INVALID || aft == FT_NONE) {
3401  this->file_op = SLO_INVALID;
3402  this->detail_ftype = DFT_INVALID;
3403  this->abstract_ftype = FT_INVALID;
3404  return;
3405  }
3406 
3407  this->file_op = fop;
3408  this->detail_ftype = dft;
3409  this->abstract_ftype = aft;
3410 }
3411 
3416 void FileToSaveLoad::SetName(const char *name)
3417 {
3418  this->name = name;
3419 }
3420 
3425 void FileToSaveLoad::SetTitle(const char *title)
3426 {
3427  strecpy(this->title, title, lastof(this->title));
3428 }
3429 
3431 {
3432  assert(this->load_description.has_value());
3433  return *this->load_description;
3434 }
FileToSaveLoad::title
char title[255]
Internal name of the game.
Definition: saveload.h:364
SL_NULL
@ SL_NULL
Save null-bytes and load to nowhere.
Definition: saveload.h:653
ZlibLoadFilter::fread_buf
byte fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
Definition: saveload.cpp:2559
SlLoadChunks
static void SlLoadChunks()
Load all chunks.
Definition: saveload.cpp:2297
SlCalcTableHeader
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
Calculate the size of the table header.
Definition: saveload.cpp:1566
ResetSaveloadData
static void ResetSaveloadData()
Clear temporary data that is passed between various saveload phases.
Definition: saveload.cpp:2890
IsVariableSizeRight
static bool IsVariableSizeRight(const SaveLoad &sld)
Check whether the variable size of the variable in the saveload configuration matches with the actual...
Definition: saveload.cpp:1658
SlStorageHelper::SlSaveLoad
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to save/load a list-like type.
Definition: saveload.cpp:1397
SetMouseCursorBusy
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition: gfx.cpp:1908
SaveLoad::version_to
SaveLoadVersion version_to
Save/load the variable before this savegame version.
Definition: saveload.h:665
SaveLoadFormat::init_write
SaveFilter *(* init_write)(SaveFilter *chain, byte compression)
Constructor for the save filter.
Definition: saveload.cpp:2799
FileWriter::FileWriter
FileWriter(FILE *file)
Create the file writer, so it writes to a specific file.
Definition: saveload.cpp:2388
SlIsObjectValidInSavegame
static bool SlIsObjectValidInSavegame(const SaveLoad &sld)
Are we going to save this object or not?
Definition: saveload.cpp:1556
LZMASaveFilter::lzma
lzma_stream lzma
Stream state that we are writing to.
Definition: saveload.cpp:2728
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:129
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3254
LZO_BUFFER_SIZE
static const uint LZO_BUFFER_SIZE
Buffer size for the LZO compressor.
Definition: saveload.cpp:2424
REF_ORDER
@ REF_ORDER
Load/save a reference to an order.
Definition: saveload.h:541
SaveLoadType
SaveLoadType
Type of data saved.
Definition: saveload.h:638
SlDeque
static void SlDeque(void *deque, VarType conv)
Save/load a std::deque.
Definition: saveload.cpp:1497
SLV_169
@ SLV_169
169 23816
Definition: saveload.h:249
SlLoadChunk
static void SlLoadChunk(const ChunkHandler &ch)
Load a chunk of data (eg vehicles, stations, etc.)
Definition: saveload.cpp:2140
LoadCheckData::checkable
bool checkable
True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable....
Definition: fios.h:32
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2938
ZlibLoadFilter::~ZlibLoadFilter
~ZlibLoadFilter()
Clean everything up.
Definition: saveload.cpp:2572
Pool::PoolItem<&_orderlist_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
SAVE_DIR
@ SAVE_DIR
Base directory for all savegames.
Definition: fileio_type.h:110
SaveLoadFormat::min_compression
byte min_compression
the minimum compression level of this format
Definition: saveload.cpp:2801
SlArray
static void SlArray(void *array, size_t length, VarType conv)
Save/Load the length of the array followed by the array of SL_VAR elements.
Definition: saveload.cpp:1182
SGT_OTTD
@ SGT_OTTD
OTTD savegame.
Definition: saveload.h:377
SVS_ALLOW_NEWLINE
@ SVS_ALLOW_NEWLINE
Allow newlines.
Definition: string_type.h:52
LinkGraph
A connected component of a link graph.
Definition: linkgraph.h:39
_save_thread
static std::thread _save_thread
The thread we're using to compress and write a savegame.
Definition: saveload.cpp:392
SLE_VAR_STR
@ SLE_VAR_STR
string pointer
Definition: saveload.h:595
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
LZMALoadFilter::LZMALoadFilter
LZMALoadFilter(LoadFilter *chain)
Initialise this filter.
Definition: saveload.cpp:2692
GetVarFileType
static VarType GetVarFileType(VarType type)
Get the FileType of a setting.
Definition: saveload.h:1080
LZMASaveFilter::LZMASaveFilter
LZMASaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
Definition: saveload.cpp:2736
NoCompLoadFilter
Filter without any compression.
Definition: saveload.cpp:2515
_sl_minor_version
byte _sl_minor_version
the minor savegame version, DO NOT USE!
Definition: saveload.cpp:67
GLAT_LOAD
@ GLAT_LOAD
Game loaded.
Definition: gamelog.h:18
LZMALoadFilter::fread_buf
byte fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
Definition: saveload.cpp:2686
SLA_SAVE
@ SLA_SAVE
saving
Definition: saveload.cpp:74
RemapOldStringID
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
Definition: strings_sl.cpp:29
CSleep
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
Definition: thread.h:23
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:35
SaveLoadFormat::init_load
LoadFilter *(* init_load)(LoadFilter *chain)
Constructor for the load filter.
Definition: saveload.cpp:2798
REF_TOWN
@ REF_TOWN
Load/save a reference to a town.
Definition: saveload.h:544
DoExitSave
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
Definition: saveload.cpp:3344
ClearGRFConfigList
void ClearGRFConfigList(GRFConfig **config)
Clear a GRF Config list, freeing all nodes.
Definition: newgrf_config.cpp:400
NoCompLoadFilter::NoCompLoadFilter
NoCompLoadFilter(LoadFilter *chain)
Initialise this filter.
Definition: saveload.cpp:2522
GUISettings::date_format_in_default_names
uint8 date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
Definition: settings_type.h:142
NoCompSaveFilter::NoCompSaveFilter
NoCompSaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
Definition: saveload.cpp:2537
SL_STR
@ SL_STR
Save/load a string.
Definition: saveload.h:643
REF_ROADSTOPS
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
Definition: saveload.h:546
FileToSaveLoad::SetTitle
void SetTitle(const char *title)
Set the title of the file.
Definition: saveload.cpp:3425
SLE_FILE_END
@ SLE_FILE_END
Used to mark end-of-header in tables.
Definition: saveload.h:566
FileReader::Read
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2363
Station
Station data structure.
Definition: station_base.h:454
SlSkipArray
void SlSkipArray()
Skip an array or sparse array.
Definition: saveload.cpp:712
LinkGraphJob
Class for calculation jobs to be run on link graphs.
Definition: linkgraphjob.h:30
SaveOrLoad
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
Definition: saveload.cpp:3234
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
_network_server
bool _network_server
network-server is active
Definition: network.cpp:59
SaveLoadOperation
SaveLoadOperation
Operation performed on the file.
Definition: fileio_type.h:47
SlCopy
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
Definition: saveload.cpp:1152
FileToSaveLoad::name
std::string name
Name of the file.
Definition: saveload.h:363
str_fix_scc_encoded
void str_fix_scc_encoded(char *str, const char *last)
Scan the string for old values of SCC_ENCODED and fix it to it's new, static value.
Definition: string.cpp:187
FileReader::begin
long begin
The begin of the file.
Definition: saveload.cpp:2343
SaveLoad::size
size_t size
The sizeof size.
Definition: saveload.h:666
_load_check_data
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
Definition: fios_gui.cpp:39
LZOLoadFilter::LZOLoadFilter
LZOLoadFilter(LoadFilter *chain)
Initialise this filter.
Definition: saveload.cpp:2432
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:563
SLF_ALLOW_NEWLINE
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
Definition: saveload.h:632
ZlibLoadFilter::ZlibLoadFilter
ZlibLoadFilter(LoadFilter *chain)
Initialise this filter.
Definition: saveload.cpp:2565
SlSaveChunks
static void SlSaveChunks()
Save all chunks.
Definition: saveload.cpp:2274
SLA_LOAD_CHECK
@ SLA_LOAD_CHECK
partial loading into _load_check_data
Definition: saveload.cpp:77
SLO_CHECK
@ SLO_CHECK
Load file for checking and/or preview.
Definition: fileio_type.h:48
SLE_STR
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
Definition: saveload.h:804
LZMASaveFilter::fwrite_buf
byte fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
Definition: saveload.cpp:2729
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
MemoryDumper::MemoryDumper
MemoryDumper()
Initialise our variables.
Definition: saveload.cpp:137
_do_autosave
bool _do_autosave
are we doing an autosave at the moment?
Definition: saveload.cpp:69
LZOSaveFilter::LZOSaveFilter
LZOSaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
Definition: saveload.cpp:2480
MemoryDumper::GetSize
size_t GetSize() const
Get the size of the memory dump made so far.
Definition: saveload.cpp:187
DFT_GAME_FILE
@ DFT_GAME_FILE
Save game or scenario file.
Definition: fileio_type.h:31
FileToSaveLoad
Deals with the type of the savegame, independent of extension.
Definition: saveload.h:359
LoadCheckData::grfconfig
GRFConfig * grfconfig
NewGrf configuration from save.
Definition: fios.h:43
FileToSaveLoad::SetName
void SetName(const char *name)
Set the name of the file.
Definition: saveload.cpp:3416
SaveLoadFormat::max_compression
byte max_compression
the maximum compression level of this format
Definition: saveload.cpp:2803
SLE_VAR_NULL
@ SLE_VAR_NULL
useful to write zeros in savegame.
Definition: saveload.h:593
LZOLoadFilter::Read
size_t Read(byte *buf, size_t ssize) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2437
GetSavegameFileType
static uint8 GetSavegameFileType(const SaveLoad &sld)
Return the type as saved/loaded inside the savegame.
Definition: saveload.cpp:585
SaveLoadHandler::GetLoadDescription
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Definition: saveload.cpp:3430
ChunkHandler::type
ChunkType type
Type of the chunk.
Definition: saveload.h:414
SaveLoad::length
uint16 length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
Definition: saveload.h:663
ReadBuffer
A buffer for reading (and buffering) savegame data.
Definition: saveload.cpp:90
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:218
AUTOSAVE_DIR
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
Definition: fileio_type.h:111
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
GetDetailedFileType
DetailedFileType GetDetailedFileType(FiosType fios_type)
Extract the detailed file type from a FiosType.
Definition: fileio_type.h:100
SlNullPointers
static void SlNullPointers()
Null all pointers (convert index -> nullptr)
Definition: saveload.cpp:308
SpecializedStation< Station, false >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index is a valid index for station of this type.
Definition: base_station_base.h:209
SLA_LOAD
@ SLA_LOAD
loading
Definition: saveload.cpp:73
SaveLoadParams::reader
ReadBuffer * reader
Savegame reading buffer.
Definition: saveload.cpp:207
ZlibLoadFilter
Filter using Zlib compression.
Definition: saveload.cpp:2555
LoadWithFilter
SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
Load the game using a (reader) filter.
Definition: saveload.cpp:3214
ChunkHandler
Handlers and description of chunk.
Definition: saveload.h:412
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
SaveLoad::conv
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
Definition: saveload.h:662
LZMASaveFilter::WriteLoop
void WriteLoop(byte *p, size_t len, lzma_action action)
Helper loop for writing the data.
Definition: saveload.cpp:2753
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
SlCalcConvFileLen
static byte SlCalcConvFileLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
Definition: saveload.cpp:644
SaveLoadFormat::default_compression
byte default_compression
the default compression level of this format
Definition: saveload.cpp:2802
SaveLoadAction
SaveLoadAction
What are we currently doing?
Definition: saveload.cpp:72
LoadFilter::Reset
virtual void Reset()
Reset this filter to read from the beginning of the file.
Definition: saveload_filter.h:43
SaveLoadParams::sf
SaveFilter * sf
Filter to write the savegame to.
Definition: saveload.cpp:205
SaveLoadHandler
Handler for saving/loading an object to/from disk.
Definition: saveload.h:461
SlSkipHandler::Load
void Load(void *object) const override
Load the object from disk.
Definition: saveload.cpp:1862
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
SlCalcStdStringLen
static size_t SlCalcStdStringLen(const void *ptr)
Calculate the gross length of the string that it will occupy in the savegame.
Definition: saveload.cpp:956
NL_NONE
@ NL_NONE
not working in NeedLength mode
Definition: saveload.cpp:81
AsyncSaveFinishProc
void(* AsyncSaveFinishProc)()
Callback for when the savegame loading is finished.
Definition: saveload.cpp:390
SlSetLength
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
Definition: saveload.cpp:724
NoCompLoadFilter::Read
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2526
ZlibSaveFilter::z
z_stream z
Stream state we are writing to.
Definition: saveload.cpp:2600
SlReadSimpleGamma
static uint SlReadSimpleGamma()
Read in the header descriptor of an object or an array.
Definition: saveload.cpp:485
SLE_FILE_TYPE_MASK
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
Definition: saveload.h:580
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:377
saveload_filter.h
ReadBuffer::reader
LoadFilter * reader
The filter used to actually read.
Definition: saveload.cpp:94
MemoryDumper::buf
byte * buf
Buffer we're going to write to.
Definition: saveload.cpp:133
SlGlobList
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
Definition: saveload.cpp:2084
NoCompSaveFilter
Filter without any compression.
Definition: saveload.cpp:2531
REF_STATION
@ REF_STATION
Load/save a reference to a station.
Definition: saveload.h:543
LZMALoadFilter
Filter without any compression.
Definition: saveload.cpp:2684
SLE_VAR_STRB
@ SLE_VAR_STRB
string (with pre-allocated buffer)
Definition: saveload.h:594
SlCalcConvMemLen
static uint SlCalcConvMemLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
Definition: saveload.cpp:621
AbstractFileType
AbstractFileType
The different abstract types of files that the system knows about.
Definition: fileio_type.h:16
LoadFilter::Read
virtual size_t Read(byte *buf, size_t len)=0
Read a given number of bytes from the savegame.
ReferenceToInt
static size_t ReferenceToInt(const void *obj, SLRefType rt)
Pointers cannot be saved to a savegame, so this functions gets the index of the item,...
Definition: saveload.cpp:1228
SaveLoadFormat
The format for a reader/writer type of a savegame.
Definition: saveload.cpp:2792
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:362
ReadBuffer::buf
byte buf[MEMORY_CHUNK_SIZE]
Buffer we're going to read from.
Definition: saveload.cpp:91
SaveLoadParams::block_mode
byte block_mode
???
Definition: saveload.cpp:197
FileWriter::file
FILE * file
The file to write to.
Definition: saveload.cpp:2382
SVS_ALLOW_CONTROL_CODE
@ SVS_ALLOW_CONTROL_CODE
Allow the special control codes.
Definition: string_type.h:53
BASE_DIR
@ BASE_DIR
Base directory for all subdirectories.
Definition: fileio_type.h:109
SLV_5
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition: saveload.h:47
SL_SAVEBYTE
@ SL_SAVEBYTE
Save (but not load) a byte.
Definition: saveload.h:652
SaveFileDone
static void SaveFileDone()
Update the gui accordingly when saving is done and release locks on saveload.
Definition: saveload.cpp:2925
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:631
SlSkipHandler
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
Definition: saveload.cpp:1856
MemoryDumper::WriteByte
void WriteByte(byte b)
Write a single byte into the dumper.
Definition: saveload.cpp:152
SLE_FILE_HAS_LENGTH_FIELD
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
Definition: saveload.h:581
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
SaveFileError
static void SaveFileError()
Show a gui message when saving has failed.
Definition: saveload.cpp:2955
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:513
_sl_version
SaveLoadVersion _sl_version
the major savegame version identifier
Definition: saveload.cpp:66
SlFixPointers
static void SlFixPointers()
Fix all pointers (convert index -> pointer)
Definition: saveload.cpp:2327
SavegameType
SavegameType
Types of save games.
Definition: saveload.h:373
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
SAVEGAME_VERSION
const SaveLoadVersion SAVEGAME_VERSION
Current savegame version of OpenTTD.
ZlibSaveFilter
Filter using Zlib compression.
Definition: saveload.cpp:2599
SLO_SAVE
@ SLO_SAVE
File is being saved.
Definition: fileio_type.h:50
SBI_SAVELOAD_FINISH
@ SBI_SAVELOAD_FINISH
finished saving
Definition: statusbar_gui.h:16
IntToReference
static void * IntToReference(size_t index, SLRefType rt)
Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and retu...
Definition: saveload.cpp:1261
NeedLength
NeedLength
Definition: saveload.cpp:80
SlSaveLoadRef
void SlSaveLoadRef(void *ptr, VarType conv)
Handle conversion for references.
Definition: saveload.cpp:1337
CH_TYPE_MASK
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
Definition: saveload.h:407
span
A trimmed down version of what std::span will be in C++20.
Definition: span_type.hpp:60
NL_CALCLENGTH
@ NL_CALCLENGTH
need to calculate the length
Definition: saveload.cpp:83
SaveFilter::Finish
virtual void Finish()
Prepare everything to finish writing the savegame.
Definition: saveload_filter.h:88
ChunkHandler::Save
virtual void Save() const
Save the chunk.
Definition: saveload.h:424
CH_READONLY
@ CH_READONLY
Chunk is never saved.
Definition: saveload.h:408
SlCalcDequeLen
static size_t SlCalcDequeLen(const void *deque, VarType conv)
Return the size in bytes of a std::deque.
Definition: saveload.cpp:1476
SlWriteByte
void SlWriteByte(byte b)
Wrapper for writing a byte to the dumper.
Definition: saveload.cpp:434
ChunkHandler::id
uint32 id
Unique ID (4 letters).
Definition: saveload.h:413
SL_VAR
@ SL_VAR
Save/load a variable.
Definition: saveload.h:639
StrMakeValidInPlace
void StrMakeValidInPlace(char *str, const char *last, StringValidationSettings settings)
Scans the string for invalid characters and replaces then with a question mark '?' (if not ignored).
Definition: string.cpp:273
_savegame_format
std::string _savegame_format
how to compress savegames
Definition: saveload.cpp:68
FioFOpenFile
FILE * FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition: fileio.cpp:245
LoadCheckData::error_data
char * error_data
Data to pass to SetDParamStr when displaying error.
Definition: fios.h:34
LZMASaveFilter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2773
NL_WANTLENGTH
@ NL_WANTLENGTH
writing length and data
Definition: saveload.cpp:82
GetSaveLoadErrorString
const char * GetSaveLoadErrorString()
Get the string representation of the error message.
Definition: saveload.cpp:2944
ZlibLoadFilter::Read
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2577
SlCopyInternal
static void SlCopyInternal(void *object, size_t length, VarType conv)
Internal function to save/Load a list of SL_VARs.
Definition: saveload.cpp:1103
SaveFilter::Write
virtual void Write(byte *buf, size_t len)=0
Write a given number of bytes into the savegame.
PersistentStorage
Class for pooled persistent storage of data.
Definition: newgrf_storage.h:221
_savegame_type
SavegameType _savegame_type
type of savegame we are loading
Definition: saveload.cpp:62
SlLoadCheckChunks
static void SlLoadCheckChunks()
Load all chunks for savegame checking.
Definition: saveload.cpp:2312
ZlibSaveFilter::ZlibSaveFilter
ZlibSaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
Definition: saveload.cpp:2608
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:60
SlVector
static void SlVector(void *vector, VarType conv)
Save/load a std::vector.
Definition: saveload.cpp:1539
FileReader::file
FILE * file
The file to read from.
Definition: saveload.cpp:2342
SL_REINIT
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
Definition: saveload.h:355
SaveLoad::cmd
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
Definition: saveload.h:661
SLV_END_PATCHPACKS
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
Definition: saveload.h:326
SLRefType
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
Definition: saveload.h:540
StartNewThread
bool StartNewThread(std::thread *thr, const char *name, TFn &&_Fx, TArgs &&... _Ax)
Start a new thread.
Definition: thread.h:46
SlSaveLoadConv
static void SlSaveLoadConv(void *ptr, VarType conv)
Handle all conversion and typechecking of variables here.
Definition: saveload.cpp:855
ZlibSaveFilter::WriteLoop
void WriteLoop(byte *p, size_t len, int mode)
Helper loop for writing the data.
Definition: saveload.cpp:2626
FileWriter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2401
GamelogStartAction
void GamelogStartAction(GamelogActionType at)
Stores information about new action, but doesn't allocate it Action is allocated only when there is a...
Definition: gamelog.cpp:69
GetSavegameFormat
static const SaveLoadFormat * GetSavegameFormat(const std::string &full_name, byte *compression_level)
Return the savegameformat of the game.
Definition: saveload.cpp:2841
SaveLoadParams::lf
LoadFilter * lf
Filter to read the savegame from.
Definition: saveload.cpp:208
NoCompSaveFilter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2541
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
SaveFileToDisk
static SaveOrLoadResult SaveFileToDisk(bool threaded)
We have written the whole game into memory, _memory_savegame, now find and appropriate compressor and...
Definition: saveload.cpp:2966
SaveLoadFormat::name
const char * name
name of the compressor/decompressor (debug-only)
Definition: saveload.cpp:2795
SlCalcRefListLen
static size_t SlCalcRefListLen(const void *list, VarType conv)
Return the size in bytes of a list.
Definition: saveload.cpp:1449
GUISettings::keep_all_autosave
bool keep_all_autosave
name the autosave in a different way
Definition: settings_type.h:139
ChunkHandlers
static const std::vector< ChunkHandlerRef > & ChunkHandlers()
Definition: saveload.cpp:218
SL_ARR
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
Definition: saveload.h:646
SLE_FILE_STRINGID
@ SLE_FILE_STRINGID
StringID offset into strings-array.
Definition: saveload.h:575
REF_STORAGE
@ REF_STORAGE
Load/save a reference to a persistent storage.
Definition: saveload.h:550
SCENARIO_DIR
@ SCENARIO_DIR
Base directory for all scenarios.
Definition: fileio_type.h:112
FT_INVALID
@ FT_INVALID
Invalid or unknown file type.
Definition: fileio_type.h:22
SaveLoadVersion
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
Definition: saveload.h:34
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
SLA_PTRS
@ SLA_PTRS
fixing pointers
Definition: saveload.cpp:75
IsSavegameVersionBefore
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1030
MemoryDumper::Flush
void Flush(SaveFilter *writer)
Flush this dumper into a writer.
Definition: saveload.cpp:168
SaveFileStart
static void SaveFileStart()
Update the gui accordingly when starting saving and set locks on saveload.
Definition: saveload.cpp:2916
REF_ENGINE_RENEWS
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
Definition: saveload.h:547
DFT_OLD_GAME_FILE
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Definition: fileio_type.h:30
vseprintf
int CDECL vseprintf(char *str, const char *last, const char *format, va_list ap)
Safer implementation of vsnprintf; same as vsnprintf except:
Definition: string.cpp:62
REF_VEHICLE
@ REF_VEHICLE
Load/save a reference to a vehicle.
Definition: saveload.h:542
SL_REF
@ SL_REF
Save/load a reference.
Definition: saveload.h:640
DoAutoOrNetsave
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
Definition: saveload.cpp:3325
REF_CARGO_PACKET
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
Definition: saveload.h:548
SL_STRUCT
@ SL_STRUCT
Save/load a struct.
Definition: saveload.h:641
DoSave
static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
Actually perform the saving of the savegame.
Definition: saveload.cpp:3024
SBI_SAVELOAD_START
@ SBI_SAVELOAD_START
started saving
Definition: statusbar_gui.h:15
LZMALoadFilter::lzma
lzma_stream lzma
Stream state that we are reading from.
Definition: saveload.cpp:2685
ReadBuffer::bufp
byte * bufp
Location we're at reading the buffer.
Definition: saveload.cpp:92
SlAutolength
void SlAutolength(AutolengthProc *proc, void *arg)
Do something of which I have no idea what it is :P.
Definition: saveload.cpp:2094
EngineRenew
Struct to store engine replacements.
Definition: autoreplace_base.h:33
REF_VEHICLE_OLD
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
Definition: saveload.h:545
SaveLoadParams::error_str
StringID error_str
the translatable error message to show
Definition: saveload.cpp:210
ChunkHandler::Load
virtual void Load() const =0
Load the chunk.
ZlibSaveFilter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2654
BSWAP32
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:390
SlSkipHandler::GetDescription
virtual SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
Definition: saveload.cpp:1875
SlString
static void SlString(void *ptr, size_t length, VarType conv)
Save/Load a string.
Definition: saveload.cpp:970
GamelogStopAction
void GamelogStopAction()
Stops logging of any changes.
Definition: gamelog.cpp:78
StringValidationSettings
StringValidationSettings
Settings for the string validation.
Definition: string_type.h:49
SlGetStructListLength
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
Definition: saveload.cpp:1826
SaveLoad::handler
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
Definition: saveload.h:669
LoadCheckData::error
StringID error
Error message from loading. INVALID_STRING_ID if no error.
Definition: fios.h:33
GenerateDefaultSaveName
void GenerateDefaultSaveName(char *buf, const char *last)
Fill the buffer with the default name for a savegame or screenshot.
Definition: saveload.cpp:3354
WriteValue
void WriteValue(void *ptr, VarType conv, int64 val)
Write the value of a setting.
Definition: saveload.cpp:829
SL_VECTOR
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
Definition: saveload.h:648
SlCalcVectorLen
static size_t SlCalcVectorLen(const void *vector, VarType conv)
Return the size in bytes of a std::vector.
Definition: saveload.cpp:1518
MemoryDumper::bufe
byte * bufe
End of the buffer we write to.
Definition: saveload.cpp:134
SaveLoadParams::expect_table_header
bool expect_table_header
In the case of a table, if the header is saved/loaded.
Definition: saveload.cpp:202
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:348
SlLoadCheckChunk
static void SlLoadCheckChunk(const ChunkHandler &ch)
Load a chunk of data for checking savegames.
Definition: saveload.cpp:2190
SlError
void NORETURN SlError(StringID string, const char *extra_msg)
Error handler.
Definition: saveload.cpp:333
REF_LINK_GRAPH_JOB
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
Definition: saveload.h:552
SlCalcNetStringLen
static size_t SlCalcNetStringLen(const char *ptr, size_t length)
Calculate the net length of a string.
Definition: saveload.cpp:912
ZlibLoadFilter::z
z_stream z
Stream state we are reading from.
Definition: saveload.cpp:2558
LZMALoadFilter::~LZMALoadFilter
~LZMALoadFilter()
Clean everything up.
Definition: saveload.cpp:2699
ReadBuffer::ReadBuffer
ReadBuffer(LoadFilter *reader)
Initialise our variables.
Definition: saveload.cpp:101
DFT_INVALID
@ DFT_INVALID
Unknown or invalid file.
Definition: fileio_type.h:43
_sl
static SaveLoadParams _sl
Parameters used for/at saveload.
Definition: saveload.cpp:216
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
SaveLoadParams::need_length
NeedLength need_length
working in NeedLength (Autolength) mode?
Definition: saveload.cpp:196
SlErrorCorruptFmt
void NORETURN SlErrorCorruptFmt(const char *format,...)
Issue an SlErrorCorrupt with a format string.
Definition: saveload.cpp:377
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
SlStorageHelper::SlCalcLen
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to return the size in bytes of a list-like type.
Definition: saveload.cpp:1370
GUISettings::threaded_saves
bool threaded_saves
should we do threaded saves?
Definition: settings_type.h:138
FT_NONE
@ FT_NONE
nothing to do
Definition: fileio_type.h:17
FiosNumberedSaveName
A savegame name automatically numbered.
Definition: fios.h:131
REF_ORDERLIST
@ REF_ORDERLIST
Load/save a reference to an orderlist.
Definition: saveload.h:549
SaveLoadParams
The saveload struct, containing reader-writer functions, buffer, version, etc.
Definition: saveload.cpp:194
LZMALoadFilter::Read
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2704
SlGetFieldLength
size_t SlGetFieldLength()
Get the length of the current object.
Definition: saveload.cpp:793
SlCalcArrayLen
static size_t SlCalcArrayLen(size_t length, VarType conv)
Return the size in bytes of a certain type of atomic array.
Definition: saveload.cpp:1171
DetailedFileType
DetailedFileType
Kinds of files in each AbstractFileType.
Definition: fileio_type.h:28
LoadCheckData::Clear
void Clear()
Reset read data.
Definition: fios_gui.cpp:48
SlStorageHelper
Template class to help with list-like types.
Definition: saveload.cpp:1361
DoLoad
static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
Actually perform the loading of a "non-old" savegame.
Definition: saveload.cpp:3073
ZlibSaveFilter::fwrite_buf
byte fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
Definition: saveload.cpp:2601
_saveload_formats
static const SaveLoadFormat _saveload_formats[]
The different saveload formats known/understood by OpenTTD.
Definition: saveload.cpp:2805
FileReader::Reset
void Reset() override
Reset this filter to read from the beginning of the file.
Definition: saveload.cpp:2371
SL_REFLIST
@ SL_REFLIST
Save/load a list of SL_REF elements.
Definition: saveload.h:649
SlErrorCorrupt
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:365
SaveFilter
Interface for filtering a savegame till it is written.
Definition: saveload_filter.h:60
SetAsyncSaveFinish
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
Called by save thread to tell we finished saving.
Definition: saveload.cpp:398
GetVarMemType
static VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
Definition: saveload.h:1069
SaveLoadParams::action
SaveLoadAction action
are we doing a save or a load atm.
Definition: saveload.cpp:195
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:394
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:63
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
SanitizeFilename
void SanitizeFilename(char *filename)
Sanitizes a filename, i.e.
Definition: fileio.cpp:1089
SaveWithFilter
SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded)
Save the game using a (writer) filter.
Definition: saveload.cpp:3056
SlGetGammaLength
static uint SlGetGammaLength(size_t i)
Return how many bytes used to encode a gamma value.
Definition: saveload.cpp:552
SlReadByte
byte SlReadByte()
Wrapper for reading a byte from the buffer.
Definition: saveload.cpp:425
ZlibSaveFilter::Finish
void Finish() override
Prepare everything to finish writing the savegame.
Definition: saveload.cpp:2659
LZOSaveFilter
Filter using LZO compression.
Definition: saveload.cpp:2474
SaveLoadParams::obj_len
size_t obj_len
the length of the current object we are busy with
Definition: saveload.cpp:200
SlSkipHandler::LoadCheck
void LoadCheck(void *object) const override
Similar to load, but used only to validate savegames.
Definition: saveload.cpp:1870
LZMASaveFilter::~LZMASaveFilter
~LZMASaveFilter()
Clean up what we allocated.
Definition: saveload.cpp:2742
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:554
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
SlWriteSimpleGamma
static void SlWriteSimpleGamma(size_t i)
Write the header descriptor of an object or an array.
Definition: saveload.cpp:527
SaveLoad::version_from
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
Definition: saveload.h:664
LoadCheckData::grf_compatibility
GRFListCompatibility grf_compatibility
Summary state of NewGrfs, whether missing files or only compatible found.
Definition: fios.h:44
SaveOrLoadResult
SaveOrLoadResult
Save or load result codes.
Definition: saveload.h:352
GamelogReset
void GamelogReset()
Resets and frees all memory allocated - used before loading or starting a new game.
Definition: gamelog.cpp:115
WL_ERROR
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition: error.h:24
FiosType
FiosType
Elements of a file system that are recognized.
Definition: fileio_type.h:67
SLE_VAR_STRQ
@ SLE_VAR_STRQ
string pointer enclosed in quotes
Definition: saveload.h:596
SaveLoadParams::saveinprogress
bool saveinprogress
Whether there is currently a save in progress.
Definition: saveload.cpp:213
SaveFilter::chain
SaveFilter * chain
Chained to the (savegame) filters.
Definition: saveload_filter.h:62
stredup
char * stredup(const char *s, const char *last)
Create a duplicate of the given string.
Definition: string.cpp:138
SlSkipHandler::Save
void Save(void *object) const override
Save the object to disk.
Definition: saveload.cpp:1857
SlRefList
static void SlRefList(void *list, VarType conv)
Save/Load a list.
Definition: saveload.cpp:1459
ReadBuffer::read
size_t read
The amount of read bytes so far from the filter.
Definition: saveload.cpp:95
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:171
REF_LINK_GRAPH
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
Definition: saveload.h:551
saveload_internal.h
SLO_INVALID
@ SLO_INVALID
Unknown file operation.
Definition: fileio_type.h:52
SLA_NULL
@ SLA_NULL
null all pointers (on loading error)
Definition: saveload.cpp:76
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
SlStdString
static void SlStdString(void *ptr, VarType conv)
Save/Load a std::string.
Definition: saveload.cpp:1049
SaveLoadFormat::tag
uint32 tag
the 4-letter tag by which it is identified in the savegame
Definition: saveload.cpp:2796
LoadFilter
Interface for filtering a savegame till it is loaded.
Definition: saveload_filter.h:14
Town
Town data structure.
Definition: town.h:50
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
SaveLoadParams::error
bool error
did an error occur or not
Definition: saveload.cpp:198
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:43
SL_DEQUE
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
Definition: saveload.h:647
SaveLoadParams::dumper
MemoryDumper * dumper
Memory dumper to write the savegame to.
Definition: saveload.cpp:204
FileReader::~FileReader
~FileReader()
Make sure everything is cleaned up.
Definition: saveload.cpp:2354
SLV_SAVELOAD_LIST_LENGTH
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
Definition: saveload.h:335
GetVariableAddress
static void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
Definition: saveload.h:1100
GetAbstractFileType
AbstractFileType GetAbstractFileType(FiosType fios_type)
Extract the abstract file type from a FiosType.
Definition: fileio_type.h:90
SlCompatTableHeader
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition: saveload.cpp:2030
SlCopyBytes
static void SlCopyBytes(void *ptr, size_t length)
Save/Load bytes.
Definition: saveload.cpp:776
LZOLoadFilter
Filter using LZO compression.
Definition: saveload.cpp:2427
MEMORY_CHUNK_SIZE
static const size_t MEMORY_CHUNK_SIZE
Save in chunks of 128 KiB.
Definition: saveload.cpp:87
ProcessAsyncSaveFinish
void ProcessAsyncSaveFinish()
Handle async save finishes.
Definition: saveload.cpp:409
MemoryDumper::blocks
std::vector< byte * > blocks
Buffer with blocks of allocated memory.
Definition: saveload.cpp:132
SaveLoadParams::extra_msg
char * extra_msg
the error message
Definition: saveload.cpp:211
FileReader
Yes, simply reading from a file.
Definition: saveload.cpp:2341
SlFindChunkHandler
static const ChunkHandler * SlFindChunkHandler(uint32 id)
Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
Definition: saveload.cpp:2290
_ttdp_version
uint32 _ttdp_version
version of TTDP savegame (if applicable)
Definition: saveload.cpp:65
ReadValue
int64 ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
Definition: saveload.cpp:805
SaveLoadParams::last_array_index
int last_array_index
in the case of an array, the current and last positions
Definition: saveload.cpp:201
SlCalcRefLen
static size_t SlCalcRefLen()
Return the size in bytes of a reference (pointer)
Definition: saveload.cpp:654
LZMASaveFilter::Finish
void Finish() override
Prepare everything to finish writing the savegame.
Definition: saveload.cpp:2778
_async_save_finish
static std::atomic< AsyncSaveFinishProc > _async_save_finish
Callback to call when the savegame loading is finished.
Definition: saveload.cpp:391
SL_ERROR
@ SL_ERROR
error that was caught before internal structures were modified
Definition: saveload.h:354
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition: saveload.h:361
Pool::PoolItem<&_orderlist_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:57
ReadBuffer::GetSize
size_t GetSize() const
Get the size of the memory dump made so far.
Definition: saveload.cpp:123
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
FiosNumberedSaveName::Extension
std::string Extension()
Generate an extension for a savegame name.
Definition: fios.cpp:801
SaveLoad::name
std::string name
Name of this field (optional, used for tables).
Definition: saveload.h:660
SlObject
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition: saveload.cpp:1839
ZlibSaveFilter::~ZlibSaveFilter
~ZlibSaveFilter()
Clean up what we allocated.
Definition: saveload.cpp:2615
ChunkHandler::LoadCheck
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
Definition: saveload.cpp:2117
LZMASaveFilter
Filter using LZMA compression.
Definition: saveload.cpp:2727
SLV_START_PATCHPACKS
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
Definition: saveload.h:325
SlTableHeader
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition: saveload.cpp:1892
strecpy
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: string.cpp:113
free
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:470
SlSetStructListLength
void SlSetStructListLength(size_t length)
Set the length of this list.
Definition: saveload.cpp:1810
SlCalcStringLen
static size_t SlCalcStringLen(const void *ptr, size_t length, VarType conv)
Calculate the gross length of the string that it will occupy in the savegame.
Definition: saveload.cpp:927
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:41
strecat
char * strecat(char *dst, const char *src, const char *last)
Appends characters from one string to another.
Definition: string.cpp:85
FileToSaveLoad::SetMode
void SetMode(FiosType ft)
Set the mode and file type of the file to save or load based on the type of file entry at the file sy...
Definition: saveload.cpp:3387
SlSkipHandler::GetCompatDescription
virtual SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
Definition: saveload.cpp:1880
SaveLoad
SaveLoad type struct.
Definition: saveload.h:659
Company
Definition: company_base.h:117
LZOSaveFilter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2485
ClearSaveLoadState
static void ClearSaveLoadState()
Clear/free saveload state.
Definition: saveload.cpp:2900
LoadFilter::chain
LoadFilter * chain
Chained to the (savegame) filters.
Definition: saveload_filter.h:16
LoadFilter::LoadFilter
LoadFilter(LoadFilter *chain)
Initialise this filter.
Definition: saveload_filter.h:22
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
SL_OK
@ SL_OK
completed successfully
Definition: saveload.h:353
SVS_REPLACE_WITH_QUESTION_MARK
@ SVS_REPLACE_WITH_QUESTION_MARK
Replace the unknown/bad bits with question marks.
Definition: string_type.h:51
FiosNumberedSaveName::Filename
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
Definition: fios.cpp:791
SL_STDSTR
@ SL_STDSTR
Save/load a std::string.
Definition: saveload.h:644
Order
Definition: order_base.h:36
SlSkipBytes
static void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
Definition: saveload.h:1147
_lzma_init
static const lzma_stream _lzma_init
Have a copy of an initialised LZMA stream.
Definition: saveload.cpp:2681
SLE_VAR_NAME
@ SLE_VAR_NAME
old custom name to be converted to a char pointer
Definition: saveload.h:597
FileWriter::~FileWriter
~FileWriter()
Make sure everything is cleaned up.
Definition: saveload.cpp:2393
SlCalcObjLength
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
Definition: saveload.cpp:1595
SlIterateArray
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:671
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:297
FileReader::FileReader
FileReader(FILE *file)
Create the file reader, so it reads from a specific file.
Definition: saveload.cpp:2349
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
SlSaveChunk
static void SlSaveChunk(const ChunkHandler &ch)
Save a chunk of data (eg.
Definition: saveload.cpp:2238
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
FileWriter::Finish
void Finish() override
Prepare everything to finish writing the savegame.
Definition: saveload.cpp:2409
FileToSaveLoad::file_op
SaveLoadOperation file_op
File operation to perform.
Definition: saveload.h:360
FileWriter
Yes, simply writing to a file.
Definition: saveload.cpp:2381
ReadBuffer::bufe
byte * bufe
End of the buffer we can read from.
Definition: saveload.cpp:93
MemoryDumper
Container for dumping the savegame (quickly) to memory.
Definition: saveload.cpp:131
SL_STRUCTLIST
@ SL_STRUCTLIST
Save/load a list of structs.
Definition: saveload.h:650
AllocaM
#define AllocaM(T, num_elements)
alloca() has to be called in the parent function, so define AllocaM() as a macro
Definition: alloc_func.hpp:132