OpenTTD Source: src/saveload/compat/game_sl_compat.h Source File

OpenTTD Source 13.2.1

game_sl_compat.h
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #ifndef SAVELOAD_COMPAT_GAME_H
11 #define SAVELOAD_COMPAT_GAME_H
12
13 #include "../saveload.h"
14
16 const SaveLoadCompat _game_script_sl_compat[] = {
17 SLC_VAR("name"),
18 SLC_VAR("settings"),
19 SLC_VAR("version"),
20 SLC_VAR("is_random"),
21 };
22
24 const SaveLoadCompat _game_language_string_sl_compat[] = {
25 SLC_VAR("string"),
26 };
27
29 const SaveLoadCompat _game_language_sl_compat[] = {
30 SLC_VAR("language"),
31 SLC_VAR("count"),
32 SLC_VAR("strings"),
33 };
34
35 #endif /* SAVELOAD_COMPAT_GAME_H */
SLC_VAR
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
Definition: saveload.h:1011
_game_language_string_sl_compat
const SaveLoadCompat _game_language_string_sl_compat[]
Original field order for SlGameLanguageString.
Definition: game_sl_compat.h:24
SaveLoadCompat
SaveLoad information for backwards compatibility.
Definition: saveload.h:680
_game_script_sl_compat
const SaveLoadCompat _game_script_sl_compat[]
Original field order for _game_script_desc.
Definition: game_sl_compat.h:16
_game_language_sl_compat
const SaveLoadCompat _game_language_sl_compat[]
Original field order for _game_language_desc.
Definition: game_sl_compat.h:29