OpenTTD Source: src/saveload/compat/settings_sl_compat.h Source File

OpenTTD Source 13.2.1

settings_sl_compat.h
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #ifndef SAVELOAD_COMPAT_SETTINGS_H
11 #define SAVELOAD_COMPAT_SETTINGS_H
12
13 #include "../saveload.h"
14
16 const SaveLoadCompat _gameopt_sl_compat[] = {
17 SLC_VAR("diff_custom"),
18 SLC_VAR("diff_level"),
19 SLC_VAR("locale.currency"),
20 SLC_VAR("units"),
21 SLC_VAR("game_creation.town_name"),
22 SLC_VAR("game_creation.landscape"),
23 SLC_VAR("game_creation.snow_line_height"),
24 SLC_NULL(1, SLV_22, SLV_165),
25 SLC_NULL(1, SL_MIN_VERSION, SLV_23),
26 SLC_VAR("vehicle.road_side"),
27 };
28
30 const SaveLoadCompat _settings_sl_compat[] = {
31 SLC_VAR("difficulty.max_no_competitors"),
32 SLC_NULL(1, SLV_97, SLV_110),
33 SLC_VAR("difficulty.number_towns"),
34 SLC_VAR("difficulty.industry_density"),
35 SLC_VAR("difficulty.max_loan"),
36 SLC_VAR("difficulty.initial_interest"),
37 SLC_VAR("difficulty.vehicle_costs"),
38 SLC_VAR("difficulty.competitor_speed"),
39 SLC_NULL(1, SLV_97, SLV_110),
40 SLC_VAR("difficulty.vehicle_breakdowns"),
41 SLC_VAR("difficulty.subsidy_multiplier"),
42 SLC_VAR("difficulty.subsidy_duration"),
43 SLC_VAR("difficulty.construction_cost"),
44 SLC_VAR("difficulty.terrain_type"),
45 SLC_VAR("difficulty.quantity_sea_lakes"),
46 SLC_VAR("difficulty.economy"),
47 SLC_VAR("difficulty.line_reverse_mode"),
48 SLC_VAR("difficulty.disasters"),
49 SLC_VAR("difficulty.town_council_tolerance"),
50 SLC_VAR("diff_level"),
51 SLC_VAR("game_creation.town_name"),
52 SLC_VAR("game_creation.landscape"),
53 SLC_NULL(1, SLV_97, SLV_164),
54 SLC_VAR("vehicle.road_side"),
55 SLC_VAR("construction.map_height_limit"),
56 SLC_VAR("game_creation.heightmap_height"),
57 SLC_VAR("construction.build_on_slopes"),
58 SLC_VAR("construction.command_pause_level"),
59 SLC_VAR("construction.terraform_per_64k_frames"),
60 SLC_VAR("construction.terraform_frame_burst"),
61 SLC_VAR("construction.clear_per_64k_frames"),
62 SLC_VAR("construction.clear_frame_burst"),
63 SLC_VAR("construction.tree_per_64k_frames"),
64 SLC_VAR("construction.tree_frame_burst"),
65 SLC_VAR("construction.autoslope"),
66 SLC_VAR("construction.extra_dynamite"),
67 SLC_VAR("construction.max_bridge_length"),
68 SLC_VAR("construction.max_bridge_height"),
69 SLC_VAR("construction.max_tunnel_length"),
70 SLC_NULL(1, SL_MIN_VERSION, SLV_159),
71 SLC_VAR("construction.train_signal_side"),
72 SLC_VAR("station.never_expire_airports"),
73 SLC_VAR("economy.town_layout"),
74 SLC_VAR("economy.allow_town_roads"),
75 SLC_VAR("economy.found_town"),
76 SLC_VAR("economy.allow_town_level_crossings"),
77 SLC_VAR("economy.town_cargogen_mode"),
78 SLC_VAR("linkgraph.recalc_interval"),
79 SLC_VAR("linkgraph.recalc_time"),
80 SLC_VAR("linkgraph.distribution_pax"),
81 SLC_VAR("linkgraph.distribution_mail"),
82 SLC_VAR("linkgraph.distribution_armoured"),
83 SLC_VAR("linkgraph.distribution_default"),
84 SLC_VAR("linkgraph.accuracy"),
85 SLC_VAR("linkgraph.demand_distance"),
86 SLC_VAR("linkgraph.demand_size"),
87 SLC_VAR("linkgraph.short_path_saturation"),
88 SLC_VAR("vehicle.train_acceleration_model"),
89 SLC_VAR("vehicle.roadveh_acceleration_model"),
90 SLC_VAR("vehicle.train_slope_steepness"),
91 SLC_VAR("vehicle.roadveh_slope_steepness"),
92 SLC_VAR("pf.forbid_90_deg"),
93 SLC_VAR("vehicle.max_train_length"),
94 SLC_NULL(1, SL_MIN_VERSION, SLV_159),
95 SLC_VAR("vehicle.smoke_amount"),
96 SLC_NULL(1, SL_MIN_VERSION, SLV_159),
97 SLC_VAR("pf.roadveh_queue"),
98 SLC_VAR("pf.new_pathfinding_all"),
99 SLC_VAR("pf.yapf.ship_use_yapf"),
100 SLC_VAR("pf.yapf.road_use_yapf"),
101 SLC_VAR("pf.yapf.rail_use_yapf"),
102 SLC_VAR("pf.pathfinder_for_trains"),
103 SLC_VAR("pf.pathfinder_for_roadvehs"),
104 SLC_VAR("pf.pathfinder_for_ships"),
105 SLC_VAR("vehicle.never_expire_vehicles"),
106 SLC_VAR("vehicle.max_trains"),
107 SLC_VAR("vehicle.max_roadveh"),
108 SLC_VAR("vehicle.max_aircraft"),
109 SLC_VAR("vehicle.max_ships"),
110 SLC_VAR("vehicle.servint_ispercent"),
111 SLC_VAR("vehicle.servint_trains"),
112 SLC_VAR("vehicle.servint_roadveh"),
113 SLC_VAR("vehicle.servint_ships"),
114 SLC_VAR("vehicle.servint_aircraft"),
115 SLC_VAR("order.no_servicing_if_no_breakdowns"),
116 SLC_VAR("vehicle.wagon_speed_limits"),
117 SLC_VAR("vehicle.disable_elrails"),
118 SLC_VAR("vehicle.freight_trains"),
119 SLC_NULL(1, SLV_67, SLV_159),
120 SLC_VAR("vehicle.plane_speed"),
121 SLC_VAR("vehicle.dynamic_engines"),
122 SLC_VAR("vehicle.plane_crashes"),
123 SLC_NULL(1, SL_MIN_VERSION, SLV_159),
124 SLC_VAR("gui.sg_full_load_any"),
125 SLC_VAR("order.improved_load"),
126 SLC_VAR("order.selectgoods"),
127 SLC_VAR("gui.sg_new_nonstop"),
128 SLC_NULL(1, SL_MIN_VERSION, SLV_159),
129 SLC_VAR("station.station_spread"),
130 SLC_VAR("order.serviceathelipad"),
131 SLC_VAR("station.modified_catchment"),
132 SLC_VAR("station.serve_neutral_industries"),
133 SLC_VAR("order.gradual_loading"),
134 SLC_VAR("construction.road_stop_on_town_road"),
135 SLC_VAR("construction.road_stop_on_competitor_road"),
136 SLC_VAR("station.adjacent_stations"),
137 SLC_VAR("economy.station_noise_level"),
138 SLC_VAR("station.distant_join_stations"),
139 SLC_VAR("economy.inflation"),
140 SLC_VAR("construction.raw_industry_construction"),
141 SLC_VAR("construction.industry_platform"),
142 SLC_VAR("economy.multiple_industry_per_town"),
143 SLC_NULL(1, SL_MIN_VERSION, SLV_141),
144 SLC_VAR("economy.bribe"),
145 SLC_VAR("economy.exclusive_rights"),
146 SLC_VAR("economy.fund_buildings"),
147 SLC_VAR("economy.fund_roads"),
148 SLC_VAR("economy.give_money"),
149 SLC_VAR("game_creation.snow_line_height"),
150 SLC_VAR("game_creation.snow_coverage"),
151 SLC_VAR("game_creation.desert_coverage"),
152 SLC_NULL(4, SL_MIN_VERSION, SLV_144),
153 SLC_VAR("game_creation.starting_year"),
154 SLC_NULL(4, SL_MIN_VERSION, SLV_105),
155 SLC_VAR("game_creation.ending_year"),
156 SLC_VAR("economy.type"),
157 SLC_VAR("economy.allow_shares"),
158 SLC_VAR("economy.min_years_for_shares"),
159 SLC_VAR("economy.feeder_payment_share"),
160 SLC_VAR("economy.town_growth_rate"),
161 SLC_VAR("economy.larger_towns"),
162 SLC_VAR("economy.initial_city_size"),
163 SLC_VAR("economy.mod_road_rebuild"),
164 SLC_NULL(1, SL_MIN_VERSION, SLV_107),
165 SLC_VAR("script.settings_profile"),
166 SLC_VAR("ai.ai_in_multiplayer"),
167 SLC_VAR("ai.ai_disable_veh_train"),
168 SLC_VAR("ai.ai_disable_veh_roadveh"),
169 SLC_VAR("ai.ai_disable_veh_aircraft"),
170 SLC_VAR("ai.ai_disable_veh_ship"),
171 SLC_VAR("script.script_max_opcode_till_suspend"),
172 SLC_VAR("script.script_max_memory_megabytes"),
173 SLC_VAR("vehicle.extend_vehicle_life"),
174 SLC_VAR("economy.dist_local_authority"),
175 SLC_VAR("pf.reverse_at_signals"),
176 SLC_VAR("pf.wait_oneway_signal"),
177 SLC_VAR("pf.wait_twoway_signal"),
178 SLC_VAR("economy.town_noise_population[0]"),
179 SLC_VAR("economy.town_noise_population[1]"),
180 SLC_VAR("economy.town_noise_population[2]"),
181 SLC_VAR("economy.infrastructure_maintenance"),
182 SLC_VAR("pf.wait_for_pbs_path"),
183 SLC_VAR("pf.reserve_paths"),
184 SLC_VAR("pf.path_backoff_interval"),
185 SLC_NULL(3, SL_MIN_VERSION, SLV_REMOVE_OPF),
186 SLC_VAR("pf.npf.npf_max_search_nodes"),
187 SLC_VAR("pf.npf.npf_rail_firstred_penalty"),
188 SLC_VAR("pf.npf.npf_rail_firstred_exit_penalty"),
189 SLC_VAR("pf.npf.npf_rail_lastred_penalty"),
190 SLC_VAR("pf.npf.npf_rail_station_penalty"),
191 SLC_VAR("pf.npf.npf_rail_slope_penalty"),
192 SLC_VAR("pf.npf.npf_rail_curve_penalty"),
193 SLC_VAR("pf.npf.npf_rail_depot_reverse_penalty"),
194 SLC_VAR("pf.npf.npf_rail_pbs_cross_penalty"),
195 SLC_VAR("pf.npf.npf_rail_pbs_signal_back_penalty"),
196 SLC_VAR("pf.npf.npf_buoy_penalty"),
197 SLC_VAR("pf.npf.npf_water_curve_penalty"),
198 SLC_VAR("pf.npf.npf_road_curve_penalty"),
199 SLC_VAR("pf.npf.npf_crossing_penalty"),
200 SLC_VAR("pf.npf.npf_road_drive_through_penalty"),
201 SLC_VAR("pf.npf.npf_road_dt_occupied_penalty"),
202 SLC_VAR("pf.npf.npf_road_bay_occupied_penalty"),
203 SLC_VAR("pf.npf.maximum_go_to_depot_penalty"),
204 SLC_VAR("pf.yapf.disable_node_optimization"),
205 SLC_VAR("pf.yapf.max_search_nodes"),
206 SLC_VAR("pf.yapf.rail_firstred_twoway_eol"),
207 SLC_VAR("pf.yapf.rail_firstred_penalty"),
208 SLC_VAR("pf.yapf.rail_firstred_exit_penalty"),
209 SLC_VAR("pf.yapf.rail_lastred_penalty"),
210 SLC_VAR("pf.yapf.rail_lastred_exit_penalty"),
211 SLC_VAR("pf.yapf.rail_station_penalty"),
212 SLC_VAR("pf.yapf.rail_slope_penalty"),
213 SLC_VAR("pf.yapf.rail_curve45_penalty"),
214 SLC_VAR("pf.yapf.rail_curve90_penalty"),
215 SLC_VAR("pf.yapf.rail_depot_reverse_penalty"),
216 SLC_VAR("pf.yapf.rail_crossing_penalty"),
217 SLC_VAR("pf.yapf.rail_look_ahead_max_signals"),
218 SLC_VAR("pf.yapf.rail_look_ahead_signal_p0"),
219 SLC_VAR("pf.yapf.rail_look_ahead_signal_p1"),
220 SLC_VAR("pf.yapf.rail_look_ahead_signal_p2"),
221 SLC_VAR("pf.yapf.rail_pbs_cross_penalty"),
222 SLC_VAR("pf.yapf.rail_pbs_station_penalty"),
223 SLC_VAR("pf.yapf.rail_pbs_signal_back_penalty"),
224 SLC_VAR("pf.yapf.rail_doubleslip_penalty"),
225 SLC_VAR("pf.yapf.rail_longer_platform_penalty"),
226 SLC_VAR("pf.yapf.rail_longer_platform_per_tile_penalty"),
227 SLC_VAR("pf.yapf.rail_shorter_platform_penalty"),
228 SLC_VAR("pf.yapf.rail_shorter_platform_per_tile_penalty"),
229 SLC_VAR("pf.yapf.road_slope_penalty"),
230 SLC_VAR("pf.yapf.road_curve_penalty"),
231 SLC_VAR("pf.yapf.road_crossing_penalty"),
232 SLC_VAR("pf.yapf.road_stop_penalty"),
233 SLC_VAR("pf.yapf.road_stop_occupied_penalty"),
234 SLC_VAR("pf.yapf.road_stop_bay_occupied_penalty"),
235 SLC_VAR("pf.yapf.maximum_go_to_depot_penalty"),
236 SLC_VAR("pf.yapf.ship_curve45_penalty"),
237 SLC_VAR("pf.yapf.ship_curve90_penalty"),
238 SLC_VAR("game_creation.land_generator"),
239 SLC_VAR("game_creation.oil_refinery_limit"),
240 SLC_VAR("game_creation.tgen_smoothness"),
241 SLC_VAR("game_creation.variety"),
242 SLC_VAR("game_creation.generation_seed"),
243 SLC_VAR("game_creation.tree_placer"),
244 SLC_VAR("construction.freeform_edges"),
245 SLC_VAR("game_creation.water_borders"),
246 SLC_VAR("game_creation.custom_town_number"),
247 SLC_VAR("construction.extra_tree_placement"),
248 SLC_VAR("game_creation.custom_terrain_type"),
249 SLC_VAR("game_creation.custom_sea_level"),
250 SLC_VAR("game_creation.min_river_length"),
251 SLC_VAR("game_creation.river_route_random"),
252 SLC_VAR("game_creation.amount_of_rivers"),
253 SLC_VAR("locale.currency"),
254 SLC_VAR("units"),
255 SLC_VAR("locale.units_velocity"),
256 SLC_VAR("locale.units_power"),
257 SLC_VAR("locale.units_weight"),
258 SLC_VAR("locale.units_volume"),
259 SLC_VAR("locale.units_force"),
260 SLC_VAR("locale.units_height"),
261 SLC_VAR("locale.digit_group_separator"),
262 SLC_VAR("locale.digit_group_separator_currency"),
263 SLC_VAR("locale.digit_decimal_separator"),
264 };
265
266 #endif /* SAVELOAD_COMPAT_SETTINGS_H */
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:219
SLC_VAR
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
Definition: saveload.h:1011
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:35
SLV_22
@ SLV_22
22 3726
Definition: saveload.h:73
SLV_REMOVE_OPF
@ SLV_REMOVE_OPF
212 PR#7245 Remove OPF.
Definition: saveload.h:302
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:216
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:243
SLV_67
@ SLV_67
67 10236
Definition: saveload.h:127
SLV_23
@ SLV_23
23 3915
Definition: saveload.h:74
_settings_sl_compat
const SaveLoadCompat _settings_sl_compat[]
Original field order for _settings.
Definition: settings_sl_compat.h:30
SLV_107
@ SLV_107
107 15027
Definition: saveload.h:175
SLC_NULL
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
Definition: saveload.h:1019
SaveLoadCompat
SaveLoad information for backwards compatibility.
Definition: saveload.h:680
SLV_105
@ SLV_105
105 14803
Definition: saveload.h:173
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:245
SLV_97
@ SLV_97
97 13256
Definition: saveload.h:163
SLV_110
@ SLV_110
110 15148
Definition: saveload.h:179
_gameopt_sl_compat
const SaveLoadCompat _gameopt_sl_compat[]
Original field order for _gameopt.
Definition: settings_sl_compat.h:16
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:237