OpenTTD Source: src/network/network_gui.cpp Source File

OpenTTD Source 13.2.1

network_gui.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "../stdafx.h"
11 #include "../strings_func.h"
12 #include "../date_func.h"
13 #include "../fios.h"
14 #include "network_client.h"
15 #include "network_gui.h"
16 #include "network_gamelist.h"
17 #include "network.h"
18 #include "network_base.h"
19 #include "network_content.h"
20 #include "network_server.h"
21 #include "network_coordinator.h"
22 #include "../gui.h"
23 #include "network_udp.h"
24 #include "../window_func.h"
25 #include "../gfx_func.h"
26 #include "../widgets/dropdown_type.h"
27 #include "../widgets/dropdown_func.h"
28 #include "../querystring_gui.h"
29 #include "../sortlist_type.h"
30 #include "../company_func.h"
31 #include "../command_func.h"
32 #include "../core/geometry_func.hpp"
33 #include "../genworld.h"
34 #include "../map_type.h"
35 #include "../guitimer_func.h"
36 #include "../zoom_func.h"
37 #include "../sprite.h"
38 #include "../settings_internal.h"
39 #include "../company_cmd.h"
40
41 #include "../widgets/network_widget.h"
42
43 #include "table/strings.h"
44 #include "../table/sprites.h"
45
46 #include "../stringfilter_type.h"
47
48 #ifdef __EMSCRIPTEN__
49 # include <emscripten.h>
50 #endif
51
52 #include <map>
53
54 #include "../safeguards.h"
55
56 static void ShowNetworkStartServerWindow();
57
58 static const int NETWORK_LIST_REFRESH_DELAY = 30;
59
60 static ClientID _admin_client_id = INVALID_CLIENT_ID;
61 static CompanyID _admin_company_id = INVALID_COMPANY;
62
67 void UpdateNetworkGameWindow()
68 {
69 InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
70 }
71
72 static DropDownList BuildVisibilityDropDownList()
73 {
74 DropDownList list;
75
76 list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_LOCAL, SERVER_GAME_TYPE_LOCAL, false));
77 list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY, SERVER_GAME_TYPE_INVITE_ONLY, false));
78 list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_PUBLIC, SERVER_GAME_TYPE_PUBLIC, false));
79
80 return list;
81 }
82
83 typedef GUIList<NetworkGameList*, StringFilter&> GUIGameServerList;
84 typedef int ServerListPosition;
85 static const ServerListPosition SLP_INVALID = -1;
86
88 class NWidgetServerListHeader : public NWidgetContainer {
89 static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150;
90 bool visible[6];
91 public:
92 NWidgetServerListHeader() : NWidgetContainer(NWID_HORIZONTAL)
93 {
94 NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP);
95 leaf->SetResize(1, 0);
96 leaf->SetFill(1, 0);
97 this->Add(leaf);
98
99 this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CLIENTS, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP));
100 this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_MAPSIZE, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP));
101 this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_DATE, STR_NETWORK_SERVER_LIST_DATE_CAPTION, STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP));
102 this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_YEARS, STR_NETWORK_SERVER_LIST_YEARS_CAPTION, STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP));
103
104 leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP);
105 leaf->SetMinimalSize(14 + GetSpriteSize(SPR_LOCK, nullptr, ZOOM_LVL_OUT_4X).width
106 + GetSpriteSize(SPR_BLOT, nullptr, ZOOM_LVL_OUT_4X).width, 12);
107 leaf->SetFill(0, 1);
108 this->Add(leaf);
109
110 /* First and last are always visible, the rest is implicitly zeroed */
111 this->visible[0] = true;
112 *lastof(this->visible) = true;
113 }
114
115 void SetupSmallestSize(Window *w, bool init_array) override
116 {
117 /* Oh yeah, we ought to be findable! */
118 w->nested_array[WID_NG_HEADER] = this;
119
120 this->smallest_y = 0; // Biggest child.
121 this->fill_x = 1;
122 this->fill_y = 0;
123 this->resize_x = 1; // We only resize in this direction
124 this->resize_y = 0; // We never resize in this direction
125
126 /* First initialise some variables... */
127 for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
128 child_wid->SetupSmallestSize(w, init_array);
129 this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding.Vertical());
130 }
131
132 /* ... then in a second pass make sure the 'current' sizes are set. Won't change for most widgets. */
133 for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
134 child_wid->current_x = child_wid->smallest_x;
135 child_wid->current_y = this->smallest_y;
136 }
137
138 this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not
139 }
140
141 void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
142 {
143 assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
144
145 this->pos_x = x;
146 this->pos_y = y;
147 this->current_x = given_width;
148 this->current_y = given_height;
149
150 given_width -= this->tail->smallest_x;
151 NWidgetBase *child_wid = this->head->next;
152 /* The first and last widget are always visible, determine which other should be visible */
153 for (uint i = 1; i < lengthof(this->visible) - 1; i++) {
154 if (given_width > MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER + child_wid->smallest_x && this->visible[i - 1]) {
155 this->visible[i] = true;
156 given_width -= child_wid->smallest_x;
157 } else {
158 this->visible[i] = false;
159 }
160 child_wid = child_wid->next;
161 }
162
163 /* All remaining space goes to the first (name) widget */
164 this->head->current_x = given_width;
165
166 /* Now assign the widgets to their rightful place */
167 uint position = 0; // Place to put next child relative to origin of the container.
168 uint i = rtl ? lengthof(this->visible) - 1 : 0;
169 child_wid = rtl ? this->tail : this->head;
170 while (child_wid != nullptr) {
171 if (this->visible[i]) {
172 child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
173 position += child_wid->current_x;
174 }
175
176 child_wid = rtl ? child_wid->prev : child_wid->next;
177 i += rtl ? -1 : 1;
178 }
179 }
180
181 void Draw(const Window *w) override
182 {
183 int i = 0;
184 for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
185 if (!this->visible[i++]) continue;
186
187 child_wid->Draw(w);
188 }
189 }
190
191 NWidgetCore *GetWidgetFromPos(int x, int y) override
192 {
193 if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
194
195 int i = 0;
196 for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
197 if (!this->visible[i++]) continue;
198 NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
199 if (nwid != nullptr) return nwid;
200 }
201 return nullptr;
202 }
203
209 bool IsWidgetVisible(NetworkGameWidgets widget) const
210 {
211 assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible));
212 return this->visible[widget - WID_NG_NAME];
213 }
214 };
215
216 class NetworkGameWindow : public Window {
217 protected:
218 /* Runtime saved values */
219 static Listing last_sorting;
220
221 /* Constants for sorting servers */
222 static GUIGameServerList::SortFunction * const sorter_funcs[];
223 static GUIGameServerList::FilterFunction * const filter_funcs[];
224
225 NetworkGameList *server;
226 NetworkGameList *last_joined;
227 GUIGameServerList servers;
228 ServerListPosition list_pos;
229 Scrollbar *vscroll;
230 QueryString name_editbox;
231 QueryString filter_editbox;
232 GUITimer requery_timer;
233 bool searched_internet = false;
234
235 int lock_offset;
236 int blot_offset;
237 int flag_offset;
238
244 void BuildGUINetworkGameList()
245 {
246 if (!this->servers.NeedRebuild()) return;
247
248 /* Create temporary array of games to use for listing */
249 this->servers.clear();
250
251 bool found_current_server = false;
252 bool found_last_joined = false;
253 for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) {
254 this->servers.push_back(ngl);
255 if (ngl == this->server) {
256 found_current_server = true;
257 }
258 if (ngl == this->last_joined) {
259 found_last_joined = true;
260 }
261 }
262 /* A refresh can cause the current server to be delete; so unselect. */
263 if (!found_last_joined) {
264 this->last_joined = nullptr;
265 }
266 if (!found_current_server) {
267 this->server = nullptr;
268 this->list_pos = SLP_INVALID;
269 }
270
271 /* Apply the filter condition immediately, if a search string has been provided. */
272 StringFilter sf;
273 sf.SetFilterTerm(this->filter_editbox.text.buf);
274
275 if (!sf.IsEmpty()) {
276 this->servers.SetFilterState(true);
277 this->servers.Filter(sf);
278 } else {
279 this->servers.SetFilterState(false);
280 }
281
282 this->servers.shrink_to_fit();
283 this->servers.RebuildDone();
284 this->vscroll->SetCount((int)this->servers.size());
285
286 /* Sort the list of network games as requested. */
287 this->servers.Sort();
288 this->UpdateListPos();
289 }
290
292 static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
293 {
294 int r = strnatcmp(a->info.server_name.c_str(), b->info.server_name.c_str(), true); // Sort by name (natural sorting).
295 if (r == 0) r = a->connection_string.compare(b->connection_string);
296
297 return r < 0;
298 }
299
305 static bool NGameClientSorter(NetworkGameList * const &a, NetworkGameList * const &b)
306 {
307 /* Reverse as per default we are interested in most-clients first */
308 int r = a->info.clients_on - b->info.clients_on;
309
310 if (r == 0) r = a->info.clients_max - b->info.clients_max;
311 if (r == 0) return NGameNameSorter(a, b);
312
313 return r < 0;
314 }
315
317 static bool NGameMapSizeSorter(NetworkGameList * const &a, NetworkGameList * const &b)
318 {
319 /* Sort by the area of the map. */
320 int r = (a->info.map_height) * (a->info.map_width) - (b->info.map_height) * (b->info.map_width);
321
322 if (r == 0) r = a->info.map_width - b->info.map_width;
323 return (r != 0) ? r < 0 : NGameClientSorter(a, b);
324 }
325
327 static bool NGameDateSorter(NetworkGameList * const &a, NetworkGameList * const &b)
328 {
329 int r = a->info.game_date - b->info.game_date;
330 return (r != 0) ? r < 0 : NGameClientSorter(a, b);
331 }
332
334 static bool NGameYearsSorter(NetworkGameList * const &a, NetworkGameList * const &b)
335 {
336 int r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date;
337 return (r != 0) ? r < 0: NGameDateSorter(a, b);
338 }
339
344 static bool NGameAllowedSorter(NetworkGameList * const &a, NetworkGameList * const &b)
345 {
346 /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
347 int r = a->info.server_revision.empty() - b->info.server_revision.empty();
348
349 /* Reverse default as we are interested in version-compatible clients first */
350 if (r == 0) r = b->info.version_compatible - a->info.version_compatible;
351 /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
352 if (r == 0) r = b->info.compatible - a->info.compatible;
353 /* Passworded servers should be below unpassworded servers */
354 if (r == 0) r = a->info.use_password - b->info.use_password;
355
356 /* Finally sort on the number of clients of the server in reverse order. */
357 return (r != 0) ? r < 0 : NGameClientSorter(b, a);
358 }
359
361 void SortNetworkGameList()
362 {
363 if (this->servers.Sort()) this->UpdateListPos();
364 }
365
367 void UpdateListPos()
368 {
369 this->list_pos = SLP_INVALID;
370 for (uint i = 0; i != this->servers.size(); i++) {
371 if (this->servers[i] == this->server) {
372 this->list_pos = i;
373 break;
374 }
375 }
376 }
377
378 static bool CDECL NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf)
379 {
380 assert(item != nullptr);
381 assert((*item) != nullptr);
382
383 sf.ResetState();
384 sf.AddLine((*item)->info.server_name.c_str());
385 return sf.GetState();
386 }
387
394 void DrawServerLine(const NetworkGameList *cur_item, int y, bool highlight) const
395 {
396 Rect name = this->GetWidget<NWidgetBase>(WID_NG_NAME)->GetCurrentRect();
397 Rect info = this->GetWidget<NWidgetBase>(WID_NG_INFO)->GetCurrentRect();
398
399 /* show highlighted item with a different colour */
400 if (highlight) {
401 Rect r = {std::min(name.left, info.left), y, std::max(name.right, info.right), y + (int)this->resize.step_height - 1};
402 GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), PC_GREY);
403 }
404
405 /* offsets to vertically centre text and icons */
406 int text_y_offset = (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2 + 1;
407 int icon_y_offset = (this->resize.step_height - GetSpriteSize(SPR_BLOT).height) / 2;
408 int lock_y_offset = (this->resize.step_height - GetSpriteSize(SPR_LOCK).height) / 2;
409
410 name = name.Shrink(WidgetDimensions::scaled.framerect);
411 DrawString(name.left, name.right, y + text_y_offset, cur_item->info.server_name, TC_BLACK);
412
413 /* only draw details if the server is online */
414 if (cur_item->status == NGLS_ONLINE) {
415 const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
416
417 if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
418 Rect clients = this->GetWidget<NWidgetBase>(WID_NG_CLIENTS)->GetCurrentRect();
419 SetDParam(0, cur_item->info.clients_on);
420 SetDParam(1, cur_item->info.clients_max);
421 SetDParam(2, cur_item->info.companies_on);
422 SetDParam(3, cur_item->info.companies_max);
423 DrawString(clients.left, clients.right, y + text_y_offset, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER);
424 }
425
426 if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) {
427 /* map size */
428 Rect mapsize = this->GetWidget<NWidgetBase>(WID_NG_MAPSIZE)->GetCurrentRect();
429 SetDParam(0, cur_item->info.map_width);
430 SetDParam(1, cur_item->info.map_height);
431 DrawString(mapsize.left, mapsize.right, y + text_y_offset, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER);
432 }
433
434 if (nwi_header->IsWidgetVisible(WID_NG_DATE)) {
435 /* current date */
436 Rect date = this->GetWidget<NWidgetBase>(WID_NG_DATE)->GetCurrentRect();
437 YearMonthDay ymd;
438 ConvertDateToYMD(cur_item->info.game_date, &ymd);
439 SetDParam(0, ymd.year);
440 DrawString(date.left, date.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
441 }
442
443 if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) {
444 /* number of years the game is running */
445 Rect years = this->GetWidget<NWidgetBase>(WID_NG_YEARS)->GetCurrentRect();
446 YearMonthDay ymd_cur, ymd_start;
447 ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
448 ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
449 SetDParam(0, ymd_cur.year - ymd_start.year);
450 DrawString(years.left, years.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
451 }
452
453 /* draw a lock if the server is password protected */
454 if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, info.left + this->lock_offset, y + lock_y_offset);
455
456 /* draw red or green icon, depending on compatibility with server */
457 DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), info.left + this->blot_offset, y + icon_y_offset + 1);
458 }
459 }
460
468 void ScrollToSelectedServer()
469 {
470 if (this->list_pos == SLP_INVALID) return; // no server selected
471 this->vscroll->ScrollTowards(this->list_pos);
472 }
473
474 public:
475 NetworkGameWindow(WindowDesc *desc) : Window(desc), name_editbox(NETWORK_CLIENT_NAME_LENGTH), filter_editbox(120)
476 {
477 this->list_pos = SLP_INVALID;
478 this->server = nullptr;
479
480 this->CreateNestedTree();
481 this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
482 this->FinishInitNested(WN_NETWORK_WINDOW_GAME);
483
484 this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
485 this->name_editbox.text.Assign(_settings_client.network.client_name.c_str());
486
487 this->querystrings[WID_NG_FILTER] = &this->filter_editbox;
488 this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
489 this->SetFocusedWidget(WID_NG_FILTER);
490
491 /* As the Game Coordinator doesn't support "websocket" servers yet, we
492 * let "os/emscripten/pre.js" hardcode a list of servers people can
493 * join. This means the serverlist is curated for now, but it is the
494 * best we can offer. */
495 #ifdef __EMSCRIPTEN__
496 EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
497 #endif
498
499 this->last_joined = NetworkAddServer(_settings_client.network.last_joined, false);
500 this->server = this->last_joined;
501
502 this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
503
504 this->servers.SetListing(this->last_sorting);
505 this->servers.SetSortFuncs(this->sorter_funcs);
506 this->servers.SetFilterFuncs(this->filter_funcs);
507 this->servers.ForceRebuild();
508 }
509
510 ~NetworkGameWindow()
511 {
512 this->last_sorting = this->servers.GetListing();
513 }
514
515 void OnInit() override
516 {
517 this->lock_offset = ScaleGUITrad(5);
518 this->blot_offset = this->lock_offset + ScaleGUITrad(3) + GetSpriteSize(SPR_LOCK).width;
519 this->flag_offset = this->blot_offset + ScaleGUITrad(2) + GetSpriteSize(SPR_BLOT).width;
520 }
521
522 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
523 {
524 switch (widget) {
525 case WID_NG_MATRIX:
526 resize->height = std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + padding.height;
527 fill->height = resize->height;
528 size->height = 12 * resize->height;
529 break;
530
531 case WID_NG_LASTJOINED:
532 size->height = std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WidgetDimensions::scaled.matrix.Vertical();
533 break;
534
535 case WID_NG_LASTJOINED_SPACER:
536 size->width = NWidgetScrollbar::GetVerticalDimension().width;
537 break;
538
539 case WID_NG_NAME:
540 size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
541 break;
542
543 case WID_NG_CLIENTS:
544 size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
545 SetDParamMaxValue(0, MAX_CLIENTS);
546 SetDParamMaxValue(1, MAX_CLIENTS);
547 SetDParamMaxValue(2, MAX_COMPANIES);
548 SetDParamMaxValue(3, MAX_COMPANIES);
549 *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_GENERAL_ONLINE));
550 break;
551
552 case WID_NG_MAPSIZE:
553 size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
554 SetDParamMaxValue(0, MAX_MAP_SIZE);
555 SetDParamMaxValue(1, MAX_MAP_SIZE);
556 *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT));
557 break;
558
559 case WID_NG_DATE:
560 case WID_NG_YEARS:
561 size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
562 SetDParamMaxValue(0, 5);
563 *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
564 break;
565 }
566 }
567
568 void DrawWidget(const Rect &r, int widget) const override
569 {
570 switch (widget) {
571 case WID_NG_MATRIX: {
572 uint16 y = r.top;
573
574 const int max = std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.size());
575
576 for (int i = this->vscroll->GetPosition(); i < max; ++i) {
577 const NetworkGameList *ngl = this->servers[i];
578 this->DrawServerLine(ngl, y, ngl == this->server);
579 y += this->resize.step_height;
580 }
581 break;
582 }
583
584 case WID_NG_LASTJOINED:
585 /* Draw the last joined server, if any */
586 if (this->last_joined != nullptr) this->DrawServerLine(this->last_joined, r.top, this->last_joined == this->server);
587 break;
588
589 case WID_NG_DETAILS:
590 this->DrawDetails(r);
591 break;
592
593 case WID_NG_NAME:
594 case WID_NG_CLIENTS:
595 case WID_NG_MAPSIZE:
596 case WID_NG_DATE:
597 case WID_NG_YEARS:
598 case WID_NG_INFO:
599 if (widget - WID_NG_NAME == this->servers.SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
600 break;
601 }
602 }
603
604
605 void OnPaint() override
606 {
607 if (this->servers.NeedRebuild()) {
608 this->BuildGUINetworkGameList();
609 }
610 if (this->servers.NeedResort()) {
611 this->SortNetworkGameList();
612 }
613
614 NetworkGameList *sel = this->server;
615 /* 'Refresh' button invisible if no server selected */
616 this->SetWidgetDisabledState(WID_NG_REFRESH, sel == nullptr);
617 /* 'Join' button disabling conditions */
618 this->SetWidgetDisabledState(WID_NG_JOIN, sel == nullptr || // no Selected Server
619 sel->status != NGLS_ONLINE || // Server offline
620 sel->info.clients_on >= sel->info.clients_max || // Server full
621 !sel->info.compatible); // Revision mismatch
622
623 this->SetWidgetLoweredState(WID_NG_REFRESH, sel != nullptr && sel->refreshing);
624
625 /* 'NewGRF Settings' button invisible if no NewGRF is used */
626 this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr);
627 this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
628
629 #ifdef __EMSCRIPTEN__
630 this->SetWidgetDisabledState(WID_NG_SEARCH_INTERNET, true);
631 this->SetWidgetDisabledState(WID_NG_SEARCH_LAN, true);
632 this->SetWidgetDisabledState(WID_NG_ADD, true);
633 this->SetWidgetDisabledState(WID_NG_START, true);
634 #endif
635
636 this->DrawWidgets();
637 }
638
639 void DrawDetails(const Rect &r) const
640 {
641 NetworkGameList *sel = this->server;
642
643 /* Height for the title banner */
644 int HEADER_HEIGHT = 3 * FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.frametext.Vertical();
645
646 Rect hr = r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.frametext);
647 Rect tr = r.Shrink(WidgetDimensions::scaled.frametext);
648 tr.top += HEADER_HEIGHT;
649
650 /* Draw the right menu */
651 /* Create the nice grayish rectangle at the details top */
652 GfxFillRect(r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.bevel.left, WidgetDimensions::scaled.bevel.top, WidgetDimensions::scaled.bevel.right, 0), PC_DARK_BLUE);
653 if (sel == nullptr) {
654 DrawString(hr.left, hr.right, hr.top, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
655 } else if (sel->status != NGLS_ONLINE) {
656 StringID message = INVALID_STRING_ID;
657 switch (sel->status) {
658 case NGLS_OFFLINE: message = STR_NETWORK_SERVER_LIST_SERVER_OFFLINE; break;
659 case NGLS_FULL: message = STR_NETWORK_SERVER_LIST_SERVER_FULL; break;
660 case NGLS_BANNED: message = STR_NETWORK_SERVER_LIST_SERVER_BANNED; break;
661 case NGLS_TOO_OLD: message = STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD; break;
662
663 /* Handled by the if-case above. */
664 case NGLS_ONLINE: NOT_REACHED();
665 }
666
667 DrawString(hr.left, hr.right, hr.top, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline
668 DrawStringMultiLine(hr.left, hr.right, hr.top + FONT_HEIGHT_NORMAL, hr.bottom, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
669 DrawString(tr.left, tr.right, tr.top, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline
670 } else { // show game info
671
672 DrawString(hr.left, hr.right, hr.top, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
673 DrawStringMultiLine(hr.left, hr.right, hr.top + FONT_HEIGHT_NORMAL, hr.bottom, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
674
675 SetDParam(0, sel->info.clients_on);
676 SetDParam(1, sel->info.clients_max);
677 SetDParam(2, sel->info.companies_on);
678 SetDParam(3, sel->info.companies_max);
679 DrawString(tr, STR_NETWORK_SERVER_LIST_CLIENTS);
680 tr.top += FONT_HEIGHT_NORMAL;
681
682 SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
683 DrawString(tr, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
684 tr.top += FONT_HEIGHT_NORMAL;
685
686 SetDParam(0, sel->info.map_width);
687 SetDParam(1, sel->info.map_height);
688 DrawString(tr, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size
689 tr.top += FONT_HEIGHT_NORMAL;
690
691 SetDParamStr(0, sel->info.server_revision);
692 DrawString(tr, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version
693 tr.top += FONT_HEIGHT_NORMAL;
694
695 SetDParamStr(0, sel->connection_string);
696 StringID invite_or_address = StrStartsWith(sel->connection_string, "+") ? STR_NETWORK_SERVER_LIST_INVITE_CODE : STR_NETWORK_SERVER_LIST_SERVER_ADDRESS;
697 DrawString(tr, invite_or_address); // server address / invite code
698 tr.top += FONT_HEIGHT_NORMAL;
699
700 SetDParam(0, sel->info.start_date);
701 DrawString(tr, STR_NETWORK_SERVER_LIST_START_DATE); // start date
702 tr.top += FONT_HEIGHT_NORMAL;
703
704 SetDParam(0, sel->info.game_date);
705 DrawString(tr, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date
706 tr.top += FONT_HEIGHT_NORMAL;
707
708 if (sel->info.gamescript_version != -1) {
709 SetDParamStr(0, sel->info.gamescript_name);
710 SetDParam(1, sel->info.gamescript_version);
711 tr.top = DrawStringMultiLine(tr, STR_NETWORK_SERVER_LIST_GAMESCRIPT); // gamescript name and version
712 }
713
714 tr.top += WidgetDimensions::scaled.vsep_wide;
715
716 if (!sel->info.compatible) {
717 DrawString(tr, sel->info.version_compatible ? STR_NETWORK_SERVER_LIST_GRF_MISMATCH : STR_NETWORK_SERVER_LIST_VERSION_MISMATCH, TC_FROMSTRING, SA_HOR_CENTER); // server mismatch
718 } else if (sel->info.clients_on == sel->info.clients_max) {
719 /* Show: server full, when clients_on == max_clients */
720 DrawString(tr, STR_NETWORK_SERVER_LIST_SERVER_FULL, TC_FROMSTRING, SA_HOR_CENTER); // server full
721 } else if (sel->info.use_password) {
722 DrawString(tr, STR_NETWORK_SERVER_LIST_PASSWORD, TC_FROMSTRING, SA_HOR_CENTER); // password warning
723 }
724 }
725 }
726
727 void OnClick(Point pt, int widget, int click_count) override
728 {
729 switch (widget) {
730 case WID_NG_CANCEL: // Cancel button
731 CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
732 break;
733
734 case WID_NG_NAME: // Sort by name
735 case WID_NG_CLIENTS: // Sort by connected clients
736 case WID_NG_MAPSIZE: // Sort by map size
737 case WID_NG_DATE: // Sort by date
738 case WID_NG_YEARS: // Sort by years
739 case WID_NG_INFO: // Connectivity (green dot)
740 if (this->servers.SortType() == widget - WID_NG_NAME) {
741 this->servers.ToggleSortOrder();
742 if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1;
743 } else {
744 this->servers.SetSortType(widget - WID_NG_NAME);
745 this->servers.ForceResort();
746 this->SortNetworkGameList();
747 }
748 this->ScrollToSelectedServer();
749 this->SetDirty();
750 break;
751
752 case WID_NG_MATRIX: { // Show available network games
753 uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX);
754 this->server = (id_v < this->servers.size()) ? this->servers[id_v] : nullptr;
755 this->list_pos = (server == nullptr) ? SLP_INVALID : id_v;
756 this->SetDirty();
757
758 /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
759 if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
760 break;
761 }
762
763 case WID_NG_LASTJOINED: {
764 if (this->last_joined != nullptr) {
765 this->server = this->last_joined;
766
767 /* search the position of the newly selected server */
768 this->UpdateListPos();
769 this->ScrollToSelectedServer();
770 this->SetDirty();
771
772 /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
773 if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
774 }
775 break;
776 }
777
778 case WID_NG_SEARCH_INTERNET:
779 _network_coordinator_client.GetListing();
780 this->searched_internet = true;
781 break;
782
783 case WID_NG_SEARCH_LAN:
784 NetworkUDPSearchGame();
785 break;
786
787 case WID_NG_ADD: // Add a server
788 SetDParamStr(0, _settings_client.network.connect_to_ip);
789 ShowQueryString(
790 STR_JUST_RAW_STRING,
791 STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS,
792 NETWORK_HOSTNAME_PORT_LENGTH, // maximum number of characters including '\0'
793 this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED);
794 break;
795
796 case WID_NG_START: // Start server
797 ShowNetworkStartServerWindow();
798 break;
799
800 case WID_NG_JOIN: // Join Game
801 if (this->server != nullptr) {
802 NetworkClientConnectGame(this->server->connection_string, COMPANY_SPECTATOR);
803 }
804 break;
805
806 case WID_NG_REFRESH: // Refresh
807 if (this->server != nullptr && !this->server->refreshing) NetworkQueryServer(this->server->connection_string);
808 break;
809
810 case WID_NG_NEWGRF: // NewGRF Settings
811 if (this->server != nullptr) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig);
812 break;
813
814 case WID_NG_NEWGRF_MISSING: // Find missing content online
815 if (this->server != nullptr) ShowMissingContentWindow(this->server->info.grfconfig);
816 break;
817 }
818 }
819
825 void OnInvalidateData(int data = 0, bool gui_scope = true) override
826 {
827 this->servers.ForceRebuild();
828 this->SetDirty();
829 }
830
831 EventState OnKeyPress(WChar key, uint16 keycode) override
832 {
833 EventState state = ES_NOT_HANDLED;
834
835 /* handle up, down, pageup, pagedown, home and end */
836 if (this->vscroll->UpdateListPositionOnKeyPress(this->list_pos, keycode) == ES_HANDLED) {
837 if (this->list_pos == SLP_INVALID) return ES_HANDLED;
838
839 this->server = this->servers[this->list_pos];
840
841 /* Scroll to the new server if it is outside the current range. */
842 this->ScrollToSelectedServer();
843
844 /* redraw window */
845 this->SetDirty();
846 return ES_HANDLED;
847 }
848
849 if (this->server != nullptr) {
850 if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
851 NetworkGameListRemoveItem(this->server);
852 if (this->server == this->last_joined) this->last_joined = nullptr;
853 this->server = nullptr;
854 this->list_pos = SLP_INVALID;
855 }
856 }
857
858 return state;
859 }
860
861 void OnEditboxChanged(int wid) override
862 {
863 switch (wid) {
864 case WID_NG_FILTER: {
865 this->servers.ForceRebuild();
866 this->BuildGUINetworkGameList();
867 this->ScrollToSelectedServer();
868 this->SetDirty();
869 break;
870 }
871
872 case WID_NG_CLIENT:
873 /* Validation of the name will happen once the user tries to join or start a game, as getting
874 * error messages while typing (e.g. when you clear the name) defeats the purpose of the check. */
875 _settings_client.network.client_name = this->name_editbox.text.buf;
876 break;
877 }
878 }
879
880 void OnQueryTextFinished(char *str) override
881 {
882 if (!StrEmpty(str)) {
883 _settings_client.network.connect_to_ip = str;
884 NetworkAddServer(str);
885 NetworkRebuildHostList();
886 }
887 }
888
889 void OnResize() override
890 {
891 this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
892 }
893
894 void OnRealtimeTick(uint delta_ms) override
895 {
896 if (!this->searched_internet) return;
897 if (!this->requery_timer.Elapsed(delta_ms)) return;
898 this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
899
900 _network_coordinator_client.GetListing();
901 }
902 };
903
904 Listing NetworkGameWindow::last_sorting = {false, 5};
905 GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = {
906 &NGameNameSorter,
907 &NGameClientSorter,
908 &NGameMapSizeSorter,
909 &NGameDateSorter,
910 &NGameYearsSorter,
911 &NGameAllowedSorter
912 };
913
914 GUIGameServerList::FilterFunction * const NetworkGameWindow::filter_funcs[] = {
915 &NGameSearchFilter
916 };
917
918 static NWidgetBase *MakeResizableHeader(int *biggest_index)
919 {
920 *biggest_index = std::max<int>(*biggest_index, WID_NG_INFO);
921 return new NWidgetServerListHeader();
922 }
923
924 static const NWidgetPart _nested_network_game_widgets[] = {
925 /* TOP */
926 NWidget(NWID_HORIZONTAL),
927 NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
928 NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_SERVER_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
929 NWidget(WWT_DEFSIZEBOX, COLOUR_LIGHT_BLUE),
930 EndContainer(),
931 NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN),
932 NWidget(NWID_VERTICAL), SetPIP(10, 7, 0),
933 NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
934 /* LEFT SIDE */
935 NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
936 NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
937 NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
938 NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0),
939 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
940 EndContainer(),
941 NWidget(NWID_HORIZONTAL),
942 NWidget(NWID_VERTICAL),
943 NWidgetFunction(MakeResizableHeader),
944 NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NG_MATRIX), SetResize(1, 1), SetFill(1, 0),
945 SetMatrixDataTip(1, 0, STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT), SetScrollbar(WID_NG_SCROLLBAR),
946 EndContainer(),
947 NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR),
948 EndContainer(),
949 NWidget(NWID_VERTICAL),
950 NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0),
951 SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0),
952 NWidget(NWID_HORIZONTAL),
953 NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED), SetFill(1, 0), SetResize(1, 0),
954 SetDataTip(0x0, STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST),
955 EndContainer(),
956 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0),
957 EndContainer(),
958 EndContainer(),
959 EndContainer(),
960 /* RIGHT SIDE */
961 NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
962 NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
963 NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL),
964 NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12), SetFill(1, 0), SetResize(1, 0),
965 SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP),
966 EndContainer(),
967 NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS),
968 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
969 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 0), SetMinimalTextLines(15, 24 + WidgetDimensions::unscaled.vsep_normal), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
970 NWidget(NWID_HORIZONTAL, NC_NONE), SetPIP(5, 5, 5),
971 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_MISSING_SEL),
972 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP),
973 NWidget(NWID_SPACER), SetFill(1, 0),
974 EndContainer(),
975 EndContainer(),
976 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
977 NWidget(NWID_SPACER), SetFill(1, 0),
978 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL),
979 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL),
980 NWidget(NWID_SPACER), SetFill(1, 0),
981 EndContainer(),
982 EndContainer(),
983 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
984 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_JOIN_GAME, STR_NULL),
985 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_REFRESH), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
986 EndContainer(),
987 EndContainer(),
988 EndContainer(),
989 EndContainer(),
990 EndContainer(),
991 /* BOTTOM */
992 NWidget(NWID_HORIZONTAL),
993 NWidget(NWID_VERTICAL),
994 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4),
995 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_INTERNET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP),
996 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_LAN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP),
997 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP),
998 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP),
999 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
1000 EndContainer(),
1001 NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetResize(1, 0), SetFill(1, 0),
1002 EndContainer(),
1003 NWidget(NWID_VERTICAL),
1004 NWidget(NWID_SPACER), SetFill(0, 1),
1005 NWidget(WWT_RESIZEBOX, COLOUR_LIGHT_BLUE),
1006 EndContainer(),
1007 EndContainer(),
1008 EndContainer(),
1009 EndContainer(),
1010 };
1011
1012 static WindowDesc _network_game_window_desc(
1013 WDP_CENTER, "list_servers", 1000, 730,
1014 WC_NETWORK_WINDOW, WC_NONE,
1015 0,
1016 _nested_network_game_widgets, lengthof(_nested_network_game_widgets)
1017 );
1018
1019 void ShowNetworkGameWindow()
1020 {
1021 static bool first = true;
1022 CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
1023
1024 /* Only show once */
1025 if (first) {
1026 first = false;
1027 /* Add all servers from the config file to our list. */
1028 for (const auto &iter : _network_host_list) {
1029 NetworkAddServer(iter);
1030 }
1031 }
1032
1033 new NetworkGameWindow(&_network_game_window_desc);
1034 }
1035
1036 struct NetworkStartServerWindow : public Window {
1037 byte widget_id;
1038 QueryString name_editbox;
1039
1040 NetworkStartServerWindow(WindowDesc *desc) : Window(desc), name_editbox(NETWORK_NAME_LENGTH)
1041 {
1042 this->InitNested(WN_NETWORK_WINDOW_START);
1043
1044 this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
1045 this->name_editbox.text.Assign(_settings_client.network.server_name.c_str());
1046
1047 this->SetFocusedWidget(WID_NSS_GAMENAME);
1048 }
1049
1050 void SetStringParameters(int widget) const override
1051 {
1052 switch (widget) {
1053 case WID_NSS_CONNTYPE_BTN:
1054 SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
1055 break;
1056
1057 case WID_NSS_CLIENTS_TXT:
1058 SetDParam(0, _settings_client.network.max_clients);
1059 break;
1060
1061 case WID_NSS_COMPANIES_TXT:
1062 SetDParam(0, _settings_client.network.max_companies);
1063 break;
1064 }
1065 }
1066
1067 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1068 {
1069 switch (widget) {
1070 case WID_NSS_CONNTYPE_BTN:
1071 *size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
1072 size->width += padding.width;
1073 size->height += padding.height;
1074 break;
1075 }
1076 }
1077
1078 void DrawWidget(const Rect &r, int widget) const override
1079 {
1080 switch (widget) {
1081 case WID_NSS_SETPWD:
1082 /* If password is set, draw red '*' next to 'Set password' button. */
1083 if (!_settings_client.network.server_password.empty()) DrawString(r.right + WidgetDimensions::scaled.framerect.left, this->width - WidgetDimensions::scaled.framerect.right, r.top, "*", TC_RED);
1084 }
1085 }
1086
1087 void OnClick(Point pt, int widget, int click_count) override
1088 {
1089 switch (widget) {
1090 case WID_NSS_CANCEL: // Cancel button
1091 ShowNetworkGameWindow();
1092 break;
1093
1094 case WID_NSS_SETPWD: // Set password button
1095 this->widget_id = WID_NSS_SETPWD;
1096 SetDParamStr(0, _settings_client.network.server_password);
1097 ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, this, CS_ALPHANUMERAL, QSF_NONE);
1098 break;
1099
1100 case WID_NSS_CONNTYPE_BTN: // Connection type
1101 ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_NSS_CONNTYPE_BTN);
1102 break;
1103
1104 case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
1105 case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
1106 /* Don't allow too fast scrolling. */
1107 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1108 this->HandleButtonClick(widget);
1109 this->SetDirty();
1110 switch (widget) {
1111 default: NOT_REACHED();
1112 case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU:
1113 _settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - WID_NSS_CLIENTS_TXT, 2, MAX_CLIENTS);
1114 break;
1115 case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU:
1116 _settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - WID_NSS_COMPANIES_TXT, 1, MAX_COMPANIES);
1117 break;
1118 }
1119 }
1120 _left_button_clicked = false;
1121 break;
1122
1123 case WID_NSS_CLIENTS_TXT: // Click on number of clients
1124 this->widget_id = WID_NSS_CLIENTS_TXT;
1125 SetDParam(0, _settings_client.network.max_clients);
1126 ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, 4, this, CS_NUMERAL, QSF_NONE);
1127 break;
1128
1129 case WID_NSS_COMPANIES_TXT: // Click on number of companies
1130 this->widget_id = WID_NSS_COMPANIES_TXT;
1131 SetDParam(0, _settings_client.network.max_companies);
1132 ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, 3, this, CS_NUMERAL, QSF_NONE);
1133 break;
1134
1135 case WID_NSS_GENERATE_GAME: // Start game
1136 if (!CheckServerName()) return;
1137 _is_network_server = true;
1138 if (_ctrl_pressed) {
1139 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
1140 } else {
1141 ShowGenerateLandscape();
1142 }
1143 break;
1144
1145 case WID_NSS_LOAD_GAME:
1146 if (!CheckServerName()) return;
1147 _is_network_server = true;
1148 ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD);
1149 break;
1150
1151 case WID_NSS_PLAY_SCENARIO:
1152 if (!CheckServerName()) return;
1153 _is_network_server = true;
1154 ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD);
1155 break;
1156
1157 case WID_NSS_PLAY_HEIGHTMAP:
1158 if (!CheckServerName()) return;
1159 _is_network_server = true;
1160 ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD);
1161 break;
1162 }
1163 }
1164
1165 void OnDropdownSelect(int widget, int index) override
1166 {
1167 switch (widget) {
1168 case WID_NSS_CONNTYPE_BTN:
1169 _settings_client.network.server_game_type = (ServerGameType)index;
1170 break;
1171 default:
1172 NOT_REACHED();
1173 }
1174
1175 this->SetDirty();
1176 }
1177
1178 bool CheckServerName()
1179 {
1180 std::string str = this->name_editbox.text.buf;
1181 if (!NetworkValidateServerName(str)) return false;
1182
1183 SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
1184 return true;
1185 }
1186
1187 void OnTimeout() override
1188 {
1189 static const int raise_widgets[] = {WID_NSS_CLIENTS_BTND, WID_NSS_CLIENTS_BTNU, WID_NSS_COMPANIES_BTND, WID_NSS_COMPANIES_BTNU, WIDGET_LIST_END};
1190 for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
1191 if (this->IsWidgetLowered(*widget)) {
1192 this->RaiseWidget(*widget);
1193 this->SetWidgetDirty(*widget);
1194 }
1195 }
1196 }
1197
1198 void OnQueryTextFinished(char *str) override
1199 {
1200 if (str == nullptr) return;
1201
1202 if (this->widget_id == WID_NSS_SETPWD) {
1203 _settings_client.network.server_password = str;
1204 } else {
1205 int32 value = atoi(str);
1206 this->SetWidgetDirty(this->widget_id);
1207 switch (this->widget_id) {
1208 default: NOT_REACHED();
1209 case WID_NSS_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break;
1210 case WID_NSS_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_COMPANIES); break;
1211 }
1212 }
1213
1214 this->SetDirty();
1215 }
1216 };
1217
1218 static const NWidgetPart _nested_network_start_server_window_widgets[] = {
1219 NWidget(NWID_HORIZONTAL),
1220 NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
1221 NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_START_SERVER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1222 EndContainer(),
1223 NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NSS_BACKGROUND),
1224 NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1225 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
1226 NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1227 /* Game name widgets */
1228 NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME, STR_NULL),
1229 NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME), SetMinimalSize(10, 12), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP),
1230 EndContainer(),
1231 EndContainer(),
1232
1233 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
1234 NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1235 NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_VISIBILITY_LABEL, STR_NULL),
1236 NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP),
1237 EndContainer(),
1238 NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1239 NWidget(NWID_SPACER), SetFill(1, 1),
1240 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP),
1241 EndContainer(),
1242 EndContainer(),
1243
1244 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
1245 NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1246 NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, STR_NULL),
1247 NWidget(NWID_HORIZONTAL),
1248 NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1249 NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_CLIENTS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1250 NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1251 EndContainer(),
1252 EndContainer(),
1253
1254 NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1255 NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, STR_NULL),
1256 NWidget(NWID_HORIZONTAL),
1257 NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1258 NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_COMPANIES_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1259 NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1260 EndContainer(),
1261 EndContainer(),
1262 EndContainer(),
1263
1264 /* 'generate game' and 'load game' buttons */
1265 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
1266 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_GENERATE_GAME), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0),
1267 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_LOAD_GAME), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0),
1268 EndContainer(),
1269
1270 /* 'play scenario' and 'play heightmap' buttons */
1271 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
1272 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_SCENARIO), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0),
1273 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_HEIGHTMAP), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0),
1274 EndContainer(),
1275
1276 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
1277 NWidget(NWID_SPACER), SetFill(1, 0),
1278 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetMinimalSize(128, 12),
1279 NWidget(NWID_SPACER), SetFill(1, 0),
1280 EndContainer(),
1281 EndContainer(),
1282 EndContainer(),
1283 };
1284
1285 static WindowDesc _network_start_server_window_desc(
1286 WDP_CENTER, nullptr, 0, 0,
1287 WC_NETWORK_WINDOW, WC_NONE,
1288 0,
1289 _nested_network_start_server_window_widgets, lengthof(_nested_network_start_server_window_widgets)
1290 );
1291
1292 static void ShowNetworkStartServerWindow()
1293 {
1294 if (!NetworkValidateOurClientName()) return;
1295
1296 CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
1297
1298 new NetworkStartServerWindow(&_network_start_server_window_desc);
1299 }
1300
1301 /* The window below gives information about the connected clients
1302 * and also makes able to kick them (if server) and stuff like that. */
1303
1304 extern void DrawCompanyIcon(CompanyID cid, int x, int y);
1305
1306 static const NWidgetPart _nested_client_list_widgets[] = {
1307 NWidget(NWID_HORIZONTAL),
1308 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
1309 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1310 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
1311 NWidget(WWT_STICKYBOX, COLOUR_GREY),
1312 EndContainer(),
1313 NWidget(WWT_PANEL, COLOUR_GREY),
1314 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
1315 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1316 NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
1317 NWidget(NWID_SPACER), SetMinimalSize(10, 0),
1318 NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
1319 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
1320 EndContainer(),
1321 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR),
1322 NWidget(NWID_VERTICAL),
1323 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1324 NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY, STR_NULL),
1325 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), SetResize(1, 0),
1326 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_CL_SERVER_VISIBILITY), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP),
1327 EndContainer(),
1328 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1329 NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE, STR_NULL),
1330 NWidget(NWID_SPACER), SetMinimalSize(10, 0),
1331 NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_INVITE_CODE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
1332 EndContainer(),
1333 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1334 NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE, STR_NULL),
1335 NWidget(NWID_SPACER), SetMinimalSize(10, 0),
1336 NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_CONNECTION_TYPE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
1337 EndContainer(),
1338 EndContainer(),
1339 EndContainer(),
1340 EndContainer(),
1341 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER, STR_NULL), SetPadding(4, 4, 4, 4), SetPIP(0, 2, 0),
1342 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1343 NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER_NAME, STR_NULL),
1344 NWidget(NWID_SPACER), SetMinimalSize(10, 0),
1345 NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
1346 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_CLIENT_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP),
1347 EndContainer(),
1348 EndContainer(),
1349 EndContainer(),
1350 NWidget(NWID_HORIZONTAL),
1351 NWidget(NWID_VERTICAL),
1352 NWidget(WWT_MATRIX, COLOUR_GREY, WID_CL_MATRIX), SetMinimalSize(180, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_CL_SCROLLBAR),
1353 NWidget(WWT_PANEL, COLOUR_GREY),
1354 NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_COMPANY_COUNT), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetPadding(2, 1, 2, 1), SetAlignment(SA_CENTER), SetDataTip(STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT, STR_NULL),
1355 EndContainer(),
1356 EndContainer(),
1357 NWidget(NWID_VERTICAL),
1358 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_CL_SCROLLBAR),
1359 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
1360 EndContainer(),
1361 EndContainer(),
1362 };
1363
1364 static WindowDesc _client_list_desc(
1365 WDP_AUTO, "list_clients", 220, 300,
1366 WC_CLIENT_LIST, WC_NONE,
1367 0,
1368 _nested_client_list_widgets, lengthof(_nested_client_list_widgets)
1369 );
1370
1375 enum DropDownAdmin {
1376 DD_CLIENT_ADMIN_KICK,
1377 DD_CLIENT_ADMIN_BAN,
1378 DD_COMPANY_ADMIN_RESET,
1379 DD_COMPANY_ADMIN_UNLOCK,
1380 };
1381
1387 static void AdminClientKickCallback(Window *w, bool confirmed)
1388 {
1389 if (confirmed) NetworkServerKickClient(_admin_client_id, {});
1390 }
1391
1397 static void AdminClientBanCallback(Window *w, bool confirmed)
1398 {
1399 if (confirmed) NetworkServerKickOrBanIP(_admin_client_id, true, {});
1400 }
1401
1407 static void AdminCompanyResetCallback(Window *w, bool confirmed)
1408 {
1409 if (confirmed) {
1410 if (NetworkCompanyHasClients(_admin_company_id)) return;
1411 Command<CMD_COMPANY_CTRL>::Post(CCA_DELETE, _admin_company_id, CRR_MANUAL, INVALID_CLIENT_ID);
1412 }
1413 }
1414
1420 static void AdminCompanyUnlockCallback(Window *w, bool confirmed)
1421 {
1422 if (confirmed) NetworkServerSetCompanyPassword(_admin_company_id, "", false);
1423 }
1424
1432 class ButtonCommon {
1433 public:
1434 SpriteID sprite;
1435 StringID tooltip;
1436 Colours colour;
1437 bool disabled;
1438 uint height;
1439 uint width;
1440
1441 ButtonCommon(SpriteID sprite, StringID tooltip, Colours colour, bool disabled = false) :
1442 sprite(sprite),
1443 tooltip(tooltip),
1444 colour(colour),
1445 disabled(disabled)
1446 {
1447 Dimension d = GetSpriteSize(sprite);
1448 this->height = d.height + WidgetDimensions::scaled.framerect.Vertical();
1449 this->width = d.width + WidgetDimensions::scaled.framerect.Horizontal();
1450 }
1451 virtual ~ButtonCommon() {}
1452
1456 virtual void OnClick(struct NetworkClientListWindow *w, Point pt) = 0;
1457 };
1458
1462 template<typename T>
1463 class Button : public ButtonCommon {
1464 private:
1465 typedef void (*ButtonCallback)(struct NetworkClientListWindow *w, Point pt, T id);
1466 T id;
1467 ButtonCallback proc;
1468
1469 public:
1470 Button(SpriteID sprite, StringID tooltip, Colours colour, T id, ButtonCallback proc, bool disabled = false) :
1471 ButtonCommon(sprite, tooltip, colour, disabled),
1472 id(id),
1473 proc(proc)
1474 {
1475 assert(proc != nullptr);
1476 }
1477
1478 void OnClick(struct NetworkClientListWindow *w, Point pt) override
1479 {
1480 if (this->disabled) return;
1481
1482 this->proc(w, pt, this->id);
1483 }
1484 };
1485
1486 using CompanyButton = Button<CompanyID>;
1487 using ClientButton = Button<ClientID>;
1488
1492 struct NetworkClientListWindow : Window {
1493 private:
1494 ClientListWidgets query_widget;
1495 CompanyID join_company;
1496
1497 ClientID dd_client_id;
1498 CompanyID dd_company_id;
1499
1500 Scrollbar *vscroll;
1501 uint line_height;
1502 uint line_count;
1503 int hover_index;
1504 int player_self_index;
1505 int player_host_index;
1506
1507 std::map<uint, std::vector<std::unique_ptr<ButtonCommon>>> buttons;
1508
1515 static void OnClickCompanyChat(NetworkClientListWindow *w, Point pt, CompanyID company_id)
1516 {
1517 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, company_id);
1518 }
1519
1526 static void OnClickCompanyJoin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
1527 {
1528 if (_network_server) {
1529 NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
1530 MarkWholeScreenDirty();
1531 } else if (NetworkCompanyIsPassworded(company_id)) {
1532 w->query_widget = WID_CL_COMPANY_JOIN;
1533 w->join_company = company_id;
1534 ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD);
1535 } else {
1536 NetworkClientRequestMove(company_id);
1537 }
1538 }
1539
1546 static void OnClickCompanyNew(NetworkClientListWindow *w, Point pt, CompanyID company_id)
1547 {
1548 if (_network_server) {
1549 Command<CMD_COMPANY_CTRL>::Post(CCA_NEW, INVALID_COMPANY, CRR_NONE, _network_own_client_id);
1550 } else {
1551 Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, _local_company, CCA_NEW, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
1552 }
1553 }
1554
1561 static void OnClickClientAdmin(NetworkClientListWindow *w, Point pt, ClientID client_id)
1562 {
1563 DropDownList list;
1564 list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK, DD_CLIENT_ADMIN_KICK, false));
1565 list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN, DD_CLIENT_ADMIN_BAN, false));
1566
1567 Rect wi_rect;
1568 wi_rect.left = pt.x;
1569 wi_rect.right = pt.x;
1570 wi_rect.top = pt.y;
1571 wi_rect.bottom = pt.y;
1572
1573 w->dd_client_id = client_id;
1574 ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true);
1575 }
1576
1583 static void OnClickCompanyAdmin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
1584 {
1585 DropDownList list;
1586 list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET, DD_COMPANY_ADMIN_RESET, NetworkCompanyHasClients(company_id)));
1587 list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK, DD_COMPANY_ADMIN_UNLOCK, !NetworkCompanyIsPassworded(company_id)));
1588
1589 Rect wi_rect;
1590 wi_rect.left = pt.x;
1591 wi_rect.right = pt.x;
1592 wi_rect.top = pt.y;
1593 wi_rect.bottom = pt.y;
1594
1595 w->dd_company_id = company_id;
1596 ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true);
1597 }
1604 static void OnClickClientChat(NetworkClientListWindow *w, Point pt, ClientID client_id)
1605 {
1606 ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, client_id);
1607 }
1608
1614 void RebuildListCompany(CompanyID company_id, CompanyID client_playas)
1615 {
1616 ButtonCommon *chat_button = new CompanyButton(SPR_CHAT, company_id == COMPANY_SPECTATOR ? STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP : STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyChat);
1617
1618 if (_network_server) this->buttons[line_count].emplace_back(new CompanyButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP, COLOUR_RED, company_id, &NetworkClientListWindow::OnClickCompanyAdmin, company_id == COMPANY_SPECTATOR));
1619 this->buttons[line_count].emplace_back(chat_button);
1620 if (client_playas != company_id) this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyJoin, company_id != COMPANY_SPECTATOR && Company::Get(company_id)->is_ai));
1621
1622 this->line_count += 1;
1623
1624 bool has_players = false;
1625 for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
1626 if (ci->client_playas != company_id) continue;
1627 has_players = true;
1628
1629 if (_network_server) this->buttons[line_count].emplace_back(new ClientButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP, COLOUR_RED, ci->client_id, &NetworkClientListWindow::OnClickClientAdmin, _network_own_client_id == ci->client_id));
1630 if (_network_own_client_id != ci->client_id) this->buttons[line_count].emplace_back(new ClientButton(SPR_CHAT, STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP, COLOUR_ORANGE, ci->client_id, &NetworkClientListWindow::OnClickClientChat));
1631
1632 if (ci->client_id == _network_own_client_id) {
1633 this->player_self_index = this->line_count;
1634 } else if (ci->client_id == CLIENT_ID_SERVER) {
1635 this->player_host_index = this->line_count;
1636 }
1637
1638 this->line_count += 1;
1639 }
1640
1641 /* Disable the chat button when there are players in this company. */
1642 chat_button->disabled = !has_players;
1643 }
1644
1648 void RebuildList()
1649 {
1650 const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
1651 CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas;
1652
1653 this->buttons.clear();
1654 this->line_count = 0;
1655 this->player_host_index = -1;
1656 this->player_self_index = -1;
1657
1658 /* As spectator, show a line to create a new company. */
1659 if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) {
1660 this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP, COLOUR_ORANGE, COMPANY_SPECTATOR, &NetworkClientListWindow::OnClickCompanyNew));
1661 this->line_count += 1;
1662 }
1663
1664 if (client_playas != COMPANY_SPECTATOR) {
1665 this->RebuildListCompany(client_playas, client_playas);
1666 }
1667
1668 /* Companies */
1669 for (const Company *c : Company::Iterate()) {
1670 if (c->index == client_playas) continue;
1671
1672 this->RebuildListCompany(c->index, client_playas);
1673 }
1674
1675 /* Spectators */
1676 this->RebuildListCompany(COMPANY_SPECTATOR, client_playas);
1677
1678 this->vscroll->SetCount(this->line_count);
1679 }
1680
1686 ButtonCommon *GetButtonAtPoint(Point pt)
1687 {
1688 uint index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX);
1689 Rect matrix = this->GetWidget<NWidgetBase>(WID_CL_MATRIX)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
1690
1691 bool rtl = _current_text_dir == TD_RTL;
1692 uint x = rtl ? matrix.left : matrix.right;
1693
1694 /* Find the buttons for this row. */
1695 auto button_find = this->buttons.find(index);
1696 if (button_find == this->buttons.end()) return nullptr;
1697
1698 /* Check if we want to display a tooltip for any of the buttons. */
1699 for (auto &button : button_find->second) {
1700 uint left = rtl ? x : x - button->width;
1701 uint right = rtl ? x + button->width : x;
1702
1703 if (IsInsideMM(pt.x, left, right)) {
1704 return button.get();
1705 }
1706
1707 int width = button->width + WidgetDimensions::scaled.framerect.Horizontal();
1708 x += rtl ? width : -width;
1709 }
1710
1711 return nullptr;
1712 }
1713
1714 public:
1715 NetworkClientListWindow(WindowDesc *desc, WindowNumber window_number) :
1716 Window(desc),
1717 hover_index(-1),
1718 player_self_index(-1),
1719 player_host_index(-1)
1720 {
1721 this->CreateNestedTree();
1722 this->vscroll = this->GetScrollbar(WID_CL_SCROLLBAR);
1723 this->OnInvalidateData();
1724 this->FinishInitNested(window_number);
1725 }
1726
1727 void OnInit() override
1728 {
1729 RebuildList();
1730 }
1731
1732 void OnInvalidateData(int data = 0, bool gui_scope = true) override
1733 {
1734 this->RebuildList();
1735
1736 /* Currently server information is not sync'd to clients, so we cannot show it on clients. */
1737 this->GetWidget<NWidgetStacked>(WID_CL_SERVER_SELECTOR)->SetDisplayedPlane(_network_server ? 0 : SZSP_HORIZONTAL);
1738 this->SetWidgetDisabledState(WID_CL_SERVER_NAME_EDIT, !_network_server);
1739 }
1740
1741 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1742 {
1743 switch (widget) {
1744 case WID_CL_SERVER_VISIBILITY:
1745 *size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
1746 size->width += padding.width;
1747 size->height += padding.height;
1748 break;
1749
1750 case WID_CL_MATRIX: {
1751 uint height = std::max({GetSpriteSize(SPR_COMPANY_ICON).height, GetSpriteSize(SPR_JOIN).height, GetSpriteSize(SPR_ADMIN).height, GetSpriteSize(SPR_CHAT).height});
1752 height += WidgetDimensions::scaled.framerect.Vertical();
1753 this->line_height = std::max(height, (uint)FONT_HEIGHT_NORMAL) + padding.height;
1754
1755 resize->width = 1;
1756 resize->height = this->line_height;
1757 fill->height = this->line_height;
1758 size->height = std::max(size->height, 5 * this->line_height);
1759 break;
1760 }
1761 }
1762 }
1763
1764 void OnResize() override
1765 {
1766 this->vscroll->SetCapacityFromWidget(this, WID_CL_MATRIX);
1767 }
1768
1769 void SetStringParameters(int widget) const override
1770 {
1771 switch (widget) {
1772 case WID_CL_SERVER_NAME:
1773 SetDParamStr(0, _network_server ? _settings_client.network.server_name : _network_server_name);
1774 break;
1775
1776 case WID_CL_SERVER_VISIBILITY:
1777 SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
1778 break;
1779
1780 case WID_CL_SERVER_INVITE_CODE: {
1781 static std::string empty = {};
1782 SetDParamStr(0, _network_server_connection_type == CONNECTION_TYPE_UNKNOWN ? empty : _network_server_invite_code);
1783 break;
1784 }
1785
1786 case WID_CL_SERVER_CONNECTION_TYPE:
1787 SetDParam(0, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN + _network_server_connection_type);
1788 break;
1789
1790 case WID_CL_CLIENT_NAME: {
1791 const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
1792 SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
1793 break;
1794 }
1795
1796 case WID_CL_CLIENT_COMPANY_COUNT:
1797 SetDParam(0, NetworkClientInfo::GetNumItems());
1798 SetDParam(1, Company::GetNumItems());
1799 break;
1800 }
1801 }
1802
1803 void OnClick(Point pt, int widget, int click_count) override
1804 {
1805 switch (widget) {
1806 case WID_CL_SERVER_NAME_EDIT:
1807 if (!_network_server) break;
1808
1809 this->query_widget = WID_CL_SERVER_NAME_EDIT;
1810 SetDParamStr(0, _settings_client.network.server_name);
1811 ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION, NETWORK_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS);
1812 break;
1813
1814 case WID_CL_CLIENT_NAME_EDIT: {
1815 const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
1816 this->query_widget = WID_CL_CLIENT_NAME_EDIT;
1817 SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
1818 ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION, NETWORK_CLIENT_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS);
1819 break;
1820 }
1821 case WID_CL_SERVER_VISIBILITY:
1822 if (!_network_server) break;
1823
1824 ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_CL_SERVER_VISIBILITY);
1825 break;
1826
1827 case WID_CL_MATRIX: {
1828 ButtonCommon *button = this->GetButtonAtPoint(pt);
1829 if (button == nullptr) break;
1830
1831 button->OnClick(this, pt);
1832 break;
1833 }
1834 }
1835 }
1836
1837 bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override
1838 {
1839 switch (widget) {
1840 case WID_CL_MATRIX: {
1841 int index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX);
1842
1843 bool rtl = _current_text_dir == TD_RTL;
1844 Rect matrix = this->GetWidget<NWidgetBase>(WID_CL_MATRIX)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
1845
1846 Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
1847 uint text_left = matrix.left + (rtl ? 0 : d.width + WidgetDimensions::scaled.hsep_wide);
1848 uint text_right = matrix.right - (rtl ? d.width + WidgetDimensions::scaled.hsep_wide : 0);
1849
1850 Dimension d2 = GetSpriteSize(SPR_PLAYER_SELF);
1851 uint offset_x = WidgetDimensions::scaled.hsep_indent - d2.width - ScaleGUITrad(3);
1852
1853 uint player_icon_x = rtl ? text_right - offset_x - d2.width : text_left + offset_x;
1854
1855 if (IsInsideMM(pt.x, player_icon_x, player_icon_x + d2.width)) {
1856 if (index == this->player_self_index) {
1857 GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP, 0, nullptr, close_cond);
1858 return true;
1859 } else if (index == this->player_host_index) {
1860 GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP, 0, nullptr, close_cond);
1861 return true;
1862 }
1863 }
1864
1865 ButtonCommon *button = this->GetButtonAtPoint(pt);
1866 if (button == nullptr) return false;
1867
1868 GuiShowTooltips(this, button->tooltip, 0, nullptr, close_cond);
1869 return true;
1870 };
1871 }
1872
1873 return false;
1874 }
1875
1876 void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
1877 {
1878 /* If you close the dropdown outside the list, don't take any action. */
1879 if (widget == WID_CL_MATRIX) return;
1880
1881 Window::OnDropdownClose(pt, widget, index, instant_close);
1882 }
1883
1884 void OnDropdownSelect(int widget, int index) override
1885 {
1886 switch (widget) {
1887 case WID_CL_SERVER_VISIBILITY:
1888 if (!_network_server) break;
1889
1890 _settings_client.network.server_game_type = (ServerGameType)index;
1891 NetworkUpdateServerGameType();
1892 break;
1893
1894 case WID_CL_MATRIX: {
1895 StringID text = STR_NULL;
1896 QueryCallbackProc *callback = nullptr;
1897
1898 switch (index) {
1899 case DD_CLIENT_ADMIN_KICK:
1900 _admin_client_id = this->dd_client_id;
1901 text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK;
1902 callback = AdminClientKickCallback;
1903 SetDParamStr(0, NetworkClientInfo::GetByClientID(_admin_client_id)->client_name);
1904 break;
1905
1906 case DD_CLIENT_ADMIN_BAN:
1907 _admin_client_id = this->dd_client_id;
1908 text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN;
1909 callback = AdminClientBanCallback;
1910 SetDParamStr(0, NetworkClientInfo::GetByClientID(_admin_client_id)->client_name);
1911 break;
1912
1913 case DD_COMPANY_ADMIN_RESET:
1914 _admin_company_id = this->dd_company_id;
1915 text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET;
1916 callback = AdminCompanyResetCallback;
1917 SetDParam(0, _admin_company_id);
1918 break;
1919
1920 case DD_COMPANY_ADMIN_UNLOCK:
1921 _admin_company_id = this->dd_company_id;
1922 text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK;
1923 callback = AdminCompanyUnlockCallback;
1924 SetDParam(0, _admin_company_id);
1925 break;
1926
1927 default:
1928 NOT_REACHED();
1929 }
1930
1931 assert(text != STR_NULL);
1932 assert(callback != nullptr);
1933
1934 /* Always ask confirmation for all admin actions. */
1935 ShowQuery(STR_NETWORK_CLIENT_LIST_ASK_CAPTION, text, this, callback);
1936
1937 break;
1938 }
1939
1940 default:
1941 NOT_REACHED();
1942 }
1943
1944 this->SetDirty();
1945 }
1946
1947 void OnQueryTextFinished(char *str) override
1948 {
1949 if (str == nullptr) return;
1950
1951 switch (this->query_widget) {
1952 default: NOT_REACHED();
1953
1954 case WID_CL_SERVER_NAME_EDIT: {
1955 if (!_network_server) break;
1956
1957 SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
1958 this->InvalidateData();
1959 break;
1960 }
1961
1962 case WID_CL_CLIENT_NAME_EDIT: {
1963 SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), str);
1964 this->InvalidateData();
1965 break;
1966 }
1967
1968 case WID_CL_COMPANY_JOIN:
1969 NetworkClientRequestMove(this->join_company, str);
1970 break;
1971 }
1972 }
1973
1984 void DrawButtons(int &x, uint y, const std::vector<std::unique_ptr<ButtonCommon>> &buttons) const
1985 {
1986 Rect r;
1987
1988 for (auto &button : buttons) {
1989 bool rtl = _current_text_dir == TD_RTL;
1990
1991 int offset = (this->line_height - button->height) / 2;
1992 r.left = rtl ? x : x - button->width + 1;
1993 r.right = rtl ? x + button->width - 1 : x;
1994 r.top = y + offset;
1995 r.bottom = r.top + button->height - 1;
1996
1997 DrawFrameRect(r, button->colour, FR_NONE);
1998 DrawSprite(button->sprite, PAL_NONE, r.left + WidgetDimensions::scaled.framerect.left, r.top + WidgetDimensions::scaled.framerect.top);
1999 if (button->disabled) {
2000 GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), _colour_gradient[button->colour & 0xF][2], FILLRECT_CHECKER);
2001 }
2002
2003 int width = button->width + WidgetDimensions::scaled.hsep_normal;
2004 x += rtl ? width : -width;
2005 }
2006 }
2007
2014 void DrawCompany(CompanyID company_id, const Rect &r, uint &line) const
2015 {
2016 bool rtl = _current_text_dir == TD_RTL;
2017 int text_y_offset = CenterBounds(0, this->line_height, FONT_HEIGHT_NORMAL);
2018
2019 Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
2020 int offset = CenterBounds(0, this->line_height, d.height);
2021
2022 uint line_start = this->vscroll->GetPosition();
2023 uint line_end = line_start + this->vscroll->GetCapacity();
2024
2025 uint y = r.top + (this->line_height * (line - line_start));
2026
2027 /* Draw the company line (if in range of scrollbar). */
2028 if (IsInsideMM(line, line_start, line_end)) {
2029 int icon_left = r.WithWidth(d.width, rtl).left;
2030 Rect tr = r.Indent(d.width + WidgetDimensions::scaled.hsep_normal, rtl);
2031 int &x = rtl ? tr.left : tr.right;
2032
2033 /* If there are buttons for this company, draw them. */
2034 auto button_find = this->buttons.find(line);
2035 if (button_find != this->buttons.end()) {
2036 this->DrawButtons(x, y, button_find->second);
2037 }
2038
2039 if (company_id == COMPANY_SPECTATOR) {
2040 DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, icon_left, y + offset);
2041 DrawString(tr.left, tr.right, y + text_y_offset, STR_NETWORK_CLIENT_LIST_SPECTATORS, TC_SILVER);
2042 } else if (company_id == COMPANY_NEW_COMPANY) {
2043 DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, icon_left, y + offset);
2044 DrawString(tr.left, tr.right, y + text_y_offset, STR_NETWORK_CLIENT_LIST_NEW_COMPANY, TC_WHITE);
2045 } else {
2046 DrawCompanyIcon(company_id, icon_left, y + offset);
2047
2048 SetDParam(0, company_id);
2049 SetDParam(1, company_id);
2050 DrawString(tr.left, tr.right, y + text_y_offset, STR_COMPANY_NAME, TC_SILVER);
2051 }
2052 }
2053
2054 y += this->line_height;
2055 line++;
2056
2057 for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
2058 if (ci->client_playas != company_id) continue;
2059
2060 /* Draw the player line (if in range of scrollbar). */
2061 if (IsInsideMM(line, line_start, line_end)) {
2062 Rect tr = r.Indent(WidgetDimensions::scaled.hsep_indent, rtl);
2063
2064 /* If there are buttons for this client, draw them. */
2065 auto button_find = this->buttons.find(line);
2066 if (button_find != this->buttons.end()) {
2067 int &x = rtl ? tr.left : tr.right;
2068 this->DrawButtons(x, y, button_find->second);
2069 }
2070
2071 SpriteID player_icon = 0;
2072 if (ci->client_id == _network_own_client_id) {
2073 player_icon = SPR_PLAYER_SELF;
2074 } else if (ci->client_id == CLIENT_ID_SERVER) {
2075 player_icon = SPR_PLAYER_HOST;
2076 }
2077
2078 if (player_icon != 0) {
2079 Dimension d2 = GetSpriteSize(player_icon);
2080 int offset_y = CenterBounds(0, this->line_height, d2.height);
2081 DrawSprite(player_icon, PALETTE_TO_GREY, rtl ? tr.right - d2.width : tr.left, y + offset_y);
2082 tr = tr.Indent(d2.width + WidgetDimensions::scaled.hsep_normal, rtl);
2083 }
2084
2085 SetDParamStr(0, ci->client_name);
2086 DrawString(tr.left, tr.right, y + text_y_offset, STR_JUST_RAW_STRING, TC_BLACK);
2087 }
2088
2089 y += this->line_height;
2090 line++;
2091 }
2092 }
2093
2094 void DrawWidget(const Rect &r, int widget) const override
2095 {
2096 switch (widget) {
2097 case WID_CL_MATRIX: {
2098 Rect ir = r.Shrink(WidgetDimensions::scaled.framerect, RectPadding::zero);
2099 uint line = 0;
2100
2101 if (this->hover_index >= 0) {
2102 Rect br = r.WithHeight(this->line_height).Translate(0, this->hover_index * this->line_height);
2103 GfxFillRect(br.Shrink(WidgetDimensions::scaled.bevel), GREY_SCALE(9));
2104 }
2105
2106 NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
2107 CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas;
2108
2109 if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) {
2110 this->DrawCompany(COMPANY_NEW_COMPANY, ir, line);
2111 }
2112
2113 if (client_playas != COMPANY_SPECTATOR) {
2114 this->DrawCompany(client_playas, ir, line);
2115 }
2116
2117 for (const Company *c : Company::Iterate()) {
2118 if (client_playas == c->index) continue;
2119 this->DrawCompany(c->index, ir, line);
2120 }
2121
2122 /* Spectators */
2123 this->DrawCompany(COMPANY_SPECTATOR, ir, line);
2124
2125 break;
2126 }
2127 }
2128 }
2129
2130 void OnMouseOver(Point pt, int widget) override
2131 {
2132 if (widget != WID_CL_MATRIX) {
2133 if (this->hover_index != -1) {
2134 this->hover_index = -1;
2135 this->SetWidgetDirty(WID_CL_MATRIX);
2136 }
2137 } else {
2138 int index = this->GetRowFromWidget(pt.y, widget, 0, -1);
2139 if (index != this->hover_index) {
2140 this->hover_index = index;
2141 this->SetWidgetDirty(WID_CL_MATRIX);
2142 }
2143 }
2144 }
2145 };
2146
2147 void ShowClientList()
2148 {
2149 AllocateWindowDescFront<NetworkClientListWindow>(&_client_list_desc, 0);
2150 }
2151
2152 NetworkJoinStatus _network_join_status;
2153 uint8 _network_join_waiting;
2154 uint32 _network_join_bytes;
2155 uint32 _network_join_bytes_total;
2156
2157 struct NetworkJoinStatusWindow : Window {
2158 NetworkPasswordType password_type;
2159
2160 NetworkJoinStatusWindow(WindowDesc *desc) : Window(desc)
2161 {
2162 this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
2163 this->InitNested(WN_NETWORK_STATUS_WINDOW_JOIN);
2164 }
2165
2166 void DrawWidget(const Rect &r, int widget) const override
2167 {
2168 switch (widget) {
2169 case WID_NJS_PROGRESS_BAR: {
2170 /* Draw the % complete with a bar and a text */
2171 DrawFrameRect(r, COLOUR_GREY, FR_BORDERONLY | FR_LOWERED);
2172 Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
2173 uint8 progress; // used for progress bar
2174 switch (_network_join_status) {
2175 case NETWORK_JOIN_STATUS_CONNECTING:
2176 case NETWORK_JOIN_STATUS_AUTHORIZING:
2177 case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
2178 progress = 10; // first two stages 10%
2179 break;
2180 case NETWORK_JOIN_STATUS_WAITING:
2181 progress = 15; // third stage is 15%
2182 break;
2183 case NETWORK_JOIN_STATUS_DOWNLOADING:
2184 if (_network_join_bytes_total == 0) {
2185 progress = 15; // We don't have the final size yet; the server is still compressing!
2186 break;
2187 }
2188 FALLTHROUGH;
2189
2190 default: // Waiting is 15%, so the resting receivement of map is maximum 70%
2191 progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
2192 break;
2193 }
2194 DrawFrameRect(ir.WithWidth(ir.Width() * progress / 100, false), COLOUR_MAUVE, FR_NONE);
2195 DrawString(ir.left, ir.right, CenterBounds(ir.top, ir.bottom, FONT_HEIGHT_NORMAL), STR_NETWORK_CONNECTING_1 + _network_join_status, TC_FROMSTRING, SA_HOR_CENTER);
2196 break;
2197 }
2198
2199 case WID_NJS_PROGRESS_TEXT:
2200 switch (_network_join_status) {
2201 case NETWORK_JOIN_STATUS_WAITING:
2202 SetDParam(0, _network_join_waiting);
2203 DrawStringMultiLine(r, STR_NETWORK_CONNECTING_WAITING, TC_FROMSTRING, SA_CENTER);
2204 break;
2205 case NETWORK_JOIN_STATUS_DOWNLOADING:
2206 SetDParam(0, _network_join_bytes);
2207 SetDParam(1, _network_join_bytes_total);
2208 DrawStringMultiLine(r, _network_join_bytes_total == 0 ? STR_NETWORK_CONNECTING_DOWNLOADING_1 : STR_NETWORK_CONNECTING_DOWNLOADING_2, TC_FROMSTRING, SA_CENTER);
2209 break;
2210 default:
2211 break;
2212 }
2213 break;
2214 }
2215 }
2216
2217 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
2218 {
2219 switch (widget) {
2220 case WID_NJS_PROGRESS_BAR:
2221 /* Account for the statuses */
2222 for (uint i = 0; i < NETWORK_JOIN_STATUS_END; i++) {
2223 *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_CONNECTING_1 + i));
2224 }
2225 /* For the number of waiting (other) players */
2226 SetDParamMaxValue(0, MAX_CLIENTS);
2227 *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_CONNECTING_WAITING));
2228 /* We need some spacing for the 'border' */
2229 size->height += WidgetDimensions::scaled.frametext.Horizontal();
2230 size->width += WidgetDimensions::scaled.frametext.Vertical();
2231 break;
2232
2233 case WID_NJS_PROGRESS_TEXT:
2234 /* Account for downloading ~ 10 MiB */
2235 SetDParamMaxDigits(0, 8);
2236 SetDParamMaxDigits(1, 8);
2237 *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1));
2238 *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1));
2239 break;
2240 }
2241 }
2242
2243 void OnClick(Point pt, int widget, int click_count) override
2244 {
2245 if (widget == WID_NJS_CANCELOK) { // Disconnect button
2246 NetworkDisconnect();
2247 SwitchToMode(SM_MENU);
2248 ShowNetworkGameWindow();
2249 }
2250 }
2251
2252 void OnQueryTextFinished(char *str) override
2253 {
2254 if (StrEmpty(str)) {
2255 NetworkDisconnect();
2256 return;
2257 }
2258
2259 switch (this->password_type) {
2260 case NETWORK_GAME_PASSWORD: MyClient::SendGamePassword (str); break;
2261 case NETWORK_COMPANY_PASSWORD: MyClient::SendCompanyPassword(str); break;
2262 default: NOT_REACHED();
2263 }
2264 }
2265 };
2266
2267 static const NWidgetPart _nested_network_join_status_window_widgets[] = {
2268 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CONNECTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2269 NWidget(WWT_PANEL, COLOUR_GREY),
2270 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.modalpopup),
2271 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NJS_PROGRESS_BAR), SetFill(1, 0),
2272 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NJS_PROGRESS_TEXT), SetFill(1, 0), SetMinimalSize(350, 0),
2273 NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NJS_CANCELOK), SetMinimalSize(101, 12), SetDataTip(STR_NETWORK_CONNECTION_DISCONNECT, STR_NULL), SetFill(1, 0),
2274 EndContainer(),
2275 EndContainer(),
2276 };
2277
2278 static WindowDesc _network_join_status_window_desc(
2279 WDP_CENTER, nullptr, 0, 0,
2280 WC_NETWORK_STATUS_WINDOW, WC_NONE,
2281 WDF_MODAL,
2282 _nested_network_join_status_window_widgets, lengthof(_nested_network_join_status_window_widgets)
2283 );
2284
2285 void ShowJoinStatusWindow()
2286 {
2287 CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
2288 new NetworkJoinStatusWindow(&_network_join_status_window_desc);
2289 }
2290
2291 void ShowNetworkNeedPassword(NetworkPasswordType npt)
2292 {
2293 NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
2294 if (w == nullptr) return;
2295 w->password_type = npt;
2296
2297 StringID caption;
2298 switch (npt) {
2299 default: NOT_REACHED();
2300 case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
2301 case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
2302 }
2303 ShowQueryString(STR_EMPTY, caption, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD);
2304 }
2305
2306 struct NetworkCompanyPasswordWindow : public Window {
2307 QueryString password_editbox;
2308 Dimension warning_size;
2309
2310 NetworkCompanyPasswordWindow(WindowDesc *desc, Window *parent) : Window(desc), password_editbox(lengthof(_settings_client.network.default_company_pass))
2311 {
2312 this->InitNested(0);
2313 this->UpdateWarningStringSize();
2314
2315 this->parent = parent;
2316 this->querystrings[WID_NCP_PASSWORD] = &this->password_editbox;
2317 this->password_editbox.cancel_button = WID_NCP_CANCEL;
2318 this->password_editbox.ok_button = WID_NCP_OK;
2319 this->SetFocusedWidget(WID_NCP_PASSWORD);
2320 }
2321
2322 void UpdateWarningStringSize()
2323 {
2324 assert(this->nested_root->smallest_x > 0);
2325 this->warning_size.width = this->nested_root->current_x - (WidgetDimensions::scaled.framerect.Horizontal()) * 2;
2326 this->warning_size.height = GetStringHeight(STR_WARNING_PASSWORD_SECURITY, this->warning_size.width);
2327 this->warning_size.height += (WidgetDimensions::scaled.framerect.Vertical()) * 2;
2328
2329 this->ReInit();
2330 }
2331
2332 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
2333 {
2334 if (widget == WID_NCP_WARNING) {
2335 *size = this->warning_size;
2336 }
2337 }
2338
2339 void DrawWidget(const Rect &r, int widget) const override
2340 {
2341 if (widget != WID_NCP_WARNING) return;
2342
2343 DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.framerect),
2344 STR_WARNING_PASSWORD_SECURITY, TC_FROMSTRING, SA_CENTER);
2345 }
2346
2347 void OnOk()
2348 {
2349 if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
2350 _settings_client.network.default_company_pass = this->password_editbox.text.buf;
2351 }
2352
2353 NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
2354 }
2355
2356 void OnClick(Point pt, int widget, int click_count) override
2357 {
2358 switch (widget) {
2359 case WID_NCP_OK:
2360 this->OnOk();
2361 FALLTHROUGH;
2362
2363 case WID_NCP_CANCEL:
2364 this->Close();
2365 break;
2366
2367 case WID_NCP_SAVE_AS_DEFAULT_PASSWORD:
2368 this->ToggleWidgetLoweredState(WID_NCP_SAVE_AS_DEFAULT_PASSWORD);
2369 this->SetDirty();
2370 break;
2371 }
2372 }
2373 };
2374
2375 static const NWidgetPart _nested_network_company_password_window_widgets[] = {
2376 NWidget(NWID_HORIZONTAL),
2377 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
2378 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_PASSWORD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2379 EndContainer(),
2380 NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_BACKGROUND),
2381 NWidget(NWID_VERTICAL), SetPIP(5, 5, 5),
2382 NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5),
2383 NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL),
2384 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
2385 EndContainer(),
2386 NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
2387 NWidget(NWID_SPACER), SetFill(1, 0),
2388 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_NCP_SAVE_AS_DEFAULT_PASSWORD), SetMinimalSize(194, 12),
2389 SetDataTip(STR_COMPANY_PASSWORD_MAKE_DEFAULT, STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP),
2390 EndContainer(),
2391 EndContainer(),
2392 EndContainer(),
2393 NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_WARNING), EndContainer(),
2394 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
2395 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_CANCEL), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_COMPANY_PASSWORD_CANCEL),
2396 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_OK), SetFill(1, 0), SetDataTip(STR_BUTTON_OK, STR_COMPANY_PASSWORD_OK),
2397 EndContainer(),
2398 };
2399
2400 static WindowDesc _network_company_password_window_desc(
2401 WDP_AUTO, nullptr, 0, 0,
2402 WC_COMPANY_PASSWORD_WINDOW, WC_NONE,
2403 0,
2404 _nested_network_company_password_window_widgets, lengthof(_nested_network_company_password_window_widgets)
2405 );
2406
2407 void ShowNetworkCompanyPasswordWindow(Window *parent)
2408 {
2409 CloseWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
2410
2411 new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
2412 }
2413
2417 struct NetworkAskRelayWindow : public Window {
2418 std::string server_connection_string;
2419 std::string relay_connection_string;
2420 std::string token;
2421
2422 NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token) :
2423 Window(desc),
2424 server_connection_string(server_connection_string),
2425 relay_connection_string(relay_connection_string),
2426 token(token)
2427 {
2428 this->parent = parent;
2429 this->InitNested(0);
2430 }
2431
2432 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
2433 {
2434 if (widget == WID_NAR_TEXT) {
2435 *size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
2436 size->height = GetStringHeight(STR_NETWORK_ASK_RELAY_TEXT, size->width - WidgetDimensions::scaled.frametext.Horizontal()) + WidgetDimensions::scaled.frametext.Vertical();
2437 }
2438 }
2439
2440 void DrawWidget(const Rect &r, int widget) const override
2441 {
2442 if (widget == WID_NAR_TEXT) {
2443 DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.frametext), STR_NETWORK_ASK_RELAY_TEXT, TC_FROMSTRING, SA_CENTER);
2444 }
2445 }
2446
2447 void FindWindowPlacementAndResize(int def_width, int def_height) override
2448 {
2449 /* Position query window over the calling window, ensuring it's within screen bounds. */
2450 this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
2451 this->top = Clamp(parent->top + (parent->height / 2) - (this->height / 2), 0, _screen.height - this->height);
2452 this->SetDirty();
2453 }
2454
2455 void SetStringParameters(int widget) const override
2456 {
2457 switch (widget) {
2458 case WID_NAR_TEXT:
2459 SetDParamStr(0, this->server_connection_string);
2460 SetDParamStr(1, this->relay_connection_string);
2461 break;
2462 }
2463 }
2464
2465 void OnClick(Point pt, int widget, int click_count) override
2466 {
2467 switch (widget) {
2468 case WID_NAR_NO:
2469 _network_coordinator_client.ConnectFailure(this->token, 0);
2470 this->Close();
2471 break;
2472
2473 case WID_NAR_YES_ONCE:
2474 _network_coordinator_client.StartTurnConnection(this->token);
2475 this->Close();
2476 break;
2477
2478 case WID_NAR_YES_ALWAYS:
2479 _settings_client.network.use_relay_service = URS_ALLOW;
2480 _network_coordinator_client.StartTurnConnection(this->token);
2481 this->Close();
2482 break;
2483 }
2484 }
2485 };
2486
2487 static const NWidgetPart _nested_network_ask_relay_widgets[] = {
2488 NWidget(NWID_HORIZONTAL),
2489 NWidget(WWT_CLOSEBOX, COLOUR_RED),
2490 NWidget(WWT_CAPTION, COLOUR_RED, WID_NAR_CAPTION), SetDataTip(STR_NETWORK_ASK_RELAY_CAPTION, STR_NULL),
2491 EndContainer(),
2492 NWidget(WWT_PANEL, COLOUR_RED), SetPIP(0, 0, 8),
2493 NWidget(WWT_TEXT, COLOUR_RED, WID_NAR_TEXT), SetAlignment(SA_HOR_CENTER), SetFill(1, 1),
2494 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 15, 10),
2495 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_NO), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_NO, STR_NULL),
2496 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ONCE), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ONCE, STR_NULL),
2497 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ALWAYS), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ALWAYS, STR_NULL),
2498 EndContainer(),
2499 EndContainer(),
2500 };
2501
2502 static WindowDesc _network_ask_relay_desc(
2503 WDP_CENTER, nullptr, 0, 0,
2504 WC_NETWORK_ASK_RELAY, WC_NONE,
2505 WDF_MODAL,
2506 _nested_network_ask_relay_widgets, lengthof(_nested_network_ask_relay_widgets)
2507 );
2508
2515 void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token)
2516 {
2517 CloseWindowByClass(WC_NETWORK_ASK_RELAY);
2518
2519 Window *parent = FindWindowById(WC_MAIN_WINDOW, 0);
2520 new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, server_connection_string, relay_connection_string, token);
2521 }
NWidgetServerListHeader::GetWidgetFromPos
NWidgetCore * GetWidgetFromPos(int x, int y) override
Definition: network_gui.cpp:191
ShowNewGRFSettings
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
Definition: newgrf_gui.cpp:1999
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:720
network_content.h
WID_CL_MATRIX
@ WID_CL_MATRIX
Company/client list.
Definition: network_widget.h:89
NetworkSettings::connect_to_ip
std::string connect_to_ip
default for the "Add server" query
Definition: settings_type.h:294
NetworkGameWindow::NGameAllowedSorter
static bool NGameAllowedSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by joinability.
Definition: network_gui.cpp:344
NetworkServerGameInfo::gamescript_version
int gamescript_version
Version of the gamescript.
Definition: game_info.h:109
_admin_client_id
static ClientID _admin_client_id
For what client a confirmation window is open.
Definition: network_gui.cpp:60
NetworkClientListWindow::OnClickClientAdmin
static void OnClickClientAdmin(NetworkClientListWindow *w, Point pt, ClientID client_id)
Admin button on a Client is clicked.
Definition: network_gui.cpp:1561
NetworkValidateServerName
bool NetworkValidateServerName(std::string &server_name)
Trim the given server name in place, i.e.
Definition: network.cpp:832
NetworkGameList::connection_string
std::string connection_string
Address of the server.
Definition: network_gamelist.h:31
_network_join_bytes_total
uint32 _network_join_bytes_total
The total number of bytes to download.
Definition: network_gui.cpp:2155
AdminCompanyUnlockCallback
static void AdminCompanyUnlockCallback(Window *w, bool confirmed)
Callback function for admin command to unlock company.
Definition: network_gui.cpp:1420
NetworkGameWindow::name_editbox
QueryString name_editbox
Client name editbox.
Definition: network_gui.cpp:230
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3254
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:230
NetworkServerGameInfo::gamescript_name
std::string gamescript_name
Name of the gamescript.
Definition: game_info.h:110
WID_NSS_CLIENTS_TXT
@ WID_NSS_CLIENTS_TXT
'Max clients' text.
Definition: network_widget.h:63
WID_NG_REFRESH
@ WID_NG_REFRESH
'Refresh server' button.
Definition: network_widget.h:40
NetworkGameWindow
Definition: network_gui.cpp:216
NWidgetFunction
static NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
Definition: widget_type.h:1261
WID_NSS_CANCEL
@ WID_NSS_CANCEL
'Cancel' button.
Definition: network_widget.h:75
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
ClientNetworkCoordinatorSocketHandler::ConnectFailure
void ConnectFailure(const std::string &token, uint8 tracking_number)
Callback from a Connecter to let the Game Coordinator know the connection failed.
Definition: network_coordinator.cpp:545
WID_NSS_GAMENAME
@ WID_NSS_GAMENAME
Background for editbox to set game name.
Definition: network_widget.h:57
GUIList::SortType
uint8 SortType() const
Get the sorttype of the list.
Definition: sortlist_type.h:93
NWidgetServerListHeader::MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER
static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER
Minimum width before adding a new header.
Definition: network_gui.cpp:89
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
QueryString::ok_button
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
Definition: querystring_gui.h:27
Window::timeout_timer
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:243
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition: company_type.h:63
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:36
NetworkAskRelayWindow::relay_connection_string
std::string relay_connection_string
The relay server we want to connect to.
Definition: network_gui.cpp:2419
SetScrollbar
static NWidgetPart SetScrollbar(int index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1210
NetworkValidateOurClientName
bool NetworkValidateOurClientName()
Convenience method for NetworkValidateClientName on _settings_client.network.client_name.
Definition: network_client.cpp:1254
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:48
NetworkAddServer
NetworkGameList * NetworkAddServer(const std::string &connection_string, bool manually, bool never_expire)
Validates an address entered as a string and adds the server to the list.
Definition: network.cpp:675
QSF_PASSWORD
@ QSF_PASSWORD
password entry box, show warning about password security
Definition: textbuf_gui.h:23
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
Scrollbar::GetCapacity
uint16 GetCapacity() const
Gets the number of visible elements of the scrollbar.
Definition: widget_type.h:669
Window::DrawSortButtonState
void DrawSortButtonState(int widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition: widget.cpp:890
Window::nested_root
NWidgetBase * nested_root
Root of the nested tree.
Definition: window_gui.h:258
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:64
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1143
GUIList::Sort
bool Sort(Comp compare)
Sort the list.
Definition: sortlist_type.h:247
Window::GetScrollbar
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:319
NetworkServerGameInfo::game_date
Date game_date
Current date.
Definition: game_info.h:96
WID_CL_SERVER_VISIBILITY
@ WID_CL_SERVER_VISIBILITY
Server visibility.
Definition: network_widget.h:84
NetworkClientInfo::client_name
std::string client_name
Name of the client.
Definition: network_base.h:26
NetworkGameWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:522
NetworkGameWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: network_gui.cpp:889
_network_join_waiting
uint8 _network_join_waiting
The number of clients waiting in front of us.
Definition: network_gui.cpp:2153
QSF_ACCEPT_UNCHANGED
@ QSF_ACCEPT_UNCHANGED
return success even when the text didn't change
Definition: textbuf_gui.h:20
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:92
GetSettingFromName
static const SettingDesc * GetSettingFromName(const std::string_view name, const SettingTable &settings)
Given a name of setting, return a setting description from the table.
Definition: settings.cpp:1420
NetworkGameWindow::vscroll
Scrollbar * vscroll
Vertical scrollbar of the list of servers.
Definition: network_gui.cpp:229
_network_server_connection_type
ConnectionType _network_server_connection_type
What type of connection the Game Coordinator detected we are on.
Definition: network_coordinator.cpp:31
NetworkClientListWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:1741
StringFilter::IsEmpty
bool IsEmpty() const
Check whether any filter words were entered.
Definition: stringfilter_type.h:59
NetworkSettings::max_clients
uint8 max_clients
maximum amount of clients
Definition: settings_type.h:301
NetworkClientListWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: network_gui.cpp:1884
NetworkClientListWindow::GetButtonAtPoint
ButtonCommon * GetButtonAtPoint(Point pt)
Get the button at a specific point on the WID_CL_MATRIX.
Definition: network_gui.cpp:1686
Window::ReInit
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:1019
WID_NG_NEWGRF_MISSING
@ WID_NG_NEWGRF_MISSING
'Find missing NewGRF online' button.
Definition: network_widget.h:43
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition: window_gui.h:67
NWidgetContainer::Add
void Add(NWidgetBase *wid)
Append widget wid to container.
Definition: widget.cpp:1261
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
StringFilter::SetFilterTerm
void SetFilterTerm(const char *str)
Set the term to filter on.
Definition: stringfilter.cpp:27
NETWORK_NAME_LENGTH
static const uint NETWORK_NAME_LENGTH
The maximum length of the server name and map name, in bytes including '\0'.
Definition: config.h:55
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:27
NetworkStartServerWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:1078
ClientListWidgets
ClientListWidgets
Widgets of the NetworkClientListWindow class.
Definition: network_widget.h:79
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
Scrollbar::ScrollTowards
void ScrollTowards(int position)
Scroll towards the given position; if the item is visible nothing happens, otherwise it will be shown...
Definition: widget_type.h:780
NetworkServerGameInfo::server_revision
std::string server_revision
The version number the server is using (e.g.: 'r304' or 0.5.0)
Definition: game_info.h:100
WID_NAR_TEXT
@ WID_NAR_TEXT
Text in the window.
Definition: network_widget.h:116
WID_NSS_GAMENAME_LABEL
@ WID_NSS_GAMENAME_LABEL
Label for the game name.
Definition: network_widget.h:56
NetworkClientRequestMove
void NetworkClientRequestMove(CompanyID company_id, const std::string &pass)
Notify the server of this client wanting to be moved to another company.
Definition: network_client.cpp:1185
NetworkGameWindow::OnKeyPress
EventState OnKeyPress(WChar key, uint16 keycode) override
A key has been pressed.
Definition: network_gui.cpp:831
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
NetworkSettings::default_company_pass
std::string default_company_pass
default password for new companies in encrypted form
Definition: settings_type.h:293
NetworkGameWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: network_gui.cpp:825
GUIList< NetworkGameList *, StringFilter & >
WID_NJS_CANCELOK
@ WID_NJS_CANCELOK
Cancel / OK button.
Definition: network_widget.h:99
_network_server
bool _network_server
network-server is active
Definition: network.cpp:59
Textbuf::Assign
void Assign(StringID string)
Render a string into the textbuffer.
Definition: textbuf.cpp:396
Button::id
T id
ID this button belongs to.
Definition: network_gui.cpp:1466
NetworkGameWidgets
NetworkGameWidgets
Widgets of the NetworkGameWindow class.
Definition: network_widget.h:14
NetworkGameWindow::SortNetworkGameList
void SortNetworkGameList()
Sort the server list.
Definition: network_gui.cpp:361
NetworkClientListWindow::hover_index
int hover_index
Index of the current line we are hovering over, or -1 if none.
Definition: network_gui.cpp:1503
NETWORK_LIST_REFRESH_DELAY
static const int NETWORK_LIST_REFRESH_DELAY
Time, in seconds, between updates of the network list.
Definition: network_gui.cpp:58
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:99
WID_NG_CANCEL
@ WID_NG_CANCEL
'Cancel' button.
Definition: network_widget.h:50
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:63
WC_CLIENT_LIST
@ WC_CLIENT_LIST
Client list; Window numbers:
Definition: window_type.h:471
Window::CreateNestedTree
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1775
NetworkServerGameInfo::clients_max
byte clients_max
Max clients allowed on server.
Definition: game_info.h:104
WC_COMPANY_PASSWORD_WINDOW
@ WC_COMPANY_PASSWORD_WINDOW
Company password query; Window numbers:
Definition: window_type.h:496
NetworkCompanyHasClients
bool NetworkCompanyHasClients(CompanyID company)
Check whether a particular company has clients.
Definition: network_server.cpp:2022
NetworkClientListWindow::OnClickCompanyJoin
static void OnClickCompanyJoin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
Join button on a Company is clicked.
Definition: network_gui.cpp:1526
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
NetworkGameWindow::servers
GUIGameServerList servers
List with game servers.
Definition: network_gui.cpp:227
NetworkJoinStatus
NetworkJoinStatus
Status of the clients during joining.
Definition: network_internal.h:56
NetworkClientListWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: network_gui.cpp:1764
WID_NG_LASTJOINED_LABEL
@ WID_NG_LASTJOINED_LABEL
Label "Last joined server:".
Definition: network_widget.h:33
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
WID_NAR_YES_ONCE
@ WID_NAR_YES_ONCE
"Yes, once" button.
Definition: network_widget.h:118
WWT_MATRIX
@ WWT_MATRIX
Grid of rows and columns.
Definition: widget_type.h:57
NetworkCompanyPasswordWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2339
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1161
NetworkGameWindow::NGameNameSorter
static bool NGameNameSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by name.
Definition: network_gui.cpp:292
WID_NSS_COMPANIES_BTND
@ WID_NSS_COMPANIES_BTND
'Max companies' downarrow.
Definition: network_widget.h:66
NetworkClientListWindow::buttons
std::map< uint, std::vector< std::unique_ptr< ButtonCommon > > > buttons
Per line which buttons are available.
Definition: network_gui.cpp:1507
ShowMissingContentWindow
void ShowMissingContentWindow(const GRFConfig *list)
Show the content list window with all missing grfs from the given list.
Definition: newgrf_gui.cpp:1547
AdminCompanyResetCallback
static void AdminCompanyResetCallback(Window *w, bool confirmed)
Callback function for admin command to reset company.
Definition: network_gui.cpp:1407
NetworkServerDoMove
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
Handle the tid-bits of moving a client from one company to another.
Definition: network_server.cpp:1915
Button
Template version of Button, with callback support.
Definition: network_gui.cpp:1463
Scrollbar::SetCount
void SetCount(int num)
Sets the number of elements in the list.
Definition: widget_type.h:717
NetworkCompanyPasswordWindow::password_editbox
QueryString password_editbox
Password editbox.
Definition: network_gui.cpp:2307
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
FILLRECT_CHECKER
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
Definition: gfx_type.h:294
NetworkAskRelayWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2440
MAX_CLIENTS
static const uint MAX_CLIENTS
How many clients can we have.
Definition: network_type.h:14
SetResize
static NWidgetPart SetResize(int16 dx, int16 dy)
Widget part function for setting the resize step.
Definition: widget_type.h:997
NetworkGameWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: network_gui.cpp:515
WID_CL_CLIENT_COMPANY_COUNT
@ WID_CL_CLIENT_COMPANY_COUNT
Count of clients and companies.
Definition: network_widget.h:92
NetworkJoinStatusWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2166
NWidgetLeaf
Leaf widget.
Definition: widget_type.h:820
NetworkGameWindow::OnEditboxChanged
void OnEditboxChanged(int wid) override
The text in an editbox has been edited.
Definition: network_gui.cpp:861
WID_NSS_BACKGROUND
@ WID_NSS_BACKGROUND
Background of the window.
Definition: network_widget.h:55
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:91
ButtonCommon::colour
Colours colour
The colour of the button.
Definition: network_gui.cpp:1436
WID_NG_NEWGRF_MISSING_SEL
@ WID_NG_NEWGRF_MISSING_SEL
Selection widget for the above button.
Definition: network_widget.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:644
UpdateNetworkGameWindow
void UpdateNetworkGameWindow()
Update the network new window because a new server is found on the network.
Definition: network_gui.cpp:67
NetworkUDPSearchGame
void NetworkUDPSearchGame()
Find all servers.
Definition: network_udp.cpp:113
SZSP_HORIZONTAL
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
Definition: widget_type.h:427
WID_NG_FILTER
@ WID_NG_FILTER
Panel with the edit box to enter the search text.
Definition: network_widget.h:20
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
WID_CL_SERVER_NAME_EDIT
@ WID_CL_SERVER_NAME_EDIT
Edit button for server name.
Definition: network_widget.h:83
StringFilter::AddLine
void AddLine(const char *str)
Pass another text line from the current item to the filter.
Definition: stringfilter.cpp:104
network_gui.h
NetworkClientListWindow::dd_client_id
ClientID dd_client_id
During admin dropdown, track which client this was for.
Definition: network_gui.cpp:1497
Window::OnDropdownClose
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
Definition: window.cpp:292
NetworkCompanyPasswordWindow
Definition: network_gui.cpp:2306
_network_join_status
NetworkJoinStatus _network_join_status
The status of joining.
Definition: network_gui.cpp:2152
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:713
FR_LOWERED
@ FR_LOWERED
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
Definition: window_gui.h:34
_network_server_name
std::string _network_server_name
The current name of the server you are on.
Definition: network_client.cpp:320
WID_NG_MAPSIZE
@ WID_NG_MAPSIZE
'Map size' button.
Definition: network_widget.h:25
SA_RIGHT
@ SA_RIGHT
Right align the text (must be a single bit).
Definition: gfx_type.h:336
WID_NJS_PROGRESS_BAR
@ WID_NJS_PROGRESS_BAR
Simple progress bar.
Definition: network_widget.h:97
SA_VERT_CENTER
@ SA_VERT_CENTER
Vertically center the text.
Definition: gfx_type.h:340
NetworkSettings::use_relay_service
UseRelayService use_relay_service
Use relay service?
Definition: settings_type.h:307
NetworkGameWindow::NGameClientSorter
static bool NGameClientSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by the amount of clients online on a server.
Definition: network_gui.cpp:305
GUIList::SetSortType
void SetSortType(uint8 n_type)
Set the sorttype of the list.
Definition: sortlist_type.h:103
Scrollbar::GetScrolledRowFromWidget
int GetScrolledRowFromWidget(int clickpos, const Window *const w, int widget, int padding=0) const
Compute the row of a scrolled widget that a user clicked in.
Definition: widget.cpp:2353
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:659
NETWORK_CLIENT_NAME_LENGTH
static const uint NETWORK_CLIENT_NAME_LENGTH
The maximum length of a client's name, in bytes including '\0'.
Definition: config.h:63
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
NWidgetBase::smallest_y
uint smallest_y
Smallest vertical size of the widget in a filled window.
Definition: widget_type.h:194
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:636
AdminClientKickCallback
static void AdminClientKickCallback(Window *w, bool confirmed)
Callback function for admin command to kick client.
Definition: network_gui.cpp:1387
NetworkGameWindow::DrawServerLine
void DrawServerLine(const NetworkGameList *cur_item, int y, bool highlight) const
Draw a single server line.
Definition: network_gui.cpp:394
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:55
Rect::WithHeight
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Definition: geometry_type.hpp:205
NetworkGameInfo::version_compatible
bool version_compatible
Can we connect to this server or not? (based on server_revision)
Definition: game_info.h:118
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1814
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:975
GENERATE_NEW_SEED
static const uint32 GENERATE_NEW_SEED
Create a new random seed.
Definition: genworld.h:24
NetworkStartServerWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: network_gui.cpp:1050
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1111
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
Button::OnClick
void OnClick(struct NetworkClientListWindow *w, Point pt) override
OnClick handler for when the button is pressed.
Definition: network_gui.cpp:1478
WID_NCP_SAVE_AS_DEFAULT_PASSWORD
@ WID_NCP_SAVE_AS_DEFAULT_PASSWORD
Toggle 'button' for saving the current password as default password.
Definition: network_widget.h:107
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:890
GUIList::SetFilterFuncs
void SetFilterFuncs(FilterFunction *const *n_funcs)
Hand the array of filter function pointers to the sort list.
Definition: sortlist_type.h:341
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
Window::querystrings
SmallMap< int, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:257
network_base.h
WID_NSS_CLIENTS_BTNU
@ WID_NSS_CLIENTS_BTNU
'Max clients' uparrow.
Definition: network_widget.h:64
NWidgetServerListHeader
Full blown container to make it behave exactly as we want :)
Definition: network_gui.cpp:88
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:789
QSF_LEN_IN_CHARS
@ QSF_LEN_IN_CHARS
the length of the string is counted in characters
Definition: textbuf_gui.h:22
WID_NG_SCROLLBAR
@ WID_NG_SCROLLBAR
Scrollbar of matrix.
Definition: network_widget.h:31
_network_game_list
NetworkGameList * _network_game_list
Game list of this client.
Definition: network_gamelist.cpp:23
WID_NG_MAIN
@ WID_NG_MAIN
Main panel.
Definition: network_widget.h:15
NetworkClientListWindow::dd_company_id
CompanyID dd_company_id
During admin dropdown, track which company this was for.
Definition: network_gui.cpp:1498
NetworkChangeCompanyPassword
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
Change the company password of a given company.
Definition: network.cpp:157
NetworkQueryServer
void NetworkQueryServer(const std::string &connection_string)
Query a server to fetch the game-info.
Definition: network.cpp:655
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
NetworkClientListWindow::OnClickCompanyAdmin
static void OnClickCompanyAdmin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
Admin button on a Company is clicked.
Definition: network_gui.cpp:1583
NWidgetBase::prev
NWidgetBase * prev
Pointer to previous widget in container. Managed by parent container widget.
Definition: widget_type.h:203
WID_NSS_PLAY_SCENARIO
@ WID_NSS_PLAY_SCENARIO
Play scenario button.
Definition: network_widget.h:72
NetworkGameWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: network_gui.cpp:894
WID_NSS_CONNTYPE_BTN
@ WID_NSS_CONNTYPE_BTN
'Connection type' droplist button.
Definition: network_widget.h:60
WindowDesc
High level window description.
Definition: window_gui.h:102
network_coordinator.h
NetworkJoinStatusWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:2243
NetworkAskRelayWindow
Window used for asking the user if he is okay using a relay server.
Definition: network_gui.cpp:2417
WID_NG_CLIENTS
@ WID_NG_CLIENTS
'Clients' button.
Definition: network_widget.h:24
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition: network.cpp:114
NetworkGameWindow::last_joined
NetworkGameList * last_joined
The last joined server.
Definition: network_gui.cpp:226
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:469
WID_CL_SCROLLBAR
@ WID_CL_SCROLLBAR
Scrollbar for company/client list.
Definition: network_widget.h:90
WID_NG_ADD
@ WID_NG_ADD
'Add server' button.
Definition: network_widget.h:48
NWidgetServerListHeader::AssignSizePosition
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
Definition: network_gui.cpp:141
ClientNetworkGameSocketHandler::SendCompanyPassword
static NetworkRecvStatus SendCompanyPassword(const std::string &password)
Set the company password as requested.
Definition: network_client.cpp:374
GUITimer
Definition: guitimer_func.h:13
NGLS_TOO_OLD
@ NGLS_TOO_OLD
Server is too old to query.
Definition: network_gamelist.h:23
WID_CL_SERVER_NAME
@ WID_CL_SERVER_NAME
Server name.
Definition: network_widget.h:82
NetworkClientListWindow::OnTooltip
bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override
Event to display a custom tooltip.
Definition: network_gui.cpp:1837
GUIList::IsDescSortOrder
bool IsDescSortOrder() const
Check if the sort order is descending.
Definition: sortlist_type.h:223
COMPANY_NEW_COMPANY
@ COMPANY_NEW_COMPANY
The client wants a new company.
Definition: company_type.h:34
WID_NSS_COMPANIES_BTNU
@ WID_NSS_COMPANIES_BTNU
'Max companies' uparrow.
Definition: network_widget.h:68
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:90
NetworkStartServerWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:1198
Listing
Data structure describing how to show the list (what sort direction and criteria).
Definition: sortlist_type.h:30
GUIList::SetFilterState
void SetFilterState(bool state)
Enable or disable the filter.
Definition: sortlist_type.h:302
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:251
GuiShowTooltips
void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip)
Shows a tooltip.
Definition: misc_gui.cpp:773
NetworkSettings::last_joined
std::string last_joined
Last joined server.
Definition: settings_type.h:305
NetworkClientListWindow::OnClickClientChat
static void OnClickClientChat(NetworkClientListWindow *w, Point pt, ClientID client_id)
Chat button on a Client is clicked.
Definition: network_gui.cpp:1604
NetworkClientListWindow
Main handle for clientlist.
Definition: network_gui.cpp:1492
Button::ButtonCallback
void(* ButtonCallback)(struct NetworkClientListWindow *w, Point pt, T id)
Callback function to call on click.
Definition: network_gui.cpp:1465
NWidgetContainer::tail
NWidgetBase * tail
Pointer to last widget in container.
Definition: widget_type.h:421
Rect::Translate
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
Definition: geometry_type.hpp:168
WidgetDimensions::hsep_normal
int hsep_normal
Normal horizontal spacing.
Definition: window_gui.h:63
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:1078
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1804
NetworkMaxCompaniesReached
bool NetworkMaxCompaniesReached()
Check if max_companies has been reached on the server (local check only).
Definition: network_client.cpp:1327
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:69
NWidgetServerListHeader::SetupSmallestSize
void SetupSmallestSize(Window *w, bool init_array) override
Definition: network_gui.cpp:115
NetworkStartServerWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: network_gui.cpp:1165
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:249
WN_NETWORK_WINDOW_START
@ WN_NETWORK_WINDOW_START
Network start server.
Definition: window_type.h:30
NetworkClientListWindow::OnClickCompanyNew
static void OnClickCompanyNew(NetworkClientListWindow *w, Point pt, CompanyID company_id)
Crete new company button is clicked.
Definition: network_gui.cpp:1546
NetworkStartServerWindow::name_editbox
QueryString name_editbox
Server name editbox.
Definition: network_gui.cpp:1038
NetworkClientListWindow::DrawCompany
void DrawCompany(CompanyID company_id, const Rect &r, uint &line) const
Draw a company and its clients on the matrix.
Definition: network_gui.cpp:2014
GUIList< NetworkGameList *, StringFilter & >::SortFunction
bool SortFunction(const NetworkGameList * &, const NetworkGameList * &)
Signature of sort function.
Definition: sortlist_type.h:48
NWidgetResizeBase::SetResize
void SetResize(uint resize_x, uint resize_y)
Set resize step of the widget.
Definition: widget.cpp:1130
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:1008
GUIList::SetListing
void SetListing(Listing l)
Import sort conditions.
Definition: sortlist_type.h:130
NWidgetBase::smallest_x
uint smallest_x
Smallest horizontal size of the widget in a filled window.
Definition: widget_type.h:193
WidgetDimensions::matrix
RectPadding matrix
Offsets within a matrix cell.
Definition: window_gui.h:49
NWidgetBase::AssignSizePosition
virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)=0
NetworkGameWindow::NGameDateSorter
static bool NGameDateSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by current date.
Definition: network_gui.cpp:327
IsInsideBS
static bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:214
RectPadding::Horizontal
uint Horizontal() const
Get total horizontal padding of RectPadding.
Definition: geometry_type.hpp:59
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:47
WID_NCP_WARNING
@ WID_NCP_WARNING
Warning text about password security.
Definition: network_widget.h:108
NetworkAskRelayWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:2432
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:721
WID_NAR_YES_ALWAYS
@ WID_NAR_YES_ALWAYS
"Yes, always" button.
Definition: network_widget.h:119
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:104
NetworkClientListWindow::OnMouseOver
void OnMouseOver(Point pt, int widget) override
The mouse is currently moving over the window or has just moved outside of the window.
Definition: network_gui.cpp:2130
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:126
WID_NG_MATRIX
@ WID_NG_MATRIX
Panel with list of games.
Definition: network_widget.h:30
NetworkGameWindow::filter_editbox
QueryString filter_editbox
Editbox for filter on servers.
Definition: network_gui.cpp:231
WidgetDimensions::hsep_wide
int hsep_wide
Wide horizontal spacing.
Definition: window_gui.h:64
NetworkGameWindow::NGameYearsSorter
static bool NGameYearsSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by the number of days the game is running.
Definition: network_gui.cpp:334
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:444
NetworkGameWindow::requery_timer
GUITimer requery_timer
Timer for network requery.
Definition: network_gui.cpp:232
WID_NG_HEADER
@ WID_NG_HEADER
Header container of the matrix.
Definition: network_widget.h:22
SetMatrixDataTip
static NWidgetPart SetMatrixDataTip(uint8 cols, uint8 rows, StringID tip)
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
Definition: widget_type.h:1129
Scrollbar::UpdateListPositionOnKeyPress
EventState UpdateListPositionOnKeyPress(int &list_position, uint16 keycode) const
Update the given list position as if it were on this scroll bar when the given keycode was pressed.
Definition: widget.cpp:2374
StrStartsWith
bool StrStartsWith(const std::string_view str, const std::string_view prefix)
Check whether the given string starts with the given prefix.
Definition: string.cpp:385
WID_NSS_CONNTYPE_LABEL
@ WID_NSS_CONNTYPE_LABEL
Label for 'connection type'.
Definition: network_widget.h:59
WID_NSS_GENERATE_GAME
@ WID_NSS_GENERATE_GAME
New game button.
Definition: network_widget.h:70
ConvertDateToYMD
void ConvertDateToYMD(Date date, YearMonthDay *ymd)
Converts a Date to a Year, Month & Day.
Definition: date.cpp:94
WID_NG_NEWGRF
@ WID_NG_NEWGRF
'NewGRF Settings' button.
Definition: network_widget.h:41
Window::SetWidgetDisabledState
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:321
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:266
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
WID_NG_CLIENT
@ WID_NG_CLIENT
Panel with editbox to set client name.
Definition: network_widget.h:18
NetworkCompanyPasswordWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:2356
NetworkClientListWindow::line_count
uint line_count
Amount of lines in the matrix.
Definition: network_gui.cpp:1502
DropDownListStringItem
Common string list item.
Definition: dropdown_type.h:39
NETWORK_COMPANY_PASSWORD
@ NETWORK_COMPANY_PASSWORD
The password of the company.
Definition: network_type.h:82
NetworkDisconnect
void NetworkDisconnect(bool blocking, bool close_admins)
We want to disconnect from the host/clients.
Definition: network.cpp:946
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1115
NetworkSettings::client_name
std::string client_name
name of the player (as client)
Definition: settings_type.h:292
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:246
WID_NCP_CANCEL
@ WID_NCP_CANCEL
Close the window without changing anything.
Definition: network_widget.h:109
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:239
Rect::Indent
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Definition: geometry_type.hpp:192
NWidgetServerListHeader::IsWidgetVisible
bool IsWidgetVisible(NetworkGameWidgets widget) const
Checks whether the given widget is actually visible.
Definition: network_gui.cpp:209
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:168
CLIENT_ID_SERVER
@ CLIENT_ID_SERVER
Servers always have this ID.
Definition: network_type.h:49
WN_NETWORK_WINDOW_GAME
@ WN_NETWORK_WINDOW_GAME
Network game window.
Definition: window_type.h:28
WID_NCP_LABEL
@ WID_NCP_LABEL
Label in front of the password field.
Definition: network_widget.h:105
NetworkGameWindow::blot_offset
int blot_offset
Left offset for green/yellow/red compatibility icon.
Definition: network_gui.cpp:236
Button::proc
ButtonCallback proc
Callback proc to call when button is pressed.
Definition: network_gui.cpp:1467
StrEmpty
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:67
NetworkClientListWindow::OnClickCompanyChat
static void OnClickCompanyChat(NetworkClientListWindow *w, Point pt, CompanyID company_id)
Chat button on a Company is clicked.
Definition: network_gui.cpp:1515
Rect::WithWidth
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Definition: geometry_type.hpp:179
WID_NJS_PROGRESS_TEXT
@ WID_NJS_PROGRESS_TEXT
Text explaining what is happening.
Definition: network_widget.h:98
WID_NAR_NO
@ WID_NAR_NO
"No" button.
Definition: network_widget.h:117
NetworkGameWindow::BuildGUINetworkGameList
void BuildGUINetworkGameList()
(Re)build the GUI network game list (a.k.a.
Definition: network_gui.cpp:244
NetworkStartServerWindow::widget_id
byte widget_id
The widget that has the pop-up input menu.
Definition: network_gui.cpp:1037
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1058
WDF_MODAL
@ WDF_MODAL
The window is a modal child of some other window, meaning the parent is 'inactive'.
Definition: window_gui.h:145
NetworkServerGameInfo::companies_on
byte companies_on
How many started companies do we have.
Definition: game_info.h:105
NetworkServerKickOrBanIP
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason)
Ban, or kick, everyone joined from the given client's IP.
Definition: network_server.cpp:1973
network_client.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
NetworkGameWindow::searched_internet
bool searched_internet
Did we ever press "Search Internet" button?
Definition: network_gui.cpp:233
NetworkServerGameInfo::companies_max
byte companies_max
Max companies allowed on server.
Definition: game_info.h:106
CRR_MANUAL
@ CRR_MANUAL
The company is manually removed.
Definition: company_type.h:57
ClientNetworkCoordinatorSocketHandler::GetListing
void GetListing()
Request a listing of all public servers.
Definition: network_coordinator.cpp:495
WWT_FRAME
@ WWT_FRAME
Frame.
Definition: widget_type.h:58
NetworkAskRelayWindow::token
std::string token
The token for this connection.
Definition: network_gui.cpp:2420
NetworkClientListWindow::OnDropdownClose
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
A dropdown window associated to this window has been closed.
Definition: network_gui.cpp:1876
NWidgetContainer::head
NWidgetBase * head
Pointer to first widget in container.
Definition: widget_type.h:420
NetworkStartServerWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:1067
NetworkClientListWindow::player_self_index
int player_self_index
The line the current player is on.
Definition: network_gui.cpp:1504
network_server.h
WID_CL_CLIENT_NAME_EDIT
@ WID_CL_CLIENT_NAME_EDIT
Edit button for client name.
Definition: network_widget.h:88
WID_NG_YEARS
@ WID_NG_YEARS
'Years' button.
Definition: network_widget.h:27
Window::SetFocusedWidget
bool SetFocusedWidget(int widget_index)
Set focus within this window to the given widget.
Definition: window.cpp:519
ShowSaveLoadDialog
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
Definition: fios_gui.cpp:940
FT_SAVEGAME
@ FT_SAVEGAME
old or new savegame
Definition: fileio_type.h:18
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:241
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:116
ResizeInfo::step_height
uint step_height
Step-size of height resize changes.
Definition: window_gui.h:154
RectPadding::Vertical
uint Vertical() const
Get total vertical padding of RectPadding.
Definition: geometry_type.hpp:65
GUIList::ToggleSortOrder
void ToggleSortOrder()
Toggle the sort order Since that is the worst condition for the sort function reverse the list here.
Definition: sortlist_type.h:233
GUIList::NeedResort
bool NeedResort()
Check if a resort is needed next loop If used the resort timer will decrease every call till 0.
Definition: sortlist_type.h:199
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3194
CS_ALPHANUMERAL
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition: string_type.h:27
NetworkStartServerWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: network_gui.cpp:1187
NetworkCompanyIsPassworded
bool NetworkCompanyIsPassworded(CompanyID company_id)
Check if the company we want to join requires a password.
Definition: network.cpp:213
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:197
WID_NSS_PLAY_HEIGHTMAP
@ WID_NSS_PLAY_HEIGHTMAP
Play heightmap button.
Definition: network_widget.h:73
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32 seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:1099
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
NetworkClientListWindow::player_host_index
int player_host_index
The line the host is on.
Definition: network_gui.cpp:1505
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_type.h:335
NETWORK_HOSTNAME_PORT_LENGTH
static const uint NETWORK_HOSTNAME_PORT_LENGTH
The maximum length of the host name + port, in bytes including '\0'. The extra six is ":" + port numb...
Definition: config.h:58
CONNECTION_TYPE_UNKNOWN
@ CONNECTION_TYPE_UNKNOWN
The Game Coordinator hasn't informed us yet what type of connection we have.
Definition: tcp_coordinator.h:53
WID_NG_DATE
@ WID_NG_DATE
'Date' button.
Definition: network_widget.h:26
PC_GREY
static const uint8 PC_GREY
Grey palette colour.
Definition: gfx_func.h:244
NETWORK_PASSWORD_LENGTH
static const uint NETWORK_PASSWORD_LENGTH
The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
Definition: config.h:61
NWidgetBase::next
NWidgetBase * next
Pointer to next widget in container. Managed by parent container widget.
Definition: widget_type.h:202
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
Window::nested_array
NWidgetBase ** nested_array
Array of pointers into the tree. Do not access directly, use Window::GetWidget() instead.
Definition: window_gui.h:259
NWidgetResizeBase::SetFill
void SetFill(uint fill_x, uint fill_y)
Set the filling of the widget from initial size.
Definition: widget.cpp:1119
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:64
GetStringHeight
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition: gfx.cpp:715
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:993
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:66
NetworkClientListWindow::DrawButtons
void DrawButtons(int &x, uint y, const std::vector< std::unique_ptr< ButtonCommon >> &buttons) const
Draw the buttons for a single line in the matrix.
Definition: network_gui.cpp:1984
ButtonCommon::tooltip
StringID tooltip
The tooltip of the button.
Definition: network_gui.cpp:1435
NetworkSettings::server_name
std::string server_name
name of the server
Definition: settings_type.h:288
GUIList::NeedRebuild
bool NeedRebuild() const
Check if a rebuild is needed.
Definition: sortlist_type.h:362
NetworkAskRelayWindow::server_connection_string
std::string server_connection_string
The game server we want to connect to.
Definition: network_gui.cpp:2418
WID_CL_SERVER_SELECTOR
@ WID_CL_SERVER_SELECTOR
Selector to hide the server frame.
Definition: network_widget.h:81
WID_NG_INFO
@ WID_NG_INFO
Third button in the game list panel.
Definition: network_widget.h:28
WID_NSS_CLIENTS_LABEL
@ WID_NSS_CLIENTS_LABEL
Label for 'max clients'.
Definition: network_widget.h:61
NetworkClientListWindow::join_company
CompanyID join_company
During query for company password, this stores what company we wanted to join.
Definition: network_gui.cpp:1495
YearMonthDay::year
Year year
Year (0...)
Definition: date_type.h:105
NetworkJoinStatusWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:2217
NetworkGameWindow::ScrollToSelectedServer
void ScrollToSelectedServer()
Scroll the list up or down to the currently selected server.
Definition: network_gui.cpp:468
WID_NCP_BACKGROUND
@ WID_NCP_BACKGROUND
Background of the window.
Definition: network_widget.h:104
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
NetworkGameWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:568
NetworkGameWindow::server
NetworkGameList * server
Selected server.
Definition: network_gui.cpp:225
WID_NG_NEWGRF_SEL
@ WID_NG_NEWGRF_SEL
Selection 'widget' to hide the NewGRF settings.
Definition: network_widget.h:42
WWT_PUSHIMGBTN
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
Definition: widget_type.h:105
NWidgetBase::fill_y
uint fill_y
Vertical fill stepsize (from initial size, 0 means not resizable).
Definition: widget_type.h:187
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
Definition: misc_gui.cpp:1266
SBS_DOWN
@ SBS_DOWN
Sort ascending.
Definition: window_gui.h:160
NetworkSettings::server_game_type
ServerGameType server_game_type
Server type: local / public / invite-only.
Definition: settings_type.h:285
QueryString::cancel_button
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
Definition: querystring_gui.h:28
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1096
WID_NG_SEARCH_LAN
@ WID_NG_SEARCH_LAN
'Search LAN server' button.
Definition: network_widget.h:47
WID_NG_LASTJOINED
@ WID_NG_LASTJOINED
Info about the last joined server.
Definition: network_widget.h:34
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
DropDownAdmin
DropDownAdmin
The possibly entries in a DropDown for an admin.
Definition: network_gui.cpp:1375
Pool::PoolItem<&_networkclientinfo_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:82
_admin_company_id
static CompanyID _admin_company_id
For what company a confirmation window is open.
Definition: network_gui.cpp:61
ServerGameType
ServerGameType
Game type the server can be using.
Definition: network_type.h:40
NetworkStartServerWindow
Definition: network_gui.cpp:1036
NetworkAskRelayWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:2465
WID_CL_SERVER_INVITE_CODE
@ WID_CL_SERVER_INVITE_CODE
Invite code for this server.
Definition: network_widget.h:85
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:199
Pool::PoolItem<&_networkclientinfo_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
NetworkServerGameInfo::map_width
uint16 map_width
Map width.
Definition: game_info.h:97
NetworkClientListWindow::RebuildListCompany
void RebuildListCompany(CompanyID company_id, CompanyID client_playas)
Part of RebuildList() to create the information for a single company.
Definition: network_gui.cpp:1614
network_udp.h
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:56
NetworkStartServerWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:1087
NetworkClientListWindow::line_height
uint line_height
Current lineheight of each entry in the matrix.
Definition: network_gui.cpp:1501
WidgetDimensions::hsep_indent
int hsep_indent
Width of identation for tree layouts.
Definition: window_gui.h:65
WID_NCP_PASSWORD
@ WID_NCP_PASSWORD
Input field for the password.
Definition: network_widget.h:106
SetSettingValue
bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
Top function to save the new value of an element of the Settings struct.
Definition: settings.cpp:1548
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:206
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1229
NetworkClientListWindow::query_widget
ClientListWidgets query_widget
During a query this tracks what widget caused the query.
Definition: network_gui.cpp:1494
PC_DARK_BLUE
static const uint8 PC_DARK_BLUE
Dark blue palette colour.
Definition: gfx_func.h:262
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
NWidgetBase::fill_x
uint fill_x
Horizontal fill stepsize (from initial size, 0 means not resizable).
Definition: widget_type.h:186
WC_NETWORK_WINDOW
@ WC_NETWORK_WINDOW
Network window; Window numbers:
Definition: window_type.h:465
GUIList< NetworkGameList *, StringFilter & >::FilterFunction
bool CDECL FilterFunction(const NetworkGameList * *, StringFilter &)
Signature of filter function.
Definition: sortlist_type.h:49
WID_NG_SEARCH_INTERNET
@ WID_NG_SEARCH_INTERNET
'Search internet server' button.
Definition: network_widget.h:46
SetDParamMaxValue
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:95
CloseWindowByClass
void CloseWindowByClass(WindowClass cls)
Close all windows of a given class.
Definition: window.cpp:1203
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1014
NetworkServerGameInfo::use_password
bool use_password
Is this server passworded?
Definition: game_info.h:102
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:478
StringFilter::ResetState
void ResetState()
Reset the matching state to process a new item.
Definition: stringfilter.cpp:88
NWidgetServerListHeader::visible
bool visible[6]
The visible headers.
Definition: network_gui.cpp:90
WID_NSS_COMPANIES_LABEL
@ WID_NSS_COMPANIES_LABEL
Label for 'max companies'.
Definition: network_widget.h:65
NetworkGameWindow::UpdateListPos
void UpdateListPos()
Set this->list_pos to match this->server.
Definition: network_gui.cpp:367
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
WID_NG_NAME
@ WID_NG_NAME
'Name' button.
Definition: network_widget.h:23
_network_coordinator_client
ClientNetworkCoordinatorSocketHandler _network_coordinator_client
The connection to the Game Coordinator.
Definition: network_coordinator.cpp:30
GUIList::GetListing
Listing GetListing() const
Export current sort conditions.
Definition: sortlist_type.h:116
NWidgetBase::resize_y
uint resize_y
Vertical resize step (0 means not resizable).
Definition: widget_type.h:189
NGLS_BANNED
@ NGLS_BANNED
You are banned from this server.
Definition: network_gamelist.h:22
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:422
NetworkSettings::server_password
std::string server_password
password for joining this server
Definition: settings_type.h:289
NetworkPasswordType
NetworkPasswordType
The type of password we're asking for.
Definition: network_type.h:80
EventState
EventState
State of handling an event.
Definition: window_type.h:719
NGLS_ONLINE
@ NGLS_ONLINE
Server is online.
Definition: network_gamelist.h:20
WID_NG_JOIN
@ WID_NG_JOIN
'Join game' button.
Definition: network_widget.h:39
Scrollbar::GetPosition
uint16 GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:678
WC_NETWORK_ASK_RELAY
@ WC_NETWORK_ASK_RELAY
Network ask relay window; Window numbers:
Definition: window_type.h:484
StringFilter::GetState
bool GetState() const
Get the matching state of the current item.
Definition: stringfilter_type.h:69
WidgetDimensions::bevel
RectPadding bevel
Widths of bevel border.
Definition: window_gui.h:45
WID_NSS_SETPWD
@ WID_NSS_SETPWD
'Set password' button.
Definition: network_widget.h:58
FT_HEIGHTMAP
@ FT_HEIGHTMAP
heightmap file
Definition: fileio_type.h:20
WID_NSS_CLIENTS_BTND
@ WID_NSS_CLIENTS_BTND
'Max clients' downarrow.
Definition: network_widget.h:62
GUIList::Filter
bool Filter(FilterFunction *decide, F filter_data)
Filter the list.
Definition: sortlist_type.h:318
ButtonCommon::disabled
bool disabled
Is the button disabled?
Definition: network_gui.cpp:1437
WC_MAIN_WINDOW
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition: window_type.h:44
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1791
WID_NG_START
@ WID_NG_START
'Start server' button.
Definition: network_widget.h:49
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
NWidgetServerListHeader::Draw
void Draw(const Window *w) override
Definition: network_gui.cpp:181
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:32
SetAlignment
static NWidgetPart SetAlignment(StringAlignment align)
Widget part function for setting the alignment of text/images.
Definition: widget_type.h:1064
QueryString::ACTION_CLEAR
static const int ACTION_CLEAR
Clear editbox.
Definition: querystring_gui.h:24
ButtonCommon::height
uint height
Calculated height of the button.
Definition: network_gui.cpp:1438
NWidgetContainer
Baseclass for container widgets.
Definition: widget_type.h:405
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:247
GUIList::ForceResort
void ForceResort()
Force a resort next Sort call Reset the resort timer if used too.
Definition: sortlist_type.h:213
NetworkClientListWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: network_gui.cpp:1769
WidgetDimensions::framerect
RectPadding framerect
Offsets within frame area.
Definition: window_gui.h:47
NC_NONE
@ NC_NONE
All flags cleared.
Definition: widget_type.h:468
GUITimer::Elapsed
bool Elapsed(uint delta)
Test if a timer has elapsed.
Definition: guitimer_func.h:55
AdminClientBanCallback
static void AdminClientBanCallback(Window *w, bool confirmed)
Callback function for admin command to ban client.
Definition: network_gui.cpp:1397
ShowNetworkChatQueryWindow
void ShowNetworkChatQueryWindow(DestType type, int dest)
Show the chat window.
Definition: network_chat_gui.cpp:535
ButtonCommon
Button shown for either a company or client in the client-list.
Definition: network_gui.cpp:1432
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:414
NetworkGameList
Structure with information shown in the game list (GUI)
Definition: network_gamelist.h:27
NetworkClientListWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:1947
network.h
CommandHelper
Definition: command_func.h:94
NetworkClientConnectGame
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
Join a client to the server at with the given connection string.
Definition: network.cpp:764
ShowDropDownListAt
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:358
GUIList::ForceRebuild
void ForceRebuild()
Force that a rebuild is needed.
Definition: sortlist_type.h:370
CenterBounds
static int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition: gfx_func.h:178
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_type.h:344
Window::ToggleWidgetLoweredState
void ToggleWidgetLoweredState(byte widget_index)
Invert the lowered/raised status of a widget.
Definition: window_gui.h:392
WID_NG_CLIENT_LABEL
@ WID_NG_CLIENT_LABEL
Label in front of client name edit box.
Definition: network_widget.h:17
NGLS_OFFLINE
@ NGLS_OFFLINE
Server is offline (or cannot be queried).
Definition: network_gamelist.h:19
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:248
YearMonthDay
Data structure to convert between Date and triplet (year, month, and day).
Definition: date_type.h:104
NetworkCompanyPasswordWindow::warning_size
Dimension warning_size
How much space to use for the warning text.
Definition: network_gui.cpp:2308
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, int widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:2427
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:605
Window::SortButtonWidth
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition: widget.cpp:907
SetPIP
static NWidgetPart SetPIP(uint8 pre, uint8 inter, uint8 post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1191
NetworkGameWindow::lock_offset
int lock_offset
Left offset for lock icon.
Definition: network_gui.cpp:235
WID_NSS_COMPANIES_TXT
@ WID_NSS_COMPANIES_TXT
'Max companies' text.
Definition: network_widget.h:67
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1191
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:200
WID_CL_COMPANY_JOIN
@ WID_CL_COMPANY_JOIN
Used for QueryWindow when a company has a password.
Definition: network_widget.h:91
NetworkClientListWindow::vscroll
Scrollbar * vscroll
Vertical scrollbar of this window.
Definition: network_gui.cpp:1500
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
NetworkClientListWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:1803
NetworkClientListWindow::RebuildList
void RebuildList()
Rebuild the list, meaning: calculate the lines needed and what buttons go on which line.
Definition: network_gui.cpp:1648
strnatcmp
int strnatcmp(const char *s1, const char *s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition: string.cpp:737
NetworkUpdateServerGameType
void NetworkUpdateServerGameType()
The setting server_game_type was updated; possibly we need to take some action.
Definition: network.cpp:974
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1080
ButtonCommon::sprite
SpriteID sprite
The sprite to use on the button.
Definition: network_gui.cpp:1434
NetworkServerKickClient
void NetworkServerKickClient(ClientID client_id, const std::string &reason)
Kick a single client.
Definition: network_server.cpp:1961
WID_CL_SERVER_CONNECTION_TYPE
@ WID_CL_SERVER_CONNECTION_TYPE
The type of connection the Game Coordinator detected for this server.
Definition: network_widget.h:86
NetworkGameList::next
NetworkGameList * next
Next pointer to make a linked game list.
Definition: network_gamelist.h:36
network_gamelist.h
NetworkServerGameInfo::start_date
Date start_date
When the game started.
Definition: game_info.h:95
DESTTYPE_CLIENT
@ DESTTYPE_CLIENT
Send message/notice to only a certain client (Private)
Definition: network_type.h:92
NetworkServerGameInfo::landscape
byte landscape
The used landscape.
Definition: game_info.h:108
GREY_SCALE
#define GREY_SCALE(level)
Return the colour for a particular greyscale level.
Definition: gfx_func.h:240
NetworkClientListWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: network_gui.cpp:1732
Window
Data structure for an opened window.
Definition: window_gui.h:213
GUIList::RebuildDone
void RebuildDone()
Notify the sortlist that the rebuild is done.
Definition: sortlist_type.h:380
SizingType
SizingType
Different forms of sizing nested widgets, using NWidgetBase::AssignSizePosition()
Definition: widget_type.h:111
WID_CL_CLIENT_NAME
@ WID_CL_CLIENT_NAME
Client name.
Definition: network_widget.h:87
QueryCallbackProc
void QueryCallbackProc(Window *, bool)
Callback procedure for the ShowQuery method.
Definition: textbuf_gui.h:29
WID_NCP_OK
@ WID_NCP_OK
Safe the password etc.
Definition: network_widget.h:110
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:412
WID_NSS_LOAD_GAME
@ WID_NSS_LOAD_GAME
Load game button.
Definition: network_widget.h:71
ButtonCommon::OnClick
virtual void OnClick(struct NetworkClientListWindow *w, Point pt)=0
OnClick handler for when the button is pressed.
NetworkServerGameInfo::server_name
std::string server_name
Server name.
Definition: game_info.h:99
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:858
ZOOM_LVL_OUT_4X
@ ZOOM_LVL_OUT_4X
Zoomed 4 times out.
Definition: zoom_type.h:24
NetworkGameList::refreshing
bool refreshing
Whether this server is being queried.
Definition: network_gamelist.h:34
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition: map_type.h:66
NetworkAskRelayWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: network_gui.cpp:2455
CCA_NEW
@ CCA_NEW
Create a new company.
Definition: company_type.h:68
ClientNetworkGameSocketHandler::SendGamePassword
static NetworkRecvStatus SendGamePassword(const std::string &password)
Set the game password as requested.
Definition: network_client.cpp:362
_network_host_list
StringList _network_host_list
The servers we know.
Definition: network.cpp:68
NetworkGameWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: network_gui.cpp:605
WidgetDimensions::frametext
RectPadding frametext
Offsets within a text frame area.
Definition: window_gui.h:48
NetworkGameList::info
NetworkGameInfo info
The game information of this server.
Definition: network_gamelist.h:30
NetworkServerGameInfo::clients_on
byte clients_on
Current count of clients on server.
Definition: game_info.h:103
SBS_UP
@ SBS_UP
Sort descending.
Definition: window_gui.h:161
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:79
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
WN_NETWORK_STATUS_WINDOW_JOIN
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
Definition: window_type.h:32
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
Window::IsWidgetDisabled
bool IsWidgetDisabled(byte widget_index) const
Gets the enabled/disabled status of a widget.
Definition: window_gui.h:350
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:316
Window::SetWidgetDirty
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:621
NGLS_FULL
@ NGLS_FULL
Server is full and cannot be queried.
Definition: network_gamelist.h:21
NetworkServerSetCompanyPassword
void NetworkServerSetCompanyPassword(CompanyID company_id, const std::string &password, bool already_hashed)
Set/Reset a company password on the server end.
Definition: network_server.cpp:1651
NetworkGameWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:727
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
Company
Definition: company_base.h:117
WID_NG_DETAILS
@ WID_NG_DETAILS
Panel with game details.
Definition: network_widget.h:37
NWidgetBase::resize_x
uint resize_x
Horizontal resize step (0 means not resizable).
Definition: widget_type.h:188
_network_server_invite_code
std::string _network_server_invite_code
Our invite code as indicated by the Game Coordinator.
Definition: network_coordinator.cpp:32
WidgetDimensions::vsep_wide
int vsep_wide
Wide vertical spacing.
Definition: window_gui.h:62
Window::GetRowFromWidget
int GetRowFromWidget(int clickpos, int widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
Definition: window.cpp:211
WID_NG_FILTER_LABEL
@ WID_NG_FILTER_LABEL
Label in front of the filter/search edit box.
Definition: network_widget.h:19
NetworkGameListRemoveItem
void NetworkGameListRemoveItem(NetworkGameList *remove)
Remove an item from the gamelist linked list.
Definition: network_gamelist.cpp:64
NetworkJoinStatusWindow
Definition: network_gui.cpp:2157
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:196
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
NetworkServerGameInfo::grfconfig
GRFConfig * grfconfig
List of NewGRF files used.
Definition: game_info.h:94
SetDParamMaxDigits
void SetDParamMaxDigits(uint n, uint count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:111
NetworkJoinStatusWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:2252
NWidgetResizeBase::SetMinimalSize
void SetMinimalSize(uint min_x, uint min_y)
Set minimal size of the widget.
Definition: widget.cpp:1080
_network_join_bytes
uint32 _network_join_bytes
The number of bytes we already downloaded.
Definition: network_gui.cpp:2154
NetworkGameWindow::list_pos
ServerListPosition list_pos
Position of the selected server.
Definition: network_gui.cpp:228
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:91
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:382
WID_NG_LASTJOINED_SPACER
@ WID_NG_LASTJOINED_SPACER
Spacer after last joined server panel.
Definition: network_widget.h:35
NetworkGameWindow::NGameMapSizeSorter
static bool NGameMapSizeSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by map size.
Definition: network_gui.cpp:317
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
NetworkClientListWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: network_gui.cpp:1727
NWidgetCore::GetWidgetFromPos
NWidgetCore * GetWidgetFromPos(int x, int y) override
Definition: widget.cpp:1214
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:49
_is_network_server
bool _is_network_server
Does this client wants to be a network-server?
Definition: network.cpp:62
CS_NUMERAL
@ CS_NUMERAL
Only numeric ones.
Definition: string_type.h:28
NetworkAskRelayWindow::FindWindowPlacementAndResize
void FindWindowPlacementAndResize(int def_width, int def_height) override
Resize window towards the default size.
Definition: network_gui.cpp:2447
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:24
NetworkClientListWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2094
NetworkGameInfo::compatible
bool compatible
Can we connect to this server or not? (based on server_revision and grf_match.
Definition: game_info.h:119
StringFilter
String filter and state.
Definition: stringfilter_type.h:31
NetworkGameWindow::flag_offset
int flag_offset
Left offset for language flag icon.
Definition: network_gui.cpp:237
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:297
NetworkServerGameInfo::map_height
uint16 map_height
Map height.
Definition: game_info.h:98
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
WID_NAR_CAPTION
@ WID_NAR_CAPTION
Caption of the window.
Definition: network_widget.h:115
NETWORK_GAME_PASSWORD
@ NETWORK_GAME_PASSWORD
The password of the game.
Definition: network_type.h:81
FR_BORDERONLY
@ FR_BORDERONLY
Draw border only, no background.
Definition: window_gui.h:33
NetworkGameWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:880
SetMinimalTextLines
static NWidgetPart SetMinimalTextLines(uint8 lines, uint8 spacing, FontSize size=FS_NORMAL)
Widget part function for setting the minimal text lines.
Definition: widget_type.h:1032
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:68
GUIList::SetSortFuncs
void SetSortFuncs(SortFunction *const *n_funcs)
Hand the array of sort function pointers to the sort list.
Definition: sortlist_type.h:270
ShowNetworkAskRelay
void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token)
Show a modal confirmation window with "no" / "yes, once" / "yes, always" buttons.
Definition: network_gui.cpp:2515
ScaleGUITrad
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition: widget.cpp:168
NetworkSettings::max_companies
uint8 max_companies
maximum amount of companies
Definition: settings_type.h:300
NetworkCompanyPasswordWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:2332
NetworkGameList::status
NetworkGameListStatus status
Stats of the server.
Definition: network_gamelist.h:32
DrawCompanyIcon
void DrawCompanyIcon(CompanyID cid, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:147
ButtonCommon::width
uint width
Calculated width of the button.
Definition: network_gui.cpp:1439
Window::Close
virtual void Close()
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1107
WID_NG_DETAILS_SPACER
@ WID_NG_DETAILS_SPACER
Spacer for game actual details.
Definition: network_widget.h:38