OpenTTD GameScript API: Data Fields

OpenTTD GameScript API 13.0-beta2

Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:

### - v -

- Valuate() : GSList
- VEHICLE_INVALID : GSVehicle
- VehicleDetailsWidgets : GSWindow
- VehicleListWidgets : GSWindow
- VehicleRefitWidgets : GSWindow
- VehicleState : GSVehicle
- VehicleTimetableWidgets : GSWindow
- VehicleType : GSVehicle
- VehicleViewWidgets : GSWindow
- VS_AT_STATION : GSVehicle
- VS_BROKEN : GSVehicle
- VS_CRASHED : GSVehicle
- VS_IN_DEPOT : GSVehicle
- VS_INVALID : GSVehicle
- VS_RUNNING : GSVehicle
- VS_STOPPED : GSVehicle
- VT_AIR : GSVehicle
- VT_INVALID : GSVehicle
- VT_RAIL : GSVehicle
- VT_ROAD : GSVehicle
- VT_WATER : GSVehicle