OpenTTD Source  12.2
vehicle.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "error.h"
12 #include "roadveh.h"
13 #include "ship.h"
14 #include "spritecache.h"
15 #include "timetable.h"
16 #include "viewport_func.h"
17 #include "news_func.h"
18 #include "command_func.h"
19 #include "company_func.h"
20 #include "train.h"
21 #include "aircraft.h"
22 #include "newgrf_debug.h"
23 #include "newgrf_sound.h"
24 #include "newgrf_station.h"
25 #include "group_gui.h"
26 #include "strings_func.h"
27 #include "zoom_func.h"
28 #include "date_func.h"
29 #include "vehicle_func.h"
30 #include "autoreplace_func.h"
31 #include "autoreplace_gui.h"
32 #include "station_base.h"
33 #include "ai/ai.hpp"
34 #include "depot_func.h"
35 #include "network/network.h"
36 #include "core/pool_func.hpp"
37 #include "economy_base.h"
38 #include "articulated_vehicles.h"
39 #include "roadstop_base.h"
40 #include "core/random_func.hpp"
41 #include "core/backup_type.hpp"
42 #include "order_backup.h"
43 #include "sound_func.h"
44 #include "effectvehicle_func.h"
45 #include "effectvehicle_base.h"
46 #include "vehiclelist.h"
47 #include "bridge_map.h"
48 #include "tunnel_map.h"
49 #include "depot_map.h"
50 #include "gamelog.h"
51 #include "linkgraph/linkgraph.h"
52 #include "linkgraph/refresh.h"
53 #include "framerate_type.h"
54 
55 #include "table/strings.h"
56 
57 #include "safeguards.h"
58 
59 /* Number of bits in the hash to use from each vehicle coord */
60 static const uint GEN_HASHX_BITS = 6;
61 static const uint GEN_HASHY_BITS = 6;
62 
63 /* Size of each hash bucket */
64 static const uint GEN_HASHX_BUCKET_BITS = 7;
65 static const uint GEN_HASHY_BUCKET_BITS = 6;
66 
67 /* Compute hash for vehicle coord */
68 #define GEN_HASHX(x) GB((x), GEN_HASHX_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHX_BITS)
69 #define GEN_HASHY(y) (GB((y), GEN_HASHY_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHY_BITS) << GEN_HASHX_BITS)
70 #define GEN_HASH(x, y) (GEN_HASHY(y) + GEN_HASHX(x))
71 
72 /* Maximum size until hash repeats */
73 static const int GEN_HASHX_SIZE = 1 << (GEN_HASHX_BUCKET_BITS + GEN_HASHX_BITS + ZOOM_LVL_SHIFT);
74 static const int GEN_HASHY_SIZE = 1 << (GEN_HASHY_BUCKET_BITS + GEN_HASHY_BITS + ZOOM_LVL_SHIFT);
75 
76 /* Increments to reach next bucket in hash table */
77 static const int GEN_HASHX_INC = 1;
78 static const int GEN_HASHY_INC = 1 << GEN_HASHX_BITS;
79 
80 /* Mask to wrap-around buckets */
81 static const uint GEN_HASHX_MASK = (1 << GEN_HASHX_BITS) - 1;
82 static const uint GEN_HASHY_MASK = ((1 << GEN_HASHY_BITS) - 1) << GEN_HASHX_BITS;
83 
84 VehicleID _new_vehicle_id;
87 
88 
90 VehiclePool _vehicle_pool("Vehicle");
92 
93 
94 
98 void VehicleSpriteSeq::GetBounds(Rect *bounds) const
99 {
100  bounds->left = bounds->top = bounds->right = bounds->bottom = 0;
101  for (uint i = 0; i < this->count; ++i) {
102  const Sprite *spr = GetSprite(this->seq[i].sprite, ST_NORMAL);
103  if (i == 0) {
104  bounds->left = spr->x_offs;
105  bounds->top = spr->y_offs;
106  bounds->right = spr->width + spr->x_offs - 1;
107  bounds->bottom = spr->height + spr->y_offs - 1;
108  } else {
109  if (spr->x_offs < bounds->left) bounds->left = spr->x_offs;
110  if (spr->y_offs < bounds->top) bounds->top = spr->y_offs;
111  int right = spr->width + spr->x_offs - 1;
112  int bottom = spr->height + spr->y_offs - 1;
113  if (right > bounds->right) bounds->right = right;
114  if (bottom > bounds->bottom) bounds->bottom = bottom;
115  }
116  }
117 }
118 
126 void VehicleSpriteSeq::Draw(int x, int y, PaletteID default_pal, bool force_pal) const
127 {
128  for (uint i = 0; i < this->count; ++i) {
129  PaletteID pal = force_pal || !this->seq[i].pal ? default_pal : this->seq[i].pal;
130  DrawSprite(this->seq[i].sprite, pal, x, y);
131  }
132 }
133 
140 bool Vehicle::NeedsAutorenewing(const Company *c, bool use_renew_setting) const
141 {
142  /* We can always generate the Company pointer when we have the vehicle.
143  * However this takes time and since the Company pointer is often present
144  * when this function is called then it's faster to pass the pointer as an
145  * argument rather than finding it again. */
146  assert(c == Company::Get(this->owner));
147 
148  if (use_renew_setting && !c->settings.engine_renew) return false;
149  if (this->age - this->max_age < (c->settings.engine_renew_months * 30)) return false;
150 
151  /* Only engines need renewing */
152  if (this->type == VEH_TRAIN && !Train::From(this)->IsEngine()) return false;
153 
154  return true;
155 }
156 
163 {
164  assert(v != nullptr);
165  SetWindowDirty(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
166 
167  do {
170  v->reliability = v->GetEngine()->reliability;
171  /* Prevent vehicles from breaking down directly after exiting the depot. */
172  v->breakdown_chance /= 4;
173  if (_settings_game.difficulty.vehicle_breakdowns == 1) v->breakdown_chance = 0; // on reduced breakdown
174  v = v->Next();
175  } while (v != nullptr && v->HasEngineType());
176 }
177 
185 {
186  /* Stopped or crashed vehicles will not move, as such making unmovable
187  * vehicles to go for service is lame. */
188  if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
189 
190  /* Are we ready for the next service cycle? */
191  const Company *c = Company::Get(this->owner);
192  if (this->ServiceIntervalIsPercent() ?
193  (this->reliability >= this->GetEngine()->reliability * (100 - this->GetServiceInterval()) / 100) :
194  (this->date_of_last_service + this->GetServiceInterval() >= _date)) {
195  return false;
196  }
197 
198  /* If we're servicing anyway, because we have not disabled servicing when
199  * there are no breakdowns or we are playing with breakdowns, bail out. */
202  return true;
203  }
204 
205  /* Test whether there is some pending autoreplace.
206  * Note: We do this after the service-interval test.
207  * There are a lot more reasons for autoreplace to fail than we can test here reasonably. */
208  bool pending_replace = false;
209  Money needed_money = c->settings.engine_renew_money;
210  if (needed_money > c->money) return false;
211 
212  for (const Vehicle *v = this; v != nullptr; v = (v->type == VEH_TRAIN) ? Train::From(v)->GetNextUnit() : nullptr) {
213  bool replace_when_old = false;
214  EngineID new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
215 
216  /* Check engine availability */
217  if (new_engine == INVALID_ENGINE || !HasBit(Engine::Get(new_engine)->company_avail, v->owner)) continue;
218  /* Is the vehicle old if we are not always replacing? */
219  if (replace_when_old && !v->NeedsAutorenewing(c, false)) continue;
220 
221  /* Check refittability */
222  CargoTypes available_cargo_types, union_mask;
223  GetArticulatedRefitMasks(new_engine, true, &union_mask, &available_cargo_types);
224  /* Is there anything to refit? */
225  if (union_mask != 0) {
227  /* We cannot refit to mixed cargoes in an automated way */
229 
230  /* Did the old vehicle carry anything? */
231  if (cargo_type != CT_INVALID) {
232  /* We can't refit the vehicle to carry the cargo we want */
233  if (!HasBit(available_cargo_types, cargo_type)) continue;
234  }
235  }
236 
237  /* Check money.
238  * We want 2*(the price of the new vehicle) without looking at the value of the vehicle we are going to sell. */
239  pending_replace = true;
240  needed_money += 2 * Engine::Get(new_engine)->GetCost();
241  if (needed_money > c->money) return false;
242  }
243 
244  return pending_replace;
245 }
246 
253 {
254  if (this->HasDepotOrder()) return false;
255  if (this->current_order.IsType(OT_LOADING)) return false;
256  if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false;
257  return NeedsServicing();
258 }
259 
260 uint Vehicle::Crash(bool flooded)
261 {
262  assert((this->vehstatus & VS_CRASHED) == 0);
263  assert(this->Previous() == nullptr); // IsPrimaryVehicle fails for free-wagon-chains
264 
265  uint pass = 0;
266  /* Stop the vehicle. */
267  if (this->IsPrimaryVehicle()) this->vehstatus |= VS_STOPPED;
268  /* crash all wagons, and count passengers */
269  for (Vehicle *v = this; v != nullptr; v = v->Next()) {
270  /* We do not transfer reserver cargo back, so TotalCount() instead of StoredCount() */
271  if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.TotalCount();
272  v->vehstatus |= VS_CRASHED;
273  v->MarkAllViewportsDirty();
274  }
275 
276  /* Dirty some windows */
281 
282  delete this->cargo_payment;
283  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
284 
285  return RandomRange(pass + 1); // Randomise deceased passengers.
286 }
287 
288 
297 void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
298 {
299  const Engine *e = Engine::Get(engine);
300  GRFConfig *grfconfig = GetGRFConfig(e->GetGRFID());
301 
302  /* Missing GRF. Nothing useful can be done in this situation. */
303  if (grfconfig == nullptr) return;
304 
305  if (!HasBit(grfconfig->grf_bugs, bug_type)) {
306  SetBit(grfconfig->grf_bugs, bug_type);
307  SetDParamStr(0, grfconfig->GetName());
308  SetDParam(1, engine);
309  ShowErrorMessage(part1, part2, WL_CRITICAL);
311  }
312 
313  /* debug output */
314  char buffer[512];
315 
316  SetDParamStr(0, grfconfig->GetName());
317  GetString(buffer, part1, lastof(buffer));
318  Debug(grf, 0, "{}", buffer + 3);
319 
320  SetDParam(1, engine);
321  GetString(buffer, part2, lastof(buffer));
322  Debug(grf, 0, "{}", buffer + 3);
323 }
324 
331 {
332  /* show a warning once for each engine in whole game and once for each GRF after each game load */
333  const Engine *engine = u->GetEngine();
334  uint32 grfid = engine->grf_prop.grffile->grfid;
335  GRFConfig *grfconfig = GetGRFConfig(grfid);
336  if (GamelogGRFBugReverse(grfid, engine->grf_prop.local_id) || !HasBit(grfconfig->grf_bugs, GBUG_VEH_LENGTH)) {
337  ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_VEHICLE_LENGTH, GBUG_VEH_LENGTH, true);
338  }
339 }
340 
346 {
347  this->type = type;
348  this->coord.left = INVALID_COORD;
349  this->sprite_cache.old_coord.left = INVALID_COORD;
350  this->group_id = DEFAULT_GROUP;
351  this->fill_percent_te_id = INVALID_TE_ID;
352  this->first = this;
353  this->colourmap = PAL_NONE;
354  this->cargo_age_counter = 1;
355  this->last_station_visited = INVALID_STATION;
356  this->last_loading_station = INVALID_STATION;
357 }
358 
364 {
365  return GB(Random(), 0, 8);
366 }
367 
368 /* Size of the hash, 6 = 64 x 64, 7 = 128 x 128. Larger sizes will (in theory) reduce hash
369  * lookup times at the expense of memory usage. */
370 const int HASH_BITS = 7;
371 const int HASH_SIZE = 1 << HASH_BITS;
372 const int HASH_MASK = HASH_SIZE - 1;
373 const int TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2);
374 const int TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1;
375 
376 /* Resolution of the hash, 0 = 1*1 tile, 1 = 2*2 tiles, 2 = 4*4 tiles, etc.
377  * Profiling results show that 0 is fastest. */
378 const int HASH_RES = 0;
379 
380 static Vehicle *_vehicle_tile_hash[TOTAL_HASH_SIZE];
381 
382 static Vehicle *VehicleFromTileHash(int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first)
383 {
384  for (int y = yl; ; y = (y + (1 << HASH_BITS)) & (HASH_MASK << HASH_BITS)) {
385  for (int x = xl; ; x = (x + 1) & HASH_MASK) {
386  Vehicle *v = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
387  for (; v != nullptr; v = v->hash_tile_next) {
388  Vehicle *a = proc(v, data);
389  if (find_first && a != nullptr) return a;
390  }
391  if (x == xu) break;
392  }
393  if (y == yu) break;
394  }
395 
396  return nullptr;
397 }
398 
399 
411 static Vehicle *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc, bool find_first)
412 {
413  const int COLL_DIST = 6;
414 
415  /* Hash area to scan is from xl,yl to xu,yu */
416  int xl = GB((x - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
417  int xu = GB((x + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
418  int yl = GB((y - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
419  int yu = GB((y + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
420 
421  return VehicleFromTileHash(xl, yl, xu, yu, data, proc, find_first);
422 }
423 
438 void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
439 {
440  VehicleFromPosXY(x, y, data, proc, false);
441 }
442 
454 bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
455 {
456  return VehicleFromPosXY(x, y, data, proc, true) != nullptr;
457 }
458 
469 static Vehicle *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first)
470 {
471  int x = GB(TileX(tile), HASH_RES, HASH_BITS);
472  int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
473 
474  Vehicle *v = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
475  for (; v != nullptr; v = v->hash_tile_next) {
476  if (v->tile != tile) continue;
477 
478  Vehicle *a = proc(v, data);
479  if (find_first && a != nullptr) return a;
480  }
481 
482  return nullptr;
483 }
484 
498 void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
499 {
500  VehicleFromPos(tile, data, proc, false);
501 }
502 
513 bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
514 {
515  return VehicleFromPos(tile, data, proc, true) != nullptr;
516 }
517 
524 static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
525 {
526  int z = *(int*)data;
527 
528  if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return nullptr;
529  if (v->z_pos > z) return nullptr;
530 
531  return v;
532 }
533 
540 {
541  int z = GetTileMaxPixelZ(tile);
542 
543  /* Value v is not safe in MP games, however, it is used to generate a local
544  * error message only (which may be different for different machines).
545  * Such a message does not affect MP synchronisation.
546  */
547  Vehicle *v = VehicleFromPos(tile, &z, &EnsureNoVehicleProcZ, true);
548  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
549  return CommandCost();
550 }
551 
554 {
555  if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_SHIP) return nullptr;
556  if (v == (const Vehicle *)data) return nullptr;
557 
558  return v;
559 }
560 
569 {
570  /* Value v is not safe in MP games, however, it is used to generate a local
571  * error message only (which may be different for different machines).
572  * Such a message does not affect MP synchronisation.
573  */
574  Vehicle *v = VehicleFromPos(tile, const_cast<Vehicle *>(ignore), &GetVehicleTunnelBridgeProc, true);
575  if (v == nullptr) v = VehicleFromPos(endtile, const_cast<Vehicle *>(ignore), &GetVehicleTunnelBridgeProc, true);
576 
577  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
578  return CommandCost();
579 }
580 
581 static Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
582 {
583  TrackBits rail_bits = *(TrackBits *)data;
584 
585  if (v->type != VEH_TRAIN) return nullptr;
586 
587  Train *t = Train::From(v);
588  if ((t->track != rail_bits) && !TracksOverlap(t->track | rail_bits)) return nullptr;
589 
590  return v;
591 }
592 
602 {
603  /* Value v is not safe in MP games, however, it is used to generate a local
604  * error message only (which may be different for different machines).
605  * Such a message does not affect MP synchronisation.
606  */
607  Vehicle *v = VehicleFromPos(tile, &track_bits, &EnsureNoTrainOnTrackProc, true);
608  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
609  return CommandCost();
610 }
611 
612 static void UpdateVehicleTileHash(Vehicle *v, bool remove)
613 {
614  Vehicle **old_hash = v->hash_tile_current;
615  Vehicle **new_hash;
616 
617  if (remove) {
618  new_hash = nullptr;
619  } else {
620  int x = GB(TileX(v->tile), HASH_RES, HASH_BITS);
621  int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS;
622  new_hash = &_vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
623  }
624 
625  if (old_hash == new_hash) return;
626 
627  /* Remove from the old position in the hash table */
628  if (old_hash != nullptr) {
629  if (v->hash_tile_next != nullptr) v->hash_tile_next->hash_tile_prev = v->hash_tile_prev;
631  }
632 
633  /* Insert vehicle at beginning of the new position in the hash table */
634  if (new_hash != nullptr) {
635  v->hash_tile_next = *new_hash;
636  if (v->hash_tile_next != nullptr) v->hash_tile_next->hash_tile_prev = &v->hash_tile_next;
637  v->hash_tile_prev = new_hash;
638  *new_hash = v;
639  }
640 
641  /* Remember current hash position */
642  v->hash_tile_current = new_hash;
643 }
644 
645 static Vehicle *_vehicle_viewport_hash[1 << (GEN_HASHX_BITS + GEN_HASHY_BITS)];
646 
647 static void UpdateVehicleViewportHash(Vehicle *v, int x, int y, int old_x, int old_y)
648 {
649  Vehicle **old_hash, **new_hash;
650 
651  new_hash = (x == INVALID_COORD) ? nullptr : &_vehicle_viewport_hash[GEN_HASH(x, y)];
652  old_hash = (old_x == INVALID_COORD) ? nullptr : &_vehicle_viewport_hash[GEN_HASH(old_x, old_y)];
653 
654  if (old_hash == new_hash) return;
655 
656  /* remove from hash table? */
657  if (old_hash != nullptr) {
660  }
661 
662  /* insert into hash table? */
663  if (new_hash != nullptr) {
664  v->hash_viewport_next = *new_hash;
666  v->hash_viewport_prev = new_hash;
667  *new_hash = v;
668  }
669 }
670 
671 void ResetVehicleHash()
672 {
673  for (Vehicle *v : Vehicle::Iterate()) { v->hash_tile_current = nullptr; }
674  memset(_vehicle_viewport_hash, 0, sizeof(_vehicle_viewport_hash));
675  memset(_vehicle_tile_hash, 0, sizeof(_vehicle_tile_hash));
676 }
677 
678 void ResetVehicleColourMap()
679 {
680  for (Vehicle *v : Vehicle::Iterate()) { v->colourmap = PAL_NONE; }
681 }
682 
688 static AutoreplaceMap _vehicles_to_autoreplace;
689 
690 void InitializeVehicles()
691 {
692  _vehicles_to_autoreplace.clear();
693  _vehicles_to_autoreplace.shrink_to_fit();
694  ResetVehicleHash();
695 }
696 
697 uint CountVehiclesInChain(const Vehicle *v)
698 {
699  uint count = 0;
700  do count++; while ((v = v->Next()) != nullptr);
701  return count;
702 }
703 
709 {
710  switch (this->type) {
711  case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft(); // don't count plane shadows and helicopter rotors
712  case VEH_TRAIN:
713  return !this->IsArticulatedPart() && // tenders and other articulated parts
714  !Train::From(this)->IsRearDualheaded(); // rear parts of multiheaded engines
715  case VEH_ROAD: return RoadVehicle::From(this)->IsFrontEngine();
716  case VEH_SHIP: return true;
717  default: return false; // Only count company buildable vehicles
718  }
719 }
720 
726 {
727  switch (this->type) {
728  case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft();
729  case VEH_TRAIN:
730  case VEH_ROAD:
731  case VEH_SHIP: return true;
732  default: return false;
733  }
734 }
735 
742 {
743  return Engine::Get(this->engine_type);
744 }
745 
751 const GRFFile *Vehicle::GetGRF() const
752 {
753  return this->GetEngine()->GetGRF();
754 }
755 
761 uint32 Vehicle::GetGRFID() const
762 {
763  return this->GetEngine()->GetGRFID();
764 }
765 
771 void Vehicle::ShiftDates(int interval)
772 {
773  this->date_of_last_service += interval;
774 }
775 
783 void Vehicle::HandlePathfindingResult(bool path_found)
784 {
785  if (path_found) {
786  /* Route found, is the vehicle marked with "lost" flag? */
787  if (!HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
788 
789  /* Clear the flag as the PF's problem was solved. */
793  /* Delete the news item. */
794  DeleteVehicleNews(this->index, STR_NEWS_VEHICLE_IS_LOST);
795  return;
796  }
797 
798  /* Were we already lost? */
799  if (HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
800 
801  /* It is first time the problem occurred, set the "lost" flag. */
805  /* Notify user about the event. */
806  AI::NewEvent(this->owner, new ScriptEventVehicleLost(this->index));
807  if (_settings_client.gui.lost_vehicle_warn && this->owner == _local_company) {
808  SetDParam(0, this->index);
809  AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_LOST, this->index);
810  }
811 }
812 
815 {
816  if (CleaningPool()) return;
817 
820  st->loading_vehicles.remove(this);
821 
823  this->CancelReservation(INVALID_STATION, st);
824  delete this->cargo_payment;
825  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
826  }
827 
828  if (this->IsEngineCountable()) {
830  if (this->IsPrimaryVehicle()) GroupStatistics::CountVehicle(this, -1);
832 
835  }
836 
837  if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
838  Aircraft *a = Aircraft::From(this);
840  if (st != nullptr) {
841  const AirportFTA *layout = st->airport.GetFTA()->layout;
842  CLRBITS(st->airport.flags, layout[a->previous_pos].block | layout[a->pos].block);
843  }
844  }
845 
846 
847  if (this->type == VEH_ROAD && this->IsPrimaryVehicle()) {
848  RoadVehicle *v = RoadVehicle::From(this);
849  if (!(v->vehstatus & VS_CRASHED) && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
850  /* Leave the drive through roadstop, when you have not already left it. */
852  }
853  }
854 
855  if (this->Previous() == nullptr) {
857  }
858 
859  if (this->IsPrimaryVehicle()) {
867  }
869 
870  this->cargo.Truncate();
871  DeleteVehicleOrders(this);
873 
874  extern void StopGlobalFollowVehicle(const Vehicle *v);
875  StopGlobalFollowVehicle(this);
876 
878 }
879 
881 {
882  if (CleaningPool()) {
883  this->cargo.OnCleanPool();
884  return;
885  }
886 
887  /* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
888  * it may happen that vehicle chain is deleted when visible */
889  if (!(this->vehstatus & VS_HIDDEN)) this->MarkAllViewportsDirty();
890 
891  Vehicle *v = this->Next();
892  this->SetNext(nullptr);
893 
894  delete v;
895 
896  UpdateVehicleTileHash(this, true);
897  UpdateVehicleViewportHash(this, INVALID_COORD, 0, this->sprite_cache.old_coord.left, this->sprite_cache.old_coord.top);
900 }
901 
907 {
908  /* Vehicle should stop in the depot if it was in 'stopping' state */
909  _vehicles_to_autoreplace[v] = !(v->vehstatus & VS_STOPPED);
910 
911  /* We ALWAYS set the stopped state. Even when the vehicle does not plan on
912  * stopping in the depot, so we stop it to ensure that it will not reserve
913  * the path out of the depot before we might autoreplace it to a different
914  * engine. The new engine would not own the reserved path we store that we
915  * stopped the vehicle, so autoreplace can start it again */
916  v->vehstatus |= VS_STOPPED;
917 }
918 
924 static void RunVehicleDayProc()
925 {
926  if (_game_mode != GM_NORMAL) return;
927 
928  /* Run the day_proc for every DAY_TICKS vehicle starting at _date_fract. */
929  for (size_t i = _date_fract; i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
930  Vehicle *v = Vehicle::Get(i);
931  if (v == nullptr) continue;
932 
933  /* Call the 32-day callback if needed */
934  if ((v->day_counter & 0x1F) == 0 && v->HasEngineType()) {
935  uint16 callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
936  if (callback != CALLBACK_FAILED) {
937  if (HasBit(callback, 0)) {
938  TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
939  }
940 
941  /* After a vehicle trigger, the graphics and properties of the vehicle could change.
942  * Note: MarkDirty also invalidates the palette, which is the meaning of bit 1. So, nothing special there. */
943  if (callback != 0) v->First()->MarkDirty();
944 
945  if (callback & ~3) ErrorUnknownCallbackResult(v->GetGRFID(), CBID_VEHICLE_32DAY_CALLBACK, callback);
946  }
947  }
948 
949  /* This is called once per day for each vehicle, but not in the first tick of the day */
950  v->OnNewDay();
951  }
952 }
953 
954 void CallVehicleTicks()
955 {
956  _vehicles_to_autoreplace.clear();
957 
959 
960  {
962  for (Station *st : Station::Iterate()) LoadUnloadStation(st);
963  }
968 
969  for (Vehicle *v : Vehicle::Iterate()) {
970  [[maybe_unused]] size_t vehicle_index = v->index;
971 
972  /* Vehicle could be deleted in this tick */
973  if (!v->Tick()) {
974  assert(Vehicle::Get(vehicle_index) == nullptr);
975  continue;
976  }
977 
978  assert(Vehicle::Get(vehicle_index) == v);
979 
980  switch (v->type) {
981  default: break;
982 
983  case VEH_TRAIN:
984  case VEH_ROAD:
985  case VEH_AIRCRAFT:
986  case VEH_SHIP: {
987  Vehicle *front = v->First();
988 
989  if (v->vcache.cached_cargo_age_period != 0) {
991  if (--v->cargo_age_counter == 0) {
992  v->cargo.AgeCargo();
994  }
995  }
996 
997  /* Do not play any sound when crashed */
998  if (front->vehstatus & VS_CRASHED) continue;
999 
1000  /* Do not play any sound when in depot or tunnel */
1001  if (v->vehstatus & VS_HIDDEN) continue;
1002 
1003  /* Do not play any sound when stopped */
1004  if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
1005 
1006  /* Check vehicle type specifics */
1007  switch (v->type) {
1008  case VEH_TRAIN:
1009  if (Train::From(v)->IsWagon()) continue;
1010  break;
1011 
1012  case VEH_ROAD:
1013  if (!RoadVehicle::From(v)->IsFrontEngine()) continue;
1014  break;
1015 
1016  case VEH_AIRCRAFT:
1017  if (!Aircraft::From(v)->IsNormalAircraft()) continue;
1018  break;
1019 
1020  default:
1021  break;
1022  }
1023 
1024  v->motion_counter += front->cur_speed;
1025  /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
1026  if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
1027 
1028  /* Play an alternating running sound every 16 ticks */
1029  if (GB(v->tick_counter, 0, 4) == 0) {
1030  /* Play running sound when speed > 0 and not braking */
1031  bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
1033  }
1034 
1035  break;
1036  }
1037  }
1038  }
1039 
1040  Backup<CompanyID> cur_company(_current_company, FILE_LINE);
1041  for (auto &it : _vehicles_to_autoreplace) {
1042  Vehicle *v = it.first;
1043  /* Autoreplace needs the current company set as the vehicle owner */
1044  cur_company.Change(v->owner);
1045 
1046  /* Start vehicle if we stopped them in VehicleEnteredDepotThisTick()
1047  * We need to stop them between VehicleEnteredDepotThisTick() and here or we risk that
1048  * they are already leaving the depot again before being replaced. */
1049  if (it.second) v->vehstatus &= ~VS_STOPPED;
1050 
1051  /* Store the position of the effect as the vehicle pointer will become invalid later */
1052  int x = v->x_pos;
1053  int y = v->y_pos;
1054  int z = v->z_pos;
1055 
1060 
1061  if (!IsLocalCompany()) continue;
1062 
1063  if (res.Succeeded() && res.GetCost() != 0) {
1064  ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
1065  continue;
1066  }
1067 
1068  StringID error_message = res.GetErrorMessage();
1069  if (error_message == STR_ERROR_AUTOREPLACE_NOTHING_TO_DO || error_message == INVALID_STRING_ID) continue;
1070 
1071  if (error_message == STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY) error_message = STR_ERROR_AUTOREPLACE_MONEY_LIMIT;
1072 
1073  StringID message;
1074  if (error_message == STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT) {
1075  message = error_message;
1076  } else {
1077  message = STR_NEWS_VEHICLE_AUTORENEW_FAILED;
1078  }
1079 
1080  SetDParam(0, v->index);
1081  SetDParam(1, error_message);
1082  AddVehicleAdviceNewsItem(message, v->index);
1083  }
1084 
1085  cur_company.Restore();
1086 }
1087 
1092 static void DoDrawVehicle(const Vehicle *v)
1093 {
1094  PaletteID pal = PAL_NONE;
1095 
1097 
1098  /* Check whether the vehicle shall be transparent due to the game state */
1099  bool shadowed = (v->vehstatus & VS_SHADOW) != 0;
1100 
1101  if (v->type == VEH_EFFECT) {
1102  /* Check whether the vehicle shall be transparent/invisible due to GUI settings.
1103  * However, transparent smoke and bubbles look weird, so always hide them. */
1105  if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return;
1106  }
1107 
1109  for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
1110  PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
1111  if (!pal2 || (v->vehstatus & VS_CRASHED)) pal2 = pal;
1112  AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
1113  v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
1114  }
1115  EndSpriteCombine();
1116 }
1117 
1123 {
1124  /* The bounding rectangle */
1125  const int l = dpi->left;
1126  const int r = dpi->left + dpi->width;
1127  const int t = dpi->top;
1128  const int b = dpi->top + dpi->height;
1129 
1130  /* Border size of MAX_VEHICLE_PIXEL_xy */
1131  const int xb = MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE;
1132  const int yb = MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE;
1133 
1134  /* The hash area to scan */
1135  int xl, xu, yl, yu;
1136 
1137  if (dpi->width + xb < GEN_HASHX_SIZE) {
1138  xl = GEN_HASHX(l - xb);
1139  xu = GEN_HASHX(r);
1140  } else {
1141  /* scan whole hash row */
1142  xl = 0;
1143  xu = GEN_HASHX_MASK;
1144  }
1145 
1146  if (dpi->height + yb < GEN_HASHY_SIZE) {
1147  yl = GEN_HASHY(t - yb);
1148  yu = GEN_HASHY(b);
1149  } else {
1150  /* scan whole column */
1151  yl = 0;
1152  yu = GEN_HASHY_MASK;
1153  }
1154 
1155  for (int y = yl;; y = (y + GEN_HASHY_INC) & GEN_HASHY_MASK) {
1156  for (int x = xl;; x = (x + GEN_HASHX_INC) & GEN_HASHX_MASK) {
1157  const Vehicle *v = _vehicle_viewport_hash[x + y]; // already masked & 0xFFF
1158 
1159  while (v != nullptr) {
1160 
1161  if (!(v->vehstatus & VS_HIDDEN) &&
1162  l <= v->coord.right + xb &&
1163  t <= v->coord.bottom + yb &&
1164  r >= v->coord.left - xb &&
1165  b >= v->coord.top - yb)
1166  {
1167  /*
1168  * This vehicle can potentially be drawn as part of this viewport and
1169  * needs to be revalidated, as the sprite may not be correct.
1170  */
1172  VehicleSpriteSeq seq;
1173  v->GetImage(v->direction, EIT_ON_MAP, &seq);
1174 
1175  if (seq.IsValid() && v->sprite_cache.sprite_seq != seq) {
1176  v->sprite_cache.sprite_seq = seq;
1177  /*
1178  * A sprite change may also result in a bounding box change,
1179  * so we need to update the bounding box again before we
1180  * check to see if the vehicle should be drawn. Note that
1181  * we can't interfere with the viewport hash at this point,
1182  * so we keep the original hash on the assumption there will
1183  * not be a significant change in the top and left coordinates
1184  * of the vehicle.
1185  */
1186  v->UpdateBoundingBoxCoordinates(false);
1187 
1188  }
1189 
1191  }
1192 
1193  if (l <= v->coord.right &&
1194  t <= v->coord.bottom &&
1195  r >= v->coord.left &&
1196  b >= v->coord.top) DoDrawVehicle(v);
1197  }
1198 
1199  v = v->hash_viewport_next;
1200  }
1201 
1202  if (x == xu) break;
1203  }
1204 
1205  if (y == yu) break;
1206  }
1207 }
1208 
1216 Vehicle *CheckClickOnVehicle(const Viewport *vp, int x, int y)
1217 {
1218  Vehicle *found = nullptr;
1219  uint dist, best_dist = UINT_MAX;
1220 
1221  if ((uint)(x -= vp->left) >= (uint)vp->width || (uint)(y -= vp->top) >= (uint)vp->height) return nullptr;
1222 
1223  x = ScaleByZoom(x, vp->zoom) + vp->virtual_left;
1224  y = ScaleByZoom(y, vp->zoom) + vp->virtual_top;
1225 
1226  for (Vehicle *v : Vehicle::Iterate()) {
1227  if ((v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0 &&
1228  x >= v->coord.left && x <= v->coord.right &&
1229  y >= v->coord.top && y <= v->coord.bottom) {
1230 
1231  dist = std::max(
1232  abs(((v->coord.left + v->coord.right) >> 1) - x),
1233  abs(((v->coord.top + v->coord.bottom) >> 1) - y)
1234  );
1235 
1236  if (dist < best_dist) {
1237  found = v;
1238  best_dist = dist;
1239  }
1240  }
1241  }
1242 
1243  return found;
1244 }
1245 
1251 {
1252  v->value -= v->value >> 8;
1254 }
1255 
1256 static const byte _breakdown_chance[64] = {
1257  3, 3, 3, 3, 3, 3, 3, 3,
1258  4, 4, 5, 5, 6, 6, 7, 7,
1259  8, 8, 9, 9, 10, 10, 11, 11,
1260  12, 13, 13, 13, 13, 14, 15, 16,
1261  17, 19, 21, 25, 28, 31, 34, 37,
1262  40, 44, 48, 52, 56, 60, 64, 68,
1263  72, 80, 90, 100, 110, 120, 130, 140,
1264  150, 170, 190, 210, 230, 250, 250, 250,
1265 };
1266 
1267 void CheckVehicleBreakdown(Vehicle *v)
1268 {
1269  int rel, rel_old;
1270 
1271  /* decrease reliability */
1274  v->reliability = rel = std::max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
1275  if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
1276  }
1277 
1278  if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||
1280  v->cur_speed < 5 || _game_mode == GM_MENU) {
1281  return;
1282  }
1283 
1284  uint32 r = Random();
1285 
1286  /* increase chance of failure */
1287  int chance = v->breakdown_chance + 1;
1288  if (Chance16I(1, 25, r)) chance += 25;
1289  v->breakdown_chance = std::min(255, chance);
1290 
1291  /* calculate reliability value to use in comparison */
1292  rel = v->reliability;
1293  if (v->type == VEH_SHIP) rel += 0x6666;
1294 
1295  /* reduced breakdowns? */
1296  if (_settings_game.difficulty.vehicle_breakdowns == 1) rel += 0x6666;
1297 
1298  /* check if to break down */
1299  if (_breakdown_chance[(uint)std::min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
1300  v->breakdown_ctr = GB(r, 16, 6) + 0x3F;
1301  v->breakdown_delay = GB(r, 24, 7) + 0x80;
1302  v->breakdown_chance = 0;
1303  }
1304 }
1305 
1313 {
1314  /* Possible states for Vehicle::breakdown_ctr
1315  * 0 - vehicle is running normally
1316  * 1 - vehicle is currently broken down
1317  * 2 - vehicle is going to break down now
1318  * >2 - vehicle is counting down to the actual breakdown event */
1319  switch (this->breakdown_ctr) {
1320  case 0:
1321  return false;
1322 
1323  case 2:
1324  this->breakdown_ctr = 1;
1325 
1326  if (this->breakdowns_since_last_service != 255) {
1328  }
1329 
1330  if (this->type == VEH_AIRCRAFT) {
1331  /* Aircraft just need this flag, the rest is handled elsewhere */
1332  this->vehstatus |= VS_AIRCRAFT_BROKEN;
1333  } else {
1334  this->cur_speed = 0;
1335 
1336  if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
1337  bool train_or_ship = this->type == VEH_TRAIN || this->type == VEH_SHIP;
1338  SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
1341  }
1342 
1343  if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) {
1345  if (u != nullptr) u->animation_state = this->breakdown_delay * 2;
1346  }
1347  }
1348 
1349  this->MarkDirty(); // Update graphics after speed is zeroed
1352 
1353  FALLTHROUGH;
1354  case 1:
1355  /* Aircraft breakdowns end only when arriving at the airport */
1356  if (this->type == VEH_AIRCRAFT) return false;
1357 
1358  /* For trains this function is called twice per tick, so decrease v->breakdown_delay at half the rate */
1359  if ((this->tick_counter & (this->type == VEH_TRAIN ? 3 : 1)) == 0) {
1360  if (--this->breakdown_delay == 0) {
1361  this->breakdown_ctr = 0;
1362  this->MarkDirty();
1364  }
1365  }
1366  return true;
1367 
1368  default:
1369  if (!this->current_order.IsType(OT_LOADING)) this->breakdown_ctr--;
1370  return false;
1371  }
1372 }
1373 
1379 {
1380  if (v->age < MAX_DAY) {
1381  v->age++;
1383  }
1384 
1385  if (!v->IsPrimaryVehicle() && (v->type != VEH_TRAIN || !Train::From(v)->IsEngine())) return;
1386 
1387  int age = v->age - v->max_age;
1388  if (age == DAYS_IN_LEAP_YEAR * 0 || age == DAYS_IN_LEAP_YEAR * 1 ||
1389  age == DAYS_IN_LEAP_YEAR * 2 || age == DAYS_IN_LEAP_YEAR * 3 || age == DAYS_IN_LEAP_YEAR * 4) {
1390  v->reliability_spd_dec <<= 1;
1391  }
1392 
1394 
1395  /* Don't warn about non-primary or not ours vehicles or vehicles that are crashed */
1396  if (v->Previous() != nullptr || v->owner != _local_company || (v->vehstatus & VS_CRASHED) != 0) return;
1397 
1398  const Company *c = Company::Get(v->owner);
1399  /* Don't warn if a renew is active */
1400  if (c->settings.engine_renew && v->GetEngine()->company_avail != 0) return;
1401  /* Don't warn if a replacement is active */
1402  if (EngineHasReplacementForCompany(c, v->engine_type, v->group_id)) return;
1403 
1404  StringID str;
1405  if (age == -DAYS_IN_LEAP_YEAR) {
1406  str = STR_NEWS_VEHICLE_IS_GETTING_OLD;
1407  } else if (age == 0) {
1408  str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD;
1409  } else if (age > 0 && (age % DAYS_IN_LEAP_YEAR) == 0) {
1410  str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND;
1411  } else {
1412  return;
1413  }
1414 
1415  SetDParam(0, v->index);
1417 }
1418 
1428 uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
1429 {
1430  int count = 0;
1431  int max = 0;
1432  int cars = 0;
1433  int unloading = 0;
1434  bool loading = false;
1435 
1436  bool is_loading = front->current_order.IsType(OT_LOADING);
1437 
1438  /* The station may be nullptr when the (colour) string does not need to be set. */
1439  const Station *st = Station::GetIfValid(front->last_station_visited);
1440  assert(colour == nullptr || (st != nullptr && is_loading));
1441 
1442  bool order_no_load = is_loading && (front->current_order.GetLoadType() & OLFB_NO_LOAD);
1443  bool order_full_load = is_loading && (front->current_order.GetLoadType() & OLFB_FULL_LOAD);
1444 
1445  /* Count up max and used */
1446  for (const Vehicle *v = front; v != nullptr; v = v->Next()) {
1447  count += v->cargo.StoredCount();
1448  max += v->cargo_cap;
1449  if (v->cargo_cap != 0 && colour != nullptr) {
1450  unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
1451  loading |= !order_no_load &&
1452  (order_full_load || st->goods[v->cargo_type].HasRating()) &&
1454  cars++;
1455  }
1456  }
1457 
1458  if (colour != nullptr) {
1459  if (unloading == 0 && loading) {
1460  *colour = STR_PERCENT_UP;
1461  } else if (unloading == 0 && !loading) {
1462  *colour = STR_PERCENT_NONE;
1463  } else if (cars == unloading || !loading) {
1464  *colour = STR_PERCENT_DOWN;
1465  } else {
1466  *colour = STR_PERCENT_UP_DOWN;
1467  }
1468  }
1469 
1470  /* Train without capacity */
1471  if (max == 0) return 100;
1472 
1473  /* Return the percentage */
1474  if (count * 2 < max) {
1475  /* Less than 50%; round up, so that 0% means really empty. */
1476  return CeilDiv(count * 100, max);
1477  } else {
1478  /* More than 50%; round down, so that 100% means really full. */
1479  return (count * 100) / max;
1480  }
1481 }
1482 
1488 {
1489  /* Always work with the front of the vehicle */
1490  assert(v == v->First());
1491 
1492  switch (v->type) {
1493  case VEH_TRAIN: {
1494  Train *t = Train::From(v);
1496  /* Clear path reservation */
1497  SetDepotReservation(t->tile, false);
1499 
1501  t->wait_counter = 0;
1502  t->force_proceed = TFP_NONE;
1503  ClrBit(t->flags, VRF_TOGGLE_REVERSE);
1505  break;
1506  }
1507 
1508  case VEH_ROAD:
1510  break;
1511 
1512  case VEH_SHIP: {
1514  Ship *ship = Ship::From(v);
1515  ship->state = TRACK_BIT_DEPOT;
1516  ship->UpdateCache();
1517  ship->UpdateViewport(true, true);
1519  break;
1520  }
1521 
1522  case VEH_AIRCRAFT:
1525  break;
1526  default: NOT_REACHED();
1527  }
1529 
1530  if (v->type != VEH_TRAIN) {
1531  /* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters.
1532  * We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */
1534  }
1536 
1537  v->vehstatus |= VS_HIDDEN;
1538  v->cur_speed = 0;
1539 
1541 
1542  /* After a vehicle trigger, the graphics and properties of the vehicle could change. */
1543  TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
1544  v->MarkDirty();
1545 
1547 
1548  if (v->current_order.IsType(OT_GOTO_DEPOT)) {
1550 
1551  const Order *real_order = v->GetOrder(v->cur_real_order_index);
1552 
1553  /* Test whether we are heading for this depot. If not, do nothing.
1554  * Note: The target depot for nearest-/manual-depot-orders is only updated on junctions, but we want to accept every depot. */
1556  real_order != nullptr && !(real_order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) &&
1557  (v->type == VEH_AIRCRAFT ? v->current_order.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) {
1558  /* We are heading for another depot, keep driving. */
1559  return;
1560  }
1561 
1562  if (v->current_order.IsRefit()) {
1563  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1564  CommandCost cost = DoCommand(v->tile, v->index, v->current_order.GetRefitCargo() | 0xFF << 8, DC_EXEC, GetCmdRefitVeh(v));
1565  cur_company.Restore();
1566 
1567  if (cost.Failed()) {
1568  _vehicles_to_autoreplace[v] = false;
1569  if (v->owner == _local_company) {
1570  /* Notify the user that we stopped the vehicle */
1571  SetDParam(0, v->index);
1572  AddVehicleAdviceNewsItem(STR_NEWS_ORDER_REFIT_FAILED, v->index);
1573  }
1574  } else if (cost.GetCost() != 0) {
1575  v->profit_this_year -= cost.GetCost() << 8;
1576  if (v->owner == _local_company) {
1577  ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
1578  }
1579  }
1580  }
1581 
1583  /* Part of orders */
1585  UpdateVehicleTimetable(v, true);
1587  }
1589  /* Vehicles are always stopped on entering depots. Do not restart this one. */
1590  _vehicles_to_autoreplace[v] = false;
1591  /* Invalidate last_loading_station. As the link from the station
1592  * before the stop to the station after the stop can't be predicted
1593  * we shouldn't construct it when the vehicle visits the next stop. */
1594  v->last_loading_station = INVALID_STATION;
1595  if (v->owner == _local_company) {
1596  SetDParam(0, v->index);
1597  AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_WAITING + v->type, v->index);
1598  }
1599  AI::NewEvent(v->owner, new ScriptEventVehicleWaitingInDepot(v->index));
1600  }
1601  v->current_order.MakeDummy();
1602  }
1603 }
1604 
1605 
1611 {
1612  UpdateVehicleTileHash(this, false);
1613 }
1614 
1619 void Vehicle::UpdateBoundingBoxCoordinates(bool update_cache) const
1620 {
1621  Rect new_coord;
1622  this->sprite_cache.sprite_seq.GetBounds(&new_coord);
1623 
1624  Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
1625  new_coord.left += pt.x;
1626  new_coord.top += pt.y;
1627  new_coord.right += pt.x + 2 * ZOOM_LVL_BASE;
1628  new_coord.bottom += pt.y + 2 * ZOOM_LVL_BASE;
1629 
1630  if (update_cache) {
1631  /*
1632  * If the old coordinates are invalid, set the cache to the new coordinates for correct
1633  * behaviour the next time the coordinate cache is checked.
1634  */
1635  this->sprite_cache.old_coord = this->coord.left == INVALID_COORD ? new_coord : this->coord;
1636  }
1637  else {
1638  /* Extend the bounds of the existing cached bounding box so the next dirty window is correct */
1639  this->sprite_cache.old_coord.left = std::min(this->sprite_cache.old_coord.left, this->coord.left);
1640  this->sprite_cache.old_coord.top = std::min(this->sprite_cache.old_coord.top, this->coord.top);
1641  this->sprite_cache.old_coord.right = std::max(this->sprite_cache.old_coord.right, this->coord.right);
1642  this->sprite_cache.old_coord.bottom = std::max(this->sprite_cache.old_coord.bottom, this->coord.bottom);
1643  }
1644 
1645  this->coord = new_coord;
1646 }
1647 
1652 void Vehicle::UpdateViewport(bool dirty)
1653 {
1654  /* If the existing cache is invalid we should ignore it, as it will be set to the current coords by UpdateBoundingBoxCoordinates */
1655  bool ignore_cached_coords = this->sprite_cache.old_coord.left == INVALID_COORD;
1656 
1657  this->UpdateBoundingBoxCoordinates(true);
1658 
1659  if (ignore_cached_coords) {
1660  UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, INVALID_COORD, INVALID_COORD);
1661  } else {
1662  UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, this->sprite_cache.old_coord.left, this->sprite_cache.old_coord.top);
1663  }
1664 
1665  if (dirty) {
1666  if (ignore_cached_coords) {
1668  } else {
1670  std::min(this->sprite_cache.old_coord.left, this->coord.left),
1671  std::min(this->sprite_cache.old_coord.top, this->coord.top),
1672  std::max(this->sprite_cache.old_coord.right, this->coord.right),
1673  std::max(this->sprite_cache.old_coord.bottom, this->coord.bottom));
1674  }
1675  }
1676 }
1677 
1682 {
1683  this->UpdatePosition();
1684  this->UpdateViewport(true);
1685 }
1686 
1692 {
1693  return ::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right, this->coord.bottom);
1694 }
1695 
1702 {
1703  static const int8 _delta_coord[16] = {
1704  -1,-1,-1, 0, 1, 1, 1, 0, /* x */
1705  -1, 0, 1, 1, 1, 0,-1,-1, /* y */
1706  };
1707 
1708  int x = v->x_pos + _delta_coord[v->direction];
1709  int y = v->y_pos + _delta_coord[v->direction + 8];
1710 
1712  gp.x = x;
1713  gp.y = y;
1714  gp.old_tile = v->tile;
1715  gp.new_tile = TileVirtXY(x, y);
1716  return gp;
1717 }
1718 
1719 static const Direction _new_direction_table[] = {
1720  DIR_N, DIR_NW, DIR_W,
1721  DIR_NE, DIR_SE, DIR_SW,
1722  DIR_E, DIR_SE, DIR_S
1723 };
1724 
1725 Direction GetDirectionTowards(const Vehicle *v, int x, int y)
1726 {
1727  int i = 0;
1728 
1729  if (y >= v->y_pos) {
1730  if (y != v->y_pos) i += 3;
1731  i += 3;
1732  }
1733 
1734  if (x >= v->x_pos) {
1735  if (x != v->x_pos) i++;
1736  i++;
1737  }
1738 
1739  Direction dir = v->direction;
1740 
1741  DirDiff dirdiff = DirDifference(_new_direction_table[i], dir);
1742  if (dirdiff == DIRDIFF_SAME) return dir;
1743  return ChangeDir(dir, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
1744 }
1745 
1756 {
1757  return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
1758 }
1759 
1767 FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(nullptr), maxid(0), curid(0)
1768 {
1769  /* Find maximum */
1770  for (const Vehicle *v : Vehicle::Iterate()) {
1771  if (v->type == type && v->owner == owner) {
1772  this->maxid = std::max<UnitID>(this->maxid, v->unitnumber);
1773  }
1774  }
1775 
1776  if (this->maxid == 0) return;
1777 
1778  /* Reserving 'maxid + 2' because we need:
1779  * - space for the last item (with v->unitnumber == maxid)
1780  * - one free slot working as loop terminator in FreeUnitIDGenerator::NextID() */
1781  this->cache = CallocT<bool>(this->maxid + 2);
1782 
1783  /* Fill the cache */
1784  for (const Vehicle *v : Vehicle::Iterate()) {
1785  if (v->type == type && v->owner == owner) {
1786  this->cache[v->unitnumber] = true;
1787  }
1788  }
1789 }
1790 
1793 {
1794  if (this->maxid <= this->curid) return ++this->curid;
1795 
1796  while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed
1797 
1798  return this->curid;
1799 }
1800 
1807 {
1808  /* Check whether it is allowed to build another vehicle. */
1809  uint max_veh;
1810  switch (type) {
1811  case VEH_TRAIN: max_veh = _settings_game.vehicle.max_trains; break;
1812  case VEH_ROAD: max_veh = _settings_game.vehicle.max_roadveh; break;
1813  case VEH_SHIP: max_veh = _settings_game.vehicle.max_ships; break;
1814  case VEH_AIRCRAFT: max_veh = _settings_game.vehicle.max_aircraft; break;
1815  default: NOT_REACHED();
1816  }
1817 
1819  if (c->group_all[type].num_vehicle >= max_veh) return UINT16_MAX; // Currently already at the limit, no room to make a new one.
1820 
1822 
1823  return gen.NextID();
1824 }
1825 
1826 
1836 {
1837  assert(IsCompanyBuildableVehicleType(type));
1838 
1839  if (!Company::IsValidID(_local_company)) return false;
1840 
1841  UnitID max;
1842  switch (type) {
1843  case VEH_TRAIN:
1844  if (!HasAnyRailtypesAvail(_local_company)) return false;
1846  break;
1847  case VEH_ROAD:
1848  if (!HasAnyRoadTypesAvail(_local_company, (RoadTramType)subtype)) return false;
1850  break;
1851  case VEH_SHIP: max = _settings_game.vehicle.max_ships; break;
1852  case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
1853  default: NOT_REACHED();
1854  }
1855 
1856  /* We can build vehicle infrastructure when we may build the vehicle type */
1857  if (max > 0) {
1858  /* Can we actually build the vehicle type? */
1859  for (const Engine *e : Engine::IterateType(type)) {
1860  if (type == VEH_ROAD && GetRoadTramType(e->u.road.roadtype) != (RoadTramType)subtype) continue;
1861  if (HasBit(e->company_avail, _local_company)) return true;
1862  }
1863  return false;
1864  }
1865 
1866  /* We should be able to build infrastructure when we have the actual vehicle type */
1867  for (const Vehicle *v : Vehicle::Iterate()) {
1868  if (v->type == VEH_ROAD && GetRoadTramType(RoadVehicle::From(v)->roadtype) != (RoadTramType)subtype) continue;
1869  if (v->owner == _local_company && v->type == type) return true;
1870  }
1871 
1872  return false;
1873 }
1874 
1875 
1883 LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
1884 {
1885  CargoID cargo_type = v == nullptr ? (CargoID)CT_INVALID : v->cargo_type;
1886  const Engine *e = Engine::Get(engine_type);
1887  switch (e->type) {
1888  default: NOT_REACHED();
1889  case VEH_TRAIN:
1890  if (v != nullptr && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (v->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
1891  /* Wagonoverrides use the colour scheme of the front engine.
1892  * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
1893  engine_type = parent_engine_type;
1894  e = Engine::Get(engine_type);
1895  /* Note: Luckily cargo_type is not needed for engines */
1896  }
1897 
1898  if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
1899  if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
1900  if (e->u.rail.railveh_type == RAILVEH_WAGON) {
1901  if (!CargoSpec::Get(cargo_type)->is_freight) {
1902  if (parent_engine_type == INVALID_ENGINE) {
1903  return LS_PASSENGER_WAGON_STEAM;
1904  } else {
1905  bool is_mu = HasBit(EngInfo(parent_engine_type)->misc_flags, EF_RAIL_IS_MU);
1906  switch (RailVehInfo(parent_engine_type)->engclass) {
1907  default: NOT_REACHED();
1908  case EC_STEAM: return LS_PASSENGER_WAGON_STEAM;
1909  case EC_DIESEL: return is_mu ? LS_DMU : LS_PASSENGER_WAGON_DIESEL;
1910  case EC_ELECTRIC: return is_mu ? LS_EMU : LS_PASSENGER_WAGON_ELECTRIC;
1911  case EC_MONORAIL: return LS_PASSENGER_WAGON_MONORAIL;
1912  case EC_MAGLEV: return LS_PASSENGER_WAGON_MAGLEV;
1913  }
1914  }
1915  } else {
1916  return LS_FREIGHT_WAGON;
1917  }
1918  } else {
1919  bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
1920 
1921  switch (e->u.rail.engclass) {
1922  default: NOT_REACHED();
1923  case EC_STEAM: return LS_STEAM;
1924  case EC_DIESEL: return is_mu ? LS_DMU : LS_DIESEL;
1925  case EC_ELECTRIC: return is_mu ? LS_EMU : LS_ELECTRIC;
1926  case EC_MONORAIL: return LS_MONORAIL;
1927  case EC_MAGLEV: return LS_MAGLEV;
1928  }
1929  }
1930 
1931  case VEH_ROAD:
1932  /* Always use the livery of the front */
1933  if (v != nullptr && parent_engine_type != INVALID_ENGINE) {
1934  engine_type = parent_engine_type;
1935  e = Engine::Get(engine_type);
1936  cargo_type = v->First()->cargo_type;
1937  }
1938  if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
1939  if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
1940 
1941  /* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
1942  if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
1943  /* Tram */
1944  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
1945  } else {
1946  /* Bus or truck */
1947  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
1948  }
1949 
1950  case VEH_SHIP:
1951  if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
1952  if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
1953  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
1954 
1955  case VEH_AIRCRAFT:
1956  switch (e->u.air.subtype) {
1957  case AIR_HELI: return LS_HELICOPTER;
1958  case AIR_CTOL: return LS_SMALL_PLANE;
1959  case AIR_CTOL | AIR_FAST: return LS_LARGE_PLANE;
1960  default: NOT_REACHED();
1961  }
1962  }
1963 }
1964 
1974 const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
1975 {
1976  const Company *c = Company::Get(company);
1977  LiveryScheme scheme = LS_DEFAULT;
1978 
1979  if (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company)) {
1980  if (v != nullptr) {
1981  const Group *g = Group::GetIfValid(v->First()->group_id);
1982  if (g != nullptr) {
1983  /* Traverse parents until we find a livery or reach the top */
1984  while (g->livery.in_use == 0 && g->parent != INVALID_GROUP) {
1985  g = Group::Get(g->parent);
1986  }
1987  if (g->livery.in_use != 0) return &g->livery;
1988  }
1989  }
1990 
1991  /* The default livery is always available for use, but its in_use flag determines
1992  * whether any _other_ liveries are in use. */
1993  if (c->livery[LS_DEFAULT].in_use != 0) {
1994  /* Determine the livery scheme to use */
1995  scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v);
1996  }
1997  }
1998 
1999  return &c->livery[scheme];
2000 }
2001 
2002 
2003 static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v)
2004 {
2005  PaletteID map = (v != nullptr) ? v->colourmap : PAL_NONE;
2006 
2007  /* Return cached value if any */
2008  if (map != PAL_NONE) return map;
2009 
2010  const Engine *e = Engine::Get(engine_type);
2011 
2012  /* Check if we should use the colour map callback */
2014  uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
2015  /* Failure means "use the default two-colour" */
2016  if (callback != CALLBACK_FAILED) {
2017  static_assert(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE)
2018  map = GB(callback, 0, 14);
2019  /* If bit 14 is set, then the company colours are applied to the
2020  * map else it's returned as-is. */
2021  if (!HasBit(callback, 14)) {
2022  /* Update cache */
2023  if (v != nullptr) const_cast<Vehicle *>(v)->colourmap = map;
2024  return map;
2025  }
2026  }
2027  }
2028 
2029  bool twocc = HasBit(e->info.misc_flags, EF_USES_2CC);
2030 
2031  if (map == PAL_NONE) map = twocc ? (PaletteID)SPR_2CCMAP_BASE : (PaletteID)PALETTE_RECOLOUR_START;
2032 
2033  /* Spectator has news shown too, but has invalid company ID - as well as dedicated server */
2034  if (!Company::IsValidID(company)) return map;
2035 
2036  const Livery *livery = GetEngineLivery(engine_type, company, parent_engine_type, v, _settings_client.gui.liveries);
2037 
2038  map += livery->colour1;
2039  if (twocc) map += livery->colour2 * 16;
2040 
2041  /* Update cache */
2042  if (v != nullptr) const_cast<Vehicle *>(v)->colourmap = map;
2043  return map;
2044 }
2045 
2053 {
2054  return GetEngineColourMap(engine_type, company, INVALID_ENGINE, nullptr);
2055 }
2056 
2063 {
2064  if (v->IsGroundVehicle()) {
2065  return GetEngineColourMap(v->engine_type, v->owner, v->GetGroundVehicleCache()->first_engine, v);
2066  }
2067 
2068  return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v);
2069 }
2070 
2075 {
2076  if (this->IsGroundVehicle()) {
2077  uint16 &gv_flags = this->GetGroundVehicleFlags();
2078  if (HasBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)) {
2079  /* Do not delete orders, only skip them */
2082  InvalidateVehicleOrder(this, 0);
2083  return;
2084  }
2085  }
2086 
2087  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2088  while (order != nullptr) {
2089  if (this->cur_implicit_order_index == this->cur_real_order_index) break;
2090 
2091  if (order->IsType(OT_IMPLICIT)) {
2093  /* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
2094  order = this->GetOrder(this->cur_implicit_order_index);
2095  } else {
2096  /* Skip non-implicit orders, e.g. service-orders */
2097  order = order->next;
2098  this->cur_implicit_order_index++;
2099  }
2100 
2101  /* Wrap around */
2102  if (order == nullptr) {
2103  order = this->GetOrder(0);
2104  this->cur_implicit_order_index = 0;
2105  }
2106  }
2107 }
2108 
2114 {
2115  assert(IsTileType(this->tile, MP_STATION) || this->type == VEH_SHIP);
2116 
2117  uint32 travel_time = this->current_order_time;
2118  if (this->current_order.IsType(OT_GOTO_STATION) &&
2119  this->current_order.GetDestination() == this->last_station_visited) {
2121 
2122  /* Now both order indices point to the destination station, and we can start loading */
2123  this->current_order.MakeLoading(true);
2124  UpdateVehicleTimetable(this, true);
2125 
2126  /* Furthermore add the Non Stop flag to mark that this station
2127  * is the actual destination of the vehicle, which is (for example)
2128  * necessary to be known for HandleTrainLoading to determine
2129  * whether the train is lost or not; not marking a train lost
2130  * that arrives at random stations is bad. */
2132 
2133  } else {
2134  /* We weren't scheduled to stop here. Insert an implicit order
2135  * to show that we are stopping here.
2136  * While only groundvehicles have implicit orders, e.g. aircraft might still enter
2137  * the 'wrong' terminal when skipping orders etc. */
2138  Order *in_list = this->GetOrder(this->cur_implicit_order_index);
2139  if (this->IsGroundVehicle() &&
2140  (in_list == nullptr || !in_list->IsType(OT_IMPLICIT) ||
2141  in_list->GetDestination() != this->last_station_visited)) {
2142  bool suppress_implicit_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_IMPLICIT_ORDERS);
2143  /* Do not create consecutive duplicates of implicit orders */
2144  Order *prev_order = this->cur_implicit_order_index > 0 ? this->GetOrder(this->cur_implicit_order_index - 1) : (this->GetNumOrders() > 1 ? this->GetLastOrder() : nullptr);
2145  if (prev_order == nullptr ||
2146  (!prev_order->IsType(OT_IMPLICIT) && !prev_order->IsType(OT_GOTO_STATION)) ||
2147  prev_order->GetDestination() != this->last_station_visited) {
2148 
2149  /* Prefer deleting implicit orders instead of inserting new ones,
2150  * so test whether the right order follows later. In case of only
2151  * implicit orders treat the last order in the list like an
2152  * explicit one, except if the overall number of orders surpasses
2153  * IMPLICIT_ORDER_ONLY_CAP. */
2154  int target_index = this->cur_implicit_order_index;
2155  bool found = false;
2156  while (target_index != this->cur_real_order_index || this->GetNumManualOrders() == 0) {
2157  const Order *order = this->GetOrder(target_index);
2158  if (order == nullptr) break; // No orders.
2159  if (order->IsType(OT_IMPLICIT) && order->GetDestination() == this->last_station_visited) {
2160  found = true;
2161  break;
2162  }
2163  target_index++;
2164  if (target_index >= this->orders.list->GetNumOrders()) {
2165  if (this->GetNumManualOrders() == 0 &&
2167  break;
2168  }
2169  target_index = 0;
2170  }
2171  if (target_index == this->cur_implicit_order_index) break; // Avoid infinite loop.
2172  }
2173 
2174  if (found) {
2175  if (suppress_implicit_orders) {
2176  /* Skip to the found order */
2177  this->cur_implicit_order_index = target_index;
2178  InvalidateVehicleOrder(this, 0);
2179  } else {
2180  /* Delete all implicit orders up to the station we just reached */
2181  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2182  while (!order->IsType(OT_IMPLICIT) || order->GetDestination() != this->last_station_visited) {
2183  if (order->IsType(OT_IMPLICIT)) {
2185  /* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
2186  order = this->GetOrder(this->cur_implicit_order_index);
2187  } else {
2188  /* Skip non-implicit orders, e.g. service-orders */
2189  order = order->next;
2190  this->cur_implicit_order_index++;
2191  }
2192 
2193  /* Wrap around */
2194  if (order == nullptr) {
2195  order = this->GetOrder(0);
2196  this->cur_implicit_order_index = 0;
2197  }
2198  assert(order != nullptr);
2199  }
2200  }
2201  } else if (!suppress_implicit_orders &&
2202  ((this->orders.list == nullptr ? OrderList::CanAllocateItem() : this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID)) &&
2204  /* Insert new implicit order */
2205  Order *implicit_order = new Order();
2206  implicit_order->MakeImplicit(this->last_station_visited);
2207  InsertOrder(this, implicit_order, this->cur_implicit_order_index);
2208  if (this->cur_implicit_order_index > 0) --this->cur_implicit_order_index;
2209 
2210  /* InsertOrder disabled creation of implicit orders for all vehicles with the same implicit order.
2211  * Reenable it for this vehicle */
2212  uint16 &gv_flags = this->GetGroundVehicleFlags();
2214  }
2215  }
2216  }
2217  this->current_order.MakeLoading(false);
2218  }
2219 
2220  if (this->last_loading_station != INVALID_STATION &&
2221  this->last_loading_station != this->last_station_visited &&
2222  ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
2223  (this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0)) {
2224  IncreaseStats(Station::Get(this->last_loading_station), this, this->last_station_visited, travel_time);
2225  }
2226 
2227  PrepareUnload(this);
2228 
2233 
2235  this->cur_speed = 0;
2236  this->MarkDirty();
2237 }
2238 
2244 void Vehicle::CancelReservation(StationID next, Station *st)
2245 {
2246  for (Vehicle *v = this; v != nullptr; v = v->next) {
2249  Debug(misc, 1, "cancelling cargo reservation");
2250  cargo.Return(UINT_MAX, &st->goods[v->cargo_type].cargo, next);
2252  }
2253  cargo.KeepAll();
2254  }
2255 }
2256 
2262 {
2263  assert(this->current_order.IsType(OT_LOADING));
2264 
2265  delete this->cargo_payment;
2266  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
2267 
2268  /* Only update the timetable if the vehicle was supposed to stop here. */
2270 
2271  if ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
2272  (this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
2273  if (this->current_order.CanLeaveWithCargo(this->last_loading_station != INVALID_STATION)) {
2274  /* Refresh next hop stats to make sure we've done that at least once
2275  * during the stop and that refit_cap == cargo_cap for each vehicle in
2276  * the consist. */
2277  this->ResetRefitCaps();
2278  LinkRefresher::Run(this);
2279 
2280  /* if the vehicle could load here or could stop with cargo loaded set the last loading station */
2282  } else {
2283  /* if the vehicle couldn't load and had to unload or transfer everything
2284  * set the last loading station to invalid as it will leave empty. */
2285  this->last_loading_station = INVALID_STATION;
2286  }
2287  }
2288 
2291  this->CancelReservation(INVALID_STATION, st);
2292  st->loading_vehicles.remove(this);
2293 
2295  trip_occupancy = CalcPercentVehicleFilled(this, nullptr);
2296 
2297  if (this->type == VEH_TRAIN && !(this->vehstatus & VS_CRASHED)) {
2298  /* Trigger station animation (trains only) */
2299  if (IsTileType(this->tile, MP_STATION)) {
2301  TriggerStationAnimation(st, this->tile, SAT_TRAIN_DEPARTS);
2302  }
2303 
2304  SetBit(Train::From(this)->flags, VRF_LEAVING_STATION);
2305  }
2306 
2307  this->MarkDirty();
2308 }
2309 
2314 {
2315  for (Vehicle *v = this; v != nullptr; v = v->Next()) v->refit_cap = v->cargo_cap;
2316 }
2317 
2323 void Vehicle::HandleLoading(bool mode)
2324 {
2325  switch (this->current_order.GetType()) {
2326  case OT_LOADING: {
2327  uint wait_time = std::max(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
2328 
2329  /* Not the first call for this tick, or still loading */
2330  if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return;
2331 
2332  this->PlayLeaveStationSound();
2333 
2334  this->LeaveStation();
2335 
2336  /* Only advance to next order if we just loaded at the current one */
2337  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2338  if (order == nullptr ||
2339  (!order->IsType(OT_IMPLICIT) && !order->IsType(OT_GOTO_STATION)) ||
2340  order->GetDestination() != this->last_station_visited) {
2341  return;
2342  }
2343  break;
2344  }
2345 
2346  case OT_DUMMY: break;
2347 
2348  default: return;
2349  }
2350 
2352 }
2353 
2359 {
2360  for (const Vehicle *v = this; v != nullptr; v = v->Next()) {
2361  if (v->cargo_cap == 0) continue;
2362  std::pair<CargoID, uint> *pair = capacities.Find(v->cargo_type);
2363  if (pair == capacities.End()) {
2364  capacities.push_back({v->cargo_type, v->cargo_cap - v->cargo.StoredCount()});
2365  } else {
2366  pair->second += v->cargo_cap - v->cargo.StoredCount();
2367  }
2368  }
2369 }
2370 
2371 uint Vehicle::GetConsistTotalCapacity() const
2372 {
2373  uint result = 0;
2374  for (const Vehicle *v = this; v != nullptr; v = v->Next()) {
2375  result += v->cargo_cap;
2376  }
2377  return result;
2378 }
2379 
2387 {
2388  CommandCost ret = CheckOwnership(this->owner);
2389  if (ret.Failed()) return ret;
2390 
2391  if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
2392  if (this->IsStoppedInDepot()) return CMD_ERROR;
2393 
2394  if (this->current_order.IsType(OT_GOTO_DEPOT)) {
2395  bool halt_in_depot = (this->current_order.GetDepotActionType() & ODATFB_HALT) != 0;
2396  if (!!(command & DEPOT_SERVICE) == halt_in_depot) {
2397  /* We called with a different DEPOT_SERVICE setting.
2398  * Now we change the setting to apply the new one and let the vehicle head for the same depot.
2399  * Note: the if is (true for requesting service == true for ordered to stop in depot) */
2400  if (flags & DC_EXEC) {
2404  }
2405  return CommandCost();
2406  }
2407 
2408  if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancellation of depot orders
2409  if (flags & DC_EXEC) {
2410  /* If the orders to 'goto depot' are in the orders list (forced servicing),
2411  * then skip to the next order; effectively cancelling this forced service */
2413 
2414  if (this->IsGroundVehicle()) {
2415  uint16 &gv_flags = this->GetGroundVehicleFlags();
2417  }
2418 
2419  this->current_order.MakeDummy();
2421  }
2422  return CommandCost();
2423  }
2424 
2425  TileIndex location;
2426  DestinationID destination;
2427  bool reverse;
2428  static const StringID no_depot[] = {STR_ERROR_UNABLE_TO_FIND_ROUTE_TO, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR};
2429  if (!this->FindClosestDepot(&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]);
2430 
2431  if (flags & DC_EXEC) {
2432  if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
2433 
2434  if (this->IsGroundVehicle() && this->GetNumManualOrders() > 0) {
2435  uint16 &gv_flags = this->GetGroundVehicleFlags();
2437  }
2438 
2439  this->SetDestTile(location);
2440  this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
2441  if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT);
2443 
2444  /* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */
2445  if (this->type == VEH_TRAIN && (reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
2446  DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
2447  }
2448 
2449  if (this->type == VEH_AIRCRAFT) {
2450  Aircraft *a = Aircraft::From(this);
2451  if (a->state == FLYING && a->targetairport != destination) {
2452  /* The aircraft is now heading for a different hangar than the next in the orders */
2455  }
2456  }
2457  }
2458 
2459  return CommandCost();
2460 
2461 }
2462 
2467 void Vehicle::UpdateVisualEffect(bool allow_power_change)
2468 {
2469  bool powered_before = HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
2470  const Engine *e = this->GetEngine();
2471 
2472  /* Evaluate properties */
2473  byte visual_effect;
2474  switch (e->type) {
2475  case VEH_TRAIN: visual_effect = e->u.rail.visual_effect; break;
2476  case VEH_ROAD: visual_effect = e->u.road.visual_effect; break;
2477  case VEH_SHIP: visual_effect = e->u.ship.visual_effect; break;
2478  default: visual_effect = 1 << VE_DISABLE_EFFECT; break;
2479  }
2480 
2481  /* Check powered wagon / visual effect callback */
2483  uint16 callback = GetVehicleCallback(CBID_VEHICLE_VISUAL_EFFECT, 0, 0, this->engine_type, this);
2484 
2485  if (callback != CALLBACK_FAILED) {
2486  if (callback >= 0x100 && e->GetGRF()->grf_version >= 8) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_VISUAL_EFFECT, callback);
2487 
2488  callback = GB(callback, 0, 8);
2489  /* Avoid accidentally setting 'visual_effect' to the default value
2490  * Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */
2491  if (callback == VE_DEFAULT) {
2492  assert(HasBit(callback, VE_DISABLE_EFFECT));
2493  SB(callback, VE_TYPE_START, VE_TYPE_COUNT, 0);
2494  }
2495  visual_effect = callback;
2496  }
2497  }
2498 
2499  /* Apply default values */
2500  if (visual_effect == VE_DEFAULT ||
2501  (!HasBit(visual_effect, VE_DISABLE_EFFECT) && GB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT) == VE_TYPE_DEFAULT)) {
2502  /* Only train engines have default effects.
2503  * Note: This is independent of whether the engine is a front engine or articulated part or whatever. */
2504  if (e->type != VEH_TRAIN || e->u.rail.railveh_type == RAILVEH_WAGON || !IsInsideMM(e->u.rail.engclass, EC_STEAM, EC_MONORAIL)) {
2505  if (visual_effect == VE_DEFAULT) {
2506  visual_effect = 1 << VE_DISABLE_EFFECT;
2507  } else {
2508  SetBit(visual_effect, VE_DISABLE_EFFECT);
2509  }
2510  } else {
2511  if (visual_effect == VE_DEFAULT) {
2512  /* Also set the offset */
2513  visual_effect = (VE_OFFSET_CENTRE - (e->u.rail.engclass == EC_STEAM ? 4 : 0)) << VE_OFFSET_START;
2514  }
2515  SB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT, e->u.rail.engclass - EC_STEAM + VE_TYPE_STEAM);
2516  }
2517  }
2518 
2519  this->vcache.cached_vis_effect = visual_effect;
2520 
2521  if (!allow_power_change && powered_before != HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
2523  ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
2524  }
2525 }
2526 
2527 static const int8 _vehicle_smoke_pos[8] = {
2528  1, 1, 1, 0, -1, -1, -1, 0
2529 };
2530 
2535 static void SpawnAdvancedVisualEffect(const Vehicle *v)
2536 {
2537  uint16 callback = GetVehicleCallback(CBID_VEHICLE_SPAWN_VISUAL_EFFECT, 0, Random(), v->engine_type, v);
2538  if (callback == CALLBACK_FAILED) return;
2539 
2540  uint count = GB(callback, 0, 2);
2541  bool auto_center = HasBit(callback, 13);
2542  bool auto_rotate = !HasBit(callback, 14);
2543 
2544  int8 l_center = 0;
2545  if (auto_center) {
2546  /* For road vehicles: Compute offset from vehicle position to vehicle center */
2547  if (v->type == VEH_ROAD) l_center = -(int)(VEHICLE_LENGTH - RoadVehicle::From(v)->gcache.cached_veh_length) / 2;
2548  } else {
2549  /* For trains: Compute offset from vehicle position to sprite position */
2550  if (v->type == VEH_TRAIN) l_center = (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
2551  }
2552 
2553  Direction l_dir = v->direction;
2554  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) l_dir = ReverseDir(l_dir);
2555  Direction t_dir = ChangeDir(l_dir, DIRDIFF_90RIGHT);
2556 
2557  int8 x_center = _vehicle_smoke_pos[l_dir] * l_center;
2558  int8 y_center = _vehicle_smoke_pos[t_dir] * l_center;
2559 
2560  for (uint i = 0; i < count; i++) {
2561  uint32 reg = GetRegister(0x100 + i);
2562  uint type = GB(reg, 0, 8);
2563  int8 x = GB(reg, 8, 8);
2564  int8 y = GB(reg, 16, 8);
2565  int8 z = GB(reg, 24, 8);
2566 
2567  if (auto_rotate) {
2568  int8 l = x;
2569  int8 t = y;
2570  x = _vehicle_smoke_pos[l_dir] * l + _vehicle_smoke_pos[t_dir] * t;
2571  y = _vehicle_smoke_pos[t_dir] * l - _vehicle_smoke_pos[l_dir] * t;
2572  }
2573 
2574  if (type >= 0xF0) {
2575  switch (type) {
2576  case 0xF1: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_STEAM_SMOKE); break;
2577  case 0xF2: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_DIESEL_SMOKE); break;
2578  case 0xF3: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_ELECTRIC_SPARK); break;
2579  case 0xFA: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE_AIRCRAFT); break;
2580  default: break;
2581  }
2582  }
2583  }
2584 }
2585 
2591 {
2592  assert(this->IsPrimaryVehicle());
2593  bool sound = false;
2594 
2595  /* Do not show any smoke when:
2596  * - vehicle smoke is disabled by the player
2597  * - the vehicle is slowing down or stopped (by the player)
2598  * - the vehicle is moving very slowly
2599  */
2600  if (_settings_game.vehicle.smoke_amount == 0 ||
2601  this->vehstatus & (VS_TRAIN_SLOWING | VS_STOPPED) ||
2602  this->cur_speed < 2) {
2603  return;
2604  }
2605 
2606  /* Use the speed as limited by underground and orders. */
2607  uint max_speed = this->GetCurrentMaxSpeed();
2608 
2609  if (this->type == VEH_TRAIN) {
2610  const Train *t = Train::From(this);
2611  /* For trains, do not show any smoke when:
2612  * - the train is reversing
2613  * - is entering a station with an order to stop there and its speed is equal to maximum station entering speed
2614  */
2615  if (HasBit(t->flags, VRF_REVERSING) ||
2617  t->cur_speed >= max_speed)) {
2618  return;
2619  }
2620  }
2621 
2622  const Vehicle *v = this;
2623 
2624  do {
2625  bool advanced = HasBit(v->vcache.cached_vis_effect, VE_ADVANCED_EFFECT);
2627  VisualEffectSpawnModel effect_model = VESM_NONE;
2628  if (advanced) {
2629  effect_offset = VE_OFFSET_CENTRE;
2631  if (effect_model >= VESM_END) effect_model = VESM_NONE; // unknown spawning model
2632  } else {
2634  assert(effect_model != (VisualEffectSpawnModel)VE_TYPE_DEFAULT); // should have been resolved by UpdateVisualEffect
2635  static_assert((uint)VESM_STEAM == (uint)VE_TYPE_STEAM);
2636  static_assert((uint)VESM_DIESEL == (uint)VE_TYPE_DIESEL);
2637  static_assert((uint)VESM_ELECTRIC == (uint)VE_TYPE_ELECTRIC);
2638  }
2639 
2640  /* Show no smoke when:
2641  * - Smoke has been disabled for this vehicle
2642  * - The vehicle is not visible
2643  * - The vehicle is under a bridge
2644  * - The vehicle is on a depot tile
2645  * - The vehicle is on a tunnel tile
2646  * - The vehicle is a train engine that is currently unpowered */
2647  if (effect_model == VESM_NONE ||
2648  v->vehstatus & VS_HIDDEN ||
2649  IsBridgeAbove(v->tile) ||
2650  IsDepotTile(v->tile) ||
2651  IsTunnelTile(v->tile) ||
2652  (v->type == VEH_TRAIN &&
2653  !HasPowerOnRail(Train::From(v)->railtype, GetTileRailType(v->tile)))) {
2654  continue;
2655  }
2656 
2657  EffectVehicleType evt = EV_END;
2658  switch (effect_model) {
2659  case VESM_STEAM:
2660  /* Steam smoke - amount is gradually falling until vehicle reaches its maximum speed, after that it's normal.
2661  * Details: while vehicle's current speed is gradually increasing, steam plumes' density decreases by one third each
2662  * third of its maximum speed spectrum. Steam emission finally normalises at very close to vehicle's maximum speed.
2663  * REGULATION:
2664  * - instead of 1, 4 / 2^smoke_amount (max. 2) is used to provide sufficient regulation to steam puffs' amount. */
2665  if (GB(v->tick_counter, 0, ((4 >> _settings_game.vehicle.smoke_amount) + ((this->cur_speed * 3) / max_speed))) == 0) {
2666  evt = EV_STEAM_SMOKE;
2667  }
2668  break;
2669 
2670  case VESM_DIESEL: {
2671  /* Diesel smoke - thicker when vehicle is starting, gradually subsiding till it reaches its maximum speed
2672  * when smoke emission stops.
2673  * Details: Vehicle's (max.) speed spectrum is divided into 32 parts. When max. speed is reached, chance for smoke
2674  * emission erodes by 32 (1/4). For trains, power and weight come in handy too to either increase smoke emission in
2675  * 6 steps (1000HP each) if the power is low or decrease smoke emission in 6 steps (512 tonnes each) if the train
2676  * isn't overweight. Power and weight contributions are expressed in a way that neither extreme power, nor
2677  * extreme weight can ruin the balance (e.g. FreightWagonMultiplier) in the formula. When the vehicle reaches
2678  * maximum speed no diesel_smoke is emitted.
2679  * REGULATION:
2680  * - up to which speed a diesel vehicle is emitting smoke (with reduced/small setting only until 1/2 of max_speed),
2681  * - in Chance16 - the last value is 512 / 2^smoke_amount (max. smoke when 128 = smoke_amount of 2). */
2682  int power_weight_effect = 0;
2683  if (v->type == VEH_TRAIN) {
2684  power_weight_effect = (32 >> (Train::From(this)->gcache.cached_power >> 10)) - (32 >> (Train::From(this)->gcache.cached_weight >> 9));
2685  }
2686  if (this->cur_speed < (max_speed >> (2 >> _settings_game.vehicle.smoke_amount)) &&
2687  Chance16((64 - ((this->cur_speed << 5) / max_speed) + power_weight_effect), (512 >> _settings_game.vehicle.smoke_amount))) {
2688  evt = EV_DIESEL_SMOKE;
2689  }
2690  break;
2691  }
2692 
2693  case VESM_ELECTRIC:
2694  /* Electric train's spark - more often occurs when train is departing (more load)
2695  * Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark
2696  * emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when
2697  * reaching its max. speed, quarter by quarter of it, chance decreases until the usual 2,22% at train's top speed.
2698  * REGULATION:
2699  * - in Chance16 the last value is 360 / 2^smoke_amount (max. sparks when 90 = smoke_amount of 2). */
2700  if (GB(v->tick_counter, 0, 2) == 0 &&
2701  Chance16((6 - ((this->cur_speed << 2) / max_speed)), (360 >> _settings_game.vehicle.smoke_amount))) {
2702  evt = EV_ELECTRIC_SPARK;
2703  }
2704  break;
2705 
2706  default:
2707  NOT_REACHED();
2708  }
2709 
2710  if (evt != EV_END && advanced) {
2711  sound = true;
2713  } else if (evt != EV_END) {
2714  sound = true;
2715 
2716  /* The effect offset is relative to a point 4 units behind the vehicle's
2717  * front (which is the center of an 8/8 vehicle). Shorter vehicles need a
2718  * correction factor. */
2719  if (v->type == VEH_TRAIN) effect_offset += (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
2720 
2721  int x = _vehicle_smoke_pos[v->direction] * effect_offset;
2722  int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
2723 
2724  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
2725  x = -x;
2726  y = -y;
2727  }
2728 
2729  CreateEffectVehicleRel(v, x, y, 10, evt);
2730  }
2731  } while ((v = v->Next()) != nullptr);
2732 
2733  if (sound) PlayVehicleSound(this, VSE_VISUAL_EFFECT);
2734 }
2735 
2741 {
2742  assert(this != next);
2743 
2744  if (this->next != nullptr) {
2745  /* We had an old next vehicle. Update the first and previous pointers */
2746  for (Vehicle *v = this->next; v != nullptr; v = v->Next()) {
2747  v->first = this->next;
2748  }
2749  this->next->previous = nullptr;
2750  }
2751 
2752  this->next = next;
2753 
2754  if (this->next != nullptr) {
2755  /* A new next vehicle. Update the first and previous pointers */
2756  if (this->next->previous != nullptr) this->next->previous->next = nullptr;
2757  this->next->previous = this;
2758  for (Vehicle *v = this->next; v != nullptr; v = v->Next()) {
2759  v->first = this->first;
2760  }
2761  }
2762 }
2763 
2769 void Vehicle::AddToShared(Vehicle *shared_chain)
2770 {
2771  assert(this->previous_shared == nullptr && this->next_shared == nullptr);
2772 
2773  if (shared_chain->orders.list == nullptr) {
2774  assert(shared_chain->previous_shared == nullptr);
2775  assert(shared_chain->next_shared == nullptr);
2776  this->orders.list = shared_chain->orders.list = new OrderList(nullptr, shared_chain);
2777  }
2778 
2779  this->next_shared = shared_chain->next_shared;
2780  this->previous_shared = shared_chain;
2781 
2782  shared_chain->next_shared = this;
2783 
2784  if (this->next_shared != nullptr) this->next_shared->previous_shared = this;
2785 
2786  shared_chain->orders.list->AddVehicle(this);
2787 }
2788 
2793 {
2794  /* Remember if we were first and the old window number before RemoveVehicle()
2795  * as this changes first if needed. */
2796  bool were_first = (this->FirstShared() == this);
2797  VehicleListIdentifier vli(VL_SHARED_ORDERS, this->type, this->owner, this->FirstShared()->index);
2798 
2799  this->orders.list->RemoveVehicle(this);
2800 
2801  if (!were_first) {
2802  /* We are not the first shared one, so only relink our previous one. */
2803  this->previous_shared->next_shared = this->NextShared();
2804  }
2805 
2806  if (this->next_shared != nullptr) this->next_shared->previous_shared = this->previous_shared;
2807 
2808 
2809  if (this->orders.list->GetNumVehicles() == 1) {
2810  /* When there is only one vehicle, remove the shared order list window. */
2813  } else if (were_first) {
2814  /* If we were the first one, update to the new first one.
2815  * Note: FirstShared() is already the new first */
2816  InvalidateWindowData(GetWindowClassForVehicleType(this->type), vli.Pack(), this->FirstShared()->index | (1U << 31));
2817  }
2818 
2819  this->next_shared = nullptr;
2820  this->previous_shared = nullptr;
2821 }
2822 
2823 void VehiclesYearlyLoop()
2824 {
2825  for (Vehicle *v : Vehicle::Iterate()) {
2826  if (v->IsPrimaryVehicle()) {
2827  /* show warning if vehicle is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */
2828  Money profit = v->GetDisplayProfitThisYear();
2829  if (v->age >= 730 && profit < 0) {
2831  SetDParam(0, v->index);
2832  SetDParam(1, profit);
2833  AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_UNPROFITABLE, v->index);
2834  }
2835  AI::NewEvent(v->owner, new ScriptEventVehicleUnprofitable(v->index));
2836  }
2837 
2839  v->profit_this_year = 0;
2841  }
2842  }
2848 }
2849 
2850 
2860 bool CanVehicleUseStation(EngineID engine_type, const Station *st)
2861 {
2862  const Engine *e = Engine::GetIfValid(engine_type);
2863  assert(e != nullptr);
2864 
2865  switch (e->type) {
2866  case VEH_TRAIN:
2867  return (st->facilities & FACIL_TRAIN) != 0;
2868 
2869  case VEH_ROAD:
2870  /* For road vehicles we need the vehicle to know whether it can actually
2871  * use the station, but if it doesn't have facilities for RVs it is
2872  * certainly not possible that the station can be used. */
2873  return (st->facilities & (FACIL_BUS_STOP | FACIL_TRUCK_STOP)) != 0;
2874 
2875  case VEH_SHIP:
2876  return (st->facilities & FACIL_DOCK) != 0;
2877 
2878  case VEH_AIRCRAFT:
2879  return (st->facilities & FACIL_AIRPORT) != 0 &&
2881 
2882  default:
2883  return false;
2884  }
2885 }
2886 
2893 bool CanVehicleUseStation(const Vehicle *v, const Station *st)
2894 {
2895  if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(RoadVehicle::From(v)) != nullptr;
2896 
2897  return CanVehicleUseStation(v->engine_type, st);
2898 }
2899 
2906 {
2907  assert(this->IsGroundVehicle());
2908  if (this->type == VEH_TRAIN) {
2909  return &Train::From(this)->gcache;
2910  } else {
2911  return &RoadVehicle::From(this)->gcache;
2912  }
2913 }
2914 
2921 {
2922  assert(this->IsGroundVehicle());
2923  if (this->type == VEH_TRAIN) {
2924  return &Train::From(this)->gcache;
2925  } else {
2926  return &RoadVehicle::From(this)->gcache;
2927  }
2928 }
2929 
2936 {
2937  assert(this->IsGroundVehicle());
2938  if (this->type == VEH_TRAIN) {
2939  return Train::From(this)->gv_flags;
2940  } else {
2941  return RoadVehicle::From(this)->gv_flags;
2942  }
2943 }
2944 
2950 const uint16 &Vehicle::GetGroundVehicleFlags() const
2951 {
2952  assert(this->IsGroundVehicle());
2953  if (this->type == VEH_TRAIN) {
2954  return Train::From(this)->gv_flags;
2955  } else {
2956  return RoadVehicle::From(this)->gv_flags;
2957  }
2958 }
2959 
2968 void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
2969 {
2970  if (v->type == VEH_TRAIN) {
2971  Train *u = Train::From(v);
2972  /* Only include whole vehicles, so start with the first articulated part */
2973  u = u->GetFirstEnginePart();
2974 
2975  /* Include num_vehicles vehicles, not counting articulated parts */
2976  for (; u != nullptr && num_vehicles > 0; num_vehicles--) {
2977  do {
2978  /* Include current vehicle in the selection. */
2979  include(set, u->index);
2980 
2981  /* If the vehicle is multiheaded, add the other part too. */
2982  if (u->IsMultiheaded()) include(set, u->other_multiheaded_part->index);
2983 
2984  u = u->Next();
2985  } while (u != nullptr && u->IsArticulatedPart());
2986  }
2987  }
2988 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition: settings_type.h:107
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:2905
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:734
VRF_TOGGLE_REVERSE
@ VRF_TOGGLE_REVERSE
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
Definition: train.h:31
IsTunnelTile
static bool IsTunnelTile(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
BaseStation::facilities
StationFacility facilities
The facilities that this station has.
Definition: base_station_base.h:63
Aircraft::targetairport
StationID targetairport
Airport to go to next.
Definition: aircraft.h:78
BaseConsist::cur_implicit_order_index
VehicleOrderID cur_implicit_order_index
The index to the current implicit order.
Definition: base_consist.h:29
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:175
IsCompanyBuildableVehicleType
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:186
tunnel_map.h
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:111
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:487
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:306
Engine::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:147
MutableSpriteCache::is_viewport_candidate
bool is_viewport_candidate
This vehicle can potentially be drawn on a viewport.
Definition: vehicle_base.h:193
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:352
RoadVehicle::state
byte state
Definition: roadveh.h:109
GetEngineLivery
const Livery * GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
Determines the livery for a vehicle.
Definition: vehicle.cpp:1974
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3234
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:132
sound_func.h
UpdateVehicleTimetable
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
Update the timetable for the vehicle.
Definition: timetable_cmd.cpp:372
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:476
EV_ELECTRIC_SPARK
@ EV_ELECTRIC_SPARK
Sparcs of electric engines.
Definition: effectvehicle_func.h:20
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:66
VE_OFFSET_COUNT
@ VE_OFFSET_COUNT
Number of bits used for the offset.
Definition: vehicle_base.h:79
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1431
Engine::IterateType
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
Definition: engine_base.h:161
VE_DISABLE_EFFECT
@ VE_DISABLE_EFFECT
Flag to disable visual effect.
Definition: vehicle_base.h:89
newgrf_station.h
Chance16
static bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
DoCommand
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:450
CMD_REVERSE_TRAIN_DIRECTION
@ CMD_REVERSE_TRAIN_DIRECTION
turn a train around
Definition: command_type.h:222
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:64
Vehicle::PreDestructor
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition: vehicle.cpp:814
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition: economy.cpp:1250
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
Order::GetTimetabledWait
uint16 GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled.
Definition: order_base.h:182
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:281
CargoList::OnCleanPool
void OnCleanPool()
Empty the cargo list, but don't free the cargo packets; the cargo packets are cleaned by CargoPacket'...
Definition: cargopacket.cpp:167
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3136
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:194
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:156
Company::group_all
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition: company_base.h:125
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Vehicle::GetNumManualOrders
VehicleOrderID GetNumManualOrders() const
Get the number of manually added orders this vehicle has.
Definition: vehicle_base.h:708
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:253
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:280
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:68
train.h
AircraftVehicleInfo::subtype
byte subtype
Type of aircraft.
Definition: engine_type.h:102
ChangeDir
static Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
command_func.h
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:61
Vehicle::HasEngineType
bool HasEngineType() const
Check whether Vehicle::engine_type has any meaning.
Definition: vehicle.cpp:725
Pool::PoolItem<&_group_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:23
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
EffectVehicle::animation_state
uint16 animation_state
State primarily used to change the graphics/behaviour.
Definition: effectvehicle_base.h:25
GBUG_VEH_POWERED_WAGON
@ GBUG_VEH_POWERED_WAGON
Powered wagon changed poweredness state when not inside a depot.
Definition: newgrf_config.h:46
Vehicle::GetGroundVehicleFlags
uint16 & GetGroundVehicleFlags()
Access the ground vehicle flags of the vehicle.
Definition: vehicle.cpp:2935
Vehicle::IsEngineCountable
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition: vehicle.cpp:708
CBID_VEHICLE_VISUAL_EFFECT
@ CBID_VEHICLE_VISUAL_EFFECT
Visual effects and wagon power.
Definition: newgrf_callbacks.h:30
VehicleListIdentifier
The information about a vehicle list.
Definition: vehiclelist.h:29
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:603
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:321
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:54
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:43
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
Order::MakeLoading
void MakeLoading(bool ordered)
Makes this order a Loading order.
Definition: order_cmd.cpp:114
Order::MakeLeaveStation
void MakeLeaveStation()
Makes this order a Leave Station order.
Definition: order_cmd.cpp:123
Vehicle::LeaveStation
void LeaveStation()
Perform all actions when leaving a station.
Definition: vehicle.cpp:2261
IsWagon
static bool IsWagon(EngineID index)
Determine whether an engine type is a wagon (and not a loco).
Definition: engine.cpp:553
IsTransparencySet
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:596
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1081
FACIL_TRUCK_STOP
@ FACIL_TRUCK_STOP
Station with truck stops.
Definition: station_type.h:53
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:63
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:293
OLFB_FULL_LOAD
@ OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition: order_type.h:64
UnitID
uint16 UnitID
Type for the company global vehicle unit number.
Definition: transport_type.h:16
Station
Station data structure.
Definition: station_base.h:447
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:97
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
economy_base.h
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:282
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SpawnAdvancedVisualEffect
static void SpawnAdvancedVisualEffect(const Vehicle *v)
Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects.
Definition: vehicle.cpp:2535
GetArticulatedRefitMasks
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
Merges the refit_masks of all articulated parts.
Definition: articulated_vehicles.cpp:229
Engine::company_avail
CompanyMask company_avail
Bit for each company whether the engine is available for that company.
Definition: engine_base.h:43
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
RemapCoords
static Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:82
IMPLICIT_ORDER_ONLY_CAP
static const uint IMPLICIT_ORDER_ONLY_CAP
Maximum number of orders in implicit-only lists before we start searching harder for duplicates.
Definition: order_type.h:32
vehiclelist.h
GetVehicleSet
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
Calculates the set of vehicles that will be affected by a given selection.
Definition: vehicle.cpp:2968
FreeUnitIDGenerator::curid
UnitID curid
last ID returned; 0 if none
Definition: vehicle_base.h:1242
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
EC_STEAM
@ EC_STEAM
Steam rail engine.
Definition: engine_type.h:34
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:328
group_gui.h
VE_DEFAULT
@ VE_DEFAULT
Default value to indicate that visual effect should be based on engine class.
Definition: vehicle_base.h:93
Group::parent
GroupID parent
Parent group.
Definition: group.h:83
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:34
depot_func.h
VSE_BREAKDOWN
@ VSE_BREAKDOWN
Vehicle breaking down.
Definition: newgrf_sound.h:21
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2740
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:119
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:260
MAX_VEHICLE_PIXEL_Y
static const int MAX_VEHICLE_PIXEL_Y
Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:20
HasPowerOnRail
static bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:332
Viewport::top
int top
Screen coordinate top edge of the viewport.
Definition: viewport_type.h:24
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:337
EngineReplacementForCompany
static EngineID EngineReplacementForCompany(const Company *c, EngineID engine, GroupID group, bool *replace_when_old=nullptr)
Retrieve the engine replacement for the given company and original engine type.
Definition: autoreplace_func.h:39
Vehicle::Vehicle
Vehicle(VehicleType type=VEH_INVALID)
Vehicle constructor.
Definition: vehicle.cpp:345
EF_NO_BREAKDOWN_SMOKE
@ EF_NO_BREAKDOWN_SMOKE
Do not show black smoke during a breakdown.
Definition: engine_type.h:161
DeleteVehicleNews
void DeleteVehicleNews(VehicleID vid, StringID news)
Delete a news item type about a vehicle.
Definition: news_gui.cpp:905
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:576
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
ship.h
_returned_mail_refit_capacity
uint16 _returned_mail_refit_capacity
Stores the mail capacity after a refit operation (Aircraft only).
Definition: vehicle.cpp:86
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
GetRoadStopType
static RoadStopType GetRoadStopType(TileIndex t)
Get the road stop type of this tile.
Definition: station_map.h:56
HideFillingPercent
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition: misc_gui.cpp:649
VE_TYPE_ELECTRIC
@ VE_TYPE_ELECTRIC
Electric sparks.
Definition: vehicle_base.h:87
Sprite::height
uint16 height
Height of the sprite.
Definition: spritecache.h:18
TracksOverlap
static bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:644
Vehicle::next
Vehicle * next
pointer to the next vehicle in the chain
Definition: vehicle_base.h:226
ODTF_MANUAL
@ ODTF_MANUAL
Manually initiated order.
Definition: order_type.h:94
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:751
RoadStop::GetByTile
static RoadStop * GetByTile(TileIndex tile, RoadStopType type)
Find a roadstop at given tile.
Definition: roadstop.cpp:266
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:43
zoom_func.h
autoreplace_gui.h
aircraft.h
Group::livery
Livery livery
Custom colour scheme for vehicles in this group.
Definition: group.h:78
Sprite::x_offs
int16 x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
UpdateSignalsOnSegment
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition: signal.cpp:636
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
EV_STEAM_SMOKE
@ EV_STEAM_SMOKE
Smoke of steam engines.
Definition: effectvehicle_func.h:18
DirDifference
static DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
Vehicle::~Vehicle
virtual ~Vehicle()
We want to 'destruct' the right class.
Definition: vehicle.cpp:880
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:52
GetRegister
static uint32 GetRegister(uint i)
Gets the value of a so-called newgrf "register".
Definition: newgrf_spritegroup.h:29
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:330
SpecializedStation< Station, false >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index is a valid index for station of this type.
Definition: base_station_base.h:210
WC_VEHICLE_TIMETABLE
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
Definition: window_type.h:216
VE_TYPE_COUNT
@ VE_TYPE_COUNT
Number of bits used for the effect type.
Definition: vehicle_base.h:83
newgrf_debug.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
Vehicle::GetConsistFreeCapacities
void GetConsistFreeCapacities(SmallMap< CargoID, uint > &capacities) const
Get a map of cargoes and free capacities in the consist.
Definition: vehicle.cpp:2358
ST_NORMAL
@ ST_NORMAL
The most basic (normal) sprite.
Definition: gfx_type.h:302
effectvehicle_base.h
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:334
VS_TRAIN_SLOWING
@ VS_TRAIN_SLOWING
Train is slowing down.
Definition: vehicle_base.h:35
RandomRange
static uint32 RandomRange(uint32 limit)
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:81
SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND
@ SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND
58 == 0x3A Breakdown: train or ship (toyland)
Definition: sound_type.h:97
Chance16I
static bool Chance16I(const uint a, const uint b, const uint32 r)
Checks if a given randomize-number is below a given probability.
Definition: random_func.hpp:112
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:361
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:337
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
OrderBackup::ClearVehicle
static void ClearVehicle(const Vehicle *v)
Clear/update the (clone) vehicle from an order backup.
Definition: order_backup.cpp:228
Vehicle::orders
union Vehicle::@49 orders
The orders currently assigned to the vehicle.
Engine
Definition: engine_base.h:27
MAX_VEHICLE_PIXEL_X
static const int MAX_VEHICLE_PIXEL_X
Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:19
MAX_DAY
#define MAX_DAY
The number of days till the last day.
Definition: date_type.h:98
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:41
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:304
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
Vehicle::IsPrimaryVehicle
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:446
Vehicle::IsGroundVehicle
bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Definition: vehicle_base.h:484
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
Viewport::virtual_top
int virtual_top
Virtual top coordinate.
Definition: viewport_type.h:29
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:285
gamelog.h
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
VehicleCache::cached_cargo_age_period
uint16 cached_cargo_age_period
Number of ticks before carried cargo is aged.
Definition: vehicle_base.h:123
GetVehicleCallback
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1155
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:348
VSE_VISUAL_EFFECT
@ VSE_VISUAL_EFFECT
Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
Definition: newgrf_sound.h:24
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
GetEnginePalette
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Definition: vehicle.cpp:2052
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:140
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:43
DeleteVehicleOrders
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
Definition: order_cmd.cpp:1892
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2125
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
VS_AIRCRAFT_BROKEN
@ VS_AIRCRAFT_BROKEN
Aircraft is broken down.
Definition: vehicle_base.h:37
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:346
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:162
VE_OFFSET_START
@ VE_OFFSET_START
First bit that contains the offset (0 = front, 8 = centre, 15 = rear)
Definition: vehicle_base.h:78
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:539
Vehicle::breakdowns_since_last_service
byte breakdowns_since_last_service
Counter for the amount of breakdowns.
Definition: vehicle_base.h:277
AIR_SHADOW
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:33
RVSB_IN_DT_ROAD_STOP
@ RVSB_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:52
GRFBugs
GRFBugs
Encountered GRF bugs.
Definition: newgrf_config.h:43
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:150
SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND
@ SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND
53 == 0x35 Breakdown: road vehicle (toyland)
Definition: sound_type.h:92
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
HandleAircraftEnterHangar
void HandleAircraftEnterHangar(Aircraft *v)
Handle Aircraft specific tasks when an Aircraft enters a hangar.
Definition: aircraft_cmd.cpp:561
GUISettings::vehicle_income_warn
bool vehicle_income_warn
if a vehicle isn't generating income, show a warning
Definition: settings_type.h:109
GroupStatistics::num_vehicle
uint16 num_vehicle
Number of vehicles.
Definition: group.h:26
SmallMap
Implementation of simple mapping class.
Definition: smallmap_type.hpp:26
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:383
IsDepotTile
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:577
CheckClickOnVehicle
Vehicle * CheckClickOnVehicle(const Viewport *vp, int x, int y)
Find the vehicle close to the clicked coordinates.
Definition: vehicle.cpp:1216
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:908
effectvehicle_func.h
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
Airport::GetFTA
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Definition: station_base.h:329
ai.hpp
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CT_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:89
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
EC_ELECTRIC
@ EC_ELECTRIC
Electric rail engine.
Definition: engine_type.h:36
Order::GetType
OrderType GetType() const
Get the type of order of this order.
Definition: order_base.h:70
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
VehicleCargoList
CargoList that is used for vehicles.
Definition: cargopacket.h:269
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
InsertOrder
void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord)
Insert a new order but skip the validation.
Definition: order_cmd.cpp:929
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:202
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition: vehicle_base.h:49
VE_TYPE_DIESEL
@ VE_TYPE_DIESEL
Diesel fumes.
Definition: vehicle_base.h:86
ONSF_NO_STOP_AT_ANY_STATION
@ ONSF_NO_STOP_AT_ANY_STATION
The vehicle will not stop at any stations it passes including the destination.
Definition: order_type.h:76
GetGrfSpecFeature
GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
Get the GrfSpecFeature associated with the tile.
Definition: newgrf_debug_gui.cpp:768
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:142
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:252
ShipVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:74
VESM_STEAM
@ VESM_STEAM
Steam model.
Definition: vehicle_base.h:99
Group
Group data.
Definition: group.h:72
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3149
EC_MAGLEV
@ EC_MAGLEV
Maglev engine.
Definition: engine_type.h:38
SND_10_BREAKDOWN_TRAIN_SHIP
@ SND_10_BREAKDOWN_TRAIN_SHIP
14 == 0x0E Breakdown: train or ship (non-toyland)
Definition: sound_type.h:53
VRF_LEAVING_STATION
@ VRF_LEAVING_STATION
Train is just leaving a station.
Definition: train.h:33
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:584
Pool::PoolItem<&_vehicle_pool >::GetPoolSize
static size_t GetPoolSize()
Returns first unused index.
Definition: pool_type.hpp:358
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:134
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2113
FACIL_BUS_STOP
@ FACIL_BUS_STOP
Station with bus stops.
Definition: station_type.h:54
GRFConfig::grf_bugs
uint32 grf_bugs
NOSAVE: bugs in this GRF in this run,.
Definition: newgrf_config.h:175
RailVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:57
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:275
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:31
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
Vehicle::UpdateVisualEffect
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition: vehicle.cpp:2467
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
RailVehicleInfo::engclass
EngineClass engclass
Class of engine for this vehicle.
Definition: engine_type.h:52
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:311
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:146
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:249
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:783
Vehicle::GetDisplayProfitThisYear
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
Definition: vehicle_base.h:581
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:33
VE_TYPE_START
@ VE_TYPE_START
First bit used for the type of effect.
Definition: vehicle_base.h:82
TO_INVALID
@ TO_INVALID
Invalid transparency option.
Definition: transparency.h:33
GroundVehicleCache
Cached, frequently calculated values.
Definition: ground_vehicle.hpp:29
INVALID_GROUP
static const GroupID INVALID_GROUP
Sentinel for invalid groups.
Definition: group_type.h:18
CompanySettings::engine_renew
bool engine_renew
is autorenew enabled
Definition: settings_type.h:567
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:125
timetable.h
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:234
CalcPercentVehicleFilled
uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1428
CommandCost
Common return value for all commands.
Definition: command_type.h:23
ONSF_STOP_EVERYWHERE
@ ONSF_STOP_EVERYWHERE
The vehicle will stop at any station it passes and the destination.
Definition: order_type.h:73
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
Vehicle::UpdateBoundingBoxCoordinates
void UpdateBoundingBoxCoordinates(bool update_cache) const
Update the bounding box co-ordinates of the vehicle.
Definition: vehicle.cpp:1619
VehicleCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
Definition: cargopacket.cpp:654
Vehicle::GetCurrentMaxSpeed
virtual int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
Definition: vehicle_base.h:505
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:331
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1792
Vehicle::AddToShared
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition: vehicle.cpp:2769
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:155
LIT_ALL
static const byte LIT_ALL
Show the liveries of all companies.
Definition: livery.h:17
CMD_PAUSE
@ CMD_PAUSE
pause the game
Definition: command_type.h:256
VehicleCargoList::AgeCargo
void AgeCargo()
Ages the all cargo in this list.
Definition: cargopacket.cpp:381
EngineInfo::callback_mask
byte callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:144
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
Viewport::virtual_left
int virtual_left
Virtual left coordinate.
Definition: viewport_type.h:28
Vehicle::RemoveFromShared
void RemoveFromShared()
Removes the vehicle from the shared order list.
Definition: vehicle.cpp:2792
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:44
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:488
roadstop_base.h
EV_BREAKDOWN_SMOKE_AIRCRAFT
@ EV_BREAKDOWN_SMOKE_AIRCRAFT
Smoke of broken aircraft.
Definition: effectvehicle_func.h:27
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition: station_base.h:270
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
Vehicle::CancelReservation
void CancelReservation(StationID next, Station *st)
Return all reserved cargo packets to the station and reset all packets staged for transfer.
Definition: vehicle.cpp:2244
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition: station.cpp:217
Viewport::left
int left
Screen coordinate left edge of the viewport.
Definition: viewport_type.h:23
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:299
HasAnyRailtypesAvail
bool HasAnyRailtypesAvail(const CompanyID company)
Test if any buildable railtype is available for a company.
Definition: rail.cpp:196
DoDrawVehicle
static void DoDrawVehicle(const Vehicle *v)
Add vehicle sprite for drawing to the screen.
Definition: vehicle.cpp:1092
GroundVehicleCache::cached_veh_length
uint8 cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:44
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:38
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:129
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
RoadVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:124
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:313
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:66
GetFreeUnitNumber
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1806
PFE_GL_SHIPS
@ PFE_GL_SHIPS
Time spent processing ships.
Definition: framerate_type.h:53
EF_USES_2CC
@ EF_USES_2CC
Vehicle uses two company colours.
Definition: engine_type.h:156
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:320
CBID_VEHICLE_SPAWN_VISUAL_EFFECT
@ CBID_VEHICLE_SPAWN_VISUAL_EFFECT
Called to spawn visual effects for vehicles.
Definition: newgrf_callbacks.h:281
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:159
Vehicle::hash_tile_current
Vehicle ** hash_tile_current
NOSAVE: Cache of the current hash chain.
Definition: vehicle_base.h:264
CCF_ARRANGE
@ CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition: train.h:52
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:329
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
IncreaseStats
void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, uint32 time, EdgeUpdateMode mode)
Increase capacity for a link stat given by station cargo and next hop.
Definition: station_cmd.cpp:3749
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:271
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:461
HasAnyRoadTypesAvail
bool HasAnyRoadTypesAvail(CompanyID company, RoadTramType rtt)
Test if any buildable RoadType is available for a company.
Definition: road.cpp:132
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
EC_DIESEL
@ EC_DIESEL
Diesel rail engine.
Definition: engine_type.h:35
AirportFTAClass::layout
struct AirportFTA * layout
state machine for airport
Definition: airport.h:177
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
VEH_EFFECT
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
Definition: vehicle_type.h:31
EndSpriteCombine
void EndSpriteCombine()
Terminates a block of sprites started by StartSpriteCombine.
Definition: viewport.cpp:771
VehicleListIdentifier::Pack
uint32 Pack() const
Pack a VehicleListIdentifier in a single uint32.
Definition: vehiclelist.cpp:21
CompanySettings::engine_renew_months
int16 engine_renew_months
months before/after the maximum vehicle age a vehicle should be renewed
Definition: settings_type.h:568
AirportFTAClass::flags
Flags flags
Flags for this airport type.
Definition: airport.h:180
LIT_COMPANY
static const byte LIT_COMPANY
Show the liveries of your own company.
Definition: livery.h:16
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:899
DeleteOrder
void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord)
Delete an order but skip the parameter validation.
Definition: order_cmd.cpp:1056
Vehicle::GetLastOrder
Order * GetLastOrder() const
Returns the last order of a vehicle, or nullptr if it doesn't exists.
Definition: vehicle_base.h:885
ODATFB_NEAREST_DEPOT
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition: order_type.h:105
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1239
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:53
VehicleFromPos
static Vehicle * VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first)
Helper function for FindVehicleOnPos/HasVehicleOnPos.
Definition: vehicle.cpp:469
Livery::in_use
byte in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition: livery.h:79
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:104
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:192
AirportFTA
Internal structure used in openttd - Finite sTate mAchine --> FTA.
Definition: airport.h:190
CompanySettings::engine_renew_money
uint32 engine_renew_money
minimum amount of money before autorenew is used
Definition: settings_type.h:569
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:32
Vehicle::trip_occupancy
int8 trip_occupancy
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
Definition: vehicle_base.h:322
Vehicle::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:761
IsArticulatedVehicleCarryingDifferentCargoes
bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type)
Tests if all parts of an articulated vehicle are refitted to the same cargo.
Definition: articulated_vehicles.cpp:283
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2590
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
VisualEffectSpawnModel
VisualEffectSpawnModel
Models for spawning visual effects.
Definition: vehicle_base.h:97
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:204
VehicleFromPosXY
static Vehicle * VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc, bool find_first)
Helper function for FindVehicleOnPos/HasVehicleOnPos.
Definition: vehicle.cpp:411
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
EF_RAIL_IS_MU
@ EF_RAIL_IS_MU
Rail vehicle is a multiple-unit (DMU/EMU)
Definition: engine_type.h:157
Sprite::width
uint16 width
Width of the sprite.
Definition: spritecache.h:19
Vehicle::ResetRefitCaps
void ResetRefitCaps()
Reset all refit_cap in the consist to cargo_cap.
Definition: vehicle.cpp:2313
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:274
Vehicle::UpdateViewport
void UpdateViewport(bool dirty)
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
Definition: vehicle.cpp:1652
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:314
Train
'Train' is either a loco or a wagon.
Definition: train.h:86
Airport::flags
uint64 flags
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
Definition: station_base.h:305
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:82
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
VehicleCargoList::SetTransferLoadPlace
void SetTransferLoadPlace(TileIndex xy)
Sets loaded_at_xy to the current station for all cargo to be transferred.
Definition: cargopacket.cpp:400
Vehicle::previous_shared
Vehicle * previous_shared
NOSAVE: pointer to the previous vehicle in the shared order chain.
Definition: vehicle_base.h:231
DeleteDepotHighlightOfVehicle
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a depot window.
Definition: depot_gui.cpp:1123
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:312
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
DepotCommand
DepotCommand
Flags to add to p1 for goto depot commands.
Definition: vehicle_type.h:65
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:251
ODTFB_PART_OF_ORDERS
@ ODTFB_PART_OF_ORDERS
This depot order is because of a regular order.
Definition: order_type.h:96
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:57
StartSpriteCombine
void StartSpriteCombine()
Starts a block of sprites, which are "combined" into a single bounding box.
Definition: viewport.cpp:761
VRF_REVERSE_DIRECTION
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1042
Vehicle::MarkAllViewportsDirty
bool MarkAllViewportsDirty() const
Marks viewports dirty where the vehicle's image is.
Definition: vehicle.cpp:1691
Vehicle::PlayLeaveStationSound
virtual void PlayLeaveStationSound() const
Play the sound associated with leaving the station.
Definition: vehicle_base.h:441
VehicleCargoList::KeepAll
void KeepAll()
Marks all cargo in the vehicle as to be kept.
Definition: cargopacket.h:408
GroupStatistics::VehicleReachedProfitAge
static void VehicleReachedProfitAge(const Vehicle *v)
Add a vehicle to the profit sum of its group.
Definition: group_cmd.cpp:166
SRT_TRAIN_DEPARTS
@ SRT_TRAIN_DEPARTS
Trigger platform when train leaves.
Definition: newgrf_station.h:107
VehicleCache::cached_vis_effect
byte cached_vis_effect
Visual effect to show (see VisualEffect)
Definition: vehicle_base.h:125
Vehicle::FindClosestDepot
virtual bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: vehicle_base.h:765
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
DirDiff
DirDiff
Enumeration for the difference between two directions.
Definition: direction_type.h:62
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:300
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2323
PFE_GL_AIRCRAFT
@ PFE_GL_AIRCRAFT
Time spent processing aircraft.
Definition: framerate_type.h:54
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
Vehicle::HasDepotOrder
bool HasDepotOrder() const
Checks if a vehicle has a depot in its order list.
Definition: order_cmd.cpp:1874
DAYS_IN_LEAP_YEAR
static const int DAYS_IN_LEAP_YEAR
sometimes, you need one day more...
Definition: date_type.h:30
date_func.h
IsRailStationTile
static bool IsRailStationTile(TileIndex t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:159
stdafx.h
ShowNewGrfVehicleError
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition: vehicle.cpp:297
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:574
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
Vehicle::SendToDepot
CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command)
Send this vehicle to the depot using the given command(s).
Definition: vehicle.cpp:2386
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:343
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
RoadStop::Leave
void Leave(RoadVehicle *rv)
Leave the road stop.
Definition: roadstop.cpp:216
Vehicle::ShiftDates
void ShiftDates(int interval)
Shift all dates by given interval.
Definition: vehicle.cpp:771
VE_TYPE_DEFAULT
@ VE_TYPE_DEFAULT
Use default from engine class.
Definition: vehicle_base.h:84
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:143
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:298
viewport_func.h
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:266
GetVehicleTunnelBridgeProc
static Vehicle * GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
Procedure called for every vehicle found in tunnel/bridge in the hash map.
Definition: vehicle.cpp:553
CanBuildVehicleInfrastructure
bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
Check whether we can build infrastructure for the given vehicle type.
Definition: vehicle.cpp:1835
bridge_map.h
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VESM_DIESEL
@ VESM_DIESEL
Diesel model.
Definition: vehicle_base.h:100
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
ODATFB_HALT
@ ODATFB_HALT
Service the vehicle and then halt it.
Definition: order_type.h:104
WC_VEHICLE_REFIT
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
Definition: window_type.h:198
_returned_refit_capacity
uint _returned_refit_capacity
Stores the capacity after a refit operation.
Definition: vehicle.cpp:85
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:840
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:665
DifficultySettings::vehicle_breakdowns
byte vehicle_breakdowns
likelihood of vehicles breaking down
Definition: settings_type.h:83
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:283
FreeUnitIDGenerator::cache
bool * cache
array of occupied unit id numbers
Definition: vehicle_base.h:1240
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:56
MarkAllViewportsDirty
bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
Mark all viewports that display an area as dirty (in need of repaint).
Definition: viewport.cpp:1952
Vehicle::list
OrderList * list
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:332
VehicleEnteredDepotThisTick
void VehicleEnteredDepotThisTick(Vehicle *v)
Adds a vehicle to the list of vehicles that visited a depot this tick.
Definition: vehicle.cpp:906
BaseConsist::cur_real_order_index
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
Definition: base_consist.h:28
CBID_VEHICLE_COLOUR_MAPPING
@ CBID_VEHICLE_COLOUR_MAPPING
Called to determine if a specific colour map should be used for a vehicle instead of the default live...
Definition: newgrf_callbacks.h:126
GetWindowClassForVehicleType
static WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:91
RunVehicleDayProc
static void RunVehicleDayProc()
Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
Definition: vehicle.cpp:924
Vehicle::next_shared
Vehicle * next_shared
pointer to the next vehicle that shares the order
Definition: vehicle_base.h:230
spritecache.h
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
Vehicle::FirstShared
Vehicle * FirstShared() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:690
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:292
Train::wait_counter
uint16 wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition: train.h:101
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:404
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:341
Ship
All ships have this type.
Definition: ship.h:26
PALETTE_RECOLOUR_START
static const PaletteID PALETTE_RECOLOUR_START
First recolour sprite for company colours.
Definition: sprites.h:1569
TransparencyOption
TransparencyOption
Transparency option bits: which position in _transparency_opt stands for which transparency.
Definition: transparency.h:22
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition: economy.cpp:1918
Vehicle::motion_counter
uint32 motion_counter
counter to occasionally play a vehicle sound.
Definition: vehicle_base.h:307
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
DEPOT_SERVICE
@ DEPOT_SERVICE
The vehicle will leave the depot right after arrival (service only)
Definition: vehicle_type.h:66
station_base.h
newgrf_sound.h
VESM_NONE
@ VESM_NONE
No visual effect.
Definition: vehicle_base.h:98
MutableSpriteCache::revalidate_before_draw
bool revalidate_before_draw
We need to do a GetImage() and check bounds before drawing this sprite.
Definition: vehicle_base.h:191
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:76
DeleteGroupHighlightOfVehicle
void DeleteGroupHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a group window.
Definition: group_gui.cpp:1178
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1600
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
strings_func.h
Vehicle::hash_viewport_next
Vehicle * hash_viewport_next
NOSAVE: Next vehicle in the visual location hash.
Definition: vehicle_base.h:259
Pool
Base class for all pools.
Definition: pool_type.hpp:81
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:609
OrderSettings::no_servicing_if_no_breakdowns
bool no_servicing_if_no_breakdowns
don't send vehicles to depot when breakdowns are disabled
Definition: settings_type.h:471
ScaleByZoom
static int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
Vehicle::cargo_age_counter
uint16 cargo_age_counter
Ticks till cargo is aged next.
Definition: vehicle_base.h:321
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:325
EnsureNoTrainOnTrackBits
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition: vehicle.cpp:601
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:318
GroundVehicleCache::cached_power
uint32 cached_power
Total power of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:38
PFE_GL_ECONOMY
@ PFE_GL_ECONOMY
Time spent processing cargo movement.
Definition: framerate_type.h:50
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:485
refresh.h
Vehicle::IncrementImplicitOrderIndex
void IncrementImplicitOrderIndex()
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
Definition: vehicle_base.h:816
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:297
CBM_VEHICLE_VISUAL_EFFECT
@ CBM_VEHICLE_VISUAL_EFFECT
Visual effects and wagon power (trains, road vehicles and ships)
Definition: newgrf_callbacks.h:289
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
GroupStatistics::UpdateProfits
static void UpdateProfits()
Recompute the profits for all groups.
Definition: group_cmd.cpp:180
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1166
OrderList::AddVehicle
void AddVehicle(Vehicle *v)
Adds the given vehicle to this shared order list.
Definition: order_base.h:357
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:64
GetVehiclePalette
PaletteID GetVehiclePalette(const Vehicle *v)
Get the colour map for a vehicle.
Definition: vehicle.cpp:2062
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:106
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:294
VehicleRandomBits
byte VehicleRandomBits()
Get a value for a vehicle's random_bits.
Definition: vehicle.cpp:363
OUFB_NO_UNLOAD
@ OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition: order_type.h:56
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
FreeUnitIDGenerator::maxid
UnitID maxid
maximum ID at the moment of constructor call
Definition: vehicle_base.h:1241
framerate_type.h
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3251
EffectVehicleType
EffectVehicleType
Effect vehicle types.
Definition: effectvehicle_func.h:16
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:121
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:253
GroundVehicle::IsEngine
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
Definition: ground_vehicle.hpp:316
CMD_AUTOREPLACE_VEHICLE
@ CMD_AUTOREPLACE_VEHICLE
replace/renew a vehicle while it is in a depot
Definition: command_type.h:317
SAT_TRAIN_DEPARTS
@ SAT_TRAIN_DEPARTS
Trigger platform when train leaves.
Definition: newgrf_animation_type.h:31
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:255
Pool::PoolItem<&_vehicle_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:316
GetEngineLiveryScheme
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
Determines the LiveryScheme for a vehicle.
Definition: vehicle.cpp:1883
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1987
Vehicle::NextShared
Vehicle * NextShared() const
Get the next vehicle of the shared vehicle chain.
Definition: vehicle_base.h:678
ReleaseDisastersTargetingVehicle
void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
Notify disasters that we are about to delete a vehicle.
Definition: disaster_vehicle.cpp:953
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:62
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
@ MTA_LOAD
Load the cargo from the station.
Definition: cargopacket.h:218
Ship::state
TrackBits state
The "track" the ship is following.
Definition: ship.h:27
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:343
VE_DISABLE_WAGON_POWER
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Definition: vehicle_base.h:91
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:51
Vehicle::age
Date age
Age in days.
Definition: vehicle_base.h:270
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
Aircraft::previous_pos
byte previous_pos
Previous desired position of the aircraft.
Definition: aircraft.h:77
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
Pool::PoolItem<&_orderlist_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
UsesWagonOverride
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
Definition: newgrf_engine.cpp:1140
Vehicle::profit_last_year
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
Definition: vehicle_base.h:252
Vehicle::breakdown_chance
byte breakdown_chance
Current chance of breakdowns.
Definition: vehicle_base.h:278
EV_DIESEL_SMOKE
@ EV_DIESEL_SMOKE
Smoke of diesel engines.
Definition: effectvehicle_func.h:19
linkgraph.h
Sprite::y_offs
int16 y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
Order::SetDepotOrderType
void SetDepotOrderType(OrderDepotTypeFlags depot_order_type)
Set the cause to go to the depot.
Definition: order_base.h:159
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
DIRDIFF_90RIGHT
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Definition: direction_type.h:65
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:302
depot_map.h
GetTileMaxPixelZ
static int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
MAX_VEH_ORDER_ID
static const VehicleOrderID MAX_VEH_ORDER_ID
Last valid VehicleOrderID.
Definition: order_type.h:23
Order::SetDepotActionType
void SetDepotActionType(OrderDepotActionFlags depot_service_type)
Set what we are going to do in the depot.
Definition: order_base.h:161
company_func.h
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:486
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
VE_ADVANCED_EFFECT
@ VE_ADVANCED_EFFECT
Flag for advanced effects.
Definition: vehicle_base.h:90
Vehicle::x_bb_offs
int8 x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:295
EXPENSES_NEW_VEHICLES
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:159
Vehicle::hash_viewport_prev
Vehicle ** hash_viewport_prev
NOSAVE: Previous vehicle in the visual location hash.
Definition: vehicle_base.h:260
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:224
VEH_DISASTER
@ VEH_DISASTER
Disaster vehicle type.
Definition: vehicle_type.h:32
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
Vehicle::breakdown_delay
byte breakdown_delay
Counter for managing breakdown length.
Definition: vehicle_base.h:276
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2231
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:964
VehicleID
uint32 VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
AirportFTA::block
uint64 block
64 bit blocks (st->airport.flags), should be enough for the most complex airports
Definition: airport.h:192
InvalidateAutoreplaceWindow
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Definition: autoreplace_gui.cpp:49
Vehicle::coord
Rect coord
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
Definition: vehicle_base.h:257
Vehicle::NeedsServicing
bool NeedsServicing() const
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for ser...
Definition: vehicle.cpp:184
Order::GetDepotOrderType
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition: order_base.h:138
Aircraft::pos
byte pos
Next desired position of the aircraft.
Definition: aircraft.h:76
network.h
AddVehicleAdviceNewsItem
static void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
AIR_CTOL
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:93
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:338
SmallMap::Find
std::vector< Pair >::const_iterator Find(const T &key) const
Finds given key in this map.
Definition: smallmap_type.hpp:41
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:324
VS_UNCLICKABLE
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
Definition: vehicle_base.h:33
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:438
ToggleBit
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
HasVehicleOnPosXY
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
Definition: vehicle.cpp:454
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition: refresh.cpp:26
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
random_func.hpp
Vehicle::NeedsAutorenewing
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition: vehicle.cpp:140
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:50
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1378
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:228
OverflowSafeInt< int64 >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
_vehicle_pool
VehiclePool _vehicle_pool("Vehicle")
The pool with all our precious vehicles.
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:529
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1176
VehicleCargoList::ActionCount
uint ActionCount(MoveToAction action) const
Returns the amount of cargo designated for a given purpose.
Definition: cargopacket.h:342
CBID_VEHICLE_32DAY_CALLBACK
@ CBID_VEHICLE_32DAY_CALLBACK
Called for every vehicle every 32 days (not all on same date though).
Definition: newgrf_callbacks.h:144
Vehicle::previous
Vehicle * previous
NOSAVE: pointer to the previous vehicle in the chain.
Definition: vehicle_base.h:227
GetTileRailType
RailType GetTileRailType(TileIndex tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition: rail.cpp:155
LiveryScheme
LiveryScheme
List of different livery schemes.
Definition: livery.h:20
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:316
PerformanceAccumulator::Reset
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
Definition: framerate_gui.cpp:305
ODATF_SERVICE_ONLY
@ ODATF_SERVICE_ONLY
Only service the vehicle.
Definition: order_type.h:103
Engine::grf_prop
GRFFilePropsBase< NUM_CARGO+2 > grf_prop
Properties related the the grf file.
Definition: engine_base.h:64
EnsureNoVehicleProcZ
static Vehicle * EnsureNoVehicleProcZ(Vehicle *v, void *data)
Callback that returns 'real' vehicles lower or at height *(int*)data .
Definition: vehicle.cpp:524
VSE_RUNNING
@ VSE_RUNNING
Vehicle running normally.
Definition: newgrf_sound.h:22
Train::GetNextUnit
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition: train.h:144
FreeUnitIDGenerator::FreeUnitIDGenerator
FreeUnitIDGenerator(VehicleType type, CompanyID owner)
Initializes the structure.
Definition: vehicle.cpp:1767
Vehicle::OnNewDay
virtual void OnNewDay()
Calls the new day handler of the vehicle.
Definition: vehicle_base.h:546
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:155
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
GRFFilePropsBase::local_id
uint16 local_id
id defined by the grf file for this entity
Definition: newgrf_commons.h:319
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
Aircraft::state
byte state
State of the airport.
Definition: aircraft.h:79
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:585
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:516
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
VehicleSettings::smoke_amount
uint8 smoke_amount
amount of smoke/sparks locomotives produce
Definition: settings_type.h:478
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
CBM_VEHICLE_COLOUR_REMAP
@ CBM_VEHICLE_COLOUR_REMAP
Change colour mapping of vehicle.
Definition: newgrf_callbacks.h:295
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
Vehicle::GetOrder
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
Definition: vehicle_base.h:876
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:243
AirportFTAClass::HELICOPTERS
@ HELICOPTERS
Can helicopters land on this airport type?
Definition: airport.h:148
Vehicle::Tick
virtual bool Tick()
Calls the tick handler of the vehicle.
Definition: vehicle_base.h:541
Vehicle::UpdatePositionAndViewport
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition: vehicle.cpp:1681
GRFFilePropsBase::grffile
const struct GRFFile * grffile
grf file that introduced this entity
Definition: newgrf_commons.h:320
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:273
VIWD_MODIFY_ORDERS
@ VIWD_MODIFY_ORDERS
Other order modifications.
Definition: vehicle_gui.h:33
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1610
autoreplace_func.h
Vehicle::hash_tile_prev
Vehicle ** hash_tile_prev
NOSAVE: Previous vehicle in the tile location hash.
Definition: vehicle_base.h:263
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2860
pool_func.hpp
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1312
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1250
Vehicle::y_bb_offs
int8 y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:296
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
order_backup.h
CT_INVALID
@ CT_INVALID
Invalid cargo type.
Definition: cargo_type.h:69
IsCargoInClass
static bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:194
GUISettings::liveries
byte liveries
options for displaying company liveries, 0=none, 1=self, 2=all
Definition: settings_type.h:122
Order::CanLeaveWithCargo
bool CanLeaveWithCargo(bool has_cargo) const
A vehicle can leave the current station with cargo if:
Definition: order_cmd.cpp:2255
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station)
Returns reserved cargo to the station and removes it from the cache.
Definition: cargopacket.cpp:604
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
VESM_ELECTRIC
@ VESM_ELECTRIC
Electric model.
Definition: vehicle_base.h:101
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:65
Company
Definition: company_base.h:115
VSE_STOPPED_16
@ VSE_STOPPED_16
Every 16 ticks while the vehicle is stopped (speed == 0).
Definition: newgrf_sound.h:26
AirportFTAClass::AIRPLANES
@ AIRPLANES
Can planes land on this airport type?
Definition: airport.h:147
Vehicle::GetNumOrders
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Definition: vehicle_base.h:702
InvalidateVehicleOrder
void InvalidateVehicleOrder(const Vehicle *v, int data)
Updates the widgets of a vehicle which contains the order-data.
Definition: order_cmd.cpp:250
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3162
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
Order::GetDepotActionType
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition: order_base.h:140
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:318
Vehicle::hash_tile_next
Vehicle * hash_tile_next
NOSAVE: Next vehicle in the tile location hash.
Definition: vehicle_base.h:262
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
AutoreplaceMap
SmallMap< Vehicle *, bool > AutoreplaceMap
List of vehicles that should check for autoreplace this tick.
Definition: vehicle.cpp:687
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
EngineHasReplacementForCompany
static bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
Check if a company has a replacement set up for the given engine.
Definition: autoreplace_func.h:51
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:394
Vehicle::DeleteUnreachedImplicitOrders
void DeleteUnreachedImplicitOrders()
Delete all implicit orders which were not reached.
Definition: vehicle.cpp:2074
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:228
GBUG_VEH_LENGTH
@ GBUG_VEH_LENGTH
Length of rail vehicle changes when not inside a depot.
Definition: newgrf_config.h:44
Order::next
Order * next
Pointer to next order. If nullptr, end of list.
Definition: order_base.h:52
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1188
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:301
Order
Definition: order_base.h:33
VS_SHADOW
@ VS_SHADOW
Vehicle is a shadow vehicle.
Definition: vehicle_base.h:36
Livery
Information about a particular livery.
Definition: livery.h:78
GroundVehicleCache::cached_weight
uint32 cached_weight
Total weight of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:31
EffectVehicle::GetTransparencyOption
TransparencyOption GetTransparencyOption() const
Determines the transparency option affecting the effect.
Definition: effectvehicle.cpp:661
INVALID_COORD
static const int32 INVALID_COORD
Sentinel for an invalid coordinate.
Definition: vehicle_base.h:1252
MutableSpriteCache::old_coord
Rect old_coord
Co-ordinates from the last valid bounding box.
Definition: vehicle_base.h:192
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
ViewportAddVehicles
void ViewportAddVehicles(DrawPixelInfo *dpi)
Add the vehicle sprites that should be drawn at a part of the screen.
Definition: vehicle.cpp:1122
VE_OFFSET_CENTRE
@ VE_OFFSET_CENTRE
Value of offset corresponding to a position above the centre of the vehicle.
Definition: vehicle_base.h:80
Order::SetNonStopType
void SetNonStopType(OrderNonStopFlags non_stop_type)
Set whether we must stop at stations or not.
Definition: order_base.h:155
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
GetGRFConfig
GRFConfig * GetGRFConfig(uint32 grfid, uint32 mask)
Retrieve a NewGRF from the current config by its grfid.
Definition: newgrf_config.cpp:762
Order::MakeImplicit
void MakeImplicit(StationID destination)
Makes this order an implicit order.
Definition: order_cmd.cpp:153
SpecializedVehicle::GetFirstEnginePart
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:1107
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
VE_TYPE_STEAM
@ VE_TYPE_STEAM
Steam plumes.
Definition: vehicle_base.h:85
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:296
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:568
EV_BREAKDOWN_SMOKE
@ EV_BREAKDOWN_SMOKE
Smoke of broken vehicles except aircraft.
Definition: effectvehicle_func.h:23
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:377
WC_VEHICLE_ORDERS
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
Definition: window_type.h:204
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:105
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:594
Engine::reliability
uint16 reliability
Current reliability of the engine.
Definition: engine_base.h:31
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
Engine::type
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition: engine_base.h:46
SND_0F_BREAKDOWN_ROADVEHICLE
@ SND_0F_BREAKDOWN_ROADVEHICLE
13 == 0x0D Breakdown: road vehicle (non-toyland)
Definition: sound_type.h:52
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:319
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:328
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:272
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1701
GRFConfig::GetName
const char * GetName() const
Get the name of this grf.
Definition: newgrf_config.cpp:105
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:155
VEHICLE_PROFIT_MIN_AGE
static const int VEHICLE_PROFIT_MIN_AGE
Only vehicles older than this have a meaningful profit.
Definition: vehicle_func.h:27
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition: order_base.h:130
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1755
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
news_func.h
EC_MONORAIL
@ EC_MONORAIL
Mono rail engine.
Definition: engine_type.h:37
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
VSE_RUNNING_16
@ VSE_RUNNING_16
Every 16 ticks while the vehicle is running (speed > 0).
Definition: newgrf_sound.h:25
roadveh.h
Livery::colour2
byte colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:81
GamelogGRFBugReverse
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
Logs GRF bug - rail vehicle has different length after reversing.
Definition: gamelog.cpp:569
Livery::colour1
byte colour1
First colour, for all vehicles.
Definition: livery.h:80
TileTypeProcs::vehicle_enter_tile_proc
VehicleEnterTileProc * vehicle_enter_tile_proc
Called when a vehicle enters a tile.
Definition: tile_cmd.h:157
DEPOT_DONT_CANCEL
@ DEPOT_DONT_CANCEL
Don't cancel current goto depot command if any.
Definition: vehicle_type.h:68
backup_type.hpp
Vehicle::GetImage
virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Definition: vehicle_base.h:455