OpenTTD Source  12.2
afterload.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../void_map.h"
12 #include "../signs_base.h"
13 #include "../depot_base.h"
14 #include "../fios.h"
15 #include "../gamelog_internal.h"
16 #include "../network/network.h"
17 #include "../network/network_func.h"
18 #include "../gfxinit.h"
19 #include "../viewport_func.h"
20 #include "../viewport_kdtree.h"
21 #include "../industry.h"
22 #include "../clear_map.h"
23 #include "../vehicle_func.h"
24 #include "../string_func.h"
25 #include "../date_func.h"
26 #include "../roadveh.h"
27 #include "../train.h"
28 #include "../station_base.h"
29 #include "../waypoint_base.h"
30 #include "../roadstop_base.h"
31 #include "../tunnelbridge_map.h"
32 #include "../pathfinder/yapf/yapf_cache.h"
33 #include "../elrail_func.h"
34 #include "../signs_func.h"
35 #include "../aircraft.h"
36 #include "../object_map.h"
37 #include "../object_base.h"
38 #include "../tree_map.h"
39 #include "../company_func.h"
40 #include "../road_cmd.h"
41 #include "../ai/ai.hpp"
42 #include "../ai/ai_gui.hpp"
43 #include "../town.h"
44 #include "../economy_base.h"
45 #include "../animated_tile_func.h"
46 #include "../subsidy_base.h"
47 #include "../subsidy_func.h"
48 #include "../newgrf.h"
49 #include "../engine_func.h"
50 #include "../rail_gui.h"
51 #include "../core/backup_type.hpp"
52 #include "../smallmap_gui.h"
53 #include "../news_func.h"
54 #include "../order_backup.h"
55 #include "../error.h"
56 #include "../disaster_vehicle.h"
57 #include "../ship.h"
58 #include "../water.h"
59 
60 
61 #include "saveload_internal.h"
62 
63 #include <signal.h>
64 
65 #include "../safeguards.h"
66 
67 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
68 
79 void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
80 {
81  /* If the slope is not flat, we always assume 'land' (if allowed). Also for one-corner-raised-shores.
82  * Note: Wrt. autosloping under industry tiles this is the most fool-proof behaviour. */
83  if (!IsTileFlat(t)) {
84  if (include_invalid_water_class) {
86  return;
87  } else {
88  SlErrorCorrupt("Invalid water class for dry tile");
89  }
90  }
91 
92  /* Mark tile dirty in all cases */
94 
95  if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
96  /* tiles at map borders are always WATER_CLASS_SEA */
98  return;
99  }
100 
101  bool has_water = false;
102  bool has_canal = false;
103  bool has_river = false;
104 
105  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
106  TileIndex neighbour = TileAddByDiagDir(t, dir);
107  switch (GetTileType(neighbour)) {
108  case MP_WATER:
109  /* clear water and shipdepots have already a WaterClass associated */
110  if (IsCoast(neighbour)) {
111  has_water = true;
112  } else if (!IsLock(neighbour)) {
113  switch (GetWaterClass(neighbour)) {
114  case WATER_CLASS_SEA: has_water = true; break;
115  case WATER_CLASS_CANAL: has_canal = true; break;
116  case WATER_CLASS_RIVER: has_river = true; break;
117  default: SlErrorCorrupt("Invalid water class for tile");
118  }
119  }
120  break;
121 
122  case MP_RAILWAY:
123  /* Shore or flooded halftile */
124  has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
125  break;
126 
127  case MP_TREES:
128  /* trees on shore */
129  has_water |= (GB(_m[neighbour].m2, 4, 2) == TREE_GROUND_SHORE);
130  break;
131 
132  default: break;
133  }
134  }
135 
136  if (!has_water && !has_canal && !has_river && include_invalid_water_class) {
138  return;
139  }
140 
141  if (has_river && !has_canal) {
143  } else if (has_canal || !has_water) {
145  } else {
147  }
148 }
149 
150 static void ConvertTownOwner()
151 {
152  for (TileIndex tile = 0; tile != MapSize(); tile++) {
153  switch (GetTileType(tile)) {
154  case MP_ROAD:
155  if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
156  _m[tile].m3 = OWNER_TOWN;
157  }
158  FALLTHROUGH;
159 
160  case MP_TUNNELBRIDGE:
161  if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
162  break;
163 
164  default: break;
165  }
166  }
167 }
168 
169 /* since savegame version 4.1, exclusive transport rights are stored at towns */
170 static void UpdateExclusiveRights()
171 {
172  for (Town *t : Town::Iterate()) {
173  t->exclusivity = INVALID_COMPANY;
174  }
175 
176  /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
177  * could be implemented this way:
178  * 1.) Go through all stations
179  * Build an array town_blocked[ town_id ][ company_id ]
180  * that stores if at least one station in that town is blocked for a company
181  * 2.) Go through that array, if you find a town that is not blocked for
182  * one company, but for all others, then give it exclusivity.
183  */
184 }
185 
186 static const byte convert_currency[] = {
187  0, 1, 12, 8, 3,
188  10, 14, 19, 4, 5,
189  9, 11, 13, 6, 17,
190  16, 22, 21, 7, 15,
191  18, 2, 20,
192 };
193 
194 /* since savegame version 4.2 the currencies are arranged differently */
195 static void UpdateCurrencies()
196 {
198 }
199 
200 /* Up to revision 1413 the invisible tiles at the southern border have not been
201  * MP_VOID, even though they should have. This is fixed by this function
202  */
203 static void UpdateVoidTiles()
204 {
205  for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
206  for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
207 }
208 
209 static inline RailType UpdateRailType(RailType rt, RailType min)
210 {
211  return rt >= min ? (RailType)(rt + 1): rt;
212 }
213 
218 {
222  UpdateAllTextEffectVirtCoords();
223  RebuildViewportKdtree();
224 }
225 
226 void ClearAllCachedNames()
227 {
228  ClearAllStationCachedNames();
229  ClearAllTownCachedNames();
230  ClearAllIndustryCachedNames();
231 }
232 
243 {
244  /* Initialize windows */
247 
248  /* Update coordinates of the signs. */
249  ClearAllCachedNames();
251  ResetViewportAfterLoadGame();
252 
253  for (Company *c : Company::Iterate()) {
254  /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
255  * accordingly if it is not the case. No need to set it on companies that are not been used already,
256  * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
257  if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
258  c->inaugurated_year = _cur_year;
259  }
260  }
261 
262  /* Count number of objects per type */
263  for (Object *o : Object::Iterate()) {
264  Object::IncTypeCount(o->type);
265  }
266 
267  /* Identify owners of persistent storage arrays */
268  for (Industry *i : Industry::Iterate()) {
269  if (i->psa != nullptr) {
270  i->psa->feature = GSF_INDUSTRIES;
271  i->psa->tile = i->location.tile;
272  }
273  }
274  for (Station *s : Station::Iterate()) {
275  if (s->airport.psa != nullptr) {
276  s->airport.psa->feature = GSF_AIRPORTS;
277  s->airport.psa->tile = s->airport.tile;
278  }
279  }
280  for (Town *t : Town::Iterate()) {
281  for (std::list<PersistentStorage *>::iterator it = t->psa_list.begin(); it != t->psa_list.end(); ++it) {
282  (*it)->feature = GSF_FAKE_TOWNS;
283  (*it)->tile = t->xy;
284  }
285  }
286  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
287  if (rv->IsFrontEngine()) {
288  rv->CargoChanged();
289  }
290  }
291 
292  RecomputePrices();
293 
295 
297 
298  /* Towns have a noise controlled number of airports system
299  * So each airport's noise value must be added to the town->noise_reached value
300  * Reset each town's noise_reached value to '0' before. */
302 
304  ShowNewGRFError();
306 
307  /* Rebuild the smallmap list of owners. */
309 }
310 
311 typedef void (CDECL *SignalHandlerPointer)(int);
312 static SignalHandlerPointer _prev_segfault = nullptr;
313 static SignalHandlerPointer _prev_abort = nullptr;
314 static SignalHandlerPointer _prev_fpe = nullptr;
315 
316 static void CDECL HandleSavegameLoadCrash(int signum);
317 
322 static void SetSignalHandlers()
323 {
324  _prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
325  _prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
326  _prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
327 }
328 
332 static void ResetSignalHandlers()
333 {
334  signal(SIGSEGV, _prev_segfault);
335  signal(SIGABRT, _prev_abort);
336  signal(SIGFPE, _prev_fpe);
337 }
338 
345 {
347  if (la->at != GLAT_LOAD) return &c->ident;
348 
349  const LoggedChange *lcend = &la->change[la->changes];
350  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
351  if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->ident.grfid) return &lc->grfcompat;
352  }
353 
354  return &c->ident;
355 }
356 
359 
366 {
368 }
369 
376 static void CDECL HandleSavegameLoadCrash(int signum)
377 {
379 
380  char buffer[8192];
381  char *p = buffer;
382  p += seprintf(p, lastof(buffer), "Loading your savegame caused OpenTTD to crash.\n");
383 
384  for (const GRFConfig *c = _grfconfig; !_saveload_crash_with_missing_newgrfs && c != nullptr; c = c->next) {
386  }
387 
389  p += seprintf(p, lastof(buffer),
390  "This is most likely caused by a missing NewGRF or a NewGRF that\n"
391  "has been loaded as replacement for a missing NewGRF. OpenTTD\n"
392  "cannot easily determine whether a replacement NewGRF is of a newer\n"
393  "or older version.\n"
394  "It will load a NewGRF with the same GRF ID as the missing NewGRF.\n"
395  "This means that if the author makes incompatible NewGRFs with the\n"
396  "same GRF ID, OpenTTD cannot magically do the right thing. In most\n"
397  "cases, OpenTTD will load the savegame and not crash, but this is an\n"
398  "exception.\n"
399  "Please load the savegame with the appropriate NewGRFs installed.\n"
400  "The missing/compatible NewGRFs are:\n");
401 
402  for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
403  if (HasBit(c->flags, GCF_COMPATIBLE)) {
404  const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
405  char original_md5[40];
406  char replaced_md5[40];
407  md5sumToString(original_md5, lastof(original_md5), c->original_md5sum);
408  md5sumToString(replaced_md5, lastof(replaced_md5), replaced->md5sum);
409  p += seprintf(p, lastof(buffer), "NewGRF %08X (checksum %s) not found.\n Loaded NewGRF \"%s\" (checksum %s) with same GRF ID instead.\n", BSWAP32(c->ident.grfid), original_md5, c->filename, replaced_md5);
410  }
411  if (c->status == GCS_NOT_FOUND) {
412  char buf[40];
413  md5sumToString(buf, lastof(buf), c->ident.md5sum);
414  p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s.\n", BSWAP32(c->ident.grfid), c->filename, buf);
415  }
416  }
417  } else {
418  p += seprintf(p, lastof(buffer),
419  "This is probably caused by a corruption in the savegame.\n"
420  "Please file a bug report and attach this savegame.\n");
421  }
422 
423  ShowInfo(buffer);
424 
425  SignalHandlerPointer call = nullptr;
426  switch (signum) {
427  case SIGSEGV: call = _prev_segfault; break;
428  case SIGABRT: call = _prev_abort; break;
429  case SIGFPE: call = _prev_fpe; break;
430  default: NOT_REACHED();
431  }
432  if (call != nullptr) call(signum);
433 }
434 
441 {
443 
444  /* remove leftover rail piece from crossing (from very old savegames) */
445  Train *v = nullptr;
446  for (Train *w : Train::Iterate()) {
447  if (w->tile == t) {
448  v = w;
449  break;
450  }
451  }
452 
453  if (v != nullptr) {
454  /* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
455  SetTileOwner(t, v->owner);
456  return;
457  }
458 
459  /* try to find any connected rail */
460  for (DiagDirection dd = DIAGDIR_BEGIN; dd < DIAGDIR_END; dd++) {
461  TileIndex tt = t + TileOffsByDiagDir(dd);
462  if (GetTileTrackStatus(t, TRANSPORT_RAIL, 0, dd) != 0 &&
465  SetTileOwner(t, GetTileOwner(tt));
466  return;
467  }
468  }
469 
470  if (IsLevelCrossingTile(t)) {
471  /* else change the crossing to normal road (road vehicles won't care) */
472  Owner road = GetRoadOwner(t, RTT_ROAD);
473  Owner tram = GetRoadOwner(t, RTT_TRAM);
474  RoadBits bits = GetCrossingRoadBits(t);
475  bool hasroad = HasBit(_me[t].m7, 6);
476  bool hastram = HasBit(_me[t].m7, 7);
477 
478  /* MakeRoadNormal */
479  SetTileType(t, MP_ROAD);
480  SetTileOwner(t, road);
481  _m[t].m3 = (hasroad ? bits : 0);
482  _m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
483  SB(_me[t].m6, 2, 4, 0);
484  SetRoadOwner(t, RTT_TRAM, tram);
485  return;
486  }
487 
488  /* if it's not a crossing, make it clean land */
489  MakeClear(t, CLEAR_GRASS, 0);
490 }
491 
499 {
500  /* Compute place where this vehicle entered the tile */
501  int entry_x = v->x_pos;
502  int entry_y = v->y_pos;
503  switch (dir) {
504  case DIR_NE: entry_x |= TILE_UNIT_MASK; break;
505  case DIR_NW: entry_y |= TILE_UNIT_MASK; break;
506  case DIR_SW: entry_x &= ~TILE_UNIT_MASK; break;
507  case DIR_SE: entry_y &= ~TILE_UNIT_MASK; break;
508  case INVALID_DIR: break;
509  default: NOT_REACHED();
510  }
511  byte entry_z = GetSlopePixelZ(entry_x, entry_y);
512 
513  /* Compute middle of the tile. */
514  int middle_x = (v->x_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
515  int middle_y = (v->y_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
516  byte middle_z = GetSlopePixelZ(middle_x, middle_y);
517 
518  /* middle_z == entry_z, no height change. */
519  if (middle_z == entry_z) return 0;
520 
521  /* middle_z < entry_z, we are going downwards. */
522  if (middle_z < entry_z) return 1U << GVF_GOINGDOWN_BIT;
523 
524  /* middle_z > entry_z, we are going upwards. */
525  return 1U << GVF_GOINGUP_BIT;
526 }
527 
534 static inline bool MayHaveBridgeAbove(TileIndex t)
535 {
536  return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) ||
538 }
539 
546 {
548 
549  TileIndex map_size = MapSize();
550 
551  extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
552  /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
553  if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
554 
556 
558  GamelogTestMode();
559 
560  RebuildTownKdtree();
561  RebuildStationKdtree();
562  /* This needs to be done even before conversion, because some conversions will destroy objects
563  * that otherwise won't exist in the tree. */
564  RebuildViewportKdtree();
565 
567 
570  } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
571  Debug(net, 0, "The loading savegame was paused due to an error state");
572  Debug(net, 0, " This savegame cannot be used for multiplayer");
573  /* Restore the signals */
575  return false;
576  } else if (!_networking || _network_server) {
577  /* If we are in singleplayer mode, i.e. not networking, and loading the
578  * savegame or we are loading the savegame as network server we do
579  * not want to be bothered by being paused because of the automatic
580  * reason of a network server, e.g. joining clients or too few
581  * active clients. Note that resetting these values for a network
582  * client are very bad because then the client is going to execute
583  * the game loop when the server is not, i.e. it desyncs. */
585  }
586 
587  /* In very old versions, size of train stations was stored differently.
588  * They had swapped width and height if station was built along the Y axis.
589  * TTO and TTD used 3 bits for width/height, while OpenTTD used 4.
590  * Because the data stored by TTDPatch are unusable for rail stations > 7x7,
591  * recompute the width and height. Doing this unconditionally for all old
592  * savegames simplifies the code. */
594  for (Station *st : Station::Iterate()) {
595  st->train_station.w = st->train_station.h = 0;
596  }
597  for (TileIndex t = 0; t < map_size; t++) {
598  if (!IsTileType(t, MP_STATION)) continue;
599  if (_m[t].m5 > 7) continue; // is it a rail station tile?
600  Station *st = Station::Get(_m[t].m2);
601  assert(st->train_station.tile != 0);
602  int dx = TileX(t) - TileX(st->train_station.tile);
603  int dy = TileY(t) - TileY(st->train_station.tile);
604  assert(dx >= 0 && dy >= 0);
605  st->train_station.w = std::max<uint>(st->train_station.w, dx + 1);
606  st->train_station.h = std::max<uint>(st->train_station.h, dy + 1);
607  }
608  }
609 
612 
613  /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
614  for (TileIndex t = 0; t < map_size; t++) {
615  _m[t].height = GB(_m[t].type, 0, 4);
616  SB(_m[t].type, 0, 2, GB(_me[t].m6, 0, 2));
617  SB(_me[t].m6, 0, 2, 0);
618  if (MayHaveBridgeAbove(t)) {
619  SB(_m[t].type, 2, 2, GB(_me[t].m6, 6, 2));
620  SB(_me[t].m6, 6, 2, 0);
621  } else {
622  SB(_m[t].type, 2, 2, 0);
623  }
624  }
625  }
626 
627  /* in version 2.1 of the savegame, town owner was unified. */
628  if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner();
629 
630  /* from version 4.1 of the savegame, exclusive rights are stored at towns */
631  if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights();
632 
633  /* from version 4.2 of the savegame, currencies are in a different order */
634  if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies();
635 
636  /* In old version there seems to be a problem that water is owned by
637  * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
638  * (4.3) version, so I just check when versions are older, and then
639  * walk through the whole map.. */
640  if (IsSavegameVersionBefore(SLV_4, 3)) {
641  for (TileIndex t = 0; t < map_size; t++) {
642  if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
644  }
645  }
646  }
647 
649  for (Company *c : Company::Iterate()) {
650  c->name = CopyFromOldName(c->name_1);
651  if (!c->name.empty()) c->name_1 = STR_SV_UNNAMED;
652  c->president_name = CopyFromOldName(c->president_name_1);
653  if (!c->president_name.empty()) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
654  }
655 
656  for (Station *st : Station::Iterate()) {
657  st->name = CopyFromOldName(st->string_id);
658  /* generating new name would be too much work for little effect, use the station name fallback */
659  if (!st->name.empty()) st->string_id = STR_SV_STNAME_FALLBACK;
660  }
661 
662  for (Town *t : Town::Iterate()) {
663  t->name = CopyFromOldName(t->townnametype);
664  if (!t->name.empty()) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
665  }
666  }
667 
668  /* From this point the old names array is cleared. */
669  ResetOldNames();
670 
672  /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
673  for (Station *st : Station::Iterate()) {
674  if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
675  if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
676  }
677 
678  /* the same applies to Company::location_of_HQ */
679  for (Company *c : Company::Iterate()) {
680  if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) {
681  c->location_of_HQ = INVALID_TILE;
682  }
683  }
684  }
685 
686  /* convert road side to my format. */
688 
689  /* Check if all NewGRFs are present, we are very strict in MP mode */
691  for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
692  if (c->status == GCS_NOT_FOUND) {
693  GamelogGRFRemove(c->ident.grfid);
694  } else if (HasBit(c->flags, GCF_COMPATIBLE)) {
695  GamelogGRFCompatible(&c->ident);
696  }
697  }
698 
699  if (_networking && gcf_res != GLC_ALL_GOOD) {
700  SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
701  /* Restore the signals */
703  return false;
704  }
705 
706  switch (gcf_res) {
707  case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
708  case GLC_NOT_FOUND: ShowErrorMessage(STR_NEWGRF_DISABLED_WARNING, INVALID_STRING_ID, WL_CRITICAL); _pause_mode = PM_PAUSED_ERROR; break;
709  default: break;
710  }
711 
712  /* The value of _date_fract got divided, so make sure that old games are converted correctly. */
714 
715  /* Update current year
716  * must be done before loading sprites as some newgrfs check it */
718 
719  /*
720  * Force the old behaviour for compatibility reasons with old savegames. As new
721  * settings can only be loaded from new savegames loading old savegames with new
722  * versions of OpenTTD will normally initialize settings newer than the savegame
723  * version with "new game" defaults which the player can define to their liking.
724  * For some settings we override that to keep the behaviour the same as when the
725  * game was saved.
726  *
727  * Note that there is no non-stop in here. This is because the setting could have
728  * either value in TTDPatch. To convert it properly the user has to make sure the
729  * right value has been chosen in the settings. Otherwise we will be converting
730  * it incorrectly in half of the times without a means to correct that.
731  */
740  }
746  }
752  }
759  }
760 
763  }
764 
765  /* Load the sprites */
766  GfxLoadSprites();
768 
769  /* Copy temporary data to Engine pool */
771 
772  /* Connect front and rear engines of multiheaded trains and converts
773  * subtype to the new format */
775 
776  /* Connect front and rear engines of multiheaded trains */
778 
779  /* Fix the CargoPackets *and* fix the caches of CargoLists.
780  * If this isn't done before Stations and especially Vehicles are
781  * running their AfterLoad we might get in trouble. In the case of
782  * vehicles we could give the wrong (cached) count of items in a
783  * vehicle which causes different results when getting their caches
784  * filled; and that could eventually lead to desyncs. */
786 
787  /* Oilrig was moved from id 15 to 9. We have to do this conversion
788  * here as AfterLoadVehicles can check it indirectly via the newgrf
789  * code. */
791  for (Station *st : Station::Iterate()) {
792  if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
793  st->airport.type = AT_OILRIG;
794  }
795  }
796  }
797 
798  /* Update all vehicles */
799  AfterLoadVehicles(true);
800 
801  /* Make sure there is an AI attached to an AI company */
802  {
803  for (const Company *c : Company::Iterate()) {
804  if (c->is_ai && c->ai_instance == nullptr) AI::StartNew(c->index);
805  }
806  }
807 
808  /* make sure there is a town in the game */
809  if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
810  SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
811  /* Restore the signals */
813  return false;
814  }
815 
816  /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
817  * This problem appears in savegame version 21 too, see r3455. But after loading the
818  * savegame and saving again, the buggy map array could be converted to new savegame
819  * version. It didn't show up before r12070. */
820  if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
821 
822  /* If Load Scenario / New (Scenario) Game is used,
823  * a company does not exist yet. So create one here.
824  * 1 exception: network-games. Those can have 0 companies
825  * But this exception is not true for non-dedicated network servers! */
827  DoStartupNewCompany(false);
830  }
831 
832  /* Fix the cache for cargo payments. */
833  for (CargoPayment *cp : CargoPayment::Iterate()) {
834  cp->front->cargo_payment = cp;
835  cp->current_station = cp->front->last_station_visited;
836  }
837 
839  /* Locks in very old savegames had OWNER_WATER as owner */
840  for (TileIndex t = 0; t < MapSize(); t++) {
841  switch (GetTileType(t)) {
842  default: break;
843 
844  case MP_WATER:
846  break;
847 
848  case MP_STATION: {
849  if (HasBit(_me[t].m6, 3)) SetBit(_me[t].m6, 2);
850  StationGfx gfx = GetStationGfx(t);
851  StationType st;
852  if ( IsInsideMM(gfx, 0, 8)) { // Rail station
853  st = STATION_RAIL;
854  SetStationGfx(t, gfx - 0);
855  } else if (IsInsideMM(gfx, 8, 67)) { // Airport
856  st = STATION_AIRPORT;
857  SetStationGfx(t, gfx - 8);
858  } else if (IsInsideMM(gfx, 67, 71)) { // Truck
859  st = STATION_TRUCK;
860  SetStationGfx(t, gfx - 67);
861  } else if (IsInsideMM(gfx, 71, 75)) { // Bus
862  st = STATION_BUS;
863  SetStationGfx(t, gfx - 71);
864  } else if (gfx == 75) { // Oil rig
865  st = STATION_OILRIG;
866  SetStationGfx(t, gfx - 75);
867  } else if (IsInsideMM(gfx, 76, 82)) { // Dock
868  st = STATION_DOCK;
869  SetStationGfx(t, gfx - 76);
870  } else if (gfx == 82) { // Buoy
871  st = STATION_BUOY;
872  SetStationGfx(t, gfx - 82);
873  } else if (IsInsideMM(gfx, 83, 168)) { // Extended airport
874  st = STATION_AIRPORT;
875  SetStationGfx(t, gfx - 83 + 67 - 8);
876  } else if (IsInsideMM(gfx, 168, 170)) { // Drive through truck
877  st = STATION_TRUCK;
879  } else if (IsInsideMM(gfx, 170, 172)) { // Drive through bus
880  st = STATION_BUS;
882  } else {
883  /* Restore the signals */
885  return false;
886  }
887  SB(_me[t].m6, 3, 3, st);
888  break;
889  }
890  }
891  }
892  }
893 
894  for (TileIndex t = 0; t < map_size; t++) {
895  switch (GetTileType(t)) {
896  case MP_STATION: {
898 
899  /* Sanity check */
900  if (!IsBuoy(t) && bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
901 
902  /* Set up station spread */
903  bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
904 
905  /* Waypoints don't have road stops/oil rigs in the old format */
906  if (!Station::IsExpected(bst)) break;
907  Station *st = Station::From(bst);
908 
909  switch (GetStationType(t)) {
910  case STATION_TRUCK:
911  case STATION_BUS:
913  /* Before version 5 you could not have more than 250 stations.
914  * Version 6 adds large maps, so you could only place 253*253
915  * road stops on a map (no freeform edges) = 64009. So, yes
916  * someone could in theory create such a full map to trigger
917  * this assertion, it's safe to assume that's only something
918  * theoretical and does not happen in normal games. */
919  assert(RoadStop::CanAllocateItem());
920 
921  /* From this version on there can be multiple road stops of the
922  * same type per station. Convert the existing stops to the new
923  * internal data structure. */
924  RoadStop *rs = new RoadStop(t);
925 
926  RoadStop **head =
927  IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
928  *head = rs;
929  }
930  break;
931 
932  case STATION_OILRIG: {
933  /* The internal encoding of oil rigs was changed twice.
934  * It was 3 (till 2.2) and later 5 (till 5.1).
935  * DeleteOilRig asserts on the correct type, and
936  * setting it unconditionally does not hurt.
937  */
939 
940  /* Very old savegames sometimes have phantom oil rigs, i.e.
941  * an oil rig which got shut down, but not completely removed from
942  * the map
943  */
944  TileIndex t1 = TILE_ADDXY(t, 0, 1);
945  if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
946  DeleteOilRig(t);
947  }
948  break;
949  }
950 
951  default: break;
952  }
953  break;
954  }
955 
956  default: break;
957  }
958  }
959 
960  /* In version 6.1 we put the town index in the map-array. To do this, we need
961  * to use m2 (16bit big), so we need to clean m2, and that is where this is
962  * all about ;) */
963  if (IsSavegameVersionBefore(SLV_6, 1)) {
964  for (TileIndex t = 0; t < map_size; t++) {
965  switch (GetTileType(t)) {
966  case MP_HOUSE:
967  _m[t].m4 = _m[t].m2;
969  break;
970 
971  case MP_ROAD:
972  _m[t].m4 |= (_m[t].m2 << 4);
973  if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
975  } else {
976  SetTownIndex(t, 0);
977  }
978  break;
979 
980  default: break;
981  }
982  }
983  }
984 
985  /* Force the freeform edges to false for old savegames. */
988  }
989 
990  /* From version 9.0, we update the max passengers of a town (was sometimes negative
991  * before that. */
993  for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
994  }
995 
996  /* From version 16.0, we included autorenew on engines, which are now saved, but
997  * of course, we do need to initialize them for older savegames. */
999  for (Company *c : Company::Iterate()) {
1000  c->engine_renew_list = nullptr;
1001  c->settings.engine_renew = false;
1002  c->settings.engine_renew_months = 6;
1003  c->settings.engine_renew_money = 100000;
1004  }
1005 
1006  /* When loading a game, _local_company is not yet set to the correct value.
1007  * However, in a dedicated server we are a spectator, so nothing needs to
1008  * happen. In case we are not a dedicated server, the local company always
1009  * becomes company 0, unless we are in the scenario editor where all the
1010  * companies are 'invalid'.
1011  */
1013  if (!_network_dedicated && c != nullptr) {
1015  }
1016  }
1017 
1019  for (TileIndex t = 0; t < map_size; t++) {
1020  switch (GetTileType(t)) {
1021  case MP_RAILWAY:
1022  if (IsPlainRail(t)) {
1023  /* Swap ground type and signal type for plain rail tiles, so the
1024  * ground type uses the same bits as for depots and waypoints. */
1025  uint tmp = GB(_m[t].m4, 0, 4);
1026  SB(_m[t].m4, 0, 4, GB(_m[t].m2, 0, 4));
1027  SB(_m[t].m2, 0, 4, tmp);
1028  } else if (HasBit(_m[t].m5, 2)) {
1029  /* Split waypoint and depot rail type and remove the subtype. */
1030  ClrBit(_m[t].m5, 2);
1031  ClrBit(_m[t].m5, 6);
1032  }
1033  break;
1034 
1035  case MP_ROAD:
1036  /* Swap m3 and m4, so the track type for rail crossings is the
1037  * same as for normal rail. */
1038  Swap(_m[t].m3, _m[t].m4);
1039  break;
1040 
1041  default: break;
1042  }
1043  }
1044  }
1045 
1047  /* Added the RoadType */
1048  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1049  for (TileIndex t = 0; t < map_size; t++) {
1050  switch (GetTileType(t)) {
1051  case MP_ROAD:
1052  SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
1053  switch (GetRoadTileType(t)) {
1054  default: SlErrorCorrupt("Invalid road tile type");
1055  case ROAD_TILE_NORMAL:
1056  SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4));
1057  SB(_m[t].m4, 4, 4, 0);
1058  SB(_me[t].m6, 2, 4, 0);
1059  break;
1060  case ROAD_TILE_CROSSING:
1061  SB(_m[t].m4, 5, 2, GB(_m[t].m5, 2, 2));
1062  break;
1063  case ROAD_TILE_DEPOT: break;
1064  }
1065  SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1066  break;
1067 
1068  case MP_STATION:
1069  if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1);
1070  break;
1071 
1072  case MP_TUNNELBRIDGE:
1073  /* Middle part of "old" bridges */
1074  if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1075  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1076  SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1077  }
1078  break;
1079 
1080  default: break;
1081  }
1082  }
1083  }
1084 
1086  bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61);
1087  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1088 
1089  for (TileIndex t = 0; t < map_size; t++) {
1090  switch (GetTileType(t)) {
1091  case MP_ROAD:
1092  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3));
1093  SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
1094  switch (GetRoadTileType(t)) {
1095  default: SlErrorCorrupt("Invalid road tile type");
1096  case ROAD_TILE_NORMAL:
1097  SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works
1098  SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1099  SB(_m[t].m3, 0, 4, GB(_m[t].m4, 4, 4)); // tram bits
1100  SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1101  SB(_m[t].m5, 0, 4, GB(_m[t].m4, 0, 4)); // road bits
1102  break;
1103 
1104  case ROAD_TILE_CROSSING:
1105  SB(_me[t].m7, 0, 5, GB(_m[t].m4, 0, 5)); // road owner
1106  SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1107  SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1108  SB(_m[t].m5, 0, 1, GB(_m[t].m4, 6, 1)); // road axis
1109  SB(_m[t].m5, 5, 1, GB(_m[t].m4, 5, 1)); // crossing state
1110  break;
1111 
1112  case ROAD_TILE_DEPOT:
1113  break;
1114  }
1115  if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1116  const Town *town = CalcClosestTownFromTile(t);
1117  if (town != nullptr) SetTownIndex(t, town->index);
1118  }
1119  _m[t].m4 = 0;
1120  break;
1121 
1122  case MP_STATION:
1123  if (!IsRoadStop(t)) break;
1124 
1125  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1126  SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
1127  SB(_m[t].m3, 4, 4, _m[t].m1);
1128  _m[t].m4 = 0;
1129  break;
1130 
1131  case MP_TUNNELBRIDGE:
1132  if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1133  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1134  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1135 
1136  Owner o = GetTileOwner(t);
1137  SB(_me[t].m7, 0, 5, o); // road owner
1138  SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
1139  }
1140  SB(_me[t].m6, 2, 4, GB(_m[t].m2, 4, 4)); // bridge type
1141  SB(_me[t].m7, 5, 1, GB(_m[t].m4, 7, 1)); // snow/desert
1142 
1143  _m[t].m2 = 0;
1144  _m[t].m4 = 0;
1145  break;
1146 
1147  default: break;
1148  }
1149  }
1150  }
1151 
1152  /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
1154  for (TileIndex t = 0; t < map_size; t++) {
1155  switch (GetTileType(t)) {
1156  case MP_RAILWAY:
1157  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1158  break;
1159 
1160  case MP_ROAD:
1161  if (IsLevelCrossing(t)) {
1162  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1163  }
1164  break;
1165 
1166  case MP_STATION:
1167  if (HasStationRail(t)) {
1168  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1169  }
1170  break;
1171 
1172  case MP_TUNNELBRIDGE:
1174  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1175  }
1176  break;
1177 
1178  default:
1179  break;
1180  }
1181  }
1182  }
1183 
1185  for (TileIndex t = 0; t < map_size; t++) {
1187  if (IsBridgeTile(t)) {
1188  if (HasBit(_m[t].m5, 6)) { // middle part
1189  Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1190 
1191  if (HasBit(_m[t].m5, 5)) { // transport route under bridge?
1192  if (GB(_m[t].m5, 3, 2) == TRANSPORT_RAIL) {
1193  MakeRailNormal(
1194  t,
1195  GetTileOwner(t),
1196  axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
1197  GetRailType(t)
1198  );
1199  } else {
1200  TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
1201 
1202  /* MakeRoadNormal */
1203  SetTileType(t, MP_ROAD);
1204  _m[t].m2 = town;
1205  _m[t].m3 = 0;
1206  _m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
1207  SB(_me[t].m6, 2, 4, 0);
1208  _me[t].m7 = 1 << 6;
1209  SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
1210  }
1211  } else {
1212  if (GB(_m[t].m5, 3, 2) == 0) {
1213  MakeClear(t, CLEAR_GRASS, 3);
1214  } else {
1215  if (!IsTileFlat(t)) {
1216  MakeShore(t);
1217  } else {
1218  if (GetTileOwner(t) == OWNER_WATER) {
1219  MakeSea(t);
1220  } else {
1221  MakeCanal(t, GetTileOwner(t), Random());
1222  }
1223  }
1224  }
1225  }
1226  SetBridgeMiddle(t, axis);
1227  } else { // ramp
1228  Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1229  uint north_south = GB(_m[t].m5, 5, 1);
1230  DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
1231  TransportType type = (TransportType)GB(_m[t].m5, 1, 2);
1232 
1233  _m[t].m5 = 1 << 7 | type << 2 | dir;
1234  }
1235  }
1236  }
1237 
1238  for (Vehicle* v : Vehicle::Iterate()) {
1239  if (!v->IsGroundVehicle()) continue;
1240  if (IsBridgeTile(v->tile)) {
1241  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
1242 
1243  if (dir != DirToDiagDir(v->direction)) continue;
1244  switch (dir) {
1245  default: SlErrorCorrupt("Invalid vehicle direction");
1246  case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
1247  case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
1248  case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
1249  case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
1250  }
1251  } else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
1252  v->tile = GetNorthernBridgeEnd(v->tile);
1253  v->UpdatePosition();
1254  } else {
1255  continue;
1256  }
1257  if (v->type == VEH_TRAIN) {
1258  Train::From(v)->track = TRACK_BIT_WORMHOLE;
1259  } else {
1261  }
1262  }
1263  }
1264 
1266  /* Add road subtypes */
1267  for (TileIndex t = 0; t < map_size; t++) {
1268  bool has_road = false;
1269  switch (GetTileType(t)) {
1270  case MP_ROAD:
1271  has_road = true;
1272  break;
1273  case MP_STATION:
1274  has_road = IsRoadStop(t);
1275  break;
1276  case MP_TUNNELBRIDGE:
1278  break;
1279  default:
1280  break;
1281  }
1282 
1283  if (has_road) {
1284  RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
1285  RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
1286 
1287  assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
1288  SetRoadTypes(t, road_rt, tram_rt);
1289  SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits.
1290  }
1291  }
1292  }
1293 
1294  /* Elrails got added in rev 24 */
1296  RailType min_rail = RAILTYPE_ELECTRIC;
1297 
1298  for (Train *v : Train::Iterate()) {
1299  RailType rt = RailVehInfo(v->engine_type)->railtype;
1300 
1301  v->railtype = rt;
1302  if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL;
1303  }
1304 
1305  /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
1306  for (TileIndex t = 0; t < map_size; t++) {
1307  switch (GetTileType(t)) {
1308  case MP_RAILWAY:
1309  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1310  break;
1311 
1312  case MP_ROAD:
1313  if (IsLevelCrossing(t)) {
1314  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1315  }
1316  break;
1317 
1318  case MP_STATION:
1319  if (HasStationRail(t)) {
1320  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1321  }
1322  break;
1323 
1324  case MP_TUNNELBRIDGE:
1326  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1327  }
1328  break;
1329 
1330  default:
1331  break;
1332  }
1333  }
1334 
1335  for (Train *v : Train::Iterate()) {
1336  if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
1337  }
1338 
1339  }
1340 
1341  /* In version 16.1 of the savegame a company can decide if trains, which get
1342  * replaced, shall keep their old length. In all prior versions, just default
1343  * to false */
1344  if (IsSavegameVersionBefore(SLV_16, 1)) {
1345  for (Company *c : Company::Iterate()) c->settings.renew_keep_length = false;
1346  }
1347 
1349  /* Waypoints became subclasses of stations ... */
1351  /* ... and buoys were moved to waypoints. */
1353  }
1354 
1355  /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
1356  * room for PBS. Now in version 21 move it back :P. */
1358  for (TileIndex t = 0; t < map_size; t++) {
1359  switch (GetTileType(t)) {
1360  case MP_RAILWAY:
1361  if (HasSignals(t)) {
1362  /* Original signal type/variant was stored in m4 but since saveload
1363  * version 48 they are in m2. The bits has been already moved to m2
1364  * (see the code somewhere above) so don't use m4, use m2 instead. */
1365 
1366  /* convert PBS signals to combo-signals */
1367  if (HasBit(_m[t].m2, 2)) SB(_m[t].m2, 0, 2, SIGTYPE_COMBO);
1368 
1369  /* move the signal variant back */
1370  SB(_m[t].m2, 2, 1, HasBit(_m[t].m2, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1371  ClrBit(_m[t].m2, 3);
1372  }
1373 
1374  /* Clear PBS reservation on track */
1375  if (!IsRailDepotTile(t)) {
1376  SB(_m[t].m4, 4, 4, 0);
1377  } else {
1378  ClrBit(_m[t].m3, 6);
1379  }
1380  break;
1381 
1382  case MP_STATION: // Clear PBS reservation on station
1383  ClrBit(_m[t].m3, 6);
1384  break;
1385 
1386  default: break;
1387  }
1388  }
1389  }
1390 
1392  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1393  rv->vehstatus &= ~0x40;
1394  }
1395  }
1396 
1398  for (Station *st : Station::Iterate()) {
1399  st->last_vehicle_type = VEH_INVALID;
1400  }
1401  }
1402 
1404 
1407  }
1408 
1409  for (Company *c : Company::Iterate()) {
1410  c->avail_railtypes = GetCompanyRailtypes(c->index);
1411  c->avail_roadtypes = GetCompanyRoadTypes(c->index);
1412  }
1413 
1414  AfterLoadStations();
1415 
1416  /* Time starts at 0 instead of 1920.
1417  * Account for this in older games by adding an offset */
1421 
1422  for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1423  for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1424  for (Engine *e : Engine::Iterate()) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1425  for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR;
1426  for (Industry *i : Industry::Iterate()) i->last_prod_year += ORIGINAL_BASE_YEAR;
1427 
1428  for (Vehicle *v : Vehicle::Iterate()) {
1429  v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR;
1430  v->build_year += ORIGINAL_BASE_YEAR;
1431  }
1432  }
1433 
1434  /* From 32 on we save the industry who made the farmland.
1435  * To give this prettiness to old savegames, we remove all farmfields and
1436  * plant new ones. */
1438  for (TileIndex t = 0; t < map_size; t++) {
1439  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
1440  /* remove fields */
1441  MakeClear(t, CLEAR_GRASS, 3);
1442  }
1443  }
1444 
1445  for (Industry *i : Industry::Iterate()) {
1446  uint j;
1447 
1449  for (j = 0; j != 50; j++) PlantRandomFarmField(i);
1450  }
1451  }
1452  }
1453 
1454  /* Setting no refit flags to all orders in savegames from before refit in orders were added */
1456  for (Order *order : Order::Iterate()) {
1457  order->SetRefit(CT_NO_REFIT);
1458  }
1459 
1460  for (Vehicle *v : Vehicle::Iterate()) {
1461  v->current_order.SetRefit(CT_NO_REFIT);
1462  }
1463  }
1464 
1465  /* from version 38 we have optional elrails, since we cannot know the
1466  * preference of a user, let elrails enabled; it can be disabled manually */
1468  /* do the same as when elrails were enabled/disabled manually just now */
1471 
1472  /* From version 53, the map array was changed for house tiles to allow
1473  * space for newhouses grf features. A new byte, m7, was also added. */
1475  for (TileIndex t = 0; t < map_size; t++) {
1476  if (IsTileType(t, MP_HOUSE)) {
1477  if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) {
1478  /* Move the construction stage from m3[7..6] to m5[5..4].
1479  * The construction counter does not have to move. */
1480  SB(_m[t].m5, 3, 2, GB(_m[t].m3, 6, 2));
1481  SB(_m[t].m3, 6, 2, 0);
1482 
1483  /* The "house is completed" bit is now in m6[2]. */
1484  SetHouseCompleted(t, false);
1485  } else {
1486  /* The "lift has destination" bit has been moved from
1487  * m5[7] to m7[0]. */
1488  SB(_me[t].m7, 0, 1, HasBit(_m[t].m5, 7));
1489  ClrBit(_m[t].m5, 7);
1490 
1491  /* The "lift is moving" bit has been removed, as it does
1492  * the same job as the "lift has destination" bit. */
1493  ClrBit(_m[t].m1, 7);
1494 
1495  /* The position of the lift goes from m1[7..0] to m6[7..2],
1496  * making m1 totally free, now. The lift position does not
1497  * have to be a full byte since the maximum value is 36. */
1498  SetLiftPosition(t, GB(_m[t].m1, 0, 6 ));
1499 
1500  _m[t].m1 = 0;
1501  _m[t].m3 = 0;
1502  SetHouseCompleted(t, true);
1503  }
1504  }
1505  }
1506  }
1507 
1508  /* Check and update house and town values */
1510 
1512  for (TileIndex t = 0; t < map_size; t++) {
1513  if (IsTileType(t, MP_INDUSTRY)) {
1514  switch (GetIndustryGfx(t)) {
1515  case GFX_POWERPLANT_SPARKS:
1516  _m[t].m3 = GB(_m[t].m1, 2, 5);
1517  break;
1518 
1519  case GFX_OILWELL_ANIMATED_1:
1520  case GFX_OILWELL_ANIMATED_2:
1521  case GFX_OILWELL_ANIMATED_3:
1522  _m[t].m3 = GB(_m[t].m1, 0, 2);
1523  break;
1524 
1525  case GFX_COAL_MINE_TOWER_ANIMATED:
1526  case GFX_COPPER_MINE_TOWER_ANIMATED:
1527  case GFX_GOLD_MINE_TOWER_ANIMATED:
1528  _m[t].m3 = _m[t].m1;
1529  break;
1530 
1531  default: // No animation states to change
1532  break;
1533  }
1534  }
1535  }
1536  }
1537 
1539  /* Originally just the fact that some cargo had been paid for was
1540  * stored to stop people cheating and cashing in several times. This
1541  * wasn't enough though as it was cleared when the vehicle started
1542  * loading again, even if it didn't actually load anything, so now the
1543  * amount that has been paid is stored. */
1544  for (Vehicle *v : Vehicle::Iterate()) {
1545  ClrBit(v->vehicle_flags, 2);
1546  }
1547  }
1548 
1549  /* Buoys do now store the owner of the previous water tile, which can never
1550  * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
1552  for (Waypoint *wp : Waypoint::Iterate()) {
1553  if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
1554  }
1555  }
1556 
1558  /* Aircraft units changed from 8 mph to 1 km-ish/h */
1559  for (Aircraft *v : Aircraft::Iterate()) {
1560  if (v->subtype <= AIR_AIRCRAFT) {
1561  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
1562  v->cur_speed *= 128;
1563  v->cur_speed /= 10;
1564  v->acceleration = avi->acceleration;
1565  }
1566  }
1567  }
1568 
1570 
1572  for (TileIndex t = 0; t < map_size; t++) {
1573  if (IsTileType(t, MP_OBJECT) && _m[t].m5 == OBJECT_STATUE) {
1575  }
1576  }
1577  }
1578 
1579  /* A setting containing the proportion of towns that grow twice as
1580  * fast was added in version 54. From version 56 this is now saved in the
1581  * town as cities can be built specifically in the scenario editor. */
1583  for (Town *t : Town::Iterate()) {
1584  if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
1585  t->larger_town = true;
1586  }
1587  }
1588  }
1589 
1591  /* Added a FIFO queue of vehicles loading at stations */
1592  for (Vehicle *v : Vehicle::Iterate()) {
1593  if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
1594  !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
1595  v->current_order.IsType(OT_LOADING)) { // loading
1596  Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
1597 
1598  /* The loading finished flag is *only* set when actually completely
1599  * finished. Because the vehicle is loading, it is not finished. */
1600  ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
1601  }
1602  }
1603  } else if (IsSavegameVersionBefore(SLV_59)) {
1604  /* For some reason non-loading vehicles could be in the station's loading vehicle list */
1605 
1606  for (Station *st : Station::Iterate()) {
1607  std::list<Vehicle *>::iterator iter;
1608  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
1609  Vehicle *v = *iter;
1610  iter++;
1611  if (!v->current_order.IsType(OT_LOADING)) st->loading_vehicles.remove(v);
1612  }
1613  }
1614  }
1615 
1617  /* Setting difficulty industry_density other than zero get bumped to +1
1618  * since a new option (very low at position 1) has been added */
1621  }
1622 
1623  /* Same goes for number of towns, although no test is needed, just an increment */
1625  }
1626 
1628  /* Since now we allow different signal types and variants on a single tile.
1629  * Move signal states to m4 to make room and clone the signal type/variant. */
1630  for (TileIndex t = 0; t < map_size; t++) {
1631  if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
1632  /* move signal states */
1633  SetSignalStates(t, GB(_m[t].m2, 4, 4));
1634  SB(_m[t].m2, 4, 4, 0);
1635  /* clone signal type and variant */
1636  SB(_m[t].m2, 4, 3, GB(_m[t].m2, 0, 3));
1637  }
1638  }
1639  }
1640 
1642  /* In some old savegames a bit was cleared when it should not be cleared */
1643  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1644  if (rv->state == 250 || rv->state == 251) {
1645  SetBit(rv->state, 2);
1646  }
1647  }
1648  }
1649 
1651  /* Added variables to support newindustries */
1652  for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
1653  }
1654 
1655  /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
1656  Replace the owner for those by OWNER_NONE. */
1658  for (TileIndex t = 0; t < map_size; t++) {
1659  if (IsTileType(t, MP_WATER) &&
1661  GetTileOwner(t) == OWNER_WATER &&
1662  TileHeight(t) != 0) {
1664  }
1665  }
1666  }
1667 
1668  /*
1669  * Add the 'previous' owner to the ship depots so we can reset it with
1670  * the correct values when it gets destroyed. This prevents that
1671  * someone can remove canals owned by somebody else and it prevents
1672  * making floods using the removal of ship depots.
1673  */
1675  for (TileIndex t = 0; t < map_size; t++) {
1676  if (IsShipDepotTile(t)) {
1677  _m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
1678  }
1679  }
1680  }
1681 
1683  for (Station *st : Station::Iterate()) {
1684  for (CargoID c = 0; c < NUM_CARGO; c++) {
1685  st->goods[c].last_speed = 0;
1686  if (st->goods[c].cargo.AvailableCount() != 0) SetBit(st->goods[c].status, GoodsEntry::GES_RATING);
1687  }
1688  }
1689  }
1690 
1692  uint j;
1693  for (Industry * i : Industry::Iterate()) {
1694  const IndustrySpec *indsp = GetIndustrySpec(i->type);
1695  for (j = 0; j < lengthof(i->produced_cargo); j++) {
1696  i->produced_cargo[j] = indsp->produced_cargo[j];
1697  }
1698  for (j = 0; j < lengthof(i->accepts_cargo); j++) {
1699  i->accepts_cargo[j] = indsp->accepts_cargo[j];
1700  }
1701  }
1702  }
1703 
1704  /* Before version 81, the density of grass was always stored as zero, and
1705  * grassy trees were always drawn fully grassy. Furthermore, trees on rough
1706  * land used to have zero density, now they have full density. Therefore,
1707  * make all grassy/rough land trees have a density of 3. */
1709  for (TileIndex t = 0; t < map_size; t++) {
1710  if (GetTileType(t) == MP_TREES) {
1711  TreeGround groundType = (TreeGround)GB(_m[t].m2, 4, 2);
1712  if (groundType != TREE_GROUND_SNOW_DESERT) SB(_m[t].m2, 6, 2, 3);
1713  }
1714  }
1715  }
1716 
1717 
1719  /* Rework of orders. */
1720  for (Order *order : Order::Iterate()) order->ConvertFromOldSavegame();
1721 
1722  for (Vehicle *v : Vehicle::Iterate()) {
1723  if (v->orders.list != nullptr && v->orders.list->GetFirstOrder() != nullptr && v->orders.list->GetFirstOrder()->IsType(OT_NOTHING)) {
1724  v->orders.list->FreeChain();
1725  v->orders.list = nullptr;
1726  }
1727 
1728  v->current_order.ConvertFromOldSavegame();
1729  if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
1730  for (Order *order : v->Orders()) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
1731  }
1732  }
1733  } else if (IsSavegameVersionBefore(SLV_94)) {
1734  /* Unload and transfer are now mutual exclusive. */
1735  for (Order *order : Order::Iterate()) {
1736  if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1737  order->SetUnloadType(OUFB_TRANSFER);
1738  order->SetLoadType(OLFB_NO_LOAD);
1739  }
1740  }
1741 
1742  for (Vehicle *v : Vehicle::Iterate()) {
1743  if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1744  v->current_order.SetUnloadType(OUFB_TRANSFER);
1745  v->current_order.SetLoadType(OLFB_NO_LOAD);
1746  }
1747  }
1748  }
1749 
1751  /* Set all share owners to INVALID_COMPANY for
1752  * 1) all inactive companies
1753  * (when inactive companies were stored in the savegame - TTD, TTDP and some
1754  * *really* old revisions of OTTD; else it is already set in InitializeCompanies())
1755  * 2) shares that are owned by inactive companies or self
1756  * (caused by cheating clients in earlier revisions) */
1757  for (Company *c : Company::Iterate()) {
1758  for (uint i = 0; i < 4; i++) {
1759  CompanyID company = c->share_owners[i];
1760  if (company == INVALID_COMPANY) continue;
1761  if (!Company::IsValidID(company) || company == c->index) c->share_owners[i] = INVALID_COMPANY;
1762  }
1763  }
1764  }
1765 
1766  /* The water class was moved/unified. */
1768  for (TileIndex t = 0; t < map_size; t++) {
1769  switch (GetTileType(t)) {
1770  case MP_STATION:
1771  switch (GetStationType(t)) {
1772  case STATION_OILRIG:
1773  case STATION_DOCK:
1774  case STATION_BUOY:
1775  SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1776  SB(_m[t].m3, 0, 2, 0);
1777  break;
1778 
1779  default:
1781  break;
1782  }
1783  break;
1784 
1785  case MP_WATER:
1786  SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1787  SB(_m[t].m3, 0, 2, 0);
1788  break;
1789 
1790  case MP_OBJECT:
1792  break;
1793 
1794  default:
1795  /* No water class. */
1796  break;
1797  }
1798  }
1799  }
1800 
1802  for (TileIndex t = 0; t < map_size; t++) {
1803  /* Move river flag and update canals to use water class */
1804  if (IsTileType(t, MP_WATER)) {
1805  if (GetWaterClass(t) != WATER_CLASS_RIVER) {
1806  if (IsWater(t)) {
1807  Owner o = GetTileOwner(t);
1808  if (o == OWNER_WATER) {
1809  MakeSea(t);
1810  } else {
1811  MakeCanal(t, o, Random());
1812  }
1813  } else if (IsShipDepot(t)) {
1814  Owner o = (Owner)_m[t].m4; // Original water owner
1816  }
1817  }
1818  }
1819  }
1820 
1821  /* Update locks, depots, docks and buoys to have a water class based
1822  * on its neighbouring tiles. Done after river and canal updates to
1823  * ensure neighbours are correct. */
1824  for (TileIndex t = 0; t < map_size; t++) {
1825  if (!IsTileFlat(t)) continue;
1826 
1828  if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t, false);
1829  }
1830  }
1831 
1833  for (TileIndex t = 0; t < map_size; t++) {
1834  /* skip oil rigs at borders! */
1835  if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
1836  (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
1837  /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
1838  * This conversion has to be done before buoys with invalid owner are removed. */
1840  }
1841 
1842  if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
1843  Owner o = GetTileOwner(t);
1844  if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
1845  Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
1847  cur_company.Restore();
1848  }
1849  if (IsBuoyTile(t)) {
1850  /* reset buoy owner to OWNER_NONE in the station struct
1851  * (even if it is owned by active company) */
1853  }
1854  } else if (IsTileType(t, MP_ROAD)) {
1855  /* works for all RoadTileType */
1856  for (RoadTramType rtt : _roadtramtypes) {
1857  /* update even non-existing road types to update tile owner too */
1858  Owner o = GetRoadOwner(t, rtt);
1859  if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
1860  }
1861  if (IsLevelCrossing(t)) {
1863  }
1864  } else if (IsPlainRailTile(t)) {
1866  }
1867  }
1868 
1869  /* Convert old PF settings to new */
1872  } else {
1874  }
1875 
1878  } else {
1880  }
1881 
1884  } else {
1886  }
1887  }
1888 
1890  /* Profits are now with 8 bit fract */
1891  for (Vehicle *v : Vehicle::Iterate()) {
1892  v->profit_this_year <<= 8;
1893  v->profit_last_year <<= 8;
1894  v->running_ticks = 0;
1895  }
1896  }
1897 
1899  /* Increase HouseAnimationFrame from 5 to 7 bits */
1900  for (TileIndex t = 0; t < map_size; t++) {
1901  if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
1902  SB(_me[t].m6, 2, 6, GB(_me[t].m6, 3, 5));
1903  SB(_m[t].m3, 5, 1, 0);
1904  }
1905  }
1906  }
1907 
1909  GroupStatistics::UpdateAfterLoad(); // Ensure statistics pool is initialised before trying to delete vehicles
1910  /* Remove all trams from savegames without tram support.
1911  * There would be trams without tram track under causing crashes sooner or later. */
1912  for (RoadVehicle *v : RoadVehicle::Iterate()) {
1913  if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
1914  ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_TRAMS, INVALID_STRING_ID, WL_CRITICAL);
1915  delete v;
1916  }
1917  }
1918  }
1919 
1921  for (TileIndex t = 0; t < map_size; t++) {
1922  /* Set newly introduced WaterClass of industry tiles */
1923  if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
1925  }
1926  if (IsTileType(t, MP_INDUSTRY)) {
1927  if ((GetIndustrySpec(GetIndustryType(t))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) {
1929  } else {
1931  }
1932  }
1933 
1934  /* Replace "house construction year" with "house age" */
1935  if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
1936  _m[t].m5 = Clamp(_cur_year - (_m[t].m5 + ORIGINAL_BASE_YEAR), 0, 0xFF);
1937  }
1938  }
1939  }
1940 
1941  /* Move the signal variant back up one bit for PBS. We don't convert the old PBS
1942  * format here, as an old layout wouldn't work properly anyway. To be safe, we
1943  * clear any possible PBS reservations as well. */
1945  for (TileIndex t = 0; t < map_size; t++) {
1946  switch (GetTileType(t)) {
1947  case MP_RAILWAY:
1948  if (HasSignals(t)) {
1949  /* move the signal variant */
1950  SetSignalVariant(t, TRACK_UPPER, HasBit(_m[t].m2, 2) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1951  SetSignalVariant(t, TRACK_LOWER, HasBit(_m[t].m2, 6) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1952  ClrBit(_m[t].m2, 2);
1953  ClrBit(_m[t].m2, 6);
1954  }
1955 
1956  /* Clear PBS reservation on track */
1957  if (IsRailDepot(t)) {
1958  SetDepotReservation(t, false);
1959  } else {
1961  }
1962  break;
1963 
1964  case MP_ROAD: // Clear PBS reservation on crossing
1965  if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
1966  break;
1967 
1968  case MP_STATION: // Clear PBS reservation on station
1969  if (HasStationRail(t)) SetRailStationReservation(t, false);
1970  break;
1971 
1972  case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
1974  break;
1975 
1976  default: break;
1977  }
1978  }
1979  }
1980 
1981  /* Reserve all tracks trains are currently on. */
1983  for (const Train *t : Train::Iterate()) {
1984  if (t->First() == t) t->ReserveTrackUnderConsist();
1985  }
1986  }
1987 
1989  for (TileIndex t = 0; t < map_size; t++) {
1990  /* Now all crossings should be in correct state */
1991  if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
1992  }
1993  }
1994 
1996  /* Non-town-owned roads now store the closest town */
1998 
1999  /* signs with invalid owner left from older savegames */
2000  for (Sign *si : Sign::Iterate()) {
2001  if (si->owner != OWNER_NONE && !Company::IsValidID(si->owner)) si->owner = OWNER_NONE;
2002  }
2003 
2004  /* Station can get named based on an industry type, but the current ones
2005  * are not, so mark them as if they are not named by an industry. */
2006  for (Station *st : Station::Iterate()) {
2007  st->indtype = IT_INVALID;
2008  }
2009  }
2010 
2012  for (Aircraft *a : Aircraft::Iterate()) {
2013  /* Set engine_type of shadow and rotor */
2014  if (!a->IsNormalAircraft()) {
2015  a->engine_type = a->First()->engine_type;
2016  }
2017  }
2018 
2019  /* More companies ... */
2020  for (Company *c : Company::Iterate()) {
2021  if (c->bankrupt_asked == 0xFF) c->bankrupt_asked = 0xFFFF;
2022  }
2023 
2024  for (Engine *e : Engine::Iterate()) {
2025  if (e->company_avail == 0xFF) e->company_avail = 0xFFFF;
2026  }
2027 
2028  for (Town *t : Town::Iterate()) {
2029  if (t->have_ratings == 0xFF) t->have_ratings = 0xFFFF;
2030  for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
2031  }
2032  }
2033 
2035  for (TileIndex t = 0; t < map_size; t++) {
2036  /* Check for HQ bit being set, instead of using map accessor,
2037  * since we've already changed it code-wise */
2038  if (IsTileType(t, MP_OBJECT) && HasBit(_m[t].m5, 7)) {
2039  /* Move size and part identification of HQ out of the m5 attribute,
2040  * on new locations */
2041  _m[t].m3 = GB(_m[t].m5, 0, 5);
2042  _m[t].m5 = OBJECT_HQ;
2043  }
2044  }
2045  }
2047  for (TileIndex t = 0; t < map_size; t++) {
2048  if (!IsTileType(t, MP_OBJECT)) continue;
2049 
2050  /* Reordering/generalisation of the object bits. */
2051  ObjectType type = _m[t].m5;
2052  SB(_me[t].m6, 2, 4, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0);
2053  _m[t].m3 = type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0;
2054 
2055  /* Make sure those bits are clear as well! */
2056  _m[t].m4 = 0;
2057  _me[t].m7 = 0;
2058  }
2059  }
2060 
2062  /* Make real objects for object tiles. */
2063  for (TileIndex t = 0; t < map_size; t++) {
2064  if (!IsTileType(t, MP_OBJECT)) continue;
2065 
2066  if (Town::GetNumItems() == 0) {
2067  /* No towns, so remove all objects! */
2068  DoClearSquare(t);
2069  } else {
2070  uint offset = _m[t].m3;
2071 
2072  /* Also move the animation state. */
2073  _m[t].m3 = GB(_me[t].m6, 2, 4);
2074  SB(_me[t].m6, 2, 4, 0);
2075 
2076  if (offset == 0) {
2077  /* No offset, so make the object. */
2078  ObjectType type = _m[t].m5;
2079  int size = type == OBJECT_HQ ? 2 : 1;
2080 
2081  if (!Object::CanAllocateItem()) {
2082  /* Nice... you managed to place 64k lighthouses and
2083  * antennae on the map... boohoo. */
2084  SlError(STR_ERROR_TOO_MANY_OBJECTS);
2085  }
2086 
2087  Object *o = new Object();
2088  o->location.tile = t;
2089  o->location.w = size;
2090  o->location.h = size;
2091  o->build_date = _date;
2092  o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
2093  _m[t].m2 = o->index;
2094  Object::IncTypeCount(type);
2095  } else {
2096  /* We're at an offset, so get the ID from our "root". */
2097  TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
2098  assert(IsTileType(northern_tile, MP_OBJECT));
2099  _m[t].m2 = _m[northern_tile].m2;
2100  }
2101  }
2102  }
2103  }
2104 
2106  /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
2107  if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
2110  } else {
2113  }
2114 
2115  /* Initialize layout of all towns. Older versions were using different
2116  * generator for random town layout, use it if needed. */
2117  for (Town *t : Town::Iterate()) {
2119  t->layout = _settings_game.economy.town_layout;
2120  continue;
2121  }
2122 
2123  /* Use old layout randomizer code */
2124  byte layout = TileHash(TileX(t->xy), TileY(t->xy)) % 6;
2125  switch (layout) {
2126  default: break;
2127  case 5: layout = 1; break;
2128  case 0: layout = 2; break;
2129  }
2130  t->layout = static_cast<TownLayout>(layout - 1);
2131  }
2132  }
2133 
2135  /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
2136  * The conversion affects oil rigs and buoys too, but it doesn't matter as
2137  * they have st->owner == OWNER_NONE already. */
2138  for (Station *st : Station::Iterate()) {
2139  if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
2140  }
2141  }
2142 
2143  /* Trains could now stop in a specific location. */
2145  for (Order *o : Order::Iterate()) {
2146  if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
2147  }
2148  }
2149 
2152  for (Company *c : Company::Iterate()) {
2153  c->settings.vehicle = _old_vds;
2154  }
2155  }
2156 
2158  /* Delete small ufos heading for non-existing vehicles */
2159  for (Vehicle *v : DisasterVehicle::Iterate()) {
2160  if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
2161  const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
2162  if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
2163  delete v;
2164  }
2165  }
2166  }
2167 
2168  /* We didn't store cargo payment yet, so make them for vehicles that are
2169  * currently at a station and loading/unloading. If they don't get any
2170  * payment anymore they just removed in the next load/unload cycle.
2171  * However, some 0.7 versions might have cargo payment. For those we just
2172  * add cargopayment for the vehicles that don't have it.
2173  */
2174  for (Station *st : Station::Iterate()) {
2175  std::list<Vehicle *>::iterator iter;
2176  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
2177  /* There are always as many CargoPayments as Vehicles. We need to make the
2178  * assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
2181  Vehicle *v = *iter;
2182  if (v->cargo_payment == nullptr) v->cargo_payment = new CargoPayment(v);
2183  }
2184  }
2185  }
2186 
2188  /* Animated tiles would sometimes not be actually animated or
2189  * in case of old savegames duplicate. */
2190 
2191  extern std::vector<TileIndex> _animated_tiles;
2192 
2193  for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
2194  /* Remove if tile is not animated */
2195  bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
2196 
2197  /* and remove if duplicate */
2198  for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
2199  remove = *tile == *j;
2200  }
2201 
2202  if (remove) {
2203  tile = _animated_tiles.erase(tile);
2204  } else {
2205  tile++;
2206  }
2207  }
2208  }
2209 
2211  /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
2212  for (Waypoint *wp : Waypoint::Iterate()) {
2213  if (wp->facilities & FACIL_TRAIN) {
2214  wp->train_station.tile = wp->xy;
2215  wp->train_station.w = 1;
2216  wp->train_station.h = 1;
2217  } else {
2218  wp->train_station.tile = INVALID_TILE;
2219  wp->train_station.w = 0;
2220  wp->train_station.h = 0;
2221  }
2222  }
2223  }
2224 
2226  /* Convert old subsidies */
2227  for (Subsidy *s : Subsidy::Iterate()) {
2228  if (s->remaining < 12) {
2229  /* Converting nonawarded subsidy */
2230  s->remaining = 12 - s->remaining; // convert "age" to "remaining"
2231  s->awarded = INVALID_COMPANY; // not awarded to anyone
2232  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2233  switch (cs->town_effect) {
2234  case TE_PASSENGERS:
2235  case TE_MAIL:
2236  /* Town -> Town */
2237  s->src_type = s->dst_type = ST_TOWN;
2238  if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2239  break;
2240  case TE_GOODS:
2241  case TE_FOOD:
2242  /* Industry -> Town */
2243  s->src_type = ST_INDUSTRY;
2244  s->dst_type = ST_TOWN;
2245  if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2246  break;
2247  default:
2248  /* Industry -> Industry */
2249  s->src_type = s->dst_type = ST_INDUSTRY;
2250  if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
2251  break;
2252  }
2253  } else {
2254  /* Do our best for awarded subsidies. The original source or destination industry
2255  * can't be determined anymore for awarded subsidies, so invalidate them.
2256  * Town -> Town subsidies are converted using simple heuristic */
2257  s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
2258  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2259  switch (cs->town_effect) {
2260  case TE_PASSENGERS:
2261  case TE_MAIL: {
2262  /* Town -> Town */
2263  const Station *ss = Station::GetIfValid(s->src);
2264  const Station *sd = Station::GetIfValid(s->dst);
2265  if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
2266  Company::IsValidID(ss->owner)) {
2267  s->src_type = s->dst_type = ST_TOWN;
2268  s->src = ss->town->index;
2269  s->dst = sd->town->index;
2270  s->awarded = ss->owner;
2271  continue;
2272  }
2273  break;
2274  }
2275  default:
2276  break;
2277  }
2278  }
2279  /* Awarded non-town subsidy or invalid source/destination, invalidate */
2280  delete s;
2281  }
2282  }
2283 
2285  /* Recompute inflation based on old unround loan limit
2286  * Note: Max loan is 500000. With an inflation of 4% across 170 years
2287  * that results in a max loan of about 0.7 * 2^31.
2288  * So taking the 16 bit fractional part into account there are plenty of bits left
2289  * for unmodified savegames ...
2290  */
2291  uint64 aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
2292 
2293  /* ... well, just clamp it then. */
2294  if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
2295 
2296  /* Simulate the inflation, so we also get the payment inflation */
2297  while (_economy.inflation_prices < aimed_inflation) {
2298  if (AddInflation(false)) break;
2299  }
2300  }
2301 
2303  for (const Depot *d : Depot::Iterate()) {
2304  /* At some point, invalid depots were saved into the game (possibly those removed in the past?)
2305  * Remove them here, so they don't cause issues further down the line */
2306  if (!IsDepotTile(d->xy)) {
2307  Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy));
2308  delete d;
2309  d = nullptr;
2310  continue;
2311  }
2312  _m[d->xy].m2 = d->index;
2313  if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
2314  }
2315  }
2316 
2317  /* The behaviour of force_proceed has been changed. Now
2318  * it counts signals instead of some random time out. */
2320  for (Train *t : Train::Iterate()) {
2321  if (t->force_proceed != TFP_NONE) {
2322  t->force_proceed = TFP_STUCK;
2323  }
2324  }
2325  }
2326 
2327  /* The bits for the tree ground and tree density have
2328  * been swapped (m2 bits 7..6 and 5..4. */
2330  for (TileIndex t = 0; t < map_size; t++) {
2331  if (IsTileType(t, MP_CLEAR)) {
2332  if (GetRawClearGround(t) == CLEAR_SNOW) {
2334  SetBit(_m[t].m3, 4);
2335  } else {
2336  ClrBit(_m[t].m3, 4);
2337  }
2338  }
2339  if (IsTileType(t, MP_TREES)) {
2340  uint density = GB(_m[t].m2, 6, 2);
2341  uint ground = GB(_m[t].m2, 4, 2);
2342  uint counter = GB(_m[t].m2, 0, 4);
2343  _m[t].m2 = ground << 6 | density << 4 | counter;
2344  }
2345  }
2346  }
2347 
2348  /* Wait counter and load/unload ticks got split. */
2350  for (Aircraft *a : Aircraft::Iterate()) {
2351  a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
2352  }
2353 
2354  for (Train *t : Train::Iterate()) {
2355  t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
2356  }
2357  }
2358 
2359  /* Airport tile animation uses animation frame instead of other graphics id */
2361  struct AirportTileConversion {
2362  byte old_start;
2363  byte num_frames;
2364  };
2365  static const AirportTileConversion atc[] = {
2366  {31, 12}, // APT_RADAR_GRASS_FENCE_SW
2367  {50, 4}, // APT_GRASS_FENCE_NE_FLAG
2368  {62, 2}, // 1 unused tile
2369  {66, 12}, // APT_RADAR_FENCE_SW
2370  {78, 12}, // APT_RADAR_FENCE_NE
2371  {101, 10}, // 9 unused tiles
2372  {111, 8}, // 7 unused tiles
2373  {119, 15}, // 14 unused tiles (radar)
2374  {140, 4}, // APT_GRASS_FENCE_NE_FLAG_2
2375  };
2376  for (TileIndex t = 0; t < map_size; t++) {
2377  if (IsAirportTile(t)) {
2378  StationGfx old_gfx = GetStationGfx(t);
2379  byte offset = 0;
2380  for (uint i = 0; i < lengthof(atc); i++) {
2381  if (old_gfx < atc[i].old_start) {
2382  SetStationGfx(t, old_gfx - offset);
2383  break;
2384  }
2385  if (old_gfx < atc[i].old_start + atc[i].num_frames) {
2386  SetAnimationFrame(t, old_gfx - atc[i].old_start);
2387  SetStationGfx(t, atc[i].old_start - offset);
2388  break;
2389  }
2390  offset += atc[i].num_frames - 1;
2391  }
2392  }
2393  }
2394  }
2395 
2397  for (Station *st : Station::Iterate()) {
2398  if (st->airport.tile != INVALID_TILE) {
2399  st->airport.w = st->airport.GetSpec()->size_x;
2400  st->airport.h = st->airport.GetSpec()->size_y;
2401  }
2402  }
2403  }
2404 
2406  for (TileIndex t = 0; t < map_size; t++) {
2407  /* Reset tropic zone for VOID tiles, they shall not have any. */
2409  }
2410 
2411  /* We need to properly number/name the depots.
2412  * The first step is making sure none of the depots uses the
2413  * 'default' names, after that we can assign the names. */
2414  for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
2415 
2416  for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
2417  }
2418 
2420  for (Depot *d : Depot::Iterate()) d->build_date = _date;
2421  }
2422 
2423  /* In old versions it was possible to remove an airport while a plane was
2424  * taking off or landing. This gives all kind of problems when building
2425  * another airport in the same station so we don't allow that anymore.
2426  * For old savegames with such aircraft we just throw them in the air and
2427  * treat the aircraft like they were flying already. */
2429  for (Aircraft *v : Aircraft::Iterate()) {
2430  if (!v->IsNormalAircraft()) continue;
2432  if (st == nullptr && v->state != FLYING) {
2433  v->state = FLYING;
2436  /* get aircraft back on running altitude */
2437  if ((v->vehstatus & VS_CRASHED) == 0) {
2438  GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
2439  SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
2440  }
2441  }
2442  }
2443  }
2444 
2445  /* Move the animation frame to the same location (m7) for all objects. */
2447  for (TileIndex t = 0; t < map_size; t++) {
2448  switch (GetTileType(t)) {
2449  case MP_HOUSE:
2450  if (GetHouseType(t) >= NEW_HOUSE_OFFSET) {
2451  uint per_proc = _me[t].m7;
2452  _me[t].m7 = GB(_me[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
2453  SB(_m[t].m3, 5, 1, 0);
2454  SB(_me[t].m6, 2, 6, std::min(per_proc, 63U));
2455  }
2456  break;
2457 
2458  case MP_INDUSTRY: {
2459  uint rand = _me[t].m7;
2460  _me[t].m7 = _m[t].m3;
2461  _m[t].m3 = rand;
2462  break;
2463  }
2464 
2465  case MP_OBJECT:
2466  _me[t].m7 = _m[t].m3;
2467  _m[t].m3 = 0;
2468  break;
2469 
2470  default:
2471  /* For stations/airports it's already at m7 */
2472  break;
2473  }
2474  }
2475  }
2476 
2477  /* Add (random) colour to all objects. */
2479  for (Object *o : Object::Iterate()) {
2480  Owner owner = GetTileOwner(o->location.tile);
2481  o->colour = (owner == OWNER_NONE) ? Random() & 0xF : Company::Get(owner)->livery->colour1;
2482  }
2483  }
2484 
2486  for (TileIndex t = 0; t < map_size; t++) {
2487  if (!IsTileType(t, MP_STATION)) continue;
2488  if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) {
2490  }
2491  }
2492 
2493  /* Waypoints with custom name may have a non-unique town_cn,
2494  * renumber those. First set all affected waypoints to the
2495  * highest possible number to get them numbered in the
2496  * order they have in the pool. */
2497  for (Waypoint *wp : Waypoint::Iterate()) {
2498  if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
2499  }
2500 
2501  for (Waypoint* wp : Waypoint::Iterate()) {
2502  if (!wp->name.empty()) MakeDefaultName(wp);
2503  }
2504  }
2505 
2507  _industry_builder.Reset(); // Initialize industry build data.
2508 
2509  /* The moment vehicles go from hidden to visible changed. This means
2510  * that vehicles don't always get visible anymore causing things to
2511  * get messed up just after loading the savegame. This fixes that. */
2512  for (Vehicle *v : Vehicle::Iterate()) {
2513  /* Not all vehicle types can be inside a tunnel. Furthermore,
2514  * testing IsTunnelTile() for invalid tiles causes a crash. */
2515  if (!v->IsGroundVehicle()) continue;
2516 
2517  /* Is the vehicle in a tunnel? */
2518  if (!IsTunnelTile(v->tile)) continue;
2519 
2520  /* Is the vehicle actually at a tunnel entrance/exit? */
2521  TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
2522  if (!IsTunnelTile(vtile)) continue;
2523 
2524  /* Are we actually in this tunnel? Or maybe a lower tunnel? */
2525  if (GetSlopePixelZ(v->x_pos, v->y_pos) != v->z_pos) continue;
2526 
2527  /* What way are we going? */
2528  const DiagDirection dir = GetTunnelBridgeDirection(vtile);
2529  const DiagDirection vdir = DirToDiagDir(v->direction);
2530 
2531  /* Have we passed the visibility "switch" state already? */
2532  byte pos = (DiagDirToAxis(vdir) == AXIS_X ? v->x_pos : v->y_pos) & TILE_UNIT_MASK;
2533  byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
2534  extern const byte _tunnel_visibility_frame[DIAGDIR_END];
2535 
2536  /* Should the vehicle be hidden or not? */
2537  bool hidden;
2538  if (dir == vdir) { // Entering tunnel
2539  hidden = frame >= _tunnel_visibility_frame[dir];
2540  v->tile = vtile;
2541  } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
2542  hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
2543  /* v->tile changes at the moment when the vehicle leaves the tunnel. */
2544  v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
2545  } else {
2546  /* We could get here in two cases:
2547  * - for road vehicles, it is reversing at the end of the tunnel
2548  * - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
2549  * Whatever case it is, do not change anything and use the old values.
2550  * Especially changing RV's state would break its reversing in the middle. */
2551  continue;
2552  }
2553 
2554  if (hidden) {
2555  v->vehstatus |= VS_HIDDEN;
2556 
2557  switch (v->type) {
2558  case VEH_TRAIN: Train::From(v)->track = TRACK_BIT_WORMHOLE; break;
2559  case VEH_ROAD: RoadVehicle::From(v)->state = RVSB_WORMHOLE; break;
2560  default: NOT_REACHED();
2561  }
2562  } else {
2563  v->vehstatus &= ~VS_HIDDEN;
2564 
2565  switch (v->type) {
2566  case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
2567  case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
2568  default: NOT_REACHED();
2569  }
2570  }
2571  }
2572  }
2573 
2575  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
2576  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
2577 
2578  bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
2579  if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
2580  extern const byte _road_stop_stop_frame[];
2581  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
2582  } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
2583  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
2584  }
2585  }
2586  }
2587 
2589  /* The train's pathfinder lost flag got moved. */
2590  for (Train *t : Train::Iterate()) {
2591  if (!HasBit(t->flags, 5)) continue;
2592 
2593  ClrBit(t->flags, 5);
2594  SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
2595  }
2596 
2597  /* Introduced terraform/clear limits. */
2598  for (Company *c : Company::Iterate()) {
2599  c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
2600  c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
2601  }
2602  }
2603 
2605  for (Vehicle *v : Vehicle::Iterate()) {
2606  switch (v->type) {
2607  case VEH_TRAIN: {
2608  Train *t = Train::From(v);
2609 
2610  /* Clear old GOINGUP / GOINGDOWN flags.
2611  * It was changed in savegame version 139, but savegame
2612  * version 158 doesn't use these bits, so it doesn't hurt
2613  * to clear them unconditionally. */
2614  ClrBit(t->flags, 1);
2615  ClrBit(t->flags, 2);
2616 
2617  /* Clear both bits first. */
2620 
2621  /* Crashed vehicles can't be going up/down. */
2622  if (t->vehstatus & VS_CRASHED) break;
2623 
2624  /* Only X/Y tracks can be sloped. */
2625  if (t->track != TRACK_BIT_X && t->track != TRACK_BIT_Y) break;
2626 
2628  break;
2629  }
2630  case VEH_ROAD: {
2631  RoadVehicle *rv = RoadVehicle::From(v);
2634 
2635  /* Crashed vehicles can't be going up/down. */
2636  if (rv->vehstatus & VS_CRASHED) break;
2637 
2638  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
2639 
2640  TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
2641  TrackBits trackbits = TrackStatusToTrackBits(ts);
2642 
2643  /* Only X/Y tracks can be sloped. */
2644  if (trackbits != TRACK_BIT_X && trackbits != TRACK_BIT_Y) break;
2645 
2646  Direction dir = rv->direction;
2647 
2648  /* Test if we are reversing. */
2649  Axis a = trackbits == TRACK_BIT_X ? AXIS_X : AXIS_Y;
2650  if (AxisToDirection(a) != dir &&
2651  AxisToDirection(a) != ReverseDir(dir)) {
2652  /* When reversing, the road vehicle is on the edge of the tile,
2653  * so it can be safely compared to the middle of the tile. */
2654  dir = INVALID_DIR;
2655  }
2656 
2657  rv->gv_flags |= FixVehicleInclination(rv, dir);
2658  break;
2659  }
2660  case VEH_SHIP:
2661  break;
2662 
2663  default:
2664  continue;
2665  }
2666 
2667  if (IsBridgeTile(v->tile) && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2668  /* In old versions, z_pos was 1 unit lower on bridge heads.
2669  * However, this invalid state could be converted to new savegames
2670  * by loading and saving the game in a new version. */
2671  v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos);
2672  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
2673  if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) &&
2674  v->direction != DiagDirToDir(dir)) {
2675  /* If the train has left the bridge, it shouldn't have
2676  * track == TRACK_BIT_WORMHOLE - this could happen
2677  * when the train was reversed while on the last "tick"
2678  * on the ramp before leaving the ramp to the bridge. */
2679  Train::From(v)->track = DiagDirToDiagTrackBits(dir);
2680  }
2681  }
2682 
2683  /* If the vehicle is really above v->tile (not in a wormhole),
2684  * it should have set v->z_pos correctly. */
2685  assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos));
2686  }
2687 
2688  /* Fill Vehicle::cur_real_order_index */
2689  for (Vehicle *v : Vehicle::Iterate()) {
2690  if (!v->IsPrimaryVehicle()) continue;
2691 
2692  /* Older versions are less strict with indices being in range and fix them on the fly */
2693  if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = 0;
2694 
2695  v->cur_real_order_index = v->cur_implicit_order_index;
2696  v->UpdateRealOrderIndex();
2697  }
2698  }
2699 
2701  /* If the savegame is old (before version 100), then the value of 255
2702  * for these settings did not mean "disabled". As such everything
2703  * before then did reverse.
2704  * To simplify stuff we disable all turning around or we do not
2705  * disable anything at all. So, if some reversing was disabled we
2706  * will keep reversing disabled, otherwise it'll be turned on. */
2708 
2709  for (Train *t : Train::Iterate()) {
2710  _settings_game.vehicle.max_train_length = std::max<uint8>(_settings_game.vehicle.max_train_length, CeilDiv(t->gcache.cached_total_length, TILE_SIZE));
2711  }
2712  }
2713 
2715  /* Setting difficulty industry_density other than zero get bumped to +1
2716  * since a new option (minimal at position 1) has been added */
2719  }
2720  }
2721 
2723  /* Before savegame version 161, persistent storages were not stored in a pool. */
2724 
2726  for (Industry *ind : Industry::Iterate()) {
2727  assert(ind->psa != nullptr);
2728 
2729  /* Check if the old storage was empty. */
2730  bool is_empty = true;
2731  for (uint i = 0; i < sizeof(ind->psa->storage); i++) {
2732  if (ind->psa->GetValue(i) != 0) {
2733  is_empty = false;
2734  break;
2735  }
2736  }
2737 
2738  if (!is_empty) {
2739  ind->psa->grfid = _industry_mngr.GetGRFID(ind->type);
2740  } else {
2741  delete ind->psa;
2742  ind->psa = nullptr;
2743  }
2744  }
2745  }
2746 
2748  for (Station *st : Station::Iterate()) {
2749  if (!(st->facilities & FACIL_AIRPORT)) continue;
2750  assert(st->airport.psa != nullptr);
2751 
2752  /* Check if the old storage was empty. */
2753  bool is_empty = true;
2754  for (uint i = 0; i < sizeof(st->airport.psa->storage); i++) {
2755  if (st->airport.psa->GetValue(i) != 0) {
2756  is_empty = false;
2757  break;
2758  }
2759  }
2760 
2761  if (!is_empty) {
2762  st->airport.psa->grfid = _airport_mngr.GetGRFID(st->airport.type);
2763  } else {
2764  delete st->airport.psa;
2765  st->airport.psa = nullptr;
2766 
2767  }
2768  }
2769  }
2770  }
2771 
2772  /* This triggers only when old snow_lines were copied into the snow_line_height. */
2775  }
2776 
2778  /* We store 4 fences in the field tiles instead of only SE and SW. */
2779  for (TileIndex t = 0; t < map_size; t++) {
2780  if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
2781  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
2782  uint fence = GB(_m[t].m4, 5, 3);
2783  if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
2784  SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
2785  }
2786  fence = GB(_m[t].m4, 2, 3);
2787  if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
2788  SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
2789  }
2790  SB(_m[t].m4, 2, 3, 0);
2791  SB(_m[t].m4, 5, 3, 0);
2792  }
2793  }
2794 
2795  /* The center of train vehicles was changed, fix up spacing. */
2797 
2799  for (Town *t : Town::Iterate()) {
2800  /* Set the default cargo requirement for town growth */
2802  case LT_ARCTIC:
2803  if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
2804  break;
2805 
2806  case LT_TROPIC:
2807  if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
2809  break;
2810  }
2811  }
2812  }
2813 
2815  /* Adjust zoom level to account for new levels */
2816  _saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
2817  _saved_scrollpos_x *= ZOOM_LVL_BASE;
2818  _saved_scrollpos_y *= ZOOM_LVL_BASE;
2819  }
2820 
2821  /* When any NewGRF has been changed the availability of some vehicles might
2822  * have been changed too. e->company_avail must be set to 0 in that case
2823  * which is done by StartupEngines(). */
2824  if (gcf_res != GLC_ALL_GOOD) StartupEngines();
2825 
2826  /* The road owner of standard road stops was not properly accounted for. */
2828  for (TileIndex t = 0; t < map_size; t++) {
2829  if (!IsStandardRoadStopTile(t)) continue;
2830  Owner o = GetTileOwner(t);
2831  SetRoadOwner(t, RTT_ROAD, o);
2832  SetRoadOwner(t, RTT_TRAM, o);
2833  }
2834  }
2835 
2837  /* Introduced tree planting limit. */
2838  for (Company *c : Company::Iterate()) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
2839  }
2840 
2842  /* Fix too high inflation rates */
2843  if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
2845 
2846  /* We have to convert the quarters of bankruptcy into months of bankruptcy */
2847  for (Company *c : Company::Iterate()) {
2848  c->months_of_bankruptcy = 3 * c->months_of_bankruptcy;
2849  }
2850  }
2851 
2853  extern uint8 _old_diff_level;
2854  /* Initialise script settings profile */
2855  _settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
2856  }
2857 
2859  /* Aircraft acceleration variable was bonkers */
2860  for (Aircraft *v : Aircraft::Iterate()) {
2861  if (v->subtype <= AIR_AIRCRAFT) {
2862  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
2863  v->acceleration = avi->acceleration;
2864  }
2865  }
2866 
2867  /* Blocked tiles could be reserved due to a bug, which causes
2868  * other places to assert upon e.g. station reconstruction. */
2869  for (TileIndex t = 0; t < map_size; t++) {
2871  SetRailStationReservation(t, false);
2872  }
2873  }
2874  }
2875 
2877  /* The global units configuration is split up in multiple configurations. */
2878  extern uint8 _old_units;
2879  _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2);
2880  _settings_game.locale.units_power = Clamp(_old_units, 0, 2);
2881  _settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
2882  _settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
2884  _settings_game.locale.units_height = Clamp(_old_units, 0, 2);
2885  }
2886 
2888  /* Move ObjectType from map to pool */
2889  for (TileIndex t = 0; t < map_size; t++) {
2890  if (IsTileType(t, MP_OBJECT)) {
2891  Object *o = Object::Get(_m[t].m2);
2892  o->type = _m[t].m5;
2893  _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
2894  }
2895  }
2896  }
2897 
2898  /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
2899  * This has to be called after all map array updates */
2901 
2903  /* Fix articulated road vehicles.
2904  * Some curves were shorter than other curves.
2905  * Now they have the same length, but that means that trailing articulated parts will
2906  * take longer to go through the curve than the parts in front which already left the courve.
2907  * So, make articulated parts catch up. */
2908  bool roadside = _settings_game.vehicle.road_side == 1;
2909  std::vector<uint> skip_frames;
2910  for (RoadVehicle *v : RoadVehicle::Iterate()) {
2911  if (!v->IsFrontEngine()) continue;
2912  skip_frames.clear();
2913  TileIndex prev_tile = v->tile;
2914  uint prev_tile_skip = 0;
2915  uint cur_skip = 0;
2916  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
2917  if (u->tile != prev_tile) {
2918  prev_tile_skip = cur_skip;
2919  prev_tile = u->tile;
2920  } else {
2921  cur_skip = prev_tile_skip;
2922  }
2923 
2924  uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
2925 
2926  /* The following 3 curves now take longer than before */
2927  switch (u->state) {
2928  case 2:
2929  cur_skip++;
2930  if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip;
2931  break;
2932 
2933  case 4:
2934  cur_skip++;
2935  if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip;
2936  break;
2937 
2938  case 5:
2939  cur_skip++;
2940  if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip;
2941  break;
2942 
2943  default:
2944  break;
2945  }
2946  }
2947  while (cur_skip > skip_frames[0]) {
2948  RoadVehicle *u = v;
2949  RoadVehicle *prev = nullptr;
2950  for (uint sf : skip_frames) {
2951  extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev);
2952  if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
2953 
2954  prev = u;
2955  u = u->Next();
2956  }
2957  cur_skip--;
2958  }
2959  }
2960  }
2961 
2963  for (Order *order : Order::Iterate()) {
2964  order->SetTravelTimetabled(order->GetTravelTime() > 0);
2965  order->SetWaitTimetabled(order->GetWaitTime() > 0);
2966  }
2967  for (OrderList *orderlist : OrderList::Iterate()) {
2968  orderlist->RecalculateTimetableDuration();
2969  }
2970  }
2971 
2972  /*
2973  * Only keep order-backups for network clients (and when replaying).
2974  * If we are a network server or not networking, then we just loaded a previously
2975  * saved-by-server savegame. There are no clients with a backup, so clear it.
2976  * Furthermore before savegame version SLV_192 the actual content was always corrupt.
2977  */
2979 #ifndef DEBUG_DUMP_COMMANDS
2980  /* Note: We cannot use CleanPool since that skips part of the destructor
2981  * and then leaks un-reachable Orders in the order pool. */
2982  for (OrderBackup *ob : OrderBackup::Iterate()) {
2983  delete ob;
2984  }
2985 #endif
2986  }
2987 
2989  /* Convert towns growth_rate and grow_counter to ticks */
2990  for (Town *t : Town::Iterate()) {
2991  /* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
2992  if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
2993  if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
2994  t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
2995  }
2996  /* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
2997  t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
2998  }
2999  }
3000 
3002  /* Make sure added industry cargo slots are cleared */
3003  for (Industry *i : Industry::Iterate()) {
3004  for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) {
3005  i->produced_cargo[ci] = CT_INVALID;
3006  i->produced_cargo_waiting[ci] = 0;
3007  i->production_rate[ci] = 0;
3008  i->last_month_production[ci] = 0;
3009  i->last_month_transported[ci] = 0;
3010  i->last_month_pct_transported[ci] = 0;
3011  i->this_month_production[ci] = 0;
3012  i->this_month_transported[ci] = 0;
3013  }
3014  for (size_t ci = 3; ci < lengthof(i->accepts_cargo); ci++) {
3015  i->accepts_cargo[ci] = CT_INVALID;
3016  i->incoming_cargo_waiting[ci] = 0;
3017  }
3018  /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
3019  * The loading routine should put the original singular value into the first array element. */
3020  for (size_t ci = 0; ci < lengthof(i->accepts_cargo); ci++) {
3021  if (i->accepts_cargo[ci] != CT_INVALID) {
3022  i->last_cargo_accepted_at[ci] = i->last_cargo_accepted_at[0];
3023  } else {
3024  i->last_cargo_accepted_at[ci] = 0;
3025  }
3026  }
3027  }
3028  }
3029 
3031  /* Move ships from lock slope to upper or lower position. */
3032  for (Ship *s : Ship::Iterate()) {
3033  /* Suitable tile? */
3034  if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
3035 
3036  /* We don't need to adjust position when at the tile centre */
3037  int x = s->x_pos & 0xF;
3038  int y = s->y_pos & 0xF;
3039  if (x == 8 && y == 8) continue;
3040 
3041  /* Test if ship is on the second half of the tile */
3042  bool second_half;
3043  DiagDirection shipdiagdir = DirToDiagDir(s->direction);
3044  switch (shipdiagdir) {
3045  default: NOT_REACHED();
3046  case DIAGDIR_NE: second_half = x < 8; break;
3047  case DIAGDIR_NW: second_half = y < 8; break;
3048  case DIAGDIR_SW: second_half = x > 8; break;
3049  case DIAGDIR_SE: second_half = y > 8; break;
3050  }
3051 
3052  DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
3053 
3054  /* Heading up slope == passed half way */
3055  if ((shipdiagdir == slopediagdir) == second_half) {
3056  /* On top half of lock */
3057  s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
3058  } else {
3059  /* On lower half of lock */
3060  s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
3061  }
3062  }
3063  }
3064 
3066  /* Ensure the original cargo generation mode is used */
3068  }
3069 
3071  /* Ensure the original neutral industry/station behaviour is used */
3073 
3074  /* Link oil rigs to their industry and back. */
3075  for (Station *st : Station::Iterate()) {
3076  if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
3077  /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
3078  st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
3079  st->industry->neutral_station = st;
3080  }
3081  }
3082  } else {
3083  /* Link neutral station back to industry, as this is not saved. */
3084  for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
3085  }
3086 
3088  /* Update water class for trees. */
3089  for (TileIndex t = 0; t < map_size; t++) {
3091  }
3092  }
3093 
3094  /* Update structures for multitile docks */
3096  for (TileIndex t = 0; t < map_size; t++) {
3097  /* Clear docking tile flag from relevant tiles as it
3098  * was not previously cleared. */
3100  SetDockingTile(t, false);
3101  }
3102  /* Add docks and oilrigs to Station::ship_station. */
3103  if (IsTileType(t, MP_STATION)) {
3104  if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
3105  }
3106  }
3107  }
3108 
3110  /* Placing objects on docking tiles was not updating adjacent station's docking tiles. */
3111  for (Station *st : Station::Iterate()) {
3112  if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
3113  }
3114  }
3115 
3117  /* Reset roadtype/streetcartype info for non-road bridges. */
3118  for (TileIndex t = 0; t < map_size; t++) {
3121  }
3122  }
3123  }
3124 
3125  /* Make sure all industries exclusive supplier/consumer set correctly. */
3127  for (Industry *i : Industry::Iterate()) {
3128  i->exclusive_supplier = INVALID_OWNER;
3129  i->exclusive_consumer = INVALID_OWNER;
3130  }
3131  }
3132 
3134  /* Propagate wagon removal flag for compatibility */
3135  /* Temporary bitmask of company wagon removal setting */
3136  uint16 wagon_removal = 0;
3137  for (const Company *c : Company::Iterate()) {
3138  if (c->settings.renew_keep_length) SetBit(wagon_removal, c->index);
3139  }
3140  for (Group *g : Group::Iterate()) {
3141  if (g->flags != 0) {
3142  /* Convert old replace_protection value to flag. */
3143  g->flags = 0;
3145  }
3146  if (HasBit(wagon_removal, g->owner)) SetBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
3147  }
3148  }
3149 
3150  /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
3152 
3153  /* Station acceptance is some kind of cache */
3155  for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
3156  }
3157 
3158  /* Road stops is 'only' updating some caches */
3160  AfterLoadLabelMaps();
3163 
3164  GamelogPrintDebug(1);
3165 
3167  /* Restore the signals */
3169 
3171  return true;
3172 }
3173 
3183 {
3184  /* reload grf data */
3185  GfxLoadSprites();
3187  RecomputePrices();
3188  /* reload vehicles */
3189  ResetVehicleHash();
3190  AfterLoadVehicles(false);
3191  StartupEngines();
3193  /* update station graphics */
3194  AfterLoadStations();
3195  /* Update company statistics. */
3197  /* Check and update house and town values */
3199  /* Delete news referring to no longer existing entities */
3201  /* Update livery selection windows */
3203  /* Update company infrastructure counts. */
3205  /* redraw the whole screen */
3208 }
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1430
SLV_131
@ SLV_131
131 18481
Definition: saveload.h:204
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
TE_WATER
@ TE_WATER
Cargo behaves water-like.
Definition: cargotype.h:32
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:46
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:49
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
IsTunnelTile
static bool IsTunnelTile(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
HasTownOwnedRoad
static bool HasTownOwnedRoad(TileIndex t)
Checks if given tile has town owned road.
Definition: road_map.h:279
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:326
CLEAR_SNOW
@ CLEAR_SNOW
0-3
Definition: clear_map.h:24
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:270
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:129
RoadVehicle::state
byte state
Definition: roadveh.h:109
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3234
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:545
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:219
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:459
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1431
AxisToDirection
static Direction AxisToDirection(Axis a)
Converts an Axis to a Direction.
Definition: direction_func.h:249
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
StationGfx
byte StationGfx
Copy from station_map.h.
Definition: newgrf_airport.h:20
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2944
VehicleSettings::roadveh_slope_steepness
uint8 roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:482
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:447
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:64
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
SLV_43
@ SLV_43
43 7642
Definition: saveload.h:98
SLV_114
@ SLV_114
114 15601
Definition: saveload.h:183
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:588
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:30
GetOtherShipDepotTile
static TileIndex GetOtherShipDepotTile(TileIndex t)
Get the other tile of the ship depot.
Definition: water_map.h:272
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:281
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
SLV_62
@ SLV_62
62 9905
Definition: saveload.h:121
GF_REPLACE_PROTECTION
@ GF_REPLACE_PROTECTION
If set to true, the global autoreplace has no effect on the group.
Definition: group.h:66
SLV_TREES_WATER_CLASS
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition: saveload.h:303
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:37
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:479
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:280
HandleSavegameLoadCrash
static void CDECL HandleSavegameLoadCrash(int signum)
Signal handler used to give a user a more useful report for crashes during the savegame loading proce...
Definition: afterload.cpp:376
GetIndustryGfx
static IndustryGfx GetIndustryGfx(TileIndex t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
GLAT_LOAD
@ GLAT_LOAD
Game loaded.
Definition: gamelog.h:18
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:640
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:61
SLV_ROAD_TYPES
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition: saveload.h:304
GLC_COMPATIBLE
@ GLC_COMPATIBLE
Compatible (eg. the same ID, but different checksum) GRF found in at least one case.
Definition: newgrf_config.h:54
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:516
SLV_133
@ SLV_133
133 18674
Definition: saveload.h:206
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:452
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
SP_END
@ SP_END
End of setting profiles.
Definition: settings_type.h:43
InitializeWindowsAndCaches
static void InitializeWindowsAndCaches()
Initialization of the windows and several kinds of caches.
Definition: afterload.cpp:242
SLV_106
@ SLV_106
106 14919
Definition: saveload.h:174
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3592
ScriptSettings::settings_profile
uint8 settings_profile
difficulty profile to set initial settings of scripts, esp. random AIs
Definition: settings_type.h:369
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:23
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:321
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AfterLoadRoadStops
void AfterLoadRoadStops()
(Re)building of road stop caches after loading a savegame.
Definition: station_sl.cpp:131
SetTileType
static void SetTileType(TileIndex tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
SLV_32
@ SLV_32
32 6001
Definition: saveload.h:85
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1081
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SetWaterClassDependingOnSurroundings
void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
Makes a tile canal or water depending on the surroundings.
Definition: afterload.cpp:79
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:61
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:222
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:68
Station
Station data structure.
Definition: station_base.h:447
BaseStation::GetByTile
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
Definition: base_station_base.h:155
SLV_178
@ SLV_178
178 24789
Definition: saveload.h:260
SLV_124
@ SLV_124
124 16993
Definition: saveload.h:195
IsHouseCompleted
static bool IsHouseCompleted(TileIndex t)
Get the completion of this house.
Definition: town_map.h:145
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:181
IsAirportTile
static bool IsAirportTile(TileIndex t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
SLV_GROUP_REPLACE_WAGON_REMOVAL
@ SLV_GROUP_REPLACE_WAGON_REMOVAL
291 PR#7441 Per-group wagon removal flag.
Definition: saveload.h:333
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
_network_server
bool _network_server
network-server is active
Definition: network.cpp:58
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
SLV_49
@ SLV_49
49 8969
Definition: saveload.h:105
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:79
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SLV_146
@ SLV_146
146 20446
Definition: saveload.h:222
SLV_198
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition: saveload.h:285
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
SLV_117
@ SLV_117
117 16037
Definition: saveload.h:187
MakeSea
static void MakeSea(TileIndex t)
Make a sea tile.
Definition: water_map.h:414
GetIndustryType
IndustryType GetIndustryType(TileIndex tile)
Retrieve the type for this industry.
Definition: industry_cmd.cpp:104
TE_FOOD
@ TE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:33
SetRailStationReservation
static void SetRailStationReservation(TileIndex t, bool b)
Set the reservation state of the rail station.
Definition: station_map.h:405
ConstructionSettings::map_height_limit
uint8 map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:334
_gamelog_actions
uint _gamelog_actions
number of actions
Definition: gamelog.cpp:36
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:328
TL_RANDOM
@ TL_RANDOM
Random town layout.
Definition: town_type.h:85
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
MakeClear
static void MakeClear(TileIndex t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
TOWN_GROWTH_TICKS
static const int TOWN_GROWTH_TICKS
cycle duration for towns trying to grow. (this originates from the size of the town array in TTD
Definition: date_type.h:38
SLV_96
@ SLV_96
96 13226
Definition: saveload.h:162
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:55
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:50
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:119
SLV_166
@ SLV_166
166 23415
Definition: saveload.h:246
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:530
SLV_56
@ SLV_56
56 9667
Definition: saveload.h:114
EconomySettings::larger_towns
uint8 larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:514
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:147
SLV_93
@ SLV_93
93 12648
Definition: saveload.h:158
SetDate
void SetDate(Date date, DateFract fract)
Set the date.
Definition: date.cpp:37
SLV_52
@ SLV_52
52 9066
Definition: saveload.h:109
DT_MANUAL
@ DT_MANUAL
Manual distribution. No link graph calculations are run.
Definition: linkgraph_type.h:25
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:576
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
_me
TileExtended * _me
Extended Tiles of the map.
Definition: map.cpp:31
ShowAIDebugWindowIfAIError
void ShowAIDebugWindowIfAIError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: ai_gui.cpp:1560
SLV_119
@ SLV_119
119 16242
Definition: saveload.h:189
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:234
SLV_SHIPS_STOP_IN_LOCKS
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition: saveload.h:295
IsClearGround
static bool IsClearGround(TileIndex t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:47
Tile::m2
uint16 m2
Primarily used for indices to towns, industries and stations.
Definition: map_type.h:20
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
SLV_87
@ SLV_87
87 12129
Definition: saveload.h:151
SetStationGfx
static void SetStationGfx(TileIndex t, StationGfx gfx)
Set the station graphics of this tile.
Definition: station_map.h:80
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:250
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:152
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:43
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:320
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:140
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
SLV_138
@ SLV_138
138 18942 1.0.x
Definition: saveload.h:212
GRFConfig::ident
GRFIdentifier ident
grfid and md5sum to uniquely identify newgrfs
Definition: newgrf_config.h:163
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:505
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:52
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
SLV_104
@ SLV_104
104 14735
Definition: saveload.h:171
TCGM_ORIGINAL
@ TCGM_ORIGINAL
Original algorithm (quadratic cargo by population)
Definition: town_type.h:103
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:57
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:195
LoggedAction::at
GamelogActionType at
Type of action.
Definition: gamelog_internal.h:83
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:54
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:188
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:50
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:71
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:300
SLV_15
@ SLV_15
15.0 2499
Definition: saveload.h:63
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:78
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
IsSavegameVersionBeforeOrAt
static bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition: saveload.h:1040
MayHaveBridgeAbove
static bool MayHaveBridgeAbove(TileIndex t)
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on ...
Definition: afterload.cpp:534
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:494
SetRoadTypes
static void SetRoadTypes(TileIndex t, RoadType road_rt, RoadType tram_rt)
Set the present road types of a tile.
Definition: road_map.h:619
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:20
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
Engine
Definition: engine_base.h:27
SLV_113
@ SLV_113
113 15340
Definition: saveload.h:182
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
FindFirstCargoWithTownEffect
const CargoSpec * FindFirstCargoWithTownEffect(TownEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2778
SLV_102
@ SLV_102
102 14332
Definition: saveload.h:169
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:24
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:285
SetSignalHandlers
static void SetSignalHandlers()
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition: afterload.cpp:322
StartupEngines
void StartupEngines()
Start/initialise all our engines.
Definition: engine.cpp:682
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
SLV_175
@ SLV_175
175 24136
Definition: saveload.h:257
SLV_83
@ SLV_83
83 11589
Definition: saveload.h:146
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:138
SLV_53
@ SLV_53
53 9316
Definition: saveload.h:110
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
GRFIdentifier::md5sum
uint8 md5sum[16]
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
Definition: newgrf_config.h:85
Tile::m1
byte m1
Primarily used for ownership information.
Definition: map_type.h:21
IsTruckStop
static bool IsTruckStop(TileIndex t)
Is the station at t a truck stop?
Definition: station_map.h:180
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:48
IsRailDepot
static bool IsRailDepot(TileIndex t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
_saveload_crash_with_missing_newgrfs
static bool _saveload_crash_with_missing_newgrfs
Was the saveload crash because of missing NewGRFs?
Definition: afterload.cpp:358
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2125
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:167
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:216
SLV_172
@ SLV_172
172 23947
Definition: saveload.h:253
SetFence
static void SetFence(TileIndex t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition: clear_map.h:240
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:84
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
GRFIdentifier::grfid
uint32 grfid
GRF ID (defined by Action 0x08)
Definition: newgrf_config.h:84
ShowNewGRFError
void ShowNewGRFError()
Show the first NewGRF error we can find.
Definition: newgrf_gui.cpp:44
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
ST_TOWN
@ ST_TOWN
Source/destination is a town.
Definition: cargo_type.h:149
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:383
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:320
IsDepotTile
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:577
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:590
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
SLV_61
@ SLV_61
61 9892
Definition: saveload.h:120
GamelogGRFRemove
void GamelogGRFRemove(uint32 grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:604
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition: settings_type.h:40
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:61
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
TE_MAIL
@ TE_MAIL
Cargo behaves mail-like.
Definition: cargotype.h:30
MapSizeX
static uint MapSizeX()
Get the size of the map along the X.
Definition: map_func.h:72
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:69
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:455
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:601
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:45
GetHouseType
static HouseID GetHouseType(TileIndex t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:59
SLV_98
@ SLV_98
98 13375
Definition: saveload.h:164
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:409
TE_PASSENGERS
@ TE_PASSENGERS
Cargo behaves passenger-like.
Definition: cargotype.h:29
StationType
StationType
Station types.
Definition: station_type.h:32
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:72
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:290
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:239
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:407
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:22
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
GRFIdentifier
Basic data to distinguish a GRF.
Definition: newgrf_config.h:83
VehicleSettings::plane_crashes
uint8 plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:495
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:358
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:583
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:417
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:351
SLV_135
@ SLV_135
135 18719
Definition: saveload.h:209
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:31
GetRawClearGround
static ClearGround GetRawClearGround(TileIndex t)
Get the type of clear tile but never return CLEAR_SNOW.
Definition: clear_map.h:47
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:456
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:520
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:14
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:240
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:125
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:549
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
SLV_156
@ SLV_156
156 21728
Definition: saveload.h:234
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
GetClearDensity
static uint GetClearDensity(TileIndex t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
TL_BETTER_ROADS
@ TL_BETTER_ROADS
Extended original algorithm (min. 2 distance between roads)
Definition: town_type.h:81
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:513
LoggedAction::changes
uint32 changes
Number of changes in this action.
Definition: gamelog_internal.h:82
SLV_111
@ SLV_111
111 15190
Definition: saveload.h:180
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
SLV_123
@ SLV_123
123 16909
Definition: saveload.h:194
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasStationRail
static bool HasStationRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
SetTropicZone
static void SetTropicZone(TileIndex tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:155
VehicleSettings::train_slope_steepness
uint8 train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:481
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:75
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:243
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
GSF_FAKE_TOWNS
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition: newgrf.h:89
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:84
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3574
Station::RecomputeCatchmentForAll
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition: station.cpp:474
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:84
XYNSToDiagDir
static DiagDirection XYNSToDiagDir(Axis xy, uint ns)
Convert an axis and a flag for north/south into a DiagDirection.
Definition: direction_func.h:261
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:76
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
SLV_MULTITILE_DOCKS
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition: saveload.h:307
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
SetBridgeMiddle
static void SetBridgeMiddle(TileIndex t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
GetOverriddenIdentifier
static const GRFIdentifier * GetOverriddenIdentifier(const GRFConfig *c)
Try to find the overridden GRF identifier of the given GRF.
Definition: afterload.cpp:344
GameSettings::script
ScriptSettings script
settings for scripts
Definition: settings_type.h:580
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:355
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:362
SLV_11
@ SLV_11
11.0 2033 11.1 2041
Definition: saveload.h:57
ObjectType
uint16 ObjectType
Types of objects.
Definition: object_type.h:14
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:56
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:38
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:200
IsBuoy
static bool IsBuoy(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:306
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:121
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:20
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:52
UpdateAirportsNoise
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Definition: station_cmd.cpp:2225
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:25
GetStationType
static StationType GetStationType(TileIndex t)
Get the station type of this tile.
Definition: station_map.h:44
SLV_126
@ SLV_126
126 17433
Definition: saveload.h:198
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
AfterLoadStoryBook
void AfterLoadStoryBook()
Called after load to trash broken pages.
Definition: story_sl.cpp:20
SLV_86
@ SLV_86
86 12042
Definition: saveload.h:150
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:329
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:60
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:65
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:96
MakeVoid
static void MakeVoid(TileIndex t)
Make a nice void tile ;)
Definition: void_map.h:19
SIGTYPE_COMBO
@ SIGTYPE_COMBO
presignal inter-block
Definition: signal_type.h:27
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:461
ST_INDUSTRY
@ ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:148
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:236
IsShipDepot
static bool IsShipDepot(TileIndex t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:216
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:48
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:36
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:899
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:65
SetSignalStates
static void SetSignalStates(TileIndex tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
SaveloadCrashWithMissingNewGRFs
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition: afterload.cpp:365
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:53
SLV_46
@ SLV_46
46 8705
Definition: saveload.h:102
SLV_94
@ SLV_94
94 12816
Definition: saveload.h:159
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:44
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:718
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:104
SLV_74
@ SLV_74
74 11030
Definition: saveload.h:135
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:522
SLV_TOWN_CARGOGEN
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition: saveload.h:297
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:586
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:32
SLV_128
@ SLV_128
128 18281
Definition: saveload.h:200
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
GetRoadTileType
static RoadTileType GetRoadTileType(TileIndex t)
Get the type of the road tile.
Definition: road_map.h:51
HasStationTileRail
static bool HasStationTileRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:146
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:312
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:355
Train
'Train' is either a loco or a wagon.
Definition: train.h:86
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:346
MoveWaypointsToBaseStations
void MoveWaypointsToBaseStations()
Perform all steps to upgrade from the old waypoints to the new version that uses station.
Definition: waypoint_sl.cpp:66
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
SetLiftPosition
static void SetLiftPosition(TileIndex t, byte pos)
Set the position of the lift on this animated house.
Definition: town_map.h:135
CopyTempEngineData
void CopyTempEngineData()
Copy data from temporary engine array into the real engine pool.
Definition: engine_sl.cpp:122
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:145
SLV_183
@ SLV_183
183 25363 Cargodist
Definition: saveload.h:266
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:78
SLV_120
@ SLV_120
120 16439
Definition: saveload.h:191
IsSavegameVersionBefore
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1026
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:101
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:57
TileHash
static uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition: tile_map.h:316
SLV_90
@ SLV_90
90 12293
Definition: saveload.h:155
RVS_IN_ROAD_STOP
@ RVS_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:46
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:55
UpdateAllSignVirtCoords
void UpdateAllSignVirtCoords()
Update the coordinates of all signs.
Definition: signs.cpp:59
SLV_REPAIR_OBJECT_DOCKING_TILES
@ SLV_REPAIR_OBJECT_DOCKING_TILES
299 PR#9594 Fixing issue with docking tiles overlapping objects.
Definition: saveload.h:342
SLV_125
@ SLV_125
125 17113
Definition: saveload.h:197
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true)
Sets correct crossing state.
Definition: train_cmd.cpp:1694
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:557
GamelogTestRevision
void GamelogTestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:503
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:105
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:587
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:233
MapSizeY
static uint MapSizeY()
Get the size of the map along the Y.
Definition: map_func.h:82
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
MoveBuoysToWaypoints
void MoveBuoysToWaypoints()
Perform all steps to upgrade from the old station buoys to the new version that uses waypoints.
Definition: station_sl.cpp:43
SpecializedStation< Station, false >::From
static Station * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:248
SLV_25
@ SLV_25
25 4259
Definition: saveload.h:77
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:60
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:265
SLV_50
@ SLV_50
50 8973
Definition: saveload.h:107
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
SLV_17
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:66
LoggedAction::change
LoggedChange * change
First logged change in this action.
Definition: gamelog_internal.h:81
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:486
Station::truck_stops
RoadStop * truck_stops
All the truck stops.
Definition: station_base.h:458
SLV_145
@ SLV_145
145 20376
Definition: saveload.h:221
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
BSWAP32
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:390
CargoPacket::AfterLoad
static void AfterLoad()
Savegame conversion for cargopackets.
Definition: cargopacket_sl.cpp:23
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1849
SLV_42
@ SLV_42
42 7573
Definition: saveload.h:97
GLCT_GRFCOMPAT
@ GLCT_GRFCOMPAT
Loading compatible GRF.
Definition: gamelog_internal.h:23
GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
static const int GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
The offset for the drive through parts.
Definition: station_map.h:36
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:210
SLV_28
@ SLV_28
28 4987
Definition: saveload.h:80
SLV_64
@ SLV_64
64 10006
Definition: saveload.h:123
_gamelog_action
LoggedAction * _gamelog_action
first logged action
Definition: gamelog.cpp:35
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
GameCreationSettings::ending_year
Year ending_year
scoring end date
Definition: settings_type.h:307
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:38
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:517
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:217
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
SLV_59
@ SLV_59
59 9779
Definition: saveload.h:117
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:213
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:283
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:235
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:21
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:50
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:591
SlError
void NORETURN SlError(StringID string, const char *extra_msg)
Error handler.
Definition: saveload.cpp:332
PathfinderSettings::pathfinder_for_trains
uint8 pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:446
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
TE_GOODS
@ TE_GOODS
Cargo behaves goods/candy-like.
Definition: cargotype.h:31
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:337
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:408
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:523
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2276
IsStationTileBlocked
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Definition: newgrf_station.cpp:867
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:522
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:239
IsBuoyTile
static bool IsBuoyTile(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:316
Ship
All ships have this type.
Definition: ship.h:26
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:242
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
TreeGround
TreeGround
Enumeration for ground types of tiles with trees.
Definition: tree_map.h:52
Tile::m5
byte m5
General purpose.
Definition: map_type.h:24
SLV_16
@ SLV_16
16.0 2817 16.1 3155
Definition: saveload.h:64
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:491
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
GamelogPrintDebug
void GamelogPrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:369
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:106
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
SLV_127
@ SLV_127
127 17439
Definition: saveload.h:199
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:230
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:53
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:328
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:50
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:131
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations.
Definition: economy_type.h:210
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
TileXY
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:163
ClearBridgeMiddle
static void ClearBridgeMiddle(TileIndex t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
GetWaterTileType
static WaterTileType GetWaterTileType(TileIndex t)
Get the water tile type at a tile.
Definition: water_map.h:77
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1166
GamelogGRFCompatible
void GamelogGRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:635
GetStationGfx
static StationGfx GetStationGfx(TileIndex t)
Get the station graphics of this tile.
Definition: station_map.h:68
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:232
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:480
SlErrorCorrupt
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:364
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:90
DeleteInvalidEngineNews
void DeleteInvalidEngineNews()
Remove engine announcements for invalid engines.
Definition: news_gui.cpp:957
AfterLoadLinkGraphs
void AfterLoadLinkGraphs()
Spawn the threads for running link graph calculations.
Definition: linkgraph_sl.cpp:219
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:24
SetHouseCompleted
static void SetHouseCompleted(TileIndex t, bool status)
Mark this house as been completed.
Definition: town_map.h:156
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:236
SLV_91
@ SLV_91
91 12347
Definition: saveload.h:156
SLV_24
@ SLV_24
24 4150
Definition: saveload.h:75
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:448
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3251
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:63
SLV_81
@ SLV_81
81 11244
Definition: saveload.h:144
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:253
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:217
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:183
SetTunnelBridgeReservation
static void SetTunnelBridgeReservation(TileIndex t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:255
SetTownIndex
static void SetTownIndex(TileIndex t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:34
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1987
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:62
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:375
GetCompanyRailtypes
RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:280
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
SLV_149
@ SLV_149
149 20832
Definition: saveload.h:225
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:51
SLV_134
@ SLV_134
134 18703
Definition: saveload.h:207
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:568
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:65
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:238
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
SLV_122
@ SLV_122
122 16855
Definition: saveload.h:193
Pool::PoolItem<&_roadstop_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:484
Sign
Definition: signs_base.h:22
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:297
SLV_184
@ SLV_184
184 25508 Unit localisation split
Definition: saveload.h:267
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
SLV_38
@ SLV_38
38 7195
Definition: saveload.h:92
GamelogGRFAddList
void GamelogGRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:681
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:535
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:40
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:750
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:454
SLV_147
@ SLV_147
147 20621
Definition: saveload.h:223
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:344
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:52
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:245
FixOwnerOfRailTrack
static void FixOwnerOfRailTrack(TileIndex t)
Tries to change owner of this rail tile to a valid owner.
Definition: afterload.cpp:440
LoggedChange::grfcompat
GRFIdentifier grfcompat
ID and new md5sum of changed GRF.
Definition: gamelog_internal.h:57
SLV_ENDING_YEAR
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition: saveload.h:309
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:353
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1235
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:94
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:224
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
DEF_END_YEAR
static const Year DEF_END_YEAR
The default scoring end year.
Definition: date_type.h:89
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition: town_sl.cpp:67
SLV_188
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition: saveload.h:272
SLV_99
@ SLV_99
99 13838
Definition: saveload.h:165
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:171
SLV_21
@ SLV_21
21 3472 0.4.x
Definition: saveload.h:72
saveload_internal.h
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
Depot
Definition: depot_base.h:19
MakeCanal
static void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
Make a canal tile.
Definition: water_map.h:435
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
FixVehicleInclination
static uint FixVehicleInclination(Vehicle *v, Direction dir)
Fixes inclination of a vehicle.
Definition: afterload.cpp:498
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:378
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1751
IsDock
static bool IsDock(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:285
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:463
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:50
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:228
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:589
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:16
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:306
SLV_103
@ SLV_103
103 14598
Definition: saveload.h:170
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
TileExtended::m7
byte m7
Primarily used for newgrf support.
Definition: map_type.h:35
INVALID_TILE
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:88
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:72
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:123
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
SLV_101
@ SLV_101
101 14233
Definition: saveload.h:168
GamelogOldver
void GamelogOldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:469
VehicleSettings::plane_speed
uint8 plane_speed
divisor for speed of aircraft
Definition: settings_type.h:489
GamelogTestMode
void GamelogTestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:526
VehicleSettings::max_train_length
uint8 max_train_length
maximum length for trains
Definition: settings_type.h:477
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:233
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:2205
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
OverrideManagerBase::GetGRFID
uint32 GetGRFID(uint16 entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:156
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:65
Station::bus_stops
RoadStop * bus_stops
All the road stops.
Definition: station_base.h:456
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:47
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1858
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:155
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:596
SLV_58
@ SLV_58
58 9762
Definition: saveload.h:116
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:578
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:585
SLV_192
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition: saveload.h:278
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:131
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:121
OrderBackup
Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the sam...
Definition: order_backup.h:36
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
md5sumToString
char * md5sumToString(char *buf, const char *last, const uint8 md5sum[16])
Convert the md5sum to a hexadecimal string representation.
Definition: string.cpp:553
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
SLV_121
@ SLV_121
121 16694
Definition: saveload.h:192
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity
Definition: settings_type.h:231
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:531
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SetWaterClass
static void SetWaterClass(TileIndex t, WaterClass wc)
Set the water class at a tile.
Definition: water_map.h:118
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:75
SLV_95
@ SLV_95
95 12924
Definition: saveload.h:161
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
IsWater
static bool IsWater(TileIndex t)
Is it a plain water tile?
Definition: water_map.h:141
GLC_ALL_GOOD
@ GLC_ALL_GOOD
All GRF needed by game are present.
Definition: newgrf_config.h:53
ConvertFromOldCompanyManagerFace
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
Converts an old company manager's face format to the new company manager's face format.
Definition: company_sl.cpp:45
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:215
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Tile::m3
byte m3
General purpose.
Definition: map_type.h:22
LoggedChange
Contains information about one logged change.
Definition: gamelog_internal.h:36
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:98
Economy::old_max_loan_unround_fract
uint16 old_max_loan_unround_fract
Old: Fraction of the unrounded max loan.
Definition: economy_type.h:41
CT_INVALID
@ CT_INVALID
Invalid cargo type.
Definition: cargo_type.h:69
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:41
GF_REPLACE_WAGON_REMOVAL
@ GF_REPLACE_WAGON_REMOVAL
If set, autoreplace will perform wagon removal on vehicles in this group.
Definition: group.h:67
SetAnimationFrame
static void SetAnimationFrame(TileIndex t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
ResetOldNames
void ResetOldNames()
Free the memory of the old names array.
Definition: strings_sl.cpp:101
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
TOWN_HOUSE_COMPLETED
static const byte TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsShipDepotTile
static bool IsShipDepotTile(TileIndex t)
Is it a ship depot tile?
Definition: water_map.h:226
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:65
Company
Definition: company_base.h:115
ConstructionSettings::max_tunnel_length
uint16 max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:339
CLEAR_FIELDS
@ CLEAR_FIELDS
3
Definition: clear_map.h:23
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
SLV_153
@ SLV_153
153 21263
Definition: saveload.h:230
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:77
CT_NO_REFIT
@ CT_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
Definition: cargo_type.h:68
SLV_140
@ SLV_140
140 19382
Definition: saveload.h:215
Tile::height
byte height
The height of the northern corner.
Definition: map_type.h:19
SLV_26
@ SLV_26
26 4466
Definition: saveload.h:78
UpdateAllStationVirtCoords
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Definition: station_cmd.cpp:447
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:712
SLV_9
@ SLV_9
9.0 1909
Definition: saveload.h:54
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:184
ResetSignalHandlers
static void ResetSignalHandlers()
Resets signal handlers back to original handlers.
Definition: afterload.cpp:332
ReloadNewGRFData
void ReloadNewGRFData()
Reload all NewGRF files during a running game.
Definition: afterload.cpp:3182
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:394
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:518
Object::build_date
Date build_date
Date of construction.
Definition: object_base.h:27
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
GLC_NOT_FOUND
@ GLC_NOT_FOUND
At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
Definition: newgrf_config.h:55
Order
Definition: order_base.h:33
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:184
SetRailType
static void SetRailType(TileIndex t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
Tile::m4
byte m4
General purpose.
Definition: map_type.h:23
GRFListCompatibility
GRFListCompatibility
Status of post-gameload GRF compatibility check.
Definition: newgrf_config.h:52
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
_m
Tile * _m
Tiles of the map.
Definition: map.cpp:30
TOWN_GROWTH_RATE_NONE
static const uint16 TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
Station::ship_station
TileArea ship_station
Tile area the ship 'station' part covers.
Definition: station_base.h:462
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
SLV_137
@ SLV_137
137 18912
Definition: saveload.h:211
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:529
SLV_143
@ SLV_143
143 20048
Definition: saveload.h:218
SLV_34
@ SLV_34
34 6455
Definition: saveload.h:87
SLV_57
@ SLV_57
57 9691
Definition: saveload.h:115
SLV_72
@ SLV_72
72 10601
Definition: saveload.h:133
SLV_152
@ SLV_152
152 21171
Definition: saveload.h:229
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
LoggedAction
Contains information about one logged action that caused at least one logged change.
Definition: gamelog_internal.h:80
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:514
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
SLV_1
@ SLV_1
1.0 0.1.x, 0.2.x
Definition: saveload.h:37
SLV_190
@ SLV_190
190 26547 Separate order travel and wait times
Definition: saveload.h:275
GroupStatistics::UpdateAfterLoad
static void UpdateAfterLoad()
Update all caches after loading a game, changing NewGRF, etc.
Definition: group_cmd.cpp:101
DAYS_TILL_ORIGINAL_BASE_YEAR
#define DAYS_TILL_ORIGINAL_BASE_YEAR
The offset in days from the '_date == 0' till 'ConvertYMDToDate(ORIGINAL_BASE_YEAR,...
Definition: date_type.h:81
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:531
SettingsDisableElrail
void SettingsDisableElrail(int32 new_value)
_settings_game.disable_elrail callback
Definition: elrail.cpp:595
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:532
UpdateStationAcceptance
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
Definition: station_cmd.cpp:585
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:548
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
SLV_48
@ SLV_48
48 8935
Definition: saveload.h:104
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:237
SLV_177
@ SLV_177
177 24619
Definition: saveload.h:259
SetClearGroundDensity
static void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition: clear_map.h:158
SLV_EXTEND_RAILTYPES
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
Definition: saveload.h:288
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:538
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:124