Go to the documentation of this file.
101 return DropDownListStringItem::Width() + this->checkmark_width;
104 void Draw(
int left,
int right,
int top,
int bottom,
bool sel, Colours bg_colour)
const
129 bool Selectable()
const override
134 uint Width()
const override
139 return GetStringBoundingBox(STR_COMPANY_NAME_COMPANY_NUM).width + this->icon_size.width + this->lock_size.width + 6;
142 uint Height(uint width)
const override
144 return std::max(std::max(this->icon_size.height, this->lock_size.height) + 2U, (uint)
FONT_HEIGHT_NORMAL);
147 void Draw(
int left,
int right,
int top,
int bottom,
bool sel, Colours bg_colour)
const override
155 int icon_offset = (bottom - top - icon_size.height) / 2;
157 int lock_offset = (bottom - top - lock_size.height) / 2;
170 col = sel ? TC_WHITE : TC_BLACK;
172 DrawString(left +
WD_FRAMERECT_LEFT + (rtl ? 3 + this->lock_size.width : 3 + this->icon_size.width), right -
WD_FRAMERECT_RIGHT - (rtl ? 3 + this->icon_size.width : 3 + this->lock_size.width), top + text_offset, STR_COMPANY_NAME_COMPANY_NUM, col);
199 for (
int i = 0; i < count; i++) {
258 return CBF_PLACE_SIGN;
298 OME_SHOW_STATIONNAMES,
299 OME_SHOW_WAYPOINTNAMES,
301 OME_SHOW_COMPETITOR_SIGNS,
304 OME_TRANSPARENTBUILDINGS,
305 OME_SHOW_STATIONSIGNS,
318 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE, OME_SETTINGS,
false));
323 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS,
false));
324 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES,
false));
360 case OME_SHOW_COMPETITOR_SIGNS:
377 SLEME_SAVE_SCENARIO = 0,
379 SLEME_SAVE_HEIGHTMAP,
380 SLEME_LOAD_HEIGHTMAP,
429 if (_game_mode == GM_EDITOR) {
435 case SLEME_EXIT_TOINTRO: AskExitToGameMenu();
break;
436 case SLEME_EXIT_GAME: HandleExitGameRequest();
break;
442 case SLNME_EXIT_TOINTRO: AskExitToGameMenu();
break;
443 case SLNME_EXIT_GAME: HandleExitGameRequest();
break;
451 enum MapMenuEntries {
452 MME_SHOW_SMALLMAP = 0,
453 MME_SHOW_EXTRAVIEWPORTS,
456 MME_SHOW_TOWNDIRECTORY,
457 MME_SHOW_INDUSTRYDIRECTORY,
464 list.emplace_back(
new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS,
false));
475 list.emplace_back(
new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS,
false));
477 list.emplace_back(
new DropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY,
false));
478 list.emplace_back(
new DropDownListStringItem(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY,
false));
496 case MME_SHOW_TOWNDIRECTORY: ShowTownDirectory();
break;
497 case MME_SHOW_INDUSTRYDIRECTORY: ShowIndustryDirectory();
break;
519 case 0: ShowTownDirectory();
break;
544 case 0: ShowSubsidiesList();
break;
682 case 0: ShowOperatingProfitGraph();
break;
683 case 1: ShowIncomeGraph();
break;
684 case 2: ShowDeliveredCargoGraph();
break;
685 case 3: ShowPerformanceHistoryGraph();
break;
686 case 4: ShowCompanyValueGraph();
break;
687 case 5: ShowCargoPaymentRates();
break;
689 case 6: ShowCompanyLeagueTable();
break;
690 case 7: ShowPerformanceRatingDetail();
break;
712 case 0: ShowCompanyLeagueTable();
break;
713 case 1: ShowPerformanceRatingDetail();
break;
737 case 0: ShowIndustryDirectory();
break;
739 case 2: ShowBuildIndustryWindow();
break;
751 if (v->type == veh && v->IsPrimaryVehicle())
ClrBit(dis, v->owner);
874 _last_built_railtype = (
RailType)index;
896 _last_built_roadtype = (
RoadType)index;
918 _last_built_tramtype = (
RoadType)index;
928 list.emplace_back(
new DropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0,
false));
951 list.emplace_back(
new DropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0,
false));
974 list.emplace_back(
new DropDownListIconItem(SPR_IMG_LANDSCAPING, PAL_NONE, STR_LANDSCAPING_MENU_LANDSCAPING, 0,
false));
975 list.emplace_back(
new DropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1,
false));
976 list.emplace_back(
new DropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2,
false));
992 case 1: ShowBuildTreesToolbar();
break;
993 case 2:
return SelectSignTool();
1051 return CBF_PLACE_LANDINFO;
1070 extern bool _draw_bounding_boxes;
1073 _draw_bounding_boxes = !_draw_bounding_boxes;
1087 extern bool _draw_dirty_blocks;
1090 _draw_dirty_blocks = !_draw_dirty_blocks;
1116 case 0:
return PlaceLandBlockInfo();
1119 case 4: ShowScreenshotWindow();
break;
1121 case 6: ShowAboutWindow();
break;
1133 if (_toolbar_mode != TB_LOWER) {
1134 _toolbar_mode = TB_LOWER;
1136 _toolbar_mode = TB_UPPER;
1198 ShowFoundTownWindow();
1206 ShowBuildIndustryWindow();
1225 _last_built_roadtype = (
RoadType)index;
1245 _last_built_tramtype = (
RoadType)index;
1262 ShowBuildTreesToolbar();
1270 return SelectSignTool();
1280 static MenuClickedProc *
const _menu_clicked_procs[] = {
1346 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1347 child_wid->SetupSmallestSize(w, init_array);
1348 this->
smallest_y = std::max(this->
smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
1349 if (this->
IsButton(child_wid->type)) {
1351 this->
smallest_x = std::max(this->
smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
1358 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1360 if (!this->
IsButton(child_wid->type)) {
1361 child_wid->current_x = child_wid->smallest_x;
1377 memset(this->visible, 0,
sizeof(this->visible));
1378 uint arrangable_count, button_count, spacer_count;
1379 const byte *arrangement =
GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
1380 for (uint i = 0; i < arrangable_count; i++) {
1381 this->visible[arrangement[i]] =
true;
1386 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1388 widgets[((
NWidgetCore*)child_wid)->index] = child_wid;
1393 uint spacer_space = std::max(0, (
int)given_width - (
int)(button_count * this->
smallest_x));
1394 uint button_space = given_width - spacer_space;
1399 const byte *cur_wid = rtl ? &arrangement[arrangable_count - 1] : arrangement;
1400 for (uint i = 0; i < arrangable_count; i++) {
1403 if (spacer_space != 0) {
1405 if (possible_spacer !=
nullptr && possible_spacer->
type ==
NWID_SPACER) {
1406 uint add = spacer_space / (spacer_count - spacer_i);
1408 spacer_space -= add;
1415 child_wid->
current_x = button_space / (button_count - button_i);
1437 for (
NWidgetBase *child_wid = rtl ? this->
tail : this->
head; child_wid !=
nullptr; child_wid = rtl ? child_wid->
prev : child_wid->
next) {
1439 if (!this->visible[((
NWidgetCore*)child_wid)->index])
continue;
1449 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1451 if (!this->visible[((
NWidgetCore*)child_wid)->index])
continue;
1454 if (nwid !=
nullptr)
return nwid;
1467 virtual const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const = 0;
1472 const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const override
1474 static const uint SMALLEST_ARRANGEMENT = 14;
1475 static const uint BIGGEST_ARRANGEMENT = 20;
1483 static const byte arrange14[] = {
1514 static const byte arrange15[] = {
1547 static const byte arrange16[] = {
1582 static const byte arrange17[] = {
1619 static const byte arrange18[] = {
1658 static const byte arrange19[] = {
1699 static const byte arrange20[] = {
1742 static const byte arrange_all[] = {
1776 uint full_buttons = std::max(
CeilDiv(width, this->
smallest_x), SMALLEST_ARRANGEMENT);
1777 if (full_buttons > BIGGEST_ARRANGEMENT) {
1778 button_count = arrangable_count =
lengthof(arrange_all);
1784 static const byte *
const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 };
1786 button_count = arrangable_count = full_buttons;
1788 return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0);
1802 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1803 if (child_wid->type ==
NWID_SPACER || this->IsButton(child_wid->type))
continue;
1805 assert(i <
lengthof(this->panel_widths));
1806 this->panel_widths[i++] = child_wid->current_x;
1811 const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const override
1813 static const byte arrange_all[] = {
1834 static const byte arrange_nopanel[] = {
1854 static const byte arrange_switch[] = {
1881 uint min_full_width = (
lengthof(arrange_all) -
lengthof(this->panel_widths)) * this->
smallest_x + this->panel_widths[0] + this->panel_widths[1];
1882 if (width >= min_full_width) {
1883 width -= this->panel_widths[0] + this->panel_widths[1];
1884 arrangable_count =
lengthof(arrange_all);
1885 button_count = arrangable_count - 2;
1891 uint min_small_width = (
lengthof(arrange_switch) -
lengthof(this->panel_widths)) * this->
smallest_x / 2 + this->panel_widths[1];
1892 if (width > min_small_width) {
1893 width -= this->panel_widths[1];
1894 arrangable_count =
lengthof(arrange_nopanel);
1895 button_count = arrangable_count - 1;
1896 spacer_count = this->
spacers - 1;
1897 return arrange_nopanel;
1901 width -= this->panel_widths[1];
1902 arrangable_count =
lengthof(arrange_switch) / 2;
1903 button_count = arrangable_count - 1;
1905 return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangable_count : 0);
1913 static ToolbarButtonProc *
const _toolbar_button_procs[] = {
1920 ToolbarSubsidiesClick,
1921 ToolbarStationsClick,
1922 ToolbarFinancesClick,
1923 ToolbarCompaniesClick,
1928 ToolbarIndustryClick,
1934 ToolbarZoomOutClick,
1935 ToolbarBuildRailClick,
1936 ToolbarBuildRoadClick,
1937 ToolbarBuildTramClick,
1938 ToolbarBuildWaterClick,
1939 ToolbarBuildAirClick,
1942 ToolbarNewspaperClick,
1987 if (_game_mode != GM_MENU && !this->
IsWidgetDisabled(widget)) _toolbar_button_procs[widget](
this);
2000 case MTHK_PAUSE: ToolbarPauseClick(
this);
break;
2006 case MTHK_TOWNDIRECTORY: ShowTownDirectory();
break;
2007 case MTHK_SUBSIDIES: ShowSubsidiesList();
break;
2013 case MTHK_GRAPHS: ShowOperatingProfitGraph();
break;
2014 case MTHK_LEAGUE: ShowCompanyLeagueTable();
break;
2015 case MTHK_INDUSTRIES: ShowBuildIndustryWindow();
break;
2020 case MTHK_ZOOM_IN: ToolbarZoomInClick(
this);
break;
2021 case MTHK_ZOOM_OUT: ToolbarZoomOutClick(
this);
break;
2027 case MTHK_BUILD_TREES: ShowBuildTreesToolbar();
break;
2028 case MTHK_MUSIC: ShowMusicWindow();
break;
2037 case MTHK_CLIENT_LIST:
if (
_networking) ShowClientList();
break;
2039 case MTHK_LANDINFO: cbf = PlaceLandBlockInfo();
break;
2049 case CBF_PLACE_SIGN:
2053 case CBF_PLACE_LANDINFO:
2057 default: NOT_REACHED();
2068 if (!this->timer.
Elapsed(delta_ms))
return;
2101 if (!gui_scope)
return;
2108 const uint16 _maintoolbar_pause_keys[] = {WKC_F1, WKC_PAUSE, 0};
2109 const uint16 _maintoolbar_zoomin_keys[] = {WKC_NUM_PLUS,
WKC_EQUALS, WKC_SHIFT |
WKC_EQUALS, WKC_SHIFT | WKC_F5, 0};
2110 const uint16 _maintoolbar_zoomout_keys[] = {WKC_NUM_MINUS,
WKC_MINUS, WKC_SHIFT |
WKC_MINUS, WKC_SHIFT | WKC_F6, 0};
2111 const uint16 _maintoolbar_smallmap_keys[] = {WKC_F4,
'M', 0};
2113 static Hotkey maintoolbar_hotkeys[] = {
2114 Hotkey(_maintoolbar_pause_keys,
"pause", MTHK_PAUSE),
2115 Hotkey((uint16)0,
"fastforward", MTHK_FASTFORWARD),
2116 Hotkey(WKC_F2,
"settings", MTHK_SETTINGS),
2117 Hotkey(WKC_F3,
"saveload", MTHK_SAVEGAME),
2118 Hotkey((uint16)0,
"load_game", MTHK_LOADGAME),
2119 Hotkey(_maintoolbar_smallmap_keys,
"smallmap", MTHK_SMALLMAP),
2120 Hotkey(WKC_F5,
"town_list", MTHK_TOWNDIRECTORY),
2121 Hotkey(WKC_F6,
"subsidies", MTHK_SUBSIDIES),
2122 Hotkey(WKC_F7,
"station_list", MTHK_STATIONS),
2123 Hotkey(WKC_F8,
"finances", MTHK_FINANCES),
2124 Hotkey(WKC_F9,
"companies", MTHK_COMPANIES),
2125 Hotkey((uint16)0,
"story_book", MTHK_STORY),
2126 Hotkey((uint16)0,
"goal_list", MTHK_GOAL),
2127 Hotkey(WKC_F10,
"graphs", MTHK_GRAPHS),
2128 Hotkey(WKC_F11,
"league", MTHK_LEAGUE),
2129 Hotkey(WKC_F12,
"industry_list", MTHK_INDUSTRIES),
2130 Hotkey(WKC_SHIFT | WKC_F1,
"train_list", MTHK_TRAIN_LIST),
2131 Hotkey(WKC_SHIFT | WKC_F2,
"roadveh_list", MTHK_ROADVEH_LIST),
2132 Hotkey(WKC_SHIFT | WKC_F3,
"ship_list", MTHK_SHIP_LIST),
2133 Hotkey(WKC_SHIFT | WKC_F4,
"aircraft_list", MTHK_AIRCRAFT_LIST),
2134 Hotkey(_maintoolbar_zoomin_keys,
"zoomin", MTHK_ZOOM_IN),
2135 Hotkey(_maintoolbar_zoomout_keys,
"zoomout", MTHK_ZOOM_OUT),
2136 Hotkey(WKC_SHIFT | WKC_F7,
"build_rail", MTHK_BUILD_RAIL),
2137 Hotkey(WKC_SHIFT | WKC_F8,
"build_road", MTHK_BUILD_ROAD),
2138 Hotkey((uint16)0,
"build_tram", MTHK_BUILD_TRAM),
2139 Hotkey(WKC_SHIFT | WKC_F9,
"build_docks", MTHK_BUILD_DOCKS),
2140 Hotkey(WKC_SHIFT | WKC_F10,
"build_airport", MTHK_BUILD_AIRPORT),
2141 Hotkey(WKC_SHIFT | WKC_F11,
"build_trees", MTHK_BUILD_TREES),
2142 Hotkey(WKC_SHIFT | WKC_F12,
"music", MTHK_MUSIC),
2143 Hotkey((uint16)0,
"ai_debug", MTHK_AI_DEBUG),
2144 Hotkey(WKC_CTRL |
'S',
"small_screenshot", MTHK_SMALL_SCREENSHOT),
2145 Hotkey(WKC_CTRL |
'P',
"zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
2146 Hotkey(WKC_CTRL |
'D',
"defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
2147 Hotkey((uint16)0,
"giant_screenshot", MTHK_GIANT_SCREENSHOT),
2148 Hotkey(WKC_CTRL | WKC_ALT |
'C',
"cheats", MTHK_CHEATS),
2149 Hotkey(
'L',
"terraform", MTHK_TERRAFORM),
2150 Hotkey(
'V',
"extra_viewport", MTHK_EXTRA_VIEWPORT),
2151 Hotkey((uint16)0,
"client_list", MTHK_CLIENT_LIST),
2152 Hotkey((uint16)0,
"sign_list", MTHK_SIGN_LIST),
2153 Hotkey((uint16)0,
"land_info", MTHK_LANDINFO),
2156 HotkeyList MainToolbarWindow::hotkeys(
"maintoolbar", maintoolbar_hotkeys);
2161 static const SpriteID toolbar_button_sprites[] = {
2163 SPR_IMG_FASTFORWARD,
2169 SPR_IMG_COMPANY_LIST,
2170 SPR_IMG_COMPANY_FINANCE,
2171 SPR_IMG_COMPANY_GENERAL,
2175 SPR_IMG_COMPANY_LEAGUE,
2180 SPR_IMG_AIRPLANESLIST,
2188 SPR_IMG_LANDSCAPING,
2192 SPR_IMG_SWITCH_TOOLBAR,
2216 static const NWidgetPart _nested_toolbar_normal_widgets[] = {
2224 _nested_toolbar_normal_widgets,
lengthof(_nested_toolbar_normal_widgets),
2225 &MainToolbarWindow::hotkeys
2231 static MenuClickedProc *
const _scen_toolbar_dropdown_procs[] = {
2257 static ToolbarButtonProc *
const _scen_toolbar_button_procs[] = {
2264 ToolbarScenDateBackward,
2265 ToolbarScenDateForward,
2266 ToolbarScenMapTownDir,
2268 ToolbarZoomOutClick,
2271 ToolbarScenGenIndustry,
2272 ToolbarScenBuildRoadClick,
2273 ToolbarScenBuildTramClick,
2274 ToolbarScenBuildDocks,
2275 ToolbarScenPlantTrees,
2276 ToolbarScenPlaceSign,
2283 enum MainToolbarEditorHotkeys {
2298 MTEHK_SMALL_SCREENSHOT,
2299 MTEHK_ZOOMEDIN_SCREENSHOT,
2300 MTEHK_DEFAULTZOOM_SCREENSHOT,
2301 MTEHK_GIANT_SCREENSHOT,
2306 MTEHK_EXTRA_VIEWPORT,
2348 int height = r.bottom - r.top;
2377 if (_game_mode == GM_MENU)
return;
2393 case MTEHK_PAUSE: ToolbarPauseClick(
this);
break;
2397 case MTEHK_GENLAND: ToolbarScenGenLand(
this);
break;
2398 case MTEHK_GENTOWN: ToolbarScenGenTown(
this);
break;
2399 case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(
this);
break;
2400 case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(
this);
break;
2401 case MTEHK_BUILD_TRAM: ToolbarScenBuildTramClick(
this);
break;
2402 case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(
this);
break;
2403 case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(
this);
break;
2404 case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(
this);
break;
2405 case MTEHK_MUSIC: ShowMusicWindow();
break;
2406 case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo();
break;
2411 case MTEHK_ZOOM_IN: ToolbarZoomInClick(
this);
break;
2412 case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(
this);
break;
2425 case CBF_PLACE_SIGN:
2429 case CBF_PLACE_LANDINFO:
2433 default: NOT_REACHED();
2451 if (!this->timer.
Elapsed(delta_ms))
return;
2472 if (!gui_scope)
return;
2479 if (str ==
nullptr)
return;
2496 static Hotkey scenedit_maintoolbar_hotkeys[] = {
2497 Hotkey(_maintoolbar_pause_keys,
"pause", MTEHK_PAUSE),
2498 Hotkey((uint16)0,
"fastforward", MTEHK_FASTFORWARD),
2499 Hotkey(WKC_F2,
"settings", MTEHK_SETTINGS),
2500 Hotkey(WKC_F3,
"saveload", MTEHK_SAVEGAME),
2501 Hotkey(WKC_F4,
"gen_land", MTEHK_GENLAND),
2502 Hotkey(WKC_F5,
"gen_town", MTEHK_GENTOWN),
2503 Hotkey(WKC_F6,
"gen_industry", MTEHK_GENINDUSTRY),
2504 Hotkey(WKC_F7,
"build_road", MTEHK_BUILD_ROAD),
2505 Hotkey((uint16)0,
"build_tram", MTEHK_BUILD_TRAM),
2506 Hotkey(WKC_F8,
"build_docks", MTEHK_BUILD_DOCKS),
2507 Hotkey(WKC_F9,
"build_trees", MTEHK_BUILD_TREES),
2508 Hotkey(WKC_F10,
"build_sign", MTEHK_SIGN),
2509 Hotkey(WKC_F11,
"music", MTEHK_MUSIC),
2510 Hotkey(WKC_F12,
"land_info", MTEHK_LANDINFO),
2511 Hotkey(WKC_CTRL |
'S',
"small_screenshot", MTEHK_SMALL_SCREENSHOT),
2512 Hotkey(WKC_CTRL |
'P',
"zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
2513 Hotkey(WKC_CTRL |
'D',
"defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
2514 Hotkey((uint16)0,
"giant_screenshot", MTEHK_GIANT_SCREENSHOT),
2515 Hotkey(_maintoolbar_zoomin_keys,
"zoomin", MTEHK_ZOOM_IN),
2516 Hotkey(_maintoolbar_zoomout_keys,
"zoomout", MTEHK_ZOOM_OUT),
2517 Hotkey(
'L',
"terraform", MTEHK_TERRAFORM),
2518 Hotkey(
'M',
"smallmap", MTEHK_SMALLMAP),
2519 Hotkey(
'V',
"extra_viewport", MTEHK_EXTRA_VIEWPORT),
2522 HotkeyList ScenarioEditorToolbarWindow::hotkeys(
"scenedit_maintoolbar", scenedit_maintoolbar_hotkeys);
2524 static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
2559 static NWidgetBase *MakeScenarioToolbar(
int *biggest_index)
2564 static const NWidgetPart _nested_toolb_scen_widgets[] = {
2572 _nested_toolb_scen_widgets,
lengthof(_nested_toolb_scen_widgets),
2573 &ScenarioEditorToolbarWindow::hotkeys
2583 if (_game_mode == GM_EDITOR) {
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ DO_SHOW_COMPETITOR_SIGNS
Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are ...
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
@ ES_HANDLED
The passed event is handled.
void ShowSpriteAlignerWindow()
Show the window for aligning sprites.
void ShowIndustryCargoesWindow()
Open the industry and cargoes window with an industry.
uint32 TileIndex
The index/ID of a Tile.
@ FT_SCENARIO
old or new scenario
int result
Result code to return to window on selection.
@ TO_HOUSES
town buildings
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
void ShowGoalsList(CompanyID company)
Open a goal list window.
DropDownList GetRailTypeDropDownList(bool for_replacement, bool all_option)
Create a drop down list for all the rail types of the local company.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
List of hotkeys for a window.
bool newgrf_developer_tools
activate NewGRF developer tools and allow modifying NewGRFs in an existing game
void ShiftDates(int interval)
Shift all dates (join dates and edge annotations) of link graphs and link graph jobs by the number of...
Dimensions (a width and height) of a rectangle in 2D.
@ ZOOM_OUT
Zoom out (get helicopter view).
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Window * ShowBuildAirToolbar()
Open the build airport toolbar window.
static const uint8 PC_DARK_RED
Dark red palette colour.
void ShowStoryBook(CompanyID company, uint16 page_id=INVALID_STORY_PAGE)
Raise or create the story book window for company, at page page_id.
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
void NetworkClientRequestMove(CompanyID company_id, const std::string &pass)
Notify the server of this client wanting to be moved to another company.
ViewportData * viewport
Pointer to viewport data, if present.
bool _network_server
network-server is active
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
static LinkGraphSchedule instance
Static instance of LinkGraphSchedule.
void OnRealtimeTick(uint delta_ms) override
Called periodically.
@ ZOOM_NONE
Hack, used to update the button status.
void SetDate(Date date, DateFract fract)
Set the date.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
@ WC_SIGN_LIST
Sign list; Window numbers:
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
Handle the tid-bits of moving a client from one company to another.
@ WDF_NO_FOCUS
This window won't get focus/make any other window lose focus when click.
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
@ SND_15_BEEP
19 == 0x13 GUI button click
int32 Year
Type for the year, note: 0 based, i.e. starts at the year 0.
void ShowMessageHistory()
Display window with news messages history.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
void ShowGameOptions()
Open the game options window.
void ShowLandInfo(TileIndex tile)
Show land information window.
Base list item class from which others are derived.
void ShowGameSettings()
Open advanced settings window.
ClientSettings _settings_client
The current settings for this game.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
@ SC_ZOOMEDIN
Fully zoomed in screenshot of the visible area.
Window * ShowBuildRailToolbar(RailType railtype)
Open the build rail toolbar window for a specific rail type.
EventState OnHotkey(int hotkey) override
A hotkey has been pressed.
byte _display_opt
What do we want to draw/do?
@ VEH_ROAD
Road vehicle type.
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
@ ROADTYPE_ROAD
Basic road type.
Owner
Enum for all companies/owners.
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
void ShowExtraViewportWindowForTileUnderCursor()
Show a new Extra Viewport window.
@ WD_IMGBTN_BOTTOM
Bottom offset of image in the button.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Drop down list entry for showing a company entry, with companies 'blob'.
GameCreationSettings game_creation
settings used during the creation of a game (map)
void OnTimeout() override
Called when this window's timeout has been reached.
@ PM_UNPAUSED
A normal unpaused game.
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
High level window description.
@ COMPANY_FIRST
First company, same as owner.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
@ DO_FULL_ANIMATION
Perform palette animation.
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
@ ZOOM_IN
Zoom in (get more detailed view).
RoadTypes _roadtypes_type
Bitmap of road/tram types.
@ SLO_LOAD
File is being loaded.
Window * ShowSignList()
Open the sign list window.
RailType
Enumeration for all possible railtypes.
ResizeInfo resize
Resize information.
Date _date
Current date in days (day counter)
@ SLO_SAVE
File is being saved.
SoundSettings sound
sound effect settings
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
@ CMD_PAUSE
pause the game
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
int height
Height of the window (number of pixels down in y direction)
@ WF_WHITE_BORDER
Window white border counter bit mask.
void ShowCompanyStations(CompanyID company)
Opens window with list of company's stations.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
@ WD_FRAMERECT_LEFT
Offset at left to draw the frame rectangular area.
Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
@ WD_FRAMERECT_RIGHT
Offset at right to draw the frame rectangular area.
@ ES_NOT_HANDLED
The passed event is not handled.
void ShowFramerateWindow()
Open the general framerate window.
int32 Date
The type to store our dates in.
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
PauseMode _pause_mode
The current pause mode.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
EconomySettings economy
settings to change the economy
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
@ MAX_COMPANIES
Maximum number of companies.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
@ DO_SHOW_STATION_NAMES
Display station names.
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
WindowFlags flags
Window flags.
@ WF_TIMEOUT
Window timeout counter.
@ CLIENT_ID_SERVER
Servers always have this ID.
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
@ TC_NO_SHADE
Do not add shading to this text colour.
bool _networking
are we in networking mode?
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
void FindWindowPlacementAndResize(int def_width, int def_height) override
Resize window towards the default size.
Coordinates of a point in 2D.
TownFounding found_town
town founding.
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
void ShowCheatWindow()
Open cheat window.
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
@ FT_SAVEGAME
old or new savegame
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
@ DO_FULL_DETAIL
Also draw details of track and roads.
RoadType
The different roadtypes we support.
VehicleType
Available vehicle types.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
bool NetworkCompanyIsPassworded(CompanyID company_id)
Check if the company we want to join requires a password.
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ SA_HOR_CENTER
Horizontally center the text.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
void ShowHighscoreTable(int difficulty=SP_CUSTOM, int8 rank=-1)
Show the highscore table for a given difficulty.
Container for the 'normal' main toolbar.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
bool confirm
Play sound effect on successful constructions or other actions.
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
void OnPaint() override
The window must be repainted.
@ SC_WORLD
World screenshot.
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
static const uint8 PC_VERY_DARK_RED
Almost-black red palette colour.
static size_t GetNumItems()
Returns number of valid items in the pool.
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets,...)
Sets the lowered/raised status of a list of widgets.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
void ShowTransparencyToolbar()
Show the transparency toolbar.
@ COMPANY_SPECTATOR
The client is spectating.
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
void ShowLastNewsMessage()
Show previous news item.
@ PM_PAUSED_NORMAL
A game normally paused.
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
void ShowSmallMap()
Show the smallmap window.
Window * ShowAIDebugWindow(CompanyID show_company)
Open the AI debug window and select the given company.
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
EventState
State of handling an event.
@ HT_RECT
rectangle (stations, depots, ...)
@ DO_SHOW_SIGNS
Display signs.
@ WD_IMGBTN_TOP
Top offset of image in the button.
void PlaceProc_Sign(TileIndex tile)
PlaceProc function, called when someone pressed the button if the sign-tool is selected.
@ FT_HEIGHTMAP
heightmap file
@ SC_DEFAULTZOOM
Zoomed to default zoom level screenshot of the visible area.
@ WC_MAIN_WINDOW
Main window; Window numbers:
Year starting_year
starting date
@ DO_SHOW_TOWN_NAMES
Display town names.
void ShowLinkGraphLegend()
Open a link graph legend window.
static const Year DEF_START_YEAR
The default starting year.
bool Elapsed(uint delta)
Test if a timer has elapsed.
GRFConfig * _grfconfig
First item in list of current GRF set up.
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
void ToggleWidgetLoweredState(byte widget_index)
Invert the lowered/raised status of a widget.
bool click_beep
Beep on a random selection of buttons.
#define lengthof(x)
Return the length of an fixed size array.
int width
width of the window (number of pixels to the right in x direction)
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
static void ToggleTransparency(TransparencyOption to)
Toggle the transparency option bit.
@ SC_VIEWPORT
Screenshot of viewport.
void MakeScreenshotWithConfirm(ScreenshotType t)
Make a screenshot.
Window * ShowBuildRoadToolbar(RoadType roadtype)
Open the build road toolbar window.
@ INVALID_COMPANY
An invalid company.
const byte * GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
Get the arrangement of the buttons for the toolbar.
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Data structure for an opened window.
RoadTypes GetRoadTypes(bool introduces)
Get list of road types, regardless of company availability.
@ VEH_TRAIN
Train vehicle type.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
void RaiseWidget(byte widget_index)
Marks a widget as raised.
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
void DrawWidgets() const
Paint all widgets of a window.
void IConsoleSwitch()
Toggle in-game console between opened and closed.
bool IsWidgetDisabled(byte widget_index) const
Gets the enabled/disabled status of a widget.
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
void ShowAIConfigWindow()
Open the AI config window.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
bool UserIsAllowedToChangeNewGRFs() const
Returns true when the user has sufficient privileges to edit newgrfs on a running game.
void HandleZoomMessage(Window *w, const Viewport *vp, byte widget_zoom_in, byte widget_zoom_out)
Update the status of the zoom-buttons according to the zoom-level of the viewport.
@ VEH_SHIP
Ship vehicle type.
@ ROADTYPES_NONE
No roadtypes.
Specification of a rectangle with absolute coordinates of all edges.
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
@ DO_SHOW_WAYPOINT_NAMES
Display waypoint names.
#define CLRBITS(x, y)
Clears several bits in a variable.
bool masked
Masked and unselectable item.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
bool _left_button_clicked
Is left mouse button clicked?
@ TD_RTL
Text is written right-to-left by default.
TextDirection _current_text_dir
Text direction of the currently selected language.
@ CS_NUMERAL
Only numeric ones.
uint16 _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
List item with icon and string.
GUISettings gui
settings related to the GUI
Drop down list entry for showing a checked/unchecked toggle item.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
All data for a single hotkey.
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
virtual void FindWindowPlacementAndResize(int def_width, int def_height)
Resize window towards the default size.
Window * ShowBuildRoadScenToolbar(RoadType roadtype)
Show the road building toolbar in the scenario editor.
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...