OpenTTD Source  12.2
debug.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include <stdarg.h>
12 #include "console_func.h"
13 #include "debug.h"
14 #include "string_func.h"
15 #include "fileio_func.h"
16 #include "settings_type.h"
17 #include <mutex>
18 
19 #if defined(_WIN32)
20 #include "os/windows/win32.h"
21 #endif
22 
23 #include "walltime_func.h"
24 
25 #include "network/network_admin.h"
26 SOCKET _debug_socket = INVALID_SOCKET;
27 
28 #include "safeguards.h"
29 
32  std::string level;
33  std::string message;
34 };
35 std::atomic<bool> _debug_remote_console;
37 std::vector<QueuedDebugItem> _debug_remote_console_queue;
38 std::vector<QueuedDebugItem> _debug_remote_console_queue_spare;
39 
40 int _debug_driver_level;
41 int _debug_grf_level;
42 int _debug_map_level;
43 int _debug_misc_level;
44 int _debug_net_level;
45 int _debug_sprite_level;
46 int _debug_oldloader_level;
47 int _debug_npf_level;
48 int _debug_yapf_level;
49 int _debug_freetype_level;
50 int _debug_script_level;
51 int _debug_sl_level;
52 int _debug_gamelog_level;
53 int _debug_desync_level;
54 int _debug_console_level;
55 #ifdef RANDOM_DEBUG
56 int _debug_random_level;
57 #endif
58 
59 struct DebugLevel {
60  const char *name;
61  int *level;
62 };
63 
64 #define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
65  static const DebugLevel debug_level[] = {
66  DEBUG_LEVEL(driver),
67  DEBUG_LEVEL(grf),
68  DEBUG_LEVEL(map),
69  DEBUG_LEVEL(misc),
70  DEBUG_LEVEL(net),
71  DEBUG_LEVEL(sprite),
72  DEBUG_LEVEL(oldloader),
73  DEBUG_LEVEL(npf),
74  DEBUG_LEVEL(yapf),
75  DEBUG_LEVEL(freetype),
76  DEBUG_LEVEL(script),
77  DEBUG_LEVEL(sl),
78  DEBUG_LEVEL(gamelog),
79  DEBUG_LEVEL(desync),
80  DEBUG_LEVEL(console),
81 #ifdef RANDOM_DEBUG
82  DEBUG_LEVEL(random),
83 #endif
84  };
85 #undef DEBUG_LEVEL
86 
93 char *DumpDebugFacilityNames(char *buf, char *last)
94 {
95  size_t length = 0;
96  for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) {
97  if (length == 0) {
98  buf = strecpy(buf, "List of debug facility names:\n", last);
99  } else {
100  buf = strecpy(buf, ", ", last);
101  length += 2;
102  }
103  buf = strecpy(buf, i->name, last);
104  length += strlen(i->name);
105  }
106  if (length > 0) {
107  buf = strecpy(buf, "\n\n", last);
108  }
109  return buf;
110 }
111 
117 void DebugPrint(const char *level, const std::string &message)
118 {
119  if (_debug_socket != INVALID_SOCKET) {
120  std::string msg = fmt::format("{}dbg: [{}] {}\n", GetLogPrefix(), level, message);
121 
122  /* Prevent sending a message concurrently, as that might cause interleaved messages. */
123  static std::mutex _debug_socket_mutex;
124  std::lock_guard<std::mutex> lock(_debug_socket_mutex);
125 
126  /* Sending out an error when this fails would be nice, however... the error
127  * would have to be send over this failing socket which won't work. */
128  send(_debug_socket, msg.c_str(), (int)msg.size(), 0);
129  return;
130  }
131  if (strcmp(level, "desync") == 0) {
132  static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
133  if (f == nullptr) return;
134 
135  fprintf(f, "%s%s\n", GetLogPrefix(), message.c_str());
136  fflush(f);
137 #ifdef RANDOM_DEBUG
138  } else if (strcmp(level, "random") == 0) {
139  static FILE *f = FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR);
140  if (f == nullptr) return;
141 
142  fprintf(f, "%s\n", message.c_str());
143  fflush(f);
144 #endif
145  } else {
146  std::string msg = fmt::format("{}dbg: [{}] {}\n", GetLogPrefix(), level, message);
147  fputs(msg.c_str(), stderr);
148 
149  if (_debug_remote_console.load()) {
150  /* Only add to the queue when there is at least one consumer of the data. */
151  std::lock_guard<std::mutex> lock(_debug_remote_console_mutex);
152  _debug_remote_console_queue.push_back({ level, message });
153  }
154  }
155 }
156 
163 void SetDebugString(const char *s)
164 {
165  int v;
166  char *end;
167  const char *t;
168 
169  /* global debugging level? */
170  if (*s >= '0' && *s <= '9') {
171  const DebugLevel *i;
172 
173  v = strtoul(s, &end, 0);
174  s = end;
175 
176  for (i = debug_level; i != endof(debug_level); ++i) *i->level = v;
177  }
178 
179  /* individual levels */
180  for (;;) {
181  const DebugLevel *i;
182  int *p;
183 
184  /* skip delimiters */
185  while (*s == ' ' || *s == ',' || *s == '\t') s++;
186  if (*s == '\0') break;
187 
188  t = s;
189  while (*s >= 'a' && *s <= 'z') s++;
190 
191  /* check debugging levels */
192  p = nullptr;
193  for (i = debug_level; i != endof(debug_level); ++i) {
194  if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
195  p = i->level;
196  break;
197  }
198  }
199 
200  if (*s == '=') s++;
201  v = strtoul(s, &end, 0);
202  s = end;
203  if (p != nullptr) {
204  *p = v;
205  } else {
206  ShowInfoF("Unknown debug level '%.*s'", (int)(s - t), t);
207  return;
208  }
209  }
210 }
211 
217 const char *GetDebugString()
218 {
219  const DebugLevel *i;
220  static char dbgstr[150];
221  char dbgval[20];
222 
223  memset(dbgstr, 0, sizeof(dbgstr));
224  i = debug_level;
225  seprintf(dbgstr, lastof(dbgstr), "%s=%d", i->name, *i->level);
226 
227  for (i++; i != endof(debug_level); i++) {
228  seprintf(dbgval, lastof(dbgval), ", %s=%d", i->name, *i->level);
229  strecat(dbgstr, dbgval, lastof(dbgstr));
230  }
231 
232  return dbgstr;
233 }
234 
240 const char *GetLogPrefix()
241 {
242  static char _log_prefix[24];
244  LocalTime::Format(_log_prefix, lastof(_log_prefix), "[%Y-%m-%d %H:%M:%S] ");
245  } else {
246  *_log_prefix = '\0';
247  }
248  return _log_prefix;
249 }
250 
259 {
260  if (!_debug_remote_console.load()) return;
261 
262  {
263  std::lock_guard<std::mutex> lock(_debug_remote_console_mutex);
265  }
266 
267  for (auto &item : _debug_remote_console_queue_spare) {
268  NetworkAdminConsole(item.level, item.message);
269  if (_settings_client.gui.developer >= 2) IConsolePrint(CC_DEBUG, "dbg: [{}] {}", item.level, item.message);
270  }
271 
273 }
274 
283 {
284  bool enable = _settings_client.gui.developer >= 2;
285 
287  if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
288  enable = true;
289  break;
290  }
291  }
292 
293  _debug_remote_console.store(enable);
294 }
SetDebugString
void SetDebugString(const char *s)
Set debugging levels by parsing the text in s.
Definition: debug.cpp:163
_debug_remote_console
std::atomic< bool > _debug_remote_console
Whether we need to send data to either NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:35
win32.h
lock
std::mutex lock
synchronization for playback status fields
Definition: win32_m.cpp:34
ADMIN_UPDATE_CONSOLE
@ ADMIN_UPDATE_CONSOLE
The admin would like to have console messages.
Definition: tcp_admin.h:82
fileio_func.h
ServerNetworkAdminSocketHandler::IterateActive
static Pool::IterateWrapperFiltered< ServerNetworkAdminSocketHandler, ServerNetworkAdminSocketHandlerFilter > IterateActive(size_t from=0)
Returns an iterable ensemble of all active admin sockets.
Definition: network_admin.h:96
AUTOSAVE_DIR
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
Definition: fileio_type.h:111
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:52
NetworkAdminConsole
void NetworkAdminConsole(const std::string_view origin, const std::string_view string)
Send console to the admin network (if they did opt in for the respective update).
Definition: network_admin.cpp:953
QueuedDebugItem::level
std::string level
The used debug level.
Definition: debug.cpp:32
GUISettings::show_date_in_logs
bool show_date_in_logs
whether to show dates in console logs
Definition: settings_type.h:187
QueuedDebugItem::message
std::string message
The actual formatted message.
Definition: debug.cpp:33
_debug_remote_console_queue_spare
std::vector< QueuedDebugItem > _debug_remote_console_queue_spare
Spare queue to swap with _debug_remote_console_queue.
Definition: debug.cpp:38
DumpDebugFacilityNames
char * DumpDebugFacilityNames(char *buf, char *last)
Dump the available debug facility names in the help text.
Definition: debug.cpp:93
walltime_func.h
GetLogPrefix
const char * GetLogPrefix()
Get the prefix for logs; if show_date_in_logs is enabled it returns the date, otherwise it returns no...
Definition: debug.cpp:240
FioFOpenFile
FILE * FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition: fileio.cpp:245
safeguards.h
CC_DEBUG
static const TextColour CC_DEBUG
Colour for debug output.
Definition: console_type.h:28
GUISettings::developer
uint8 developer
print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
Definition: settings_type.h:186
Time::Format
static size_t Format(char *buffer, const char *last, const char *format) NOACCESS(2) WARN_TIME_FORMAT(3)
Format the current time with the given strftime format specifiers.
Definition: walltime_func.h:58
settings_type.h
stdafx.h
string_func.h
_debug_remote_console_queue
std::vector< QueuedDebugItem > _debug_remote_console_queue
Queue for debug messages to be passed to NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:37
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:386
GetDebugString
const char * GetDebugString()
Print out the current debug-level.
Definition: debug.cpp:217
ServerNetworkAdminSocketHandler
Class for handling the server side of the game connection.
Definition: network_admin.h:25
DebugPrint
void DebugPrint(const char *level, const std::string &message)
Internal function for outputting the debug line.
Definition: debug.cpp:117
ADMIN_FREQUENCY_AUTOMATIC
@ ADMIN_FREQUENCY_AUTOMATIC
The admin gets information about this when it changes.
Definition: tcp_admin.h:97
ShowInfoF
void CDECL ShowInfoF(const char *str,...)
Shows some information on the console/a popup box depending on the OS.
Definition: openttd.cpp:154
DebugSendRemoteMessages
void DebugSendRemoteMessages()
Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop threa...
Definition: debug.cpp:258
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:535
DebugLevel
Definition: debug.cpp:59
_debug_remote_console_mutex
std::mutex _debug_remote_console_mutex
Mutex to guard the queue of debug messages for either NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:36
network_admin.h
console_func.h
strecpy
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: string.cpp:112
strecat
char * strecat(char *dst, const char *src, const char *last)
Appends characters from one string to another.
Definition: string.cpp:84
QueuedDebugItem
Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConso...
Definition: debug.cpp:31
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:394
DebugReconsiderSendRemoteMessages
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:282
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:594
debug.h
IConsolePrint
void IConsolePrint(TextColour colour_code, const std::string &string)
Handle the printing of text entered into the console or redirected there by any other means.
Definition: console.cpp:94