OpenTTD Source  12.2
ship_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "ship.h"
12 #include "landscape.h"
13 #include "timetable.h"
14 #include "news_func.h"
15 #include "company_func.h"
17 #include "depot_base.h"
18 #include "station_base.h"
19 #include "newgrf_engine.h"
20 #include "pathfinder/yapf/yapf.h"
21 #include "newgrf_sound.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "window_func.h"
25 #include "date_func.h"
26 #include "vehicle_func.h"
27 #include "sound_func.h"
28 #include "ai/ai.hpp"
29 #include "game/game.hpp"
30 #include "engine_base.h"
31 #include "company_base.h"
32 #include "tunnelbridge_map.h"
33 #include "zoom_func.h"
34 #include "framerate_type.h"
35 #include "industry.h"
36 #include "industry_map.h"
37 
38 #include "table/strings.h"
39 
40 #include "safeguards.h"
41 
48 {
49  if (HasTileWaterClass(tile)) return GetWaterClass(tile);
50  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
52  return WATER_CLASS_CANAL;
53  }
54  if (IsTileType(tile, MP_RAILWAY)) {
55  assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
56  return WATER_CLASS_SEA;
57  }
58  NOT_REACHED();
59 }
60 
61 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
62 
63 template <>
64 bool IsValidImageIndex<VEH_SHIP>(uint8 image_index)
65 {
66  return image_index < lengthof(_ship_sprites);
67 }
68 
69 static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
70 {
72 }
73 
74 static void GetShipIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
75 {
76  const Engine *e = Engine::Get(engine);
77  uint8 spritenum = e->u.ship.image_index;
78 
79  if (is_custom_sprite(spritenum)) {
80  GetCustomVehicleIcon(engine, DIR_W, image_type, result);
81  if (result->IsValid()) return;
82 
83  spritenum = e->original_image_index;
84  }
85 
86  assert(IsValidImageIndex<VEH_SHIP>(spritenum));
87  result->Set(DIR_W + _ship_sprites[spritenum]);
88 }
89 
90 void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
91 {
92  VehicleSpriteSeq seq;
93  GetShipIcon(engine, image_type, &seq);
94 
95  Rect rect;
96  seq.GetBounds(&rect);
97  preferred_x = Clamp(preferred_x,
98  left - UnScaleGUI(rect.left),
99  right - UnScaleGUI(rect.right));
100 
101  seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
102 }
103 
113 void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
114 {
115  VehicleSpriteSeq seq;
116  GetShipIcon(engine, image_type, &seq);
117 
118  Rect rect;
119  seq.GetBounds(&rect);
120 
121  width = UnScaleGUI(rect.right - rect.left + 1);
122  height = UnScaleGUI(rect.bottom - rect.top + 1);
123  xoffs = UnScaleGUI(rect.left);
124  yoffs = UnScaleGUI(rect.top);
125 }
126 
127 void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
128 {
129  uint8 spritenum = this->spritenum;
130 
131  if (image_type == EIT_ON_MAP) direction = this->rotation;
132 
133  if (is_custom_sprite(spritenum)) {
134  GetCustomVehicleSprite(this, direction, image_type, result);
135  if (result->IsValid()) return;
136 
138  }
139 
140  assert(IsValidImageIndex<VEH_SHIP>(spritenum));
141  result->Set(_ship_sprites[spritenum] + direction);
142 }
143 
144 static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
145 {
146  /* Find the closest depot */
147  const Depot *best_depot = nullptr;
148  /* If we don't have a maximum distance, i.e. distance = 0,
149  * we want to find any depot so the best distance of no
150  * depot must be more than any correct distance. On the
151  * other hand if we have set a maximum distance, any depot
152  * further away than max_distance can safely be ignored. */
153  uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
154 
155  for (const Depot *depot : Depot::Iterate()) {
156  TileIndex tile = depot->xy;
157  if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
158  uint dist = DistanceManhattan(tile, v->tile);
159  if (dist < best_dist) {
160  best_dist = dist;
161  best_depot = depot;
162  }
163  }
164  }
165 
166  return best_depot;
167 }
168 
169 static void CheckIfShipNeedsService(Vehicle *v)
170 {
171  if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
172  if (v->IsChainInDepot()) {
174  return;
175  }
176 
177  uint max_distance;
181  default: NOT_REACHED();
182  }
183 
184  const Depot *depot = FindClosestShipDepot(v, max_distance);
185 
186  if (depot == nullptr) {
187  if (v->current_order.IsType(OT_GOTO_DEPOT)) {
190  }
191  return;
192  }
193 
195  v->SetDestTile(depot->xy);
197 }
198 
203 {
204  const ShipVehicleInfo *svi = ShipVehInfo(this->engine_type);
205 
206  /* Get speed fraction for the current water type. Aqueducts are always canals. */
207  bool is_ocean = GetEffectiveWaterClass(this->tile) == WATER_CLASS_SEA;
208  uint raw_speed = GetVehicleProperty(this, PROP_SHIP_SPEED, svi->max_speed);
209  this->vcache.cached_max_speed = svi->ApplyWaterClassSpeedFrac(raw_speed, is_ocean);
210 
211  /* Update cargo aging period. */
212  this->vcache.cached_cargo_age_period = GetVehicleProperty(this, PROP_SHIP_CARGO_AGE_PERIOD, EngInfo(this->engine_type)->cargo_age_period);
213 
214  this->UpdateVisualEffect();
215 }
216 
218 {
219  const Engine *e = this->GetEngine();
220  uint cost_factor = GetVehicleProperty(this, PROP_SHIP_RUNNING_COST_FACTOR, e->u.ship.running_cost);
221  return GetPrice(PR_RUNNING_SHIP, cost_factor, e->GetGRF());
222 }
223 
225 {
226  if ((++this->day_counter & 7) == 0) {
227  DecreaseVehicleValue(this);
228  }
229 
230  CheckVehicleBreakdown(this);
231  AgeVehicle(this);
232  CheckIfShipNeedsService(this);
233 
234  CheckOrders(this);
235 
236  if (this->running_ticks == 0) return;
237 
239 
240  this->profit_this_year -= cost.GetCost();
241  this->running_ticks = 0;
242 
244 
246  /* we need this for the profit */
248 }
249 
251 {
252  if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
253 
254  if (this->IsInDepot()) {
255  /* We'll assume the ship is facing outwards */
256  return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
257  }
258 
259  if (this->state == TRACK_BIT_WORMHOLE) {
260  /* ship on aqueduct, so just use its direction and assume a diagonal track */
262  }
263 
265 }
266 
268 {
269  this->colourmap = PAL_NONE;
270  this->UpdateViewport(true, false);
271  this->UpdateCache();
272 }
273 
274 static void PlayShipSound(const Vehicle *v)
275 {
276  if (!PlayVehicleSound(v, VSE_START)) {
277  SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
278  }
279 }
280 
282 {
283  PlayShipSound(this);
284 }
285 
287 {
288  if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
289 
290  const Station *st = Station::Get(station);
291  if (CanVehicleUseStation(this, st)) {
292  return st->xy;
293  } else {
294  this->IncrementRealOrderIndex();
295  return 0;
296  }
297 }
298 
300 {
301  static const int8 _delta_xy_table[8][4] = {
302  /* y_extent, x_extent, y_offs, x_offs */
303  { 6, 6, -3, -3}, // N
304  { 6, 32, -3, -16}, // NE
305  { 6, 6, -3, -3}, // E
306  {32, 6, -16, -3}, // SE
307  { 6, 6, -3, -3}, // S
308  { 6, 32, -3, -16}, // SW
309  { 6, 6, -3, -3}, // W
310  {32, 6, -16, -3}, // NW
311  };
312 
313  const int8 *bb = _delta_xy_table[this->rotation];
314  this->x_offs = bb[3];
315  this->y_offs = bb[2];
316  this->x_extent = bb[1];
317  this->y_extent = bb[0];
318  this->z_extent = 6;
319 
320  if (this->direction != this->rotation) {
321  /* If we are rotating, then it is possible the ship was moved to its next position. In that
322  * case, because we are still showing the old direction, the ship will appear to glitch sideways
323  * slightly. We can work around this by applying an additional offset to make the ship appear
324  * where it was before it moved. */
325  this->x_offs -= this->x_pos - this->rotation_x_pos;
326  this->y_offs -= this->y_pos - this->rotation_y_pos;
327  }
328 }
329 
333 static Vehicle *EnsureNoMovingShipProc(Vehicle *v, void *data)
334 {
335  return v->type == VEH_SHIP && (v->vehstatus & (VS_HIDDEN | VS_STOPPED)) == 0 ? v : nullptr;
336 }
337 
338 static bool CheckReverseShip(const Ship *v, Trackdir *trackdir = nullptr)
339 {
340  /* Ask pathfinder for best direction */
341  bool reverse = false;
343  case VPF_NPF: reverse = NPFShipCheckReverse(v, trackdir); break;
344  case VPF_YAPF: reverse = YapfShipCheckReverse(v, trackdir); break;
345  default: NOT_REACHED();
346  }
347  return reverse;
348 }
349 
350 static bool CheckShipLeaveDepot(Ship *v)
351 {
352  if (!v->IsChainInDepot()) return false;
353 
354  /* We are leaving a depot, but have to go to the exact same one; re-enter */
355  if (v->current_order.IsType(OT_GOTO_DEPOT) &&
358  return true;
359  }
360 
361  /* Don't leave depot if no destination set */
362  if (v->dest_tile == 0) return true;
363 
364  /* Don't leave depot if another vehicle is already entering/leaving */
365  /* This helps avoid CPU load if many ships are set to start at the same time */
366  if (HasVehicleOnPos(v->tile, nullptr, &EnsureNoMovingShipProc)) return true;
367 
368  TileIndex tile = v->tile;
369  Axis axis = GetShipDepotAxis(tile);
370 
371  DiagDirection north_dir = ReverseDiagDir(AxisToDiagDir(axis));
372  TileIndex north_neighbour = TILE_ADD(tile, TileOffsByDiagDir(north_dir));
373  DiagDirection south_dir = AxisToDiagDir(axis);
374  TileIndex south_neighbour = TILE_ADD(tile, 2 * TileOffsByDiagDir(south_dir));
375 
376  TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour);
377  TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour);
378  if (north_tracks && south_tracks) {
379  if (CheckReverseShip(v)) north_tracks = TRACK_BIT_NONE;
380  }
381 
382  if (north_tracks) {
383  /* Leave towards north */
384  v->rotation = v->direction = DiagDirToDir(north_dir);
385  } else if (south_tracks) {
386  /* Leave towards south */
387  v->rotation = v->direction = DiagDirToDir(south_dir);
388  } else {
389  /* Both ways blocked */
390  return false;
391  }
392 
393  v->state = AxisToTrackBits(axis);
394  v->vehstatus &= ~VS_HIDDEN;
395 
396  v->cur_speed = 0;
397  v->UpdateViewport(true, true);
399 
400  PlayShipSound(v);
404 
405  return false;
406 }
407 
408 static bool ShipAccelerate(Vehicle *v)
409 {
410  uint spd;
411  byte t;
412 
413  spd = std::min<uint>(v->cur_speed + 1, v->vcache.cached_max_speed);
414  spd = std::min<uint>(spd, v->current_order.GetMaxSpeed() * 2);
415 
416  /* updates statusbar only if speed have changed to save CPU time */
417  if (spd != v->cur_speed) {
418  v->cur_speed = spd;
420  }
421 
422  /* Convert direction-independent speed into direction-dependent speed. (old movement method) */
423  spd = v->GetOldAdvanceSpeed(spd);
424 
425  if (spd == 0) return false;
426  if ((byte)++spd == 0) return true;
427 
428  v->progress = (t = v->progress) - (byte)spd;
429 
430  return (t < v->progress);
431 }
432 
438 static void ShipArrivesAt(const Vehicle *v, Station *st)
439 {
440  /* Check if station was ever visited before */
441  if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
442  st->had_vehicle_of_type |= HVOT_SHIP;
443 
444  SetDParam(0, st->index);
446  STR_NEWS_FIRST_SHIP_ARRIVAL,
448  v->index,
449  st->index
450  );
451  AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
452  Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
453  }
454 }
455 
456 
466 static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
467 {
468  assert(IsValidDiagDirection(enterdir));
469 
470  bool path_found = true;
471  Track track;
472 
473  if (v->dest_tile == 0) {
474  /* No destination, don't invoke pathfinder. */
475  track = TrackBitsToTrack(v->state);
476  if (!IsDiagonalTrack(track)) track = TrackToOppositeTrack(track);
477  if (!HasBit(tracks, track)) track = FindFirstTrack(tracks);
478  path_found = false;
479  } else {
480  /* Attempt to follow cached path. */
481  if (!v->path.empty()) {
482  track = TrackdirToTrack(v->path.front());
483 
484  if (HasBit(tracks, track)) {
485  v->path.pop_front();
486  /* HandlePathfindResult() is not called here because this is not a new pathfinder result. */
487  return track;
488  }
489 
490  /* Cached path is invalid so continue with pathfinder. */
491  v->path.clear();
492  }
493 
495  case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
496  case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
497  default: NOT_REACHED();
498  }
499  }
500 
501  v->HandlePathfindingResult(path_found);
502  return track;
503 }
504 
512 {
513  TrackBits tracks = GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir);
514 
515  return tracks;
516 }
517 
518 static const byte _ship_subcoord[4][6][3] = {
519  {
520  {15, 8, 1},
521  { 0, 0, 0},
522  { 0, 0, 0},
523  {15, 8, 2},
524  {15, 7, 0},
525  { 0, 0, 0},
526  },
527  {
528  { 0, 0, 0},
529  { 8, 0, 3},
530  { 7, 0, 2},
531  { 0, 0, 0},
532  { 8, 0, 4},
533  { 0, 0, 0},
534  },
535  {
536  { 0, 8, 5},
537  { 0, 0, 0},
538  { 0, 7, 6},
539  { 0, 0, 0},
540  { 0, 0, 0},
541  { 0, 8, 4},
542  },
543  {
544  { 0, 0, 0},
545  { 8, 15, 7},
546  { 0, 0, 0},
547  { 8, 15, 6},
548  { 0, 0, 0},
549  { 7, 15, 0},
550  }
551 };
552 
558 static int ShipTestUpDownOnLock(const Ship *v)
559 {
560  /* Suitable tile? */
561  if (!IsTileType(v->tile, MP_WATER) || !IsLock(v->tile) || GetLockPart(v->tile) != LOCK_PART_MIDDLE) return 0;
562 
563  /* Must be at the centre of the lock */
564  if ((v->x_pos & 0xF) != 8 || (v->y_pos & 0xF) != 8) return 0;
565 
567  assert(IsValidDiagDirection(diagdir));
568 
569  if (DirToDiagDir(v->direction) == diagdir) {
570  /* Move up */
571  return (v->z_pos < GetTileMaxZ(v->tile) * (int)TILE_HEIGHT) ? 1 : 0;
572  } else {
573  /* Move down */
574  return (v->z_pos > GetTileZ(v->tile) * (int)TILE_HEIGHT) ? -1 : 0;
575  }
576 }
577 
583 static bool ShipMoveUpDownOnLock(Ship *v)
584 {
585  /* Moving up/down through lock */
586  int dz = ShipTestUpDownOnLock(v);
587  if (dz == 0) return false;
588 
589  if (v->cur_speed != 0) {
590  v->cur_speed = 0;
592  }
593 
594  if ((v->tick_counter & 7) == 0) {
595  v->z_pos += dz;
596  v->UpdatePosition();
597  v->UpdateViewport(true, true);
598  }
599 
600  return true;
601 }
602 
609 bool IsShipDestinationTile(TileIndex tile, StationID station)
610 {
611  assert(IsDockingTile(tile));
612  /* Check each tile adjacent to docking tile. */
613  for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
614  TileIndex t = tile + TileOffsByDiagDir(d);
615  if (!IsValidTile(t)) continue;
616  if (IsDockTile(t) && GetStationIndex(t) == station && IsValidDockingDirectionForDock(t, d)) return true;
617  if (IsTileType(t, MP_INDUSTRY)) {
618  const Industry *i = Industry::GetByTile(t);
619  if (i->neutral_station != nullptr && i->neutral_station->index == station) return true;
620  }
621  if (IsTileType(t, MP_STATION) && IsOilRig(t) && GetStationIndex(t) == station) return true;
622  }
623  return false;
624 }
625 
626 static void ShipController(Ship *v)
627 {
628  uint32 r;
629  const byte *b;
630  Track track;
631  TrackBits tracks;
633 
634  v->tick_counter++;
635  v->current_order_time++;
636 
637  if (v->HandleBreakdown()) return;
638 
639  if (v->vehstatus & VS_STOPPED) return;
640 
641  if (ProcessOrders(v) && CheckReverseShip(v)) goto reverse_direction;
642 
643  v->HandleLoading();
644 
645  if (v->current_order.IsType(OT_LOADING)) return;
646 
647  if (CheckShipLeaveDepot(v)) return;
648 
649  v->ShowVisualEffect();
650 
651  /* Rotating on spot */
652  if (v->direction != v->rotation) {
653  if ((v->tick_counter & 7) == 0) {
654  DirDiff diff = DirDifference(v->direction, v->rotation);
656  /* Invalidate the sprite cache direction to force recalculation of viewport */
658  v->UpdateViewport(true, true);
659  }
660  return;
661  }
662 
663  if (ShipMoveUpDownOnLock(v)) return;
664 
665  if (!ShipAccelerate(v)) return;
666 
667  gp = GetNewVehiclePos(v);
668  if (v->state != TRACK_BIT_WORMHOLE) {
669  /* Not on a bridge */
670  if (gp.old_tile == gp.new_tile) {
671  /* Staying in tile */
672  if (v->IsInDepot()) {
673  gp.x = v->x_pos;
674  gp.y = v->y_pos;
675  } else {
676  /* Not inside depot */
677  r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
678  if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
679 
680  /* A leave station order only needs one tick to get processed, so we can
681  * always skip ahead. */
682  if (v->current_order.IsType(OT_LEAVESTATION)) {
683  v->current_order.Free();
685  /* Test if continuing forward would lead to a dead-end, moving into the dock. */
686  DiagDirection exitdir = VehicleExitDir(v->direction, v->state);
687  TileIndex tile = TileAddByDiagDir(v->tile, exitdir);
688  if (TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0, exitdir)) == TRACK_BIT_NONE) goto reverse_direction;
689  } else if (v->dest_tile != 0) {
690  /* We have a target, let's see if we reached it... */
691  if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
692  DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
693  /* We got within 3 tiles of our target buoy, so let's skip to our
694  * next order */
695  UpdateVehicleTimetable(v, true);
698  } else if (v->current_order.IsType(OT_GOTO_DEPOT) &&
699  v->dest_tile == gp.new_tile) {
700  /* Depot orders really need to reach the tile */
701  if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
703  return;
704  }
705  } else if (v->current_order.IsType(OT_GOTO_STATION) && IsDockingTile(gp.new_tile)) {
706  /* Process station in the orderlist. */
709  v->last_station_visited = st->index;
710  if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
711  ShipArrivesAt(v, st);
712  v->BeginLoading();
713  } else { // leave stations without docks right away
716  }
717  }
718  }
719  }
720  }
721  } else {
722  /* New tile */
723  if (!IsValidTile(gp.new_tile)) goto reverse_direction;
724 
726  assert(diagdir != INVALID_DIAGDIR);
727  tracks = GetAvailShipTracks(gp.new_tile, diagdir);
728  if (tracks == TRACK_BIT_NONE) {
729  Trackdir trackdir = INVALID_TRACKDIR;
730  CheckReverseShip(v, &trackdir);
731  if (trackdir == INVALID_TRACKDIR) goto reverse_direction;
732  static const Direction _trackdir_to_direction[] = {
735  };
736  v->direction = _trackdir_to_direction[trackdir];
737  assert(v->direction != INVALID_DIR);
739  goto direction_changed;
740  }
741 
742  /* Choose a direction, and continue if we find one */
743  track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
744  if (track == INVALID_TRACK) goto reverse_direction;
745 
746  b = _ship_subcoord[diagdir][track];
747 
748  gp.x = (gp.x & ~0xF) | b[0];
749  gp.y = (gp.y & ~0xF) | b[1];
750 
751  /* Call the landscape function and tell it that the vehicle entered the tile */
752  r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
753  if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
754 
755  if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
756  v->tile = gp.new_tile;
757  v->state = TrackToTrackBits(track);
758 
759  /* Update ship cache when the water class changes. Aqueducts are always canals. */
762  if (old_wc != new_wc) v->UpdateCache();
763  }
764 
765  Direction new_direction = (Direction)b[2];
766  DirDiff diff = DirDifference(new_direction, v->direction);
767  switch (diff) {
768  case DIRDIFF_SAME:
769  case DIRDIFF_45RIGHT:
770  case DIRDIFF_45LEFT:
771  /* Continue at speed */
772  v->rotation = v->direction = new_direction;
773  break;
774 
775  default:
776  /* Stop for rotation */
777  v->cur_speed = 0;
778  v->direction = new_direction;
779  /* Remember our current location to avoid movement glitch */
780  v->rotation_x_pos = v->x_pos;
781  v->rotation_y_pos = v->y_pos;
782  break;
783  }
784  }
785  } else {
786  /* On a bridge */
788  v->x_pos = gp.x;
789  v->y_pos = gp.y;
790  v->UpdatePosition();
791  if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
792  return;
793  }
794 
795  /* Ship is back on the bridge head, we need to consume its path
796  * cache entry here as we didn't have to choose a ship track. */
797  if (!v->path.empty()) v->path.pop_front();
798  }
799 
800  /* update image of ship, as well as delta XY */
801  v->x_pos = gp.x;
802  v->y_pos = gp.y;
803 
804 getout:
805  v->UpdatePosition();
806  v->UpdateViewport(true, true);
807  return;
808 
809 reverse_direction:
810  v->direction = ReverseDir(v->direction);
811 direction_changed:
812  /* Remember our current location to avoid movement glitch */
813  v->rotation_x_pos = v->x_pos;
814  v->rotation_y_pos = v->y_pos;
815  v->cur_speed = 0;
816  v->path.clear();
817  goto getout;
818 }
819 
821 {
823 
824  if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
825 
826  ShipController(this);
827 
828  return true;
829 }
830 
831 void Ship::SetDestTile(TileIndex tile)
832 {
833  if (tile == this->dest_tile) return;
834  this->path.clear();
835  this->dest_tile = tile;
836 }
837 
847 CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
848 {
849  tile = GetShipDepotNorthTile(tile);
850  if (flags & DC_EXEC) {
851  int x;
852  int y;
853 
854  const ShipVehicleInfo *svi = &e->u.ship;
855 
856  Ship *v = new Ship();
857  *ret = v;
858 
859  v->owner = _current_company;
860  v->tile = tile;
861  x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
862  y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
863  v->x_pos = x;
864  v->y_pos = y;
865  v->z_pos = GetSlopePixelZ(x, y);
866 
867  v->UpdateDeltaXY();
869 
870  v->spritenum = svi->image_index;
872  v->cargo_cap = svi->capacity;
873  v->refit_cap = 0;
874 
875  v->last_station_visited = INVALID_STATION;
876  v->last_loading_station = INVALID_STATION;
877  v->engine_type = e->index;
878 
879  v->reliability = e->reliability;
881  v->max_age = e->GetLifeLengthInDays();
882  _new_vehicle_id = v->index;
883 
884  v->state = TRACK_BIT_DEPOT;
885 
886  v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_ships);
888  v->build_year = _cur_year;
889  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
891 
892  v->UpdateCache();
893 
895  v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
896 
898 
899  v->cargo_cap = e->DetermineCapacity(v);
900 
902 
903  v->UpdatePosition();
904  }
905 
906  return CommandCost();
907 }
908 
909 bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
910 {
911  const Depot *depot = FindClosestShipDepot(this, 0);
912 
913  if (depot == nullptr) return false;
914 
915  if (location != nullptr) *location = depot->xy;
916  if (destination != nullptr) *destination = depot->index;
917 
918  return true;
919 }
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
game.hpp
ChooseShipTrack
static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
Runs the pathfinder to choose a track to continue along.
Definition: ship_cmd.cpp:466
VehicleExitDir
static DiagDirection VehicleExitDir(Direction direction, TrackBits track)
Determine the side in which the vehicle will leave the tile.
Definition: track_func.h:713
Vehicle::IsChainInDepot
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:523
BaseStation::facilities
StationFacility facilities
The facilities that this station has.
Definition: base_station_base.h:63
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:186
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
PathfinderSettings::npf
NPFSettings npf
pathfinder settings for the new pathfinder
Definition: settings_type.h:462
ShipTestUpDownOnLock
static int ShipTestUpDownOnLock(const Ship *v)
Test if a ship is in the centre of a lock and should move up or down.
Definition: ship_cmd.cpp:558
TILE_ADD
#define TILE_ADD(x, y)
Adds to tiles together.
Definition: map_func.h:244
Station::docking_station
TileArea docking_station
Tile area the docking tiles cover.
Definition: station_base.h:463
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3234
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:132
sound_func.h
UpdateVehicleTimetable
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
Update the timetable for the vehicle.
Definition: timetable_cmd.cpp:372
MutableSpriteCache::last_direction
Direction last_direction
Last direction we obtained sprites for.
Definition: vehicle_base.h:190
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:66
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:64
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:281
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3136
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:194
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
Ship::Tick
bool Tick()
Calls the tick handler of the vehicle.
Definition: ship_cmd.cpp:820
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:953
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:23
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:280
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:68
ChangeDir
static Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
HasTileWaterClass
static bool HasTileWaterClass(TileIndex t)
Checks whether the tile has an waterclass associated.
Definition: water_map.h:95
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
Ship::FindClosestDepot
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: ship_cmd.cpp:909
EnsureNoMovingShipProc
static Vehicle * EnsureNoMovingShipProc(Vehicle *v, void *data)
Test-procedure for HasVehicleOnPos to check for any ships which are visible and not stopped by the pl...
Definition: ship_cmd.cpp:333
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1731
Engine::reliability_spd_dec
uint16 reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:32
Order::MakeLeaveStation
void MakeLeaveStation()
Makes this order a Leave Station order.
Definition: order_cmd.cpp:123
company_base.h
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
tunnelbridge_map.h
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:63
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:293
Station
Station data structure.
Definition: station_base.h:447
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:97
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:282
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:162
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
Ship::path
ShipPathCache path
Cached path.
Definition: ship.h:28
Vehicle::random_bits
byte random_bits
Bits used for determining which randomized variational spritegroups to use when drawing.
Definition: vehicle_base.h:310
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:328
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:34
Ship::PlayLeaveStationSound
void PlayLeaveStationSound() const
Play the sound associated with leaving the station.
Definition: ship_cmd.cpp:281
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
AxisToTrackBits
static TrackBits AxisToTrackBits(Axis a)
Maps an Axis to the corresponding TrackBits value.
Definition: track_func.h:87
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:62
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
ship.h
UnScaleGUI
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:66
Ship::rotation
Direction rotation
Visible direction.
Definition: ship.h:29
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:47
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
IsValidDiagDirection
static bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
zoom_func.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
AddVehicleNewsItem
static void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:326
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
DirDifference
static DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
Ship::IsInDepot
bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: ship.h:48
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:54
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
Engine::GetLifeLengthInDays
Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:431
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
Engine
Definition: engine_base.h:27
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:304
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:83
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:285
VehicleCache::cached_cargo_age_period
uint16 cached_cargo_age_period
Number of ticks before carried cargo is aged.
Definition: vehicle_base.h:123
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:348
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
GetAvailShipTracks
static TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir)
Get the available water tracks on a tile for a ship entering a tile.
Definition: ship_cmd.cpp:511
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
GetShipDepotDirection
static DiagDirection GetShipDepotDirection(TileIndex t)
Get the direction of the ship depot.
Definition: water_map.h:261
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:346
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:162
Industry::neutral_station
Station * neutral_station
Associated neutral station.
Definition: industry.h:69
TrackToTrackBits
static TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:76
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
industry_map.h
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:320
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:590
ai.hpp
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CT_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:89
Order::GetMaxSpeed
uint16 GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:195
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:202
GetShipDepotNorthTile
static TileIndex GetShipDepotNorthTile(TileIndex t)
Get the most northern tile of a ship depot.
Definition: water_map.h:283
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:142
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3149
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:170
Ship::rotation_y_pos
int16 rotation_y_pos
NOSAVE: Y Position before rotation.
Definition: ship.h:31
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2113
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:583
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:157
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:31
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
depot_base.h
Vehicle::UpdateVisualEffect
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition: vehicle.cpp:2467
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:146
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:249
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:783
TrackBitsToTrack
static Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:192
timetable.h
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:234
CommandCost
Common return value for all commands.
Definition: command_type.h:23
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:331
newgrf_engine.h
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
YapfShipChooseTrack
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
Finds the best path for given ship using YAPF.
Definition: yapf_ship.cpp:352
YAPF_TILE_LENGTH
static const int YAPF_TILE_LENGTH
Length (penalty) of one tile with YAPF.
Definition: pathfinder_type.h:28
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:254
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:362
Ship::MarkDirty
void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: ship_cmd.cpp:267
npf_func.h
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:299
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:38
IsDiagonalTrack
static bool IsDiagonalTrack(Track track)
Checks if a given Track is diagonal.
Definition: track_func.h:618
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:23
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:129
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:313
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:52
PFE_GL_SHIPS
@ PFE_GL_SHIPS
Time spent processing ships.
Definition: framerate_type.h:53
NPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:382
TrackToOppositeTrack
static Track TrackToOppositeTrack(Track t)
Find the opposite track to a given track.
Definition: track_func.h:230
Ship::OnNewDay
void OnNewDay()
Calls the new day handler of the vehicle.
Definition: ship_cmd.cpp:224
Vehicle::GetOldAdvanceSpeed
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
Definition: vehicle_base.h:398
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:329
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:271
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:65
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:53
HVOT_SHIP
@ HVOT_SHIP
Station has seen a ship.
Definition: station_type.h:68
Ship::GetImage
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Definition: ship_cmd.cpp:127
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:192
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:141
YapfShipCheckReverse
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
Returns true if it is better to reverse the ship before leaving depot using YAPF.
Definition: yapf_ship.cpp:367
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:32
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2590
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
PROP_SHIP_CARGO_AGE_PERIOD
@ PROP_SHIP_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:47
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1755
industry.h
DiagdirReachesTracks
static TrackBits DiagdirReachesTracks(DiagDirection diagdir)
Returns all tracks that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:572
safeguards.h
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:274
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:314
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:82
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:312
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:251
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
Ship::UpdateDeltaXY
void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: ship_cmd.cpp:299
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:55
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:89
DirDiff
DirDiff
Enumeration for the difference between two directions.
Definition: direction_type.h:62
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2323
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
GetShipSpriteSize
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a ship sprite heading west (used for lists).
Definition: ship_cmd.cpp:113
date_func.h
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
stdafx.h
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:343
landscape.h
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
IsValidDockingDirectionForDock
bool IsValidDockingDirectionForDock(TileIndex t, DiagDirection d)
Check if a dock tile can be docked from the given direction.
Definition: station_cmd.cpp:2650
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:298
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:266
AxisToDiagDir
static DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
PROP_SHIP_RUNNING_COST_FACTOR
@ PROP_SHIP_RUNNING_COST_FACTOR
Yearly runningcost.
Definition: newgrf_properties.h:46
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:840
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:45
Ship::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const
Returns the Trackdir on which the vehicle is currently located.
Definition: ship_cmd.cpp:250
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:283
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:56
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2132
spritecache.h
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:292
IsDockTile
static bool IsDockTile(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:295
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:341
Ship
All ships have this type.
Definition: ship.h:26
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
station_base.h
newgrf_sound.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
Pool::PoolItem<&_depot_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1600
strings_func.h
IsShipDestinationTile
bool IsShipDestinationTile(TileIndex tile, StationID station)
Test if a tile is a docking tile for the given station.
Definition: ship_cmd.cpp:609
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:106
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:325
yapf.h
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:318
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:297
DiagdirBetweenTiles
static DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
Determines the DiagDirection to get from one tile to another.
Definition: map_func.h:394
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:64
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:294
VehicleRandomBits
byte VehicleRandomBits()
Get a value for a vehicle's random_bits.
Definition: vehicle.cpp:363
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:473
Ship::GetOrderStationLocation
TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
Definition: ship_cmd.cpp:286
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
framerate_type.h
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:448
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
Ship::state
TrackBits state
The "track" the ship is following.
Definition: ship.h:27
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:343
CmdBuildShip
CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
Build a ship.
Definition: ship_cmd.cpp:847
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:51
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:269
NPF_TILE_LENGTH
static const int NPF_TILE_LENGTH
Length (penalty) of one tile with NPF.
Definition: pathfinder_type.h:16
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:297
ShipVehicleInfo
Information about a ship vehicle.
Definition: engine_type.h:66
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
DAYS_IN_YEAR
static const int DAYS_IN_YEAR
days per year
Definition: date_type.h:29
TrackDirectionToTrackdir
static Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
Maps a track and a full (8-way) direction to the trackdir that represents the track running in the gi...
Definition: track_func.h:497
GetShipDepotAxis
static Axis GetShipDepotAxis(TileIndex t)
Get the axis of the ship depot.
Definition: water_map.h:237
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:122
company_func.h
FindFirstTrack
static Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:176
NPFShipChooseTrack
Track NPFShipChooseTrack(const Ship *v, bool &path_found)
Finds the best path for given ship using NPF.
Definition: npf.cpp:1193
ShipArrivesAt
static void ShipArrivesAt(const Vehicle *v, Station *st)
Ship arrives at a dock.
Definition: ship_cmd.cpp:438
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:22
Engine::original_image_index
uint8 original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:45
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
IsDockingTile
static bool IsDockingTile(TileIndex t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:365
TrackdirToTrackdirBits
static TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir)
Maps a Trackdir to the corresponding TrackdirBits value.
Definition: track_func.h:110
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:324
window_func.h
Depot
Definition: depot_base.h:19
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:378
ShipMoveUpDownOnLock
static bool ShipMoveUpDownOnLock(Ship *v)
Test and move a ship up or down in a lock.
Definition: ship_cmd.cpp:583
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:463
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1378
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:308
Ship::rotation_x_pos
int16 rotation_x_pos
NOSAVE: X Position before rotation.
Definition: ship.h:30
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:191
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:16
OverflowSafeInt< int64 >
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:123
engine_base.h
Ship::GetRunningCost
Money GetRunningCost() const
Gets the running cost of a vehicle.
Definition: ship_cmd.cpp:217
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:316
NPFShipCheckReverse
bool NPFShipCheckReverse(const Ship *v, Trackdir *best_td)
Returns true if it is better to reverse the ship before leaving depot using NPF.
Definition: npf.cpp:1214
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:291
ShipVehicleInfo::max_speed
uint16 max_speed
Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
Definition: engine_type.h:69
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:70
PROP_SHIP_SPEED
@ PROP_SHIP_SPEED
Max. speed: 1 unit = 1/3.2 mph = 0.5 km-ish/h.
Definition: newgrf_properties.h:44
YAPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:406
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:273
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1610
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:39
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2860
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1312
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1250
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
TrackdirBitsToTrackBits
static TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:307
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsShipDepotTile
static bool IsShipDepotTile(TileIndex t)
Is it a ship depot tile?
Definition: water_map.h:226
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3162
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
ShipVehicleInfo::ApplyWaterClassSpeedFrac
uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const
Apply ocean/canal speed fraction to a velocity.
Definition: engine_type.h:79
SpecializedVehicle< Ship, VEH_SHIP >::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1188
GetEffectiveWaterClass
WaterClass GetEffectiveWaterClass(TileIndex tile)
Determine the effective WaterClass for a ship travelling on a tile.
Definition: ship_cmd.cpp:47
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition: economy_type.h:163
GetDepotIndex
static DepotID GetDepotIndex(TileIndex t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
TrackdirToTrack
static Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:261
Engine::reliability
uint16 reliability
Current reliability of the engine.
Definition: engine_base.h:31
OrthogonalTileArea::Contains
bool Contains(TileIndex tile) const
Does this tile area contain a tile?
Definition: tilearea.cpp:104
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:319
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:272
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1701
news_func.h
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:22
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28