OpenTTD Source  12.1
vehicle.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "error.h"
12 #include "roadveh.h"
13 #include "ship.h"
14 #include "spritecache.h"
15 #include "timetable.h"
16 #include "viewport_func.h"
17 #include "news_func.h"
18 #include "command_func.h"
19 #include "company_func.h"
20 #include "train.h"
21 #include "aircraft.h"
22 #include "newgrf_debug.h"
23 #include "newgrf_sound.h"
24 #include "newgrf_station.h"
25 #include "group_gui.h"
26 #include "strings_func.h"
27 #include "zoom_func.h"
28 #include "date_func.h"
29 #include "vehicle_func.h"
30 #include "autoreplace_func.h"
31 #include "autoreplace_gui.h"
32 #include "station_base.h"
33 #include "ai/ai.hpp"
34 #include "depot_func.h"
35 #include "network/network.h"
36 #include "core/pool_func.hpp"
37 #include "economy_base.h"
38 #include "articulated_vehicles.h"
39 #include "roadstop_base.h"
40 #include "core/random_func.hpp"
41 #include "core/backup_type.hpp"
42 #include "order_backup.h"
43 #include "sound_func.h"
44 #include "effectvehicle_func.h"
45 #include "effectvehicle_base.h"
46 #include "vehiclelist.h"
47 #include "bridge_map.h"
48 #include "tunnel_map.h"
49 #include "depot_map.h"
50 #include "gamelog.h"
51 #include "linkgraph/linkgraph.h"
52 #include "linkgraph/refresh.h"
53 #include "framerate_type.h"
54 
55 #include "table/strings.h"
56 
57 #include "safeguards.h"
58 
59 /* Number of bits in the hash to use from each vehicle coord */
60 static const uint GEN_HASHX_BITS = 6;
61 static const uint GEN_HASHY_BITS = 6;
62 
63 /* Size of each hash bucket */
64 static const uint GEN_HASHX_BUCKET_BITS = 7;
65 static const uint GEN_HASHY_BUCKET_BITS = 6;
66 
67 /* Compute hash for vehicle coord */
68 #define GEN_HASHX(x) GB((x), GEN_HASHX_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHX_BITS)
69 #define GEN_HASHY(y) (GB((y), GEN_HASHY_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHY_BITS) << GEN_HASHX_BITS)
70 #define GEN_HASH(x, y) (GEN_HASHY(y) + GEN_HASHX(x))
71 
72 /* Maximum size until hash repeats */
73 static const int GEN_HASHX_SIZE = 1 << (GEN_HASHX_BUCKET_BITS + GEN_HASHX_BITS + ZOOM_LVL_SHIFT);
74 static const int GEN_HASHY_SIZE = 1 << (GEN_HASHY_BUCKET_BITS + GEN_HASHY_BITS + ZOOM_LVL_SHIFT);
75 
76 /* Increments to reach next bucket in hash table */
77 static const int GEN_HASHX_INC = 1;
78 static const int GEN_HASHY_INC = 1 << GEN_HASHX_BITS;
79 
80 /* Mask to wrap-around buckets */
81 static const uint GEN_HASHX_MASK = (1 << GEN_HASHX_BITS) - 1;
82 static const uint GEN_HASHY_MASK = ((1 << GEN_HASHY_BITS) - 1) << GEN_HASHX_BITS;
83 
84 VehicleID _new_vehicle_id;
87 
88 
90 VehiclePool _vehicle_pool("Vehicle");
92 
93 
94 
98 void VehicleSpriteSeq::GetBounds(Rect *bounds) const
99 {
100  bounds->left = bounds->top = bounds->right = bounds->bottom = 0;
101  for (uint i = 0; i < this->count; ++i) {
102  const Sprite *spr = GetSprite(this->seq[i].sprite, ST_NORMAL);
103  if (i == 0) {
104  bounds->left = spr->x_offs;
105  bounds->top = spr->y_offs;
106  bounds->right = spr->width + spr->x_offs - 1;
107  bounds->bottom = spr->height + spr->y_offs - 1;
108  } else {
109  if (spr->x_offs < bounds->left) bounds->left = spr->x_offs;
110  if (spr->y_offs < bounds->top) bounds->top = spr->y_offs;
111  int right = spr->width + spr->x_offs - 1;
112  int bottom = spr->height + spr->y_offs - 1;
113  if (right > bounds->right) bounds->right = right;
114  if (bottom > bounds->bottom) bounds->bottom = bottom;
115  }
116  }
117 }
118 
126 void VehicleSpriteSeq::Draw(int x, int y, PaletteID default_pal, bool force_pal) const
127 {
128  for (uint i = 0; i < this->count; ++i) {
129  PaletteID pal = force_pal || !this->seq[i].pal ? default_pal : this->seq[i].pal;
130  DrawSprite(this->seq[i].sprite, pal, x, y);
131  }
132 }
133 
140 bool Vehicle::NeedsAutorenewing(const Company *c, bool use_renew_setting) const
141 {
142  /* We can always generate the Company pointer when we have the vehicle.
143  * However this takes time and since the Company pointer is often present
144  * when this function is called then it's faster to pass the pointer as an
145  * argument rather than finding it again. */
146  assert(c == Company::Get(this->owner));
147 
148  if (use_renew_setting && !c->settings.engine_renew) return false;
149  if (this->age - this->max_age < (c->settings.engine_renew_months * 30)) return false;
150 
151  /* Only engines need renewing */
152  if (this->type == VEH_TRAIN && !Train::From(this)->IsEngine()) return false;
153 
154  return true;
155 }
156 
163 {
164  assert(v != nullptr);
165  SetWindowDirty(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
166 
167  do {
170  v->reliability = v->GetEngine()->reliability;
171  /* Prevent vehicles from breaking down directly after exiting the depot. */
172  v->breakdown_chance /= 4;
173  if (_settings_game.difficulty.vehicle_breakdowns == 1) v->breakdown_chance = 0; // on reduced breakdown
174  v = v->Next();
175  } while (v != nullptr && v->HasEngineType());
176 }
177 
185 {
186  /* Stopped or crashed vehicles will not move, as such making unmovable
187  * vehicles to go for service is lame. */
188  if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
189 
190  /* Are we ready for the next service cycle? */
191  const Company *c = Company::Get(this->owner);
192  if (this->ServiceIntervalIsPercent() ?
193  (this->reliability >= this->GetEngine()->reliability * (100 - this->GetServiceInterval()) / 100) :
194  (this->date_of_last_service + this->GetServiceInterval() >= _date)) {
195  return false;
196  }
197 
198  /* If we're servicing anyway, because we have not disabled servicing when
199  * there are no breakdowns or we are playing with breakdowns, bail out. */
202  return true;
203  }
204 
205  /* Test whether there is some pending autoreplace.
206  * Note: We do this after the service-interval test.
207  * There are a lot more reasons for autoreplace to fail than we can test here reasonably. */
208  bool pending_replace = false;
209  Money needed_money = c->settings.engine_renew_money;
210  if (needed_money > c->money) return false;
211 
212  for (const Vehicle *v = this; v != nullptr; v = (v->type == VEH_TRAIN) ? Train::From(v)->GetNextUnit() : nullptr) {
213  bool replace_when_old = false;
214  EngineID new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
215 
216  /* Check engine availability */
217  if (new_engine == INVALID_ENGINE || !HasBit(Engine::Get(new_engine)->company_avail, v->owner)) continue;
218  /* Is the vehicle old if we are not always replacing? */
219  if (replace_when_old && !v->NeedsAutorenewing(c, false)) continue;
220 
221  /* Check refittability */
222  CargoTypes available_cargo_types, union_mask;
223  GetArticulatedRefitMasks(new_engine, true, &union_mask, &available_cargo_types);
224  /* Is there anything to refit? */
225  if (union_mask != 0) {
227  /* We cannot refit to mixed cargoes in an automated way */
229 
230  /* Did the old vehicle carry anything? */
231  if (cargo_type != CT_INVALID) {
232  /* We can't refit the vehicle to carry the cargo we want */
233  if (!HasBit(available_cargo_types, cargo_type)) continue;
234  }
235  }
236 
237  /* Check money.
238  * We want 2*(the price of the new vehicle) without looking at the value of the vehicle we are going to sell. */
239  pending_replace = true;
240  needed_money += 2 * Engine::Get(new_engine)->GetCost();
241  if (needed_money > c->money) return false;
242  }
243 
244  return pending_replace;
245 }
246 
253 {
254  if (this->HasDepotOrder()) return false;
255  if (this->current_order.IsType(OT_LOADING)) return false;
256  if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false;
257  return NeedsServicing();
258 }
259 
260 uint Vehicle::Crash(bool flooded)
261 {
262  assert((this->vehstatus & VS_CRASHED) == 0);
263  assert(this->Previous() == nullptr); // IsPrimaryVehicle fails for free-wagon-chains
264 
265  uint pass = 0;
266  /* Stop the vehicle. */
267  if (this->IsPrimaryVehicle()) this->vehstatus |= VS_STOPPED;
268  /* crash all wagons, and count passengers */
269  for (Vehicle *v = this; v != nullptr; v = v->Next()) {
270  /* We do not transfer reserver cargo back, so TotalCount() instead of StoredCount() */
271  if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.TotalCount();
272  v->vehstatus |= VS_CRASHED;
273  v->MarkAllViewportsDirty();
274  }
275 
276  /* Dirty some windows */
281 
282  delete this->cargo_payment;
283  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
284 
285  return RandomRange(pass + 1); // Randomise deceased passengers.
286 }
287 
288 
297 void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
298 {
299  const Engine *e = Engine::Get(engine);
300  GRFConfig *grfconfig = GetGRFConfig(e->GetGRFID());
301 
302  /* Missing GRF. Nothing useful can be done in this situation. */
303  if (grfconfig == nullptr) return;
304 
305  if (!HasBit(grfconfig->grf_bugs, bug_type)) {
306  SetBit(grfconfig->grf_bugs, bug_type);
307  SetDParamStr(0, grfconfig->GetName());
308  SetDParam(1, engine);
309  ShowErrorMessage(part1, part2, WL_CRITICAL);
311  }
312 
313  /* debug output */
314  char buffer[512];
315 
316  SetDParamStr(0, grfconfig->GetName());
317  GetString(buffer, part1, lastof(buffer));
318  Debug(grf, 0, "{}", buffer + 3);
319 
320  SetDParam(1, engine);
321  GetString(buffer, part2, lastof(buffer));
322  Debug(grf, 0, "{}", buffer + 3);
323 }
324 
331 {
332  /* show a warning once for each engine in whole game and once for each GRF after each game load */
333  const Engine *engine = u->GetEngine();
334  uint32 grfid = engine->grf_prop.grffile->grfid;
335  GRFConfig *grfconfig = GetGRFConfig(grfid);
336  if (GamelogGRFBugReverse(grfid, engine->grf_prop.local_id) || !HasBit(grfconfig->grf_bugs, GBUG_VEH_LENGTH)) {
337  ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_VEHICLE_LENGTH, GBUG_VEH_LENGTH, true);
338  }
339 }
340 
346 {
347  this->type = type;
348  this->coord.left = INVALID_COORD;
349  this->sprite_cache.old_coord.left = INVALID_COORD;
350  this->group_id = DEFAULT_GROUP;
351  this->fill_percent_te_id = INVALID_TE_ID;
352  this->first = this;
353  this->colourmap = PAL_NONE;
354  this->cargo_age_counter = 1;
355  this->last_station_visited = INVALID_STATION;
356  this->last_loading_station = INVALID_STATION;
357 }
358 
364 {
365  return GB(Random(), 0, 8);
366 }
367 
368 /* Size of the hash, 6 = 64 x 64, 7 = 128 x 128. Larger sizes will (in theory) reduce hash
369  * lookup times at the expense of memory usage. */
370 const int HASH_BITS = 7;
371 const int HASH_SIZE = 1 << HASH_BITS;
372 const int HASH_MASK = HASH_SIZE - 1;
373 const int TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2);
374 const int TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1;
375 
376 /* Resolution of the hash, 0 = 1*1 tile, 1 = 2*2 tiles, 2 = 4*4 tiles, etc.
377  * Profiling results show that 0 is fastest. */
378 const int HASH_RES = 0;
379 
380 static Vehicle *_vehicle_tile_hash[TOTAL_HASH_SIZE];
381 
382 static Vehicle *VehicleFromTileHash(int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first)
383 {
384  for (int y = yl; ; y = (y + (1 << HASH_BITS)) & (HASH_MASK << HASH_BITS)) {
385  for (int x = xl; ; x = (x + 1) & HASH_MASK) {
386  Vehicle *v = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
387  for (; v != nullptr; v = v->hash_tile_next) {
388  Vehicle *a = proc(v, data);
389  if (find_first && a != nullptr) return a;
390  }
391  if (x == xu) break;
392  }
393  if (y == yu) break;
394  }
395 
396  return nullptr;
397 }
398 
399 
411 static Vehicle *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc, bool find_first)
412 {
413  const int COLL_DIST = 6;
414 
415  /* Hash area to scan is from xl,yl to xu,yu */
416  int xl = GB((x - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
417  int xu = GB((x + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
418  int yl = GB((y - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
419  int yu = GB((y + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
420 
421  return VehicleFromTileHash(xl, yl, xu, yu, data, proc, find_first);
422 }
423 
438 void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
439 {
440  VehicleFromPosXY(x, y, data, proc, false);
441 }
442 
454 bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
455 {
456  return VehicleFromPosXY(x, y, data, proc, true) != nullptr;
457 }
458 
469 static Vehicle *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first)
470 {
471  int x = GB(TileX(tile), HASH_RES, HASH_BITS);
472  int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
473 
474  Vehicle *v = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
475  for (; v != nullptr; v = v->hash_tile_next) {
476  if (v->tile != tile) continue;
477 
478  Vehicle *a = proc(v, data);
479  if (find_first && a != nullptr) return a;
480  }
481 
482  return nullptr;
483 }
484 
498 void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
499 {
500  VehicleFromPos(tile, data, proc, false);
501 }
502 
513 bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
514 {
515  return VehicleFromPos(tile, data, proc, true) != nullptr;
516 }
517 
524 static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
525 {
526  int z = *(int*)data;
527 
528  if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return nullptr;
529  if (v->z_pos > z) return nullptr;
530 
531  return v;
532 }
533 
540 {
541  int z = GetTileMaxPixelZ(tile);
542 
543  /* Value v is not safe in MP games, however, it is used to generate a local
544  * error message only (which may be different for different machines).
545  * Such a message does not affect MP synchronisation.
546  */
547  Vehicle *v = VehicleFromPos(tile, &z, &EnsureNoVehicleProcZ, true);
548  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
549  return CommandCost();
550 }
551 
554 {
555  if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_SHIP) return nullptr;
556  if (v == (const Vehicle *)data) return nullptr;
557 
558  return v;
559 }
560 
569 {
570  /* Value v is not safe in MP games, however, it is used to generate a local
571  * error message only (which may be different for different machines).
572  * Such a message does not affect MP synchronisation.
573  */
574  Vehicle *v = VehicleFromPos(tile, const_cast<Vehicle *>(ignore), &GetVehicleTunnelBridgeProc, true);
575  if (v == nullptr) v = VehicleFromPos(endtile, const_cast<Vehicle *>(ignore), &GetVehicleTunnelBridgeProc, true);
576 
577  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
578  return CommandCost();
579 }
580 
581 static Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
582 {
583  TrackBits rail_bits = *(TrackBits *)data;
584 
585  if (v->type != VEH_TRAIN) return nullptr;
586 
587  Train *t = Train::From(v);
588  if ((t->track != rail_bits) && !TracksOverlap(t->track | rail_bits)) return nullptr;
589 
590  return v;
591 }
592 
602 {
603  /* Value v is not safe in MP games, however, it is used to generate a local
604  * error message only (which may be different for different machines).
605  * Such a message does not affect MP synchronisation.
606  */
607  Vehicle *v = VehicleFromPos(tile, &track_bits, &EnsureNoTrainOnTrackProc, true);
608  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
609  return CommandCost();
610 }
611 
612 static void UpdateVehicleTileHash(Vehicle *v, bool remove)
613 {
614  Vehicle **old_hash = v->hash_tile_current;
615  Vehicle **new_hash;
616 
617  if (remove) {
618  new_hash = nullptr;
619  } else {
620  int x = GB(TileX(v->tile), HASH_RES, HASH_BITS);
621  int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS;
622  new_hash = &_vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
623  }
624 
625  if (old_hash == new_hash) return;
626 
627  /* Remove from the old position in the hash table */
628  if (old_hash != nullptr) {
629  if (v->hash_tile_next != nullptr) v->hash_tile_next->hash_tile_prev = v->hash_tile_prev;
631  }
632 
633  /* Insert vehicle at beginning of the new position in the hash table */
634  if (new_hash != nullptr) {
635  v->hash_tile_next = *new_hash;
636  if (v->hash_tile_next != nullptr) v->hash_tile_next->hash_tile_prev = &v->hash_tile_next;
637  v->hash_tile_prev = new_hash;
638  *new_hash = v;
639  }
640 
641  /* Remember current hash position */
642  v->hash_tile_current = new_hash;
643 }
644 
645 static Vehicle *_vehicle_viewport_hash[1 << (GEN_HASHX_BITS + GEN_HASHY_BITS)];
646 
647 static void UpdateVehicleViewportHash(Vehicle *v, int x, int y, int old_x, int old_y)
648 {
649  Vehicle **old_hash, **new_hash;
650 
651  new_hash = (x == INVALID_COORD) ? nullptr : &_vehicle_viewport_hash[GEN_HASH(x, y)];
652  old_hash = (old_x == INVALID_COORD) ? nullptr : &_vehicle_viewport_hash[GEN_HASH(old_x, old_y)];
653 
654  if (old_hash == new_hash) return;
655 
656  /* remove from hash table? */
657  if (old_hash != nullptr) {
660  }
661 
662  /* insert into hash table? */
663  if (new_hash != nullptr) {
664  v->hash_viewport_next = *new_hash;
666  v->hash_viewport_prev = new_hash;
667  *new_hash = v;
668  }
669 }
670 
671 void ResetVehicleHash()
672 {
673  for (Vehicle *v : Vehicle::Iterate()) { v->hash_tile_current = nullptr; }
674  memset(_vehicle_viewport_hash, 0, sizeof(_vehicle_viewport_hash));
675  memset(_vehicle_tile_hash, 0, sizeof(_vehicle_tile_hash));
676 }
677 
678 void ResetVehicleColourMap()
679 {
680  for (Vehicle *v : Vehicle::Iterate()) { v->colourmap = PAL_NONE; }
681 }
682 
688 static AutoreplaceMap _vehicles_to_autoreplace;
689 
690 void InitializeVehicles()
691 {
692  _vehicles_to_autoreplace.clear();
693  _vehicles_to_autoreplace.shrink_to_fit();
694  ResetVehicleHash();
695 }
696 
697 uint CountVehiclesInChain(const Vehicle *v)
698 {
699  uint count = 0;
700  do count++; while ((v = v->Next()) != nullptr);
701  return count;
702 }
703 
709 {
710  switch (this->type) {
711  case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft(); // don't count plane shadows and helicopter rotors
712  case VEH_TRAIN:
713  return !this->IsArticulatedPart() && // tenders and other articulated parts
714  !Train::From(this)->IsRearDualheaded(); // rear parts of multiheaded engines
715  case VEH_ROAD: return RoadVehicle::From(this)->IsFrontEngine();
716  case VEH_SHIP: return true;
717  default: return false; // Only count company buildable vehicles
718  }
719 }
720 
726 {
727  switch (this->type) {
728  case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft();
729  case VEH_TRAIN:
730  case VEH_ROAD:
731  case VEH_SHIP: return true;
732  default: return false;
733  }
734 }
735 
742 {
743  return Engine::Get(this->engine_type);
744 }
745 
751 const GRFFile *Vehicle::GetGRF() const
752 {
753  return this->GetEngine()->GetGRF();
754 }
755 
761 uint32 Vehicle::GetGRFID() const
762 {
763  return this->GetEngine()->GetGRFID();
764 }
765 
773 void Vehicle::HandlePathfindingResult(bool path_found)
774 {
775  if (path_found) {
776  /* Route found, is the vehicle marked with "lost" flag? */
777  if (!HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
778 
779  /* Clear the flag as the PF's problem was solved. */
783  /* Delete the news item. */
784  DeleteVehicleNews(this->index, STR_NEWS_VEHICLE_IS_LOST);
785  return;
786  }
787 
788  /* Were we already lost? */
789  if (HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
790 
791  /* It is first time the problem occurred, set the "lost" flag. */
795  /* Notify user about the event. */
796  AI::NewEvent(this->owner, new ScriptEventVehicleLost(this->index));
797  if (_settings_client.gui.lost_vehicle_warn && this->owner == _local_company) {
798  SetDParam(0, this->index);
799  AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_LOST, this->index);
800  }
801 }
802 
805 {
806  if (CleaningPool()) return;
807 
810  st->loading_vehicles.remove(this);
811 
813  this->CancelReservation(INVALID_STATION, st);
814  delete this->cargo_payment;
815  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
816  }
817 
818  if (this->IsEngineCountable()) {
820  if (this->IsPrimaryVehicle()) GroupStatistics::CountVehicle(this, -1);
822 
825  }
826 
827  if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
828  Aircraft *a = Aircraft::From(this);
830  if (st != nullptr) {
831  const AirportFTA *layout = st->airport.GetFTA()->layout;
832  CLRBITS(st->airport.flags, layout[a->previous_pos].block | layout[a->pos].block);
833  }
834  }
835 
836 
837  if (this->type == VEH_ROAD && this->IsPrimaryVehicle()) {
838  RoadVehicle *v = RoadVehicle::From(this);
839  if (!(v->vehstatus & VS_CRASHED) && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
840  /* Leave the drive through roadstop, when you have not already left it. */
842  }
843  }
844 
845  if (this->Previous() == nullptr) {
847  }
848 
849  if (this->IsPrimaryVehicle()) {
857  }
859 
860  this->cargo.Truncate();
861  DeleteVehicleOrders(this);
863 
864  extern void StopGlobalFollowVehicle(const Vehicle *v);
865  StopGlobalFollowVehicle(this);
866 
868 }
869 
871 {
872  if (CleaningPool()) {
873  this->cargo.OnCleanPool();
874  return;
875  }
876 
877  /* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
878  * it may happen that vehicle chain is deleted when visible */
879  if (!(this->vehstatus & VS_HIDDEN)) this->MarkAllViewportsDirty();
880 
881  Vehicle *v = this->Next();
882  this->SetNext(nullptr);
883 
884  delete v;
885 
886  UpdateVehicleTileHash(this, true);
887  UpdateVehicleViewportHash(this, INVALID_COORD, 0, this->sprite_cache.old_coord.left, this->sprite_cache.old_coord.top);
890 }
891 
897 {
898  /* Vehicle should stop in the depot if it was in 'stopping' state */
899  _vehicles_to_autoreplace[v] = !(v->vehstatus & VS_STOPPED);
900 
901  /* We ALWAYS set the stopped state. Even when the vehicle does not plan on
902  * stopping in the depot, so we stop it to ensure that it will not reserve
903  * the path out of the depot before we might autoreplace it to a different
904  * engine. The new engine would not own the reserved path we store that we
905  * stopped the vehicle, so autoreplace can start it again */
906  v->vehstatus |= VS_STOPPED;
907 }
908 
914 static void RunVehicleDayProc()
915 {
916  if (_game_mode != GM_NORMAL) return;
917 
918  /* Run the day_proc for every DAY_TICKS vehicle starting at _date_fract. */
919  for (size_t i = _date_fract; i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
920  Vehicle *v = Vehicle::Get(i);
921  if (v == nullptr) continue;
922 
923  /* Call the 32-day callback if needed */
924  if ((v->day_counter & 0x1F) == 0 && v->HasEngineType()) {
925  uint16 callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
926  if (callback != CALLBACK_FAILED) {
927  if (HasBit(callback, 0)) {
928  TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
929  }
930 
931  /* After a vehicle trigger, the graphics and properties of the vehicle could change.
932  * Note: MarkDirty also invalidates the palette, which is the meaning of bit 1. So, nothing special there. */
933  if (callback != 0) v->First()->MarkDirty();
934 
935  if (callback & ~3) ErrorUnknownCallbackResult(v->GetGRFID(), CBID_VEHICLE_32DAY_CALLBACK, callback);
936  }
937  }
938 
939  /* This is called once per day for each vehicle, but not in the first tick of the day */
940  v->OnNewDay();
941  }
942 }
943 
944 void CallVehicleTicks()
945 {
946  _vehicles_to_autoreplace.clear();
947 
949 
950  {
952  for (Station *st : Station::Iterate()) LoadUnloadStation(st);
953  }
958 
959  for (Vehicle *v : Vehicle::Iterate()) {
960  [[maybe_unused]] size_t vehicle_index = v->index;
961 
962  /* Vehicle could be deleted in this tick */
963  if (!v->Tick()) {
964  assert(Vehicle::Get(vehicle_index) == nullptr);
965  continue;
966  }
967 
968  assert(Vehicle::Get(vehicle_index) == v);
969 
970  switch (v->type) {
971  default: break;
972 
973  case VEH_TRAIN:
974  case VEH_ROAD:
975  case VEH_AIRCRAFT:
976  case VEH_SHIP: {
977  Vehicle *front = v->First();
978 
979  if (v->vcache.cached_cargo_age_period != 0) {
981  if (--v->cargo_age_counter == 0) {
982  v->cargo.AgeCargo();
984  }
985  }
986 
987  /* Do not play any sound when crashed */
988  if (front->vehstatus & VS_CRASHED) continue;
989 
990  /* Do not play any sound when in depot or tunnel */
991  if (v->vehstatus & VS_HIDDEN) continue;
992 
993  /* Do not play any sound when stopped */
994  if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
995 
996  /* Check vehicle type specifics */
997  switch (v->type) {
998  case VEH_TRAIN:
999  if (Train::From(v)->IsWagon()) continue;
1000  break;
1001 
1002  case VEH_ROAD:
1003  if (!RoadVehicle::From(v)->IsFrontEngine()) continue;
1004  break;
1005 
1006  case VEH_AIRCRAFT:
1007  if (!Aircraft::From(v)->IsNormalAircraft()) continue;
1008  break;
1009 
1010  default:
1011  break;
1012  }
1013 
1014  v->motion_counter += front->cur_speed;
1015  /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
1016  if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
1017 
1018  /* Play an alternating running sound every 16 ticks */
1019  if (GB(v->tick_counter, 0, 4) == 0) {
1020  /* Play running sound when speed > 0 and not braking */
1021  bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
1023  }
1024 
1025  break;
1026  }
1027  }
1028  }
1029 
1030  Backup<CompanyID> cur_company(_current_company, FILE_LINE);
1031  for (auto &it : _vehicles_to_autoreplace) {
1032  Vehicle *v = it.first;
1033  /* Autoreplace needs the current company set as the vehicle owner */
1034  cur_company.Change(v->owner);
1035 
1036  /* Start vehicle if we stopped them in VehicleEnteredDepotThisTick()
1037  * We need to stop them between VehicleEnteredDepotThisTick() and here or we risk that
1038  * they are already leaving the depot again before being replaced. */
1039  if (it.second) v->vehstatus &= ~VS_STOPPED;
1040 
1041  /* Store the position of the effect as the vehicle pointer will become invalid later */
1042  int x = v->x_pos;
1043  int y = v->y_pos;
1044  int z = v->z_pos;
1045 
1050 
1051  if (!IsLocalCompany()) continue;
1052 
1053  if (res.Succeeded() && res.GetCost() != 0) {
1054  ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
1055  continue;
1056  }
1057 
1058  StringID error_message = res.GetErrorMessage();
1059  if (error_message == STR_ERROR_AUTOREPLACE_NOTHING_TO_DO || error_message == INVALID_STRING_ID) continue;
1060 
1061  if (error_message == STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY) error_message = STR_ERROR_AUTOREPLACE_MONEY_LIMIT;
1062 
1063  StringID message;
1064  if (error_message == STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT) {
1065  message = error_message;
1066  } else {
1067  message = STR_NEWS_VEHICLE_AUTORENEW_FAILED;
1068  }
1069 
1070  SetDParam(0, v->index);
1071  SetDParam(1, error_message);
1072  AddVehicleAdviceNewsItem(message, v->index);
1073  }
1074 
1075  cur_company.Restore();
1076 }
1077 
1082 static void DoDrawVehicle(const Vehicle *v)
1083 {
1084  PaletteID pal = PAL_NONE;
1085 
1087 
1088  /* Check whether the vehicle shall be transparent due to the game state */
1089  bool shadowed = (v->vehstatus & VS_SHADOW) != 0;
1090 
1091  if (v->type == VEH_EFFECT) {
1092  /* Check whether the vehicle shall be transparent/invisible due to GUI settings.
1093  * However, transparent smoke and bubbles look weird, so always hide them. */
1095  if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return;
1096  }
1097 
1099  for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
1100  PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
1101  if (!pal2 || (v->vehstatus & VS_CRASHED)) pal2 = pal;
1102  AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
1103  v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
1104  }
1105  EndSpriteCombine();
1106 }
1107 
1113 {
1114  /* The bounding rectangle */
1115  const int l = dpi->left;
1116  const int r = dpi->left + dpi->width;
1117  const int t = dpi->top;
1118  const int b = dpi->top + dpi->height;
1119 
1120  /* Border size of MAX_VEHICLE_PIXEL_xy */
1121  const int xb = MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE;
1122  const int yb = MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE;
1123 
1124  /* The hash area to scan */
1125  int xl, xu, yl, yu;
1126 
1127  if (dpi->width + xb < GEN_HASHX_SIZE) {
1128  xl = GEN_HASHX(l - xb);
1129  xu = GEN_HASHX(r);
1130  } else {
1131  /* scan whole hash row */
1132  xl = 0;
1133  xu = GEN_HASHX_MASK;
1134  }
1135 
1136  if (dpi->height + yb < GEN_HASHY_SIZE) {
1137  yl = GEN_HASHY(t - yb);
1138  yu = GEN_HASHY(b);
1139  } else {
1140  /* scan whole column */
1141  yl = 0;
1142  yu = GEN_HASHY_MASK;
1143  }
1144 
1145  for (int y = yl;; y = (y + GEN_HASHY_INC) & GEN_HASHY_MASK) {
1146  for (int x = xl;; x = (x + GEN_HASHX_INC) & GEN_HASHX_MASK) {
1147  const Vehicle *v = _vehicle_viewport_hash[x + y]; // already masked & 0xFFF
1148 
1149  while (v != nullptr) {
1150 
1151  if (!(v->vehstatus & VS_HIDDEN) &&
1152  l <= v->coord.right + xb &&
1153  t <= v->coord.bottom + yb &&
1154  r >= v->coord.left - xb &&
1155  b >= v->coord.top - yb)
1156  {
1157  /*
1158  * This vehicle can potentially be drawn as part of this viewport and
1159  * needs to be revalidated, as the sprite may not be correct.
1160  */
1162  VehicleSpriteSeq seq;
1163  v->GetImage(v->direction, EIT_ON_MAP, &seq);
1164 
1165  if (seq.IsValid() && v->sprite_cache.sprite_seq != seq) {
1166  v->sprite_cache.sprite_seq = seq;
1167  /*
1168  * A sprite change may also result in a bounding box change,
1169  * so we need to update the bounding box again before we
1170  * check to see if the vehicle should be drawn. Note that
1171  * we can't interfere with the viewport hash at this point,
1172  * so we keep the original hash on the assumption there will
1173  * not be a significant change in the top and left coordinates
1174  * of the vehicle.
1175  */
1176  v->UpdateBoundingBoxCoordinates(false);
1177 
1178  }
1179 
1181  }
1182 
1183  if (l <= v->coord.right &&
1184  t <= v->coord.bottom &&
1185  r >= v->coord.left &&
1186  b >= v->coord.top) DoDrawVehicle(v);
1187  }
1188 
1189  v = v->hash_viewport_next;
1190  }
1191 
1192  if (x == xu) break;
1193  }
1194 
1195  if (y == yu) break;
1196  }
1197 }
1198 
1206 Vehicle *CheckClickOnVehicle(const Viewport *vp, int x, int y)
1207 {
1208  Vehicle *found = nullptr;
1209  uint dist, best_dist = UINT_MAX;
1210 
1211  if ((uint)(x -= vp->left) >= (uint)vp->width || (uint)(y -= vp->top) >= (uint)vp->height) return nullptr;
1212 
1213  x = ScaleByZoom(x, vp->zoom) + vp->virtual_left;
1214  y = ScaleByZoom(y, vp->zoom) + vp->virtual_top;
1215 
1216  for (Vehicle *v : Vehicle::Iterate()) {
1217  if ((v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0 &&
1218  x >= v->coord.left && x <= v->coord.right &&
1219  y >= v->coord.top && y <= v->coord.bottom) {
1220 
1221  dist = std::max(
1222  abs(((v->coord.left + v->coord.right) >> 1) - x),
1223  abs(((v->coord.top + v->coord.bottom) >> 1) - y)
1224  );
1225 
1226  if (dist < best_dist) {
1227  found = v;
1228  best_dist = dist;
1229  }
1230  }
1231  }
1232 
1233  return found;
1234 }
1235 
1241 {
1242  v->value -= v->value >> 8;
1244 }
1245 
1246 static const byte _breakdown_chance[64] = {
1247  3, 3, 3, 3, 3, 3, 3, 3,
1248  4, 4, 5, 5, 6, 6, 7, 7,
1249  8, 8, 9, 9, 10, 10, 11, 11,
1250  12, 13, 13, 13, 13, 14, 15, 16,
1251  17, 19, 21, 25, 28, 31, 34, 37,
1252  40, 44, 48, 52, 56, 60, 64, 68,
1253  72, 80, 90, 100, 110, 120, 130, 140,
1254  150, 170, 190, 210, 230, 250, 250, 250,
1255 };
1256 
1257 void CheckVehicleBreakdown(Vehicle *v)
1258 {
1259  int rel, rel_old;
1260 
1261  /* decrease reliability */
1264  v->reliability = rel = std::max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
1265  if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
1266  }
1267 
1268  if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||
1270  v->cur_speed < 5 || _game_mode == GM_MENU) {
1271  return;
1272  }
1273 
1274  uint32 r = Random();
1275 
1276  /* increase chance of failure */
1277  int chance = v->breakdown_chance + 1;
1278  if (Chance16I(1, 25, r)) chance += 25;
1279  v->breakdown_chance = std::min(255, chance);
1280 
1281  /* calculate reliability value to use in comparison */
1282  rel = v->reliability;
1283  if (v->type == VEH_SHIP) rel += 0x6666;
1284 
1285  /* reduced breakdowns? */
1286  if (_settings_game.difficulty.vehicle_breakdowns == 1) rel += 0x6666;
1287 
1288  /* check if to break down */
1289  if (_breakdown_chance[(uint)std::min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
1290  v->breakdown_ctr = GB(r, 16, 6) + 0x3F;
1291  v->breakdown_delay = GB(r, 24, 7) + 0x80;
1292  v->breakdown_chance = 0;
1293  }
1294 }
1295 
1303 {
1304  /* Possible states for Vehicle::breakdown_ctr
1305  * 0 - vehicle is running normally
1306  * 1 - vehicle is currently broken down
1307  * 2 - vehicle is going to break down now
1308  * >2 - vehicle is counting down to the actual breakdown event */
1309  switch (this->breakdown_ctr) {
1310  case 0:
1311  return false;
1312 
1313  case 2:
1314  this->breakdown_ctr = 1;
1315 
1316  if (this->breakdowns_since_last_service != 255) {
1318  }
1319 
1320  if (this->type == VEH_AIRCRAFT) {
1321  /* Aircraft just need this flag, the rest is handled elsewhere */
1322  this->vehstatus |= VS_AIRCRAFT_BROKEN;
1323  } else {
1324  this->cur_speed = 0;
1325 
1326  if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
1327  bool train_or_ship = this->type == VEH_TRAIN || this->type == VEH_SHIP;
1328  SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
1331  }
1332 
1333  if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) {
1335  if (u != nullptr) u->animation_state = this->breakdown_delay * 2;
1336  }
1337  }
1338 
1339  this->MarkDirty(); // Update graphics after speed is zeroed
1342 
1343  FALLTHROUGH;
1344  case 1:
1345  /* Aircraft breakdowns end only when arriving at the airport */
1346  if (this->type == VEH_AIRCRAFT) return false;
1347 
1348  /* For trains this function is called twice per tick, so decrease v->breakdown_delay at half the rate */
1349  if ((this->tick_counter & (this->type == VEH_TRAIN ? 3 : 1)) == 0) {
1350  if (--this->breakdown_delay == 0) {
1351  this->breakdown_ctr = 0;
1352  this->MarkDirty();
1354  }
1355  }
1356  return true;
1357 
1358  default:
1359  if (!this->current_order.IsType(OT_LOADING)) this->breakdown_ctr--;
1360  return false;
1361  }
1362 }
1363 
1369 {
1370  if (v->age < MAX_DAY) {
1371  v->age++;
1373  }
1374 
1375  if (!v->IsPrimaryVehicle() && (v->type != VEH_TRAIN || !Train::From(v)->IsEngine())) return;
1376 
1377  int age = v->age - v->max_age;
1378  if (age == DAYS_IN_LEAP_YEAR * 0 || age == DAYS_IN_LEAP_YEAR * 1 ||
1379  age == DAYS_IN_LEAP_YEAR * 2 || age == DAYS_IN_LEAP_YEAR * 3 || age == DAYS_IN_LEAP_YEAR * 4) {
1380  v->reliability_spd_dec <<= 1;
1381  }
1382 
1384 
1385  /* Don't warn about non-primary or not ours vehicles or vehicles that are crashed */
1386  if (v->Previous() != nullptr || v->owner != _local_company || (v->vehstatus & VS_CRASHED) != 0) return;
1387 
1388  const Company *c = Company::Get(v->owner);
1389  /* Don't warn if a renew is active */
1390  if (c->settings.engine_renew && v->GetEngine()->company_avail != 0) return;
1391  /* Don't warn if a replacement is active */
1392  if (EngineHasReplacementForCompany(c, v->engine_type, v->group_id)) return;
1393 
1394  StringID str;
1395  if (age == -DAYS_IN_LEAP_YEAR) {
1396  str = STR_NEWS_VEHICLE_IS_GETTING_OLD;
1397  } else if (age == 0) {
1398  str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD;
1399  } else if (age > 0 && (age % DAYS_IN_LEAP_YEAR) == 0) {
1400  str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND;
1401  } else {
1402  return;
1403  }
1404 
1405  SetDParam(0, v->index);
1407 }
1408 
1418 uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
1419 {
1420  int count = 0;
1421  int max = 0;
1422  int cars = 0;
1423  int unloading = 0;
1424  bool loading = false;
1425 
1426  bool is_loading = front->current_order.IsType(OT_LOADING);
1427 
1428  /* The station may be nullptr when the (colour) string does not need to be set. */
1429  const Station *st = Station::GetIfValid(front->last_station_visited);
1430  assert(colour == nullptr || (st != nullptr && is_loading));
1431 
1432  bool order_no_load = is_loading && (front->current_order.GetLoadType() & OLFB_NO_LOAD);
1433  bool order_full_load = is_loading && (front->current_order.GetLoadType() & OLFB_FULL_LOAD);
1434 
1435  /* Count up max and used */
1436  for (const Vehicle *v = front; v != nullptr; v = v->Next()) {
1437  count += v->cargo.StoredCount();
1438  max += v->cargo_cap;
1439  if (v->cargo_cap != 0 && colour != nullptr) {
1440  unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
1441  loading |= !order_no_load &&
1442  (order_full_load || st->goods[v->cargo_type].HasRating()) &&
1444  cars++;
1445  }
1446  }
1447 
1448  if (colour != nullptr) {
1449  if (unloading == 0 && loading) {
1450  *colour = STR_PERCENT_UP;
1451  } else if (unloading == 0 && !loading) {
1452  *colour = STR_PERCENT_NONE;
1453  } else if (cars == unloading || !loading) {
1454  *colour = STR_PERCENT_DOWN;
1455  } else {
1456  *colour = STR_PERCENT_UP_DOWN;
1457  }
1458  }
1459 
1460  /* Train without capacity */
1461  if (max == 0) return 100;
1462 
1463  /* Return the percentage */
1464  if (count * 2 < max) {
1465  /* Less than 50%; round up, so that 0% means really empty. */
1466  return CeilDiv(count * 100, max);
1467  } else {
1468  /* More than 50%; round down, so that 100% means really full. */
1469  return (count * 100) / max;
1470  }
1471 }
1472 
1478 {
1479  /* Always work with the front of the vehicle */
1480  assert(v == v->First());
1481 
1482  switch (v->type) {
1483  case VEH_TRAIN: {
1484  Train *t = Train::From(v);
1486  /* Clear path reservation */
1487  SetDepotReservation(t->tile, false);
1489 
1491  t->wait_counter = 0;
1492  t->force_proceed = TFP_NONE;
1493  ClrBit(t->flags, VRF_TOGGLE_REVERSE);
1495  break;
1496  }
1497 
1498  case VEH_ROAD:
1500  break;
1501 
1502  case VEH_SHIP: {
1504  Ship *ship = Ship::From(v);
1505  ship->state = TRACK_BIT_DEPOT;
1506  ship->UpdateCache();
1507  ship->UpdateViewport(true, true);
1509  break;
1510  }
1511 
1512  case VEH_AIRCRAFT:
1515  break;
1516  default: NOT_REACHED();
1517  }
1519 
1520  if (v->type != VEH_TRAIN) {
1521  /* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters.
1522  * We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */
1524  }
1526 
1527  v->vehstatus |= VS_HIDDEN;
1528  v->cur_speed = 0;
1529 
1531 
1532  /* After a vehicle trigger, the graphics and properties of the vehicle could change. */
1533  TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
1534  v->MarkDirty();
1535 
1537 
1538  if (v->current_order.IsType(OT_GOTO_DEPOT)) {
1540 
1541  const Order *real_order = v->GetOrder(v->cur_real_order_index);
1542 
1543  /* Test whether we are heading for this depot. If not, do nothing.
1544  * Note: The target depot for nearest-/manual-depot-orders is only updated on junctions, but we want to accept every depot. */
1546  real_order != nullptr && !(real_order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) &&
1547  (v->type == VEH_AIRCRAFT ? v->current_order.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) {
1548  /* We are heading for another depot, keep driving. */
1549  return;
1550  }
1551 
1552  if (v->current_order.IsRefit()) {
1553  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1554  CommandCost cost = DoCommand(v->tile, v->index, v->current_order.GetRefitCargo() | 0xFF << 8, DC_EXEC, GetCmdRefitVeh(v));
1555  cur_company.Restore();
1556 
1557  if (cost.Failed()) {
1558  _vehicles_to_autoreplace[v] = false;
1559  if (v->owner == _local_company) {
1560  /* Notify the user that we stopped the vehicle */
1561  SetDParam(0, v->index);
1562  AddVehicleAdviceNewsItem(STR_NEWS_ORDER_REFIT_FAILED, v->index);
1563  }
1564  } else if (cost.GetCost() != 0) {
1565  v->profit_this_year -= cost.GetCost() << 8;
1566  if (v->owner == _local_company) {
1567  ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
1568  }
1569  }
1570  }
1571 
1573  /* Part of orders */
1575  UpdateVehicleTimetable(v, true);
1577  }
1579  /* Vehicles are always stopped on entering depots. Do not restart this one. */
1580  _vehicles_to_autoreplace[v] = false;
1581  /* Invalidate last_loading_station. As the link from the station
1582  * before the stop to the station after the stop can't be predicted
1583  * we shouldn't construct it when the vehicle visits the next stop. */
1584  v->last_loading_station = INVALID_STATION;
1585  if (v->owner == _local_company) {
1586  SetDParam(0, v->index);
1587  AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_WAITING + v->type, v->index);
1588  }
1589  AI::NewEvent(v->owner, new ScriptEventVehicleWaitingInDepot(v->index));
1590  }
1591  v->current_order.MakeDummy();
1592  }
1593 }
1594 
1595 
1601 {
1602  UpdateVehicleTileHash(this, false);
1603 }
1604 
1609 void Vehicle::UpdateBoundingBoxCoordinates(bool update_cache) const
1610 {
1611  Rect new_coord;
1612  this->sprite_cache.sprite_seq.GetBounds(&new_coord);
1613 
1614  Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
1615  new_coord.left += pt.x;
1616  new_coord.top += pt.y;
1617  new_coord.right += pt.x + 2 * ZOOM_LVL_BASE;
1618  new_coord.bottom += pt.y + 2 * ZOOM_LVL_BASE;
1619 
1620  if (update_cache) {
1621  /*
1622  * If the old coordinates are invalid, set the cache to the new coordinates for correct
1623  * behaviour the next time the coordinate cache is checked.
1624  */
1625  this->sprite_cache.old_coord = this->coord.left == INVALID_COORD ? new_coord : this->coord;
1626  }
1627  else {
1628  /* Extend the bounds of the existing cached bounding box so the next dirty window is correct */
1629  this->sprite_cache.old_coord.left = std::min(this->sprite_cache.old_coord.left, this->coord.left);
1630  this->sprite_cache.old_coord.top = std::min(this->sprite_cache.old_coord.top, this->coord.top);
1631  this->sprite_cache.old_coord.right = std::max(this->sprite_cache.old_coord.right, this->coord.right);
1632  this->sprite_cache.old_coord.bottom = std::max(this->sprite_cache.old_coord.bottom, this->coord.bottom);
1633  }
1634 
1635  this->coord = new_coord;
1636 }
1637 
1642 void Vehicle::UpdateViewport(bool dirty)
1643 {
1644  /* If the existing cache is invalid we should ignore it, as it will be set to the current coords by UpdateBoundingBoxCoordinates */
1645  bool ignore_cached_coords = this->sprite_cache.old_coord.left == INVALID_COORD;
1646 
1647  this->UpdateBoundingBoxCoordinates(true);
1648 
1649  if (ignore_cached_coords) {
1650  UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, INVALID_COORD, INVALID_COORD);
1651  } else {
1652  UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, this->sprite_cache.old_coord.left, this->sprite_cache.old_coord.top);
1653  }
1654 
1655  if (dirty) {
1656  if (ignore_cached_coords) {
1658  } else {
1660  std::min(this->sprite_cache.old_coord.left, this->coord.left),
1661  std::min(this->sprite_cache.old_coord.top, this->coord.top),
1662  std::max(this->sprite_cache.old_coord.right, this->coord.right),
1663  std::max(this->sprite_cache.old_coord.bottom, this->coord.bottom));
1664  }
1665  }
1666 }
1667 
1672 {
1673  this->UpdatePosition();
1674  this->UpdateViewport(true);
1675 }
1676 
1682 {
1683  return ::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right, this->coord.bottom);
1684 }
1685 
1692 {
1693  static const int8 _delta_coord[16] = {
1694  -1,-1,-1, 0, 1, 1, 1, 0, /* x */
1695  -1, 0, 1, 1, 1, 0,-1,-1, /* y */
1696  };
1697 
1698  int x = v->x_pos + _delta_coord[v->direction];
1699  int y = v->y_pos + _delta_coord[v->direction + 8];
1700 
1702  gp.x = x;
1703  gp.y = y;
1704  gp.old_tile = v->tile;
1705  gp.new_tile = TileVirtXY(x, y);
1706  return gp;
1707 }
1708 
1709 static const Direction _new_direction_table[] = {
1710  DIR_N, DIR_NW, DIR_W,
1711  DIR_NE, DIR_SE, DIR_SW,
1712  DIR_E, DIR_SE, DIR_S
1713 };
1714 
1715 Direction GetDirectionTowards(const Vehicle *v, int x, int y)
1716 {
1717  int i = 0;
1718 
1719  if (y >= v->y_pos) {
1720  if (y != v->y_pos) i += 3;
1721  i += 3;
1722  }
1723 
1724  if (x >= v->x_pos) {
1725  if (x != v->x_pos) i++;
1726  i++;
1727  }
1728 
1729  Direction dir = v->direction;
1730 
1731  DirDiff dirdiff = DirDifference(_new_direction_table[i], dir);
1732  if (dirdiff == DIRDIFF_SAME) return dir;
1733  return ChangeDir(dir, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
1734 }
1735 
1746 {
1747  return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
1748 }
1749 
1757 FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(nullptr), maxid(0), curid(0)
1758 {
1759  /* Find maximum */
1760  for (const Vehicle *v : Vehicle::Iterate()) {
1761  if (v->type == type && v->owner == owner) {
1762  this->maxid = std::max<UnitID>(this->maxid, v->unitnumber);
1763  }
1764  }
1765 
1766  if (this->maxid == 0) return;
1767 
1768  /* Reserving 'maxid + 2' because we need:
1769  * - space for the last item (with v->unitnumber == maxid)
1770  * - one free slot working as loop terminator in FreeUnitIDGenerator::NextID() */
1771  this->cache = CallocT<bool>(this->maxid + 2);
1772 
1773  /* Fill the cache */
1774  for (const Vehicle *v : Vehicle::Iterate()) {
1775  if (v->type == type && v->owner == owner) {
1776  this->cache[v->unitnumber] = true;
1777  }
1778  }
1779 }
1780 
1783 {
1784  if (this->maxid <= this->curid) return ++this->curid;
1785 
1786  while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed
1787 
1788  return this->curid;
1789 }
1790 
1797 {
1798  /* Check whether it is allowed to build another vehicle. */
1799  uint max_veh;
1800  switch (type) {
1801  case VEH_TRAIN: max_veh = _settings_game.vehicle.max_trains; break;
1802  case VEH_ROAD: max_veh = _settings_game.vehicle.max_roadveh; break;
1803  case VEH_SHIP: max_veh = _settings_game.vehicle.max_ships; break;
1804  case VEH_AIRCRAFT: max_veh = _settings_game.vehicle.max_aircraft; break;
1805  default: NOT_REACHED();
1806  }
1807 
1809  if (c->group_all[type].num_vehicle >= max_veh) return UINT16_MAX; // Currently already at the limit, no room to make a new one.
1810 
1812 
1813  return gen.NextID();
1814 }
1815 
1816 
1826 {
1827  assert(IsCompanyBuildableVehicleType(type));
1828 
1829  if (!Company::IsValidID(_local_company)) return false;
1830 
1831  UnitID max;
1832  switch (type) {
1833  case VEH_TRAIN:
1834  if (!HasAnyRailtypesAvail(_local_company)) return false;
1836  break;
1837  case VEH_ROAD:
1838  if (!HasAnyRoadTypesAvail(_local_company, (RoadTramType)subtype)) return false;
1840  break;
1841  case VEH_SHIP: max = _settings_game.vehicle.max_ships; break;
1842  case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
1843  default: NOT_REACHED();
1844  }
1845 
1846  /* We can build vehicle infrastructure when we may build the vehicle type */
1847  if (max > 0) {
1848  /* Can we actually build the vehicle type? */
1849  for (const Engine *e : Engine::IterateType(type)) {
1850  if (type == VEH_ROAD && GetRoadTramType(e->u.road.roadtype) != (RoadTramType)subtype) continue;
1851  if (HasBit(e->company_avail, _local_company)) return true;
1852  }
1853  return false;
1854  }
1855 
1856  /* We should be able to build infrastructure when we have the actual vehicle type */
1857  for (const Vehicle *v : Vehicle::Iterate()) {
1858  if (v->type == VEH_ROAD && GetRoadTramType(RoadVehicle::From(v)->roadtype) != (RoadTramType)subtype) continue;
1859  if (v->owner == _local_company && v->type == type) return true;
1860  }
1861 
1862  return false;
1863 }
1864 
1865 
1873 LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
1874 {
1875  CargoID cargo_type = v == nullptr ? (CargoID)CT_INVALID : v->cargo_type;
1876  const Engine *e = Engine::Get(engine_type);
1877  switch (e->type) {
1878  default: NOT_REACHED();
1879  case VEH_TRAIN:
1880  if (v != nullptr && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (v->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
1881  /* Wagonoverrides use the colour scheme of the front engine.
1882  * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
1883  engine_type = parent_engine_type;
1884  e = Engine::Get(engine_type);
1885  /* Note: Luckily cargo_type is not needed for engines */
1886  }
1887 
1888  if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
1889  if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
1890  if (e->u.rail.railveh_type == RAILVEH_WAGON) {
1891  if (!CargoSpec::Get(cargo_type)->is_freight) {
1892  if (parent_engine_type == INVALID_ENGINE) {
1893  return LS_PASSENGER_WAGON_STEAM;
1894  } else {
1895  bool is_mu = HasBit(EngInfo(parent_engine_type)->misc_flags, EF_RAIL_IS_MU);
1896  switch (RailVehInfo(parent_engine_type)->engclass) {
1897  default: NOT_REACHED();
1898  case EC_STEAM: return LS_PASSENGER_WAGON_STEAM;
1899  case EC_DIESEL: return is_mu ? LS_DMU : LS_PASSENGER_WAGON_DIESEL;
1900  case EC_ELECTRIC: return is_mu ? LS_EMU : LS_PASSENGER_WAGON_ELECTRIC;
1901  case EC_MONORAIL: return LS_PASSENGER_WAGON_MONORAIL;
1902  case EC_MAGLEV: return LS_PASSENGER_WAGON_MAGLEV;
1903  }
1904  }
1905  } else {
1906  return LS_FREIGHT_WAGON;
1907  }
1908  } else {
1909  bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
1910 
1911  switch (e->u.rail.engclass) {
1912  default: NOT_REACHED();
1913  case EC_STEAM: return LS_STEAM;
1914  case EC_DIESEL: return is_mu ? LS_DMU : LS_DIESEL;
1915  case EC_ELECTRIC: return is_mu ? LS_EMU : LS_ELECTRIC;
1916  case EC_MONORAIL: return LS_MONORAIL;
1917  case EC_MAGLEV: return LS_MAGLEV;
1918  }
1919  }
1920 
1921  case VEH_ROAD:
1922  /* Always use the livery of the front */
1923  if (v != nullptr && parent_engine_type != INVALID_ENGINE) {
1924  engine_type = parent_engine_type;
1925  e = Engine::Get(engine_type);
1926  cargo_type = v->First()->cargo_type;
1927  }
1928  if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
1929  if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
1930 
1931  /* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
1932  if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
1933  /* Tram */
1934  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
1935  } else {
1936  /* Bus or truck */
1937  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
1938  }
1939 
1940  case VEH_SHIP:
1941  if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
1942  if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
1943  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
1944 
1945  case VEH_AIRCRAFT:
1946  switch (e->u.air.subtype) {
1947  case AIR_HELI: return LS_HELICOPTER;
1948  case AIR_CTOL: return LS_SMALL_PLANE;
1949  case AIR_CTOL | AIR_FAST: return LS_LARGE_PLANE;
1950  default: NOT_REACHED();
1951  }
1952  }
1953 }
1954 
1964 const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
1965 {
1966  const Company *c = Company::Get(company);
1967  LiveryScheme scheme = LS_DEFAULT;
1968 
1969  if (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company)) {
1970  if (v != nullptr) {
1971  const Group *g = Group::GetIfValid(v->First()->group_id);
1972  if (g != nullptr) {
1973  /* Traverse parents until we find a livery or reach the top */
1974  while (g->livery.in_use == 0 && g->parent != INVALID_GROUP) {
1975  g = Group::Get(g->parent);
1976  }
1977  if (g->livery.in_use != 0) return &g->livery;
1978  }
1979  }
1980 
1981  /* The default livery is always available for use, but its in_use flag determines
1982  * whether any _other_ liveries are in use. */
1983  if (c->livery[LS_DEFAULT].in_use != 0) {
1984  /* Determine the livery scheme to use */
1985  scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v);
1986  }
1987  }
1988 
1989  return &c->livery[scheme];
1990 }
1991 
1992 
1993 static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v)
1994 {
1995  PaletteID map = (v != nullptr) ? v->colourmap : PAL_NONE;
1996 
1997  /* Return cached value if any */
1998  if (map != PAL_NONE) return map;
1999 
2000  const Engine *e = Engine::Get(engine_type);
2001 
2002  /* Check if we should use the colour map callback */
2004  uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
2005  /* Failure means "use the default two-colour" */
2006  if (callback != CALLBACK_FAILED) {
2007  static_assert(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE)
2008  map = GB(callback, 0, 14);
2009  /* If bit 14 is set, then the company colours are applied to the
2010  * map else it's returned as-is. */
2011  if (!HasBit(callback, 14)) {
2012  /* Update cache */
2013  if (v != nullptr) const_cast<Vehicle *>(v)->colourmap = map;
2014  return map;
2015  }
2016  }
2017  }
2018 
2019  bool twocc = HasBit(e->info.misc_flags, EF_USES_2CC);
2020 
2021  if (map == PAL_NONE) map = twocc ? (PaletteID)SPR_2CCMAP_BASE : (PaletteID)PALETTE_RECOLOUR_START;
2022 
2023  /* Spectator has news shown too, but has invalid company ID - as well as dedicated server */
2024  if (!Company::IsValidID(company)) return map;
2025 
2026  const Livery *livery = GetEngineLivery(engine_type, company, parent_engine_type, v, _settings_client.gui.liveries);
2027 
2028  map += livery->colour1;
2029  if (twocc) map += livery->colour2 * 16;
2030 
2031  /* Update cache */
2032  if (v != nullptr) const_cast<Vehicle *>(v)->colourmap = map;
2033  return map;
2034 }
2035 
2043 {
2044  return GetEngineColourMap(engine_type, company, INVALID_ENGINE, nullptr);
2045 }
2046 
2053 {
2054  if (v->IsGroundVehicle()) {
2055  return GetEngineColourMap(v->engine_type, v->owner, v->GetGroundVehicleCache()->first_engine, v);
2056  }
2057 
2058  return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v);
2059 }
2060 
2065 {
2066  if (this->IsGroundVehicle()) {
2067  uint16 &gv_flags = this->GetGroundVehicleFlags();
2068  if (HasBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)) {
2069  /* Do not delete orders, only skip them */
2072  InvalidateVehicleOrder(this, 0);
2073  return;
2074  }
2075  }
2076 
2077  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2078  while (order != nullptr) {
2079  if (this->cur_implicit_order_index == this->cur_real_order_index) break;
2080 
2081  if (order->IsType(OT_IMPLICIT)) {
2083  /* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
2084  order = this->GetOrder(this->cur_implicit_order_index);
2085  } else {
2086  /* Skip non-implicit orders, e.g. service-orders */
2087  order = order->next;
2088  this->cur_implicit_order_index++;
2089  }
2090 
2091  /* Wrap around */
2092  if (order == nullptr) {
2093  order = this->GetOrder(0);
2094  this->cur_implicit_order_index = 0;
2095  }
2096  }
2097 }
2098 
2104 {
2105  assert(IsTileType(this->tile, MP_STATION) || this->type == VEH_SHIP);
2106 
2107  uint32 travel_time = this->current_order_time;
2108  if (this->current_order.IsType(OT_GOTO_STATION) &&
2109  this->current_order.GetDestination() == this->last_station_visited) {
2111 
2112  /* Now both order indices point to the destination station, and we can start loading */
2113  this->current_order.MakeLoading(true);
2114  UpdateVehicleTimetable(this, true);
2115 
2116  /* Furthermore add the Non Stop flag to mark that this station
2117  * is the actual destination of the vehicle, which is (for example)
2118  * necessary to be known for HandleTrainLoading to determine
2119  * whether the train is lost or not; not marking a train lost
2120  * that arrives at random stations is bad. */
2122 
2123  } else {
2124  /* We weren't scheduled to stop here. Insert an implicit order
2125  * to show that we are stopping here.
2126  * While only groundvehicles have implicit orders, e.g. aircraft might still enter
2127  * the 'wrong' terminal when skipping orders etc. */
2128  Order *in_list = this->GetOrder(this->cur_implicit_order_index);
2129  if (this->IsGroundVehicle() &&
2130  (in_list == nullptr || !in_list->IsType(OT_IMPLICIT) ||
2131  in_list->GetDestination() != this->last_station_visited)) {
2132  bool suppress_implicit_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_IMPLICIT_ORDERS);
2133  /* Do not create consecutive duplicates of implicit orders */
2134  Order *prev_order = this->cur_implicit_order_index > 0 ? this->GetOrder(this->cur_implicit_order_index - 1) : (this->GetNumOrders() > 1 ? this->GetLastOrder() : nullptr);
2135  if (prev_order == nullptr ||
2136  (!prev_order->IsType(OT_IMPLICIT) && !prev_order->IsType(OT_GOTO_STATION)) ||
2137  prev_order->GetDestination() != this->last_station_visited) {
2138 
2139  /* Prefer deleting implicit orders instead of inserting new ones,
2140  * so test whether the right order follows later. In case of only
2141  * implicit orders treat the last order in the list like an
2142  * explicit one, except if the overall number of orders surpasses
2143  * IMPLICIT_ORDER_ONLY_CAP. */
2144  int target_index = this->cur_implicit_order_index;
2145  bool found = false;
2146  while (target_index != this->cur_real_order_index || this->GetNumManualOrders() == 0) {
2147  const Order *order = this->GetOrder(target_index);
2148  if (order == nullptr) break; // No orders.
2149  if (order->IsType(OT_IMPLICIT) && order->GetDestination() == this->last_station_visited) {
2150  found = true;
2151  break;
2152  }
2153  target_index++;
2154  if (target_index >= this->orders.list->GetNumOrders()) {
2155  if (this->GetNumManualOrders() == 0 &&
2157  break;
2158  }
2159  target_index = 0;
2160  }
2161  if (target_index == this->cur_implicit_order_index) break; // Avoid infinite loop.
2162  }
2163 
2164  if (found) {
2165  if (suppress_implicit_orders) {
2166  /* Skip to the found order */
2167  this->cur_implicit_order_index = target_index;
2168  InvalidateVehicleOrder(this, 0);
2169  } else {
2170  /* Delete all implicit orders up to the station we just reached */
2171  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2172  while (!order->IsType(OT_IMPLICIT) || order->GetDestination() != this->last_station_visited) {
2173  if (order->IsType(OT_IMPLICIT)) {
2175  /* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
2176  order = this->GetOrder(this->cur_implicit_order_index);
2177  } else {
2178  /* Skip non-implicit orders, e.g. service-orders */
2179  order = order->next;
2180  this->cur_implicit_order_index++;
2181  }
2182 
2183  /* Wrap around */
2184  if (order == nullptr) {
2185  order = this->GetOrder(0);
2186  this->cur_implicit_order_index = 0;
2187  }
2188  assert(order != nullptr);
2189  }
2190  }
2191  } else if (!suppress_implicit_orders &&
2192  ((this->orders.list == nullptr ? OrderList::CanAllocateItem() : this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID)) &&
2194  /* Insert new implicit order */
2195  Order *implicit_order = new Order();
2196  implicit_order->MakeImplicit(this->last_station_visited);
2197  InsertOrder(this, implicit_order, this->cur_implicit_order_index);
2198  if (this->cur_implicit_order_index > 0) --this->cur_implicit_order_index;
2199 
2200  /* InsertOrder disabled creation of implicit orders for all vehicles with the same implicit order.
2201  * Reenable it for this vehicle */
2202  uint16 &gv_flags = this->GetGroundVehicleFlags();
2204  }
2205  }
2206  }
2207  this->current_order.MakeLoading(false);
2208  }
2209 
2210  if (this->last_loading_station != INVALID_STATION &&
2211  this->last_loading_station != this->last_station_visited &&
2212  ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
2213  (this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0)) {
2214  IncreaseStats(Station::Get(this->last_loading_station), this, this->last_station_visited, travel_time);
2215  }
2216 
2217  PrepareUnload(this);
2218 
2223 
2225  this->cur_speed = 0;
2226  this->MarkDirty();
2227 }
2228 
2234 void Vehicle::CancelReservation(StationID next, Station *st)
2235 {
2236  for (Vehicle *v = this; v != nullptr; v = v->next) {
2239  Debug(misc, 1, "cancelling cargo reservation");
2240  cargo.Return(UINT_MAX, &st->goods[v->cargo_type].cargo, next);
2242  }
2243  cargo.KeepAll();
2244  }
2245 }
2246 
2252 {
2253  assert(this->current_order.IsType(OT_LOADING));
2254 
2255  delete this->cargo_payment;
2256  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
2257 
2258  /* Only update the timetable if the vehicle was supposed to stop here. */
2260 
2261  if ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
2262  (this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
2263  if (this->current_order.CanLeaveWithCargo(this->last_loading_station != INVALID_STATION)) {
2264  /* Refresh next hop stats to make sure we've done that at least once
2265  * during the stop and that refit_cap == cargo_cap for each vehicle in
2266  * the consist. */
2267  this->ResetRefitCaps();
2268  LinkRefresher::Run(this);
2269 
2270  /* if the vehicle could load here or could stop with cargo loaded set the last loading station */
2272  } else {
2273  /* if the vehicle couldn't load and had to unload or transfer everything
2274  * set the last loading station to invalid as it will leave empty. */
2275  this->last_loading_station = INVALID_STATION;
2276  }
2277  }
2278 
2281  this->CancelReservation(INVALID_STATION, st);
2282  st->loading_vehicles.remove(this);
2283 
2285  trip_occupancy = CalcPercentVehicleFilled(this, nullptr);
2286 
2287  if (this->type == VEH_TRAIN && !(this->vehstatus & VS_CRASHED)) {
2288  /* Trigger station animation (trains only) */
2289  if (IsTileType(this->tile, MP_STATION)) {
2291  TriggerStationAnimation(st, this->tile, SAT_TRAIN_DEPARTS);
2292  }
2293 
2294  SetBit(Train::From(this)->flags, VRF_LEAVING_STATION);
2295  }
2296 
2297  this->MarkDirty();
2298 }
2299 
2304 {
2305  for (Vehicle *v = this; v != nullptr; v = v->Next()) v->refit_cap = v->cargo_cap;
2306 }
2307 
2313 void Vehicle::HandleLoading(bool mode)
2314 {
2315  switch (this->current_order.GetType()) {
2316  case OT_LOADING: {
2317  uint wait_time = std::max(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
2318 
2319  /* Not the first call for this tick, or still loading */
2320  if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return;
2321 
2322  this->PlayLeaveStationSound();
2323 
2324  this->LeaveStation();
2325 
2326  /* Only advance to next order if we just loaded at the current one */
2327  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2328  if (order == nullptr ||
2329  (!order->IsType(OT_IMPLICIT) && !order->IsType(OT_GOTO_STATION)) ||
2330  order->GetDestination() != this->last_station_visited) {
2331  return;
2332  }
2333  break;
2334  }
2335 
2336  case OT_DUMMY: break;
2337 
2338  default: return;
2339  }
2340 
2342 }
2343 
2349 {
2350  for (const Vehicle *v = this; v != nullptr; v = v->Next()) {
2351  if (v->cargo_cap == 0) continue;
2352  std::pair<CargoID, uint> *pair = capacities.Find(v->cargo_type);
2353  if (pair == capacities.End()) {
2354  capacities.push_back({v->cargo_type, v->cargo_cap - v->cargo.StoredCount()});
2355  } else {
2356  pair->second += v->cargo_cap - v->cargo.StoredCount();
2357  }
2358  }
2359 }
2360 
2361 uint Vehicle::GetConsistTotalCapacity() const
2362 {
2363  uint result = 0;
2364  for (const Vehicle *v = this; v != nullptr; v = v->Next()) {
2365  result += v->cargo_cap;
2366  }
2367  return result;
2368 }
2369 
2377 {
2378  CommandCost ret = CheckOwnership(this->owner);
2379  if (ret.Failed()) return ret;
2380 
2381  if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
2382  if (this->IsStoppedInDepot()) return CMD_ERROR;
2383 
2384  if (this->current_order.IsType(OT_GOTO_DEPOT)) {
2385  bool halt_in_depot = (this->current_order.GetDepotActionType() & ODATFB_HALT) != 0;
2386  if (!!(command & DEPOT_SERVICE) == halt_in_depot) {
2387  /* We called with a different DEPOT_SERVICE setting.
2388  * Now we change the setting to apply the new one and let the vehicle head for the same depot.
2389  * Note: the if is (true for requesting service == true for ordered to stop in depot) */
2390  if (flags & DC_EXEC) {
2394  }
2395  return CommandCost();
2396  }
2397 
2398  if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancellation of depot orders
2399  if (flags & DC_EXEC) {
2400  /* If the orders to 'goto depot' are in the orders list (forced servicing),
2401  * then skip to the next order; effectively cancelling this forced service */
2403 
2404  if (this->IsGroundVehicle()) {
2405  uint16 &gv_flags = this->GetGroundVehicleFlags();
2407  }
2408 
2409  this->current_order.MakeDummy();
2411  }
2412  return CommandCost();
2413  }
2414 
2415  TileIndex location;
2416  DestinationID destination;
2417  bool reverse;
2418  static const StringID no_depot[] = {STR_ERROR_UNABLE_TO_FIND_ROUTE_TO, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR};
2419  if (!this->FindClosestDepot(&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]);
2420 
2421  if (flags & DC_EXEC) {
2422  if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
2423 
2424  if (this->IsGroundVehicle() && this->GetNumManualOrders() > 0) {
2425  uint16 &gv_flags = this->GetGroundVehicleFlags();
2427  }
2428 
2429  this->SetDestTile(location);
2430  this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
2431  if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT);
2433 
2434  /* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */
2435  if (this->type == VEH_TRAIN && (reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
2436  DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
2437  }
2438 
2439  if (this->type == VEH_AIRCRAFT) {
2440  Aircraft *a = Aircraft::From(this);
2441  if (a->state == FLYING && a->targetairport != destination) {
2442  /* The aircraft is now heading for a different hangar than the next in the orders */
2445  }
2446  }
2447  }
2448 
2449  return CommandCost();
2450 
2451 }
2452 
2457 void Vehicle::UpdateVisualEffect(bool allow_power_change)
2458 {
2459  bool powered_before = HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
2460  const Engine *e = this->GetEngine();
2461 
2462  /* Evaluate properties */
2463  byte visual_effect;
2464  switch (e->type) {
2465  case VEH_TRAIN: visual_effect = e->u.rail.visual_effect; break;
2466  case VEH_ROAD: visual_effect = e->u.road.visual_effect; break;
2467  case VEH_SHIP: visual_effect = e->u.ship.visual_effect; break;
2468  default: visual_effect = 1 << VE_DISABLE_EFFECT; break;
2469  }
2470 
2471  /* Check powered wagon / visual effect callback */
2473  uint16 callback = GetVehicleCallback(CBID_VEHICLE_VISUAL_EFFECT, 0, 0, this->engine_type, this);
2474 
2475  if (callback != CALLBACK_FAILED) {
2476  if (callback >= 0x100 && e->GetGRF()->grf_version >= 8) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_VISUAL_EFFECT, callback);
2477 
2478  callback = GB(callback, 0, 8);
2479  /* Avoid accidentally setting 'visual_effect' to the default value
2480  * Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */
2481  if (callback == VE_DEFAULT) {
2482  assert(HasBit(callback, VE_DISABLE_EFFECT));
2483  SB(callback, VE_TYPE_START, VE_TYPE_COUNT, 0);
2484  }
2485  visual_effect = callback;
2486  }
2487  }
2488 
2489  /* Apply default values */
2490  if (visual_effect == VE_DEFAULT ||
2491  (!HasBit(visual_effect, VE_DISABLE_EFFECT) && GB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT) == VE_TYPE_DEFAULT)) {
2492  /* Only train engines have default effects.
2493  * Note: This is independent of whether the engine is a front engine or articulated part or whatever. */
2494  if (e->type != VEH_TRAIN || e->u.rail.railveh_type == RAILVEH_WAGON || !IsInsideMM(e->u.rail.engclass, EC_STEAM, EC_MONORAIL)) {
2495  if (visual_effect == VE_DEFAULT) {
2496  visual_effect = 1 << VE_DISABLE_EFFECT;
2497  } else {
2498  SetBit(visual_effect, VE_DISABLE_EFFECT);
2499  }
2500  } else {
2501  if (visual_effect == VE_DEFAULT) {
2502  /* Also set the offset */
2503  visual_effect = (VE_OFFSET_CENTRE - (e->u.rail.engclass == EC_STEAM ? 4 : 0)) << VE_OFFSET_START;
2504  }
2505  SB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT, e->u.rail.engclass - EC_STEAM + VE_TYPE_STEAM);
2506  }
2507  }
2508 
2509  this->vcache.cached_vis_effect = visual_effect;
2510 
2511  if (!allow_power_change && powered_before != HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
2513  ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
2514  }
2515 }
2516 
2517 static const int8 _vehicle_smoke_pos[8] = {
2518  1, 1, 1, 0, -1, -1, -1, 0
2519 };
2520 
2525 static void SpawnAdvancedVisualEffect(const Vehicle *v)
2526 {
2527  uint16 callback = GetVehicleCallback(CBID_VEHICLE_SPAWN_VISUAL_EFFECT, 0, Random(), v->engine_type, v);
2528  if (callback == CALLBACK_FAILED) return;
2529 
2530  uint count = GB(callback, 0, 2);
2531  bool auto_center = HasBit(callback, 13);
2532  bool auto_rotate = !HasBit(callback, 14);
2533 
2534  int8 l_center = 0;
2535  if (auto_center) {
2536  /* For road vehicles: Compute offset from vehicle position to vehicle center */
2537  if (v->type == VEH_ROAD) l_center = -(int)(VEHICLE_LENGTH - RoadVehicle::From(v)->gcache.cached_veh_length) / 2;
2538  } else {
2539  /* For trains: Compute offset from vehicle position to sprite position */
2540  if (v->type == VEH_TRAIN) l_center = (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
2541  }
2542 
2543  Direction l_dir = v->direction;
2544  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) l_dir = ReverseDir(l_dir);
2545  Direction t_dir = ChangeDir(l_dir, DIRDIFF_90RIGHT);
2546 
2547  int8 x_center = _vehicle_smoke_pos[l_dir] * l_center;
2548  int8 y_center = _vehicle_smoke_pos[t_dir] * l_center;
2549 
2550  for (uint i = 0; i < count; i++) {
2551  uint32 reg = GetRegister(0x100 + i);
2552  uint type = GB(reg, 0, 8);
2553  int8 x = GB(reg, 8, 8);
2554  int8 y = GB(reg, 16, 8);
2555  int8 z = GB(reg, 24, 8);
2556 
2557  if (auto_rotate) {
2558  int8 l = x;
2559  int8 t = y;
2560  x = _vehicle_smoke_pos[l_dir] * l + _vehicle_smoke_pos[t_dir] * t;
2561  y = _vehicle_smoke_pos[t_dir] * l - _vehicle_smoke_pos[l_dir] * t;
2562  }
2563 
2564  if (type >= 0xF0) {
2565  switch (type) {
2566  case 0xF1: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_STEAM_SMOKE); break;
2567  case 0xF2: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_DIESEL_SMOKE); break;
2568  case 0xF3: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_ELECTRIC_SPARK); break;
2569  case 0xFA: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE_AIRCRAFT); break;
2570  default: break;
2571  }
2572  }
2573  }
2574 }
2575 
2581 {
2582  assert(this->IsPrimaryVehicle());
2583  bool sound = false;
2584 
2585  /* Do not show any smoke when:
2586  * - vehicle smoke is disabled by the player
2587  * - the vehicle is slowing down or stopped (by the player)
2588  * - the vehicle is moving very slowly
2589  */
2590  if (_settings_game.vehicle.smoke_amount == 0 ||
2591  this->vehstatus & (VS_TRAIN_SLOWING | VS_STOPPED) ||
2592  this->cur_speed < 2) {
2593  return;
2594  }
2595 
2596  /* Use the speed as limited by underground and orders. */
2597  uint max_speed = this->GetCurrentMaxSpeed();
2598 
2599  if (this->type == VEH_TRAIN) {
2600  const Train *t = Train::From(this);
2601  /* For trains, do not show any smoke when:
2602  * - the train is reversing
2603  * - is entering a station with an order to stop there and its speed is equal to maximum station entering speed
2604  */
2605  if (HasBit(t->flags, VRF_REVERSING) ||
2607  t->cur_speed >= max_speed)) {
2608  return;
2609  }
2610  }
2611 
2612  const Vehicle *v = this;
2613 
2614  do {
2615  bool advanced = HasBit(v->vcache.cached_vis_effect, VE_ADVANCED_EFFECT);
2617  VisualEffectSpawnModel effect_model = VESM_NONE;
2618  if (advanced) {
2619  effect_offset = VE_OFFSET_CENTRE;
2621  if (effect_model >= VESM_END) effect_model = VESM_NONE; // unknown spawning model
2622  } else {
2624  assert(effect_model != (VisualEffectSpawnModel)VE_TYPE_DEFAULT); // should have been resolved by UpdateVisualEffect
2625  static_assert((uint)VESM_STEAM == (uint)VE_TYPE_STEAM);
2626  static_assert((uint)VESM_DIESEL == (uint)VE_TYPE_DIESEL);
2627  static_assert((uint)VESM_ELECTRIC == (uint)VE_TYPE_ELECTRIC);
2628  }
2629 
2630  /* Show no smoke when:
2631  * - Smoke has been disabled for this vehicle
2632  * - The vehicle is not visible
2633  * - The vehicle is under a bridge
2634  * - The vehicle is on a depot tile
2635  * - The vehicle is on a tunnel tile
2636  * - The vehicle is a train engine that is currently unpowered */
2637  if (effect_model == VESM_NONE ||
2638  v->vehstatus & VS_HIDDEN ||
2639  IsBridgeAbove(v->tile) ||
2640  IsDepotTile(v->tile) ||
2641  IsTunnelTile(v->tile) ||
2642  (v->type == VEH_TRAIN &&
2643  !HasPowerOnRail(Train::From(v)->railtype, GetTileRailType(v->tile)))) {
2644  continue;
2645  }
2646 
2647  EffectVehicleType evt = EV_END;
2648  switch (effect_model) {
2649  case VESM_STEAM:
2650  /* Steam smoke - amount is gradually falling until vehicle reaches its maximum speed, after that it's normal.
2651  * Details: while vehicle's current speed is gradually increasing, steam plumes' density decreases by one third each
2652  * third of its maximum speed spectrum. Steam emission finally normalises at very close to vehicle's maximum speed.
2653  * REGULATION:
2654  * - instead of 1, 4 / 2^smoke_amount (max. 2) is used to provide sufficient regulation to steam puffs' amount. */
2655  if (GB(v->tick_counter, 0, ((4 >> _settings_game.vehicle.smoke_amount) + ((this->cur_speed * 3) / max_speed))) == 0) {
2656  evt = EV_STEAM_SMOKE;
2657  }
2658  break;
2659 
2660  case VESM_DIESEL: {
2661  /* Diesel smoke - thicker when vehicle is starting, gradually subsiding till it reaches its maximum speed
2662  * when smoke emission stops.
2663  * Details: Vehicle's (max.) speed spectrum is divided into 32 parts. When max. speed is reached, chance for smoke
2664  * emission erodes by 32 (1/4). For trains, power and weight come in handy too to either increase smoke emission in
2665  * 6 steps (1000HP each) if the power is low or decrease smoke emission in 6 steps (512 tonnes each) if the train
2666  * isn't overweight. Power and weight contributions are expressed in a way that neither extreme power, nor
2667  * extreme weight can ruin the balance (e.g. FreightWagonMultiplier) in the formula. When the vehicle reaches
2668  * maximum speed no diesel_smoke is emitted.
2669  * REGULATION:
2670  * - up to which speed a diesel vehicle is emitting smoke (with reduced/small setting only until 1/2 of max_speed),
2671  * - in Chance16 - the last value is 512 / 2^smoke_amount (max. smoke when 128 = smoke_amount of 2). */
2672  int power_weight_effect = 0;
2673  if (v->type == VEH_TRAIN) {
2674  power_weight_effect = (32 >> (Train::From(this)->gcache.cached_power >> 10)) - (32 >> (Train::From(this)->gcache.cached_weight >> 9));
2675  }
2676  if (this->cur_speed < (max_speed >> (2 >> _settings_game.vehicle.smoke_amount)) &&
2677  Chance16((64 - ((this->cur_speed << 5) / max_speed) + power_weight_effect), (512 >> _settings_game.vehicle.smoke_amount))) {
2678  evt = EV_DIESEL_SMOKE;
2679  }
2680  break;
2681  }
2682 
2683  case VESM_ELECTRIC:
2684  /* Electric train's spark - more often occurs when train is departing (more load)
2685  * Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark
2686  * emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when
2687  * reaching its max. speed, quarter by quarter of it, chance decreases until the usual 2,22% at train's top speed.
2688  * REGULATION:
2689  * - in Chance16 the last value is 360 / 2^smoke_amount (max. sparks when 90 = smoke_amount of 2). */
2690  if (GB(v->tick_counter, 0, 2) == 0 &&
2691  Chance16((6 - ((this->cur_speed << 2) / max_speed)), (360 >> _settings_game.vehicle.smoke_amount))) {
2692  evt = EV_ELECTRIC_SPARK;
2693  }
2694  break;
2695 
2696  default:
2697  NOT_REACHED();
2698  }
2699 
2700  if (evt != EV_END && advanced) {
2701  sound = true;
2703  } else if (evt != EV_END) {
2704  sound = true;
2705 
2706  /* The effect offset is relative to a point 4 units behind the vehicle's
2707  * front (which is the center of an 8/8 vehicle). Shorter vehicles need a
2708  * correction factor. */
2709  if (v->type == VEH_TRAIN) effect_offset += (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
2710 
2711  int x = _vehicle_smoke_pos[v->direction] * effect_offset;
2712  int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
2713 
2714  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
2715  x = -x;
2716  y = -y;
2717  }
2718 
2719  CreateEffectVehicleRel(v, x, y, 10, evt);
2720  }
2721  } while ((v = v->Next()) != nullptr);
2722 
2723  if (sound) PlayVehicleSound(this, VSE_VISUAL_EFFECT);
2724 }
2725 
2731 {
2732  assert(this != next);
2733 
2734  if (this->next != nullptr) {
2735  /* We had an old next vehicle. Update the first and previous pointers */
2736  for (Vehicle *v = this->next; v != nullptr; v = v->Next()) {
2737  v->first = this->next;
2738  }
2739  this->next->previous = nullptr;
2740  }
2741 
2742  this->next = next;
2743 
2744  if (this->next != nullptr) {
2745  /* A new next vehicle. Update the first and previous pointers */
2746  if (this->next->previous != nullptr) this->next->previous->next = nullptr;
2747  this->next->previous = this;
2748  for (Vehicle *v = this->next; v != nullptr; v = v->Next()) {
2749  v->first = this->first;
2750  }
2751  }
2752 }
2753 
2759 void Vehicle::AddToShared(Vehicle *shared_chain)
2760 {
2761  assert(this->previous_shared == nullptr && this->next_shared == nullptr);
2762 
2763  if (shared_chain->orders.list == nullptr) {
2764  assert(shared_chain->previous_shared == nullptr);
2765  assert(shared_chain->next_shared == nullptr);
2766  this->orders.list = shared_chain->orders.list = new OrderList(nullptr, shared_chain);
2767  }
2768 
2769  this->next_shared = shared_chain->next_shared;
2770  this->previous_shared = shared_chain;
2771 
2772  shared_chain->next_shared = this;
2773 
2774  if (this->next_shared != nullptr) this->next_shared->previous_shared = this;
2775 
2776  shared_chain->orders.list->AddVehicle(this);
2777 }
2778 
2783 {
2784  /* Remember if we were first and the old window number before RemoveVehicle()
2785  * as this changes first if needed. */
2786  bool were_first = (this->FirstShared() == this);
2787  VehicleListIdentifier vli(VL_SHARED_ORDERS, this->type, this->owner, this->FirstShared()->index);
2788 
2789  this->orders.list->RemoveVehicle(this);
2790 
2791  if (!were_first) {
2792  /* We are not the first shared one, so only relink our previous one. */
2793  this->previous_shared->next_shared = this->NextShared();
2794  }
2795 
2796  if (this->next_shared != nullptr) this->next_shared->previous_shared = this->previous_shared;
2797 
2798 
2799  if (this->orders.list->GetNumVehicles() == 1) {
2800  /* When there is only one vehicle, remove the shared order list window. */
2803  } else if (were_first) {
2804  /* If we were the first one, update to the new first one.
2805  * Note: FirstShared() is already the new first */
2806  InvalidateWindowData(GetWindowClassForVehicleType(this->type), vli.Pack(), this->FirstShared()->index | (1U << 31));
2807  }
2808 
2809  this->next_shared = nullptr;
2810  this->previous_shared = nullptr;
2811 }
2812 
2813 void VehiclesYearlyLoop()
2814 {
2815  for (Vehicle *v : Vehicle::Iterate()) {
2816  if (v->IsPrimaryVehicle()) {
2817  /* show warning if vehicle is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */
2818  Money profit = v->GetDisplayProfitThisYear();
2819  if (v->age >= 730 && profit < 0) {
2821  SetDParam(0, v->index);
2822  SetDParam(1, profit);
2823  AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_UNPROFITABLE, v->index);
2824  }
2825  AI::NewEvent(v->owner, new ScriptEventVehicleUnprofitable(v->index));
2826  }
2827 
2829  v->profit_this_year = 0;
2831  }
2832  }
2838 }
2839 
2840 
2850 bool CanVehicleUseStation(EngineID engine_type, const Station *st)
2851 {
2852  const Engine *e = Engine::GetIfValid(engine_type);
2853  assert(e != nullptr);
2854 
2855  switch (e->type) {
2856  case VEH_TRAIN:
2857  return (st->facilities & FACIL_TRAIN) != 0;
2858 
2859  case VEH_ROAD:
2860  /* For road vehicles we need the vehicle to know whether it can actually
2861  * use the station, but if it doesn't have facilities for RVs it is
2862  * certainly not possible that the station can be used. */
2863  return (st->facilities & (FACIL_BUS_STOP | FACIL_TRUCK_STOP)) != 0;
2864 
2865  case VEH_SHIP:
2866  return (st->facilities & FACIL_DOCK) != 0;
2867 
2868  case VEH_AIRCRAFT:
2869  return (st->facilities & FACIL_AIRPORT) != 0 &&
2871 
2872  default:
2873  return false;
2874  }
2875 }
2876 
2883 bool CanVehicleUseStation(const Vehicle *v, const Station *st)
2884 {
2885  if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(RoadVehicle::From(v)) != nullptr;
2886 
2887  return CanVehicleUseStation(v->engine_type, st);
2888 }
2889 
2896 {
2897  assert(this->IsGroundVehicle());
2898  if (this->type == VEH_TRAIN) {
2899  return &Train::From(this)->gcache;
2900  } else {
2901  return &RoadVehicle::From(this)->gcache;
2902  }
2903 }
2904 
2911 {
2912  assert(this->IsGroundVehicle());
2913  if (this->type == VEH_TRAIN) {
2914  return &Train::From(this)->gcache;
2915  } else {
2916  return &RoadVehicle::From(this)->gcache;
2917  }
2918 }
2919 
2926 {
2927  assert(this->IsGroundVehicle());
2928  if (this->type == VEH_TRAIN) {
2929  return Train::From(this)->gv_flags;
2930  } else {
2931  return RoadVehicle::From(this)->gv_flags;
2932  }
2933 }
2934 
2940 const uint16 &Vehicle::GetGroundVehicleFlags() const
2941 {
2942  assert(this->IsGroundVehicle());
2943  if (this->type == VEH_TRAIN) {
2944  return Train::From(this)->gv_flags;
2945  } else {
2946  return RoadVehicle::From(this)->gv_flags;
2947  }
2948 }
2949 
2958 void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
2959 {
2960  if (v->type == VEH_TRAIN) {
2961  Train *u = Train::From(v);
2962  /* Only include whole vehicles, so start with the first articulated part */
2963  u = u->GetFirstEnginePart();
2964 
2965  /* Include num_vehicles vehicles, not counting articulated parts */
2966  for (; u != nullptr && num_vehicles > 0; num_vehicles--) {
2967  do {
2968  /* Include current vehicle in the selection. */
2969  include(set, u->index);
2970 
2971  /* If the vehicle is multiheaded, add the other part too. */
2972  if (u->IsMultiheaded()) include(set, u->other_multiheaded_part->index);
2973 
2974  u = u->Next();
2975  } while (u != nullptr && u->IsArticulatedPart());
2976  }
2977  }
2978 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition: settings_type.h:106
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:2895
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:734
VRF_TOGGLE_REVERSE
@ VRF_TOGGLE_REVERSE
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
Definition: train.h:31
IsTunnelTile
static bool IsTunnelTile(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
BaseStation::facilities
StationFacility facilities
The facilities that this station has.
Definition: base_station_base.h:63
Aircraft::targetairport
StationID targetairport
Airport to go to next.
Definition: aircraft.h:78
BaseConsist::cur_implicit_order_index
VehicleOrderID cur_implicit_order_index
The index to the current implicit order.
Definition: base_consist.h:29
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:175
IsCompanyBuildableVehicleType
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:186
tunnel_map.h
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:111
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:485
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:306
Engine::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:147
MutableSpriteCache::is_viewport_candidate
bool is_viewport_candidate
This vehicle can potentially be drawn on a viewport.
Definition: vehicle_base.h:193
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:352
RoadVehicle::state
byte state
Definition: roadveh.h:109
GetEngineLivery
const Livery * GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
Determines the livery for a vehicle.
Definition: vehicle.cpp:1964
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3234
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:132
sound_func.h
UpdateVehicleTimetable
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
Update the timetable for the vehicle.
Definition: timetable_cmd.cpp:372
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:476
EV_ELECTRIC_SPARK
@ EV_ELECTRIC_SPARK
Sparcs of electric engines.
Definition: effectvehicle_func.h:20
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:66
VE_OFFSET_COUNT
@ VE_OFFSET_COUNT
Number of bits used for the offset.
Definition: vehicle_base.h:79
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1431
Engine::IterateType
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
Definition: engine_base.h:161
VE_DISABLE_EFFECT
@ VE_DISABLE_EFFECT
Flag to disable visual effect.
Definition: vehicle_base.h:89
newgrf_station.h
Chance16
static bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
DoCommand
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:450
CMD_REVERSE_TRAIN_DIRECTION
@ CMD_REVERSE_TRAIN_DIRECTION
turn a train around
Definition: command_type.h:222
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:64
Vehicle::PreDestructor
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition: vehicle.cpp:804
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition: economy.cpp:1250
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
Order::GetTimetabledWait
uint16 GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled.
Definition: order_base.h:182
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:281
CargoList::OnCleanPool
void OnCleanPool()
Empty the cargo list, but don't free the cargo packets; the cargo packets are cleaned by CargoPacket'...
Definition: cargopacket.cpp:167
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3136
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:194
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:156
Company::group_all
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition: company_base.h:125
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Vehicle::GetNumManualOrders
VehicleOrderID GetNumManualOrders() const
Get the number of manually added orders this vehicle has.
Definition: vehicle_base.h:706
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:253
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:280
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:68
train.h
AircraftVehicleInfo::subtype
byte subtype
Type of aircraft.
Definition: engine_type.h:102
ChangeDir
static Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
command_func.h
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:61
Vehicle::HasEngineType
bool HasEngineType() const
Check whether Vehicle::engine_type has any meaning.
Definition: vehicle.cpp:725
Pool::PoolItem<&_group_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:23
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
EffectVehicle::animation_state
uint16 animation_state
State primarily used to change the graphics/behaviour.
Definition: effectvehicle_base.h:25
GBUG_VEH_POWERED_WAGON
@ GBUG_VEH_POWERED_WAGON
Powered wagon changed poweredness state when not inside a depot.
Definition: newgrf_config.h:46
Vehicle::GetGroundVehicleFlags
uint16 & GetGroundVehicleFlags()
Access the ground vehicle flags of the vehicle.
Definition: vehicle.cpp:2925
Vehicle::IsEngineCountable
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition: vehicle.cpp:708
CBID_VEHICLE_VISUAL_EFFECT
@ CBID_VEHICLE_VISUAL_EFFECT
Visual effects and wagon power.
Definition: newgrf_callbacks.h:30
VehicleListIdentifier
The information about a vehicle list.
Definition: vehiclelist.h:29
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:601
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:319
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:54
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:43
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
Order::MakeLoading
void MakeLoading(bool ordered)
Makes this order a Loading order.
Definition: order_cmd.cpp:114
Order::MakeLeaveStation
void MakeLeaveStation()
Makes this order a Leave Station order.
Definition: order_cmd.cpp:123
Vehicle::LeaveStation
void LeaveStation()
Perform all actions when leaving a station.
Definition: vehicle.cpp:2251
IsWagon
static bool IsWagon(EngineID index)
Determine whether an engine type is a wagon (and not a loco).
Definition: engine.cpp:553
IsTransparencySet
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:594
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1079
FACIL_TRUCK_STOP
@ FACIL_TRUCK_STOP
Station with truck stops.
Definition: station_type.h:53
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:63
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:293
OLFB_FULL_LOAD
@ OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition: order_type.h:64
UnitID
uint16 UnitID
Type for the company global vehicle unit number.
Definition: transport_type.h:16
Station
Station data structure.
Definition: station_base.h:447
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:97
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
economy_base.h
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:282
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SpawnAdvancedVisualEffect
static void SpawnAdvancedVisualEffect(const Vehicle *v)
Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects.
Definition: vehicle.cpp:2525
GetArticulatedRefitMasks
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
Merges the refit_masks of all articulated parts.
Definition: articulated_vehicles.cpp:229
Engine::company_avail
CompanyMask company_avail
Bit for each company whether the engine is available for that company.
Definition: engine_base.h:43
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
RemapCoords
static Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:82
IMPLICIT_ORDER_ONLY_CAP
static const uint IMPLICIT_ORDER_ONLY_CAP
Maximum number of orders in implicit-only lists before we start searching harder for duplicates.
Definition: order_type.h:32
vehiclelist.h
GetVehicleSet
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
Calculates the set of vehicles that will be affected by a given selection.
Definition: vehicle.cpp:2958
FreeUnitIDGenerator::curid
UnitID curid
last ID returned; 0 if none
Definition: vehicle_base.h:1240
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
EC_STEAM
@ EC_STEAM
Steam rail engine.
Definition: engine_type.h:34
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:328
group_gui.h
VE_DEFAULT
@ VE_DEFAULT
Default value to indicate that visual effect should be based on engine class.
Definition: vehicle_base.h:93
Group::parent
GroupID parent
Parent group.
Definition: group.h:83
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:34
depot_func.h
VSE_BREAKDOWN
@ VSE_BREAKDOWN
Vehicle breaking down.
Definition: newgrf_sound.h:21
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2730
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:119
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:260
MAX_VEHICLE_PIXEL_Y
static const int MAX_VEHICLE_PIXEL_Y
Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:20
HasPowerOnRail
static bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:332
Viewport::top
int top
Screen coordinate top edge of the viewport.
Definition: viewport_type.h:24
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:337
EngineReplacementForCompany
static EngineID EngineReplacementForCompany(const Company *c, EngineID engine, GroupID group, bool *replace_when_old=nullptr)
Retrieve the engine replacement for the given company and original engine type.
Definition: autoreplace_func.h:39
Vehicle::Vehicle
Vehicle(VehicleType type=VEH_INVALID)
Vehicle constructor.
Definition: vehicle.cpp:345
EF_NO_BREAKDOWN_SMOKE
@ EF_NO_BREAKDOWN_SMOKE
Do not show black smoke during a breakdown.
Definition: engine_type.h:161
DeleteVehicleNews
void DeleteVehicleNews(VehicleID vid, StringID news)
Delete a news item type about a vehicle.
Definition: news_gui.cpp:905
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:574
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
ship.h
_returned_mail_refit_capacity
uint16 _returned_mail_refit_capacity
Stores the mail capacity after a refit operation (Aircraft only).
Definition: vehicle.cpp:86
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
GetRoadStopType
static RoadStopType GetRoadStopType(TileIndex t)
Get the road stop type of this tile.
Definition: station_map.h:56
HideFillingPercent
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition: misc_gui.cpp:649
VE_TYPE_ELECTRIC
@ VE_TYPE_ELECTRIC
Electric sparks.
Definition: vehicle_base.h:87
Sprite::height
uint16 height
Height of the sprite.
Definition: spritecache.h:18
TracksOverlap
static bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:644
Vehicle::next
Vehicle * next
pointer to the next vehicle in the chain
Definition: vehicle_base.h:226
ODTF_MANUAL
@ ODTF_MANUAL
Manually initiated order.
Definition: order_type.h:94
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:751
RoadStop::GetByTile
static RoadStop * GetByTile(TileIndex tile, RoadStopType type)
Find a roadstop at given tile.
Definition: roadstop.cpp:266
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:43
zoom_func.h
autoreplace_gui.h
aircraft.h
Group::livery
Livery livery
Custom colour scheme for vehicles in this group.
Definition: group.h:78
Sprite::x_offs
int16 x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
UpdateSignalsOnSegment
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition: signal.cpp:636
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
EV_STEAM_SMOKE
@ EV_STEAM_SMOKE
Smoke of steam engines.
Definition: effectvehicle_func.h:18
DirDifference
static DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
Vehicle::~Vehicle
virtual ~Vehicle()
We want to 'destruct' the right class.
Definition: vehicle.cpp:870
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:52
GetRegister
static uint32 GetRegister(uint i)
Gets the value of a so-called newgrf "register".
Definition: newgrf_spritegroup.h:29
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1477
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:330
SpecializedStation< Station, false >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index is a valid index for station of this type.
Definition: base_station_base.h:210
WC_VEHICLE_TIMETABLE
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
Definition: window_type.h:216
VE_TYPE_COUNT
@ VE_TYPE_COUNT
Number of bits used for the effect type.
Definition: vehicle_base.h:83
newgrf_debug.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
Vehicle::GetConsistFreeCapacities
void GetConsistFreeCapacities(SmallMap< CargoID, uint > &capacities) const
Get a map of cargoes and free capacities in the consist.
Definition: vehicle.cpp:2348
ST_NORMAL
@ ST_NORMAL
The most basic (normal) sprite.
Definition: gfx_type.h:302
effectvehicle_base.h
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:334
VS_TRAIN_SLOWING
@ VS_TRAIN_SLOWING
Train is slowing down.
Definition: vehicle_base.h:35
RandomRange
static uint32 RandomRange(uint32 limit)
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:81
SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND
@ SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND
58 == 0x3A Breakdown: train or ship (toyland)
Definition: sound_type.h:97
Chance16I
static bool Chance16I(const uint a, const uint b, const uint32 r)
Checks if a given randomize-number is below a given probability.
Definition: random_func.hpp:112
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:361
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:337
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
OrderBackup::ClearVehicle
static void ClearVehicle(const Vehicle *v)
Clear/update the (clone) vehicle from an order backup.
Definition: order_backup.cpp:228
Vehicle::orders
union Vehicle::@49 orders
The orders currently assigned to the vehicle.
Engine
Definition: engine_base.h:27
MAX_VEHICLE_PIXEL_X
static const int MAX_VEHICLE_PIXEL_X
Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:19
MAX_DAY
#define MAX_DAY
The number of days till the last day.
Definition: date_type.h:98
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:41
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:304
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
Vehicle::IsPrimaryVehicle
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:446
Vehicle::IsGroundVehicle
bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Definition: vehicle_base.h:484
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
Viewport::virtual_top
int virtual_top
Virtual top coordinate.
Definition: viewport_type.h:29
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:285
gamelog.h
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
VehicleCache::cached_cargo_age_period
uint16 cached_cargo_age_period
Number of ticks before carried cargo is aged.
Definition: vehicle_base.h:123
GetVehicleCallback
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1155
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:348
VSE_VISUAL_EFFECT
@ VSE_VISUAL_EFFECT
Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
Definition: newgrf_sound.h:24
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
GetEnginePalette
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Definition: vehicle.cpp:2042
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:140
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:43
DeleteVehicleOrders
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
Definition: order_cmd.cpp:1892
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2125
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
VS_AIRCRAFT_BROKEN
@ VS_AIRCRAFT_BROKEN
Aircraft is broken down.
Definition: vehicle_base.h:37
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:346
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:162
VE_OFFSET_START
@ VE_OFFSET_START
First bit that contains the offset (0 = front, 8 = centre, 15 = rear)
Definition: vehicle_base.h:78
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:539
Vehicle::breakdowns_since_last_service
byte breakdowns_since_last_service
Counter for the amount of breakdowns.
Definition: vehicle_base.h:277
AIR_SHADOW
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:33
RVSB_IN_DT_ROAD_STOP
@ RVSB_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:52
GRFBugs
GRFBugs
Encountered GRF bugs.
Definition: newgrf_config.h:43
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:150
SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND
@ SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND
53 == 0x35 Breakdown: road vehicle (toyland)
Definition: sound_type.h:92
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
HandleAircraftEnterHangar
void HandleAircraftEnterHangar(Aircraft *v)
Handle Aircraft specific tasks when an Aircraft enters a hangar.
Definition: aircraft_cmd.cpp:561
GUISettings::vehicle_income_warn
bool vehicle_income_warn
if a vehicle isn't generating income, show a warning
Definition: settings_type.h:108
GroupStatistics::num_vehicle
uint16 num_vehicle
Number of vehicles.
Definition: group.h:26
SmallMap
Implementation of simple mapping class.
Definition: smallmap_type.hpp:26
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:383
IsDepotTile
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:575
CheckClickOnVehicle
Vehicle * CheckClickOnVehicle(const Viewport *vp, int x, int y)
Find the vehicle close to the clicked coordinates.
Definition: vehicle.cpp:1206
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:906
effectvehicle_func.h
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
Airport::GetFTA
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Definition: station_base.h:329
ai.hpp
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CT_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:89
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
EC_ELECTRIC
@ EC_ELECTRIC
Electric rail engine.
Definition: engine_type.h:36
Order::GetType
OrderType GetType() const
Get the type of order of this order.
Definition: order_base.h:70
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
VehicleCargoList
CargoList that is used for vehicles.
Definition: cargopacket.h:269
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
InsertOrder
void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord)
Insert a new order but skip the validation.
Definition: order_cmd.cpp:929
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:202
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition: vehicle_base.h:49
VE_TYPE_DIESEL
@ VE_TYPE_DIESEL
Diesel fumes.
Definition: vehicle_base.h:86
ONSF_NO_STOP_AT_ANY_STATION
@ ONSF_NO_STOP_AT_ANY_STATION
The vehicle will not stop at any stations it passes including the destination.
Definition: order_type.h:76
GetGrfSpecFeature
GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
Get the GrfSpecFeature associated with the tile.
Definition: newgrf_debug_gui.cpp:768
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:142
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:252
ShipVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:74
VESM_STEAM
@ VESM_STEAM
Steam model.
Definition: vehicle_base.h:99
Group
Group data.
Definition: group.h:72
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3149
EC_MAGLEV
@ EC_MAGLEV
Maglev engine.
Definition: engine_type.h:38
SND_10_BREAKDOWN_TRAIN_SHIP
@ SND_10_BREAKDOWN_TRAIN_SHIP
14 == 0x0E Breakdown: train or ship (non-toyland)
Definition: sound_type.h:53
VRF_LEAVING_STATION
@ VRF_LEAVING_STATION
Train is just leaving a station.
Definition: train.h:33
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:582
Pool::PoolItem<&_vehicle_pool >::GetPoolSize
static size_t GetPoolSize()
Returns first unused index.
Definition: pool_type.hpp:358
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:134
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2103
FACIL_BUS_STOP
@ FACIL_BUS_STOP
Station with bus stops.
Definition: station_type.h:54
GRFConfig::grf_bugs
uint32 grf_bugs
NOSAVE: bugs in this GRF in this run,.
Definition: newgrf_config.h:175
RailVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:57
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:275
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:31
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
Vehicle::UpdateVisualEffect
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition: vehicle.cpp:2457
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
RailVehicleInfo::engclass
EngineClass engclass
Class of engine for this vehicle.
Definition: engine_type.h:52
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:311
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:146
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:249
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:773
Vehicle::GetDisplayProfitThisYear
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
Definition: vehicle_base.h:579
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:33
VE_TYPE_START
@ VE_TYPE_START
First bit used for the type of effect.
Definition: vehicle_base.h:82
TO_INVALID
@ TO_INVALID
Invalid transparency option.
Definition: transparency.h:33
GroundVehicleCache
Cached, frequently calculated values.
Definition: ground_vehicle.hpp:29
INVALID_GROUP
static const GroupID INVALID_GROUP
Sentinel for invalid groups.
Definition: group_type.h:18
CompanySettings::engine_renew
bool engine_renew
is autorenew enabled
Definition: settings_type.h:565
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:125
timetable.h
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:234
CalcPercentVehicleFilled
uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1418
CommandCost
Common return value for all commands.
Definition: command_type.h:23
ONSF_STOP_EVERYWHERE
@ ONSF_STOP_EVERYWHERE
The vehicle will stop at any station it passes and the destination.
Definition: order_type.h:73
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
Vehicle::UpdateBoundingBoxCoordinates
void UpdateBoundingBoxCoordinates(bool update_cache) const
Update the bounding box co-ordinates of the vehicle.
Definition: vehicle.cpp:1609
VehicleCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
Definition: cargopacket.cpp:654
Vehicle::GetCurrentMaxSpeed
virtual int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
Definition: vehicle_base.h:505
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:331
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1782
Vehicle::AddToShared
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition: vehicle.cpp:2759
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:155
LIT_ALL
static const byte LIT_ALL
Show the liveries of all companies.
Definition: livery.h:17
CMD_PAUSE
@ CMD_PAUSE
pause the game
Definition: command_type.h:256
VehicleCargoList::AgeCargo
void AgeCargo()
Ages the all cargo in this list.
Definition: cargopacket.cpp:381
EngineInfo::callback_mask
byte callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:144
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
Viewport::virtual_left
int virtual_left
Virtual left coordinate.
Definition: viewport_type.h:28
Vehicle::RemoveFromShared
void RemoveFromShared()
Removes the vehicle from the shared order list.
Definition: vehicle.cpp:2782
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:44
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:486
roadstop_base.h
EV_BREAKDOWN_SMOKE_AIRCRAFT
@ EV_BREAKDOWN_SMOKE_AIRCRAFT
Smoke of broken aircraft.
Definition: effectvehicle_func.h:27
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition: station_base.h:270
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
Vehicle::CancelReservation
void CancelReservation(StationID next, Station *st)
Return all reserved cargo packets to the station and reset all packets staged for transfer.
Definition: vehicle.cpp:2234
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition: station.cpp:217
Viewport::left
int left
Screen coordinate left edge of the viewport.
Definition: viewport_type.h:23
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:299
HasAnyRailtypesAvail
bool HasAnyRailtypesAvail(const CompanyID company)
Test if any buildable railtype is available for a company.
Definition: rail.cpp:196
DoDrawVehicle
static void DoDrawVehicle(const Vehicle *v)
Add vehicle sprite for drawing to the screen.
Definition: vehicle.cpp:1082
GroundVehicleCache::cached_veh_length
uint8 cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:44
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:38
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:129
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
RoadVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:124
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:313
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:66
GetFreeUnitNumber
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1796
PFE_GL_SHIPS
@ PFE_GL_SHIPS
Time spent processing ships.
Definition: framerate_type.h:53
EF_USES_2CC
@ EF_USES_2CC
Vehicle uses two company colours.
Definition: engine_type.h:156
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:320
CBID_VEHICLE_SPAWN_VISUAL_EFFECT
@ CBID_VEHICLE_SPAWN_VISUAL_EFFECT
Called to spawn visual effects for vehicles.
Definition: newgrf_callbacks.h:281
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:159
Vehicle::hash_tile_current
Vehicle ** hash_tile_current
NOSAVE: Cache of the current hash chain.
Definition: vehicle_base.h:264
CCF_ARRANGE
@ CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition: train.h:52
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:329
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
IncreaseStats
void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, uint32 time, EdgeUpdateMode mode)
Increase capacity for a link stat given by station cargo and next hop.
Definition: station_cmd.cpp:3740
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:271
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:461
HasAnyRoadTypesAvail
bool HasAnyRoadTypesAvail(CompanyID company, RoadTramType rtt)
Test if any buildable RoadType is available for a company.
Definition: road.cpp:132
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
EC_DIESEL
@ EC_DIESEL
Diesel rail engine.
Definition: engine_type.h:35
AirportFTAClass::layout
struct AirportFTA * layout
state machine for airport
Definition: airport.h:177
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
VEH_EFFECT
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
Definition: vehicle_type.h:31
EndSpriteCombine
void EndSpriteCombine()
Terminates a block of sprites started by StartSpriteCombine.
Definition: viewport.cpp:771
VehicleListIdentifier::Pack
uint32 Pack() const
Pack a VehicleListIdentifier in a single uint32.
Definition: vehiclelist.cpp:21
CompanySettings::engine_renew_months
int16 engine_renew_months
months before/after the maximum vehicle age a vehicle should be renewed
Definition: settings_type.h:566
AirportFTAClass::flags
Flags flags
Flags for this airport type.
Definition: airport.h:180
LIT_COMPANY
static const byte LIT_COMPANY
Show the liveries of your own company.
Definition: livery.h:16
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:897
DeleteOrder
void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord)
Delete an order but skip the parameter validation.
Definition: order_cmd.cpp:1056
Vehicle::GetLastOrder
Order * GetLastOrder() const
Returns the last order of a vehicle, or nullptr if it doesn't exists.
Definition: vehicle_base.h:883
ODATFB_NEAREST_DEPOT
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition: order_type.h:105
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1237
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:53
VehicleFromPos
static Vehicle * VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first)
Helper function for FindVehicleOnPos/HasVehicleOnPos.
Definition: vehicle.cpp:469
Livery::in_use
byte in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition: livery.h:79
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:104
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:192
AirportFTA
Internal structure used in openttd - Finite sTate mAchine --> FTA.
Definition: airport.h:190
CompanySettings::engine_renew_money
uint32 engine_renew_money
minimum amount of money before autorenew is used
Definition: settings_type.h:567
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:32
Vehicle::trip_occupancy
int8 trip_occupancy
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
Definition: vehicle_base.h:322
Vehicle::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:761
IsArticulatedVehicleCarryingDifferentCargoes
bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type)
Tests if all parts of an articulated vehicle are refitted to the same cargo.
Definition: articulated_vehicles.cpp:283
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2580
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
VisualEffectSpawnModel
VisualEffectSpawnModel
Models for spawning visual effects.
Definition: vehicle_base.h:97
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:204
VehicleFromPosXY
static Vehicle * VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc, bool find_first)
Helper function for FindVehicleOnPos/HasVehicleOnPos.
Definition: vehicle.cpp:411
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
EF_RAIL_IS_MU
@ EF_RAIL_IS_MU
Rail vehicle is a multiple-unit (DMU/EMU)
Definition: engine_type.h:157
Sprite::width
uint16 width
Width of the sprite.
Definition: spritecache.h:19
Vehicle::ResetRefitCaps
void ResetRefitCaps()
Reset all refit_cap in the consist to cargo_cap.
Definition: vehicle.cpp:2303
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:274
Vehicle::UpdateViewport
void UpdateViewport(bool dirty)
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
Definition: vehicle.cpp:1642
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:314
Train
'Train' is either a loco or a wagon.
Definition: train.h:86
Airport::flags
uint64 flags
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
Definition: station_base.h:305
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:82
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
VehicleCargoList::SetTransferLoadPlace
void SetTransferLoadPlace(TileIndex xy)
Sets loaded_at_xy to the current station for all cargo to be transferred.
Definition: cargopacket.cpp:400
Vehicle::previous_shared
Vehicle * previous_shared
NOSAVE: pointer to the previous vehicle in the shared order chain.
Definition: vehicle_base.h:231
DeleteDepotHighlightOfVehicle
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a depot window.
Definition: depot_gui.cpp:1123
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:312
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
DepotCommand
DepotCommand
Flags to add to p1 for goto depot commands.
Definition: vehicle_type.h:65
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:251
ODTFB_PART_OF_ORDERS
@ ODTFB_PART_OF_ORDERS
This depot order is because of a regular order.
Definition: order_type.h:96
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:57
StartSpriteCombine
void StartSpriteCombine()
Starts a block of sprites, which are "combined" into a single bounding box.
Definition: viewport.cpp:761
VRF_REVERSE_DIRECTION
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1041
Vehicle::MarkAllViewportsDirty
bool MarkAllViewportsDirty() const
Marks viewports dirty where the vehicle's image is.
Definition: vehicle.cpp:1681
Vehicle::PlayLeaveStationSound
virtual void PlayLeaveStationSound() const
Play the sound associated with leaving the station.
Definition: vehicle_base.h:441
VehicleCargoList::KeepAll
void KeepAll()
Marks all cargo in the vehicle as to be kept.
Definition: cargopacket.h:408
GroupStatistics::VehicleReachedProfitAge
static void VehicleReachedProfitAge(const Vehicle *v)
Add a vehicle to the profit sum of its group.
Definition: group_cmd.cpp:166
SRT_TRAIN_DEPARTS
@ SRT_TRAIN_DEPARTS
Trigger platform when train leaves.
Definition: newgrf_station.h:107
VehicleCache::cached_vis_effect
byte cached_vis_effect
Visual effect to show (see VisualEffect)
Definition: vehicle_base.h:125
Vehicle::FindClosestDepot
virtual bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: vehicle_base.h:763
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
DirDiff
DirDiff
Enumeration for the difference between two directions.
Definition: direction_type.h:62
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:300
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2313
PFE_GL_AIRCRAFT
@ PFE_GL_AIRCRAFT
Time spent processing aircraft.
Definition: framerate_type.h:54
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
Vehicle::HasDepotOrder
bool HasDepotOrder() const
Checks if a vehicle has a depot in its order list.
Definition: order_cmd.cpp:1874
DAYS_IN_LEAP_YEAR
static const int DAYS_IN_LEAP_YEAR
sometimes, you need one day more...
Definition: date_type.h:30
date_func.h
IsRailStationTile
static bool IsRailStationTile(TileIndex t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:157
stdafx.h
ShowNewGrfVehicleError
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition: vehicle.cpp:297
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:574
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
Vehicle::SendToDepot
CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command)
Send this vehicle to the depot using the given command(s).
Definition: vehicle.cpp:2376
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:343
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
RoadStop::Leave
void Leave(RoadVehicle *rv)
Leave the road stop.
Definition: roadstop.cpp:216
VE_TYPE_DEFAULT
@ VE_TYPE_DEFAULT
Use default from engine class.
Definition: vehicle_base.h:84
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:143
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:298
viewport_func.h
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:266
GetVehicleTunnelBridgeProc
static Vehicle * GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
Procedure called for every vehicle found in tunnel/bridge in the hash map.
Definition: vehicle.cpp:553
CanBuildVehicleInfrastructure
bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
Check whether we can build infrastructure for the given vehicle type.
Definition: vehicle.cpp:1825
bridge_map.h
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VESM_DIESEL
@ VESM_DIESEL
Diesel model.
Definition: vehicle_base.h:100
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
ODATFB_HALT
@ ODATFB_HALT
Service the vehicle and then halt it.
Definition: order_type.h:104
WC_VEHICLE_REFIT
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
Definition: window_type.h:198
_returned_refit_capacity
uint _returned_refit_capacity
Stores the capacity after a refit operation.
Definition: vehicle.cpp:85
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:838
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:665
DifficultySettings::vehicle_breakdowns
byte vehicle_breakdowns
likelihood of vehicles breaking down
Definition: settings_type.h:82
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:283
FreeUnitIDGenerator::cache
bool * cache
array of occupied unit id numbers
Definition: vehicle_base.h:1238
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:56
MarkAllViewportsDirty
bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
Mark all viewports that display an area as dirty (in need of repaint).
Definition: viewport.cpp:1952
Vehicle::list
OrderList * list
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:332
VehicleEnteredDepotThisTick
void VehicleEnteredDepotThisTick(Vehicle *v)
Adds a vehicle to the list of vehicles that visited a depot this tick.
Definition: vehicle.cpp:896
BaseConsist::cur_real_order_index
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
Definition: base_consist.h:28
CBID_VEHICLE_COLOUR_MAPPING
@ CBID_VEHICLE_COLOUR_MAPPING
Called to determine if a specific colour map should be used for a vehicle instead of the default live...
Definition: newgrf_callbacks.h:126
GetWindowClassForVehicleType
static WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:91
RunVehicleDayProc
static void RunVehicleDayProc()
Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
Definition: vehicle.cpp:914
Vehicle::next_shared
Vehicle * next_shared
pointer to the next vehicle that shares the order
Definition: vehicle_base.h:230
spritecache.h
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
Vehicle::FirstShared
Vehicle * FirstShared() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:688
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:292
Train::wait_counter
uint16 wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition: train.h:101
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:404
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:341
Ship
All ships have this type.
Definition: ship.h:26
PALETTE_RECOLOUR_START
static const PaletteID PALETTE_RECOLOUR_START
First recolour sprite for company colours.
Definition: sprites.h:1569
TransparencyOption
TransparencyOption
Transparency option bits: which position in _transparency_opt stands for which transparency.
Definition: transparency.h:22
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition: economy.cpp:1918
Vehicle::motion_counter
uint32 motion_counter
counter to occasionally play a vehicle sound.
Definition: vehicle_base.h:307
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
DEPOT_SERVICE
@ DEPOT_SERVICE
The vehicle will leave the depot right after arrival (service only)
Definition: vehicle_type.h:66
station_base.h
newgrf_sound.h
VESM_NONE
@ VESM_NONE
No visual effect.
Definition: vehicle_base.h:98
MutableSpriteCache::revalidate_before_draw
bool revalidate_before_draw
We need to do a GetImage() and check bounds before drawing this sprite.
Definition: vehicle_base.h:191
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:76
DeleteGroupHighlightOfVehicle
void DeleteGroupHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a group window.
Definition: group_gui.cpp:1172
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1600
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
strings_func.h
Vehicle::hash_viewport_next
Vehicle * hash_viewport_next
NOSAVE: Next vehicle in the visual location hash.
Definition: vehicle_base.h:259
Pool
Base class for all pools.
Definition: pool_type.hpp:81
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:607
OrderSettings::no_servicing_if_no_breakdowns
bool no_servicing_if_no_breakdowns
don't send vehicles to depot when breakdowns are disabled
Definition: settings_type.h:469
ScaleByZoom
static int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
Vehicle::cargo_age_counter
uint16 cargo_age_counter
Ticks till cargo is aged next.
Definition: vehicle_base.h:321
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:325
EnsureNoTrainOnTrackBits
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition: vehicle.cpp:601
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:318
GroundVehicleCache::cached_power
uint32 cached_power
Total power of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:38
PFE_GL_ECONOMY
@ PFE_GL_ECONOMY
Time spent processing cargo movement.
Definition: framerate_type.h:50
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:483
refresh.h
Vehicle::IncrementImplicitOrderIndex
void IncrementImplicitOrderIndex()
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
Definition: vehicle_base.h:814
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:297
CBM_VEHICLE_VISUAL_EFFECT
@ CBM_VEHICLE_VISUAL_EFFECT
Visual effects and wagon power (trains, road vehicles and ships)
Definition: newgrf_callbacks.h:289
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
GroupStatistics::UpdateProfits
static void UpdateProfits()
Recompute the profits for all groups.
Definition: group_cmd.cpp:180
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1164
OrderList::AddVehicle
void AddVehicle(Vehicle *v)
Adds the given vehicle to this shared order list.
Definition: order_base.h:357
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:64
GetVehiclePalette
PaletteID GetVehiclePalette(const Vehicle *v)
Get the colour map for a vehicle.
Definition: vehicle.cpp:2052
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:106
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:294
VehicleRandomBits
byte VehicleRandomBits()
Get a value for a vehicle's random_bits.
Definition: vehicle.cpp:363
OUFB_NO_UNLOAD
@ OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition: order_type.h:56
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
FreeUnitIDGenerator::maxid
UnitID maxid
maximum ID at the moment of constructor call
Definition: vehicle_base.h:1239
framerate_type.h
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3251
EffectVehicleType
EffectVehicleType
Effect vehicle types.
Definition: effectvehicle_func.h:16
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:121
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:253
GroundVehicle::IsEngine
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
Definition: ground_vehicle.hpp:316
CMD_AUTOREPLACE_VEHICLE
@ CMD_AUTOREPLACE_VEHICLE
replace/renew a vehicle while it is in a depot
Definition: command_type.h:317
SAT_TRAIN_DEPARTS
@ SAT_TRAIN_DEPARTS
Trigger platform when train leaves.
Definition: newgrf_animation_type.h:31
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:255
Pool::PoolItem<&_vehicle_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:316
GetEngineLiveryScheme
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
Determines the LiveryScheme for a vehicle.
Definition: vehicle.cpp:1873
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1987
Vehicle::NextShared
Vehicle * NextShared() const
Get the next vehicle of the shared vehicle chain.
Definition: vehicle_base.h:676
ReleaseDisastersTargetingVehicle
void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
Notify disasters that we are about to delete a vehicle.
Definition: disaster_vehicle.cpp:953
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:62
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
@ MTA_LOAD
Load the cargo from the station.
Definition: cargopacket.h:218
Ship::state
TrackBits state
The "track" the ship is following.
Definition: ship.h:27
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:343
VE_DISABLE_WAGON_POWER
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Definition: vehicle_base.h:91
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:51
Vehicle::age
Date age
Age in days.
Definition: vehicle_base.h:270
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
Aircraft::previous_pos
byte previous_pos
Previous desired position of the aircraft.
Definition: aircraft.h:77
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
Pool::PoolItem<&_orderlist_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
UsesWagonOverride
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
Definition: newgrf_engine.cpp:1140
Vehicle::profit_last_year
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
Definition: vehicle_base.h:252
Vehicle::breakdown_chance
byte breakdown_chance
Current chance of breakdowns.
Definition: vehicle_base.h:278
EV_DIESEL_SMOKE
@ EV_DIESEL_SMOKE
Smoke of diesel engines.
Definition: effectvehicle_func.h:19
linkgraph.h
Sprite::y_offs
int16 y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
Order::SetDepotOrderType
void SetDepotOrderType(OrderDepotTypeFlags depot_order_type)
Set the cause to go to the depot.
Definition: order_base.h:159
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
DIRDIFF_90RIGHT
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Definition: direction_type.h:65
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:302
depot_map.h
GetTileMaxPixelZ
static int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
MAX_VEH_ORDER_ID
static const VehicleOrderID MAX_VEH_ORDER_ID
Last valid VehicleOrderID.
Definition: order_type.h:23
Order::SetDepotActionType
void SetDepotActionType(OrderDepotActionFlags depot_service_type)
Set what we are going to do in the depot.
Definition: order_base.h:161
company_func.h
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:484
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
VE_ADVANCED_EFFECT
@ VE_ADVANCED_EFFECT
Flag for advanced effects.
Definition: vehicle_base.h:90
Vehicle::x_bb_offs
int8 x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:295
EXPENSES_NEW_VEHICLES
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:159
Vehicle::hash_viewport_prev
Vehicle ** hash_viewport_prev
NOSAVE: Previous vehicle in the visual location hash.
Definition: vehicle_base.h:260
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:224
VEH_DISASTER
@ VEH_DISASTER
Disaster vehicle type.
Definition: vehicle_type.h:32
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
Vehicle::breakdown_delay
byte breakdown_delay
Counter for managing breakdown length.
Definition: vehicle_base.h:276
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2231
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:964
VehicleID
uint32 VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
AirportFTA::block
uint64 block
64 bit blocks (st->airport.flags), should be enough for the most complex airports
Definition: airport.h:192
InvalidateAutoreplaceWindow
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Definition: autoreplace_gui.cpp:49
Vehicle::coord
Rect coord
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
Definition: vehicle_base.h:257
Vehicle::NeedsServicing
bool NeedsServicing() const
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for ser...
Definition: vehicle.cpp:184
Order::GetDepotOrderType
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition: order_base.h:138
Aircraft::pos
byte pos
Next desired position of the aircraft.
Definition: aircraft.h:76
network.h
AddVehicleAdviceNewsItem
static void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
AIR_CTOL
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:93
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:338
SmallMap::Find
std::vector< Pair >::const_iterator Find(const T &key) const
Finds given key in this map.
Definition: smallmap_type.hpp:41
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:324
VS_UNCLICKABLE
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
Definition: vehicle_base.h:33
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:438
ToggleBit
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
HasVehicleOnPosXY
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
Definition: vehicle.cpp:454
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition: refresh.cpp:26
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
random_func.hpp
Vehicle::NeedsAutorenewing
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition: vehicle.cpp:140
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:50
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1368
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:228
OverflowSafeInt< int64 >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
_vehicle_pool
VehiclePool _vehicle_pool("Vehicle")
The pool with all our precious vehicles.
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:529
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1176
VehicleCargoList::ActionCount
uint ActionCount(MoveToAction action) const
Returns the amount of cargo designated for a given purpose.
Definition: cargopacket.h:342
CBID_VEHICLE_32DAY_CALLBACK
@ CBID_VEHICLE_32DAY_CALLBACK
Called for every vehicle every 32 days (not all on same date though).
Definition: newgrf_callbacks.h:144
Vehicle::previous
Vehicle * previous
NOSAVE: pointer to the previous vehicle in the chain.
Definition: vehicle_base.h:227
GetTileRailType
RailType GetTileRailType(TileIndex tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition: rail.cpp:155
LiveryScheme
LiveryScheme
List of different livery schemes.
Definition: livery.h:20
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:316
PerformanceAccumulator::Reset
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
Definition: framerate_gui.cpp:305
ODATF_SERVICE_ONLY
@ ODATF_SERVICE_ONLY
Only service the vehicle.
Definition: order_type.h:103
Engine::grf_prop
GRFFilePropsBase< NUM_CARGO+2 > grf_prop
Properties related the the grf file.
Definition: engine_base.h:64
EnsureNoVehicleProcZ
static Vehicle * EnsureNoVehicleProcZ(Vehicle *v, void *data)
Callback that returns 'real' vehicles lower or at height *(int*)data .
Definition: vehicle.cpp:524
VSE_RUNNING
@ VSE_RUNNING
Vehicle running normally.
Definition: newgrf_sound.h:22
Train::GetNextUnit
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition: train.h:144
FreeUnitIDGenerator::FreeUnitIDGenerator
FreeUnitIDGenerator(VehicleType type, CompanyID owner)
Initializes the structure.
Definition: vehicle.cpp:1757
Vehicle::OnNewDay
virtual void OnNewDay()
Calls the new day handler of the vehicle.
Definition: vehicle_base.h:546
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:155
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
GRFFilePropsBase::local_id
uint16 local_id
id defined by the grf file for this entity
Definition: newgrf_commons.h:319
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
Aircraft::state
byte state
State of the airport.
Definition: aircraft.h:79
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:583
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:516
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
VehicleSettings::smoke_amount
uint8 smoke_amount
amount of smoke/sparks locomotives produce
Definition: settings_type.h:476
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
CBM_VEHICLE_COLOUR_REMAP
@ CBM_VEHICLE_COLOUR_REMAP
Change colour mapping of vehicle.
Definition: newgrf_callbacks.h:295
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
Vehicle::GetOrder
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
Definition: vehicle_base.h:874
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:243
AirportFTAClass::HELICOPTERS
@ HELICOPTERS
Can helicopters land on this airport type?
Definition: airport.h:148
Vehicle::Tick
virtual bool Tick()
Calls the tick handler of the vehicle.
Definition: vehicle_base.h:541
Vehicle::UpdatePositionAndViewport
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition: vehicle.cpp:1671
GRFFilePropsBase::grffile
const struct GRFFile * grffile
grf file that introduced this entity
Definition: newgrf_commons.h:320
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:273
VIWD_MODIFY_ORDERS
@ VIWD_MODIFY_ORDERS
Other order modifications.
Definition: vehicle_gui.h:33
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1600
autoreplace_func.h
Vehicle::hash_tile_prev
Vehicle ** hash_tile_prev
NOSAVE: Previous vehicle in the tile location hash.
Definition: vehicle_base.h:263
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2850
pool_func.hpp
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1302
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1240
Vehicle::y_bb_offs
int8 y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:296
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
order_backup.h
CT_INVALID
@ CT_INVALID
Invalid cargo type.
Definition: cargo_type.h:69
IsCargoInClass
static bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:194
GUISettings::liveries
byte liveries
options for displaying company liveries, 0=none, 1=self, 2=all
Definition: settings_type.h:121
Order::CanLeaveWithCargo
bool CanLeaveWithCargo(bool has_cargo) const
A vehicle can leave the current station with cargo if:
Definition: order_cmd.cpp:2255
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station)
Returns reserved cargo to the station and removes it from the cache.
Definition: cargopacket.cpp:604
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
VESM_ELECTRIC
@ VESM_ELECTRIC
Electric model.
Definition: vehicle_base.h:101
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:65
Company
Definition: company_base.h:115
VSE_STOPPED_16
@ VSE_STOPPED_16
Every 16 ticks while the vehicle is stopped (speed == 0).
Definition: newgrf_sound.h:26
AirportFTAClass::AIRPLANES
@ AIRPLANES
Can planes land on this airport type?
Definition: airport.h:147
Vehicle::GetNumOrders
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Definition: vehicle_base.h:700
InvalidateVehicleOrder
void InvalidateVehicleOrder(const Vehicle *v, int data)
Updates the widgets of a vehicle which contains the order-data.
Definition: order_cmd.cpp:250
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3162
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
Order::GetDepotActionType
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition: order_base.h:140
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:318
Vehicle::hash_tile_next
Vehicle * hash_tile_next
NOSAVE: Next vehicle in the tile location hash.
Definition: vehicle_base.h:262
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
AutoreplaceMap
SmallMap< Vehicle *, bool > AutoreplaceMap
List of vehicles that should check for autoreplace this tick.
Definition: vehicle.cpp:687
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
EngineHasReplacementForCompany
static bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
Check if a company has a replacement set up for the given engine.
Definition: autoreplace_func.h:51
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:394
Vehicle::DeleteUnreachedImplicitOrders
void DeleteUnreachedImplicitOrders()
Delete all implicit orders which were not reached.
Definition: vehicle.cpp:2064
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:228
GBUG_VEH_LENGTH
@ GBUG_VEH_LENGTH
Length of rail vehicle changes when not inside a depot.
Definition: newgrf_config.h:44
Order::next
Order * next
Pointer to next order. If nullptr, end of list.
Definition: order_base.h:52
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1186
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:301
Order
Definition: order_base.h:33
VS_SHADOW
@ VS_SHADOW
Vehicle is a shadow vehicle.
Definition: vehicle_base.h:36
Livery
Information about a particular livery.
Definition: livery.h:78
GroundVehicleCache::cached_weight
uint32 cached_weight
Total weight of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:31
EffectVehicle::GetTransparencyOption
TransparencyOption GetTransparencyOption() const
Determines the transparency option affecting the effect.
Definition: effectvehicle.cpp:661
INVALID_COORD
static const int32 INVALID_COORD
Sentinel for an invalid coordinate.
Definition: vehicle_base.h:1250
MutableSpriteCache::old_coord
Rect old_coord
Co-ordinates from the last valid bounding box.
Definition: vehicle_base.h:192
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
ViewportAddVehicles
void ViewportAddVehicles(DrawPixelInfo *dpi)
Add the vehicle sprites that should be drawn at a part of the screen.
Definition: vehicle.cpp:1112
VE_OFFSET_CENTRE
@ VE_OFFSET_CENTRE
Value of offset corresponding to a position above the centre of the vehicle.
Definition: vehicle_base.h:80
Order::SetNonStopType
void SetNonStopType(OrderNonStopFlags non_stop_type)
Set whether we must stop at stations or not.
Definition: order_base.h:155
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
GetGRFConfig
GRFConfig * GetGRFConfig(uint32 grfid, uint32 mask)
Retrieve a NewGRF from the current config by its grfid.
Definition: newgrf_config.cpp:762
Order::MakeImplicit
void MakeImplicit(StationID destination)
Makes this order an implicit order.
Definition: order_cmd.cpp:153
SpecializedVehicle::GetFirstEnginePart
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:1105
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
VE_TYPE_STEAM
@ VE_TYPE_STEAM
Steam plumes.
Definition: vehicle_base.h:85
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:296
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:568
EV_BREAKDOWN_SMOKE
@ EV_BREAKDOWN_SMOKE
Smoke of broken vehicles except aircraft.
Definition: effectvehicle_func.h:23
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:377
WC_VEHICLE_ORDERS
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
Definition: window_type.h:204
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:105
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:592
Engine::reliability
uint16 reliability
Current reliability of the engine.
Definition: engine_base.h:31
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
Engine::type
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition: engine_base.h:46
SND_0F_BREAKDOWN_ROADVEHICLE
@ SND_0F_BREAKDOWN_ROADVEHICLE
13 == 0x0D Breakdown: road vehicle (non-toyland)
Definition: sound_type.h:52
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:319
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:328
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:272
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1691
GRFConfig::GetName
const char * GetName() const
Get the name of this grf.
Definition: newgrf_config.cpp:105
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:155
VEHICLE_PROFIT_MIN_AGE
static const int VEHICLE_PROFIT_MIN_AGE
Only vehicles older than this have a meaningful profit.
Definition: vehicle_func.h:27
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition: order_base.h:130
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1745
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
news_func.h
EC_MONORAIL
@ EC_MONORAIL
Mono rail engine.
Definition: engine_type.h:37
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
VSE_RUNNING_16
@ VSE_RUNNING_16
Every 16 ticks while the vehicle is running (speed > 0).
Definition: newgrf_sound.h:25
roadveh.h
Livery::colour2
byte colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:81
GamelogGRFBugReverse
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
Logs GRF bug - rail vehicle has different length after reversing.
Definition: gamelog.cpp:569
Livery::colour1
byte colour1
First colour, for all vehicles.
Definition: livery.h:80
TileTypeProcs::vehicle_enter_tile_proc
VehicleEnterTileProc * vehicle_enter_tile_proc
Called when a vehicle enters a tile.
Definition: tile_cmd.h:157
DEPOT_DONT_CANCEL
@ DEPOT_DONT_CANCEL
Don't cancel current goto depot command if any.
Definition: vehicle_type.h:68
backup_type.hpp
Vehicle::GetImage
virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Definition: vehicle_base.h:455