OpenTTD GameScript API: Data Fields - Functions

OpenTTD GameScript API 12.0

### - b -

- Begin() : GSList
- Break() : GSController
- BuildAirport() : GSAirport
- BuildBridge() : GSBridge
- BuildBuoy() : GSMarine
- BuildCanal() : GSMarine
- BuildCompanyHQ() : GSCompany
- BuildDock() : GSMarine
- BuildDriveThroughRoadStation() : GSRoad
- BuildIndustry() : GSIndustryType
- BuildLock() : GSMarine
- BuildNewGRFRailStation() : GSRail
- BuildObject() : GSObjectType
- BuildOneWayRoad() : GSRoad
- BuildOneWayRoadFull() : GSRoad
- BuildRail() : GSRail
- BuildRailDepot() : GSRail
- BuildRailStation() : GSRail
- BuildRailTrack() : GSRail
- BuildRailWaypoint() : GSRail
- BuildRoad() : GSRoad
- BuildRoadDepot() : GSRoad
- BuildRoadFull() : GSRoad
- BuildRoadStation() : GSRoad
- BuildSign() : GSSign
- BuildSignal() : GSRail
- BuildTunnel() : GSTunnel
- BuildVehicle() : GSVehicle
- BuildVehicleWithRefit() : GSVehicle
- BuildWaterDepot() : GSMarine