OpenTTD GameScript API: Data Fields - Enumerator

OpenTTD GameScript API 12.0-beta1

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- BT_BUILD_TREES : GSTile
- BT_BUOY : GSMarine
- BT_BUS_STOP : GSRoad
- BT_CLEAR_FIELDS : GSTile
- BT_CLEAR_GRASS : GSTile
- BT_CLEAR_HOUSE : GSTile
- BT_CLEAR_ROCKY : GSTile
- BT_CLEAR_ROUGH : GSTile
- BT_DEPOT : GSMarine , GSRail , GSRoad
- BT_DOCK : GSMarine
- BT_FOUNDATION : GSTile
- BT_ROAD : GSRoad
- BT_SIGNAL : GSRail
- BT_STATION : GSRail
- BT_TERRAFORM : GSTile
- BT_TRACK : GSRail
- BT_TRUCK_STOP : GSRoad
- BT_WAYPOINT : GSRail
- BUTTON_ACCEPT : GSGoal
- BUTTON_CANCEL : GSGoal
- BUTTON_CLOSE : GSGoal
- BUTTON_CONTINUE : GSGoal
- BUTTON_DECLINE : GSGoal
- BUTTON_GO : GSGoal
- BUTTON_IGNORE : GSGoal
- BUTTON_NEXT : GSGoal
- BUTTON_NO : GSGoal
- BUTTON_OK : GSGoal
- BUTTON_POSTPONE : GSGoal
- BUTTON_PREVIOUS : GSGoal
- BUTTON_RESTART : GSGoal
- BUTTON_RETRY : GSGoal
- BUTTON_START : GSGoal
- BUTTON_STOP : GSGoal
- BUTTON_SURRENDER : GSGoal
- BUTTON_YES : GSGoal