46 static const StringID _driveside_dropdown[] = {
47 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
48 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
52 static const StringID _autosave_dropdown[] = {
53 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
54 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
55 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
56 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
57 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
61 static const StringID _gui_zoom_dropdown[] = {
62 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL,
63 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM,
64 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM,
68 static const StringID _font_zoom_dropdown[] = {
69 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL,
70 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM,
71 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM,
99 if (town_name <
_nb_orig_names)
return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
102 return STR_UNDEFINED;
125 static DropDownList *BuildSetDropDownList(
int *selected_index,
bool allow_selection)
127 int n = T::GetNumSets();
128 *selected_index = T::GetIndexOfUsedSet();
131 for (
int i = 0; i < n; i++) {
138 DropDownList *BuildMusicSetDropDownList(
int *selected_index)
140 return BuildSetDropDownList<BaseMusic>(selected_index,
true);
144 template <
class TBaseSet>
151 const char *textfile = this->baseset->GetTextfile(file_type);
170 template <
class TBaseSet>
184 this->reload =
false;
229 const StringID *items = _driveside_dropdown;
249 int enabled_item = (_game_mode == GM_MENU ||
Town::GetNumItems() == 0) ? -1 : *selected_index;
258 int newgrf_size = list->
Length();
260 if (newgrf_size > 0) {
267 *list->
Append() =
new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0);
276 const StringID *items = _autosave_dropdown;
306 const StringID *items = _gui_zoom_dropdown;
316 const StringID *items = _font_zoom_dropdown;
324 list = BuildSetDropDownList<BaseGraphics>(selected_index, (_game_mode == GM_MENU));
328 list = BuildSetDropDownList<BaseSounds>(selected_index, (_game_mode == GM_MENU));
332 list = BuildMusicSetDropDownList(selected_index);
388 size->height =
max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
396 if (invalid_files == 0)
continue;
407 size->height =
max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
415 size->height =
max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
423 if (invalid_files == 0)
continue;
432 DropDownList *list = this->BuildDropDownList(widget, &selected);
437 int width = (*it)->Width();
438 string_dim.width = width + padding.width;
439 string_dim.height = (*it)->Height(width) + padding.height;
440 *size =
maxdim(*size, string_dim);
471 if (!ToggleFullScreen(!_fullscreen)) {
480 DropDownList *list = this->BuildDropDownList(widget, &selected);
499 if (_game_mode == GM_MENU) {
500 const char *name = T::GetSet(index)->name;
571 this->SetMediaSet<BaseGraphics>(index);
575 this->SetMediaSet<BaseSounds>(index);
591 if (!gui_scope)
return;
597 for (
TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
608 static const NWidgetPart _nested_game_options_widgets[] = {
623 NWidget(
WWT_DROPDOWN, COLOUR_GREY,
WID_GO_RESOLUTION_DROPDOWN),
SetMinimalSize(150, 12),
SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP),
SetFill(1, 0),
SetPadding(0, 0, 3, 0),
656 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_GRF_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
669 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_SFX_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
682 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_MUSIC_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
696 _nested_game_options_widgets,
lengthof(_nested_game_options_widgets)
750 virtual void Init(byte level = 0);
751 virtual void FoldAll() {}
752 virtual void UnFoldAll() {}
760 virtual uint Length()
const = 0;
761 virtual void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const {}
764 virtual uint GetMaxHelpHeight(
int maxw) {
return 0; }
772 virtual bool UpdateFilterState(
SettingFilter &filter,
bool force_visible) = 0;
774 virtual uint Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
777 virtual void DrawSetting(
GameSettings *settings_ptr,
int left,
int right,
int y,
bool highlight)
const = 0;
788 virtual void Init(byte level = 0);
789 virtual uint Length()
const;
790 virtual uint GetMaxHelpHeight(
int maxw);
791 virtual bool UpdateFilterState(
SettingFilter &filter,
bool force_visible);
793 void SetButtons(byte new_val);
804 void SetValueDParams(uint first_param, int32 value)
const;
807 virtual void DrawSetting(
GameSettings *settings_ptr,
int left,
int right,
int y,
bool highlight)
const;
815 typedef std::vector<BaseSettingEntry*> EntryVector;
821 this->entries.push_back(item);
825 void Init(byte level = 0);
830 void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const;
833 uint GetMaxHelpHeight(
int maxw);
835 bool UpdateFilterState(
SettingFilter &filter,
bool force_visible);
837 uint Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
847 virtual void Init(byte level = 0);
848 virtual void FoldAll();
849 virtual void UnFoldAll();
851 virtual uint Length()
const;
852 virtual void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const;
857 virtual bool UpdateFilterState(
SettingFilter &filter,
bool force_visible);
859 virtual uint Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
862 virtual void DrawSetting(
GameSettings *settings_ptr,
int left,
int right,
int y,
bool highlight)
const;
884 if (this->IsFiltered())
return false;
885 if (
this == item)
return true;
897 if (this->IsFiltered())
return NULL;
898 if (row_num == *cur_row)
return this;
934 if (this->IsFiltered())
return cur_row;
935 if (cur_row >= max_row)
return cur_row;
938 int offset = rtl ? -4 : 4;
941 int x = rtl ? right :
left;
942 if (cur_row >= first_row) {
947 for (uint lvl = 0; lvl < this->level; lvl++) {
948 if (!
HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y +
SETTING_HEIGHT - 1, colour);
954 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
956 GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
959 this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y,
this == selected);
975 this->setting = NULL;
987 assert(this->setting != NULL);
1004 return this->IsFiltered() ? 0 : 1;
1025 if (mode ==
RM_ALL)
return true;
1034 const void *var = ResolveVariableAddress(settings_ptr, sd);
1057 return current_value != filter_value;
1070 bool visible =
true;
1091 if (!this->IsVisibleByRestrictionMode(filter.
mode)) {
1124 SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
1150 const void *var = ResolveVariableAddress(settings_ptr, sd);
1162 SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
1175 this->SetValueDParams(1, value);
1187 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1195 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1203 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1215 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1216 (*it)->GetFoldingState(all_folded, all_unfolded);
1228 bool visible =
false;
1229 bool first_visible =
true;
1230 for (EntryVector::reverse_iterator it = this->entries.rbegin(); it != this->entries.rend(); ++it) {
1231 visible |= (*it)->UpdateFilterState(filter, force_visible);
1232 (*it)->SetLastField(first_visible);
1233 if (visible && first_visible) first_visible =
false;
1247 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1248 if ((*it)->IsVisible(item))
return true;
1257 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1258 length += (*it)->Length();
1272 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1273 pe = (*it)->
FindEntry(row_num, cur_row);
1289 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1290 biggest =
max(biggest, (*it)->GetMaxHelpHeight(maxw));
1312 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1313 cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1314 if (cur_row >= max_row) {
1329 this->title = title;
1330 this->folded =
true;
1346 if (this->IsFiltered())
return;
1347 this->folded =
true;
1355 if (this->IsFiltered())
return;
1356 this->folded =
false;
1368 if (this->IsFiltered())
return;
1371 all_unfolded =
false;
1410 if (this->IsFiltered())
return false;
1411 if (
this == item)
return true;
1412 if (this->folded)
return false;
1420 if (this->IsFiltered())
return 0;
1421 if (this->folded)
return 1;
1434 if (this->IsFiltered())
return NULL;
1435 if (row_num == *cur_row)
return this;
1437 if (this->folded)
return NULL;
1458 if (this->IsFiltered())
return cur_row;
1459 if (cur_row >= max_row)
return cur_row;
1461 cur_row =
BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1463 if (!this->folded) {
1465 assert(this->level < 8 *
sizeof(parent_last));
1466 SetBit(parent_last, this->level);
1469 cur_row =
SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1486 DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - _circle_size.width : left, y + (
SETTING_HEIGHT - _circle_size.height) / 2);
1502 localisation->Add(
new SettingEntry(
"locale.units_velocity"));
1503 localisation->Add(
new SettingEntry(
"locale.units_power"));
1504 localisation->Add(
new SettingEntry(
"locale.units_weight"));
1505 localisation->Add(
new SettingEntry(
"locale.units_volume"));
1506 localisation->Add(
new SettingEntry(
"locale.units_force"));
1507 localisation->Add(
new SettingEntry(
"locale.units_height"));
1508 localisation->Add(
new SettingEntry(
"gui.date_format_in_default_names"));
1515 graphics->Add(
new SettingEntry(
"gui.smallmap_land_colour"));
1516 graphics->Add(
new SettingEntry(
"gui.graph_line_thickness"));
1531 SettingsPage *
interface = main->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE));
1533 SettingsPage *general = interface->Add(
new SettingsPage(STR_CONFIG_SETTING_INTERFACE_GENERAL));
1538 general->Add(
new SettingEntry(
"gui.window_snap_radius"));
1539 general->Add(
new SettingEntry(
"gui.window_soft_limit"));
1540 general->Add(
new SettingEntry(
"gui.right_mouse_wnd_close"));
1543 SettingsPage *viewports = interface->Add(
new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
1545 viewports->Add(
new SettingEntry(
"gui.auto_scrolling"));
1551 viewports->Add(
new SettingEntry(
"gui.scrollwheel_scrolling"));
1552 viewports->Add(
new SettingEntry(
"gui.scrollwheel_multiplier"));
1555 viewports->Add(
new SettingEntry(
"gui.right_mouse_btn_emulation"));
1557 viewports->Add(
new SettingEntry(
"gui.population_in_label"));
1559 viewports->Add(
new SettingEntry(
"construction.train_signal_side"));
1560 viewports->Add(
new SettingEntry(
"gui.measure_tooltip"));
1561 viewports->Add(
new SettingEntry(
"gui.loading_indicators"));
1562 viewports->Add(
new SettingEntry(
"gui.show_track_reservation"));
1565 SettingsPage *construction = interface->Add(
new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION));
1567 construction->Add(
new SettingEntry(
"gui.link_terraform_toolbar"));
1568 construction->Add(
new SettingEntry(
"gui.enable_signal_gui"));
1569 construction->Add(
new SettingEntry(
"gui.persistent_buildingtools"));
1571 construction->Add(
new SettingEntry(
"gui.default_rail_type"));
1572 construction->Add(
new SettingEntry(
"gui.disable_unsuitable_building"));
1578 interface->Add(
new SettingEntry(
"gui.prefer_teamchat"));
1579 interface->Add(
new SettingEntry(
"gui.advanced_vehicle_list"));
1580 interface->Add(
new SettingEntry(
"gui.timetable_in_ticks"));
1581 interface->Add(
new SettingEntry(
"gui.timetable_arrival_departure"));
1582 interface->Add(
new SettingEntry(
"gui.expenses_layout"));
1585 SettingsPage *advisors = main->Add(
new SettingsPage(STR_CONFIG_SETTING_ADVISORS));
1587 advisors->Add(
new SettingEntry(
"gui.coloured_news_year"));
1588 advisors->Add(
new SettingEntry(
"news_display.general"));
1589 advisors->Add(
new SettingEntry(
"news_display.new_vehicles"));
1590 advisors->Add(
new SettingEntry(
"news_display.accident"));
1591 advisors->Add(
new SettingEntry(
"news_display.company_info"));
1592 advisors->Add(
new SettingEntry(
"news_display.acceptance"));
1593 advisors->Add(
new SettingEntry(
"news_display.arrival_player"));
1594 advisors->Add(
new SettingEntry(
"news_display.arrival_other"));
1595 advisors->Add(
new SettingEntry(
"news_display.advice"));
1596 advisors->Add(
new SettingEntry(
"gui.order_review_system"));
1597 advisors->Add(
new SettingEntry(
"gui.vehicle_income_warn"));
1598 advisors->Add(
new SettingEntry(
"gui.lost_vehicle_warn"));
1600 advisors->Add(
new SettingEntry(
"news_display.economy"));
1601 advisors->Add(
new SettingEntry(
"news_display.subsidies"));
1604 advisors->Add(
new SettingEntry(
"news_display.production_player"));
1605 advisors->Add(
new SettingEntry(
"news_display.production_other"));
1606 advisors->Add(
new SettingEntry(
"news_display.production_nobody"));
1609 SettingsPage *company = main->Add(
new SettingsPage(STR_CONFIG_SETTING_COMPANY));
1611 company->Add(
new SettingEntry(
"gui.semaphore_build_before"));
1612 company->Add(
new SettingEntry(
"gui.default_signal_type"));
1613 company->Add(
new SettingEntry(
"gui.cycle_signal_types"));
1614 company->Add(
new SettingEntry(
"gui.drag_signals_fixed_distance"));
1618 company->Add(
new SettingEntry(
"company.engine_renew"));
1619 company->Add(
new SettingEntry(
"company.engine_renew_months"));
1620 company->Add(
new SettingEntry(
"company.engine_renew_money"));
1621 company->Add(
new SettingEntry(
"vehicle.servint_ispercent"));
1622 company->Add(
new SettingEntry(
"vehicle.servint_trains"));
1623 company->Add(
new SettingEntry(
"vehicle.servint_roadveh"));
1624 company->Add(
new SettingEntry(
"vehicle.servint_ships"));
1625 company->Add(
new SettingEntry(
"vehicle.servint_aircraft"));
1628 SettingsPage *accounting = main->Add(
new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
1630 accounting->Add(
new SettingEntry(
"economy.inflation"));
1631 accounting->Add(
new SettingEntry(
"difficulty.initial_interest"));
1632 accounting->Add(
new SettingEntry(
"difficulty.max_loan"));
1633 accounting->Add(
new SettingEntry(
"difficulty.subsidy_multiplier"));
1634 accounting->Add(
new SettingEntry(
"economy.feeder_payment_share"));
1635 accounting->Add(
new SettingEntry(
"economy.infrastructure_maintenance"));
1636 accounting->Add(
new SettingEntry(
"difficulty.vehicle_costs"));
1637 accounting->Add(
new SettingEntry(
"difficulty.construction_cost"));
1640 SettingsPage *vehicles = main->Add(
new SettingsPage(STR_CONFIG_SETTING_VEHICLES));
1642 SettingsPage *physics = vehicles->Add(
new SettingsPage(STR_CONFIG_SETTING_VEHICLES_PHYSICS));
1644 physics->Add(
new SettingEntry(
"vehicle.train_acceleration_model"));
1645 physics->Add(
new SettingEntry(
"vehicle.train_slope_steepness"));
1646 physics->Add(
new SettingEntry(
"vehicle.wagon_speed_limits"));
1647 physics->Add(
new SettingEntry(
"vehicle.freight_trains"));
1648 physics->Add(
new SettingEntry(
"vehicle.roadveh_acceleration_model"));
1649 physics->Add(
new SettingEntry(
"vehicle.roadveh_slope_steepness"));
1650 physics->Add(
new SettingEntry(
"vehicle.smoke_amount"));
1654 SettingsPage *routing = vehicles->Add(
new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING));
1656 routing->Add(
new SettingEntry(
"pf.pathfinder_for_trains"));
1657 routing->Add(
new SettingEntry(
"difficulty.line_reverse_mode"));
1658 routing->Add(
new SettingEntry(
"pf.reverse_at_signals"));
1660 routing->Add(
new SettingEntry(
"pf.pathfinder_for_roadvehs"));
1661 routing->Add(
new SettingEntry(
"pf.pathfinder_for_ships"));
1664 vehicles->Add(
new SettingEntry(
"order.no_servicing_if_no_breakdowns"));
1665 vehicles->Add(
new SettingEntry(
"order.serviceathelipad"));
1668 SettingsPage *limitations = main->Add(
new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
1670 limitations->Add(
new SettingEntry(
"construction.command_pause_level"));
1671 limitations->Add(
new SettingEntry(
"construction.autoslope"));
1672 limitations->Add(
new SettingEntry(
"construction.extra_dynamite"));
1673 limitations->Add(
new SettingEntry(
"construction.max_heightlevel"));
1674 limitations->Add(
new SettingEntry(
"construction.max_bridge_length"));
1675 limitations->Add(
new SettingEntry(
"construction.max_bridge_height"));
1676 limitations->Add(
new SettingEntry(
"construction.max_tunnel_length"));
1677 limitations->Add(
new SettingEntry(
"station.never_expire_airports"));
1678 limitations->Add(
new SettingEntry(
"vehicle.never_expire_vehicles"));
1679 limitations->Add(
new SettingEntry(
"vehicle.max_trains"));
1680 limitations->Add(
new SettingEntry(
"vehicle.max_roadveh"));
1681 limitations->Add(
new SettingEntry(
"vehicle.max_aircraft"));
1682 limitations->Add(
new SettingEntry(
"vehicle.max_ships"));
1683 limitations->Add(
new SettingEntry(
"vehicle.max_train_length"));
1684 limitations->Add(
new SettingEntry(
"station.station_spread"));
1685 limitations->Add(
new SettingEntry(
"station.distant_join_stations"));
1686 limitations->Add(
new SettingEntry(
"construction.road_stop_on_town_road"));
1687 limitations->Add(
new SettingEntry(
"construction.road_stop_on_competitor_road"));
1688 limitations->Add(
new SettingEntry(
"vehicle.disable_elrails"));
1691 SettingsPage *disasters = main->Add(
new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS));
1693 disasters->Add(
new SettingEntry(
"difficulty.disasters"));
1694 disasters->Add(
new SettingEntry(
"difficulty.economy"));
1695 disasters->Add(
new SettingEntry(
"difficulty.vehicle_breakdowns"));
1696 disasters->Add(
new SettingEntry(
"vehicle.plane_crashes"));
1699 SettingsPage *genworld = main->Add(
new SettingsPage(STR_CONFIG_SETTING_GENWORLD));
1701 genworld->Add(
new SettingEntry(
"game_creation.landscape"));
1702 genworld->Add(
new SettingEntry(
"game_creation.land_generator"));
1703 genworld->Add(
new SettingEntry(
"difficulty.terrain_type"));
1704 genworld->Add(
new SettingEntry(
"game_creation.tgen_smoothness"));
1705 genworld->Add(
new SettingEntry(
"game_creation.variety"));
1706 genworld->Add(
new SettingEntry(
"game_creation.snow_line_height"));
1707 genworld->Add(
new SettingEntry(
"game_creation.amount_of_rivers"));
1708 genworld->Add(
new SettingEntry(
"game_creation.tree_placer"));
1710 genworld->Add(
new SettingEntry(
"economy.larger_towns"));
1711 genworld->Add(
new SettingEntry(
"economy.initial_city_size"));
1712 genworld->Add(
new SettingEntry(
"economy.town_layout"));
1713 genworld->Add(
new SettingEntry(
"difficulty.industry_density"));
1714 genworld->Add(
new SettingEntry(
"gui.pause_on_newgame"));
1717 SettingsPage *environment = main->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT));
1719 SettingsPage *authorities = environment->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES));
1721 authorities->Add(
new SettingEntry(
"difficulty.town_council_tolerance"));
1723 authorities->Add(
new SettingEntry(
"economy.exclusive_rights"));
1724 authorities->Add(
new SettingEntry(
"economy.fund_roads"));
1725 authorities->Add(
new SettingEntry(
"economy.fund_buildings"));
1726 authorities->Add(
new SettingEntry(
"economy.station_noise_level"));
1729 SettingsPage *towns = environment->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
1731 towns->Add(
new SettingEntry(
"economy.town_growth_rate"));
1732 towns->Add(
new SettingEntry(
"economy.allow_town_roads"));
1733 towns->Add(
new SettingEntry(
"economy.allow_town_level_crossings"));
1737 SettingsPage *industries = environment->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
1739 industries->Add(
new SettingEntry(
"construction.raw_industry_construction"));
1740 industries->Add(
new SettingEntry(
"construction.industry_platform"));
1741 industries->Add(
new SettingEntry(
"economy.multiple_industry_per_town"));
1742 industries->Add(
new SettingEntry(
"game_creation.oil_refinery_limit"));
1743 industries->Add(
new SettingEntry(
"economy.smooth_economy"));
1746 SettingsPage *cdist = environment->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
1749 cdist->Add(
new SettingEntry(
"linkgraph.recalc_interval"));
1750 cdist->Add(
new SettingEntry(
"linkgraph.distribution_pax"));
1751 cdist->Add(
new SettingEntry(
"linkgraph.distribution_mail"));
1752 cdist->Add(
new SettingEntry(
"linkgraph.distribution_armoured"));
1753 cdist->Add(
new SettingEntry(
"linkgraph.distribution_default"));
1755 cdist->Add(
new SettingEntry(
"linkgraph.demand_distance"));
1757 cdist->Add(
new SettingEntry(
"linkgraph.short_path_saturation"));
1760 environment->Add(
new SettingEntry(
"station.modified_catchment"));
1761 environment->Add(
new SettingEntry(
"construction.extra_tree_placement"));
1764 SettingsPage *ai = main->Add(
new SettingsPage(STR_CONFIG_SETTING_AI));
1766 SettingsPage *npc = ai->Add(
new SettingsPage(STR_CONFIG_SETTING_AI_NPC));
1769 npc->Add(
new SettingEntry(
"script.script_max_opcode_till_suspend"));
1770 npc->Add(
new SettingEntry(
"difficulty.competitor_speed"));
1773 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_roadveh"));
1774 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_aircraft"));
1787 static const StringID _game_settings_restrict_dropdown[] = {
1788 STR_CONFIG_SETTING_RESTRICT_BASIC,
1789 STR_CONFIG_SETTING_RESTRICT_ADVANCED,
1790 STR_CONFIG_SETTING_RESTRICT_ALL,
1791 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT,
1792 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW,
1794 assert_compile(
lengthof(_game_settings_restrict_dropdown) ==
RM_END);
1806 static const int SETTINGTREE_LEFT_OFFSET = 5;
1807 static const int SETTINGTREE_RIGHT_OFFSET = 5;
1808 static const int SETTINGTREE_TOP_OFFSET = 5;
1809 static const int SETTINGTREE_BOTTOM_OFFSET = 5;
1830 this->warn_lines = 0;
1832 this->filter.min_cat =
RM_ALL;
1833 this->filter.type =
ST_ALL;
1834 this->filter.type_hides =
false;
1840 this->valuewindow_entry = NULL;
1841 this->clicked_entry = NULL;
1842 this->last_clicked = NULL;
1843 this->valuedropdown_entry = NULL;
1844 this->closing_dropdown =
false;
1845 this->manually_changed_folding =
false;
1865 size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
1869 static const StringID setting_types[] = {
1870 STR_CONFIG_SETTING_TYPE_CLIENT,
1871 STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
1872 STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
1874 for (uint i = 0; i <
lengthof(setting_types); i++) {
1895 if (this->closing_dropdown) {
1896 this->closing_dropdown =
false;
1897 assert(this->valuedropdown_entry != NULL);
1899 this->valuedropdown_entry = NULL;
1904 StringID warn_str = STR_CONFIG_SETTING_CATEGORY_HIDES - 1 + this->warn_missing;
1906 if (this->warn_missing ==
WHR_NONE) {
1912 if (this->warn_lines != new_warn_lines) {
1913 this->vscroll->
SetCount(this->vscroll->
GetCount() - this->warn_lines + new_warn_lines);
1914 this->warn_lines = new_warn_lines;
1920 if (this->warn_missing !=
WHR_NONE) {
1922 const int right = left + panel->
current_x - 1;
1925 if (this->warn_lines == 1) {
1938 SetDParam(0, _game_settings_restrict_dropdown[this->filter.
mode]);
1942 switch (this->filter.
type) {
1943 case ST_GAME:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME);
break;
1944 case ST_COMPANY:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME);
break;
1946 default:
SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL);
break;
1959 for (
int mode = 0; mode !=
RM_END; mode++) {
1971 *list->
Append() =
new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME,
ST_GAME,
false);
1972 *list->
Append() =
new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME,
ST_COMPANY,
false);
1983 int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines *
SETTING_HEIGHT;
1985 int next_row =
GetSettingsTree().
Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos,
1986 this->vscroll->GetPosition(), last_row, this->last_clicked);
1987 if (next_row == 0)
DrawString(r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, STR_CONFIG_SETTINGS_NONE);
1992 if (this->last_clicked != NULL) {
1997 case ST_COMPANY:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME);
break;
1999 case ST_GAME:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME);
break;
2000 default: NOT_REACHED();
2002 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
2007 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
2010 DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
2025 if (this->last_clicked != pe) this->
SetDirty();
2026 this->last_clicked = pe;
2033 this->manually_changed_folding =
true;
2039 this->manually_changed_folding =
true;
2064 if (btn == INT_MAX || (
int)btn < this->warn_lines)
return;
2065 btn -= this->warn_lines;
2070 if (clicked_entry == NULL)
return;
2076 if (clicked_page != NULL) {
2077 this->SetDisplayedHelpText(NULL);
2080 this->manually_changed_folding =
true;
2092 this->SetDisplayedHelpText(pe);
2096 const void *var = ResolveVariableAddress(settings_ptr, sd);
2102 this->SetDisplayedHelpText(pe);
2104 if (this->valuedropdown_entry == pe) {
2107 this->closing_dropdown =
false;
2109 this->valuedropdown_entry = NULL;
2111 if (this->valuedropdown_entry != NULL) this->valuedropdown_entry->
SetButtons(0);
2112 this->closing_dropdown =
false;
2115 int rel_y = (pt.y - (int)wid->
pos_y - SETTINGTREE_TOP_OFFSET) % wid->
resize_y;
2124 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
2125 this->valuedropdown_entry = pe;
2129 for (
int i = sdb->
min; i <= (
int)sdb->
max; i++) {
2138 this->SetDisplayedHelpText(pe);
2140 int32 oldvalue = value;
2151 if (step == 0) step = 1;
2163 assert((int32)sdb->
max >= 0);
2164 if (value > (int32)sdb->
max) value = (int32)sdb->
max;
2166 if ((uint32)value > sdb->
max) value = (int32)sdb->
max;
2168 if (value < sdb->
min) value = sdb->
min;
2175 if (value != oldvalue) {
2176 if (this->clicked_entry != NULL) {
2177 this->clicked_entry->SetButtons(0);
2179 this->clicked_entry = pe;
2187 default: NOT_REACHED();
2190 if (value != oldvalue) {
2204 this->valuewindow_entry = pe;
2208 this->SetDisplayedHelpText(pe);
2214 if (this->clicked_entry != NULL) {
2216 this->clicked_entry = NULL;
2224 if (str == NULL)
return;
2226 assert(this->valuewindow_entry != NULL);
2236 value = (int32)(
size_t)sd->
desc.
def;
2255 if (!this->manually_changed_folding) {
2275 assert(this->valuedropdown_entry != NULL);
2304 assert(this->valuedropdown_entry != NULL);
2305 this->closing_dropdown =
true;
2312 if (!gui_scope)
return;
2316 this->filter.min_cat = min_level;
2317 this->filter.type_hides =
false;
2322 }
else if (min_level < this->filter.
min_cat) {
2329 if (this->last_clicked != NULL && !
GetSettingsTree().IsVisible(this->last_clicked)) {
2330 this->SetDisplayedHelpText(NULL);
2333 bool all_folded =
true;
2334 bool all_unfolded =
true;
2344 if (!this->filter.
string.
IsEmpty() && !this->manually_changed_folding) {
2361 static const NWidgetPart _nested_settings_selection_widgets[] = {
2371 NWidget(
WWT_DROPDOWN, COLOUR_MAUVE,
WID_GS_RESTRICT_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT),
SetFill(1, 0),
SetResize(1, 0),
2375 NWidget(
WWT_DROPDOWN, COLOUR_MAUVE,
WID_GS_TYPE_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT),
SetFill(1, 0),
SetResize(1, 0),
2382 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
2406 _nested_settings_selection_widgets,
lengthof(_nested_settings_selection_widgets)
2426 void DrawArrowButtons(
int x,
int y, Colours button_colour, byte state,
bool clickable_left,
bool clickable_right)
2429 Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
2431 DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ?
FR_LOWERED : FR_NONE);
2432 DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ?
FR_LOWERED : FR_NONE);
2438 if (rtl ? !clickable_right : !clickable_left) {
2441 if (rtl ? !clickable_left : !clickable_right) {
2475 static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
2489 void SetButtonState()
2505 SetDParam(0, (_custom_currency.to_euro !=
CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
2543 if (_custom_currency.rate > 1) _custom_currency.rate--;
2549 if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
2565 str = STR_JUST_RAW_STRING;
2573 str = STR_JUST_RAW_STRING;
2581 str = STR_JUST_RAW_STRING;
2587 _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ?
CF_NOEURO : _custom_currency.to_euro - 1;
2593 _custom_currency.to_euro =
Clamp(_custom_currency.to_euro + 1, 2000,
MAX_YEAR);
2608 this->query_widget = line;
2609 ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1,
this, afilter, QSF_NONE);
2618 if (str == NULL)
return;
2620 switch (this->query_widget) {
2622 _custom_currency.rate =
Clamp(atoi(str), 1, UINT16_MAX);
2626 strecpy(_custom_currency.separator, str,
lastof(_custom_currency.separator));
2630 strecpy(_custom_currency.prefix, str,
lastof(_custom_currency.prefix));
2634 strecpy(_custom_currency.suffix, str,
lastof(_custom_currency.suffix));
2638 int val = atoi(str);
2654 static const NWidgetPart _nested_cust_currency_widgets[] = {
2690 SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP),
SetPadding(15, 1, 18, 2),
2698 _nested_cust_currency_widgets,
lengthof(_nested_cust_currency_widgets)
RestrictionMode mode
Filter based on category.
Functions related to OTTD's strings.
VehicleSettings vehicle
options for vehicles
virtual void OnTimeout()
Called when this window's timeout has been reached.
Definition of stuff that is very close to a company, like the company struct itself.
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
Check whether the currently loaded language pack uses characters that the currently loaded font does ...
bool _networking
are we in networking mode?
const void * def
default value given when none is present
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
bool IsFiltered() const
Check whether an entry is hidden due to filters.
Horizontally center the text.
ResizeInfo resize
Resize information.
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen...
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
int warn_lines
Number of lines used for warning about missing search results.
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help texts, if the width is at least maxw.
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
this setting can be different for each company (saved in company struct)
High level window description.
WindowFlags flags
Window flags.
int left
x position of left edge of the window
All settings together for the game.
void DrawWidgets() const
Paint all widgets of a window.
void ChangeMusicSet(int index)
Change the configured music set and reset playback.
static Titem * Get(size_t index)
Returns Titem with given index.
Switch to game intro menu.
virtual void UnFoldAll()
Recursively open all (filtered) folds of sub-pages.
virtual void OnClick(Point pt, int widget, int click_count)
A click with the left mouse button has been made on the window.
SettingsPage(StringID title)
Constructor for a sub-page in the 'advanced settings' window.
CurrencySpec _currency_specs[CURRENCY_END]
Array of currencies used by the system.
Functions to handle different currencies.
virtual void Init(byte level=0)
Initialization of a setting entry.
int GetNumInvalid() const
Get the number of invalid files.
Data structure describing a single setting in a tab.
Of a numeric setting entry, the right button is depressed.
Normal amount of vertical space between two paragraphs of text.
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
textfile; Window numbers:
void ResetState()
Reset the matching state to process a new item.
void UnFoldAll()
Recursively open all folds of sub-pages.
void SetMediaSet(int index)
Set the base media set.
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
Update size and resize step of a widget in the window.
SettingGuiFlag flags
handles how a setting would show up in the GUI (text/currency, etc.)
bool GetState() const
Get the matching state of the current item.
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
void ShowDropDownList(Window *w, const DropDownList *list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
fluid_settings_t * settings
FluidSynth settings handle.
Show only settings which are different compared to the user's new game setting values.
#define SETBITS(x, y)
Sets several bits in a variable.
const LanguageMetadata * _current_language
The currently loaded language.
bool closing_dropdown
True, if the dropdown list is currently closing.
static Dimension _circle_size
Dimension of the circle +/- icon. This is here as not all users are within the class of the settings ...
the number represents money, so when reading value multiply by exchange rate
DropDownList * BuildDropDownList(int widget, int *selected_index) const
Build the dropdown list for a specific widget.
static const int ACTION_CLEAR
Clear editbox.
Filter for settings list.
int top
y position of top edge of the window
Header of Action 0F "universal holder" structure and functions.
Type setting filtered matches away.
int64 ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
const T * Begin() const
Get the pointer to the first item (const)
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
WarnHiddenResult
Warnings about hidden search results.
void SetButtons(byte new_val)
Set the button-depressed flags (SEF_LEFT_DEPRESSED and SEF_RIGHT_DEPRESSED) to a specified value...
WarnHiddenResult warn_missing
Whether and how to warn about missing search results.
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
LanguageList _languages
The actual list of language meta data.
Window to edit settings of the game.
Properties of config file settings.
uint Length() const
Return number of rows needed to display the whole page.
int _num_resolutions
The number of resolutions.
Settings displayed in the list of basic settings.
void SetLastField(bool last_field)
Set whether this is the last visible entry of the parent node.
#define lastof(x)
Get the last element of an fixed size array.
ZoomLevelByte _gui_zoom
GUI Zoom level.
Settings displayed in the list of advanced settings.
Show only settings which are different compared to default values.
Stuff related to the text buffer GUI.
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
const SettingDesc * setting
Setting description of the setting.
void DisableWidget(byte widget_index)
Sets a widget to disabled.
#define CLRBITS(x, y)
Clears several bits in a variable.
virtual void OnClick(Point pt, int widget, int click_count)
A click with the left mouse button has been made on the window.
Subdirectory for all base data (base sets, intro game)
static T max(const T a, const T b)
Returns the maximum of two values.
static StringID TownName(int town_name)
Get a town name.
virtual uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help text(s), if the width is at least maxw.
the value represents a limited number of string-options (internally integer)
int GetNumMissing() const
Get the number of missing files.
const T * End() const
Get the pointer behind the last valid item (const)
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
virtual void Init(byte level=0)
Initialization of an entire setting page.
int HideDropDownMenu(Window *pw)
Delete the drop-down menu from window pw.
virtual void OnQueryTextFinished(char *str)
The query window opened from this window has closed.
static const int LEVEL_WIDTH
Indenting width of a sub-page in pixels.
bool _left_button_clicked
Is left mouse button clicked?
T * Append(uint to_add=1)
Append an item and return it.
CompanyByte _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to (drawing on) viewports.
static int GetCurRes()
Get index of the current screen resolution.
Base for the GUIs that have an edit box in them.
Data structure for an opened window.
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
void SetFilterTerm(const char *str)
Set the term to filter on.
Functions to read fonts from files and cache them.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
SettingEntry * last_clicked
If non-NULL, pointer to the last clicked setting.
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=NULL, uint textref_stack_size=0, const uint32 *textref_stack=NULL)
Display an error message in a window.
Bottom offset of the text of the frame.
SaveLoad save
Internal structure (going to savegame, parts to config)
virtual void OnClick(Point pt, int widget, int click_count)
A click with the left mouse button has been made on the window.
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
enable the 'Default' button ("\0" is returned)
bool ReadLanguagePack(const LanguageMetadata *lang)
Read a particular language.
Functions related to low-level strings.
bool type_hides
Whether the type hides filtered strings.
bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
VarType conv
type of the variable to be saved, int
Functions related to errors.
Used in setting filter to match all types.
uint Length() const
Get the number of items in the list.
display absolute value of the setting
Of a numeric setting entry, the left button is depressed.
bool manually_changed_folding
Whether the user expanded/collapsed something manually.
CompanySettings company
default values for per-company settings
static GameSettings * settings_ptr
Pointer to the game settings being displayed and modified.
StringID str_help
(Translated) string with help text; gui only.
int main(int argc, char *argv[])
Entry point.
SettingEntry(const char *name)
Constructor for a single setting in the 'advanced settings' window.
virtual uint Length() const
Return number of rows needed to display the (filtered) entry.
byte road_side
the side of the road vehicles drive on
void SetDisplayedHelpText(SettingEntry *pe)
Set the entry that should have its help text displayed, and mark the window dirty so it gets repainte...
SmallMap< int, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
const char * name
Name of the setting.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Simple vector template class, with automatic delete.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
Function to draw setting value (button + text + current value)
Data stored about a string that can be modified in the GUI.
ClientSettings _settings_client
The current settings for this game.
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
Update size and resize step of a widget in the window.
Definition of base types and functions in a cross-platform compatible way.
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
static const int CF_NOEURO
Currency never switches to the Euro (as far as known).
A number of safeguards to prevent using unsafe methods.
static int SETTING_HEIGHT
Height of a single setting in the tree view in pixels.
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
byte level
Nesting level of this setting entry.
StringID GetHelpText() const
Get the help text of a single setting.
Display settings associated to the "basic" list.
virtual void OnQueryTextFinished(char *str)
The query window opened from this window has closed.
bool IsVisibleByRestrictionMode(RestrictionMode mode) const
Checks whether an entry shall be made visible based on the restriction mode.
Offset at bottom to draw below the text.
Custom currency; Window numbers:
const SettingDesc * GetSettingFromName(const char *name, uint *i)
Given a name of setting, return a setting description of it.
StringID title
Title of the sub-page.
StringID * BuildCurrencyDropdown()
Build a list of currency names StringIDs to use in a dropdown list.
Information about languages and their files.
SettingFilter filter
Filter for the list.
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
char * stredup(const char *s, const char *last)
Create a duplicate of the given string.
Window for displaying the textfile of a BaseSet.
virtual void OnDropdownSelect(int widget, int index)
A dropdown option associated to this window has been selected.
Display settings associated to the "advanced" list.
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
virtual void DrawWidget(const Rect &r, int widget) const
Draw the contents of a nested widget.
void Init(byte level=0)
Initialization of an entire setting page.
virtual void LoadTextfile(const char *textfile, Subdirectory dir)
Loads the textfile text from file and setup lines.
SettingType type
Filter based on type.
Containers for BaseSettingEntry.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Entry is hidden by the string filter.
Basic functions/variables used all over the place.
void SetValueDParams(uint first_param, int32 value) const
Set the DParams for drawing the value of a setting.
uint index
Index of the setting in the settings table.
RestrictionMode
How the list of advanced settings is filtered.
SettingEntryFlags
Flags for SettingEntry.
Right offset of the text of the frame.
#define lengthof(x)
Return the length of an fixed size array.
bool RoadVehiclesAreBuilt()
Verify whether a road vehicle is available.
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information...
TextfileType
Additional text files accompanying Tar archives.
static T min(const T a, const T b)
Returns the minimum of two values.
bool folded
Sub-page is folded (not visible except for its title)
static StringID * _grf_names
Pointer to town names defined by NewGRFs.
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
Top offset of the text of the frame.
StringFilter string
Filter string.
Left offset of the text of the frame.
Types related to the drop down widget.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
void DeleteWindowByClass(WindowClass cls)
Delete all windows of a given class.
virtual uint Length() const
Return number of rows needed to display the (filtered) entry.
Data structure describing one page of settings in the settings window.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
CharSetFilter
Valid filter types for IsValidChar.
This entry is the last one in a (sub-)page.
void SetCompanySetting(uint index, int32 value)
Top function to save the new value of an element of the Settings struct.
Offset at top to draw above the text.
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the (filtered) tree.
bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
RestrictionMode min_cat
Minimum category needed to display all filtered strings (RM_BASIC, RM_ADVANCED, or RM_ALL)...
void FoldAll()
Recursively close all folds of sub-pages.
virtual void FoldAll()
Recursively close all (filtered) folds of sub-pages.
Dimension _resolutions[32]
List of resolutions.
uint8 settings_restriction_mode
selected restriction mode in adv. settings GUI.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
SettingEntry * valuedropdown_entry
If non-NULL, pointer to the value for which a dropdown window is currently opened.
void AddLine(const char *str)
Pass another text line from the current item to the filter.
const TBaseSet * baseset
View the textfile of this BaseSet.
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Draw only every second pixel, used for greying-out.
No window, redirects to WC_MAIN_WINDOW.
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
Delete a window by its class and window number (if it is open).
bool IsEditable(bool do_command=false) const
Check whether the setting is editable in the current gamemode.
ZoomLevelByte zoom_min
minimum zoom out level
void InitGRFTownGeneratorNames()
Allocate memory for the NewGRF town names.
EntryVector entries
Settings on this page.
static void * GetVariableAddress(const void *object, const SaveLoad *sld)
Get the address of the variable.
StringID str_val
(Translated) first string describing the value.
ZoomLevel
All zoom levels we know.
Functions related to companies.
char *const buf
buffer in which text is saved
const char * GetCurrentLanguageIsoCode()
Get the ISO language code of the currently loaded language.
void ReInitAllWindows()
Re-initialize all windows.
Both numeric and alphabetic and spaces and stuff.
Category setting filtered matches away.
Declaration of functions and types defined in highscore.h and highscore_gui.h.
GUISettings gui
settings related to the GUI
Bit-mask for button flags.
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet *baseset, StringID content_type)
Open the BaseSet version of the textfile window.
Window for displaying a textfile.
If set the frame is lowered and the background colour brighter (ie. buttons when pressed) ...
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
a value of zero means the feature is disabled
void UpdateCursorSize()
Update cursor dimension.
int GetStringLineCount(StringID str, int maxw)
Calculates number of lines of string.
static size_t GetNumItems()
Returns number of valid items in the pool.
TextDirection _current_text_dir
Text direction of the currently selected language.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
static GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
Searching and filtering using a stringterm.
TextfileType file_type
Type of textfile to view.
Top offset of image in the button.
bitmasked number where only ONE bit may be set
bool SetSettingValue(uint index, int32 value, bool force_newgame)
Top function to save the new value of an element of the Settings struct.
void ShowGameOptions()
Open the game options window.
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
Update size and resize step of a widget in the window.
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Functions for setting GUIs.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
Scrollbar * vscroll
Vertical scrollbar.
Functions and types used internally for the settings configurations.
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
virtual void SetStringParameters(int widget) const
Initialize string parameters for a widget.
virtual void OnResize()
Called after the window got resized.
virtual void SetStringParameters(int widget) const
Initialize string parameters for a widget.
bool SetFocusedWidget(int widget_index)
Set focus within this window to the given widget.
Functions related to the drop down widget.
SwitchMode _switch_mode
The next mainloop command.
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
SettingType GetType() const
Return the type of the setting.
SettingDescType cmd
various flags for the variable
LocaleSettings locale
settings related to used currency/unit system in the current game
virtual void Init(byte level=0)
Initialization of a setting entry.
static SettingsContainer & GetSettingsTree()
Construct settings tree.
void ShowGameSettings()
Open advanced settings window.
byte town_name
the town name generator used for town names
GRFTextWrapper * name
NOSAVE: GRF name (Action 0x08)
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
static int _nb_grf_names
Number of town names defined by NewGRFs.
Functions related to commands.
bool _network_server
network-server is active
Coordinates of a point in 2D.
byte flags
Flags of the setting entry.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
List item containing a C char string.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-NULL) Titem.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
Function to draw setting value (button + text + current value)
virtual void OnEditboxChanged(int wid)
The text in an editbox has been edited.
SettingEntry * clicked_entry
If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button)...
StringID str
(translated) string with descriptive text; gui and console
virtual void SetStringParameters(int widget) const
Initialize string parameters for a widget.
StringID content_type
STR_CONTENT_TYPE_xxx for title.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
ZoomLevelByte _font_zoom
Font Zoom level.
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
uint64 GetMaskOfAllowedCurrencies()
get a mask of the allowed currencies depending on the year
Offset at right to draw the frame rectangular area.
int width
width of the window (number of pixels to the right in x direction)
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Base functions for all AIs.
static void ShowCustCurrency()
Open custom currency window.
GameCreationSettings game_creation
settings used during the creation of a game (map)
QueryString filter_editbox
Filter editbox;.
void DrawBoolButton(int x, int y, bool state, bool clickable)
Draw a toggle button.
Specification of a rectangle with absolute coordinates of all edges.
int _nb_orig_names
Number of original town names.
Both category and type settings filtered matches away.
Text is written right-to-left by default.
SettingEntry * valuewindow_entry
If non-NULL, pointer to setting for which a value-entering window has been opened.
Window functions not directly related to making/drawing windows.
SettingType
Type of settings for filtering.
const char * GetTextfile(TextfileType type, Subdirectory dir, const char *filename)
Search a textfile file next to the given content.
#define DECLARE_POSTFIX_INCREMENT(type)
Some enums need to have allowed incrementing (i.e.
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
Nothing was filtering matches away.
virtual void OnDropdownSelect(int widget, int index)
A dropdown option associated to this window has been selected.
virtual void DrawWidget(const Rect &r, int widget) const
Draw the contents of a nested widget.
void SetStringParameters(int widget) const
Initialize string parameters for a widget.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Errors (eg. saving/loading failed)
void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the tree.
static void QSortT(T *base, uint num, int(CDECL *comparator)(const T *, const T *), bool desc=false)
Type safe qsort()
BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find the setting entry at row number row_num.
Left offset of the image in the button.
int32 interval
the interval to use between settings in the 'settings' window. If interval is '0' the interval is dyn...
Base list item class from which others are derived.
byte autosave
how often should we do autosaves?
SettingDescBase desc
Settings structure (going to configuration file)
Dimensions (a width and height) of a rectangle in 2D.
Query string window; Window numbers:
bool IsEmpty() const
Check whether any filter words were entered.
Offset at left to draw the frame rectangular area.
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date...
Factory to 'query' all available blitters.
Game options window; Window numbers:
void ShowDropDownListAt(Window *w, const DropDownList *list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width, bool instant_close)
Show a drop down list.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
virtual void OnPaint()
The window must be repainted.
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
int height
Height of the window (number of pixels down in y direction)
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
void EnableWidget(byte widget_index)
Sets a widget to Enabled.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
GUI functions related to textfiles.
AutoDeleteSmallVector< const DropDownListItem *, 4 > DropDownList
A drop down list is a collection of drop down list items.
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
List all settings regardless of the default/newgame/... values.
virtual void OnTimeout()
Called when this window's timeout has been reached.
byte currency
currency we currently use
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
static int CDECL NatSortFunc(const DropDownListItem *const *first, const DropDownListItem *const *second)
Natural sorting comparator function for DropDownList::sort().