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OpenTTD Source
1.11.0-RC1
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Go to the documentation of this file.
47 static const StringID _autosave_dropdown[] = {
48 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
49 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
50 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
51 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
52 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
56 static const StringID _gui_zoom_dropdown[] = {
57 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO,
58 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL,
59 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM,
60 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM,
64 static const StringID _font_zoom_dropdown[] = {
65 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO,
66 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL,
67 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM,
68 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM,
89 static DropDownList BuildSetDropDownList(
int *selected_index,
bool allow_selection)
91 int n = T::GetNumSets();
92 *selected_index = T::GetIndexOfUsedSet();
95 for (
int i = 0; i < n; i++) {
102 DropDownList BuildMusicSetDropDownList(
int *selected_index)
104 return BuildSetDropDownList<BaseMusic>(selected_index,
true);
108 template <
class TBaseSet>
115 const char *textfile = this->baseset->GetTextfile(
file_type);
134 template <
class TBaseSet>
141 std::set<int> _refresh_rates = { 30, 60, 75, 90, 100, 120, 144, 240 };
154 std::copy(monitorRates.begin(), monitorRates.end(), std::inserter(_refresh_rates, _refresh_rates.end()));
164 this->reload =
false;
209 const StringID *items = _autosave_dropdown;
217 for (uint i = 0; i <
_languages.size(); i++) {
230 list.emplace_back(item);
244 list.emplace_back(item);
249 for (
auto it = _refresh_rates.begin(); it != _refresh_rates.end(); it++) {
250 auto i = std::distance(_refresh_rates.begin(), it);
253 item->SetParam(0, *it);
254 list.emplace_back(item);
260 const StringID *items = _gui_zoom_dropdown;
269 const StringID *items = _font_zoom_dropdown;
277 list = BuildSetDropDownList<BaseGraphics>(selected_index, (_game_mode == GM_MENU));
281 list = BuildSetDropDownList<BaseSounds>(selected_index, (_game_mode == GM_MENU));
285 list = BuildMusicSetDropDownList(selected_index);
310 SetDParam(0, STR_GAME_OPTIONS_RESOLUTION_OTHER);
312 SetDParam(0, STR_GAME_OPTIONS_RESOLUTION_ITEM);
348 size->height = std::max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
356 if (invalid_files == 0)
continue;
367 size->height = std::max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
375 size->height = std::max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
383 if (invalid_files == 0)
continue;
395 for (
const auto &ddli : list) {
397 int width = ddli->Width();
398 string_dim.width =
width + padding.width;
399 string_dim.height = ddli->Height(
width) + padding.height;
400 *size =
maxdim(*size, string_dim);
430 if (!ToggleFullScreen(!_fullscreen)) {
465 if (_game_mode == GM_MENU) {
466 auto name = T::GetSet(index)->name;
494 ClearAllCachedNames();
517 int8 new_zoom = index > 0 ?
ZOOM_LVL_OUT_4X - index + 1 : ZOOM_LVL_CFG_AUTO;
531 int8 new_zoom = index > 0 ?
ZOOM_LVL_OUT_4X - index + 1 : ZOOM_LVL_CFG_AUTO;
544 this->SetMediaSet<BaseGraphics>(index);
548 this->SetMediaSet<BaseSounds>(index);
564 if (!gui_scope)
return;
569 this->GetWidget<NWidgetCore>(
WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
571 for (
TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
578 this->GetWidget<NWidgetCore>(
WID_GO_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
582 static const NWidgetPart _nested_game_options_widgets[] = {
614 NWidget(
WWT_TEXT, COLOUR_GREY),
SetMinimalSize(0, 12),
SetFill(1, 0),
SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
SetPadding(0, 0, 2, 0),
615 NWidget(
WWT_TEXT, COLOUR_GREY),
SetMinimalSize(0, 12),
SetFill(1, 0),
SetDataTip(STR_GAME_OPTIONS_REFRESH_RATE, STR_NULL),
SetPadding(0, 0, 2, 0),
616 NWidget(
WWT_TEXT, COLOUR_GREY),
SetMinimalSize(0, 12),
SetFill(1, 0),
SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
SetPadding(0, 0, 2, 0),
620 NWidget(
WWT_DROPDOWN, COLOUR_GREY,
WID_GO_RESOLUTION_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP),
SetFill(1, 0),
SetPadding(0, 0, 2, 0),
621 NWidget(
WWT_DROPDOWN, COLOUR_GREY,
WID_GO_REFRESH_RATE_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_GAME_OPTIONS_REFRESH_RATE_ITEM, STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP),
SetFill(1, 0),
SetPadding(0, 0, 2, 0),
639 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_GRF_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
652 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_SFX_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
665 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_MUSIC_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
679 _nested_game_options_widgets,
lengthof(_nested_game_options_widgets)
734 virtual void FoldAll() {}
735 virtual void UnFoldAll() {}
743 virtual uint Length()
const = 0;
744 virtual void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const {}
747 virtual uint GetMaxHelpHeight(
int maxw) {
return 0; }
755 virtual bool UpdateFilterState(
SettingFilter &filter,
bool force_visible) = 0;
757 virtual uint
Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
760 virtual void DrawSetting(
GameSettings *settings_ptr,
int left,
int right,
int y,
bool highlight)
const = 0;
772 virtual uint
Length()
const;
798 typedef std::vector<BaseSettingEntry*> EntryVector;
804 this->entries.push_back(item);
808 void Init(
byte level = 0);
820 uint
Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
834 virtual uint
Length()
const;
835 virtual void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const;
842 virtual uint
Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
868 if (
this == item)
return true;
881 if (row_num == *cur_row)
return this;
918 if (cur_row >= max_row)
return cur_row;
921 int offset = rtl ? -4 : 4;
924 int x = rtl ? right : left;
925 if (cur_row >= first_row) {
930 for (uint lvl = 0; lvl < this->
level; lvl++) {
931 if (!
HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y +
SETTING_HEIGHT - 1, colour);
937 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
939 GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
942 this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y,
this == selected);
970 assert(this->
setting !=
nullptr);
1008 if (mode ==
RM_ALL)
return true;
1017 const void *var = ResolveVariableAddress(settings_ptr, sd);
1040 return current_value != filter_value;
1053 bool visible =
true;
1107 SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
1133 const void *var = ResolveVariableAddress(settings_ptr, sd);
1145 SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
1170 for (EntryVector::iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1178 for (EntryVector::iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1186 for (EntryVector::iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1198 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1199 (*it)->GetFoldingState(all_folded, all_unfolded);
1211 bool visible =
false;
1212 bool first_visible =
true;
1213 for (EntryVector::reverse_iterator it = this->
entries.rbegin(); it != this->entries.rend(); ++it) {
1214 visible |= (*it)->UpdateFilterState(filter, force_visible);
1215 (*it)->SetLastField(first_visible);
1216 if (visible && first_visible) first_visible =
false;
1230 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1231 if ((*it)->IsVisible(item))
return true;
1240 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1241 length += (*it)->Length();
1255 for (EntryVector::iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1256 pe = (*it)->
FindEntry(row_num, cur_row);
1257 if (pe !=
nullptr) {
1272 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1273 biggest = std::max(biggest, (*it)->GetMaxHelpHeight(maxw));
1295 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1296 cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1297 if (cur_row >= max_row) {
1312 this->title =
title;
1354 all_unfolded =
false;
1394 if (
this == item)
return true;
1395 if (this->
folded)
return false;
1404 if (this->
folded)
return 1;
1418 if (row_num == *cur_row)
return this;
1420 if (this->
folded)
return nullptr;
1442 if (cur_row >= max_row)
return cur_row;
1444 cur_row =
BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1448 assert(this->
level < 8 *
sizeof(parent_last));
1452 cur_row =
SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1478 if (
main ==
nullptr)
1485 localisation->Add(
new SettingEntry(
"locale.units_velocity"));
1486 localisation->Add(
new SettingEntry(
"locale.units_power"));
1487 localisation->Add(
new SettingEntry(
"locale.units_weight"));
1488 localisation->Add(
new SettingEntry(
"locale.units_volume"));
1489 localisation->Add(
new SettingEntry(
"locale.units_force"));
1490 localisation->Add(
new SettingEntry(
"locale.units_height"));
1491 localisation->Add(
new SettingEntry(
"gui.date_format_in_default_names"));
1498 graphics->Add(
new SettingEntry(
"gui.sprite_zoom_min"));
1499 graphics->Add(
new SettingEntry(
"gui.smallmap_land_colour"));
1500 graphics->Add(
new SettingEntry(
"gui.graph_line_thickness"));
1522 general->Add(
new SettingEntry(
"gui.window_snap_radius"));
1523 general->Add(
new SettingEntry(
"gui.window_soft_limit"));
1524 general->Add(
new SettingEntry(
"gui.right_mouse_wnd_close"));
1529 viewports->Add(
new SettingEntry(
"gui.auto_scrolling"));
1535 viewports->Add(
new SettingEntry(
"gui.scrollwheel_scrolling"));
1536 viewports->Add(
new SettingEntry(
"gui.scrollwheel_multiplier"));
1539 viewports->Add(
new SettingEntry(
"gui.right_mouse_btn_emulation"));
1541 viewports->Add(
new SettingEntry(
"gui.population_in_label"));
1543 viewports->Add(
new SettingEntry(
"construction.train_signal_side"));
1544 viewports->Add(
new SettingEntry(
"gui.measure_tooltip"));
1545 viewports->Add(
new SettingEntry(
"gui.loading_indicators"));
1546 viewports->Add(
new SettingEntry(
"gui.show_track_reservation"));
1551 construction->Add(
new SettingEntry(
"gui.link_terraform_toolbar"));
1552 construction->Add(
new SettingEntry(
"gui.enable_signal_gui"));
1553 construction->Add(
new SettingEntry(
"gui.persistent_buildingtools"));
1555 construction->Add(
new SettingEntry(
"gui.default_rail_type"));
1558 interface->Add(
new SettingEntry(
"gui.fast_forward_speed_limit"));
1562 interface->Add(
new SettingEntry(
"gui.prefer_teamchat"));
1563 interface->Add(
new SettingEntry(
"gui.advanced_vehicle_list"));
1564 interface->Add(
new SettingEntry(
"gui.timetable_in_ticks"));
1565 interface->Add(
new SettingEntry(
"gui.timetable_arrival_departure"));
1566 interface->Add(
new SettingEntry(
"gui.expenses_layout"));
1567 interface->Add(
new SettingEntry(
"gui.show_newgrf_name"));
1572 advisors->Add(
new SettingEntry(
"gui.coloured_news_year"));
1573 advisors->Add(
new SettingEntry(
"news_display.general"));
1574 advisors->Add(
new SettingEntry(
"news_display.new_vehicles"));
1575 advisors->Add(
new SettingEntry(
"news_display.accident"));
1576 advisors->Add(
new SettingEntry(
"news_display.company_info"));
1577 advisors->Add(
new SettingEntry(
"news_display.acceptance"));
1578 advisors->Add(
new SettingEntry(
"news_display.arrival_player"));
1579 advisors->Add(
new SettingEntry(
"news_display.arrival_other"));
1580 advisors->Add(
new SettingEntry(
"news_display.advice"));
1581 advisors->Add(
new SettingEntry(
"gui.order_review_system"));
1582 advisors->Add(
new SettingEntry(
"gui.vehicle_income_warn"));
1583 advisors->Add(
new SettingEntry(
"gui.lost_vehicle_warn"));
1585 advisors->Add(
new SettingEntry(
"news_display.economy"));
1586 advisors->Add(
new SettingEntry(
"news_display.subsidies"));
1589 advisors->Add(
new SettingEntry(
"news_display.production_player"));
1590 advisors->Add(
new SettingEntry(
"news_display.production_other"));
1591 advisors->Add(
new SettingEntry(
"news_display.production_nobody"));
1596 company->Add(
new SettingEntry(
"gui.semaphore_build_before"));
1597 company->Add(
new SettingEntry(
"gui.default_signal_type"));
1598 company->Add(
new SettingEntry(
"gui.cycle_signal_types"));
1599 company->Add(
new SettingEntry(
"gui.drag_signals_fixed_distance"));
1600 company->Add(
new SettingEntry(
"gui.auto_remove_signals"));
1604 company->Add(
new SettingEntry(
"company.engine_renew"));
1605 company->Add(
new SettingEntry(
"company.engine_renew_months"));
1606 company->Add(
new SettingEntry(
"company.engine_renew_money"));
1607 company->Add(
new SettingEntry(
"vehicle.servint_ispercent"));
1608 company->Add(
new SettingEntry(
"vehicle.servint_trains"));
1609 company->Add(
new SettingEntry(
"vehicle.servint_roadveh"));
1610 company->Add(
new SettingEntry(
"vehicle.servint_ships"));
1611 company->Add(
new SettingEntry(
"vehicle.servint_aircraft"));
1616 accounting->Add(
new SettingEntry(
"economy.inflation"));
1617 accounting->Add(
new SettingEntry(
"difficulty.initial_interest"));
1618 accounting->Add(
new SettingEntry(
"difficulty.max_loan"));
1619 accounting->Add(
new SettingEntry(
"difficulty.subsidy_multiplier"));
1620 accounting->Add(
new SettingEntry(
"economy.feeder_payment_share"));
1621 accounting->Add(
new SettingEntry(
"economy.infrastructure_maintenance"));
1622 accounting->Add(
new SettingEntry(
"difficulty.vehicle_costs"));
1623 accounting->Add(
new SettingEntry(
"difficulty.construction_cost"));
1630 physics->Add(
new SettingEntry(
"vehicle.train_acceleration_model"));
1631 physics->Add(
new SettingEntry(
"vehicle.train_slope_steepness"));
1632 physics->Add(
new SettingEntry(
"vehicle.wagon_speed_limits"));
1633 physics->Add(
new SettingEntry(
"vehicle.freight_trains"));
1634 physics->Add(
new SettingEntry(
"vehicle.roadveh_acceleration_model"));
1635 physics->Add(
new SettingEntry(
"vehicle.roadveh_slope_steepness"));
1636 physics->Add(
new SettingEntry(
"vehicle.smoke_amount"));
1642 routing->Add(
new SettingEntry(
"pf.pathfinder_for_trains"));
1643 routing->Add(
new SettingEntry(
"difficulty.line_reverse_mode"));
1644 routing->Add(
new SettingEntry(
"pf.reverse_at_signals"));
1646 routing->Add(
new SettingEntry(
"pf.pathfinder_for_roadvehs"));
1647 routing->Add(
new SettingEntry(
"pf.pathfinder_for_ships"));
1650 vehicles->Add(
new SettingEntry(
"order.no_servicing_if_no_breakdowns"));
1651 vehicles->Add(
new SettingEntry(
"order.serviceathelipad"));
1656 limitations->Add(
new SettingEntry(
"construction.command_pause_level"));
1657 limitations->Add(
new SettingEntry(
"construction.autoslope"));
1658 limitations->Add(
new SettingEntry(
"construction.extra_dynamite"));
1659 limitations->Add(
new SettingEntry(
"construction.max_heightlevel"));
1660 limitations->Add(
new SettingEntry(
"construction.max_bridge_length"));
1661 limitations->Add(
new SettingEntry(
"construction.max_bridge_height"));
1662 limitations->Add(
new SettingEntry(
"construction.max_tunnel_length"));
1663 limitations->Add(
new SettingEntry(
"station.never_expire_airports"));
1664 limitations->Add(
new SettingEntry(
"vehicle.never_expire_vehicles"));
1665 limitations->Add(
new SettingEntry(
"vehicle.max_trains"));
1666 limitations->Add(
new SettingEntry(
"vehicle.max_roadveh"));
1667 limitations->Add(
new SettingEntry(
"vehicle.max_aircraft"));
1668 limitations->Add(
new SettingEntry(
"vehicle.max_ships"));
1669 limitations->Add(
new SettingEntry(
"vehicle.max_train_length"));
1670 limitations->Add(
new SettingEntry(
"station.station_spread"));
1671 limitations->Add(
new SettingEntry(
"station.distant_join_stations"));
1672 limitations->Add(
new SettingEntry(
"construction.road_stop_on_town_road"));
1673 limitations->Add(
new SettingEntry(
"construction.road_stop_on_competitor_road"));
1674 limitations->Add(
new SettingEntry(
"vehicle.disable_elrails"));
1679 disasters->Add(
new SettingEntry(
"difficulty.disasters"));
1680 disasters->Add(
new SettingEntry(
"difficulty.economy"));
1681 disasters->Add(
new SettingEntry(
"difficulty.vehicle_breakdowns"));
1682 disasters->Add(
new SettingEntry(
"vehicle.plane_crashes"));
1687 genworld->Add(
new SettingEntry(
"game_creation.landscape"));
1688 genworld->Add(
new SettingEntry(
"game_creation.land_generator"));
1689 genworld->Add(
new SettingEntry(
"difficulty.terrain_type"));
1690 genworld->Add(
new SettingEntry(
"game_creation.tgen_smoothness"));
1691 genworld->Add(
new SettingEntry(
"game_creation.variety"));
1692 genworld->Add(
new SettingEntry(
"game_creation.snow_line_height"));
1693 genworld->Add(
new SettingEntry(
"game_creation.amount_of_rivers"));
1694 genworld->Add(
new SettingEntry(
"game_creation.tree_placer"));
1696 genworld->Add(
new SettingEntry(
"economy.larger_towns"));
1697 genworld->Add(
new SettingEntry(
"economy.initial_city_size"));
1698 genworld->Add(
new SettingEntry(
"economy.town_layout"));
1699 genworld->Add(
new SettingEntry(
"difficulty.industry_density"));
1700 genworld->Add(
new SettingEntry(
"gui.pause_on_newgame"));
1701 genworld->Add(
new SettingEntry(
"game_creation.ending_year"));
1708 authorities->Add(
new SettingEntry(
"difficulty.town_council_tolerance"));
1710 authorities->Add(
new SettingEntry(
"economy.exclusive_rights"));
1711 authorities->Add(
new SettingEntry(
"economy.fund_roads"));
1712 authorities->Add(
new SettingEntry(
"economy.fund_buildings"));
1713 authorities->Add(
new SettingEntry(
"economy.station_noise_level"));
1718 towns->Add(
new SettingEntry(
"economy.town_growth_rate"));
1719 towns->Add(
new SettingEntry(
"economy.allow_town_roads"));
1720 towns->Add(
new SettingEntry(
"economy.allow_town_level_crossings"));
1722 towns->Add(
new SettingEntry(
"economy.town_cargogen_mode"));
1727 industries->Add(
new SettingEntry(
"construction.raw_industry_construction"));
1728 industries->Add(
new SettingEntry(
"construction.industry_platform"));
1729 industries->Add(
new SettingEntry(
"economy.multiple_industry_per_town"));
1730 industries->Add(
new SettingEntry(
"game_creation.oil_refinery_limit"));
1732 industries->Add(
new SettingEntry(
"station.serve_neutral_industries"));
1738 cdist->Add(
new SettingEntry(
"linkgraph.recalc_interval"));
1739 cdist->Add(
new SettingEntry(
"linkgraph.distribution_pax"));
1740 cdist->Add(
new SettingEntry(
"linkgraph.distribution_mail"));
1741 cdist->Add(
new SettingEntry(
"linkgraph.distribution_armoured"));
1742 cdist->Add(
new SettingEntry(
"linkgraph.distribution_default"));
1744 cdist->Add(
new SettingEntry(
"linkgraph.demand_distance"));
1746 cdist->Add(
new SettingEntry(
"linkgraph.short_path_saturation"));
1749 environment->Add(
new SettingEntry(
"station.modified_catchment"));
1750 environment->Add(
new SettingEntry(
"construction.extra_tree_placement"));
1758 npc->Add(
new SettingEntry(
"script.script_max_opcode_till_suspend"));
1759 npc->Add(
new SettingEntry(
"script.script_max_memory_megabytes"));
1760 npc->Add(
new SettingEntry(
"difficulty.competitor_speed"));
1763 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_roadveh"));
1764 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_aircraft"));
1770 ai->Add(
new SettingEntry(
"economy.min_years_for_shares"));
1778 static const StringID _game_settings_restrict_dropdown[] = {
1779 STR_CONFIG_SETTING_RESTRICT_BASIC,
1780 STR_CONFIG_SETTING_RESTRICT_ADVANCED,
1781 STR_CONFIG_SETTING_RESTRICT_ALL,
1782 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT,
1783 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW,
1785 static_assert(
lengthof(_game_settings_restrict_dropdown) ==
RM_END);
1821 this->warn_lines = 0;
1823 this->filter.min_cat =
RM_ALL;
1824 this->filter.type =
ST_ALL;
1825 this->filter.type_hides =
false;
1831 this->valuewindow_entry =
nullptr;
1832 this->clicked_entry =
nullptr;
1833 this->last_clicked =
nullptr;
1834 this->valuedropdown_entry =
nullptr;
1835 this->closing_dropdown =
false;
1836 this->manually_changed_folding =
false;
1860 static const StringID setting_types[] = {
1861 STR_CONFIG_SETTING_TYPE_CLIENT,
1862 STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
1863 STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
1865 for (uint i = 0; i <
lengthof(setting_types); i++) {
1870 std::max(size->height,
GetSettingsTree().GetMaxHelpHeight(size->width));
1886 if (this->closing_dropdown) {
1887 this->closing_dropdown =
false;
1888 assert(this->valuedropdown_entry !=
nullptr);
1890 this->valuedropdown_entry =
nullptr;
1897 if (this->warn_missing ==
WHR_NONE) {
1903 if (this->warn_lines != new_warn_lines) {
1904 this->vscroll->
SetCount(this->vscroll->
GetCount() - this->warn_lines + new_warn_lines);
1905 this->warn_lines = new_warn_lines;
1911 if (this->warn_missing !=
WHR_NONE) {
1916 if (this->warn_lines == 1) {
1929 SetDParam(0, _game_settings_restrict_dropdown[this->filter.
mode]);
1933 switch (this->filter.
type) {
1934 case ST_GAME:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME);
break;
1935 case ST_COMPANY:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME);
break;
1937 default:
SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL);
break;
1948 for (
int mode = 0; mode !=
RM_END; mode++) {
1959 list.emplace_back(
new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME,
ST_GAME,
false));
1960 list.emplace_back(
new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME,
ST_COMPANY,
false));
1974 this->vscroll->GetPosition(), last_row, this->last_clicked);
1980 if (this->last_clicked !=
nullptr) {
1985 case ST_COMPANY:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME);
break;
1987 case ST_GAME:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME);
break;
1988 default: NOT_REACHED();
1990 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
1995 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
1998 DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
2013 if (this->last_clicked != pe) this->
SetDirty();
2014 this->last_clicked = pe;
2021 this->manually_changed_folding =
true;
2027 this->manually_changed_folding =
true;
2034 if (!list.empty()) {
2042 if (!list.empty()) {
2052 if (btn == INT_MAX || (
int)btn < this->
warn_lines)
return;
2064 if (clicked_page !=
nullptr) {
2068 this->manually_changed_folding =
true;
2075 assert(pe !=
nullptr);
2084 const void *var = ResolveVariableAddress(
settings_ptr, sd);
2092 if (this->valuedropdown_entry == pe) {
2095 this->closing_dropdown =
false;
2097 this->valuedropdown_entry =
nullptr;
2099 if (this->valuedropdown_entry !=
nullptr) this->valuedropdown_entry->
SetButtons(0);
2100 this->closing_dropdown =
false;
2112 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
2113 this->valuedropdown_entry = pe;
2117 for (
int i = sdb->
min; i <= (
int)sdb->
max; i++) {
2128 int32 oldvalue = value;
2139 if (step == 0) step = 1;
2151 assert((int32)sdb->
max >= 0);
2152 if (value > (int32)sdb->
max) value = (int32)sdb->
max;
2154 if ((uint32)value > sdb->
max) value = (int32)sdb->
max;
2156 if (value < sdb->min) value = sdb->
min;
2163 if (value != oldvalue) {
2164 if (this->clicked_entry !=
nullptr) {
2165 this->clicked_entry->SetButtons(0);
2167 this->clicked_entry = pe;
2175 default: NOT_REACHED();
2178 if (value != oldvalue) {
2189 int64 value64 = value;
2193 this->valuewindow_entry = pe;
2204 if (this->clicked_entry !=
nullptr) {
2206 this->clicked_entry =
nullptr;
2214 if (str ==
nullptr)
return;
2216 assert(this->valuewindow_entry !=
nullptr);
2221 long long llvalue = atoll(str);
2228 value = (int32)(
size_t)sd->
desc.
def;
2247 if (!this->manually_changed_folding) {
2267 assert(this->valuedropdown_entry !=
nullptr);
2296 assert(this->valuedropdown_entry !=
nullptr);
2297 this->closing_dropdown =
true;
2304 if (!gui_scope)
return;
2308 this->filter.min_cat = min_level;
2309 this->filter.type_hides =
false;
2325 bool all_folded =
true;
2326 bool all_unfolded =
true;
2336 if (!this->filter.
string.
IsEmpty() && !this->manually_changed_folding) {
2353 static const NWidgetPart _nested_settings_selection_widgets[] = {
2363 NWidget(
WWT_DROPDOWN, COLOUR_MAUVE,
WID_GS_RESTRICT_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT),
SetFill(1, 0),
SetResize(1, 0),
2367 NWidget(
WWT_DROPDOWN, COLOUR_MAUVE,
WID_GS_TYPE_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT),
SetFill(1, 0),
SetResize(1, 0),
2374 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
2398 _nested_settings_selection_widgets,
lengthof(_nested_settings_selection_widgets)
2418 void DrawArrowButtons(
int x,
int y, Colours button_colour,
byte state,
bool clickable_left,
bool clickable_right)
2421 Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
2423 DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ?
FR_LOWERED : FR_NONE);
2424 DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ?
FR_LOWERED : FR_NONE);
2430 if (rtl ? !clickable_right : !clickable_left) {
2433 if (rtl ? !clickable_left : !clickable_right) {
2467 static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
2481 void SetButtonState()
2497 SetDParam(0, (_custom_currency.to_euro !=
CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
2535 if (_custom_currency.rate > 1) _custom_currency.rate--;
2541 if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
2557 str = STR_JUST_RAW_STRING;
2565 str = STR_JUST_RAW_STRING;
2573 str = STR_JUST_RAW_STRING;
2579 _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ?
CF_NOEURO : _custom_currency.to_euro - 1;
2585 _custom_currency.to_euro =
Clamp(_custom_currency.to_euro + 1, 2000,
MAX_YEAR);
2600 this->query_widget = line;
2601 ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1,
this, afilter, QSF_NONE);
2610 if (str ==
nullptr)
return;
2612 switch (this->query_widget) {
2614 _custom_currency.rate =
Clamp(atoi(str), 1, UINT16_MAX);
2618 strecpy(_custom_currency.separator, str,
lastof(_custom_currency.separator));
2622 strecpy(_custom_currency.prefix, str,
lastof(_custom_currency.prefix));
2626 strecpy(_custom_currency.suffix, str,
lastof(_custom_currency.suffix));
2630 int val = atoi(str);
2646 static const NWidgetPart _nested_cust_currency_widgets[] = {
2682 SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP),
SetPadding(15, 1, 18, 2),
2690 _nested_cust_currency_widgets,
lengthof(_nested_cust_currency_widgets)
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
virtual uint Length() const
Return number of rows needed to display the (filtered) entry.
@ WC_CUSTOM_CURRENCY
Custom currency; Window numbers:
@ SEF_RIGHT_DEPRESSED
Of a numeric setting entry, the right button is depressed.
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
void OnTimeout() override
Called when this window's timeout has been reached.
static const int CF_NOEURO
Currency never switches to the Euro (as far as known).
static int32 ClampToI32(const int64 a)
Reduce a signed 64-bit int to a signed 32-bit one.
uint16 refresh_rate
How often we refresh the screen (time between draw-ticks).
void ReInitAllWindows()
Re-initialize all windows.
virtual void LoadTextfile(const char *textfile, Subdirectory dir)
Loads the textfile text from file and setup lines.
static Titem * Get(size_t index)
Returns Titem with given index.
@ SEF_LEFT_DEPRESSED
Of a numeric setting entry, the left button is depressed.
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
String list item with parameters.
const char * GetCurrentLanguageIsoCode()
Get the ISO language code of the currently loaded language.
@ SEF_BUTTONS_MASK
Bit-mask for button flags.
Dimensions (a width and height) of a rectangle in 2D.
const TBaseSet * baseset
View the textfile of this BaseSet.
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
StringID content_type
STR_CONTENT_TYPE_xxx for title.
Window to edit settings of the game.
bool IsEmpty() const
Check whether any filter words were entered.
SettingCategory cat
assigned categories of the setting
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
Function to draw setting value (button + text + current value)
static GameSettings * settings_ptr
Pointer to the game settings being displayed and modified.
void SetFilterTerm(const char *str)
Set the term to filter on.
StringID str_val
(Translated) first string describing the value.
SettingType type
Filter based on type.
@ SGF_PER_COMPANY
this setting can be different for each company (saved in company struct)
@ BASESET_DIR
Subdirectory for all base data (base sets, intro game)
SaveLoad save
Internal structure (going to savegame, parts to config)
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
SettingType GetType() const
Return the type of the setting.
virtual void Init(byte level=0)
Initialization of an entire setting page.
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
virtual uint Length() const
Return number of rows needed to display the (filtered) entry.
bool IsEditable(bool do_command=false) const
Check whether the setting is editable in the current gamemode.
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
A dropdown window associated to this window has been closed.
List item containing a C char string.
uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help texts, if the width is at least maxw.
@ SDT_BOOLX
a boolean number
QueryString filter_editbox
Filter editbox;.
@ ST_CLIENT
Client setting.
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
void SetLastField(bool last_field)
Set whether this is the last visible entry of the parent node.
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Window for displaying the textfile of a BaseSet.
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
StringFilter string
Filter string.
int8 _font_zoom_cfg
Font zoom level in config.
virtual void Init(byte level=0)
Initialization of a setting entry.
const SettingDesc * setting
Setting description of the setting.
@ ST_COMPANY
Company setting.
@ WD_FRAMETEXT_TOP
Top offset of the text of the frame.
@ SGF_DISPLAY_ABS
display absolute value of the setting
Base list item class from which others are derived.
EntryVector entries
Settings on this page.
ClientSettings _settings_client
The current settings for this game.
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
SettingEntry * last_clicked
If non-nullptr, pointer to the last clicked setting.
byte autosave
how often should we do autosaves?
void DeleteWindowByClass(WindowClass cls)
Delete all windows of a given class.
void AddLine(const char *str)
Pass another text line from the current item to the filter.
static const int SETTINGTREE_TOP_OFFSET
Position of top edge of setting values.
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
@ FR_LOWERED
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
@ SDT_NUMX
any number-type
@ SEF_FILTERED
Entry is hidden by the string filter.
static const int SETTINGTREE_LEFT_OFFSET
Position of left edge of setting values.
VarType conv
type of the variable to be saved, int
ZoomLevel _gui_zoom
GUI Zoom level.
@ SA_HOR_CENTER
Horizontally center the text.
bool IsVisibleByRestrictionMode(RestrictionMode mode) const
Checks whether an entry shall be made visible based on the restriction mode.
SettingsPage(StringID title)
Constructor for a sub-page in the 'advanced settings' window.
virtual void Init(byte level=0)
Initialization of a setting entry.
Data structure describing one page of settings in the settings window.
@ WD_FRAMETEXT_LEFT
Left offset of the text of the frame.
TextfileType file_type
Type of textfile to view.
@ TFT_CHANGELOG
NewGRF changelog.
StringID str
(translated) string with descriptive text; gui and console
bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Data stored about a string that can be modified in the GUI.
#define SETBITS(x, y)
Sets several bits in a variable.
void OnTimeout() override
Called when this window's timeout has been reached.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
int GetStringLineCount(StringID str, int maxw)
Calculates number of lines of string.
char *const buf
buffer in which text is saved
SmallMap< int, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
virtual uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help text(s), if the width is at least maxw.
StringID * BuildCurrencyDropdown()
Build a list of currency names StringIDs to use in a dropdown list.
void UpdateCursorSize()
Update cursor dimension.
static GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
@ WN_GAME_OPTIONS_GAME_OPTIONS
Game options.
High level window description.
WarnHiddenResult warn_missing
Whether and how to warn about missing search results.
byte level
Nesting level of this setting entry.
SettingType
Type of settings for filtering.
#define DECLARE_POSTFIX_INCREMENT(enum_type)
Some enums need to have allowed incrementing (i.e.
SettingDescType cmd
various flags for the variable
StringID title
Title of the sub-page.
RestrictionMode min_cat
Minimum category needed to display all filtered strings (RM_BASIC, RM_ADVANCED, or RM_ALL).
@ WC_QUERY_STRING
Query string window; Window numbers:
DropDownList BuildDropDownList(int widget, int *selected_index) const
Build the dropdown list for a specific widget.
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
ResizeInfo resize
Resize information.
Properties of config file settings.
int warn_lines
Number of lines used for warning about missing search results.
virtual std::vector< int > GetListOfMonitorRefreshRates()
Get a list of refresh rates of each available monitor.
static int SETTING_HEIGHT
Height of a single setting in the tree view in pixels.
void EnableWidget(byte widget_index)
Sets a widget to Enabled.
RestrictionMode
How the list of advanced settings is filtered.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
SettingEntry * valuewindow_entry
If non-nullptr, pointer to setting for which a value-entering window has been opened.
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
Function to draw setting value (button + text + current value)
@ WHR_TYPE
Type setting filtered matches away.
int height
Height of the window (number of pixels down in y direction)
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
static const int SETTINGTREE_BOTTOM_OFFSET
Position of bottom edge of setting values.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
@ WD_FRAMERECT_LEFT
Offset at left to draw the frame rectangular area.
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Data structure describing a single setting in a tab.
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
@ WD_PAR_VSEP_NORMAL
Normal amount of vertical space between two paragraphs of text.
@ WD_FRAMERECT_RIGHT
Offset at right to draw the frame rectangular area.
@ WD_FRAMETEXT_BOTTOM
Bottom offset of the text of the frame.
@ SDT_ONEOFMANY
bitmasked number where only ONE bit may be set
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
@ RM_END
End for iteration.
RestrictionMode mode
Filter based on category.
const char * name
Name of the setting.
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
virtual void FoldAll()
Recursively close all (filtered) folds of sub-pages.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
const LanguageMetadata * _current_language
The currently loaded language.
const void * def
default value given when none is present
@ SEF_LAST_FIELD
This entry is the last one in a (sub-)page.
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
@ RM_ALL
List all settings regardless of the default/newgame/... values.
int32 interval
the interval to use between settings in the 'settings' window. If interval is '0' the interval is dyn...
int left
x position of left edge of the window
WindowFlags flags
Window flags.
std::vector< Dimension > _resolutions
List of resolutions.
@ WF_TIMEOUT
Window timeout counter.
void SetCompanySetting(uint index, int32 value)
Top function to save the new value of an element of the Settings struct.
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
fluid_settings_t * settings
FluidSynth settings handle.
All settings together for the game.
const SettingDesc * GetSettingFromName(const char *name, uint *i)
Given a name of setting, return a setting description of it.
bool folded
Sub-page is folded (not visible except for its title)
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
SettingEntry * valuedropdown_entry
If non-nullptr, pointer to the value for which a dropdown window is currently opened.
void Init(byte level=0)
Initialization of an entire setting page.
Coordinates of a point in 2D.
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
@ RM_BASIC
Display settings associated to the "basic" list.
static void AddCustomRefreshRates()
Add the refresh rate from the config and the refresh rates from all the monitors to our list of refre...
@ WHR_CATEGORY
Category setting filtered matches away.
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
@ WD_FRAMETEXT_RIGHT
Right offset of the text of the frame.
bool SetFocusedWidget(int widget_index)
Set focus within this window to the given widget.
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
bool type_hides
Whether the type hides filtered strings.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
static void ShowCustCurrency()
Open custom currency window.
@ TFT_README
NewGRF readme.
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
WarnHiddenResult
Warnings about hidden search results.
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ WHR_CATEGORY_TYPE
Both category and type settings filtered matches away.
uint index
Index of the setting in the settings table.
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet *baseset, StringID content_type)
Open the BaseSet version of the textfile window.
int GetNumMissing() const
Get the number of missing files.
SettingGuiFlag flags
handles how a setting would show up in the GUI (text/currency, etc.)
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
ZoomLevel zoom_min
minimum zoom out level
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
int8 _gui_zoom_cfg
GUI zoom level in config.
void SetButtons(byte new_val)
Set the button-depressed flags (SEF_LEFT_DEPRESSED and SEF_RIGHT_DEPRESSED) to a specified value.
@ TFT_LICENSE
NewGRF license.
SwitchMode _switch_mode
The next mainloop command.
ZoomLevel _font_zoom
Font Zoom level.
void OnResize() override
Called after the window got resized.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
@ SGF_MULTISTRING
the value represents a limited number of string-options (internally integer)
@ SGF_0ISDISABLED
a value of zero means the feature is disabled
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ CURRENCY_END
always the last item
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
Delete a window by its class and window number (if it is open).
int CDECL main(int argc, char *argv[])
And the main program (what else?)
const char * GetTextfile(TextfileType type, Subdirectory dir, const char *filename)
Search a textfile file next to the given content.
byte currency
currency we currently use
GRFTextWrapper name
NOSAVE: GRF name (Action 0x08)
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
int HideDropDownMenu(Window *pw)
Delete the drop-down menu from window pw.
void UnFoldAll()
Recursively open all folds of sub-pages.
bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the (filtered) tree.
uint Length() const
Return number of rows needed to display the whole page.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
@ RM_CHANGED_AGAINST_DEFAULT
Show only settings which are different compared to default values.
@ SC_BASIC_LIST
Settings displayed in the list of basic settings.
@ SGF_CURRENCY
the number represents money, so when reading value multiply by exchange rate
void OnPaint() override
The window must be repainted.
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
void ResetState()
Reset the matching state to process a new item.
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
bool _video_hw_accel
Whether to consider hardware accelerated video drivers.
BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find the setting entry at row number row_num.
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
bool GetState() const
Get the matching state of the current item.
@ WD_IMGBTN_TOP
Top offset of image in the button.
SettingDescBase desc
Settings structure (going to configuration file)
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
@ WL_ERROR
Errors (eg. saving/loading failed)
@ SM_MENU
Switch to game intro menu.
static uint GetCurrentResolutionIndex()
Get index of the current screen resolution.
static const int ACTION_CLEAR
Clear editbox.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
int top
y position of top edge of the window
static T abs(const T a)
Returns the absolute value of (scalar) variable.
static const int LEVEL_WIDTH
Indenting width of a sub-page in pixels.
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
void SetValueDParams(uint first_param, int32 value) const
Set the DParams for drawing the value of a setting.
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
void FoldAll()
Recursively close all folds of sub-pages.
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width, bool instant_close)
Show a drop down list.
uint8 settings_restriction_mode
selected restriction mode in adv. settings GUI.
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
Check whether the currently loaded language pack uses characters that the currently loaded font does ...
SettingFilter filter
Filter for the list.
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
#define lengthof(x)
Return the length of an fixed size array.
int width
width of the window (number of pixels to the right in x direction)
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
LocaleSettings locale
settings related to used currency/unit system in the current game
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
SettingEntry(const char *name)
Constructor for a single setting in the 'advanced settings' window.
static const int SETTINGTREE_RIGHT_OFFSET
Position of right edge of setting values.
Filter for settings list.
@ RM_CHANGED_AGAINST_NEW
Show only settings which are different compared to the user's new game setting values.
Window for displaying a textfile.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
static SettingsContainer & GetSettingsTree()
Construct settings tree.
@ ST_ALL
Used in setting filter to match all types.
int64 ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
CompanySettings company
default values for per-company settings
Containers for BaseSettingEntry.
bool closing_dropdown
True, if the dropdown list is currently closing.
byte flags
Flags of the setting entry.
Data structure for an opened window.
TextfileType
Additional text files accompanying Tar archives.
bool SetSettingValue(uint index, int32 value, bool force_newgame)
Top function to save the new value of an element of the Settings struct.
@ SC_ADVANCED_LIST
Settings displayed in the list of advanced settings.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
void DrawWidgets() const
Paint all widgets of a window.
@ ZOOM_LVL_OUT_4X
Zoomed 4 times out.
void ShowGameSettings()
Open advanced settings window.
void DrawBoolButton(int x, int y, bool state, bool clickable)
Draw a toggle button.
@ WD_IMGBTN_LEFT
Left offset of the image in the button.
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
StringID GetHelpText() const
Get the help text of a single setting.
LanguageList _languages
The actual list of language meta data.
uint64 GetMaskOfAllowedCurrencies()
get a mask of the allowed currencies depending on the year
int GetNumInvalid() const
Get the number of invalid files.
Specification of a rectangle with absolute coordinates of all edges.
bool manually_changed_folding
Whether the user expanded/collapsed something manually.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
void SetDisplayedHelpText(SettingEntry *pe)
Set the entry that should have its help text displayed, and mark the window dirty so it gets repainte...
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
void DisableWidget(byte widget_index)
Sets a widget to disabled.
#define CLRBITS(x, y)
Clears several bits in a variable.
static void * GetVariableAddress(const void *object, const SaveLoad *sld)
Get the address of the variable.
@ WC_TEXTFILE
textfile; Window numbers:
#define lastof(x)
Get the last element of an fixed size array.
@ WHR_NONE
Nothing was filtering matches away.
void UpdateGUIZoom()
Resolve GUI zoom level, if auto-suggestion is requested.
void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the tree.
@ WDP_CENTER
Center the window.
void ChangeMusicSet(int index)
Change the configured music set and reset playback.
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
SettingEntry * clicked_entry
If non-nullptr, pointer to a clicked numeric setting (with a depressed left or right button).
bool ReadLanguagePack(const LanguageMetadata *lang)
Read a particular language.
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
bool _left_button_clicked
Is left mouse button clicked?
@ TD_RTL
Text is written right-to-left by default.
TextDirection _current_text_dir
Text direction of the currently selected language.
void OnEditboxChanged(int wid) override
The text in an editbox has been edited.
static Dimension _circle_size
Dimension of the circle +/- icon. This is here as not all users are within the class of the settings ...
@ CS_NUMERAL
Only numeric ones.
virtual void UnFoldAll()
Recursively open all (filtered) folds of sub-pages.
CharSetFilter
Valid filter types for IsValidChar.
CurrencySpec _currency_specs[CURRENCY_END]
Array of currencies used by the system.
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
@ WD_TEXTPANEL_BOTTOM
Offset at bottom to draw below the text.
void SetMediaSet(int index)
Set the base media set.
StringID str_help
(Translated) string with help text; gui only.
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
@ CURRENCY_CUSTOM
Custom currency.
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
GUISettings gui
settings related to the GUI
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
@ WD_TEXTPANEL_TOP
Offset at top to draw above the text.
bool IsFiltered() const
Check whether an entry is hidden due to filters.
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...
@ RM_ADVANCED
Display settings associated to the "advanced" list.
@ WN_GAME_OPTIONS_GAME_SETTINGS
Game settings.
void ShowGameOptions()
Open the game options window.
SettingEntryFlags
Flags for SettingEntry.
static bool NatSortFunc(std::unique_ptr< const DropDownListItem > const &first, std::unique_ptr< const DropDownListItem > const &second)
Natural sorting comparator function for DropDownList::sort().