OpenTTD Source  1.11.0-RC1
win32_v.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../gfx_func.h"
13 #include "../os/windows/win32.h"
14 #include "../rev.h"
15 #include "../blitter/factory.hpp"
16 #include "../core/geometry_func.hpp"
17 #include "../core/math_func.hpp"
18 #include "../core/random_func.hpp"
19 #include "../texteff.hpp"
20 #include "../thread.h"
21 #include "../progress.h"
22 #include "../window_gui.h"
23 #include "../window_func.h"
24 #include "../framerate_type.h"
25 #include "win32_v.h"
26 #include <windows.h>
27 #include <imm.h>
28 
29 #include "../safeguards.h"
30 
31 /* Missing define in MinGW headers. */
32 #ifndef MAPVK_VK_TO_CHAR
33 #define MAPVK_VK_TO_CHAR (2)
34 #endif
35 
36 #ifndef PM_QS_INPUT
37 #define PM_QS_INPUT 0x20000
38 #endif
39 
40 bool _window_maximize;
41 static Dimension _bck_resolution;
42 DWORD _imm_props;
43 
46 
47 bool VideoDriver_Win32Base::ClaimMousePointer()
48 {
49  MyShowCursor(false, true);
50  return true;
51 }
52 
54  byte vk_from;
55  byte vk_count;
56  byte map_to;
57 };
58 
59 #define AS(x, z) {x, 0, z}
60 #define AM(x, y, z, w) {x, y - x, z}
61 
62 static const Win32VkMapping _vk_mapping[] = {
63  /* Pageup stuff + up/down */
64  AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
65  /* Map letters & digits */
66  AM('A', 'Z', 'A', 'Z'),
67  AM('0', '9', '0', '9'),
68 
69  AS(VK_ESCAPE, WKC_ESC),
70  AS(VK_PAUSE, WKC_PAUSE),
71  AS(VK_BACK, WKC_BACKSPACE),
72  AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
73 
74  AS(VK_SPACE, WKC_SPACE),
75  AS(VK_RETURN, WKC_RETURN),
76  AS(VK_TAB, WKC_TAB),
77 
78  /* Function keys */
79  AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
80 
81  /* Numeric part */
82  AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
83  AS(VK_DIVIDE, WKC_NUM_DIV),
84  AS(VK_MULTIPLY, WKC_NUM_MUL),
85  AS(VK_SUBTRACT, WKC_NUM_MINUS),
86  AS(VK_ADD, WKC_NUM_PLUS),
87  AS(VK_DECIMAL, WKC_NUM_DECIMAL),
88 
89  /* Other non-letter keys */
90  AS(0xBF, WKC_SLASH),
91  AS(0xBA, WKC_SEMICOLON),
92  AS(0xBB, WKC_EQUALS),
93  AS(0xDB, WKC_L_BRACKET),
94  AS(0xDC, WKC_BACKSLASH),
95  AS(0xDD, WKC_R_BRACKET),
96 
97  AS(0xDE, WKC_SINGLEQUOTE),
98  AS(0xBC, WKC_COMMA),
99  AS(0xBD, WKC_MINUS),
100  AS(0xBE, WKC_PERIOD)
101 };
102 
103 static uint MapWindowsKey(uint sym)
104 {
105  const Win32VkMapping *map;
106  uint key = 0;
107 
108  for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
109  if ((uint)(sym - map->vk_from) <= map->vk_count) {
110  key = sym - map->vk_from + map->map_to;
111  break;
112  }
113  }
114 
115  if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
116  if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
117  if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
118  return key;
119 }
120 
123 {
124  /* Check modes for the relevant fullscreen bpp */
125  return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
126 }
127 
134 bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
135 {
136  /* full_screen is whether the new window should be fullscreen,
137  * _wnd.fullscreen is whether the current window is. */
138  _fullscreen = full_screen;
139 
140  /* recreate window? */
141  if ((full_screen != this->fullscreen) && this->main_wnd) {
142  DestroyWindow(this->main_wnd);
143  this->main_wnd = 0;
144  }
145 
146  if (full_screen) {
147  DEVMODE settings;
148 
149  memset(&settings, 0, sizeof(settings));
150  settings.dmSize = sizeof(settings);
151  settings.dmFields =
152  DM_BITSPERPEL |
153  DM_PELSWIDTH |
154  DM_PELSHEIGHT;
155  settings.dmBitsPerPel = this->GetFullscreenBpp();
156  settings.dmPelsWidth = this->width_org;
157  settings.dmPelsHeight = this->height_org;
158 
159  /* Check for 8 bpp support. */
160  if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
161  settings.dmBitsPerPel = 32;
162  }
163 
164  /* Test fullscreen with current resolution, if it fails use desktop resolution. */
165  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
166  RECT r;
167  GetWindowRect(GetDesktopWindow(), &r);
168  /* Guard against recursion. If we already failed here once, just fall through to
169  * the next ChangeDisplaySettings call which will fail and error out appropriately. */
170  if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
171  return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
172  }
173  }
174 
175  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
176  this->MakeWindow(false, resize); // don't care about the result
177  return false; // the request failed
178  }
179  } else if (this->fullscreen) {
180  /* restore display? */
181  ChangeDisplaySettings(nullptr, 0);
182  /* restore the resolution */
183  this->width = _bck_resolution.width;
184  this->height = _bck_resolution.height;
185  }
186 
187  {
188  RECT r;
189  DWORD style, showstyle;
190  int w, h;
191 
192  showstyle = SW_SHOWNORMAL;
193  this->fullscreen = full_screen;
194  if (this->fullscreen) {
195  style = WS_POPUP;
196  SetRect(&r, 0, 0, this->width_org, this->height_org);
197  } else {
198  style = WS_OVERLAPPEDWINDOW;
199  /* On window creation, check if we were in maximize mode before */
200  if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
201  SetRect(&r, 0, 0, this->width, this->height);
202  }
203 
204  AdjustWindowRect(&r, style, FALSE);
205  w = r.right - r.left;
206  h = r.bottom - r.top;
207 
208  if (this->main_wnd != nullptr) {
209  if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
210  } else {
211  int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
212  int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
213 
214  char window_title[64];
215  seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
216 
217  this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
218  if (this->main_wnd == nullptr) usererror("CreateWindow failed");
219  ShowWindow(this->main_wnd, showstyle);
220  }
221  }
222 
224 
225  GameSizeChanged();
226  return true;
227 }
228 
230 static LRESULT HandleCharMsg(uint keycode, WChar charcode)
231 {
232  static WChar prev_char = 0;
233 
234  /* Did we get a lead surrogate? If yes, store and exit. */
235  if (Utf16IsLeadSurrogate(charcode)) {
236  if (prev_char != 0) DEBUG(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
237  prev_char = charcode;
238  return 0;
239  }
240 
241  /* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
242  if (prev_char != 0) {
243  if (Utf16IsTrailSurrogate(charcode)) {
244  charcode = Utf16DecodeSurrogate(prev_char, charcode);
245  } else {
246  DEBUG(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
247  }
248  }
249  prev_char = 0;
250 
251  HandleKeypress(keycode, charcode);
252 
253  return 0;
254 }
255 
258 {
259  return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
260 }
261 
263 static void SetCompositionPos(HWND hwnd)
264 {
265  HIMC hIMC = ImmGetContext(hwnd);
266  if (hIMC != NULL) {
267  COMPOSITIONFORM cf;
268  cf.dwStyle = CFS_POINT;
269 
270  if (EditBoxInGlobalFocus()) {
271  /* Get caret position. */
272  Point pt = _focused_window->GetCaretPosition();
273  cf.ptCurrentPos.x = _focused_window->left + pt.x;
274  cf.ptCurrentPos.y = _focused_window->top + pt.y;
275  } else {
276  cf.ptCurrentPos.x = 0;
277  cf.ptCurrentPos.y = 0;
278  }
279  ImmSetCompositionWindow(hIMC, &cf);
280  }
281  ImmReleaseContext(hwnd, hIMC);
282 }
283 
285 static void SetCandidatePos(HWND hwnd)
286 {
287  HIMC hIMC = ImmGetContext(hwnd);
288  if (hIMC != NULL) {
289  CANDIDATEFORM cf;
290  cf.dwIndex = 0;
291  cf.dwStyle = CFS_EXCLUDE;
292 
293  if (EditBoxInGlobalFocus()) {
294  Point pt = _focused_window->GetCaretPosition();
295  cf.ptCurrentPos.x = _focused_window->left + pt.x;
296  cf.ptCurrentPos.y = _focused_window->top + pt.y;
297  if (_focused_window->window_class == WC_CONSOLE) {
298  cf.rcArea.left = _focused_window->left;
299  cf.rcArea.top = _focused_window->top;
300  cf.rcArea.right = _focused_window->left + _focused_window->width;
301  cf.rcArea.bottom = _focused_window->top + _focused_window->height;
302  } else {
303  cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
304  cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
305  cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
306  cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
307  }
308  } else {
309  cf.ptCurrentPos.x = 0;
310  cf.ptCurrentPos.y = 0;
311  SetRectEmpty(&cf.rcArea);
312  }
313  ImmSetCandidateWindow(hIMC, &cf);
314  }
315  ImmReleaseContext(hwnd, hIMC);
316 }
317 
319 static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
320 {
321  HIMC hIMC = ImmGetContext(hwnd);
322 
323  if (hIMC != NULL) {
324  if (lParam & GCS_RESULTSTR) {
325  /* Read result string from the IME. */
326  LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
327  wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
328  len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
329  str[len / sizeof(wchar_t)] = '\0';
330 
331  /* Transmit text to windowing system. */
332  if (len > 0) {
333  HandleTextInput(nullptr, true); // Clear marked string.
334  HandleTextInput(FS2OTTD(str));
335  }
336  SetCompositionPos(hwnd);
337 
338  /* Don't pass the result string on to the default window proc. */
339  lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
340  }
341 
342  if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
343  /* Read composition string from the IME. */
344  LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
345  wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
346  len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
347  str[len / sizeof(wchar_t)] = '\0';
348 
349  if (len > 0) {
350  static char utf8_buf[1024];
351  convert_from_fs(str, utf8_buf, lengthof(utf8_buf));
352 
353  /* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
354  LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
355  const char *caret = utf8_buf;
356  for (const wchar_t *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
357  /* Skip DBCS lead bytes or leading surrogates. */
358  if (Utf16IsLeadSurrogate(*c)) {
359  c++;
360  caret_bytes--;
361  }
362  Utf8Consume(&caret);
363  }
364 
365  HandleTextInput(utf8_buf, true, caret);
366  } else {
367  HandleTextInput(nullptr, true);
368  }
369 
370  lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
371  }
372  }
373  ImmReleaseContext(hwnd, hIMC);
374 
375  return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
376 }
377 
379 static void CancelIMEComposition(HWND hwnd)
380 {
381  HIMC hIMC = ImmGetContext(hwnd);
382  if (hIMC != NULL) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
383  ImmReleaseContext(hwnd, hIMC);
384  /* Clear any marked string from the current edit box. */
385  HandleTextInput(nullptr, true);
386 }
387 
388 LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
389 {
390  static uint32 keycode = 0;
391  static bool console = false;
392 
393  VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
394 
395  switch (msg) {
396  case WM_CREATE:
397  SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
398  _cursor.in_window = false; // Win32 has mouse tracking.
399  SetCompositionPos(hwnd);
400  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
401  break;
402 
403  case WM_PAINT: {
404  RECT r;
405  GetUpdateRect(hwnd, &r, FALSE);
406  video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
407 
408  ValidateRect(hwnd, nullptr);
409  return 0;
410  }
411 
412  case WM_PALETTECHANGED:
413  if ((HWND)wParam == hwnd) return 0;
414  FALLTHROUGH;
415 
416  case WM_QUERYNEWPALETTE:
417  video_driver->PaletteChanged(hwnd);
418  return 0;
419 
420  case WM_CLOSE:
421  HandleExitGameRequest();
422  return 0;
423 
424  case WM_DESTROY:
425  if (_window_maximize) _cur_resolution = _bck_resolution;
426  return 0;
427 
428  case WM_LBUTTONDOWN:
429  SetCapture(hwnd);
430  _left_button_down = true;
432  return 0;
433 
434  case WM_LBUTTONUP:
435  ReleaseCapture();
436  _left_button_down = false;
437  _left_button_clicked = false;
439  return 0;
440 
441  case WM_RBUTTONDOWN:
442  SetCapture(hwnd);
443  _right_button_down = true;
444  _right_button_clicked = true;
446  return 0;
447 
448  case WM_RBUTTONUP:
449  ReleaseCapture();
450  _right_button_down = false;
452  return 0;
453 
454  case WM_MOUSELEAVE:
455  UndrawMouseCursor();
456  _cursor.in_window = false;
457 
458  if (!_left_button_down && !_right_button_down) MyShowCursor(true);
459  return 0;
460 
461  case WM_MOUSEMOVE: {
462  int x = (int16)LOWORD(lParam);
463  int y = (int16)HIWORD(lParam);
464 
465  /* If the mouse was not in the window and it has moved it means it has
466  * come into the window, so start drawing the mouse. Also start
467  * tracking the mouse for exiting the window */
468  if (!_cursor.in_window) {
469  _cursor.in_window = true;
470  TRACKMOUSEEVENT tme;
471  tme.cbSize = sizeof(tme);
472  tme.dwFlags = TME_LEAVE;
473  tme.hwndTrack = hwnd;
474 
475  TrackMouseEvent(&tme);
476  }
477 
478  if (_cursor.fix_at) {
479  /* Get all queued mouse events now in case we have to warp the cursor. In the
480  * end, we only care about the current mouse position and not bygone events. */
481  MSG m;
482  while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
483  x = (int16)LOWORD(m.lParam);
484  y = (int16)HIWORD(m.lParam);
485  }
486  }
487 
488  if (_cursor.UpdateCursorPosition(x, y, false)) {
489  POINT pt;
490  pt.x = _cursor.pos.x;
491  pt.y = _cursor.pos.y;
492  ClientToScreen(hwnd, &pt);
493  SetCursorPos(pt.x, pt.y);
494  }
495  MyShowCursor(false);
497  return 0;
498  }
499 
500  case WM_INPUTLANGCHANGE:
501  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
502  break;
503 
504  case WM_IME_SETCONTEXT:
505  /* Don't show the composition window if we draw the string ourself. */
506  if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
507  break;
508 
509  case WM_IME_STARTCOMPOSITION:
510  SetCompositionPos(hwnd);
511  if (DrawIMECompositionString()) return 0;
512  break;
513 
514  case WM_IME_COMPOSITION:
515  return HandleIMEComposition(hwnd, wParam, lParam);
516 
517  case WM_IME_ENDCOMPOSITION:
518  /* Clear any pending composition string. */
519  HandleTextInput(nullptr, true);
520  if (DrawIMECompositionString()) return 0;
521  break;
522 
523  case WM_IME_NOTIFY:
524  if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
525  break;
526 
527  case WM_DEADCHAR:
528  console = GB(lParam, 16, 8) == 41;
529  return 0;
530 
531  case WM_CHAR: {
532  uint scancode = GB(lParam, 16, 8);
533  uint charcode = wParam;
534 
535  /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
536  * But we then get two WM_CHAR messages, so ignore the first one */
537  if (console && scancode == 41) {
538  console = false;
539  return 0;
540  }
541 
542  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
543  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
544  uint cur_keycode = keycode;
545  keycode = 0;
546 
547  return HandleCharMsg(cur_keycode, charcode);
548  }
549 
550  case WM_KEYDOWN: {
551  /* No matter the keyboard layout, we will map the '~' to the console. */
552  uint scancode = GB(lParam, 16, 8);
553  keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
554 
555  /* Silently drop all messages handled by WM_CHAR. */
556  MSG msg;
557  if (PeekMessage(&msg, nullptr, 0, 0, PM_NOREMOVE)) {
558  if ((msg.message == WM_CHAR || msg.message == WM_DEADCHAR) && GB(lParam, 16, 8) == GB(msg.lParam, 16, 8)) {
559  return 0;
560  }
561  }
562 
563  uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
564 
565  /* No character translation? */
566  if (charcode == 0) {
567  HandleKeypress(keycode, 0);
568  return 0;
569  }
570 
571  /* Is the console key a dead key? If yes, ignore the first key down event. */
572  if (HasBit(charcode, 31) && !console) {
573  if (scancode == 41) {
574  console = true;
575  return 0;
576  }
577  }
578  console = false;
579 
580  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
581  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
582  uint cur_keycode = keycode;
583  keycode = 0;
584 
585  return HandleCharMsg(cur_keycode, LOWORD(charcode));
586  }
587 
588  case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
589  switch (wParam) {
590  case VK_RETURN:
591  case 'F': // Full Screen on ALT + ENTER/F
592  ToggleFullScreen(!video_driver->fullscreen);
593  return 0;
594 
595  case VK_MENU: // Just ALT
596  return 0; // do nothing
597 
598  case VK_F10: // F10, ignore activation of menu
599  HandleKeypress(MapWindowsKey(wParam), 0);
600  return 0;
601 
602  default: // ALT in combination with something else
603  HandleKeypress(MapWindowsKey(wParam), 0);
604  break;
605  }
606  break;
607 
608  case WM_SIZE:
609  if (wParam != SIZE_MINIMIZED) {
610  /* Set maximized flag when we maximize (obviously), but also when we
611  * switched to fullscreen from a maximized state */
612  _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
613  if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
614  video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
615  }
616  return 0;
617 
618  case WM_SIZING: {
619  RECT *r = (RECT*)lParam;
620  RECT r2;
621  int w, h;
622 
623  SetRect(&r2, 0, 0, 0, 0);
624  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
625 
626  w = r->right - r->left - (r2.right - r2.left);
627  h = r->bottom - r->top - (r2.bottom - r2.top);
628  w = std::max(w, 64);
629  h = std::max(h, 64);
630  SetRect(&r2, 0, 0, w, h);
631 
632  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
633  w = r2.right - r2.left;
634  h = r2.bottom - r2.top;
635 
636  switch (wParam) {
637  case WMSZ_BOTTOM:
638  r->bottom = r->top + h;
639  break;
640 
641  case WMSZ_BOTTOMLEFT:
642  r->bottom = r->top + h;
643  r->left = r->right - w;
644  break;
645 
646  case WMSZ_BOTTOMRIGHT:
647  r->bottom = r->top + h;
648  r->right = r->left + w;
649  break;
650 
651  case WMSZ_LEFT:
652  r->left = r->right - w;
653  break;
654 
655  case WMSZ_RIGHT:
656  r->right = r->left + w;
657  break;
658 
659  case WMSZ_TOP:
660  r->top = r->bottom - h;
661  break;
662 
663  case WMSZ_TOPLEFT:
664  r->top = r->bottom - h;
665  r->left = r->right - w;
666  break;
667 
668  case WMSZ_TOPRIGHT:
669  r->top = r->bottom - h;
670  r->right = r->left + w;
671  break;
672  }
673  return TRUE;
674  }
675 
676 /* needed for wheel */
677 #if !defined(WM_MOUSEWHEEL)
678 # define WM_MOUSEWHEEL 0x020A
679 #endif /* WM_MOUSEWHEEL */
680 #if !defined(GET_WHEEL_DELTA_WPARAM)
681 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
682 #endif /* GET_WHEEL_DELTA_WPARAM */
683 
684  case WM_MOUSEWHEEL: {
685  int delta = GET_WHEEL_DELTA_WPARAM(wParam);
686 
687  if (delta < 0) {
688  _cursor.wheel++;
689  } else if (delta > 0) {
690  _cursor.wheel--;
691  }
693  return 0;
694  }
695 
696  case WM_SETFOCUS:
697  video_driver->has_focus = true;
698  SetCompositionPos(hwnd);
699  break;
700 
701  case WM_KILLFOCUS:
702  video_driver->has_focus = false;
703  break;
704 
705  case WM_ACTIVATE: {
706  /* Don't do anything if we are closing openttd */
707  if (_exit_game) break;
708 
709  bool active = (LOWORD(wParam) != WA_INACTIVE);
710  bool minimized = (HIWORD(wParam) != 0);
711  if (video_driver->fullscreen) {
712  if (active && minimized) {
713  /* Restore the game window */
714  Dimension d = _bck_resolution; // Save current non-fullscreen window size as it will be overwritten by ShowWindow.
715  ShowWindow(hwnd, SW_RESTORE);
716  _bck_resolution = d;
717  video_driver->MakeWindow(true);
718  } else if (!active && !minimized) {
719  /* Minimise the window and restore desktop */
720  ShowWindow(hwnd, SW_MINIMIZE);
721  ChangeDisplaySettings(nullptr, 0);
722  }
723  }
724  break;
725  }
726  }
727 
728  return DefWindowProc(hwnd, msg, wParam, lParam);
729 }
730 
731 static void RegisterWndClass()
732 {
733  static bool registered = false;
734 
735  if (registered) return;
736 
737  HINSTANCE hinst = GetModuleHandle(nullptr);
738  WNDCLASS wnd = {
739  CS_OWNDC,
740  WndProcGdi,
741  0,
742  0,
743  hinst,
744  LoadIcon(hinst, MAKEINTRESOURCE(100)),
745  LoadCursor(nullptr, IDC_ARROW),
746  0,
747  0,
748  L"OTTD"
749  };
750 
751  registered = true;
752  if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
753 }
754 
755 static const Dimension default_resolutions[] = {
756  { 640, 480 },
757  { 800, 600 },
758  { 1024, 768 },
759  { 1152, 864 },
760  { 1280, 800 },
761  { 1280, 960 },
762  { 1280, 1024 },
763  { 1400, 1050 },
764  { 1600, 1200 },
765  { 1680, 1050 },
766  { 1920, 1200 }
767 };
768 
769 static void FindResolutions(uint8 bpp)
770 {
771  _resolutions.clear();
772 
773  DEVMODE dm;
774  for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
775  if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
776  if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
777  _resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
778  }
779 
780  /* We have found no resolutions, show the default list */
781  if (_resolutions.empty()) {
782  _resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
783  }
784 
785  SortResolutions();
786 }
787 
788 void VideoDriver_Win32Base::Initialize()
789 {
790  this->UpdateAutoResolution();
791 
792  RegisterWndClass();
793  FindResolutions(this->GetFullscreenBpp());
794 
795  /* fullscreen uses those */
796  this->width = this->width_org = _cur_resolution.width;
797  this->height = this->height_org = _cur_resolution.height;
798 
799  DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
800 }
801 
803 {
804  DestroyWindow(this->main_wnd);
805 
806  if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
807  MyShowCursor(true);
808 }
809 void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
810 {
811  Rect r = {left, top, left + width, top + height};
812  this->dirty_rect = BoundingRect(this->dirty_rect, r);
813 }
814 
816 {
817  if (_cur_palette.count_dirty == 0) return;
818 
820  this->MakeDirty(0, 0, _screen.width, _screen.height);
821 }
822 
824 {
825  bool old_ctrl_pressed = _ctrl_pressed;
826 
827  _ctrl_pressed = this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
828  _shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
829 
830 #if defined(_DEBUG)
832 #else
833  /* Speedup when pressing tab, except when using ALT+TAB
834  * to switch to another application. */
835  this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
836 #endif
837 
838  /* Determine which directional keys are down. */
839  if (this->has_focus) {
840  _dirkeys =
841  (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
842  (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
843  (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
844  (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
845  } else {
846  _dirkeys = 0;
847  }
848 
849  if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
850 }
851 
853 {
854  MSG mesg;
855 
856  if (!PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) return false;
857 
858  /* Convert key messages to char messages if we want text input. */
859  if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
860  DispatchMessage(&mesg);
861 
862  return true;
863 }
864 
866 {
867  this->StartGameThread();
868 
869  for (;;) {
870  if (_exit_game) break;
871 
872  this->Tick();
873  this->SleepTillNextTick();
874  }
875 
876  this->StopGameThread();
877 }
878 
879 void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
880 {
881  /* Allocate backing store of the new size. */
882  if (this->AllocateBackingStore(w, h, force)) {
883  /* Mark all palette colours dirty. */
887 
889 
890  GameSizeChanged();
891  }
892 }
893 
895 {
896  if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
897 
898  this->width = this->width_org = w;
899  this->height = this->height_org = h;
900 
901  return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
902 }
903 
905 {
906  bool res = this->MakeWindow(full_screen);
907 
909  return res;
910 }
911 
913 {
916  SetCandidatePos(this->main_wnd);
917 }
918 
920 {
921  std::vector<int> rates = {};
922  EnumDisplayMonitors(nullptr, nullptr, [](HMONITOR hMonitor, HDC hDC, LPRECT rc, LPARAM data) -> BOOL {
923  auto &list = *reinterpret_cast<std::vector<int>*>(data);
924 
925  MONITORINFOEX monitorInfo = {};
926  monitorInfo.cbSize = sizeof(MONITORINFOEX);
927  GetMonitorInfo(hMonitor, &monitorInfo);
928 
929  DEVMODE devMode = {};
930  devMode.dmSize = sizeof(DEVMODE);
931  devMode.dmDriverExtra = 0;
932  EnumDisplaySettings(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &devMode);
933 
934  if (devMode.dmDisplayFrequency != 0) list.push_back(devMode.dmDisplayFrequency);
935  return true;
936  }, reinterpret_cast<LPARAM>(&rates));
937  return rates;
938 }
939 
941 {
942  return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
943 }
944 
946 {
947  typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
948  typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
949  typedef HRESULT (WINAPI *PFNGETDPIFORMONITOR)(HMONITOR hMonitor, int dpiType, UINT *dpiX, UINT *dpiY);
950 
951  static PFNGETDPIFORWINDOW _GetDpiForWindow = nullptr;
952  static PFNGETDPIFORSYSTEM _GetDpiForSystem = nullptr;
953  static PFNGETDPIFORMONITOR _GetDpiForMonitor = nullptr;
954 
955  static bool init_done = false;
956  if (!init_done) {
957  init_done = true;
958 
959  _GetDpiForWindow = (PFNGETDPIFORWINDOW)GetProcAddress(GetModuleHandle(L"User32"), "GetDpiForWindow");
960  _GetDpiForSystem = (PFNGETDPIFORSYSTEM)GetProcAddress(GetModuleHandle(L"User32"), "GetDpiForSystem");
961  _GetDpiForMonitor = (PFNGETDPIFORMONITOR)GetProcAddress(LoadLibrary(L"Shcore.dll"), "GetDpiForMonitor");
962  }
963 
964  UINT cur_dpi = 0;
965 
966  if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
967  /* Per window DPI is supported since Windows 10 Ver 1607. */
968  cur_dpi = _GetDpiForWindow(this->main_wnd);
969  }
970  if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
971  /* Per monitor is supported since Windows 8.1. */
972  UINT dpiX, dpiY;
973  if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
974  cur_dpi = dpiX; // X and Y are always identical.
975  }
976  }
977  if (cur_dpi == 0 && _GetDpiForSystem != nullptr) {
978  /* Fall back to system DPI. */
979  cur_dpi = _GetDpiForSystem();
980  }
981 
982  return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
983 }
984 
986 {
987  if (this->buffer_locked) return false;
988  this->buffer_locked = true;
989 
990  _screen.dst_ptr = this->GetVideoPointer();
991  assert(_screen.dst_ptr != nullptr);
992 
993  return true;
994 }
995 
997 {
998  assert(_screen.dst_ptr != nullptr);
999  if (_screen.dst_ptr != nullptr) {
1000  /* Hand video buffer back to the drawing backend. */
1001  this->ReleaseVideoPointer();
1002  _screen.dst_ptr = nullptr;
1003  }
1004 
1005  this->buffer_locked = false;
1006 }
1007 
1008 
1009 static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
1010 
1011 const char *VideoDriver_Win32GDI::Start(const StringList &param)
1012 {
1013  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1014 
1015  this->Initialize();
1016 
1017  this->MakePalette();
1019  this->MakeWindow(_fullscreen);
1020 
1022 
1023  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1024 
1025  return nullptr;
1026 }
1027 
1029 {
1030  DeleteObject(this->gdi_palette);
1031  DeleteObject(this->dib_sect);
1032 
1034 }
1035 
1036 bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
1037 {
1039 
1040  w = std::max(w, 64);
1041  h = std::max(h, 64);
1042 
1043  if (!force && w == _screen.width && h == _screen.height) return false;
1044 
1045  BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1046  memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1047  bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1048 
1049  bi->bmiHeader.biWidth = this->width = w;
1050  bi->bmiHeader.biHeight = -(this->height = h);
1051 
1052  bi->bmiHeader.biPlanes = 1;
1053  bi->bmiHeader.biBitCount = bpp;
1054  bi->bmiHeader.biCompression = BI_RGB;
1055 
1056  if (this->dib_sect) DeleteObject(this->dib_sect);
1057 
1058  HDC dc = GetDC(0);
1059  this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
1060  if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
1061  ReleaseDC(0, dc);
1062 
1063  _screen.width = w;
1064  _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
1065  _screen.height = h;
1066  _screen.dst_ptr = this->GetVideoPointer();
1067 
1068  return true;
1069 }
1070 
1072 {
1073  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1074  return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
1075 }
1076 
1077 void VideoDriver_Win32GDI::MakePalette()
1078 {
1080  _cur_palette.count_dirty = 256;
1082 
1083  LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
1084 
1085  pal->palVersion = 0x300;
1086  pal->palNumEntries = 256;
1087 
1088  for (uint i = 0; i != 256; i++) {
1089  pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
1090  pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
1091  pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
1092  pal->palPalEntry[i].peFlags = 0;
1093 
1094  }
1095  this->gdi_palette = CreatePalette(pal);
1096  if (this->gdi_palette == nullptr) usererror("CreatePalette failed!\n");
1097 }
1098 
1099 void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
1100 {
1101  RGBQUAD rgb[256];
1102 
1103  for (uint i = 0; i != count; i++) {
1104  rgb[i].rgbRed = _local_palette.palette[start + i].r;
1105  rgb[i].rgbGreen = _local_palette.palette[start + i].g;
1106  rgb[i].rgbBlue = _local_palette.palette[start + i].b;
1107  rgb[i].rgbReserved = 0;
1108  }
1109 
1110  SetDIBColorTable(dc, start, count, rgb);
1111 }
1112 
1114 {
1115  HDC hDC = GetWindowDC(hWnd);
1116  HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
1117  UINT nChanged = RealizePalette(hDC);
1118 
1119  SelectPalette(hDC, hOldPalette, TRUE);
1120  ReleaseDC(hWnd, hDC);
1121  if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
1122 }
1123 
1125 {
1126  PerformanceMeasurer framerate(PFE_VIDEO);
1127 
1128  if (IsEmptyRect(this->dirty_rect)) return;
1129 
1130  HDC dc = GetDC(this->main_wnd);
1131  HDC dc2 = CreateCompatibleDC(dc);
1132 
1133  HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
1134  HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
1135 
1136  if (_cur_palette.count_dirty != 0) {
1138 
1139  switch (blitter->UsePaletteAnimation()) {
1141  this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
1142  break;
1143 
1145  blitter->PaletteAnimate(_local_palette);
1146  break;
1147  }
1148 
1150  break;
1151 
1152  default:
1153  NOT_REACHED();
1154  }
1156  }
1157 
1158  BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
1159  SelectPalette(dc, old_palette, TRUE);
1160  SelectObject(dc2, old_bmp);
1161  DeleteDC(dc2);
1162 
1163  ReleaseDC(this->main_wnd, dc);
1164 
1165  this->dirty_rect = {};
1166 }
1167 
1168 #ifdef _DEBUG
1169 /* Keep this function here..
1170  * It allows you to redraw the screen from within the MSVC debugger */
1171 /* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
1172 {
1173  static int _fooctr;
1174 
1176 
1177  _screen.dst_ptr = drv->GetVideoPointer();
1178  UpdateWindows();
1179 
1180  drv->Paint();
1181  GdiFlush();
1182 
1183  return _fooctr++;
1184 }
1185 #endif
1186 
1187 #ifdef WITH_OPENGL
1188 
1189 #include <GL/gl.h>
1190 #include "../3rdparty/opengl/glext.h"
1191 #include "../3rdparty/opengl/wglext.h"
1192 #include "opengl.h"
1193 
1194 #ifndef PFD_SUPPORT_COMPOSITION
1195 # define PFD_SUPPORT_COMPOSITION 0x00008000
1196 #endif
1197 
1198 static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
1199 static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
1200 static bool _hasWGLARBCreateContextProfile = false;
1201 
1203 static OGLProc GetOGLProcAddressCallback(const char *proc)
1204 {
1205  OGLProc ret = reinterpret_cast<OGLProc>(wglGetProcAddress(proc));
1206  if (ret == nullptr) {
1207  /* Non-extension GL function? Try normal loading. */
1208  ret = reinterpret_cast<OGLProc>(GetProcAddress(GetModuleHandle(L"opengl32"), proc));
1209  }
1210  return ret;
1211 }
1212 
1219 static const char *SelectPixelFormat(HDC dc, bool fullscreen)
1220 {
1221  PIXELFORMATDESCRIPTOR pfd = {
1222  sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
1223  1, // Version of this struct.
1224  PFD_DRAW_TO_WINDOW | // Require window support.
1225  PFD_SUPPORT_OPENGL | // Require OpenGL support.
1226  PFD_DOUBLEBUFFER | // Use double buffering.
1227  PFD_DEPTH_DONTCARE,
1228  PFD_TYPE_RGBA, // Request RGBA format.
1229  24, // 24 bpp (excluding alpha).
1230  0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
1231  0, 0, 0, 0, 0, // No accumulation buffer.
1232  0, 0, // No depth/stencil buffer.
1233  0, // No aux buffers.
1234  PFD_MAIN_PLANE, // Main layer.
1235  0, 0, 0, 0 // Ignored/reserved.
1236  };
1237 
1238  if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
1239 
1240  /* Choose a suitable pixel format. */
1241  int format = ChoosePixelFormat(dc, &pfd);
1242  if (format == 0) return "No suitable pixel format found";
1243  if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
1244 
1245  return nullptr;
1246 }
1247 
1249 static void LoadWGLExtensions()
1250 {
1251  /* Querying the supported WGL extensions and loading the matching
1252  * functions requires a valid context, even for the extensions
1253  * regarding context creation. To get around this, we create
1254  * a dummy window with a dummy context. The extension functions
1255  * remain valid even after this context is destroyed. */
1256  HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
1257  HDC dc = GetDC(wnd);
1258 
1259  /* Set pixel format of the window. */
1260  if (SelectPixelFormat(dc, false) == nullptr) {
1261  /* Create rendering context. */
1262  HGLRC rc = wglCreateContext(dc);
1263  if (rc != nullptr) {
1264  wglMakeCurrent(dc, rc);
1265 
1266  /* Get list of WGL extensions. */
1267  PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
1268  if (wglGetExtensionsStringARB != nullptr) {
1269  const char *wgl_exts = wglGetExtensionsStringARB(dc);
1270  /* Bind supported functions. */
1271  if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
1272  _wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
1273  }
1274  _hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
1275  if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
1276  _wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
1277  }
1278  }
1279 
1280  wglMakeCurrent(nullptr, nullptr);
1281  wglDeleteContext(rc);
1282  }
1283  }
1284 
1285  ReleaseDC(wnd, dc);
1286  DestroyWindow(wnd);
1287 }
1288 
1289 static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
1290 
1291 const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
1292 {
1293  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1294 
1295  Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
1296  this->vsync = GetDriverParamBool(param, "vsync");
1297 
1298  LoadWGLExtensions();
1299 
1300  this->Initialize();
1301  this->MakeWindow(_fullscreen);
1302 
1303  /* Create and initialize OpenGL context. */
1304  const char *err = this->AllocateContext();
1305  if (err != nullptr) {
1306  this->Stop();
1307  _cur_resolution = old_res;
1308  return err;
1309  }
1310 
1311  this->ClientSizeChanged(this->width, this->height, true);
1312 
1314 
1315  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1316 
1317  return nullptr;
1318 }
1319 
1320 void VideoDriver_Win32OpenGL::Stop()
1321 {
1322  this->DestroyContext();
1324 }
1325 
1326 void VideoDriver_Win32OpenGL::DestroyContext()
1327 {
1329 
1330  wglMakeCurrent(nullptr, nullptr);
1331  if (this->gl_rc != nullptr) {
1332  wglDeleteContext(this->gl_rc);
1333  this->gl_rc = nullptr;
1334  }
1335  if (this->dc != nullptr) {
1336  ReleaseDC(this->main_wnd, this->dc);
1337  this->dc = nullptr;
1338  }
1339 }
1340 
1341 const char *VideoDriver_Win32OpenGL::AllocateContext()
1342 {
1343  this->dc = GetDC(this->main_wnd);
1344 
1345  const char *err = SelectPixelFormat(this->dc, this->fullscreen);
1346  if (err != nullptr) return err;
1347 
1348  HGLRC rc = nullptr;
1349 
1350  /* Create OpenGL device context. Try to get an 3.2+ context if possible. */
1351  if (_wglCreateContextAttribsARB != nullptr) {
1352  int attribs[] = {
1353  WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
1354  WGL_CONTEXT_MINOR_VERSION_ARB, 2,
1355  WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
1356  _hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
1357  0
1358  };
1359  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1360  }
1361 
1362  if (rc == nullptr) {
1363  /* Old OpenGL or old driver, let's hope for the best. */
1364  rc = wglCreateContext(this->dc);
1365  if (rc == nullptr) return "Can't create OpenGL context";
1366  }
1367  if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
1368 
1369  /* Enable/disable Vsync if supported. */
1370  if (_wglSwapIntervalEXT != nullptr) {
1371  _wglSwapIntervalEXT(this->vsync ? 1 : 0);
1372  } else if (vsync) {
1373  DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
1374  }
1375 
1376  this->gl_rc = rc;
1378 }
1379 
1380 bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
1381 {
1382  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1383  this->DestroyContext();
1384  bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
1385  res &= this->AllocateContext() == nullptr;
1386  this->ClientSizeChanged(this->width, this->height, true);
1387  return res;
1388 }
1389 
1390 bool VideoDriver_Win32OpenGL::AfterBlitterChange()
1391 {
1392  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1393  this->ClientSizeChanged(this->width, this->height, true);
1394  return true;
1395 }
1396 
1397 void VideoDriver_Win32OpenGL::PopulateSystemSprites()
1398 {
1399  OpenGLBackend::Get()->PopulateCursorCache();
1400 }
1401 
1402 void VideoDriver_Win32OpenGL::ClearSystemSprites()
1403 {
1405 }
1406 
1407 bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
1408 {
1409  if (!force && w == _screen.width && h == _screen.height) return false;
1410 
1411  this->width = w = std::max(w, 64);
1412  this->height = h = std::max(h, 64);
1413 
1414  if (this->gl_rc == nullptr) return false;
1415 
1416  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1417 
1418  this->dirty_rect = {};
1419  bool res = OpenGLBackend::Get()->Resize(w, h, force);
1420  _screen.dst_ptr = this->GetVideoPointer();
1421 
1422  return res;
1423 }
1424 
1425 void *VideoDriver_Win32OpenGL::GetVideoPointer()
1426 {
1427  if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
1428  this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
1429  }
1430  return OpenGLBackend::Get()->GetVideoBuffer();
1431 }
1432 
1433 void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
1434 {
1435  if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
1436  OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
1437  this->dirty_rect = {};
1438  _screen.dst_ptr = nullptr;
1439  this->anim_buffer = nullptr;
1440 }
1441 
1442 void VideoDriver_Win32OpenGL::Paint()
1443 {
1444  PerformanceMeasurer framerate(PFE_VIDEO);
1445 
1446  if (_cur_palette.count_dirty != 0) {
1448 
1449  /* Always push a changed palette to OpenGL. */
1452  blitter->PaletteAnimate(_local_palette);
1453  }
1454 
1456  }
1457 
1459  if (_cursor.in_window) OpenGLBackend::Get()->DrawMouseCursor();
1460 
1461  SwapBuffers(this->dc);
1462 }
1463 
1464 #endif /* WITH_OPENGL */
_dirkeys
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition: gfx.cpp:31
WKC_SINGLEQUOTE
@ WKC_SINGLEQUOTE
' Single quote
Definition: gfx_type.h:101
VideoDriver::Tick
void Tick()
Give the video-driver a tick.
Definition: video_driver.cpp:120
VideoDriver_Win32Base::AllocateBackingStore
virtual bool AllocateBackingStore(int w, int h, bool force=false)=0
(Re-)create the backing store.
VideoDriver_Win32Base::MainLoop
void MainLoop() override
Perform the actual drawing.
Definition: win32_v.cpp:865
Palette::first_dirty
int first_dirty
The first dirty element.
Definition: gfx_type.h:315
VideoDriver_Win32Base
Base class for Windows video drivers.
Definition: win32_v.h:18
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:35
usererror
void CDECL usererror(const char *s,...)
Error handling for fatal user errors.
Definition: openttd.cpp:102
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
PFE_VIDEO
@ PFE_VIDEO
Speed of painting drawn video buffer.
Definition: framerate_type.h:59
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
FS2OTTD
const char * FS2OTTD(const wchar_t *name)
Convert to OpenTTD's encoding from wide characters.
Definition: win32.cpp:565
HandleTextInput
void HandleTextInput(const char *str, bool marked=false, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Handle text input.
Definition: window.cpp:2769
VideoDriver_Win32GDI::Paint
void Paint() override
Paint the window.
Definition: win32_v.cpp:1124
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:38
VideoDriver_Win32Base::EditBoxLostFocus
void EditBoxLostFocus() override
An edit box lost the input focus.
Definition: win32_v.cpp:912
Blitter::UsePaletteAnimation
virtual Blitter::PaletteAnimation UsePaletteAnimation()=0
Check if the blitter uses palette animation at all.
SetCompositionPos
static void SetCompositionPos(HWND hwnd)
Set position of the composition window to the caret position.
Definition: win32_v.cpp:263
HandleKeypress
void HandleKeypress(uint keycode, WChar key)
Handle keyboard input.
Definition: window.cpp:2681
VideoDriver_Win32Base::width
int width
Width in pixels of our display surface.
Definition: win32_v.h:43
Blitter
How all blitters should look like.
Definition: base.hpp:28
VideoDriver_Win32Base::ReleaseVideoPointer
virtual void ReleaseVideoPointer()
Hand video buffer back to the painting backend.
Definition: win32_v.h:69
Blitter::GetScreenDepth
virtual uint8 GetScreenDepth()=0
Get the screen depth this blitter works for.
VideoDriver_Win32Base::PollEvent
bool PollEvent() override
Process a single system event.
Definition: win32_v.cpp:852
_local_palette
static Palette _local_palette
Local copy of the palette for use in the drawing thread.
Definition: win32_v.cpp:45
WKC_SLASH
@ WKC_SLASH
/ Forward slash
Definition: gfx_type.h:95
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
WKC_BACKSLASH
@ WKC_BACKSLASH
\ Backslash
Definition: gfx_type.h:99
VideoDriver_Win32Base::main_wnd
HWND main_wnd
Handle to system window.
Definition: win32_v.h:39
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
VideoDriver_Win32Base::buffer_locked
bool buffer_locked
Video buffer was locked by the main thread.
Definition: win32_v.h:48
VideoDriver_Win32GDI::AllocateBackingStore
bool AllocateBackingStore(int w, int h, bool force=false) override
(Re-)create the backing store.
Definition: win32_v.cpp:1036
WKC_L_BRACKET
@ WKC_L_BRACKET
[ Left square bracket
Definition: gfx_type.h:98
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:35
HandleIMEComposition
static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
Handle WM_IME_COMPOSITION messages.
Definition: win32_v.cpp:319
VideoDriver_Win32Base::GetScreenSize
Dimension GetScreenSize() const override
Get the resolution of the main screen.
Definition: win32_v.cpp:940
VideoDriver_Win32Base::height_org
int height_org
Original monitor resolution height, before we changed it.
Definition: win32_v.h:46
VideoDriver_Win32Base::height
int height
Height in pixels of our display surface.
Definition: win32_v.h:44
VideoDriver::StartGameThread
void StartGameThread()
Start the loop for game-tick.
Definition: video_driver.cpp:83
Window::GetCaretPosition
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition: window.cpp:390
EditBoxInGlobalFocus
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition: window.cpp:457
VideoDriver_Win32GDI::buffer_bits
void * buffer_bits
Internal rendering buffer.
Definition: win32_v.h:92
AS
#define AS(ap_name, size_x, size_y, min_year, max_year, catchment, noise, maint_cost, ttdpatch_type, class_id, name, preview)
AirportSpec definition for airports with at least one depot.
Definition: airport_defaults.h:391
Window::nested_focus
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition: window_gui.h:327
OpenGLBackend::Get
static OpenGLBackend * Get()
Get singleton instance of this class.
Definition: opengl.h:78
VideoDriver_Win32GDI::dib_sect
HBITMAP dib_sect
System bitmap object referencing our rendering buffer.
Definition: win32_v.h:90
VideoDriver_Win32Base::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:802
Utf16DecodeSurrogate
static WChar Utf16DecodeSurrogate(uint lead, uint trail)
Convert an UTF-16 surrogate pair to the corresponding Unicode character.
Definition: string_func.h:195
UpdateWindows
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition: window.cpp:3140
VideoDriver_Win32Base::PaletteChanged
virtual void PaletteChanged(HWND hWnd)=0
Palette of the window has changed.
convert_from_fs
char * convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen)
Convert to OpenTTD's encoding from that of the environment in UNICODE.
Definition: win32.cpp:595
VideoDriver_Win32Base::GetListOfMonitorRefreshRates
std::vector< int > GetListOfMonitorRefreshRates() override
Get a list of refresh rates of each available monitor.
Definition: win32_v.cpp:919
win32_v.h
OpenGLBackend::DrawMouseCursor
void DrawMouseCursor()
Draw mouse cursor on screen.
Definition: opengl.cpp:1033
WKC_EQUALS
@ WKC_EQUALS
= Equals
Definition: gfx_type.h:97
VideoDriver_Win32GDI::PaletteChanged
void PaletteChanged(HWND hWnd) override
Palette of the window has changed.
Definition: win32_v.cpp:1113
Align
static T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:35
HandleMouseEvents
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition: window.cpp:2989
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:320
CursorVars::UpdateCursorPosition
bool UpdateCursorPosition(int x, int y, bool queued_warp)
Update cursor position on mouse movement.
Definition: gfx.cpp:1806
DEBUG
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:35
Palette::palette
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition: gfx_type.h:314
Blitter::PostResize
virtual void PostResize()
Post resize event.
Definition: base.hpp:209
OpenGLBackend::ReleaseVideoBuffer
void ReleaseVideoBuffer(const Rect &update_rect)
Update video buffer texture after the video buffer was filled.
Definition: opengl.cpp:1141
VideoDriver_Win32Base::CheckPaletteAnim
void CheckPaletteAnim() override
Process any pending palette animation.
Definition: win32_v.cpp:815
FVideoDriver_Win32GDI
The factory for Windows' video driver.
Definition: win32_v.h:109
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:140
OpenGLBackend::GetVideoBuffer
void * GetVideoBuffer()
Get a pointer to the memory for the video driver to draw to.
Definition: opengl.cpp:1097
VideoDriver_Win32Base::has_focus
bool has_focus
Does our window have system focus?
Definition: win32_v.h:41
Utf16IsLeadSurrogate
static bool Utf16IsLeadSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:174
StringList
std::vector< std::string > StringList
Type for a list of strings.
Definition: string_type.h:58
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:317
_resolutions
std::vector< Dimension > _resolutions
List of resolutions.
Definition: driver.cpp:24
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
VideoDriver_Win32Base::MakeWindow
bool MakeWindow(bool full_screen, bool resize=true)
Instantiate a new window.
Definition: win32_v.cpp:134
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:36
CursorVars::wheel
int wheel
mouse wheel movement
Definition: gfx_type.h:119
VideoDriver_Win32Base::GetFullscreenBpp
virtual uint8 GetFullscreenBpp()
Get screen depth to use for fullscreen mode.
Definition: win32_v.cpp:122
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
OpenGLBackend::Destroy
static void Destroy()
Free resources and destroy singleton back-end class.
Definition: opengl.cpp:484
BoundingRect
Rect BoundingRect(const Rect &r1, const Rect &r2)
Compute the bounding rectangle around two rectangles.
Definition: geometry_func.cpp:36
GetKeyboardLayout
void GetKeyboardLayout()
Retrieve keyboard layout from language string or (if set) config file.
Definition: osk_gui.cpp:355
Palette::count_dirty
int count_dirty
The number of dirty elements.
Definition: gfx_type.h:316
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:187
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:173
VideoDriver_Win32GDI::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:1028
VideoDriver_Win32Base::ToggleFullscreen
bool ToggleFullscreen(bool fullscreen) override
Change the full screen setting.
Definition: win32_v.cpp:904
VideoDriver_Win32Base::UnlockVideoBuffer
void UnlockVideoBuffer() override
Unlock a previously locked video buffer.
Definition: win32_v.cpp:996
OpenGLBackend::ClearCursorCache
void ClearCursorCache()
Clear all cached cursor sprites.
Definition: opengl.cpp:1084
VideoDriver::StopGameThread
void StopGameThread()
Stop the loop for the game-tick.
Definition: video_driver.cpp:92
VideoDriver_Win32Base::width_org
int width_org
Original monitor resolution width, before we changed it.
Definition: win32_v.h:45
WKC_R_BRACKET
@ WKC_R_BRACKET
] Right square bracket
Definition: gfx_type.h:100
S8BPP_HARDWARE
@ S8BPP_HARDWARE
Full 8bpp support by OS and hardware.
Definition: gfx_type.h:323
WKC_PERIOD
@ WKC_PERIOD
. Period
Definition: gfx_type.h:103
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:606
IsEmptyRect
static bool IsEmptyRect(const Rect &r)
Check if a rectangle is empty.
Definition: geometry_func.hpp:22
SetCandidatePos
static void SetCandidatePos(HWND hwnd)
Set the position of the candidate window.
Definition: win32_v.cpp:285
FindStringInExtensionList
const char * FindStringInExtensionList(const char *string, const char *substring)
Find a substring in a string made of space delimited elements.
Definition: opengl.cpp:149
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:175
VideoDriver::UpdateAutoResolution
void UpdateAutoResolution()
Apply resolution auto-detection and clamp to sensible defaults.
Definition: video_driver.hpp:227
VideoDriver_Win32GDI::Start
const char * Start(const StringList &param) override
Start this driver.
Definition: win32_v.cpp:1011
VideoDriver_Win32Base::fullscreen
bool fullscreen
Whether to use (true) fullscreen mode.
Definition: win32_v.h:40
VideoDriver_Win32Base::GetVideoPointer
virtual void * GetVideoPointer()=0
Get a pointer to the video buffer.
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:631
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:375
VideoDriver_Win32Base::MakeDirty
void MakeDirty(int left, int top, int width, int height) override
Mark a particular area dirty.
Definition: win32_v.cpp:809
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3339
GetOGLProcAddressCallback
static OGLProc GetOGLProcAddressCallback(const char *proc)
Platform-specific callback to get an OpenGL funtion pointer.
Definition: sdl2_opengl_v.cpp:46
Blitter::PALETTE_ANIMATION_VIDEO_BACKEND
@ PALETTE_ANIMATION_VIDEO_BACKEND
Palette animation should be done by video backend (8bpp only!)
Definition: base.hpp:51
DrawIMECompositionString
static bool DrawIMECompositionString()
Should we draw the composition string ourself, i.e is this a normal IME?
Definition: win32_v.cpp:257
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:311
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:442
WKC_COMMA
@ WKC_COMMA
, Comma
Definition: gfx_type.h:102
Win32VkMapping
Definition: win32_v.cpp:53
Blitter::PALETTE_ANIMATION_NONE
@ PALETTE_ANIMATION_NONE
No palette animation.
Definition: base.hpp:50
VideoDriver_Win32Base::LockVideoBuffer
bool LockVideoBuffer() override
Make sure the video buffer is ready for drawing.
Definition: win32_v.cpp:985
opengl.h
WKC_SEMICOLON
@ WKC_SEMICOLON
; Semicolon
Definition: gfx_type.h:96
HandleCharMsg
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
Forward key presses to the window system.
Definition: win32_v.cpp:230
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:318
OpenGLBackend::Paint
void Paint()
Render video buffer to the screen.
Definition: opengl.cpp:1001
_cur_palette
Palette _cur_palette
Current palette.
Definition: gfx.cpp:48
GameSizeChanged
void GameSizeChanged()
Size of the application screen changed.
Definition: main_gui.cpp:561
VideoDriver_Win32GDI
The GDI video driver for windows.
Definition: win32_v.h:77
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:319
OpenGLBackend::UpdatePalette
void UpdatePalette(const Colour *pal, uint first, uint length)
Update the stored palette.
Definition: opengl.cpp:987
Blitter::PaletteAnimate
virtual void PaletteAnimate(const Palette &palette)=0
Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to...
HandleCtrlChanged
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition: window.cpp:2738
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1597
VideoDriver_Win32Base::dirty_rect
Rect dirty_rect
Region of the screen that needs redrawing.
Definition: win32_v.h:42
VideoDriver::SleepTillNextTick
void SleepTillNextTick()
Sleep till the next tick is about to happen.
Definition: video_driver.cpp:184
VideoDriver_Win32Base::ChangeResolution
bool ChangeResolution(int w, int h) override
Change the resolution of the window.
Definition: win32_v.cpp:894
Blitter::PALETTE_ANIMATION_BLITTER
@ PALETTE_ANIMATION_BLITTER
The blitter takes care of the palette animation.
Definition: base.hpp:52
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:176
VideoDriver_Win32GDI::AfterBlitterChange
bool AfterBlitterChange() override
Callback invoked after the blitter was changed.
Definition: win32_v.cpp:1071
VideoDriver::fast_forward_key_pressed
bool fast_forward_key_pressed
The fast-forward key is being pressed.
Definition: video_driver.hpp:313
IsWindowsVistaOrGreater
bool IsWindowsVistaOrGreater()
Is the current Windows version Vista or later?
Definition: win32.cpp:707
WKC_MINUS
@ WKC_MINUS
Definition: gfx_type.h:104
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
VideoDriver_Win32Base::GetDPIScale
float GetDPIScale() override
Get DPI scaling factor of the screen OTTD is displayed on.
Definition: win32_v.cpp:945
_right_button_clicked
bool _right_button_clicked
Is right mouse button clicked?
Definition: gfx.cpp:41
Palette
Information about the currently used palette.
Definition: gfx_type.h:313
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:172
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:383
OpenGLBackend::ReleaseAnimBuffer
void ReleaseAnimBuffer(const Rect &update_rect)
Update animation buffer texture after the animation buffer was filled.
Definition: opengl.cpp:1183
GetDriverParamBool
bool GetDriverParamBool(const StringList &parm, const char *name)
Get a boolean parameter the list of parameters.
Definition: driver.cpp:61
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:39
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:25
Utf16IsTrailSurrogate
static bool Utf16IsTrailSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:184
VideoDriver_Win32GDI::GetVideoPointer
void * GetVideoPointer() override
Get a pointer to the video buffer.
Definition: win32_v.h:95
VideoDriver_Win32Base::InputLoop
void InputLoop() override
Handle input logic, is CTRL pressed, should we fast-forward, etc.
Definition: win32_v.cpp:823
OTTD2FS
const wchar_t * OTTD2FS(const char *name, bool console_cp)
Convert from OpenTTD's encoding to wide characters.
Definition: win32.cpp:580
OpenGLBackend::Resize
bool Resize(int w, int h, bool force=false)
Change the size of the drawing window and allocate matching resources.
Definition: opengl.cpp:887
_right_button_down
bool _right_button_down
Is right mouse button pressed?
Definition: gfx.cpp:40
OpenGLBackend::GetAnimBuffer
uint8 * GetAnimBuffer()
Get a pointer to the memory for the separate animation buffer.
Definition: opengl.cpp:1118
OpenGLBackend::Create
static const char * Create(GetOGLProcAddressProc get_proc)
Create and initialize the singleton back-end class.
Definition: opengl.cpp:471
CancelIMEComposition
static void CancelIMEComposition(HWND hwnd)
Clear the current composition string.
Definition: win32_v.cpp:379
VideoDriver_Win32GDI::gdi_palette
HPALETTE gdi_palette
Palette object for 8bpp blitter.
Definition: win32_v.h:91