OpenTTD Source: src/genworld_gui.cpp Source File

OpenTTD Source 1.11.0-RC1

genworld_gui.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "heightmap.h"
12 #include "debug.h"
13 #include "genworld.h"
14 #include "network/network.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "date_func.h"
18 #include "sound_func.h"
19 #include "fios.h"
20 #include "string_func.h"
21 #include "widgets/dropdown_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "querystring_gui.h"
24 #include "town.h"
25 #include "core/geometry_func.hpp"
26 #include "core/random_func.hpp"
27 #include "saveload/saveload.h"
28 #include "progress.h"
29 #include "error.h"
30 #include "newgrf_townname.h"
31 #include "townname_type.h"
32 #include "video/video_driver.hpp"
33
34 #include "widgets/genworld_widget.h"
35
36 #include "safeguards.h"
37
38
39 extern void MakeNewgameSettingsLive();
40
42 enum GenerateLandscapeWindowMode {
43 GLWM_GENERATE,
44 GLWM_HEIGHTMAP,
45 GLWM_SCENARIO,
46 };
47
52 void SetNewLandscapeType(byte landscape)
53 {
54 _settings_newgame.game_creation.landscape = landscape;
55 InvalidateWindowClassesData(WC_SELECT_GAME);
56 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
57 }
58
60 static const NWidgetPart _nested_generate_landscape_widgets[] = {
61 NWidget(NWID_HORIZONTAL),
62 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
63 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
64 EndContainer(),
65 NWidget(WWT_PANEL, COLOUR_BROWN),
66 NWidget(NWID_SPACER), SetMinimalSize(0, 10),
67 /* Landscape selection. */
68 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
69 NWidget(NWID_SPACER), SetFill(1, 0),
70 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
71 NWidget(NWID_SPACER), SetFill(1, 0),
72 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
73 NWidget(NWID_SPACER), SetFill(1, 0),
74 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
75 NWidget(NWID_SPACER), SetFill(1, 0),
76 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
77 NWidget(NWID_SPACER), SetFill(1, 0),
78 EndContainer(),
79 NWidget(NWID_SPACER), SetMinimalSize(0, 11),
80 NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
81 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
82 /* Left column with labels. */
83 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
84 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
85 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
86 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
87 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
88 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
89 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
90 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
91 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
92 EndContainer(),
93 /* Widgets at the right of the labels. */
94 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
95 /* Mapsize X * Y. */
96 NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
97 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
98 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
99 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
100 EndContainer(),
101 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
102 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
103 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
104 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
105 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
106 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
107 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
108 EndContainer(),
109 EndContainer(),
110 NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
111 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
112 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
113 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
114 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
115 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
116 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
117 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
118 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
119 EndContainer(),
120 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
121 /* Max. heightlevel. */
122 NWidget(NWID_HORIZONTAL),
123 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
124 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
125 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
126 EndContainer(),
127 /* Snow line. */
128 NWidget(NWID_HORIZONTAL),
129 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
130 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
131 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
132 EndContainer(),
133 /* Starting date. */
134 NWidget(NWID_HORIZONTAL),
135 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
136 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
137 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
138 EndContainer(),
139 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
140 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
141 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
142 EndContainer(),
143 EndContainer(),
144 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
145 EndContainer(),
146 EndContainer(),
147 NWidget(NWID_SPACER), SetMinimalSize(0, 4),
148 /* Map borders buttons for each edge. */
149 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
150 NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
151 NWidget(NWID_SPACER), SetFill(1, 1),
152 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
153 EndContainer(),
154 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
155 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
156 NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
157 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
158 NWidget(NWID_SPACER), SetFill(1, 1),
159 EndContainer(),
160 EndContainer(),
161 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
162 NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
163 NWidget(NWID_SPACER), SetFill(1, 1),
164 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
165 EndContainer(),
166 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
167 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
168 NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
169 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
170 NWidget(NWID_SPACER), SetFill(1, 1),
171 EndContainer(),
172 EndContainer(),
173 NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
174 EndContainer(),
175 };
176
178 static const NWidgetPart _nested_heightmap_load_widgets[] = {
179 /* Window header. */
180 NWidget(NWID_HORIZONTAL),
181 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
182 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
183 EndContainer(),
184 NWidget(WWT_PANEL, COLOUR_BROWN),
185 NWidget(NWID_SPACER), SetMinimalSize(0, 10),
186 /* Landscape selection. */
187 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
188 NWidget(NWID_SPACER), SetFill(1, 0),
189 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
190 NWidget(NWID_SPACER), SetFill(1, 0),
191 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
192 NWidget(NWID_SPACER), SetFill(1, 0),
193 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
194 NWidget(NWID_SPACER), SetFill(1, 0),
195 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
196 NWidget(NWID_SPACER), SetFill(1, 0),
197 EndContainer(),
198 NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
199 NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
200 /* Labels at the left side. */
201 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
202 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
203 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
204 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
205 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
206 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
207 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
208 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
209 EndContainer(),
210 /* Widgets at the right of the labels. */
211 NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
212 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
213 NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
214 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
215 NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
216 /* Mapsize X * Y. */
217 NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
218 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
219 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
220 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
221 EndContainer(),
222 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
223 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
224 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
225 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
226 EndContainer(),
227 NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
228 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
229 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
230 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
231 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
232 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
233 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
234 EndContainer(),
235 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
236 NWidget(NWID_HORIZONTAL),
237 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
238 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
239 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
240 EndContainer(),
241 NWidget(NWID_HORIZONTAL),
242 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
243 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
244 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
245 EndContainer(),
246 NWidget(NWID_HORIZONTAL),
247 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
248 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
249 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
250 EndContainer(),
251 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
252 EndContainer(),
253 EndContainer(),
254 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
255 EndContainer(),
256 EndContainer(),
257 EndContainer(),
258 EndContainer(),
259 NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
260 EndContainer(),
261 };
262
263 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
264 {
265 DeleteAllNonVitalWindows();
266 ClearErrorMessages();
267
268 /* Copy all XXX_newgame to XXX when coming from outside the editor */
269 MakeNewgameSettingsLive();
270 ResetGRFConfig(true);
271
272 if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
273 switch (mode) {
274 case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
275 case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
276 case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break;
277 default: NOT_REACHED();
278 }
279 }
280
281 static void LandscapeGenerationCallback(Window *w, bool confirmed)
282 {
283 if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
284 }
285
286 static DropDownList BuildMapsizeDropDown()
287 {
288 DropDownList list;
289
290 for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
291 DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
292 item->SetParam(0, 1LL << i);
293 list.emplace_back(item);
294 }
295
296 return list;
297 }
298
299 static DropDownList BuildTownNameDropDown()
300 {
301 DropDownList list;
302
303 /* Add and sort newgrf townnames generators */
304 const auto &grf_names = GetGRFTownNameList();
305 for (uint i = 0; i < grf_names.size(); i++) {
306 list.emplace_back(new DropDownListStringItem(grf_names[i], BUILTIN_TOWNNAME_GENERATOR_COUNT + i, false));
307 }
308 std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
309
310 size_t newgrf_size = list.size();
311 /* Insert newgrf_names at the top of the list */
312 if (newgrf_size > 0) {
313 list.emplace_back(new DropDownListItem(-1, false)); // separator line
314 newgrf_size++;
315 }
316
317 /* Add and sort original townnames generators */
318 for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
319 list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
320 }
321 std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
322
323 return list;
324 }
325
326
327 static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
328 static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
329 static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
330 static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
331 static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
332 static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
333 static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
334 static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
335 static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
336
337 static_assert(lengthof(_num_inds) == ID_END + 1);
338
339 struct GenerateLandscapeWindow : public Window {
340 uint widget_id;
341 uint x;
342 uint y;
343 char name[64];
344 GenerateLandscapeWindowMode mode;
345
346 GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
347 {
348 this->InitNested(number);
349
350 this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
351
352 this->mode = (GenerateLandscapeWindowMode)this->window_number;
353
354 /* Disable town and industry in SE */
355 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
356 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
357
358 this->OnInvalidateData();
359 }
360
361
362 void SetStringParameters(int widget) const override
363 {
364 switch (widget) {
365 case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
366 case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
367 case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
368 case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
369 case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
370
371 case WID_GL_TOWN_PULLDOWN:
372 if (_game_mode == GM_EDITOR) {
373 SetDParam(0, STR_CONFIG_SETTING_OFF);
374 } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
375 SetDParam(0, STR_NUM_CUSTOM_NUMBER);
376 SetDParam(1, _settings_newgame.game_creation.custom_town_number);
377 } else {
378 SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
379 }
380 break;
381
382 case WID_GL_TOWNNAME_DROPDOWN: {
383 uint gen = _settings_newgame.game_creation.town_name;
384 StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
385 STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + gen :
386 GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
387 SetDParam(0, name);
388 break;
389 }
390
391 case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
392 case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
393 case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
394
395 case WID_GL_WATER_PULLDOWN:
396 if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
397 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
398 SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
399 } else {
400 SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
401 }
402 break;
403
404 case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
405 case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
406 case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
407 case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
408 case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
409 case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
410 case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
411 case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
412 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
413
414 case WID_GL_HEIGHTMAP_SIZE_TEXT:
415 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
416 SetDParam(0, this->y);
417 SetDParam(1, this->x);
418 } else {
419 SetDParam(0, this->x);
420 SetDParam(1, this->y);
421 }
422 break;
423 }
424 }
425
431 void OnInvalidateData(int data = 0, bool gui_scope = true) override
432 {
433 if (!gui_scope) return;
434 /* Update the climate buttons */
435 this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
436 this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
437 this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
438 this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
439
440 /* You can't select smoothness / non-water borders if not terragenesis */
441 if (mode == GLWM_GENERATE) {
442 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
443 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
444 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
445 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
446 WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
447
448 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
449
450 this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
451 this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
452 this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
453 this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
454
455 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
456 WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
457 }
458
459 /* Disable snowline if not arctic */
460 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
461
462 /* Update availability of decreasing / increasing start date and snow level */
463 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN, _settings_newgame.construction.max_heightlevel <= MIN_MAX_HEIGHTLEVEL);
464 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP, _settings_newgame.construction.max_heightlevel >= MAX_MAX_HEIGHTLEVEL);
465 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
466 this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
467 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
468 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
469
470 /* Do not allow a custom sea level with the original land generator. */
471 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
472 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
473 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
474 }
475
476 }
477
478 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
479 {
480 const StringID *strs = nullptr;
481 switch (widget) {
482 case WID_GL_MAX_HEIGHTLEVEL_TEXT:
483 SetDParam(0, MAX_TILE_HEIGHT);
484 *size = GetStringBoundingBox(STR_JUST_INT);
485 break;
486
487 case WID_GL_START_DATE_TEXT:
488 SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
489 *size = maxdim(*size, GetStringBoundingBox(STR_BLACK_DATE_LONG));
490 break;
491
492 case WID_GL_MAPSIZE_X_PULLDOWN:
493 case WID_GL_MAPSIZE_Y_PULLDOWN:
494 SetDParamMaxValue(0, MAX_MAP_SIZE);
495 *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
496 break;
497
498 case WID_GL_SNOW_LEVEL_TEXT:
499 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
500 *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
501 break;
502
503 case WID_GL_HEIGHTMAP_SIZE_TEXT:
504 SetDParam(0, this->x);
505 SetDParam(1, this->y);
506 *size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE));
507 break;
508
509 case WID_GL_TOWN_PULLDOWN:
510 strs = _num_towns;
511 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER);
512 *size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
513 break;
514
515 case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
516 case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
517 case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
518 case WID_GL_WATER_PULLDOWN:
519 strs = _sea_lakes;
520 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
521 *size = maxdim(*size, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE));
522 break;
523
524 case WID_GL_RIVER_PULLDOWN: strs = _rivers; break;
525 case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
526 case WID_GL_VARIETY_PULLDOWN: strs = _variety; break;
527 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
528 case WID_GL_BORDERS_RANDOM:
529 *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
530 break;
531
532 case WID_GL_WATER_NE:
533 case WID_GL_WATER_NW:
534 case WID_GL_WATER_SE:
535 case WID_GL_WATER_SW:
536 *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
537 break;
538
539 case WID_GL_HEIGHTMAP_NAME_TEXT:
540 size->width = 0;
541 break;
542
543 default:
544 return;
545 }
546 if (strs != nullptr) {
547 while (*strs != INVALID_STRING_ID) {
548 *size = maxdim(*size, GetStringBoundingBox(*strs++));
549 }
550 }
551 size->width += padding.width;
552 size->height = std::max(size->height, (uint)(FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM));
553 }
554
555 void DrawWidget(const Rect &r, int widget) const override
556 {
557 switch (widget) {
558 case WID_GL_HEIGHTMAP_NAME_TEXT: {
559 DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
560 break;
561 }
562 }
563 }
564
565 void OnClick(Point pt, int widget, int click_count) override
566 {
567 switch (widget) {
568 case WID_GL_TEMPERATE:
569 case WID_GL_ARCTIC:
570 case WID_GL_TROPICAL:
571 case WID_GL_TOYLAND:
572 SetNewLandscapeType(widget - WID_GL_TEMPERATE);
573 break;
574
575 case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
576 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
577 break;
578
579 case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
580 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
581 break;
582
583 case WID_GL_TOWN_PULLDOWN: // Number of towns
584 ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
585 break;
586
587 case WID_GL_TOWNNAME_DROPDOWN: // Townname generator
588 ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame.game_creation.town_name, WID_GL_TOWNNAME_DROPDOWN);
589 break;
590
591 case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
592 ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
593 break;
594
595 case WID_GL_GENERATE_BUTTON: { // Generate
596 /* Get rotated map size. */
597 uint map_x;
598 uint map_y;
599 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
600 map_x = this->y;
601 map_y = this->x;
602 } else {
603 map_x = this->x;
604 map_y = this->y;
605 }
606 if (mode == GLWM_HEIGHTMAP &&
607 (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
608 map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
609 map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
610 map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
611 ShowQuery(
612 STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
613 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
614 this,
615 LandscapeGenerationCallback);
616 } else {
617 StartGeneratingLandscape(mode);
618 }
619 break;
620 }
621
622 case WID_GL_MAX_HEIGHTLEVEL_DOWN:
623 case WID_GL_MAX_HEIGHTLEVEL_UP: // Height level buttons
624 /* Don't allow too fast scrolling */
625 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
626 this->HandleButtonClick(widget);
627
628 _settings_newgame.construction.max_heightlevel = Clamp(_settings_newgame.construction.max_heightlevel + widget - WID_GL_MAX_HEIGHTLEVEL_TEXT, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
629 this->InvalidateData();
630 }
631 _left_button_clicked = false;
632 break;
633
634 case WID_GL_MAX_HEIGHTLEVEL_TEXT: // Height level text
635 this->widget_id = WID_GL_MAX_HEIGHTLEVEL_TEXT;
636 SetDParam(0, _settings_newgame.construction.max_heightlevel);
637 ShowQueryString(STR_JUST_INT, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
638 break;
639
640
641 case WID_GL_START_DATE_DOWN:
642 case WID_GL_START_DATE_UP: // Year buttons
643 /* Don't allow too fast scrolling */
644 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
645 this->HandleButtonClick(widget);
646
647 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
648 this->InvalidateData();
649 }
650 _left_button_clicked = false;
651 break;
652
653 case WID_GL_START_DATE_TEXT: // Year text
654 this->widget_id = WID_GL_START_DATE_TEXT;
655 SetDParam(0, _settings_newgame.game_creation.starting_year);
656 ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
657 break;
658
659 case WID_GL_SNOW_LEVEL_DOWN:
660 case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
661 /* Don't allow too fast scrolling */
662 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
663 this->HandleButtonClick(widget);
664
665 _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
666 this->InvalidateData();
667 }
668 _left_button_clicked = false;
669 break;
670
671 case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
672 this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
673 SetDParam(0, _settings_newgame.game_creation.snow_line_height);
674 ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
675 break;
676
677 case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
678 ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0);
679 break;
680
681 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
682 ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
683 break;
684
685 case WID_GL_TERRAIN_PULLDOWN: // Terrain type
686 /* For the original map generation only the first four are valid. */
687 ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0);
688 break;
689
690 case WID_GL_WATER_PULLDOWN: { // Water quantity
691 uint32 hidden_mask = 0;
692 /* Disable custom water level when the original map generator is active. */
693 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
694 SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
695 }
696 ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
697 break;
698 }
699
700 case WID_GL_RIVER_PULLDOWN: // Amount of rivers
701 ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
702 break;
703
704 case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
705 ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
706 break;
707
708 case WID_GL_VARIETY_PULLDOWN: // Map variety
709 ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
710 break;
711
712 /* Freetype map borders */
713 case WID_GL_WATER_NW:
714 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
715 this->InvalidateData();
716 break;
717
718 case WID_GL_WATER_NE:
719 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
720 this->InvalidateData();
721 break;
722
723 case WID_GL_WATER_SE:
724 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
725 this->InvalidateData();
726 break;
727
728 case WID_GL_WATER_SW:
729 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
730 this->InvalidateData();
731 break;
732
733 case WID_GL_BORDERS_RANDOM:
734 _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
735 this->InvalidateData();
736 break;
737 }
738 }
739
740 void OnTimeout() override
741 {
742 static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
743 for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
744 if (this->IsWidgetLowered(*widget)) {
745 this->RaiseWidget(*widget);
746 this->SetWidgetDirty(*widget);
747 }
748 }
749 }
750
751 void OnDropdownSelect(int widget, int index) override
752 {
753 switch (widget) {
754 case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
755 case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
756 case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
757 case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
758 case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
759
760 case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index;
761 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
762 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
763 _settings_newgame.difficulty.terrain_type = Clamp(_settings_newgame.difficulty.terrain_type, 0, 3);
764 }
765 break;
766
767 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
768
769 case WID_GL_TOWN_PULLDOWN:
770 if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
771 this->widget_id = widget;
772 SetDParam(0, _settings_newgame.game_creation.custom_town_number);
773 ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
774 }
775 _settings_newgame.difficulty.number_towns = index;
776 break;
777
778 case WID_GL_TOWNNAME_DROPDOWN: // Town names
779 if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
780 _settings_newgame.game_creation.town_name = index;
781 SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
782 }
783 break;
784
785 case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
786 case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
787
788 case WID_GL_WATER_PULLDOWN: {
789 if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
790 this->widget_id = widget;
791 SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
792 ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
793 }
794 _settings_newgame.difficulty.quantity_sea_lakes = index;
795 break;
796 }
797 }
798 this->InvalidateData();
799 }
800
801 void OnQueryTextFinished(char *str) override
802 {
803 /* Was 'cancel' pressed? */
804 if (str == nullptr) return;
805
806 int32 value;
807 if (!StrEmpty(str)) {
808 value = atoi(str);
809 } else {
810 /* An empty string means revert to the default */
811 switch (this->widget_id) {
812 case WID_GL_MAX_HEIGHTLEVEL_TEXT: value = DEF_MAX_HEIGHTLEVEL; break;
813 case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
814 case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
815 case WID_GL_TOWN_PULLDOWN: value = 1; break;
816 case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
817 default: NOT_REACHED();
818 }
819 }
820
821 switch (this->widget_id) {
822 case WID_GL_MAX_HEIGHTLEVEL_TEXT:
823 this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT);
824 _settings_newgame.construction.max_heightlevel = Clamp(value, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
825 break;
826
827 case WID_GL_START_DATE_TEXT:
828 this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
829 _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
830 break;
831
832 case WID_GL_SNOW_LEVEL_TEXT:
833 this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
834 _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
835 break;
836
837 case WID_GL_TOWN_PULLDOWN:
838 _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
839 break;
840
841 case WID_GL_WATER_PULLDOWN:
842 _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
843 break;
844 }
845
846 this->InvalidateData();
847 }
848 };
849
850 static WindowDesc _generate_landscape_desc(
851 WDP_CENTER, nullptr, 0, 0,
852 WC_GENERATE_LANDSCAPE, WC_NONE,
853 0,
854 _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
855 );
856
857 static WindowDesc _heightmap_load_desc(
858 WDP_CENTER, nullptr, 0, 0,
859 WC_GENERATE_LANDSCAPE, WC_NONE,
860 0,
861 _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
862 );
863
864 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
865 {
866 uint x = 0;
867 uint y = 0;
868
869 DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
870
871 /* Generate a new seed when opening the window */
872 _settings_newgame.game_creation.generation_seed = InteractiveRandom();
873
874 if (mode == GLWM_HEIGHTMAP) {
875 /* If the function returns negative, it means there was a problem loading the heightmap */
876 if (!GetHeightmapDimensions(_file_to_saveload.detail_ftype, _file_to_saveload.name.c_str(), &x, &y)) return;
877 }
878
879 WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc;
880 GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>(desc, mode, true);
881
882 if (mode == GLWM_HEIGHTMAP) {
883 w->x = x;
884 w->y = y;
885 strecpy(w->name, _file_to_saveload.title, lastof(w->name));
886 }
887
888 SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
889 }
890
892 void ShowGenerateLandscape()
893 {
894 _ShowGenerateLandscape(GLWM_GENERATE);
895 }
896
898 void ShowHeightmapLoad()
899 {
900 _ShowGenerateLandscape(GLWM_HEIGHTMAP);
901 }
902
904 void StartScenarioEditor()
905 {
906 StartGeneratingLandscape(GLWM_SCENARIO);
907 }
908
913 void StartNewGameWithoutGUI(uint32 seed)
914 {
915 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
916 _settings_newgame.game_creation.generation_seed = seed;
917
918 StartGeneratingLandscape(GLWM_GENERATE);
919 }
920
921 struct CreateScenarioWindow : public Window
922 {
923 uint widget_id;
924
925 CreateScenarioWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
926 {
927 this->InitNested(window_number);
928 this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
929 }
930
931 void SetStringParameters(int widget) const override
932 {
933 switch (widget) {
934 case WID_CS_START_DATE_TEXT:
935 SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
936 break;
937
938 case WID_CS_MAPSIZE_X_PULLDOWN:
939 SetDParam(0, 1LL << _settings_newgame.game_creation.map_x);
940 break;
941
942 case WID_CS_MAPSIZE_Y_PULLDOWN:
943 SetDParam(0, 1LL << _settings_newgame.game_creation.map_y);
944 break;
945
946 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
947 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
948 break;
949 }
950 }
951
952 void OnPaint() override
953 {
954 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
955 this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
956 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
957 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
958
959 this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
960 this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
961 this->SetWidgetLoweredState(WID_CS_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
962 this->SetWidgetLoweredState(WID_CS_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
963
964 this->DrawWidgets();
965 }
966
967 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
968 {
969 StringID str = STR_JUST_INT;
970 switch (widget) {
971 case WID_CS_START_DATE_TEXT:
972 SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
973 str = STR_BLACK_DATE_LONG;
974 break;
975
976 case WID_CS_MAPSIZE_X_PULLDOWN:
977 case WID_CS_MAPSIZE_Y_PULLDOWN:
978 SetDParamMaxValue(0, MAX_MAP_SIZE);
979 break;
980
981 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
982 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
983 break;
984
985 default:
986 return;
987 }
988 *size = maxdim(*size, GetStringBoundingBox(str));
989 size->width += padding.width;
990 size->height += padding.height;
991 }
992
993 void OnClick(Point pt, int widget, int click_count) override
994 {
995 switch (widget) {
996 case WID_CS_TEMPERATE:
997 case WID_CS_ARCTIC:
998 case WID_CS_TROPICAL:
999 case WID_CS_TOYLAND:
1000 this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
1001 SetNewLandscapeType(widget - WID_CS_TEMPERATE);
1002 break;
1003
1004 case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
1005 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN);
1006 break;
1007
1008 case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
1009 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
1010 break;
1011
1012 case WID_CS_EMPTY_WORLD: // Empty world / flat world
1013 StartGeneratingLandscape(GLWM_SCENARIO);
1014 break;
1015
1016 case WID_CS_RANDOM_WORLD: // Generate
1017 ShowGenerateLandscape();
1018 break;
1019
1020 case WID_CS_START_DATE_DOWN:
1021 case WID_CS_START_DATE_UP: // Year buttons
1022 /* Don't allow too fast scrolling */
1023 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1024 this->HandleButtonClick(widget);
1025 this->SetDirty();
1026
1027 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
1028 }
1029 _left_button_clicked = false;
1030 break;
1031
1032 case WID_CS_START_DATE_TEXT: // Year text
1033 this->widget_id = WID_CS_START_DATE_TEXT;
1034 SetDParam(0, _settings_newgame.game_creation.starting_year);
1035 ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
1036 break;
1037
1038 case WID_CS_FLAT_LAND_HEIGHT_DOWN:
1039 case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
1040 /* Don't allow too fast scrolling */
1041 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1042 this->HandleButtonClick(widget);
1043 this->SetDirty();
1044
1045 _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
1046 }
1047 _left_button_clicked = false;
1048 break;
1049
1050 case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
1051 this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
1052 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
1053 ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
1054 break;
1055 }
1056 }
1057
1058 void OnTimeout() override
1059 {
1060 static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
1061 for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
1062 if (this->IsWidgetLowered(*widget)) {
1063 this->RaiseWidget(*widget);
1064 this->SetWidgetDirty(*widget);
1065 }
1066 }
1067 }
1068
1069 void OnDropdownSelect(int widget, int index) override
1070 {
1071 switch (widget) {
1072 case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
1073 case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
1074 }
1075 this->SetDirty();
1076 }
1077
1078 void OnQueryTextFinished(char *str) override
1079 {
1080 if (!StrEmpty(str)) {
1081 int32 value = atoi(str);
1082
1083 switch (this->widget_id) {
1084 case WID_CS_START_DATE_TEXT:
1085 this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
1086 _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
1087 break;
1088
1089 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1090 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
1091 _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
1092 break;
1093 }
1094
1095 this->SetDirty();
1096 }
1097 }
1098 };
1099
1100 static const NWidgetPart _nested_create_scenario_widgets[] = {
1101 NWidget(NWID_HORIZONTAL),
1102 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
1103 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
1104 EndContainer(),
1105 NWidget(WWT_PANEL, COLOUR_BROWN),
1106 NWidget(NWID_SPACER), SetMinimalSize(0, 10),
1107 /* Landscape style selection. */
1108 NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
1109 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
1110 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
1111 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
1112 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
1113 EndContainer(),
1114 NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
1115 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1116 NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1117 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
1118 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
1119 EndContainer(),
1120 /* Labels + setting drop-downs */
1121 NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1122 /* Map size. */
1123 NWidget(NWID_HORIZONTAL),
1124 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
1125 NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1126 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
1127 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
1128 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
1129 EndContainer(),
1130 /* Date. */
1131 NWidget(NWID_HORIZONTAL),
1132 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
1133 NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1134 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
1135 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
1136 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
1137 EndContainer(),
1138 /* Flat map height. */
1139 NWidget(NWID_HORIZONTAL),
1140 NWidget(WWT_TEXT, COLOUR_ORANGE),
1141 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
1142 NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1143 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
1144 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
1145 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
1146 EndContainer(),
1147 EndContainer(),
1148 EndContainer(),
1149 EndContainer(),
1150 };
1151
1152 static WindowDesc _create_scenario_desc(
1153 WDP_CENTER, nullptr, 0, 0,
1154 WC_GENERATE_LANDSCAPE, WC_NONE,
1155 0,
1156 _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
1157 );
1158
1160 void ShowCreateScenario()
1161 {
1162 DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
1163 new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
1164 }
1165
1166 static const NWidgetPart _nested_generate_progress_widgets[] = {
1167 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1168 NWidget(WWT_PANEL, COLOUR_GREY),
1169 NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
1170 NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
1171 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
1172 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
1173 NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
1174 EndContainer(),
1175 EndContainer(),
1176 EndContainer(),
1177 };
1178
1179
1180 static WindowDesc _generate_progress_desc(
1181 WDP_CENTER, nullptr, 0, 0,
1182 WC_MODAL_PROGRESS, WC_NONE,
1183 0,
1184 _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
1185 );
1186
1187 struct GenWorldStatus {
1188 uint percent;
1189 StringID cls;
1190 uint current;
1191 uint total;
1192 std::chrono::steady_clock::time_point next_update;
1193 };
1194
1195 static GenWorldStatus _gws;
1196
1197 static const StringID _generation_class_table[] = {
1198 STR_GENERATION_WORLD_GENERATION,
1199 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
1200 STR_GENERATION_RIVER_GENERATION,
1201 STR_GENERATION_CLEARING_TILES,
1202 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
1203 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
1204 STR_GENERATION_OBJECT_GENERATION,
1205 STR_GENERATION_TREE_GENERATION,
1206 STR_GENERATION_SETTINGUP_GAME,
1207 STR_GENERATION_PREPARING_TILELOOP,
1208 STR_GENERATION_PREPARING_SCRIPT,
1209 STR_GENERATION_PREPARING_GAME
1210 };
1211 static_assert(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
1212
1213
1214 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
1215 {
1216 if (confirmed) {
1217 AbortGeneratingWorld();
1218 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1219 SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1220 }
1221 }
1222
1223 struct GenerateProgressWindow : public Window {
1224
1225 GenerateProgressWindow() : Window(&_generate_progress_desc)
1226 {
1227 this->InitNested();
1228 }
1229
1230 void OnClick(Point pt, int widget, int click_count) override
1231 {
1232 switch (widget) {
1233 case WID_GP_ABORT:
1234 SetMouseCursorBusy(false);
1235 ShowQuery(
1236 STR_GENERATION_ABORT_CAPTION,
1237 STR_GENERATION_ABORT_MESSAGE,
1238 this,
1239 AbortGeneratingWorldCallback
1240 );
1241 break;
1242 }
1243 }
1244
1245 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1246 {
1247 switch (widget) {
1248 case WID_GP_PROGRESS_BAR: {
1249 SetDParamMaxValue(0, 100);
1250 *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
1251 /* We need some spacing for the 'border' */
1252 size->height += 8;
1253 size->width += 8;
1254 break;
1255 }
1256
1257 case WID_GP_PROGRESS_TEXT:
1258 for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
1259 size->width = std::max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
1260 }
1261 size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
1262 break;
1263 }
1264 }
1265
1266 void DrawWidget(const Rect &r, int widget) const override
1267 {
1268 switch (widget) {
1269 case WID_GP_PROGRESS_BAR:
1270 /* Draw the % complete with a bar and a text */
1271 DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
1272 DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
1273 SetDParam(0, _gws.percent);
1274 DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
1275 break;
1276
1277 case WID_GP_PROGRESS_TEXT:
1278 /* Tell which class we are generating */
1279 DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
1280
1281 /* And say where we are in that class */
1282 SetDParam(0, _gws.current);
1283 SetDParam(1, _gws.total);
1284 DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
1285 }
1286 }
1287 };
1288
1292 void PrepareGenerateWorldProgress()
1293 {
1294 _gws.cls = STR_GENERATION_WORLD_GENERATION;
1295 _gws.current = 0;
1296 _gws.total = 0;
1297 _gws.percent = 0;
1298 _gws.next_update = std::chrono::steady_clock::now();
1299 }
1300
1304 void ShowGenerateWorldProgress()
1305 {
1306 if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
1307 new GenerateProgressWindow();
1308 }
1309
1310 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
1311 {
1312 static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1313 static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
1314 assert(cls < GWP_CLASS_COUNT);
1315
1316 if (IsGeneratingWorldAborted()) {
1317 HandleGeneratingWorldAbortion();
1318 return;
1319 }
1320
1321 if (total == 0) {
1322 assert(_gws.cls == _generation_class_table[cls]);
1323 _gws.current += progress;
1324 assert(_gws.current <= _gws.total);
1325 } else {
1326 _gws.cls = _generation_class_table[cls];
1327 _gws.current = progress;
1328 _gws.total = total;
1329 _gws.percent = percent_table[cls];
1330 }
1331
1332 /* Percentage is about the number of completed tasks, so 'current - 1' */
1333 _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
1334
1335 if (_network_dedicated) {
1336 static uint last_percent = 0;
1337
1338 /* Never display 0% */
1339 if (_gws.percent == 0) return;
1340 /* Reset if percent is lower than the last recorded */
1341 if (_gws.percent < last_percent) last_percent = 0;
1342 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1343 if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
1344 /* Never show steps smaller than 2%, even if it is a mod 5% */
1345 if (_gws.percent <= last_percent + 2) return;
1346
1347 DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
1348 last_percent = _gws.percent;
1349
1350 return;
1351 }
1352
1353 SetWindowDirty(WC_MODAL_PROGRESS, 0);
1354
1355 VideoDriver::GetInstance()->GameLoopPause();
1356 }
1357
1366 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
1367 {
1368 if (total == 0) return;
1369
1370 _SetGeneratingWorldProgress(cls, 0, total);
1371 }
1372
1380 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
1381 {
1382 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1383 _SetGeneratingWorldProgress(cls, 1, 0);
1384 }
MIN_MAX_HEIGHTLEVEL
static const uint MIN_MAX_HEIGHTLEVEL
Lower bound of maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:24
FileToSaveLoad::title
char title[255]
Internal name of the game.
Definition: saveload.h:344
SetMouseCursorBusy
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition: gfx.cpp:1738
sound_func.h
GameCreationSettings::generation_seed
uint32 generation_seed
noise seed for world generation
Definition: settings_type.h:292
DEF_MAX_HEIGHTLEVEL
static const uint DEF_MAX_HEIGHTLEVEL
Default maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:25
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition: widget_type.h:51
GenerateProgressWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: genworld_gui.cpp:1266
SetNewLandscapeType
void SetNewLandscapeType(byte landscape)
Changes landscape type and sets genworld window dirty.
Definition: genworld_gui.cpp:52
Window::timeout_timer
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:314
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:28
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3220
querystring_gui.h
DropDownListParamStringItem
String list item with parameters.
Definition: dropdown_type.h:56
SM_START_HEIGHTMAP
@ SM_START_HEIGHTMAP
Load a heightmap and start a new game from it.
Definition: openttd.h:36
GenerateProgressWindow
Definition: genworld_gui.cpp:1223
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
GameCreationSettings::custom_sea_level
byte custom_sea_level
manually entered percentage of water in the map
Definition: settings_type.h:309
ShowCreateScenario
void ShowCreateScenario()
Show the window to create a scenario.
Definition: genworld_gui.cpp:1160
AbortGeneratingWorld
void AbortGeneratingWorld()
Initializes the abortion process.
Definition: genworld.cpp:235
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1045
ConstructionSettings::max_heightlevel
uint8 max_heightlevel
maximum allowed heightlevel
Definition: settings_type.h:317
GameCreationSettings::map_y
uint8 map_y
Y size of map.
Definition: settings_type.h:296
dropdown_func.h
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:305
GameCreationSettings::tgen_smoothness
byte tgen_smoothness
how rough is the terrain from 0-3
Definition: settings_type.h:300
WID_GP_PROGRESS_BAR
@ WID_GP_PROGRESS_BAR
Progress bar.
Definition: genworld_widget.h:80
CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
Minimum percentage a user can specify for custom sea level.
Definition: genworld.h:46
WID_CS_TOYLAND
@ WID_CS_TOYLAND
Select toy-land landscape style.
Definition: genworld_widget.h:65
GenerateLandscapeWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: genworld_gui.cpp:751
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
WC_SELECT_GAME
@ WC_SELECT_GAME
Select game window; Window numbers:
Definition: window_type.h:435
WID_GL_TEMPERATE
@ WID_GL_TEMPERATE
Button with icon "Temperate".
Definition: genworld_widget.h:15
HM_CLOCKWISE
@ HM_CLOCKWISE
Rotate the map clockwise 45 degrees.
Definition: heightmap.h:21
SM_EDITOR
@ SM_EDITOR
Switch to scenario editor.
Definition: openttd.h:29
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
WID_CS_START_DATE_TEXT
@ WID_CS_START_DATE_TEXT
Clickable start date value.
Definition: genworld_widget.h:71
MIN_MAP_SIZE_BITS
static const uint MIN_MAP_SIZE_BITS
Minimal and maximal map width and height.
Definition: map_type.h:63
FileToSaveLoad::name
std::string name
Name of the file.
Definition: saveload.h:343
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:100
WID_GL_WATER_SE
@ WID_GL_WATER_SE
SE 'Water'/'Freeform'.
Definition: genworld_widget.h:56
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
WID_CS_FLAT_LAND_HEIGHT_DOWN
@ WID_CS_FLAT_LAND_HEIGHT_DOWN
Decrease flat land height.
Definition: genworld_widget.h:73
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
LG_ORIGINAL
@ LG_ORIGINAL
The original landscape generator.
Definition: genworld.h:20
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:559
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GameCreationSettings::variety
byte variety
variety level applied to TGP
Definition: settings_type.h:308
WID_GL_SNOW_LEVEL_TEXT
@ WID_GL_SNOW_LEVEL_TEXT
Snow level.
Definition: genworld_widget.h:38
WID_GL_HEIGHTMAP_SIZE_TEXT
@ WID_GL_HEIGHTMAP_SIZE_TEXT
Size of heightmap.
Definition: genworld_widget.h:44
GenerateProgressWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:1230
SND_15_BEEP
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition: sound_type.h:58
saveload.h
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:304
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
@ WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
Dropdown 'Heightmap rotation'.
Definition: genworld_widget.h:45
WC_GENERATE_LANDSCAPE
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
Definition: window_type.h:449
DropDownListItem
Base list item class from which others are derived.
Definition: dropdown_type.h:22
newgrf_townname.h
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:640
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
DeleteWindowByClass
void DeleteWindowByClass(WindowClass cls)
Delete all windows of a given class.
Definition: window.cpp:1178
town.h
WID_GL_WATER_PULLDOWN
@ WID_GL_WATER_PULLDOWN
Dropdown 'Sea level'.
Definition: genworld_widget.h:48
CreateScenarioWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:993
DEF_SNOWLINE_HEIGHT
static const uint DEF_SNOWLINE_HEIGHT
Default snowline height.
Definition: tile_type.h:29
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:711
MAX_TILE_HEIGHT
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition: tile_type.h:22
MAX_MAX_HEIGHTLEVEL
static const uint MAX_MAX_HEIGHTLEVEL
Upper bound of maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:26
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_func.h:97
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:635
fios.h
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1871
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:199
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:909
WID_GL_TROPICAL
@ WID_GL_TROPICAL
Button with icon "Tropical".
Definition: genworld_widget.h:17
genworld.h
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1013
WID_GL_START_DATE_UP
@ WID_GL_START_DATE_UP
Increase start year.
Definition: genworld_widget.h:35
WID_GL_TOYLAND
@ WID_GL_TOYLAND
Button with icon "Toyland".
Definition: genworld_widget.h:18
townname_type.h
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:842
CreateScenarioWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:967
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:560
_nested_heightmap_load_widgets
static const NWidgetPart _nested_heightmap_load_widgets[]
Widgets of GenerateLandscapeWindow when loading heightmap.
Definition: genworld_gui.cpp:178
WN_GAME_OPTIONS_GAME_OPTIONS
@ WN_GAME_OPTIONS_GAME_OPTIONS
Game options.
Definition: window_type.h:18
WindowDesc
High level window description.
Definition: window_gui.h:166
WC_MODAL_PROGRESS
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
Definition: window_type.h:456
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:428
WID_GL_GENERATE_BUTTON
@ WID_GL_GENERATE_BUTTON
'Generate' button.
Definition: genworld_widget.h:27
PrepareGenerateWorldProgress
void PrepareGenerateWorldProgress()
Initializes the progress counters to the starting point.
Definition: genworld_gui.cpp:1292
heightmap.h
CUSTOM_TOWN_MAX_NUMBER
static const uint CUSTOM_TOWN_MAX_NUMBER
this is the maximum number of towns a user can specify in customisation
Definition: town.h:27
ClearErrorMessages
void ClearErrorMessages()
Clear all errors from the queue.
Definition: error_gui.cpp:330
WID_GL_BORDERS_RANDOM
@ WID_GL_BORDERS_RANDOM
'Random'/'Manual' borders.
Definition: genworld_widget.h:53
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:322
WID_GL_SMOOTHNESS_PULLDOWN
@ WID_GL_SMOOTHNESS_PULLDOWN
Dropdown 'Smoothness'.
Definition: genworld_widget.h:50
GenerateLandscapeWindowMode
GenerateLandscapeWindowMode
Enum for the modes we can generate in.
Definition: genworld_gui.cpp:42
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:580
SetMouseCursor
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition: gfx.cpp:1753
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:892
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1861
SM_NEWGAME
@ SM_NEWGAME
New Game --> 'Random game'.
Definition: openttd.h:26
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:83
DifficultySettings::terrain_type
byte terrain_type
the mountainousness of the landscape
Definition: settings_type.h:74
DEBUG
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:35
GameCreationSettings::custom_town_number
uint16 custom_town_number
manually entered number of towns
Definition: settings_type.h:307
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:984
WID_GP_PROGRESS_TEXT
@ WID_GP_PROGRESS_TEXT
Text with the progress bar.
Definition: genworld_widget.h:81
ConvertYMDToDate
Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
Definition: date.cpp:149
WID_GL_MAPSIZE_Y_PULLDOWN
@ WID_GL_MAPSIZE_Y_PULLDOWN
Dropdown 'map Y size'.
Definition: genworld_widget.h:21
WD_PAR_VSEP_NORMAL
@ WD_PAR_VSEP_NORMAL
Normal amount of vertical space between two paragraphs of text.
Definition: window_gui.h:137
GameCreationSettings::water_borders
byte water_borders
bitset of the borders that are water
Definition: settings_type.h:306
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:102
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:453
WID_CS_TROPICAL
@ WID_CS_TROPICAL
Select tropical landscape style.
Definition: genworld_widget.h:64
WID_GL_TOWN_PULLDOWN
@ WID_GL_TOWN_PULLDOWN
Dropdown 'No. of towns'.
Definition: genworld_widget.h:23
dropdown_type.h
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
Maximum percentage a user can specify for custom sea level.
Definition: genworld.h:47
Window::SetWidgetDisabledState
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:392
DropDownListStringItem
Common string list item.
Definition: dropdown_type.h:39
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height
Definition: settings_type.h:299
safeguards.h
GenerateLandscapeWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: genworld_gui.cpp:740
WID_GL_START_DATE_TEXT
@ WID_GL_START_DATE_TEXT
Start year.
Definition: genworld_widget.h:34
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1131
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:310
WID_GL_TERRAIN_PULLDOWN
@ WID_GL_TERRAIN_PULLDOWN
Dropdown 'Terrain type'.
Definition: genworld_widget.h:47
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:329
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:232
CreateScenarioWindow
Definition: genworld_gui.cpp:921
StrEmpty
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:60
DifficultySettings::quantity_sea_lakes
byte quantity_sea_lakes
the amount of seas/lakes
Definition: settings_type.h:75
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:66
GameCreationSettings::se_flat_world_height
byte se_flat_world_height
land height a flat world gets in SE
Definition: settings_type.h:303
GenWorldStatus
Definition: genworld_gui.cpp:1187
GLWM_SCENARIO
@ GLWM_SCENARIO
Generate flat land.
Definition: genworld_gui.cpp:45
WID_CS_TEMPERATE
@ WID_CS_TEMPERATE
Select temperate landscape style.
Definition: genworld_widget.h:62
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
ShowDropDownMenu
void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition: dropdown.cpp:494
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:55
date_func.h
stdafx.h
SM_GENRANDLAND
@ SM_GENRANDLAND
Generate random land within scenario editor.
Definition: openttd.h:34
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:312
IncreaseGeneratingWorldProgress
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
Definition: genworld_gui.cpp:1380
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3261
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:187
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
BUILTIN_TOWNNAME_GENERATOR_COUNT
static constexpr uint BUILTIN_TOWNNAME_GENERATOR_COUNT
Number of built-in town name generators.
Definition: townname_type.h:24
ShowHeightmapLoad
void ShowHeightmapLoad()
Start with loading a heightmap.
Definition: genworld_gui.cpp:898
GetHeightmapDimensions
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y)
Get the dimensions of a heightmap.
Definition: heightmap.cpp:477
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32 seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:913
GenerateProgressWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:1245
SM_LOAD_HEIGHTMAP
@ SM_LOAD_HEIGHTMAP
Load heightmap from scenario editor.
Definition: openttd.h:37
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
GenWorldProgress
GenWorldProgress
Current stage of world generation process.
Definition: genworld.h:64
VideoDriver::GameLoopPause
void GameLoopPause()
Pause the game-loop for a bit, releasing the game-state lock.
Definition: video_driver.cpp:63
WID_GL_INDUSTRY_PULLDOWN
@ WID_GL_INDUSTRY_PULLDOWN
Dropdown 'No. of industries'.
Definition: genworld_widget.h:25
WD_DROPDOWNTEXT_TOP
@ WD_DROPDOWNTEXT_TOP
Top offset of the dropdown widget string.
Definition: window_gui.h:134
string_func.h
WID_GL_MAX_HEIGHTLEVEL_DOWN
@ WID_GL_MAX_HEIGHTLEVEL_DOWN
Decrease max. heightlevel.
Definition: genworld_widget.h:29
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:46
GLWM_HEIGHTMAP
@ GLWM_HEIGHTMAP
Load from heightmap.
Definition: genworld_gui.cpp:44
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
GenerateLandscapeWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:478
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
Definition: misc_gui.cpp:1274
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:197
GameCreationSettings::heightmap_rotation
byte heightmap_rotation
rotation director for the heightmap
Definition: settings_type.h:302
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:606
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:998
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
WID_GL_SNOW_LEVEL_DOWN
@ WID_GL_SNOW_LEVEL_DOWN
Decrease snow level.
Definition: genworld_widget.h:37
strings_func.h
WID_GL_START_DATE_DOWN
@ WID_GL_START_DATE_DOWN
Decrease start year.
Definition: genworld_widget.h:33
WID_CS_MAPSIZE_Y_PULLDOWN
@ WID_CS_MAPSIZE_Y_PULLDOWN
Pull-down arrow for y map size.
Definition: genworld_widget.h:69
MAX_MAP_SIZE_BITS
static const uint MAX_MAP_SIZE_BITS
Maximal size of map is equal to 2 ^ MAX_MAP_SIZE_BITS.
Definition: map_type.h:64
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:359
ShowGenerateWorldProgress
void ShowGenerateWorldProgress()
Show the window where a user can follow the process of the map generation.
Definition: genworld_gui.cpp:1304
GenerateLandscapeWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: genworld_gui.cpp:362
HandleGeneratingWorldAbortion
void HandleGeneratingWorldAbortion()
Really handle the abortion, i.e.
Definition: genworld.cpp:252
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
GameCreationSettings::map_x
uint8 map_x
X size of map.
Definition: settings_type.h:295
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:56
GameCreationSettings::amount_of_rivers
byte amount_of_rivers
the amount of rivers
Definition: settings_type.h:312
MAX_SNOWLINE_HEIGHT
static const uint MAX_SNOWLINE_HEIGHT
Maximum allowed snowline height.
Definition: tile_type.h:30
GameCreationSettings::land_generator
byte land_generator
the landscape generator
Definition: settings_type.h:297
DeleteAllNonVitalWindows
void DeleteAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition: window.cpp:3396
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:179
video_driver.hpp
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1113
geometry_func.hpp
CreateScenarioWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: genworld_gui.cpp:1058
WID_GL_ARCTIC
@ WID_GL_ARCTIC
Button with icon "Arctic".
Definition: genworld_widget.h:16
SetDParamMaxValue
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:104
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3339
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:946
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:62
WID_GL_MAX_HEIGHTLEVEL_TEXT
@ WID_GL_MAX_HEIGHTLEVEL_TEXT
Max. heightlevel.
Definition: genworld_widget.h:30
GenerateLandscapeWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: genworld_gui.cpp:555
GenerateLandscapeWindow
Definition: genworld_gui.cpp:339
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
Window::SetWidgetsDisabledState
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
Definition: window.cpp:536
WID_GL_HEIGHTMAP_NAME_TEXT
@ WID_GL_HEIGHTMAP_NAME_TEXT
Heightmap name.
Definition: genworld_widget.h:43
GenerateLandscapeWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:565
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:493
CreateScenarioWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: genworld_gui.cpp:1078
GLWM_GENERATE
@ GLWM_GENERATE
Generate new game.
Definition: genworld_gui.cpp:43
progress.h
WID_GL_WATER_NW
@ WID_GL_WATER_NW
NW 'Water'/'Freeform'.
Definition: genworld_widget.h:54
WID_GL_SNOW_LEVEL_UP
@ WID_GL_SNOW_LEVEL_UP
Increase snow level.
Definition: genworld_widget.h:39
GameCreationSettings::starting_year
Year starting_year
starting date
Definition: settings_type.h:293
WID_CS_EMPTY_WORLD
@ WID_CS_EMPTY_WORLD
Generate an empty flat world.
Definition: genworld_widget.h:66
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
WID_GL_MAPSIZE_X_PULLDOWN
@ WID_GL_MAPSIZE_X_PULLDOWN
Dropdown 'map X size'.
Definition: genworld_widget.h:20
WID_GL_VARIETY_PULLDOWN
@ WID_GL_VARIETY_PULLDOWN
Dropdown 'Variety distribution'.
Definition: genworld_widget.h:51
WID_GP_ABORT
@ WID_GP_ABORT
Abort button.
Definition: genworld_widget.h:82
DEF_START_YEAR
static const Year DEF_START_YEAR
The default starting year.
Definition: date_type.h:86
WID_GL_TOWNNAME_DROPDOWN
@ WID_GL_TOWNNAME_DROPDOWN
Dropdown 'Townnames'.
Definition: genworld_widget.h:24
WID_GL_LANDSCAPE_PULLDOWN
@ WID_GL_LANDSCAPE_PULLDOWN
Dropdown 'Land generator'.
Definition: genworld_widget.h:41
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:175
WID_CS_MAPSIZE_X_PULLDOWN
@ WID_CS_MAPSIZE_X_PULLDOWN
Pull-down arrow for x map size.
Definition: genworld_widget.h:68
network.h
window_func.h
ToggleBit
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:319
random_func.hpp
WID_GL_MAX_HEIGHTLEVEL_UP
@ WID_GL_MAX_HEIGHTLEVEL_UP
Increase max. heightlevel.
Definition: genworld_widget.h:31
SetPIP
static NWidgetPart SetPIP(uint8 pre, uint8 inter, uint8 post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1075
IsGeneratingWorldAborted
bool IsGeneratingWorldAborted()
Is the generation being aborted?
Definition: genworld.cpp:244
_nested_generate_landscape_widgets
static const NWidgetPart _nested_generate_landscape_widgets[]
Widgets of GenerateLandscapeWindow when generating world.
Definition: genworld_gui.cpp:60
StartScenarioEditor
void StartScenarioEditor()
Start with a scenario editor.
Definition: genworld_gui.cpp:904
WID_GL_WATER_SW
@ WID_GL_WATER_SW
SW 'Water'/'Freeform'.
Definition: genworld_widget.h:57
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:982
ID_END
@ ID_END
Number of industry density settings.
Definition: settings_type.h:59
SetGeneratingWorldProgress
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
Definition: genworld_gui.cpp:1366
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:561
WD_DROPDOWNTEXT_BOTTOM
@ WD_DROPDOWNTEXT_BOTTOM
Bottom offset of the dropdown widget string.
Definition: window_gui.h:135
WID_CS_FLAT_LAND_HEIGHT_TEXT
@ WID_CS_FLAT_LAND_HEIGHT_TEXT
Clickable flat land height value.
Definition: genworld_widget.h:74
Window
Data structure for an opened window.
Definition: window_gui.h:276
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition: saveload.h:341
ResetGRFConfig
void ResetGRFConfig(bool defaults)
Reset the current GRF Config to either blank or newgame settings.
Definition: newgrf_config.cpp:496
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:483
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:602
HasModalProgress
static bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:17
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition: map_type.h:66
WID_CS_START_DATE_UP
@ WID_CS_START_DATE_UP
Increase start year (start later).
Definition: genworld_widget.h:72
strecpy
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: string.cpp:112
WID_CS_ARCTIC
@ WID_CS_ARCTIC
Select arctic landscape style.
Definition: genworld_widget.h:63
CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
Value for custom sea level in difficulty settings.
Definition: genworld.h:45
Window::SetWidgetDirty
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:597
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
Window::LowerWidget
void LowerWidget(byte widget_index)
Marks a widget as lowered.
Definition: window_gui.h:474
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1262
WID_CS_START_DATE_DOWN
@ WID_CS_START_DATE_DOWN
Decrease start year (start earlier).
Definition: genworld_widget.h:70
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:65
WID_GL_RIVER_PULLDOWN
@ WID_GL_RIVER_PULLDOWN
Dropdown 'Rivers'.
Definition: genworld_widget.h:49
WID_CS_RANDOM_WORLD
@ WID_CS_RANDOM_WORLD
Generate random land button.
Definition: genworld_widget.h:67
QSF_ENABLE_DEFAULT
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
Definition: textbuf_gui.h:21
CreateScenarioWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: genworld_gui.cpp:952
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:383
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:155
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:453
GenerateLandscapeWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: genworld_gui.cpp:801
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:39
CS_NUMERAL
@ CS_NUMERAL
Only numeric ones.
Definition: string_type.h:28
CreateScenarioWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: genworld_gui.cpp:931
CreateScenarioWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: genworld_gui.cpp:1069
CUSTOM_TOWN_NUMBER_DIFFICULTY
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY
value for custom town number in difficulty settings
Definition: town.h:26
WID_GL_WATER_NE
@ WID_GL_WATER_NE
NE 'Water'/'Freeform'.
Definition: genworld_widget.h:55
genworld_widget.h
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:81
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
GenerateLandscapeWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: genworld_gui.cpp:431
debug.h
FR_BORDERONLY
@ FR_BORDERONLY
Draw border only, no background.
Definition: window_gui.h:28
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:68
WID_CS_FLAT_LAND_HEIGHT_UP
@ WID_CS_FLAT_LAND_HEIGHT_UP
Increase flat land height.
Definition: genworld_widget.h:75
MAX_YEAR
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...
Definition: date_type.h:94
DropDownListStringItem::NatSortFunc
static bool NatSortFunc(std::unique_ptr< const DropDownListItem > const &first, std::unique_ptr< const DropDownListItem > const &second)
Natural sorting comparator function for DropDownList::sort().
Definition: dropdown.cpp:52