OpenTTD Source: src/network/core/game.h File Reference

OpenTTD Source 1.11.0-RC1

Data Structures | Functions
game.h File Reference
`#include "config.h"`
`#include "../../newgrf_config.h"`
`#include "../../date_type.h"`

Go to the source code of this file.

## Data Structures
struct | NetworkServerGameInfo
| The game information that is not generated on-the-fly and has to be sent to the clients. More...
struct | NetworkGameInfo
| The game information that is sent from the server to the clients. More...

## Functions
const char * | GetNetworkRevisionString ()
| Get the network version string used by this build. More...

## Detailed Description

Information about a game that is sent between a game server, game client and masterserver.

Definition in file game.h.

## Function Documentation

## ◆ GetNetworkRevisionString()

const char* GetNetworkRevisionString | ( |  | ) |

Get the network version string used by this build.

The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes.

Definition at line 1098 of file network.cpp.

References stredup().

Referenced by IsNetworkCompatibleVersion(), NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(), and ServerNetworkAdminSocketHandler::SendWelcome().