OpenTTD Source: src/depot_gui.cpp Source File

OpenTTD Source 1.11.0-RC1

depot_gui.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "train.h"
12 #include "roadveh.h"
13 #include "ship.h"
14 #include "aircraft.h"
15 #include "gui.h"
16 #include "textbuf_gui.h"
17 #include "viewport_func.h"
18 #include "command_func.h"
19 #include "depot_base.h"
20 #include "spritecache.h"
21 #include "strings_func.h"
22 #include "vehicle_func.h"
23 #include "company_func.h"
24 #include "tilehighlight_func.h"
25 #include "window_gui.h"
26 #include "vehiclelist.h"
27 #include "order_backup.h"
28 #include "zoom_func.h"
29
30 #include "widgets/depot_widget.h"
31
32 #include "table/strings.h"
33
34 #include "safeguards.h"
35
36 /*
37 * Since all depot window sizes aren't the same, we need to modify sizes a little.
38 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
39 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
40 */
41
43 static const NWidgetPart _nested_train_depot_widgets[] = {
44 NWidget(NWID_HORIZONTAL),
45 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
46 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
47 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_RENAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_DEPOT_RENAME_TOOLTIP),
48 EndContainer(),
49 NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
50 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_NULL),
51 NWidget(WWT_SHADEBOX, COLOUR_GREY),
52 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
53 NWidget(WWT_STICKYBOX, COLOUR_GREY),
54 EndContainer(),
55 NWidget(NWID_HORIZONTAL),
56 NWidget(NWID_VERTICAL),
57 NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
58 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
59 NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
60 EndContainer(),
61 EndContainer(),
62 NWidget(NWID_VERTICAL),
63 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
64 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
65 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
66 EndContainer(),
67 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
68 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
69 EndContainer(),
70 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
71 EndContainer(),
72 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
73 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
74 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
75 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
76 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
77 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
78 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
79 EndContainer(),
80 };
81
82 static WindowDesc _train_depot_desc(
83 WDP_AUTO, "depot_train", 362, 123,
84 WC_VEHICLE_DEPOT, WC_NONE,
85 0,
86 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
87 );
88
89 static WindowDesc _road_depot_desc(
90 WDP_AUTO, "depot_roadveh", 316, 97,
91 WC_VEHICLE_DEPOT, WC_NONE,
92 0,
93 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
94 );
95
96 static WindowDesc _ship_depot_desc(
97 WDP_AUTO, "depot_ship", 306, 99,
98 WC_VEHICLE_DEPOT, WC_NONE,
99 0,
100 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
101 );
102
103 static WindowDesc _aircraft_depot_desc(
104 WDP_AUTO, "depot_aircraft", 332, 99,
105 WC_VEHICLE_DEPOT, WC_NONE,
106 0,
107 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
108 );
109
110 extern void DepotSortList(VehicleList *list);
111
120 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
121 {
122 if (result.Failed()) return;
123
124 const Vehicle *v = Vehicle::Get(_new_vehicle_id);
125
126 ShowVehicleViewWindow(v);
127 }
128
129 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
130 {
131 const Vehicle *v = Vehicle::Get(sel);
132
133 if (v == wagon) return;
134
135 if (wagon == nullptr) {
136 if (head != nullptr) wagon = head->Last();
137 } else {
138 wagon = wagon->Previous();
139 if (wagon == nullptr) return;
140 }
141
142 if (wagon == v) return;
143
144 DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == nullptr ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
145 }
146
147 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END];
148 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END];
149 static uint _consistent_train_width;
150
158 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
159 {
160 switch (image_type) {
161 case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
162 case EIT_PURCHASE: return _base_block_sizes_purchase[type];
163 default: NOT_REACHED();
164 }
165 }
166
167 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
168 {
169 int max_extend_left = 0;
170 int max_extend_right = 0;
171 uint max_height = 0;
172
173 for (const Engine *e : Engine::IterateType(type)) {
174 if (!e->IsEnabled()) continue;
175
176 EngineID eid = e->index;
177 uint x, y;
178 int x_offs, y_offs;
179
180 switch (type) {
181 default: NOT_REACHED();
182 case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
183 case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
184 case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
185 case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
186 }
187 if (y > max_height) max_height = y;
188 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
189 if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
190 }
191
192 int min_extend = ScaleGUITrad(16);
193 int max_extend = ScaleGUITrad(98);
194
195 switch (image_type) {
196 case EIT_IN_DEPOT:
197 _base_block_sizes_depot[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
198 _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
199 _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
200 break;
201 case EIT_PURCHASE:
202 _base_block_sizes_purchase[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
203 _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
204 _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
205 break;
206
207 default: NOT_REACHED();
208 }
209 }
210
215 void InitDepotWindowBlockSizes()
216 {
217 for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
218 InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
219 InitBlocksizeForVehicles(vt, EIT_PURCHASE);
220 }
221
222 _consistent_train_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
223 bool first = true;
224 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
225 if (!e->IsEnabled()) continue;
226
227 uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
228 if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
229 w = e->GetGRF()->traininfo_vehicle_width;
230 if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
231 /* Hopeless.
232 * This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
233 * If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
234 */
235 _consistent_train_width = 0;
236 break;
237 }
238 }
239
240 if (first) {
241 _consistent_train_width = w;
242 first = false;
243 } else if (w != _consistent_train_width) {
244 _consistent_train_width = 0;
245 break;
246 }
247 }
248 }
249
250 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
251 const Sprite *GetAircraftSprite(EngineID engine);
252
253 struct DepotWindow : Window {
254 VehicleID sel;
255 VehicleID vehicle_over;
256 VehicleType type;
257 bool generate_list;
258 int hovered_widget;
259 VehicleList vehicle_list;
260 VehicleList wagon_list;
261 uint unitnumber_digits;
262 uint num_columns;
263 Scrollbar *hscroll;
264 Scrollbar *vscroll;
265
266 DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
267 {
268 assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
269
270 this->sel = INVALID_VEHICLE;
271 this->vehicle_over = INVALID_VEHICLE;
272 this->generate_list = true;
273 this->hovered_widget = -1;
274 this->type = type;
275 this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
276 this->unitnumber_digits = 2;
277
278 this->CreateNestedTree();
279 this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : nullptr);
280 this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
281 /* Don't show 'rename button' of aircraft hangar */
282 this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
283 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
284 if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
285 this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
286 this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
287 this->SetupWidgetData(type);
288 this->FinishInitNested(tile);
289
290 this->owner = GetTileOwner(tile);
291 OrderBackup::Reset();
292 }
293
294 ~DepotWindow()
295 {
296 DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
297 DeleteWindowById(GetWindowClassForVehicleType(this->type), VehicleListIdentifier(VL_DEPOT_LIST, this->type, this->owner, this->GetDepotIndex()).Pack(), false);
298 OrderBackup::Reset(this->window_number);
299 }
300
308 void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
309 {
310 bool free_wagon = false;
311 int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
312
313 bool rtl = _current_text_dir == TD_RTL;
314 int image_left = rtl ? left + this->count_width : left + this->header_width;
315 int image_right = rtl ? right - this->header_width : right - this->count_width;
316
317 switch (v->type) {
318 case VEH_TRAIN: {
319 const Train *u = Train::From(v);
320 free_wagon = u->IsFreeWagon();
321
322 uint x_space = free_wagon ?
323 ScaleGUITrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
324 0;
325
326 DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
327 this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
328
329 /* Length of consist in tiles with 1 fractional digit (rounded up) */
330 SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
331 SetDParam(1, 1);
332 DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
333 break;
334 }
335
336 case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
337 case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
338 case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
339 default: NOT_REACHED();
340 }
341
342 uint diff_x, diff_y;
343 if (v->IsGroundVehicle()) {
344 /* Arrange unitnumber and flag horizontally */
345 diff_x = this->flag_width + WD_FRAMERECT_LEFT;
346 diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
347 } else {
348 /* Arrange unitnumber and flag vertically */
349 diff_x = WD_FRAMERECT_LEFT;
350 diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
351 }
352 int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
353 int text_right = rtl ? right - diff_x : left + this->header_width - 1;
354
355 if (free_wagon) {
356 DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
357 } else {
358 DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
359
360 SetDParam(0, v->unitnumber);
361 DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
362 }
363 }
364
365 void DrawWidget(const Rect &r, int widget) const override
366 {
367 if (widget != WID_D_MATRIX) return;
368
369 bool rtl = _current_text_dir == TD_RTL;
370
371 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
372 const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
373
374 /* Draw vertical separators at whole tiles.
375 * This only works in two cases:
376 * - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
377 * - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
378 */
379 if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
380 int w = ScaleGUITrad(2 * _consistent_train_width);
381 int col = _colour_gradient[wid->colour][4];
382 int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
383 int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
384 int first_line = w + (-this->hscroll->GetPosition()) % w;
385 if (rtl) {
386 for (int x = image_right - first_line; x >= image_left; x -= w) {
387 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
388 }
389 } else {
390 for (int x = image_left + first_line; x <= image_right; x += w) {
391 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
392 }
393 }
394 }
395
396 uint16 rows_in_display = wid->current_y / wid->resize_y;
397
398 uint16 num = this->vscroll->GetPosition() * this->num_columns;
399 uint maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
400 int y;
401 for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
402 for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
403 /* Draw all vehicles in the current row */
404 const Vehicle *v = this->vehicle_list[num];
405 if (this->num_columns == 1) {
406 this->DrawVehicleInDepot(v, r.left, r.right, y);
407 } else {
408 int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
409 this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
410 }
411 }
412 }
413
414 maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
415
416 /* Draw the train wagons without an engine in front. */
417 for (; num < maxval; num++, y += this->resize.step_height) {
418 const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
419 this->DrawVehicleInDepot(v, r.left, r.right, y);
420 }
421 }
422
423 void SetStringParameters(int widget) const override
424 {
425 if (widget != WID_D_CAPTION) return;
426
427 SetDParam(0, this->type);
428 SetDParam(1, this->GetDepotIndex());
429 }
430
431 struct GetDepotVehiclePtData {
432 const Vehicle *head;
433 const Vehicle *wagon;
434 };
435
436 enum DepotGUIAction {
437 MODE_ERROR,
438 MODE_DRAG_VEHICLE,
439 MODE_SHOW_VEHICLE,
440 MODE_START_STOP,
441 };
442
443 DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
444 {
445 const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
446 /* In case of RTL the widgets are swapped as a whole */
447 if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
448
449 uint xt = 0, xm = 0, ym = 0;
450 if (this->type == VEH_TRAIN) {
451 xm = x;
452 } else {
453 xt = x / this->resize.step_width;
454 xm = x % this->resize.step_width;
455 if (xt >= this->num_columns) return MODE_ERROR;
456 }
457 ym = y % this->resize.step_height;
458
459 uint row = y / this->resize.step_height;
460 if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
461
462 uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
463
464 if (this->vehicle_list.size() + this->wagon_list.size() <= pos) {
465 /* Clicking on 'line' / 'block' without a vehicle */
466 if (this->type == VEH_TRAIN) {
467 /* End the dragging */
468 d->head = nullptr;
469 d->wagon = nullptr;
470 return MODE_DRAG_VEHICLE;
471 } else {
472 return MODE_ERROR; // empty block, so no vehicle is selected
473 }
474 }
475
476 bool wagon = false;
477 if (this->vehicle_list.size() > pos) {
478 *veh = this->vehicle_list[pos];
479 /* Skip vehicles that are scrolled off the list */
480 if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
481 } else {
482 pos -= (uint)this->vehicle_list.size();
483 *veh = this->wagon_list[pos];
484 /* free wagons don't have an initial loco. */
485 x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
486 wagon = true;
487 }
488
489 const Train *v = nullptr;
490 if (this->type == VEH_TRAIN) {
491 v = Train::From(*veh);
492 d->head = d->wagon = v;
493 }
494
495 if (xm <= this->header_width) {
496 switch (this->type) {
497 case VEH_TRAIN:
498 if (wagon) return MODE_ERROR;
499 FALLTHROUGH;
500
501 case VEH_ROAD:
502 if (xm <= this->flag_width) return MODE_START_STOP;
503 break;
504
505 case VEH_SHIP:
506 case VEH_AIRCRAFT:
507 if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
508 break;
509
510 default: NOT_REACHED();
511 }
512 return MODE_SHOW_VEHICLE;
513 }
514
515 if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
516
517 /* Clicking on the counter */
518 if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
519
520 /* Account for the header */
521 x -= this->header_width;
522
523 /* find the vehicle in this row that was clicked */
524 for (; v != nullptr; v = v->Next()) {
525 x -= v->GetDisplayImageWidth();
526 if (x < 0) break;
527 }
528
529 d->wagon = (v != nullptr ? v->GetFirstEnginePart() : nullptr);
530
531 return MODE_DRAG_VEHICLE;
532 }
533
539 void DepotClick(int x, int y)
540 {
541 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
542 const Vehicle *v = nullptr;
543 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
544
545 if (this->type == VEH_TRAIN) v = gdvp.wagon;
546
547 switch (mode) {
548 case MODE_ERROR: // invalid
549 return;
550
551 case MODE_DRAG_VEHICLE: { // start dragging of vehicle
552 if (v != nullptr && VehicleClicked(v)) return;
553
554 VehicleID sel = this->sel;
555
556 if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
557 this->sel = INVALID_VEHICLE;
558 TrainDepotMoveVehicle(v, sel, gdvp.head);
559 } else if (v != nullptr) {
560 SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
561 SetMouseCursorVehicle(v, EIT_IN_DEPOT);
562 _cursor.vehchain = _ctrl_pressed;
563
564 this->sel = v->index;
565 this->SetDirty();
566 }
567 break;
568 }
569
570 case MODE_SHOW_VEHICLE: // show info window
571 ShowVehicleViewWindow(v);
572 break;
573
574 case MODE_START_STOP: // click start/stop flag
575 StartStopVehicle(v, false);
576 break;
577
578 default: NOT_REACHED();
579 }
580 }
581
588 void SetupWidgetData(VehicleType type)
589 {
590 this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
591 this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
592 this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
593 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
594
595 this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
596 this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
597
598 this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
599 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
600 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
601 this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
602
603 switch (type) {
604 default: NOT_REACHED();
605
606 case VEH_TRAIN:
607 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
608
609 /* Sprites */
610 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
611 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
612 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
613 break;
614
615 case VEH_ROAD:
616 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
617
618 /* Sprites */
619 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
620 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
621 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
622 break;
623
624 case VEH_SHIP:
625 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
626
627 /* Sprites */
628 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
629 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
630 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
631 break;
632
633 case VEH_AIRCRAFT:
634 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
635
636 /* Sprites */
637 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
638 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
639 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
640 break;
641 }
642 }
643
644 uint count_width;
645 uint header_width;
646 uint flag_width;
647 uint flag_height;
648
649 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
650 {
651 switch (widget) {
652 case WID_D_MATRIX: {
653 uint min_height = 0;
654
655 if (this->type == VEH_TRAIN) {
656 SetDParamMaxValue(0, 1000, 0, FS_SMALL);
657 SetDParam(1, 1);
658 this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
659 } else {
660 this->count_width = 0;
661 }
662
663 SetDParamMaxDigits(0, this->unitnumber_digits);
664 Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
665 const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
666 this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
667 this->flag_height = UnScaleGUI(spr->height);
668
669 if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
670 min_height = std::max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
671 this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
672 } else {
673 min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
674 this->header_width = std::max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
675 }
676 int base_width = this->count_width + this->header_width;
677
678 resize->height = std::max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
679 if (this->type == VEH_TRAIN) {
680 resize->width = 1;
681 size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
682 size->height = resize->height * 6;
683 } else {
684 resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
685 size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
686 size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
687 }
688 fill->width = resize->width;
689 fill->height = resize->height;
690 break;
691 }
692 }
693 }
694
700 void OnInvalidateData(int data = 0, bool gui_scope = true) override
701 {
702 this->generate_list = true;
703 }
704
705 void OnPaint() override
706 {
707 if (this->generate_list) {
708 /* Generate the vehicle list
709 * It's ok to use the wagon pointers for non-trains as they will be ignored */
710 BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
711 this->generate_list = false;
712 DepotSortList(&this->vehicle_list);
713
714 uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
715 /* Only increase the size; do not decrease to prevent constant changes */
716 if (this->unitnumber_digits < new_unitnumber_digits) {
717 this->unitnumber_digits = new_unitnumber_digits;
718 this->ReInit();
719 }
720 }
721
722 /* determine amount of items for scroller */
723 if (this->type == VEH_TRAIN) {
724 uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
725 for (uint num = 0; num < this->vehicle_list.size(); num++) {
726 uint width = 0;
727 for (const Train *v = Train::From(this->vehicle_list[num]); v != nullptr; v = v->Next()) {
728 width += v->GetDisplayImageWidth();
729 }
730 max_width = std::max(max_width, width);
731 }
732 /* Always have 1 empty row, so people can change the setting of the train */
733 this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
734 /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
735 this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
736 } else {
737 this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
738 }
739
740 /* Setup disabled buttons. */
741 TileIndex tile = this->window_number;
742 this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
743 WID_D_STOP_ALL,
744 WID_D_START_ALL,
745 WID_D_SELL,
746 WID_D_SELL_CHAIN,
747 WID_D_SELL_ALL,
748 WID_D_BUILD,
749 WID_D_CLONE,
750 WID_D_RENAME,
751 WID_D_AUTOREPLACE,
752 WIDGET_LIST_END);
753
754 this->DrawWidgets();
755 }
756
757 void OnClick(Point pt, int widget, int click_count) override
758 {
759 switch (widget) {
760 case WID_D_MATRIX: { // List
761 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
762 this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
763 break;
764 }
765
766 case WID_D_BUILD: // Build vehicle
767 ResetObjectToPlace();
768 ShowBuildVehicleWindow(this->window_number, this->type);
769 break;
770
771 case WID_D_CLONE: // Clone button
772 this->SetWidgetDirty(WID_D_CLONE);
773 this->ToggleWidgetLoweredState(WID_D_CLONE);
774
775 if (this->IsWidgetLowered(WID_D_CLONE)) {
776 static const CursorID clone_icons[] = {
777 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
778 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
779 };
780
781 SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
782 } else {
783 ResetObjectToPlace();
784 }
785 break;
786
787 case WID_D_LOCATION:
788 if (_ctrl_pressed) {
789 ShowExtraViewportWindow(this->window_number);
790 } else {
791 ScrollMainWindowToTile(this->window_number);
792 }
793 break;
794
795 case WID_D_RENAME: // Rename button
796 SetDParam(0, this->type);
797 SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
798 ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
799 break;
800
801 case WID_D_STOP_ALL:
802 case WID_D_START_ALL: {
803 VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
804 DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
805 break;
806 }
807
808 case WID_D_SELL_ALL:
809 /* Only open the confirmation window if there are anything to sell */
810 if (this->vehicle_list.size() != 0 || this->wagon_list.size() != 0) {
811 SetDParam(0, this->type);
812 SetDParam(1, this->GetDepotIndex());
813 ShowQuery(
814 STR_DEPOT_CAPTION,
815 STR_DEPOT_SELL_CONFIRMATION_TEXT,
816 this,
817 DepotSellAllConfirmationCallback
818 );
819 }
820 break;
821
822 case WID_D_VEHICLE_LIST:
823 ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
824 break;
825
826 case WID_D_AUTOREPLACE:
827 DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
828 break;
829
830 }
831 }
832
833 void OnQueryTextFinished(char *str) override
834 {
835 if (str == nullptr) return;
836
837 /* Do depot renaming */
838 DoCommandP(0, this->GetDepotIndex(), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), nullptr, str);
839 }
840
841 bool OnRightClick(Point pt, int widget) override
842 {
843 if (widget != WID_D_MATRIX) return false;
844
845 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
846 const Vehicle *v = nullptr;
847 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
848 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
849
850 if (this->type == VEH_TRAIN) v = gdvp.wagon;
851
852 if (v == nullptr || mode != MODE_DRAG_VEHICLE) return false;
853
854 CargoArray capacity, loaded;
855
856 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
857 bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
858
859 /* loop through vehicle chain and collect cargoes */
860 uint num = 0;
861 for (const Vehicle *w = v; w != nullptr; w = w->Next()) {
862 if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
863 capacity[w->cargo_type] += w->cargo_cap;
864 loaded [w->cargo_type] += w->cargo.StoredCount();
865 }
866
867 if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
868 num++;
869 if (!whole_chain) break;
870 }
871 }
872
873 /* Build tooltipstring */
874 static char details[1024];
875 details[0] = '\0';
876 char *pos = details;
877
878 for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
879 if (capacity[cargo_type] == 0) continue;
880
881 SetDParam(0, cargo_type); // {CARGO} #1
882 SetDParam(1, loaded[cargo_type]); // {CARGO} #2
883 SetDParam(2, cargo_type); // {SHORTCARGO} #1
884 SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
885 pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
886 }
887
888 /* Show tooltip window */
889 uint64 args[2];
890 args[0] = (whole_chain ? num : v->engine_type);
891 args[1] = (uint64)(size_t)details;
892 GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
893
894 return true;
895 }
896
902 bool OnVehicleSelect(const Vehicle *v) override
903 {
904 if (_ctrl_pressed) {
905 /* Share-clone, do not open new viewport, and keep tool active */
906 DoCommandP(this->window_number, v->index, 1, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), nullptr);
907 } else {
908 /* Copy-clone, open viewport for new vehicle, and deselect the tool (assume player wants to changs things on new vehicle) */
909 if (DoCommandP(this->window_number, v->index, 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
910 ResetObjectToPlace();
911 }
912 }
913
914 return true;
915 }
916
917 void OnPlaceObjectAbort() override
918 {
919 /* abort clone */
920 this->RaiseWidget(WID_D_CLONE);
921 this->SetWidgetDirty(WID_D_CLONE);
922
923 /* abort drag & drop */
924 this->sel = INVALID_VEHICLE;
925 this->vehicle_over = INVALID_VEHICLE;
926 this->SetWidgetDirty(WID_D_MATRIX);
927
928 if (this->hovered_widget != -1) {
929 this->SetWidgetLoweredState(this->hovered_widget, false);
930 this->SetWidgetDirty(this->hovered_widget);
931 this->hovered_widget = -1;
932 }
933 }
934
935 void OnMouseDrag(Point pt, int widget) override
936 {
937 if (this->sel == INVALID_VEHICLE) return;
938 if (widget != this->hovered_widget) {
939 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
940 this->SetWidgetLoweredState(this->hovered_widget, false);
941 this->SetWidgetDirty(this->hovered_widget);
942 }
943 this->hovered_widget = widget;
944 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
945 this->SetWidgetLoweredState(this->hovered_widget, true);
946 this->SetWidgetDirty(this->hovered_widget);
947 }
948 }
949 if (this->type != VEH_TRAIN) return;
950
951 /* A rail vehicle is dragged.. */
952 if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
953 if (this->vehicle_over != INVALID_VEHICLE) {
954 this->vehicle_over = INVALID_VEHICLE;
955 this->SetWidgetDirty(WID_D_MATRIX);
956 }
957 return;
958 }
959
960 NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
961 const Vehicle *v = nullptr;
962 GetDepotVehiclePtData gdvp = {nullptr, nullptr};
963
964 if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
965
966 VehicleID new_vehicle_over = INVALID_VEHICLE;
967 if (gdvp.head != nullptr) {
968 if (gdvp.wagon == nullptr && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
969 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
970 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
971 * the end of the train.
972 */
973 new_vehicle_over = gdvp.head->index;
974 } else if (gdvp.wagon != nullptr && gdvp.head != gdvp.wagon &&
975 gdvp.wagon->index != this->sel &&
976 gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
977 new_vehicle_over = gdvp.wagon->index;
978 }
979 }
980
981 if (this->vehicle_over == new_vehicle_over) return;
982
983 this->vehicle_over = new_vehicle_over;
984 this->SetWidgetDirty(widget);
985 }
986
987 void OnDragDrop(Point pt, int widget) override
988 {
989 switch (widget) {
990 case WID_D_MATRIX: {
991 const Vehicle *v = nullptr;
992 VehicleID sel = this->sel;
993
994 this->sel = INVALID_VEHICLE;
995 this->SetDirty();
996
997 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
998 if (this->type == VEH_TRAIN) {
999 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
1000
1001 if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
1002 if (gdvp.wagon != nullptr && gdvp.wagon->index == sel && _ctrl_pressed) {
1003 DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
1004 CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
1005 } else if (gdvp.wagon == nullptr || gdvp.wagon->index != sel) {
1006 this->vehicle_over = INVALID_VEHICLE;
1007 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
1008 } else if (gdvp.head != nullptr && gdvp.head->IsFrontEngine()) {
1009 ShowVehicleViewWindow(gdvp.head);
1010 }
1011 }
1012 } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, nullptr) == MODE_DRAG_VEHICLE && v != nullptr && sel == v->index) {
1013 ShowVehicleViewWindow(v);
1014 }
1015 break;
1016 }
1017
1018 case WID_D_SELL: case WID_D_SELL_CHAIN: {
1019 if (this->IsWidgetDisabled(widget)) return;
1020 if (this->sel == INVALID_VEHICLE) return;
1021
1022 this->HandleButtonClick(widget);
1023
1024 const Vehicle *v = Vehicle::Get(this->sel);
1025 this->sel = INVALID_VEHICLE;
1026 this->SetDirty();
1027
1028 int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
1029 DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
1030 break;
1031 }
1032
1033 default:
1034 this->sel = INVALID_VEHICLE;
1035 this->SetDirty();
1036 break;
1037 }
1038 this->hovered_widget = -1;
1039 _cursor.vehchain = false;
1040 }
1041
1042 void OnTimeout() override
1043 {
1044 if (!this->IsWidgetDisabled(WID_D_SELL)) {
1045 this->RaiseWidget(WID_D_SELL);
1046 this->SetWidgetDirty(WID_D_SELL);
1047 }
1048 if (this->nested_array[WID_D_SELL] != nullptr && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
1049 this->RaiseWidget(WID_D_SELL_CHAIN);
1050 this->SetWidgetDirty(WID_D_SELL_CHAIN);
1051 }
1052 }
1053
1054 void OnResize() override
1055 {
1056 this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
1057 NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
1058 if (this->type == VEH_TRAIN) {
1059 this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
1060 } else {
1061 this->num_columns = nwi->current_x / nwi->resize_x;
1062 }
1063 }
1064
1065 EventState OnCTRLStateChange() override
1066 {
1067 if (this->sel != INVALID_VEHICLE) {
1068 _cursor.vehchain = _ctrl_pressed;
1069 this->SetWidgetDirty(WID_D_MATRIX);
1070 return ES_HANDLED;
1071 }
1072
1073 return ES_NOT_HANDLED;
1074 }
1075
1081 inline uint16 GetDepotIndex() const
1082 {
1083 return (this->type == VEH_AIRCRAFT) ? ::GetStationIndex(this->window_number) : ::GetDepotIndex(this->window_number);
1084 }
1085 };
1086
1087 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1088 {
1089 if (confirmed) {
1090 DepotWindow *w = (DepotWindow*)win;
1091 TileIndex tile = w->window_number;
1092 byte vehtype = w->type;
1093 DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
1094 }
1095 }
1096
1102 void ShowDepotWindow(TileIndex tile, VehicleType type)
1103 {
1104 if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != nullptr) return;
1105
1106 WindowDesc *desc;
1107 switch (type) {
1108 default: NOT_REACHED();
1109 case VEH_TRAIN: desc = &_train_depot_desc; break;
1110 case VEH_ROAD: desc = &_road_depot_desc; break;
1111 case VEH_SHIP: desc = &_ship_depot_desc; break;
1112 case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1113 }
1114
1115 new DepotWindow(desc, tile, type);
1116 }
1117
1122 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
1123 {
1124 DepotWindow *w;
1125
1126 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1127 * If that is the case, we can skip looping though the windows and save time
1128 */
1129 if (_special_mouse_mode != WSM_DRAGDROP) return;
1130
1131 w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1132 if (w != nullptr) {
1133 if (w->sel == v->index) ResetObjectToPlace();
1134 }
1135 }
SZSP_NONE
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
Definition: widget_type.h:389
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
Train::GetDisplayImageWidth
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
Definition: train_cmd.cpp:432
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:718
DepotWindow::OnRightClick
bool OnRightClick(Point pt, int widget) override
A click with the right mouse button has been made on the window.
Definition: depot_gui.cpp:841
IsCompanyBuildableVehicleType
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
CMD_MSG
#define CMD_MSG(x)
Used to combine a StringID with the command.
Definition: command_type.h:372
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:78
DepotWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: depot_gui.cpp:1042
Engine::IterateType
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
Definition: engine_base.h:157
VehicleCellSize::height
uint height
Vehicle cell height.
Definition: vehicle_gui.h:78
WID_D_CAPTION
@ WID_D_CAPTION
Caption of window.
Definition: depot_widget.h:15
CMD_REVERSE_TRAIN_DIRECTION
@ CMD_REVERSE_TRAIN_DIRECTION
turn a train around
Definition: command_type.h:222
VehicleList
std::vector< const Vehicle * > VehicleList
A list of vehicles.
Definition: vehiclelist.h:53
Pool::PoolItem<&_vehicle_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:329
ScrollMainWindowToTile
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
Definition: viewport.cpp:2443
SetScrollbar
static NWidgetPart SetScrollbar(int index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1094
ShowExtraViewportWindow
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
Definition: viewport_gui.cpp:168
CMD_MOVE_RAIL_VEHICLE
@ CMD_MOVE_RAIL_VEHICLE
move a rail vehicle (in the depot)
Definition: command_type.h:220
train.h
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
WID_D_SHOW_SELL_CHAIN
@ WID_D_SHOW_SELL_CHAIN
Show sell chain panel.
Definition: depot_widget.h:17
Scrollbar::GetCapacity
uint16 GetCapacity() const
Gets the number of visible elements of the scrollbar.
Definition: widget_type.h:621
command_func.h
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:64
Window::GetScrollbar
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:309
VehicleListIdentifier
The information about a vehicle list.
Definition: vehiclelist.h:29
_special_mouse_mode
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Definition: window.cpp:80
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:599
_consistent_train_width
static uint _consistent_train_width
Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH,...
Definition: depot_gui.cpp:149
Window::ReInit
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:995
WID_D_SHOW_H_SCROLL
@ WID_D_SHOW_H_SCROLL
Show horizontal scrollbar panel.
Definition: depot_widget.h:23
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:592
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1077
NWID_HSCROLLBAR
@ NWID_HSCROLLBAR
Horizontal scrollbar.
Definition: widget_type.h:81
WD_MATRIX_TOP
@ WD_MATRIX_TOP
Offset at top of a matrix cell.
Definition: window_gui.h:78
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
CursorVars::vehchain
bool vehchain
vehicle chain is dragged
Definition: gfx_type.h:144
SA_RIGHT
@ SA_RIGHT
Right align the text (must be a single bit).
Definition: gfx_func.h:98
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
vehiclelist.h
DepotWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: depot_gui.cpp:833
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:326
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:63
Window::CreateNestedTree
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1832
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:227
DepotWindow::hscroll
Scrollbar * hscroll
Only for trains.
Definition: depot_gui.cpp:263
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
EIT_PURCHASE
@ EIT_PURCHASE
Vehicle drawn in purchase list, autoreplace gui, ...
Definition: vehicle_type.h:90
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:81
WWT_MATRIX
@ WWT_MATRIX
Grid of rows and columns.
Definition: widget_type.h:57
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1133
ship.h
UnScaleGUI
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:66
Scrollbar::SetCount
void SetCount(int num)
Sets the number of elements in the list.
Definition: widget_type.h:669
Sprite::height
uint16 height
Height of the sprite.
Definition: spritecache.h:18
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:35
SetResize
static NWidgetPart SetResize(int16 dx, int16 dy)
Widget part function for setting the resize step.
Definition: widget_type.h:929
zoom_func.h
aircraft.h
GetUnitNumberDigits
uint GetUnitNumberDigits(VehicleList &vehicles)
Get the number of digits the biggest unit number of a set of vehicles has.
Definition: vehicle_gui.cpp:165
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
WID_D_VEHICLE_LIST
@ WID_D_VEHICLE_LIST
List of vehicles.
Definition: depot_widget.h:30
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:640
SZSP_HORIZONTAL
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
Definition: widget_type.h:388
WID_D_SHOW_RENAME
@ WID_D_SHOW_RENAME
Show rename panel.
Definition: depot_widget.h:28
VehicleCellSize::extend_right
uint extend_right
Extend of the cell to the right.
Definition: vehicle_gui.h:80
Window::owner
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition: window_gui.h:324
ST_NORMAL
@ ST_NORMAL
The most basic (normal) sprite.
Definition: gfx_type.h:302
DepotWindow
Definition: depot_gui.cpp:253
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
Engine
Definition: engine_base.h:21
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
Vehicle::IsGroundVehicle
bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Definition: vehicle_base.h:482
WID_D_CLONE
@ WID_D_CLONE
Clone button.
Definition: depot_widget.h:26
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:635
WID_D_V_SCROLL
@ WID_D_V_SCROLL
Vertical scrollbar.
Definition: depot_widget.h:22
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1102
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:588
WID_D_STOP_ALL
@ WID_D_STOP_ALL
Stop all button.
Definition: depot_widget.h:31
GetShipSpriteSize
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a ship sprite heading west (used for lists).
Definition: ship_cmd.cpp:113
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:52
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:199
GetVehicleImageCellSize
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
Get the GUI cell size for a vehicle image.
Definition: depot_gui.cpp:158
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:909
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1013
MAT_COL_START
@ MAT_COL_START
Lowest bit of the number of columns.
Definition: widget_type.h:25
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:842
textbuf_gui.h
QSF_LEN_IN_CHARS
@ QSF_LEN_IN_CHARS
the length of the string is counted in characters
Definition: textbuf_gui.h:22
DepotWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: depot_gui.cpp:423
WindowDesc
High level window description.
Definition: window_gui.h:166
WID_D_RENAME
@ WID_D_RENAME
Rename button.
Definition: depot_widget.h:29
CMD_DEPOT_MASS_AUTOREPLACE
@ CMD_DEPOT_MASS_AUTOREPLACE
force the autoreplace to take action in a given depot
Definition: command_type.h:319
window_gui.h
DepotWindow::DepotClick
void DepotClick(int x, int y)
Handle click in the depot matrix.
Definition: depot_gui.cpp:539
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:428
WID_D_AUTOREPLACE
@ WID_D_AUTOREPLACE
Autoreplace button.
Definition: depot_widget.h:20
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
depot_base.h
GroundVehicleCache::cached_total_length
uint16 cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
DepotWindow::SetupWidgetData
void SetupWidgetData(VehicleType type)
Function to set up vehicle specific widgets (mainly sprites and strings).
Definition: depot_gui.cpp:588
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:154
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:322
GetVehicleHeight
static uint GetVehicleHeight(VehicleType type)
Get the height of a single vehicle in the GUIs.
Definition: vehicle_gui.h:68
CommandCost
Common return value for all commands.
Definition: command_type.h:23
DepotWindow::GetDepotIndex
uint16 GetDepotIndex() const
Gets the DepotID of the current window.
Definition: depot_gui.cpp:1081
GuiShowTooltips
void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip)
Shows a tooltip.
Definition: misc_gui.cpp:781
tilehighlight_func.h
CursorID
uint32 CursorID
The number of the cursor (sprite)
Definition: gfx_type.h:19
DoCommandP
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
Definition: command.cpp:541
StartStopVehicle
void StartStopVehicle(const Vehicle *v, bool texteffect)
Executes CMD_START_STOP_VEHICLE for given vehicle.
Definition: vehicle_gui.cpp:2599
WID_D_START_ALL
@ WID_D_START_ALL
Start all button.
Definition: depot_widget.h:32
VEH_COMPANY_END
@ VEH_COMPANY_END
Last company-ownable type.
Definition: vehicle_type.h:29
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:320
VehicleClicked
bool VehicleClicked(const Vehicle *v)
Dispatch a "vehicle selected" event if any window waits for it.
Definition: vehicle_gui.cpp:3053
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:240
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:55
_base_block_sizes_purchase
static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]
Cell size for vehicle images in the purchase list.
Definition: depot_gui.cpp:148
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:984
DepotWindow::DrawVehicleInDepot
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
Draw a vehicle in the depot window in the box with the top left corner at x,y.
Definition: depot_gui.cpp:308
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:297
WD_FRAMERECT_LEFT
@ WD_FRAMERECT_LEFT
Offset at left to draw the frame rectangular area.
Definition: window_gui.h:60
FS_SMALL
@ FS_SMALL
Index of the small font in the font tables.
Definition: gfx_type.h:208
WD_PAR_VSEP_NORMAL
@ WD_PAR_VSEP_NORMAL
Normal amount of vertical space between two paragraphs of text.
Definition: window_gui.h:137
WD_FRAMERECT_RIGHT
@ WD_FRAMERECT_RIGHT
Offset at right to draw the frame rectangular area.
Definition: window_gui.h:61
DrawTrainImage
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
Draws an image of a whole train.
Definition: train_gui.cpp:92
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:719
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:159
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:102
WID_D_MATRIX
@ WID_D_MATRIX
Matrix of vehicles.
Definition: depot_widget.h:21
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:124
DepotWindow::OnCTRLStateChange
EventState OnCTRLStateChange() override
The state of the control key has changed.
Definition: depot_gui.cpp:1065
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:269
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
VehicleListIdentifier::Pack
uint32 Pack() const
Pack a VehicleListIdentifier in a single uint32.
Definition: vehiclelist.cpp:21
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:895
DepotWindow::hovered_widget
int hovered_widget
Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
Definition: depot_gui.cpp:258
WID_D_H_SCROLL
@ WID_D_H_SCROLL
Horizontal scrollbar.
Definition: depot_widget.h:24
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:31
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
BuildDepotVehicleList
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
Generate a list of vehicles inside a depot.
Definition: vehiclelist.cpp:69
safeguards.h
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1131
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:317
_nested_train_depot_widgets
static const NWidgetPart _nested_train_depot_widgets[]
Nested widget definition for train depots.
Definition: depot_gui.cpp:43
Sprite::width
uint16 width
Width of the sprite.
Definition: spritecache.h:19
DepotWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: depot_gui.cpp:365
Train
'Train' is either a loco or a wagon.
Definition: train.h:85
MAKE_ORDER_BACKUP_FLAG
static const uint32 MAKE_ORDER_BACKUP_FLAG
Flag to pass to the vehicle construction command when an order should be preserved.
Definition: order_backup.h:29
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
SetMouseCursorVehicle
void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
Set the mouse cursor to look like a vehicle.
Definition: vehicle_gui.cpp:3137
DepotWindow::OnMouseDrag
void OnMouseDrag(Point pt, int widget) override
An 'object' is being dragged at the provided position, highlight the target if possible.
Definition: depot_gui.cpp:935
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:978
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
DrawShipImage
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
Draws an image of a ship.
Definition: ship_gui.cpp:32
WSM_DRAGDROP
@ WSM_DRAGDROP
Drag&drop an object.
Definition: window_gui.h:908
WID_D_LOCATION
@ WID_D_LOCATION
Location button.
Definition: depot_widget.h:27
DAYS_IN_LEAP_YEAR
static const int DAYS_IN_LEAP_YEAR
sometimes, you need one day more...
Definition: date_type.h:30
stdafx.h
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:312
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
DepotWindow::OnPlaceObjectAbort
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
Definition: depot_gui.cpp:917
ResizeInfo::step_height
uint step_height
Step-size of height resize changes.
Definition: window_gui.h:218
OrderBackup::Reset
static void Reset(TileIndex tile=INVALID_TILE, bool from_gui=true)
Reset the OrderBackups from GUI/game logic.
Definition: order_backup.cpp:183
CS_ALPHANUMERAL
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition: string_type.h:27
viewport_func.h
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:173
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
EIT_IN_DEPOT
@ EIT_IN_DEPOT
Vehicle drawn in depot.
Definition: vehicle_type.h:87
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
Window::nested_array
NWidgetBase ** nested_array
Array of pointers into the tree. Do not access directly, use Window::GetWidget() instead.
Definition: window_gui.h:330
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
HT_VEHICLE
@ HT_VEHICLE
vehicle is accepted as target as well (bitmask)
Definition: tilehighlight_type.h:27
FONT_HEIGHT_SMALL
#define FONT_HEIGHT_SMALL
Height of characters in the small (FS_SMALL) font.
Definition: gfx_func.h:176
HT_DRAG
@ HT_DRAG
dragging items in the depot windows
Definition: tilehighlight_type.h:24
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:66
GetWindowClassForVehicleType
static WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:91
DepotWindow::OnDragDrop
void OnDragDrop(Point pt, int widget) override
A dragged 'object' has been released.
Definition: depot_gui.cpp:987
Scrollbar::SetCapacity
void SetCapacity(int capacity)
Set the capacity of visible elements.
Definition: widget_type.h:685
spritecache.h
WWT_PUSHIMGBTN
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
Definition: widget_type.h:103
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
Definition: misc_gui.cpp:1274
vehicle_func.h
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:998
DepotWindow::GetDepotVehiclePtData
Definition: depot_gui.cpp:431
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
strings_func.h
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:82
GetAircraftSpriteSize
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of an aircraft sprite heading west (used for lists).
Definition: aircraft_cmd.cpp:245
CMD_CLONE_VEHICLE
@ CMD_CLONE_VEHICLE
clone a vehicle
Definition: command_type.h:314
DeleteWindowById
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
Delete a window by its class and window number (if it is open).
Definition: window.cpp:1165
ResizeInfo::step_width
uint step_width
Step-size of width resize changes.
Definition: window_gui.h:217
DrawRoadVehImage
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
Draws an image of a road vehicle chain.
Definition: roadveh_gui.cpp:129
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:175
depot_widget.h
CMD_MASS_START_STOP
@ CMD_MASS_START_STOP
start/stop all vehicles (in a depot)
Definition: command_type.h:316
DepotWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: depot_gui.cpp:757
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:376
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
MAX_LENGTH_DEPOT_NAME_CHARS
static const uint MAX_LENGTH_DEPOT_NAME_CHARS
The maximum length of a depot name in characters including '\0'.
Definition: depot_type.h:16
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1162
DepotWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: depot_gui.cpp:1054
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:179
GetTrainSpriteSize
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
Definition: train_cmd.cpp:549
ScaleGUITrad
static int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
Definition: zoom_func.h:76
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1113
WID_D_SELL
@ WID_D_SELL
Sell button.
Definition: depot_widget.h:16
SetDParamMaxValue
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:104
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:946
GetRoadVehSpriteSize
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
Definition: roadveh_cmd.cpp:168
WID_D_SELL_CHAIN
@ WID_D_SELL_CHAIN
Sell chain button.
Definition: depot_widget.h:18
Window::SetWidgetsDisabledState
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
Definition: window.cpp:536
NWidgetBase::resize_y
uint resize_y
Vertical resize step (0 means not resizable).
Definition: widget_type.h:165
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:344
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:493
Vehicle::age
Date age
Age in days.
Definition: vehicle_base.h:268
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:64
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
_base_block_sizes_depot
static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]
Cell size for vehicle images in the depot view.
Definition: depot_gui.cpp:147
EventState
EventState
State of handling an event.
Definition: window_type.h:717
Scrollbar::GetPosition
uint16 GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:630
InitDepotWindowBlockSizes
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
Definition: depot_gui.cpp:215
NWidgetCore::colour
Colours colour
Colour of this widget.
Definition: widget_type.h:302
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1848
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:300
company_func.h
VehicleCellSize
Dimensions of a cell in the purchase/depot windows.
Definition: vehicle_gui.h:77
CMD_RENAME_DEPOT
@ CMD_RENAME_DEPOT
rename a depot
Definition: command_type.h:249
Vehicle::Last
Vehicle * Last()
Get the last vehicle of this vehicle chain.
Definition: vehicle_base.h:611
VehicleID
uint32 VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
WD_MATRIX_BOTTOM
@ WD_MATRIX_BOTTOM
Offset at bottom of a matrix cell.
Definition: window_gui.h:79
ShowVehicleViewWindow
void ShowVehicleViewWindow(const Vehicle *v)
Shows the vehicle view window of the given vehicle.
Definition: vehicle_gui.cpp:3043
Window::ToggleWidgetLoweredState
void ToggleWidgetLoweredState(byte widget_index)
Invert the lowered/raised status of a widget.
Definition: window_gui.h:463
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:319
DepotWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: depot_gui.cpp:649
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, int widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:1980
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:176
SetObjectToPlaceWnd
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
Definition: viewport.cpp:3358
CcCloneVehicle
void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
This is the Callback method after the cloning attempt of a vehicle.
Definition: depot_gui.cpp:120
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:982
DepotWindow::OnVehicleSelect
bool OnVehicleSelect(const Vehicle *v) override
Clones a vehicle.
Definition: depot_gui.cpp:902
gui.h
SPR_CURSOR_MOUSE
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition: sprites.h:1374
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
WID_D_BUILD
@ WID_D_BUILD
Build button.
Definition: depot_widget.h:25
Window
Data structure for an opened window.
Definition: window_gui.h:276
GroundVehicle::IsFreeWagon
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
Definition: ground_vehicle.hpp:310
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:483
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:602
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
order_backup.h
Window::IsWidgetDisabled
bool IsWidgetDisabled(byte widget_index) const
Gets the enabled/disabled status of a widget.
Definition: window_gui.h:421
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:282
Window::SetWidgetDirty
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:597
DepotWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: depot_gui.cpp:700
DeleteDepotHighlightOfVehicle
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a depot window.
Definition: depot_gui.cpp:1122
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1262
NWidgetBase::resize_x
uint resize_x
Horizontal resize step (0 means not resizable).
Definition: widget_type.h:164
DrawAircraftImage
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
Draws an image of an aircraft.
Definition: aircraft_gui.cpp:80
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
QSF_ENABLE_DEFAULT
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
Definition: textbuf_gui.h:21
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:172
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:383
WID_D_SELL_ALL
@ WID_D_SELL_ALL
Sell all button.
Definition: depot_widget.h:19
SetDParamMaxDigits
void SetDParamMaxDigits(uint n, uint count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:120
ResetObjectToPlace
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
Definition: viewport.cpp:3421
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:453
DepotWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: depot_gui.cpp:705
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:48
CMD_DEPOT_SELL_ALL_VEHICLES
@ CMD_DEPOT_SELL_ALL_VEHICLES
sell all vehicles which are in a given depot
Definition: command_type.h:318
SpecializedVehicle::GetFirstEnginePart
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:1103
DepotWindow::num_columns
uint num_columns
Number of columns.
Definition: depot_gui.cpp:262
VehicleCellSize::extend_left
uint extend_left
Extend of the cell to the left.
Definition: vehicle_gui.h:79
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
DepotWindow::vehicle_over
VehicleID vehicle_over
Rail vehicle over which another one is dragged, INVALID_VEHICLE if none.
Definition: depot_gui.cpp:255
roadveh.h
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:62