OpenTTD Source: src/roadveh_cmd.cpp Source File

OpenTTD Source 1.11.0-RC1

roadveh_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "roadveh.h"
12 #include "command_func.h"
13 #include "news_func.h"
14 #include "pathfinder/npf/npf_func.h"
15 #include "station_base.h"
16 #include "company_func.h"
17 #include "articulated_vehicles.h"
18 #include "newgrf_sound.h"
19 #include "pathfinder/yapf/yapf.h"
20 #include "strings_func.h"
21 #include "tunnelbridge_map.h"
22 #include "date_func.h"
23 #include "vehicle_func.h"
24 #include "sound_func.h"
25 #include "ai/ai.hpp"
26 #include "game/game.hpp"
27 #include "depot_map.h"
28 #include "effectvehicle_func.h"
29 #include "roadstop_base.h"
30 #include "spritecache.h"
31 #include "core/random_func.hpp"
32 #include "company_base.h"
33 #include "core/backup_type.hpp"
34 #include "newgrf.h"
35 #include "zoom_func.h"
36 #include "framerate_type.h"
37
38 #include "table/strings.h"
39
40 #include "safeguards.h"
41
42 static const uint16 _roadveh_images[] = {
43 0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
44 0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
45 0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
46 0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
47 0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
48 0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
49 0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
50 0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
51 };
52
53 static const uint16 _roadveh_full_adder[] = {
54 0, 88, 0, 0, 0, 0, 48, 48,
55 48, 48, 0, 0, 64, 64, 0, 16,
56 16, 0, 88, 0, 0, 0, 0, 48,
57 48, 48, 48, 0, 0, 64, 64, 0,
58 16, 16, 0, 88, 0, 0, 0, 0,
59 48, 48, 48, 48, 0, 0, 64, 64,
60 0, 16, 16, 0, 8, 8, 8, 8,
61 0, 0, 0, 8, 8, 8, 8
62 };
63 static_assert(lengthof(_roadveh_images) == lengthof(_roadveh_full_adder));
64
65 template <>
66 bool IsValidImageIndex<VEH_ROAD>(uint8 image_index)
67 {
68 return image_index < lengthof(_roadveh_images);
69 }
70
71 static const Trackdir _road_reverse_table[DIAGDIR_END] = {
72 TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
73 };
74
79 bool RoadVehicle::IsBus() const
80 {
81 assert(this->IsFrontEngine());
82 return IsCargoInClass(this->cargo_type, CC_PASSENGERS);
83 }
84
90 int RoadVehicle::GetDisplayImageWidth(Point *offset) const
91 {
92 int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH;
93
94 if (offset != nullptr) {
95 offset->x = ScaleGUITrad(reference_width) / 2;
96 offset->y = 0;
97 }
98 return ScaleGUITrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
99 }
100
101 static void GetRoadVehIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
102 {
103 const Engine *e = Engine::Get(engine);
104 uint8 spritenum = e->u.road.image_index;
105
106 if (is_custom_sprite(spritenum)) {
107 GetCustomVehicleIcon(engine, DIR_W, image_type, result);
108 if (result->IsValid()) return;
109
110 spritenum = e->original_image_index;
111 }
112
113 assert(IsValidImageIndex<VEH_ROAD>(spritenum));
114 result->Set(DIR_W + _roadveh_images[spritenum]);
115 }
116
117 void RoadVehicle::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
118 {
119 uint8 spritenum = this->spritenum;
120
121 if (is_custom_sprite(spritenum)) {
122 GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
123 if (result->IsValid()) return;
124
125 spritenum = this->GetEngine()->original_image_index;
126 }
127
128 assert(IsValidImageIndex<VEH_ROAD>(spritenum));
129 SpriteID sprite = direction + _roadveh_images[spritenum];
130
131 if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum];
132
133 result->Set(sprite);
134 }
135
145 void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
146 {
147 VehicleSpriteSeq seq;
148 GetRoadVehIcon(engine, image_type, &seq);
149
150 Rect rect;
151 seq.GetBounds(&rect);
152 preferred_x = Clamp(preferred_x,
153 left - UnScaleGUI(rect.left),
154 right - UnScaleGUI(rect.right));
155
156 seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
157 }
158
168 void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
169 {
170 VehicleSpriteSeq seq;
171 GetRoadVehIcon(engine, image_type, &seq);
172
173 Rect rect;
174 seq.GetBounds(&rect);
175
176 width = UnScaleGUI(rect.right - rect.left + 1);
177 height = UnScaleGUI(rect.bottom - rect.top + 1);
178 xoffs = UnScaleGUI(rect.left);
179 yoffs = UnScaleGUI(rect.top);
180 }
181
187 static uint GetRoadVehLength(const RoadVehicle *v)
188 {
189 const Engine *e = v->GetEngine();
190 uint length = VEHICLE_LENGTH;
191
192 uint16 veh_len = CALLBACK_FAILED;
193 if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
194 /* Use callback 36 */
195 veh_len = GetVehicleProperty(v, PROP_ROADVEH_SHORTEN_FACTOR, CALLBACK_FAILED);
196 if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LENGTH, veh_len);
197 } else {
198 /* Use callback 11 */
199 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
200 }
201 if (veh_len == CALLBACK_FAILED) veh_len = e->u.road.shorten_factor;
202 if (veh_len != 0) {
203 length -= Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
204 }
205
206 return length;
207 }
208
215 void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
216 {
217 assert(v->type == VEH_ROAD);
218 assert(v->IsFrontEngine());
219
220 v->InvalidateNewGRFCacheOfChain();
221
222 v->gcache.cached_total_length = 0;
223
224 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
225 /* Check the v->first cache. */
226 assert(u->First() == v);
227
228 /* Update the 'first engine' */
229 u->gcache.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
230
231 /* Update the length of the vehicle. */
232 uint veh_len = GetRoadVehLength(u);
233 /* Verify length hasn't changed. */
234 if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
235
236 u->gcache.cached_veh_length = veh_len;
237 v->gcache.cached_total_length += u->gcache.cached_veh_length;
238
239 /* Update visual effect */
240 u->UpdateVisualEffect();
241
242 /* Update cargo aging period. */
243 u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_ROADVEH_CARGO_AGE_PERIOD, EngInfo(u->engine_type)->cargo_age_period);
244 }
245
246 uint max_speed = GetVehicleProperty(v, PROP_ROADVEH_SPEED, 0);
247 v->vcache.cached_max_speed = (max_speed != 0) ? max_speed * 4 : RoadVehInfo(v->engine_type)->max_speed;
248 }
249
259 CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
260 {
261 /* Check that the vehicle can drive on the road in question */
262 RoadType rt = e->u.road.roadtype;
263 const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
264 if (!HasTileAnyRoadType(tile, rti->powered_roadtypes)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
265
266 if (flags & DC_EXEC) {
267 const RoadVehicleInfo *rvi = &e->u.road;
268
269 RoadVehicle *v = new RoadVehicle();
270 *ret = v;
271 v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
272 v->owner = _current_company;
273
274 v->tile = tile;
275 int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
276 int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
277 v->x_pos = x;
278 v->y_pos = y;
279 v->z_pos = GetSlopePixelZ(x, y);
280
281 v->state = RVSB_IN_DEPOT;
282 v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
283
284 v->spritenum = rvi->image_index;
285 v->cargo_type = e->GetDefaultCargoType();
286 v->cargo_cap = rvi->capacity;
287 v->refit_cap = 0;
288
289 v->last_station_visited = INVALID_STATION;
290 v->last_loading_station = INVALID_STATION;
291 v->engine_type = e->index;
292 v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
293
294 v->reliability = e->reliability;
295 v->reliability_spd_dec = e->reliability_spd_dec;
296 v->max_age = e->GetLifeLengthInDays();
297 _new_vehicle_id = v->index;
298
299 v->SetServiceInterval(Company::Get(v->owner)->settings.vehicle.servint_roadveh);
300
301 v->date_of_last_service = _date;
302 v->build_year = _cur_year;
303
304 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
305 v->random_bits = VehicleRandomBits();
306 v->SetFrontEngine();
307
308 v->roadtype = rt;
309 v->compatible_roadtypes = rti->powered_roadtypes;
310 v->gcache.cached_veh_length = VEHICLE_LENGTH;
311
312 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
313 v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
314
315 AddArticulatedParts(v);
316 v->InvalidateNewGRFCacheOfChain();
317
318 /* Call various callbacks after the whole consist has been constructed */
319 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
320 u->cargo_cap = u->GetEngine()->DetermineCapacity(u);
321 u->refit_cap = 0;
322 v->InvalidateNewGRFCache();
323 u->InvalidateNewGRFCache();
324 }
325 RoadVehUpdateCache(v);
326 /* Initialize cached values for realistic acceleration. */
327 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) v->CargoChanged();
328
329 v->UpdatePosition();
330
331 CheckConsistencyOfArticulatedVehicle(v);
332 }
333
334 return CommandCost();
335 }
336
337 static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
338 {
339 if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
340
341 switch (_settings_game.pf.pathfinder_for_roadvehs) {
342 case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, max_distance);
343 case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, max_distance);
344
345 default: NOT_REACHED();
346 }
347 }
348
349 bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
350 {
351 FindDepotData rfdd = FindClosestRoadDepot(this, 0);
352 if (rfdd.best_length == UINT_MAX) return false;
353
354 if (location != nullptr) *location = rfdd.tile;
355 if (destination != nullptr) *destination = GetDepotIndex(rfdd.tile);
356
357 return true;
358 }
359
369 CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
370 {
371 RoadVehicle *v = RoadVehicle::GetIfValid(p1);
372 if (v == nullptr) return CMD_ERROR;
373
374 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
375
376 CommandCost ret = CheckOwnership(v->owner);
377 if (ret.Failed()) return ret;
378
379 if ((v->vehstatus & VS_STOPPED) ||
380 (v->vehstatus & VS_CRASHED) ||
381 v->breakdown_ctr != 0 ||
382 v->overtaking != 0 ||
383 v->state == RVSB_WORMHOLE ||
384 v->IsInDepot() ||
385 v->current_order.IsType(OT_LOADING)) {
386 return CMD_ERROR;
387 }
388
389 if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR;
390
391 if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR;
392
393 if (flags & DC_EXEC) v->reverse_ctr = 180;
394
395 return CommandCost();
396 }
397
398
399 void RoadVehicle::MarkDirty()
400 {
401 for (RoadVehicle *v = this; v != nullptr; v = v->Next()) {
402 v->colourmap = PAL_NONE;
403 v->UpdateViewport(true, false);
404 }
405 this->CargoChanged();
406 }
407
408 void RoadVehicle::UpdateDeltaXY()
409 {
410 static const int8 _delta_xy_table[8][10] = {
411 /* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
412 {3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
413 {3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
414 {3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
415 {7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
416 {3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
417 {3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
418 {3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
419 {7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
420 };
421
422 int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
423 if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
424
425 const int8 *bb = _delta_xy_table[this->direction];
426 this->x_bb_offs = bb[5] + bb[9] * shorten;
427 this->y_bb_offs = bb[4] + bb[8] * shorten;;
428 this->x_offs = bb[3];
429 this->y_offs = bb[2];
430 this->x_extent = bb[1] + bb[7] * shorten;
431 this->y_extent = bb[0] + bb[6] * shorten;
432 this->z_extent = 6;
433 }
434
439 inline int RoadVehicle::GetCurrentMaxSpeed() const
440 {
441 int max_speed = this->gcache.cached_max_track_speed;
442
443 /* Limit speed to 50% while reversing, 75% in curves. */
444 for (const RoadVehicle *u = this; u != nullptr; u = u->Next()) {
445 if (_settings_game.vehicle.roadveh_acceleration_model == AM_REALISTIC) {
446 if (this->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)this->state)) {
447 max_speed = this->gcache.cached_max_track_speed / 2;
448 break;
449 } else if ((u->direction & 1) == 0) {
450 max_speed = this->gcache.cached_max_track_speed * 3 / 4;
451 }
452 }
453
454 /* Vehicle is on the middle part of a bridge. */
455 if (u->state == RVSB_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
456 max_speed = std::min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed * 2);
457 }
458 }
459
460 return std::min(max_speed, this->current_order.GetMaxSpeed() * 2);
461 }
462
467 static void DeleteLastRoadVeh(RoadVehicle *v)
468 {
469 RoadVehicle *first = v->First();
470 Vehicle *u = v;
471 for (; v->Next() != nullptr; v = v->Next()) u = v;
472 u->SetNext(nullptr);
473 v->last_station_visited = first->last_station_visited; // for PreDestructor
474
475 /* Only leave the road stop when we're really gone. */
476 if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
477
478 delete v;
479 }
480
481 static void RoadVehSetRandomDirection(RoadVehicle *v)
482 {
483 static const DirDiff delta[] = {
484 DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
485 };
486
487 do {
488 uint32 r = Random();
489
490 v->direction = ChangeDir(v->direction, delta[r & 3]);
491 v->UpdateViewport(true, true);
492 } while ((v = v->Next()) != nullptr);
493 }
494
500 static bool RoadVehIsCrashed(RoadVehicle *v)
501 {
502 v->crashed_ctr++;
503 if (v->crashed_ctr == 2) {
504 CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
505 } else if (v->crashed_ctr <= 45) {
506 if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
507 } else if (v->crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
508 bool ret = v->Next() != nullptr;
509 DeleteLastRoadVeh(v);
510 return ret;
511 }
512
513 return true;
514 }
515
522 static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
523 {
524 const Vehicle *u = (Vehicle*)data;
525
526 return (v->type == VEH_TRAIN &&
527 abs(v->z_pos - u->z_pos) <= 6 &&
528 abs(v->x_pos - u->x_pos) <= 4 &&
529 abs(v->y_pos - u->y_pos) <= 4) ? v : nullptr;
530 }
531
532 uint RoadVehicle::Crash(bool flooded)
533 {
534 uint pass = this->GroundVehicleBase::Crash(flooded);
535 if (this->IsFrontEngine()) {
536 pass += 1; // driver
537
538 /* If we're in a drive through road stop we ought to leave it */
539 if (IsInsideMM(this->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
540 RoadStop::GetByTile(this->tile, GetRoadStopType(this->tile))->Leave(this);
541 }
542 }
543 this->crashed_ctr = flooded ? 2000 : 1; // max 2220, disappear pretty fast when flooded
544 return pass;
545 }
546
547 static void RoadVehCrash(RoadVehicle *v)
548 {
549 uint pass = v->Crash();
550
551 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
552 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
553
554 SetDParam(0, pass);
555 StringID newsitem = (pass == 1) ? STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH;
556 AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile);
557
558 ModifyStationRatingAround(v->tile, v->owner, -160, 22);
559 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
560 }
561
562 static bool RoadVehCheckTrainCrash(RoadVehicle *v)
563 {
564 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
565 if (u->state == RVSB_WORMHOLE) continue;
566
567 TileIndex tile = u->tile;
568
569 if (!IsLevelCrossingTile(tile)) continue;
570
571 if (HasVehicleOnPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain)) {
572 RoadVehCrash(v);
573 return true;
574 }
575 }
576
577 return false;
578 }
579
580 TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
581 {
582 if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
583
584 const Station *st = Station::Get(station);
585 if (!CanVehicleUseStation(this, st)) {
586 /* There is no stop left at the station, so don't even TRY to go there */
587 this->IncrementRealOrderIndex();
588 return 0;
589 }
590
591 return st->xy;
592 }
593
594 static void StartRoadVehSound(const RoadVehicle *v)
595 {
596 if (!PlayVehicleSound(v, VSE_START)) {
597 SoundID s = RoadVehInfo(v->engine_type)->sfx;
598 if (s == SND_19_DEPARTURE_OLD_RV_1 && (v->tick_counter & 3) == 0) {
599 s = SND_1A_DEPARTURE_OLD_RV_2;
600 }
601 SndPlayVehicleFx(s, v);
602 }
603 }
604
605 struct RoadVehFindData {
606 int x;
607 int y;
608 const Vehicle *veh;
609 Vehicle *best;
610 uint best_diff;
611 Direction dir;
612 };
613
614 static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data)
615 {
616 static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
617 static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
618
619 RoadVehFindData *rvf = (RoadVehFindData*)data;
620
621 short x_diff = v->x_pos - rvf->x;
622 short y_diff = v->y_pos - rvf->y;
623
624 if (v->type == VEH_ROAD &&
625 !v->IsInDepot() &&
626 abs(v->z_pos - rvf->veh->z_pos) < 6 &&
627 v->direction == rvf->dir &&
628 rvf->veh->First() != v->First() &&
629 (dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
630 (dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
631 (dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
632 (dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0))) {
633 uint diff = abs(x_diff) + abs(y_diff);
634
635 if (diff < rvf->best_diff || (diff == rvf->best_diff && v->index < rvf->best->index)) {
636 rvf->best = v;
637 rvf->best_diff = diff;
638 }
639 }
640
641 return nullptr;
642 }
643
644 static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir, bool update_blocked_ctr = true)
645 {
646 RoadVehFindData rvf;
647 RoadVehicle *front = v->First();
648
649 if (front->reverse_ctr != 0) return nullptr;
650
651 rvf.x = x;
652 rvf.y = y;
653 rvf.dir = dir;
654 rvf.veh = v;
655 rvf.best_diff = UINT_MAX;
656
657 if (front->state == RVSB_WORMHOLE) {
658 FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
659 FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
660 } else {
661 FindVehicleOnPosXY(x, y, &rvf, EnumCheckRoadVehClose);
662 }
663
664 /* This code protects a roadvehicle from being blocked for ever
665 * If more than 1480 / 74 days a road vehicle is blocked, it will
666 * drive just through it. The ultimate backup-code of TTD.
667 * It can be disabled. */
668 if (rvf.best_diff == UINT_MAX) {
669 front->blocked_ctr = 0;
670 return nullptr;
671 }
672
673 if (update_blocked_ctr && ++front->blocked_ctr > 1480) return nullptr;
674
675 return RoadVehicle::From(rvf.best);
676 }
677
683 static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
684 {
685 if (v->IsBus()) {
686 /* Check if station was ever visited before */
687 if (!(st->had_vehicle_of_type & HVOT_BUS)) {
688 st->had_vehicle_of_type |= HVOT_BUS;
689 SetDParam(0, st->index);
690 AddVehicleNewsItem(
691 RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
692 (v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
693 v->index,
694 st->index
695 );
696 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
697 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
698 }
699 } else {
700 /* Check if station was ever visited before */
701 if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
702 st->had_vehicle_of_type |= HVOT_TRUCK;
703 SetDParam(0, st->index);
704 AddVehicleNewsItem(
705 RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
706 (v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
707 v->index,
708 st->index
709 );
710 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
711 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
712 }
713 }
714 }
715
723 int RoadVehicle::UpdateSpeed()
724 {
725 switch (_settings_game.vehicle.roadveh_acceleration_model) {
726 default: NOT_REACHED();
727 case AM_ORIGINAL:
728 return this->DoUpdateSpeed(this->overtaking != 0 ? 512 : 256, 0, this->GetCurrentMaxSpeed());
729
730 case AM_REALISTIC:
731 return this->DoUpdateSpeed(this->GetAcceleration() + (this->overtaking != 0 ? 256 : 0), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 4, this->GetCurrentMaxSpeed());
732 }
733 }
734
735 static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y)
736 {
737 static const Direction _roadveh_new_dir[] = {
738 DIR_N , DIR_NW, DIR_W , INVALID_DIR,
739 DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
740 DIR_E , DIR_SE, DIR_S
741 };
742
743 x = x - v->x_pos + 1;
744 y = y - v->y_pos + 1;
745
746 if ((uint)x > 2 || (uint)y > 2) return v->direction;
747 return _roadveh_new_dir[y * 4 + x];
748 }
749
750 static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y)
751 {
752 Direction new_dir = RoadVehGetNewDirection(v, x, y);
753 Direction old_dir = v->direction;
754 DirDiff delta;
755
756 if (new_dir == old_dir) return old_dir;
757 delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
758 return ChangeDir(old_dir, delta);
759 }
760
761 struct OvertakeData {
762 const RoadVehicle *u;
763 const RoadVehicle *v;
764 TileIndex tile;
765 Trackdir trackdir;
766 };
767
768 static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
769 {
770 const OvertakeData *od = (OvertakeData*)data;
771
772 return (v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v) ? v : nullptr;
773 }
774
781 static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
782 {
783 if (!HasTileAnyRoadType(od->tile, od->v->compatible_roadtypes)) return true;
784 TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, GetRoadTramType(od->v->roadtype));
785 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
786 TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
787 TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
788
789 /* Track does not continue along overtaking direction || track has junction || levelcrossing is barred */
790 if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true;
791
792 /* Are there more vehicles on the tile except the two vehicles involved in overtaking */
793 return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
794 }
795
796 static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
797 {
798 OvertakeData od;
799
800 od.v = v;
801 od.u = u;
802
803 /* Trams can't overtake other trams */
804 if (RoadTypeIsTram(v->roadtype)) return;
805
806 /* Don't overtake in stations */
807 if (IsTileType(v->tile, MP_STATION) || IsTileType(u->tile, MP_STATION)) return;
808
809 /* For now, articulated road vehicles can't overtake anything. */
810 if (v->HasArticulatedPart()) return;
811
812 /* Vehicles are not driving in same direction || direction is not a diagonal direction */
813 if (v->direction != u->direction || !(v->direction & 1)) return;
814
815 /* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
816 if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
817
818 /* Can't overtake a vehicle that is moving faster than us. If the vehicle in front is
819 * accelerating, take the maximum speed for the comparison, else the current speed.
820 * Original acceleration always accelerates, so always use the maximum speed. */
821 int u_speed = (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL || u->GetAcceleration() > 0) ? u->GetCurrentMaxSpeed() : u->cur_speed;
822 if (u_speed >= v->GetCurrentMaxSpeed() &&
823 !(u->vehstatus & VS_STOPPED) &&
824 u->cur_speed != 0) {
825 return;
826 }
827
828 od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
829
830 /* Are the current and the next tile suitable for overtaking?
831 * - Does the track continue along od.trackdir
832 * - No junctions
833 * - No barred levelcrossing
834 * - No other vehicles in the way
835 */
836 od.tile = v->tile;
837 if (CheckRoadBlockedForOvertaking(&od)) return;
838
839 od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
840 if (CheckRoadBlockedForOvertaking(&od)) return;
841
842 /* When the vehicle in front of us is stopped we may only take
843 * half the time to pass it than when the vehicle is moving. */
844 v->overtaking_ctr = (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
845 v->overtaking = RVSB_DRIVE_SIDE;
846 }
847
848 static void RoadZPosAffectSpeed(RoadVehicle *v, int old_z)
849 {
850 if (old_z == v->z_pos || _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) return;
851
852 if (old_z < v->z_pos) {
853 v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
854 } else {
855 uint16 spd = v->cur_speed + 2;
856 if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
857 }
858 }
859
860 static int PickRandomBit(uint bits)
861 {
862 uint i;
863 uint num = RandomRange(CountBits(bits));
864
865 for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
866 return i;
867 }
868
877 static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
878 {
879 #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
880
881 TileIndex desttile;
882 Trackdir best_track;
883 bool path_found = true;
884
885 TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype));
886 TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
887 TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
888
889 if (IsTileType(tile, MP_ROAD)) {
890 if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
891 /* Road depot owned by another company or with the wrong orientation */
892 trackdirs = TRACKDIR_BIT_NONE;
893 }
894 } else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
895 /* Standard road stop (drive-through stops are treated as normal road) */
896
897 if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
898 /* different station owner or wrong orientation or the vehicle has articulated parts */
899 trackdirs = TRACKDIR_BIT_NONE;
900 } else {
901 /* Our station */
902 RoadStopType rstype = v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK;
903
904 if (GetRoadStopType(tile) != rstype) {
905 /* Wrong station type */
906 trackdirs = TRACKDIR_BIT_NONE;
907 } else {
908 /* Proper station type, check if there is free loading bay */
909 if (!_settings_game.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
910 !RoadStop::GetByTile(tile, rstype)->HasFreeBay()) {
911 /* Station is full and RV queuing is off */
912 trackdirs = TRACKDIR_BIT_NONE;
913 }
914 }
915 }
916 }
917 /* The above lookups should be moved to GetTileTrackStatus in the
918 * future, but that requires more changes to the pathfinder and other
919 * stuff, probably even more arguments to GTTS.
920 */
921
922 /* Remove tracks unreachable from the enter dir */
923 trackdirs &= DiagdirReachesTrackdirs(enterdir);
924 if (trackdirs == TRACKDIR_BIT_NONE) {
925 /* If vehicle expected a path, it no longer exists, so invalidate it. */
926 if (!v->path.empty()) v->path.clear();
927 /* No reachable tracks, so we'll reverse */
928 return_track(_road_reverse_table[enterdir]);
929 }
930
931 if (v->reverse_ctr != 0) {
932 bool reverse = true;
933 if (RoadTypeIsTram(v->roadtype)) {
934 /* Trams may only reverse on a tile if it contains at least the straight
935 * trackbits or when it is a valid turning tile (i.e. one roadbit) */
936 RoadBits rb = GetAnyRoadBits(tile, RTT_TRAM);
937 RoadBits straight = AxisToRoadBits(DiagDirToAxis(enterdir));
938 reverse = ((rb & straight) == straight) ||
939 (rb == DiagDirToRoadBits(enterdir));
940 }
941 if (reverse) {
942 v->reverse_ctr = 0;
943 if (v->tile != tile) {
944 return_track(_road_reverse_table[enterdir]);
945 }
946 }
947 }
948
949 desttile = v->dest_tile;
950 if (desttile == 0) {
951 /* We've got no destination, pick a random track */
952 return_track(PickRandomBit(trackdirs));
953 }
954
955 /* Only one track to choose between? */
956 if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) {
957 if (!v->path.empty() && v->path.tile.front() == tile) {
958 /* Vehicle expected a choice here, invalidate its path. */
959 v->path.clear();
960 }
961 return_track(FindFirstBit2x64(trackdirs));
962 }
963
964 /* Attempt to follow cached path. */
965 if (!v->path.empty()) {
966 if (v->path.tile.front() != tile) {
967 /* Vehicle didn't expect a choice here, invalidate its path. */
968 v->path.clear();
969 } else {
970 Trackdir trackdir = v->path.td.front();
971
972 if (HasBit(trackdirs, trackdir)) {
973 v->path.td.pop_front();
974 v->path.tile.pop_front();
975 return_track(trackdir);
976 }
977
978 /* Vehicle expected a choice which is no longer available. */
979 v->path.clear();
980 }
981 }
982
983 switch (_settings_game.pf.pathfinder_for_roadvehs) {
984 case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, path_found); break;
985 case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found, v->path); break;
986
987 default: NOT_REACHED();
988 }
989 v->HandlePathfindingResult(path_found);
990
991 found_best_track:;
992
993 if (HasBit(red_signals, best_track)) return INVALID_TRACKDIR;
994
995 return best_track;
996 }
997
998 struct RoadDriveEntry {
999 byte x, y;
1000 };
1001
1002 #include "table/roadveh_movement.h"
1003
1004 static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
1005 {
1006 /* Don't leave unless v and following wagons are in the depot. */
1007 for (const RoadVehicle *u = v; u != nullptr; u = u->Next()) {
1008 if (u->state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
1009 }
1010
1011 DiagDirection dir = GetRoadDepotDirection(v->tile);
1012 v->direction = DiagDirToDir(dir);
1013
1014 Trackdir tdir = DiagDirToDiagTrackdir(dir);
1015 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
1016
1017 int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
1018 int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
1019
1020 if (first) {
1021 /* We are leaving a depot, but have to go to the exact same one; re-enter */
1022 if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
1023 VehicleEnterDepot(v);
1024 return true;
1025 }
1026
1027 if (RoadVehFindCloseTo(v, x, y, v->direction, false) != nullptr) return true;
1028
1029 VehicleServiceInDepot(v);
1030
1031 StartRoadVehSound(v);
1032
1033 /* Vehicle is about to leave a depot */
1034 v->cur_speed = 0;
1035 }
1036
1037 v->vehstatus &= ~VS_HIDDEN;
1038 v->state = tdir;
1039 v->frame = RVC_DEPOT_START_FRAME;
1040
1041 v->x_pos = x;
1042 v->y_pos = y;
1043 v->UpdatePosition();
1044 v->UpdateInclination(true, true);
1045
1046 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
1047
1048 return true;
1049 }
1050
1051 static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
1052 {
1053 if (prev->tile == v->tile && !already_reversed) {
1054 /* If the previous vehicle is on the same tile as this vehicle is
1055 * then it must have reversed. */
1056 return _road_reverse_table[entry_dir];
1057 }
1058
1059 byte prev_state = prev->state;
1060 Trackdir dir;
1061
1062 if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
1063 DiagDirection diag_dir = INVALID_DIAGDIR;
1064
1065 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1066 diag_dir = GetTunnelBridgeDirection(tile);
1067 } else if (IsRoadDepotTile(tile)) {
1068 diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
1069 }
1070
1071 if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
1072 dir = DiagDirToDiagTrackdir(diag_dir);
1073 } else {
1074 if (already_reversed && prev->tile != tile) {
1075 /*
1076 * The vehicle has reversed, but did not go straight back.
1077 * It immediately turn onto another tile. This means that
1078 * the roadstate of the previous vehicle cannot be used
1079 * as the direction we have to go with this vehicle.
1080 *
1081 * Next table is build in the following way:
1082 * - first row for when the vehicle in front went to the northern or
1083 * western tile, second for southern and eastern.
1084 * - columns represent the entry direction.
1085 * - cell values are determined by the Trackdir one has to take from
1086 * the entry dir (column) to the tile in north or south by only
1087 * going over the trackdirs used for turning 90 degrees, i.e.
1088 * TRACKDIR_{UPPER,RIGHT,LOWER,LEFT}_{N,E,S,W}.
1089 */
1090 static const Trackdir reversed_turn_lookup[2][DIAGDIR_END] = {
1091 { TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N, TRACKDIR_UPPER_E },
1092 { TRACKDIR_RIGHT_S, TRACKDIR_LOWER_W, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S }};
1093 dir = reversed_turn_lookup[prev->tile < tile ? 0 : 1][ReverseDiagDir(entry_dir)];
1094 } else if (HasBit(prev_state, RVS_IN_DT_ROAD_STOP)) {
1095 dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
1096 } else if (prev_state < TRACKDIR_END) {
1097 dir = (Trackdir)prev_state;
1098 } else {
1099 return INVALID_TRACKDIR;
1100 }
1101 }
1102
1103 /* Do some sanity checking. */
1104 static const RoadBits required_roadbits[] = {
1105 ROAD_X, ROAD_Y, ROAD_NW | ROAD_NE, ROAD_SW | ROAD_SE,
1106 ROAD_NW | ROAD_SW, ROAD_NE | ROAD_SE, ROAD_X, ROAD_Y
1107 };
1108 RoadBits required = required_roadbits[dir & 0x07];
1109
1110 if ((required & GetAnyRoadBits(tile, GetRoadTramType(v->roadtype), true)) == ROAD_NONE) {
1111 dir = INVALID_TRACKDIR;
1112 }
1113
1114 return dir;
1115 }
1116
1125 static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
1126 {
1127 /* The 'current' company is not necessarily the owner of the vehicle. */
1128 Backup<CompanyID> cur_company(_current_company, c, FILE_LINE);
1129
1130 CommandCost ret = DoCommand(t, rt << 4 | r, 0, DC_NO_WATER, CMD_BUILD_ROAD);
1131
1132 cur_company.Restore();
1133 return ret.Succeeded();
1134 }
1135
1136 bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
1137 {
1138 if (v->overtaking != 0) {
1139 if (IsTileType(v->tile, MP_STATION)) {
1140 /* Force us to be not overtaking! */
1141 v->overtaking = 0;
1142 } else if (++v->overtaking_ctr >= RV_OVERTAKE_TIMEOUT) {
1143 /* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
1144 * if the vehicle started a corner. To protect that, only allow an abort of
1145 * overtake if we are on straight roads */
1146 if (v->state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->state)) {
1147 v->overtaking = 0;
1148 }
1149 }
1150 }
1151
1152 /* If this vehicle is in a depot and we've reached this point it must be
1153 * one of the articulated parts. It will stay in the depot until activated
1154 * by the previous vehicle in the chain when it gets to the right place. */
1155 if (v->IsInDepot()) return true;
1156
1157 if (v->state == RVSB_WORMHOLE) {
1158 /* Vehicle is entering a depot or is on a bridge or in a tunnel */
1159 GetNewVehiclePosResult gp = GetNewVehiclePos(v);
1160
1161 if (v->IsFrontEngine()) {
1162 const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
1163 if (u != nullptr) {
1164 v->cur_speed = u->First()->cur_speed;
1165 return false;
1166 }
1167 }
1168
1169 if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
1170 /* Vehicle has just entered a bridge or tunnel */
1171 v->x_pos = gp.x;
1172 v->y_pos = gp.y;
1173 v->UpdatePosition();
1174 v->UpdateInclination(true, true);
1175 return true;
1176 }
1177
1178 v->x_pos = gp.x;
1179 v->y_pos = gp.y;
1180 v->UpdatePosition();
1181 if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
1182 return true;
1183 }
1184
1185 /* Get move position data for next frame.
1186 * For a drive-through road stop use 'straight road' move data.
1187 * In this case v->state is masked to give the road stop entry direction. */
1188 RoadDriveEntry rd = _road_drive_data[GetRoadTramType(v->roadtype)][(
1189 (HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
1190 (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
1191
1192 if (rd.x & RDE_NEXT_TILE) {
1193 TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
1194 Trackdir dir;
1195
1196 if (v->IsFrontEngine()) {
1197 /* If this is the front engine, look for the right path. */
1198 if (HasTileAnyRoadType(tile, v->compatible_roadtypes)) {
1199 dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
1200 } else {
1201 dir = _road_reverse_table[(DiagDirection)(rd.x & 3)];
1202 }
1203 } else {
1204 dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false);
1205 }
1206
1207 if (dir == INVALID_TRACKDIR) {
1208 if (!v->IsFrontEngine()) error("Disconnecting road vehicle.");
1209 v->cur_speed = 0;
1210 return false;
1211 }
1212
1213 again:
1214 uint start_frame = RVC_DEFAULT_START_FRAME;
1215 if (IsReversingRoadTrackdir(dir)) {
1216 /* When turning around we can't be overtaking. */
1217 v->overtaking = 0;
1218
1219 /* Turning around */
1220 if (RoadTypeIsTram(v->roadtype)) {
1221 /* Determine the road bits the tram needs to be able to turn around
1222 * using the 'big' corner loop. */
1223 RoadBits needed;
1224 switch (dir) {
1225 default: NOT_REACHED();
1226 case TRACKDIR_RVREV_NE: needed = ROAD_SW; break;
1227 case TRACKDIR_RVREV_SE: needed = ROAD_NW; break;
1228 case TRACKDIR_RVREV_SW: needed = ROAD_NE; break;
1229 case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
1230 }
1231 if ((v->Previous() != nullptr && v->Previous()->tile == tile) ||
1232 (v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
1233 HasTileAnyRoadType(tile, v->compatible_roadtypes) &&
1234 (needed & GetRoadBits(tile, RTT_TRAM)) != ROAD_NONE)) {
1235 /*
1236 * Taking the 'big' corner for trams only happens when:
1237 * - The previous vehicle in this (articulated) tram chain is
1238 * already on the 'next' tile, we just follow them regardless of
1239 * anything. When it is NOT on the 'next' tile, the tram started
1240 * doing a reversing turn when the piece of tram track on the next
1241 * tile did not exist yet. Do not use the big tram loop as that is
1242 * going to cause the tram to split up.
1243 * - Or the front of the tram can drive over the next tile.
1244 */
1245 } else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, v->roadtype, needed) || ((~needed & GetAnyRoadBits(v->tile, RTT_TRAM, false)) == ROAD_NONE)) {
1246 /*
1247 * Taking the 'small' corner for trams only happens when:
1248 * - We are not the from vehicle of an articulated tram.
1249 * - Or when the company cannot build on the next tile.
1250 *
1251 * The 'small' corner means that the vehicle is on the end of a
1252 * tram track and needs to start turning there. To do this properly
1253 * the tram needs to start at an offset in the tram turning 'code'
1254 * for 'big' corners. It furthermore does not go to the next tile,
1255 * so that needs to be fixed too.
1256 */
1257 tile = v->tile;
1258 start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM;
1259 } else {
1260 /* The company can build on the next tile, so wait till (s)he does. */
1261 v->cur_speed = 0;
1262 return false;
1263 }
1264 } else if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
1265 v->cur_speed = 0;
1266 return false;
1267 } else {
1268 tile = v->tile;
1269 }
1270 }
1271
1272 /* Get position data for first frame on the new tile */
1273 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
1274
1275 int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
1276 int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
1277
1278 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1279 if (v->IsFrontEngine()) {
1280 Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1281 if (u != nullptr) {
1282 v->cur_speed = u->First()->cur_speed;
1283 return false;
1284 }
1285 }
1286
1287 uint32 r = VehicleEnterTile(v, tile, x, y);
1288 if (HasBit(r, VETS_CANNOT_ENTER)) {
1289 if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
1290 v->cur_speed = 0;
1291 return false;
1292 }
1293 /* Try an about turn to re-enter the previous tile */
1294 dir = _road_reverse_table[rd.x & 3];
1295 goto again;
1296 }
1297
1298 if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
1299 if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
1300 /* New direction is trying to turn vehicle around.
1301 * We can't turn at the exit of a road stop so wait.*/
1302 v->cur_speed = 0;
1303 return false;
1304 }
1305
1306 /* If we are a drive through road stop and the next tile is of
1307 * the same road stop and the next tile isn't this one (i.e. we
1308 * are not reversing), then keep the reservation and state.
1309 * This way we will not be shortly unregister from the road
1310 * stop. It also makes it possible to load when on the edge of
1311 * two road stops; otherwise you could get vehicles that should
1312 * be loading but are not actually loading. */
1313 if (IsDriveThroughStopTile(v->tile) &&
1314 RoadStop::IsDriveThroughRoadStopContinuation(v->tile, tile) &&
1315 v->tile != tile) {
1316 /* So, keep 'our' state */
1317 dir = (Trackdir)v->state;
1318 } else if (IsRoadStop(v->tile)) {
1319 /* We're not continuing our drive through road stop, so leave. */
1320 RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
1321 }
1322 }
1323
1324 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
1325 TileIndex old_tile = v->tile;
1326
1327 v->tile = tile;
1328 v->state = (byte)dir;
1329 v->frame = start_frame;
1330 RoadTramType rtt = GetRoadTramType(v->roadtype);
1331 if (GetRoadType(old_tile, rtt) != GetRoadType(tile, rtt)) {
1332 if (v->IsFrontEngine()) {
1333 RoadVehUpdateCache(v);
1334 }
1335 v->First()->CargoChanged();
1336 }
1337 }
1338 if (new_dir != v->direction) {
1339 v->direction = new_dir;
1340 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1341 }
1342 v->x_pos = x;
1343 v->y_pos = y;
1344 v->UpdatePosition();
1345 RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
1346 return true;
1347 }
1348
1349 if (rd.x & RDE_TURNED) {
1350 /* Vehicle has finished turning around, it will now head back onto the same tile */
1351 Trackdir dir;
1352 uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
1353
1354 if (RoadTypeIsTram(v->roadtype) && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, RTT_TRAM, true))) {
1355 /*
1356 * The tram is turning around with one tram 'roadbit'. This means that
1357 * it is using the 'big' corner 'drive data'. However, to support the
1358 * trams to take a small corner, there is a 'turned' marker in the middle
1359 * of the turning 'drive data'. When the tram took the long corner, we
1360 * will still use the 'big' corner drive data, but we advance it one
1361 * frame. We furthermore set the driving direction so the turning is
1362 * going to be properly shown.
1363 */
1364 turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM;
1365 switch (rd.x & 0x3) {
1366 default: NOT_REACHED();
1367 case DIAGDIR_NW: dir = TRACKDIR_RVREV_SE; break;
1368 case DIAGDIR_NE: dir = TRACKDIR_RVREV_SW; break;
1369 case DIAGDIR_SE: dir = TRACKDIR_RVREV_NW; break;
1370 case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break;
1371 }
1372 } else {
1373 if (v->IsFrontEngine()) {
1374 /* If this is the front engine, look for the right path. */
1375 dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
1376 } else {
1377 dir = FollowPreviousRoadVehicle(v, prev, v->tile, (DiagDirection)(rd.x & 3), true);
1378 }
1379 }
1380
1381 if (dir == INVALID_TRACKDIR) {
1382 v->cur_speed = 0;
1383 return false;
1384 }
1385
1386 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
1387
1388 int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
1389 int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
1390
1391 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1392 if (v->IsFrontEngine() && RoadVehFindCloseTo(v, x, y, new_dir) != nullptr) {
1393 /* We are blocked. */
1394 v->cur_speed = 0;
1395 if (!v->path.empty()) {
1396 /* Prevent pathfinding rerun as we already know where we are heading to. */
1397 v->path.tile.push_front(v->tile);
1398 v->path.td.push_front(dir);
1399 }
1400 return false;
1401 }
1402
1403 uint32 r = VehicleEnterTile(v, v->tile, x, y);
1404 if (HasBit(r, VETS_CANNOT_ENTER)) {
1405 v->cur_speed = 0;
1406 return false;
1407 }
1408
1409 v->state = dir;
1410 v->frame = turn_around_start_frame;
1411
1412 if (new_dir != v->direction) {
1413 v->direction = new_dir;
1414 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1415 }
1416
1417 v->x_pos = x;
1418 v->y_pos = y;
1419 v->UpdatePosition();
1420 RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
1421 return true;
1422 }
1423
1424 /* This vehicle is not in a wormhole and it hasn't entered a new tile. If
1425 * it's on a depot tile, check if it's time to activate the next vehicle in
1426 * the chain yet. */
1427 if (v->Next() != nullptr && IsRoadDepotTile(v->tile)) {
1428 if (v->frame == v->gcache.cached_veh_length + RVC_DEPOT_START_FRAME) {
1429 RoadVehLeaveDepot(v->Next(), false);
1430 }
1431 }
1432
1433 /* Calculate new position for the vehicle */
1434 int x = (v->x_pos & ~15) + (rd.x & 15);
1435 int y = (v->y_pos & ~15) + (rd.y & 15);
1436
1437 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1438
1439 if (v->IsFrontEngine() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
1440 /* Vehicle is not in a road stop.
1441 * Check for another vehicle to overtake */
1442 RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1443
1444 if (u != nullptr) {
1445 u = u->First();
1446 /* There is a vehicle in front overtake it if possible */
1447 if (v->overtaking == 0) RoadVehCheckOvertake(v, u);
1448 if (v->overtaking == 0) v->cur_speed = u->cur_speed;
1449
1450 /* In case an RV is stopped in a road stop, why not try to load? */
1451 if (v->cur_speed == 0 && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
1452 v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
1453 v->owner == GetTileOwner(v->tile) && !v->current_order.IsType(OT_LEAVESTATION) &&
1454 GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK)) {
1455 Station *st = Station::GetByTile(v->tile);
1456 v->last_station_visited = st->index;
1457 RoadVehArrivesAt(v, st);
1458 v->BeginLoading();
1459 }
1460 return false;
1461 }
1462 }
1463
1464 Direction old_dir = v->direction;
1465 if (new_dir != old_dir) {
1466 v->direction = new_dir;
1467 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1468
1469 /* Delay the vehicle in curves by making it require one additional frame per turning direction (two in total).
1470 * A vehicle has to spend at least 9 frames on a tile, so the following articulated part can follow.
1471 * (The following part may only be one tile behind, and the front part is moved before the following ones.)
1472 * The short (inner) curve has 8 frames, this elongates it to 10. */
1473 v->UpdateInclination(false, true);
1474 return true;
1475 }
1476
1477 /* If the vehicle is in a normal road stop and the frame equals the stop frame OR
1478 * if the vehicle is in a drive-through road stop and this is the destination station
1479 * and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
1480 * (the station test and stop type test ensure that other vehicles, using the road stop as
1481 * a through route, do not stop) */
1482 if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
1483 _road_stop_stop_frame[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
1484 (IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
1485 v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
1486 v->owner == GetTileOwner(v->tile) &&
1487 GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
1488 v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
1489
1490 RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
1491 Station *st = Station::GetByTile(v->tile);
1492
1493 /* Vehicle is at the stop position (at a bay) in a road stop.
1494 * Note, if vehicle is loading/unloading it has already been handled,
1495 * so if we get here the vehicle has just arrived or is just ready to leave. */
1496 if (!HasBit(v->state, RVS_ENTERED_STOP)) {
1497 /* Vehicle has arrived at a bay in a road stop */
1498
1499 if (IsDriveThroughStopTile(v->tile)) {
1500 TileIndex next_tile = TileAddByDir(v->tile, v->direction);
1501
1502 /* Check if next inline bay is free and has compatible road. */
1503 if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && HasTileAnyRoadType(next_tile, v->compatible_roadtypes)) {
1504 v->frame++;
1505 v->x_pos = x;
1506 v->y_pos = y;
1507 v->UpdatePosition();
1508 RoadZPosAffectSpeed(v, v->UpdateInclination(true, false));
1509 return true;
1510 }
1511 }
1512
1513 rs->SetEntranceBusy(false);
1514 SetBit(v->state, RVS_ENTERED_STOP);
1515
1516 v->last_station_visited = st->index;
1517
1518 if (IsDriveThroughStopTile(v->tile) || (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == st->index)) {
1519 RoadVehArrivesAt(v, st);
1520 v->BeginLoading();
1521 return false;
1522 }
1523 } else {
1524 /* Vehicle is ready to leave a bay in a road stop */
1525 if (rs->IsEntranceBusy()) {
1526 /* Road stop entrance is busy, so wait as there is nowhere else to go */
1527 v->cur_speed = 0;
1528 return false;
1529 }
1530 if (v->current_order.IsType(OT_LEAVESTATION)) v->current_order.Free();
1531 }
1532
1533 if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
1534
1535 StartRoadVehSound(v);
1536 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1537 }
1538
1539 /* Check tile position conditions - i.e. stop position in depot,
1540 * entry onto bridge or into tunnel */
1541 uint32 r = VehicleEnterTile(v, v->tile, x, y);
1542 if (HasBit(r, VETS_CANNOT_ENTER)) {
1543 v->cur_speed = 0;
1544 return false;
1545 }
1546
1547 if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) {
1548 v->current_order.Free();
1549 }
1550
1551 /* Move to next frame unless vehicle arrived at a stop position
1552 * in a depot or entered a tunnel/bridge */
1553 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
1554 v->x_pos = x;
1555 v->y_pos = y;
1556 v->UpdatePosition();
1557 RoadZPosAffectSpeed(v, v->UpdateInclination(false, true));
1558 return true;
1559 }
1560
1561 static bool RoadVehController(RoadVehicle *v)
1562 {
1563 /* decrease counters */
1564 v->current_order_time++;
1565 if (v->reverse_ctr != 0) v->reverse_ctr--;
1566
1567 /* handle crashed */
1568 if (v->vehstatus & VS_CRASHED || RoadVehCheckTrainCrash(v)) {
1569 return RoadVehIsCrashed(v);
1570 }
1571
1572 /* road vehicle has broken down? */
1573 if (v->HandleBreakdown()) return true;
1574 if (v->vehstatus & VS_STOPPED) return true;
1575
1576 ProcessOrders(v);
1577 v->HandleLoading();
1578
1579 if (v->current_order.IsType(OT_LOADING)) return true;
1580
1581 if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return true;
1582
1583 v->ShowVisualEffect();
1584
1585 /* Check how far the vehicle needs to proceed */
1586 int j = v->UpdateSpeed();
1587
1588 int adv_spd = v->GetAdvanceDistance();
1589 bool blocked = false;
1590 while (j >= adv_spd) {
1591 j -= adv_spd;
1592
1593 RoadVehicle *u = v;
1594 for (RoadVehicle *prev = nullptr; u != nullptr; prev = u, u = u->Next()) {
1595 if (!IndividualRoadVehicleController(u, prev)) {
1596 blocked = true;
1597 break;
1598 }
1599 }
1600 if (blocked) break;
1601
1602 /* Determine distance to next map position */
1603 adv_spd = v->GetAdvanceDistance();
1604
1605 /* Test for a collision, but only if another movement will occur. */
1606 if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
1607 }
1608
1609 v->SetLastSpeed();
1610
1611 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
1612 if ((u->vehstatus & VS_HIDDEN) != 0) continue;
1613
1614 u->UpdateViewport(false, false);
1615 }
1616
1617 /* If movement is blocked, set 'progress' to its maximum, so the roadvehicle does
1618 * not accelerate again before it can actually move. I.e. make sure it tries to advance again
1619 * on next tick to discover whether it is still blocked. */
1620 if (v->progress == 0) v->progress = blocked ? adv_spd - 1 : j;
1621
1622 return true;
1623 }
1624
1625 Money RoadVehicle::GetRunningCost() const
1626 {
1627 const Engine *e = this->GetEngine();
1628 if (e->u.road.running_cost_class == INVALID_PRICE) return 0;
1629
1630 uint cost_factor = GetVehicleProperty(this, PROP_ROADVEH_RUNNING_COST_FACTOR, e->u.road.running_cost);
1631 if (cost_factor == 0) return 0;
1632
1633 return GetPrice(e->u.road.running_cost_class, cost_factor, e->GetGRF());
1634 }
1635
1636 bool RoadVehicle::Tick()
1637 {
1638 PerformanceAccumulator framerate(PFE_GL_ROADVEHS);
1639
1640 this->tick_counter++;
1641
1642 if (this->IsFrontEngine()) {
1643 if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
1644 return RoadVehController(this);
1645 }
1646
1647 return true;
1648 }
1649
1650 void RoadVehicle::SetDestTile(TileIndex tile)
1651 {
1652 if (tile == this->dest_tile) return;
1653 this->path.clear();
1654 this->dest_tile = tile;
1655 }
1656
1657 static void CheckIfRoadVehNeedsService(RoadVehicle *v)
1658 {
1659 /* If we already got a slot at a stop, use that FIRST, and go to a depot later */
1660 if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
1661 if (v->IsChainInDepot()) {
1662 VehicleServiceInDepot(v);
1663 return;
1664 }
1665
1666 uint max_penalty;
1667 switch (_settings_game.pf.pathfinder_for_roadvehs) {
1668 case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
1669 case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
1670 default: NOT_REACHED();
1671 }
1672
1673 FindDepotData rfdd = FindClosestRoadDepot(v, max_penalty);
1674 /* Only go to the depot if it is not too far out of our way. */
1675 if (rfdd.best_length == UINT_MAX || rfdd.best_length > max_penalty) {
1676 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
1677 /* If we were already heading for a depot but it has
1678 * suddenly moved farther away, we continue our normal
1679 * schedule? */
1680 v->current_order.MakeDummy();
1681 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1682 }
1683 return;
1684 }
1685
1686 DepotID depot = GetDepotIndex(rfdd.tile);
1687
1688 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
1689 v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS &&
1690 !Chance16(1, 20)) {
1691 return;
1692 }
1693
1694 SetBit(v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
1695 v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
1696 v->SetDestTile(rfdd.tile);
1697 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1698 }
1699
1700 void RoadVehicle::OnNewDay()
1701 {
1702 AgeVehicle(this);
1703
1704 if (!this->IsFrontEngine()) return;
1705
1706 if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
1707 if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
1708
1709 CheckIfRoadVehNeedsService(this);
1710
1711 CheckOrders(this);
1712
1713 if (this->running_ticks == 0) return;
1714
1715 CommandCost cost(EXPENSES_ROADVEH_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
1716
1717 this->profit_this_year -= cost.GetCost();
1718 this->running_ticks = 0;
1719
1720 SubtractMoneyFromCompanyFract(this->owner, cost);
1721
1722 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
1723 SetWindowClassesDirty(WC_ROADVEH_LIST);
1724 }
1725
1726 Trackdir RoadVehicle::GetVehicleTrackdir() const
1727 {
1728 if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
1729
1730 if (this->IsInDepot()) {
1731 /* We'll assume the road vehicle is facing outwards */
1732 return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile));
1733 }
1734
1735 if (IsStandardRoadStopTile(this->tile)) {
1736 /* We'll assume the road vehicle is facing outwards */
1737 return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station
1738 }
1739
1740 /* Drive through road stops / wormholes (tunnels) */
1741 if (this->state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
1742
1743 /* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
1744 * otherwise transform it into a valid track direction */
1745 return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
1746 }
RoadVehicle::overtaking
byte overtaking
Set to RVSB_DRIVE_SIDE when overtaking, otherwise 0.
Definition: roadveh.h:112
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
game.hpp
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
TRACKDIR_RVREV_SW
@ TRACKDIR_RVREV_SW
(Road vehicle) reverse direction south-west
Definition: track_type.h:86
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:174
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:185
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:307
Engine::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:158
GetRoadDepotDirection
static DiagDirection GetRoadDepotDirection(TileIndex t)
Get the direction of the exit of a road depot.
Definition: road_map.h:565
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:78
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:351
PathfinderSettings::npf
NPFSettings npf
pathfinder settings for the new pathfinder
Definition: settings_type.h:445
RoadTypeInfo
Definition: road.h:75
RoadVehicle::state
byte state
Definition: roadveh.h:109
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3321
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:132
sound_func.h
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:161
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:66
HasTileAnyRoadType
static bool HasTileAnyRoadType(TileIndex t, RoadTypes rts)
Check if a tile has one of the specified road types.
Definition: road_map.h:221
Chance16
static bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
DoCommand
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:450
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:430
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:61
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:329
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:279
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3220
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:193
TRACKDIR_LOWER_E
@ TRACKDIR_LOWER_E
Lower track and direction to east.
Definition: track_type.h:75
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:950
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:23
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:278
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:68
ChangeDir
static Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
GetBridgeType
static BridgeType GetBridgeType(TileIndex t)
Determines the type of bridge on a tile.
Definition: bridge_map.h:56
GroundVehicle< RoadVehicle, VEH_ROAD >::GetAcceleration
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
Definition: ground_vehicle.cpp:105
FindDepotData
Helper container to find a depot.
Definition: pathfinder_type.h:53
command_func.h
RoadVehicle::GetAccelerationStatus
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition: roadveh.h:224
TrackdirBits
TrackdirBits
Enumeration of bitmasks for the TrackDirs.
Definition: track_type.h:101
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:23
RoadStop::IsEntranceBusy
bool IsEntranceBusy() const
Checks whether the entrance of the road stop is occupied by a vehicle.
Definition: roadstop_base.h:103
RoadVehicle::IsPrimaryVehicle
bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: roadveh.h:130
TRACKDIR_RIGHT_S
@ TRACKDIR_RIGHT_S
Right track and direction to south.
Definition: track_type.h:77
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1729
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:54
Engine::reliability_spd_dec
uint16 reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:26
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:43
company_base.h
RoadVehFindData
Definition: roadveh_cmd.cpp:605
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1077
CheckConsistencyOfArticulatedVehicle
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Definition: articulated_vehicles.cpp:311
tunnelbridge_map.h
OvertakeData
Definition: roadveh_cmd.cpp:761
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:63
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:291
Station
Station data structure.
Definition: station_base.h:450
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:94
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:280
RoadVehicle::UpdateSpeed
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Definition: roadveh_cmd.cpp:723
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:161
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
RDE_NEXT_TILE
static const uint RDE_NEXT_TILE
State information about the Road Vehicle controller.
Definition: roadveh.h:62
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
ROAD_SW
@ ROAD_SW
South-west part.
Definition: road_type.h:53
IsDiagonalDirection
static bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Definition: direction_func.h:273
IsRoadDepotTile
static bool IsRoadDepotTile(TileIndex t)
Return whether a tile is a road depot tile.
Definition: road_map.h:115
TileAddByDir
static TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition: map_func.h:370
Vehicle::random_bits
byte random_bits
Bits used for determining which randomized variational spritegroups to use when drawing.
Definition: vehicle_base.h:308
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:326
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
RoadVehicle::OnNewDay
void OnNewDay()
Calls the new day handler of the vehicle.
Definition: roadveh_cmd.cpp:1700
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:33
DepotID
uint16 DepotID
Type for the unique identifier of depots.
Definition: depot_type.h:13
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:227
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2718
PROP_ROADVEH_SHORTEN_FACTOR
@ PROP_ROADVEH_SHORTEN_FACTOR
Shorter vehicles.
Definition: newgrf_properties.h:40
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:50
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:215
AddArticulatedParts
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
Definition: articulated_vehicles.cpp:353
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
RoadVehicle::path
RoadVehPathCache path
Cached path.
Definition: roadveh.h:108
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:62
KillFirstBit
static T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:239
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
UnScaleGUI
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:66
RoadVehicle::GetRunningCost
Money GetRunningCost() const
Gets the running cost of a vehicle.
Definition: roadveh_cmd.cpp:1625
TRACKDIR_LOWER_W
@ TRACKDIR_LOWER_W
Lower track and direction to west.
Definition: track_type.h:83
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:545
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
GetRoadStopType
static RoadStopType GetRoadStopType(TileIndex t)
Get the road stop type of this tile.
Definition: station_map.h:56
RoadVehicle::overtaking_ctr
byte overtaking_ctr
The length of the current overtake attempt.
Definition: roadveh.h:113
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
RoadStop::GetByTile
static RoadStop * GetByTile(TileIndex tile, RoadStopType type)
Find a roadstop at given tile.
Definition: roadstop.cpp:266
TRACKDIR_RVREV_NW
@ TRACKDIR_RVREV_NW
(Road vehicle) reverse direction north-west
Definition: track_type.h:87
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
zoom_func.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
AddVehicleNewsItem
static void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:324
SND_19_DEPARTURE_OLD_RV_1
@ SND_19_DEPARTURE_OLD_RV_1
23 == 0x17 Station departure: truck and old bus (1) (non-toyland)
Definition: sound_type.h:62
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
DirDifference
static DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1472
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:351
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:330
RDE_TURNED
static const uint RDE_TURNED
We just finished turning.
Definition: roadveh.h:63
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
RoadVehicle::GetCurrentMaxSpeed
int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
Definition: roadveh_cmd.cpp:439
Engine::GetLifeLengthInDays
Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:442
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
RandomRange
static uint32 RandomRange(uint32 limit)
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:81
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:477
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
Engine
Definition: engine_base.h:21
TRACKDIR_UPPER_E
@ TRACKDIR_UPPER_E
Upper track and direction to east.
Definition: track_type.h:74
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:39
RoadVehicle::GetOrderStationLocation
TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
Definition: roadveh_cmd.cpp:580
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:302
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
DeleteLastRoadVeh
static void DeleteLastRoadVeh(RoadVehicle *v)
Delete last vehicle of a chain road vehicles.
Definition: roadveh_cmd.cpp:467
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:79
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
RoadVehicleInfo::roadtype
RoadType roadtype
Road type.
Definition: engine_type.h:125
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:283
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
BridgeSpec::speed
uint16 speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: bridge.h:46
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
GetVehicleCallback
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1188
Vehicle::IsInDepot
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: vehicle_base.h:515
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:348
TRACKDIR_RVREV_SE
@ TRACKDIR_RVREV_SE
(Road vehicle) reverse direction south-east
Definition: track_type.h:79
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:43
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:199
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:346
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:162
RVSB_IN_DT_ROAD_STOP
@ RVSB_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:52
EnumCheckRoadVehCrashTrain
static Vehicle * EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
Check routine whether a road and a train vehicle have collided.
Definition: roadveh_cmd.cpp:522
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:150
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
DiagDirToRoadBits
static RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
Definition: road_func.h:96
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:251
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:589
effectvehicle_func.h
ai.hpp
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CT_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:89
ROADSTOP_BUS
@ ROADSTOP_BUS
A standard stop for buses.
Definition: station_type.h:45
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
Order::GetMaxSpeed
uint16 GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:192
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
AxisToRoadBits
static RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
Definition: road_func.h:111
TRACKDIR_LEFT_N
@ TRACKDIR_LEFT_N
Left track and direction to north.
Definition: track_type.h:84
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:45
TRACK_BIT_CROSS
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition: track_type.h:46
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:138
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3234
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:51
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:169
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
GetBridgeSpec
static const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition: bridge.h:65
GetRoadBits
static RoadBits GetRoadBits(TileIndex t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:127
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:131
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2092
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:566
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
PROP_ROADVEH_SPEED
@ PROP_ROADVEH_SPEED
Max. speed: 1 unit = 1/0.8 mph = 2 km-ish/h.
Definition: newgrf_properties.h:37
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:273
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:30
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
FindDepotData::best_length
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
Definition: pathfinder_type.h:55
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:119
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:311
GroundVehicleCache::cached_total_length
uint16 cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:145
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:247
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:773
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:33
CheckRoadBlockedForOvertaking
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
Check if overtaking is possible on a piece of track.
Definition: roadveh_cmd.cpp:781
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:234
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
CommandCost
Common return value for all commands.
Definition: command_type.h:23
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:332
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:580
CMD_BUILD_ROAD
@ CMD_BUILD_ROAD
build a "half" road
Definition: command_type.h:201
PROP_ROADVEH_CARGO_AGE_PERIOD
@ PROP_ROADVEH_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:39
GetAnyRoadBits
RoadBits GetAnyRoadBits(TileIndex tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
Definition: road_map.cpp:33
HasExactlyOneBit
static bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:274
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_map.h:286
roadstop_base.h
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:254
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:240
npf_func.h
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:297
RoadVehicleInfo
Information about a road vehicle.
Definition: engine_type.h:111
GroundVehicleCache::cached_veh_length
uint8 cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:44
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:37
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:23
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:128
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:311
NPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:365
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:318
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:159
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:327
GroundVehicleCache::cached_max_track_speed
uint16 cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
Definition: ground_vehicle.hpp:37
HVOT_TRUCK
@ HVOT_TRUCK
Station has seen a truck.
Definition: station_type.h:66
GroundVehicle::IsChainInDepot
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
Definition: ground_vehicle.cpp:190
FindFirstBit2x64
static uint8 FindFirstBit2x64(const int value)
Finds the position of the first non-zero bit in an integer.
Definition: bitmath_func.hpp:216
YapfRoadVehicleChooseTrack
Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache)
Finds the best path for given road vehicle using YAPF.
Definition: yapf_road.cpp:532
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:269
GroundVehicle< RoadVehicle, VEH_ROAD >::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
GroundVehicle::SetFrontEngine
void SetFrontEngine()
Set front engine state.
Definition: ground_vehicle.hpp:249
RVSB_TRACKDIR_MASK
@ RVSB_TRACKDIR_MASK
The mask used to extract track dirs.
Definition: roadveh.h:57
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:895
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
RoadDriveEntry
Definition: roadveh_cmd.cpp:998
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:44
NPFRoadVehicleFindNearestDepot
FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
Definition: npf.cpp:1158
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:193
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:141
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:31
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2568
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
RoadVehicle::Tick
bool Tick()
Calls the tick handler of the vehicle.
Definition: roadveh_cmd.cpp:1636
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
ROAD_NE
@ ROAD_NE
North-east part.
Definition: road_type.h:55
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1734
ROAD_SE
@ ROAD_SE
South-east part.
Definition: road_type.h:54
safeguards.h
GroundVehicle::SetLastSpeed
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
Definition: ground_vehicle.hpp:341
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:272
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:312
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:82
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
ROADSTOP_TRUCK
@ ROADSTOP_TRUCK
A standard stop for trucks.
Definition: station_type.h:46
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:249
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
RVSB_DRIVE_SIDE
@ RVSB_DRIVE_SIDE
The vehicle is at the opposite side of the road.
Definition: roadveh.h:55
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
YapfRoadVehicleFindNearestDepot
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
Definition: yapf_road.cpp:547
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:50
RoadVehicle::compatible_roadtypes
RoadTypes compatible_roadtypes
Roadtypes this consist is powered on.
Definition: roadveh.h:118
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:89
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:199
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
RoadVehIsCrashed
static bool RoadVehIsCrashed(RoadVehicle *v)
Road vehicle chain has crashed.
Definition: roadveh_cmd.cpp:500
CanBuildTramTrackOnTile
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
Can a tram track build without destruction on the given tile?
Definition: roadveh_cmd.cpp:1125
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:105
DirDiff
DirDiff
Enumeration for the difference between two directions.
Definition: direction_type.h:62
GetRoadStopDir
static DiagDirection GetRoadStopDir(TileIndex t)
Gets the direction the road stop entrance points towards.
Definition: station_map.h:257
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
NPFRoadVehicleChooseTrack
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found)
Finds the best path for given road vehicle using NPF.
Definition: npf.cpp:1175
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2301
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
RoadFindPathToDest
static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blo...
Definition: roadveh_cmd.cpp:877
TRACKDIR_UPPER_W
@ TRACKDIR_UPPER_W
Upper track and direction to west.
Definition: track_type.h:82
date_func.h
RoadStop::SetEntranceBusy
void SetEntranceBusy(bool busy)
Makes an entrance occupied or free.
Definition: roadstop_base.h:112
RoadVehicle::MarkDirty
void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: roadveh_cmd.cpp:399
stdafx.h
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:341
RoadStop::Leave
void Leave(RoadVehicle *rv)
Leave the road stop.
Definition: roadstop.cpp:216
RoadVehicle::Crash
uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: roadveh_cmd.cpp:532
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:296
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:264
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
ROAD_NW
@ ROAD_NW
North-west part.
Definition: road_type.h:52
SND_1A_DEPARTURE_OLD_RV_2
@ SND_1A_DEPARTURE_OLD_RV_2
24 == 0x18 Station departure: truck and old bus (2) (random variation of SND_19_DEPARTURE_OLD_RV_1) (...
Definition: sound_type.h:63
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:836
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:44
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:281
DiagdirReachesTrackdirs
static TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:563
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2130
spritecache.h
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:290
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:404
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:339
GetDisallowedRoadDirections
static DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
Gets the disallowed directions.
Definition: road_map.h:301
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
GroundVehicle::UpdateInclination
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
Definition: ground_vehicle.hpp:232
vehicle_func.h
station_base.h
newgrf_sound.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
RoadVehicleInfo::shorten_factor
byte shorten_factor
length on main map for this type is 8 - shorten_factor
Definition: engine_type.h:124
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:76
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1594
strings_func.h
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:605
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:323
yapf.h
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:316
RoadVehicle::FindClosestDepot
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: roadveh_cmd.cpp:349
RoadVehicle::GetDisplayImageWidth
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a road vehicle image in the GUI.
Definition: roadveh_cmd.cpp:90
GetRoadVehLength
static uint GetRoadVehLength(const RoadVehicle *v)
Get length of a road vehicle.
Definition: roadveh_cmd.cpp:187
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:295
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
SpecializedVehicle< RoadVehicle, Type >::From
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1162
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:64
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:463
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:292
RoadStopType
RoadStopType
Types of RoadStops.
Definition: station_type.h:44
VehicleRandomBits
byte VehicleRandomBits()
Get a value for a vehicle's random_bits.
Definition: vehicle.cpp:363
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:471
RoadVehicle::UpdateDeltaXY
void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: roadveh_cmd.cpp:408
ScaleGUITrad
static int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
Definition: zoom_func.h:76
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
framerate_type.h
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
RoadStop::IsDriveThroughRoadStopContinuation
static bool IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next)
Checks whether the 'next' tile is still part of the road same drive through stop 'rs' in the same dir...
Definition: roadstop.cpp:305
RoadVehicle::IsInDepot
bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: roadveh.h:136
CmdBuildRoadVehicle
CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
Build a road vehicle.
Definition: roadveh_cmd.cpp:259
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:344
TrackStatusToRedSignals
static TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition: track_func.h:384
newgrf.h
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:46
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:238
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:913
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:267
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:24
DAYS_IN_YEAR
static const int DAYS_IN_YEAR
days per year
Definition: date_type.h:29
TRACKDIR_END
@ TRACKDIR_END
Used for iterations.
Definition: track_type.h:88
GetRoadTypeInfo
static const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:224
RoadVehicle::crashed_ctr
uint16 crashed_ctr
Animation counter when the vehicle has crashed.
Definition: roadveh.h:114
TrackStatusToTrackdirBits
static TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:360
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
FindDepotData::tile
TileIndex tile
The tile of the depot.
Definition: pathfinder_type.h:54
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
depot_map.h
SpecializedVehicle< RoadVehicle, Type >::GetIfValid
static RoadVehicle * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1152
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:121
company_func.h
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:94
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:22
Engine::original_image_index
uint8 original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:39
Vehicle::x_bb_offs
int8 x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:293
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2229
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:131
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:462
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
PathfinderSettings::roadveh_queue
bool roadveh_queue
buggy road vehicle queueing
Definition: settings_type.h:434
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:322
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:438
TRACKDIR_RVREV_NE
@ TRACKDIR_RVREV_NE
(Road vehicle) reverse direction north-east
Definition: track_type.h:78
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
RoadVehicle::GetImage
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Definition: roadveh_cmd.cpp:117
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
HasVehicleOnPosXY
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
Definition: vehicle.cpp:454
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:446
random_func.hpp
RV_OVERTAKE_TIMEOUT
static const byte RV_OVERTAKE_TIMEOUT
The number of ticks a vehicle has for overtaking.
Definition: roadveh.h:80
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1363
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:306
OverflowSafeInt< int64, INT64_MAX, INT64_MIN >
GroundVehicle::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
IsNormalRoadTile
static bool IsNormalRoadTile(TileIndex t)
Return whether a tile is a normal road tile.
Definition: road_map.h:73
RoadVehicle::IsBus
bool IsBus() const
Check whether a roadvehicle is a bus.
Definition: roadveh_cmd.cpp:79
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:314
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:289
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:47
IsReversingRoadTrackdir
static bool IsReversingRoadTrackdir(Trackdir dir)
Checks whether the trackdir means that we are reversing.
Definition: track_func.h:681
CBID_VEHICLE_LENGTH
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
Definition: newgrf_callbacks.h:33
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:568
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:516
RoadVehArrivesAt
static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
A road vehicle arrives at a station.
Definition: roadveh_cmd.cpp:683
SpecializedVehicle::Previous
T * Previous() const
Get previous vehicle in the chain.
Definition: vehicle_base.h:1083
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:70
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
YAPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:389
Vehicle::GetAdvanceDistance
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
Definition: vehicle_base.h:425
TRACKDIR_LEFT_S
@ TRACKDIR_LEFT_S
Left track and direction to south.
Definition: track_type.h:76
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:271
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1059
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1595
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:33
AS_BRAKE
@ AS_BRAKE
We want to stop.
Definition: ground_vehicle.hpp:22
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2838
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1297
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1235
Vehicle::y_bb_offs
int8 y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:294
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
IsCargoInClass
static bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:148
TrackdirBitsToTrackBits
static TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:316
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
GroundVehicle::Crash
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
Definition: ground_vehicle.hpp:100
DrawRoadVehEngine
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw a road vehicle engine.
Definition: roadveh_cmd.cpp:145
PROP_ROADVEH_RUNNING_COST_FACTOR
@ PROP_ROADVEH_RUNNING_COST_FACTOR
Yearly runningcost.
Definition: newgrf_properties.h:32
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
GroundVehicle< RoadVehicle, VEH_ROAD >::DoUpdateSpeed
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
Definition: ground_vehicle.hpp:363
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3248
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
TRACKDIR_RIGHT_N
@ TRACKDIR_RIGHT_N
Right track and direction to north.
Definition: track_type.h:85
roadveh_movement.h
HasRoadWorks
static bool HasRoadWorks(TileIndex t)
Check if a tile has road works.
Definition: road_map.h:513
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:229
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1184
HVOT_BUS
@ HVOT_BUS
Station has seen a bus.
Definition: station_type.h:65
GetRoadVehSpriteSize
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
Definition: roadveh_cmd.cpp:168
CmdTurnRoadVeh
CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Turn a roadvehicle around.
Definition: roadveh_cmd.cpp:369
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
RoadVehicle::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const
Returns the Trackdir on which the vehicle is currently located.
Definition: roadveh_cmd.cpp:1726
GetDepotIndex
static DepotID GetDepotIndex(TileIndex t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
IsStraightRoadTrackdir
static bool IsStraightRoadTrackdir(Trackdir dir)
Checks whether the given trackdir is a straight road.
Definition: track_func.h:692
RVSB_ROAD_STOP_TRACKDIR_MASK
@ RVSB_ROAD_STOP_TRACKDIR_MASK
Only bits 0 and 3 are used to encode the trackdir for road stops.
Definition: roadveh.h:58
Engine::reliability
uint16 reliability
Current reliability of the engine.
Definition: engine_base.h:25
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:317
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:270
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1680
news_func.h
roadveh.h
backup_type.hpp
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:22