OpenTTD Source: src/dock_gui.cpp Source File

OpenTTD Source 1.11.0-RC1

dock_gui.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "terraform_gui.h"
12 #include "window_gui.h"
13 #include "station_gui.h"
14 #include "command_func.h"
15 #include "water.h"
16 #include "window_func.h"
17 #include "vehicle_func.h"
18 #include "sound_func.h"
19 #include "viewport_func.h"
20 #include "gfx_func.h"
21 #include "company_func.h"
22 #include "slope_func.h"
23 #include "tilehighlight_func.h"
24 #include "company_base.h"
25 #include "hotkeys.h"
26 #include "gui.h"
27 #include "zoom_func.h"
28
29 #include "widgets/dock_widget.h"
30
31 #include "table/sprites.h"
32 #include "table/strings.h"
33
34 #include "safeguards.h"
35
36 static void ShowBuildDockStationPicker(Window *parent);
37 static void ShowBuildDocksDepotPicker(Window *parent);
38
39 static Axis _ship_depot_direction;
40
41 void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
42 {
43 if (result.Failed()) return;
44
45 if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
46 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
47 }
48
49 void CcPlaySound_CONSTRUCTION_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
50 {
51 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
52 }
53
54
61 static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr)
62 {
63 int z;
64 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
65
66 /* If the direction isn't right, just return the next tile so the command
67 * complains about the wrong slope instead of the ends not matching up.
68 * Make sure the coordinate is always a valid tile within the map, so we
69 * don't go "off" the map. That would cause the wrong error message. */
70 if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
71
72 /* Direction the aqueduct is built to. */
73 TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
74 /* The maximum length of the aqueduct. */
75 int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
76
77 TileIndex endtile = tile_from;
78 for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
79 endtile = TILE_ADD(endtile, offset);
80
81 if (length > max_length) break;
82
83 if (GetTileMaxZ(endtile) > z) {
84 if (tile_to != nullptr) *tile_to = endtile;
85 break;
86 }
87 }
88
89 return endtile;
90 }
91
93 struct BuildDocksToolbarWindow : Window {
94 DockToolbarWidgets last_clicked_widget;
95
96 BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
97 {
98 this->last_clicked_widget = WID_DT_INVALID;
99 this->InitNested(window_number);
100 this->OnInvalidateData();
101 if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
102 }
103
104 ~BuildDocksToolbarWindow()
105 {
106 if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
107 if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
108 }
109
115 void OnInvalidateData(int data = 0, bool gui_scope = true) override
116 {
117 if (!gui_scope) return;
118
119 bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
120 this->SetWidgetsDisabledState(!can_build,
121 WID_DT_DEPOT,
122 WID_DT_STATION,
123 WID_DT_BUOY,
124 WIDGET_LIST_END);
125 if (!can_build) {
126 DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
127 DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
128 }
129
130 if (_game_mode != GM_EDITOR) {
131 if (!can_build) {
132 /* Show in the tooltip why this button is disabled. */
133 this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
134 this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
135 this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
136 } else {
137 this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
138 this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
139 this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
140 }
141 }
142 }
143
144 void OnClick(Point pt, int widget, int click_count) override
145 {
146 switch (widget) {
147 case WID_DT_CANAL: // Build canal button
148 HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
149 break;
150
151 case WID_DT_LOCK: // Build lock button
152 HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
153 break;
154
155 case WID_DT_DEMOLISH: // Demolish aka dynamite button
156 HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
157 break;
158
159 case WID_DT_DEPOT: // Build depot button
160 if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
161 break;
162
163 case WID_DT_STATION: // Build station button
164 if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
165 break;
166
167 case WID_DT_BUOY: // Build buoy button
168 HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
169 break;
170
171 case WID_DT_RIVER: // Build river button (in scenario editor)
172 if (_game_mode != GM_EDITOR) return;
173 HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
174 break;
175
176 case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
177 HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
178 break;
179
180 default: return;
181 }
182 this->last_clicked_widget = (DockToolbarWidgets)widget;
183 }
184
185 void OnPlaceObject(Point pt, TileIndex tile) override
186 {
187 switch (this->last_clicked_widget) {
188 case WID_DT_CANAL: // Build canal button
189 VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
190 break;
191
192 case WID_DT_LOCK: // Build lock button
193 DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
194 break;
195
196 case WID_DT_DEMOLISH: // Demolish aka dynamite button
197 PlaceProc_DemolishArea(tile);
198 break;
199
200 case WID_DT_DEPOT: // Build depot button
201 DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
202 break;
203
204 case WID_DT_STATION: { // Build station button
205 uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
206
207 /* tile is always the land tile, so need to evaluate _thd.pos */
208 CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
209
210 /* Determine the watery part of the dock. */
211 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
212 TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
213
214 ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
215 break;
216 }
217
218 case WID_DT_BUOY: // Build buoy button
219 DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
220 break;
221
222 case WID_DT_RIVER: // Build river button (in scenario editor)
223 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
224 break;
225
226 case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
227 DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
228 break;
229
230 default: NOT_REACHED();
231 }
232 }
233
234 void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
235 {
236 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
237 }
238
239 void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
240 {
241 if (pt.x != -1) {
242 switch (select_proc) {
243 case DDSP_DEMOLISH_AREA:
244 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
245 break;
246 case DDSP_CREATE_WATER:
247 DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER);
248 break;
249 case DDSP_CREATE_RIVER:
250 DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
251 break;
252
253 default: break;
254 }
255 }
256 }
257
258 void OnPlaceObjectAbort() override
259 {
260 if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
261
262 this->RaiseButtons();
263
264 DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
265 DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
266 DeleteWindowById(WC_SELECT_STATION, 0);
267 DeleteWindowByClass(WC_BUILD_BRIDGE);
268 }
269
270 void OnPlacePresize(Point pt, TileIndex tile_from) override
271 {
272 TileIndex tile_to = tile_from;
273
274 if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
275 GetOtherAqueductEnd(tile_from, &tile_to);
276 } else {
277 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
278 if (IsValidDiagDirection(dir)) {
279 /* Locks and docks always select the tile "down" the slope. */
280 tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
281 /* Locks also select the tile "up" the slope. */
282 if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
283 }
284 }
285
286 VpSetPresizeRange(tile_from, tile_to);
287 }
288
289 static HotkeyList hotkeys;
290 };
291
297 static EventState DockToolbarGlobalHotkeys(int hotkey)
298 {
299 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
300 Window *w = ShowBuildDocksToolbar();
301 if (w == nullptr) return ES_NOT_HANDLED;
302 return w->OnHotkey(hotkey);
303 }
304
305 const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
306
307 static Hotkey dockstoolbar_hotkeys[] = {
308 Hotkey('1', "canal", WID_DT_CANAL),
309 Hotkey('2', "lock", WID_DT_LOCK),
310 Hotkey('3', "demolish", WID_DT_DEMOLISH),
311 Hotkey('4', "depot", WID_DT_DEPOT),
312 Hotkey('5', "dock", WID_DT_STATION),
313 Hotkey('6', "buoy", WID_DT_BUOY),
314 Hotkey('7', "river", WID_DT_RIVER),
315 Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
316 HOTKEY_LIST_END
317 };
318 HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
319
324 static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
325 NWidget(NWID_HORIZONTAL),
326 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
327 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
328 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
329 EndContainer(),
330 NWidget(NWID_HORIZONTAL_LTR),
331 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
332 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
333 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
334 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
335 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
336 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
337 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
338 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
339 EndContainer(),
340 };
341
342 static WindowDesc _build_docks_toolbar_desc(
343 WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
344 WC_BUILD_TOOLBAR, WC_NONE,
345 WDF_CONSTRUCTION,
346 _nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
347 &BuildDocksToolbarWindow::hotkeys
348 );
349
357 Window *ShowBuildDocksToolbar()
358 {
359 if (!Company::IsValidID(_local_company)) return nullptr;
360
361 DeleteWindowByClass(WC_BUILD_TOOLBAR);
362 return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
363 }
364
369 static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
370 NWidget(NWID_HORIZONTAL),
371 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
372 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
373 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
374 EndContainer(),
375 NWidget(NWID_HORIZONTAL),
376 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
377 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
378 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
379 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
380 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
381 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
382 EndContainer(),
383 };
384
386 static WindowDesc _build_docks_scen_toolbar_desc(
387 WDP_AUTO, "toolbar_water_scen", 0, 0,
388 WC_SCEN_BUILD_TOOLBAR, WC_NONE,
389 WDF_CONSTRUCTION,
390 _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
391 );
392
398 Window *ShowBuildDocksScenToolbar()
399 {
400 return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
401 }
402
404 enum BuildDockStationWidgets {
405 BDSW_BACKGROUND,
406 BDSW_LT_OFF,
407 BDSW_LT_ON,
408 BDSW_INFO,
409 };
410
411 struct BuildDocksStationWindow : public PickerWindowBase {
412 public:
413 BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
414 {
415 this->InitNested(TRANSPORT_WATER);
416 this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
417 }
418
419 virtual ~BuildDocksStationWindow()
420 {
421 DeleteWindowById(WC_SELECT_STATION, 0);
422 }
423
424 void OnPaint() override
425 {
426 int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
427
428 this->DrawWidgets();
429
430 if (_settings_client.gui.station_show_coverage) {
431 SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
432 } else {
433 SetTileSelectSize(1, 1);
434 }
435
436 /* strings such as 'Size' and 'Coverage Area' */
437 int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
438 NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND);
439 int right = back_nwi->pos_x + back_nwi->current_x;
440 int bottom = back_nwi->pos_y + back_nwi->current_y;
441 top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
442 top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
443 /* Resize background if the window is too small.
444 * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
445 * (This is the case, if making the window bigger moves the mouse into the window.) */
446 if (top > bottom) {
447 ResizeWindow(this, 0, top - bottom, false);
448 }
449 }
450
451 void OnClick(Point pt, int widget, int click_count) override
452 {
453 switch (widget) {
454 case BDSW_LT_OFF:
455 case BDSW_LT_ON:
456 this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
457 _settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
458 this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
459 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
460 this->SetDirty();
461 SetViewportCatchmentStation(nullptr, true);
462 break;
463 }
464 }
465
466 void OnRealtimeTick(uint delta_ms) override
467 {
468 CheckRedrawStationCoverage(this);
469 }
470 };
471
473 static const NWidgetPart _nested_build_dock_station_widgets[] = {
474 NWidget(NWID_HORIZONTAL),
475 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
476 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
477 EndContainer(),
478 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
479 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
480 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
481 NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
482 NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
483 NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
484 EndContainer(),
485 NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
486 EndContainer(),
487 };
488
489 static WindowDesc _build_dock_station_desc(
490 WDP_AUTO, nullptr, 0, 0,
491 WC_BUILD_STATION, WC_BUILD_TOOLBAR,
492 WDF_CONSTRUCTION,
493 _nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
494 );
495
496 static void ShowBuildDockStationPicker(Window *parent)
497 {
498 new BuildDocksStationWindow(&_build_dock_station_desc, parent);
499 }
500
501 struct BuildDocksDepotWindow : public PickerWindowBase {
502 private:
503 static void UpdateDocksDirection()
504 {
505 if (_ship_depot_direction != AXIS_X) {
506 SetTileSelectSize(1, 2);
507 } else {
508 SetTileSelectSize(2, 1);
509 }
510 }
511
512 public:
513 BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
514 {
515 this->InitNested(TRANSPORT_WATER);
516 this->LowerWidget(_ship_depot_direction + WID_BDD_X);
517 UpdateDocksDirection();
518 }
519
520 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
521 {
522 switch (widget) {
523 case WID_BDD_X:
524 case WID_BDD_Y:
525 size->width = ScaleGUITrad(96) + 2;
526 size->height = ScaleGUITrad(64) + 2;
527 break;
528 }
529 }
530
531 void OnPaint() override
532 {
533 this->DrawWidgets();
534
535 int x1 = ScaleGUITrad(63) + 1;
536 int x2 = ScaleGUITrad(31) + 1;
537 int y1 = ScaleGUITrad(17) + 1;
538 int y2 = ScaleGUITrad(33) + 1;
539
540 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
541 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
542 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH);
543 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH);
544 }
545
546 void OnClick(Point pt, int widget, int click_count) override
547 {
548 switch (widget) {
549 case WID_BDD_X:
550 case WID_BDD_Y:
551 this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
552 _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
553 this->LowerWidget(_ship_depot_direction + WID_BDD_X);
554 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
555 UpdateDocksDirection();
556 this->SetDirty();
557 break;
558 }
559 }
560 };
561
562 static const NWidgetPart _nested_build_docks_depot_widgets[] = {
563 NWidget(NWID_HORIZONTAL),
564 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
565 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
566 EndContainer(),
567 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
568 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
569 NWidget(NWID_HORIZONTAL_LTR),
570 NWidget(NWID_SPACER), SetMinimalSize(3, 0),
571 NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
572 EndContainer(),
573 NWidget(NWID_SPACER), SetMinimalSize(2, 0),
574 NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
575 EndContainer(),
576 NWidget(NWID_SPACER), SetMinimalSize(3, 0),
577 EndContainer(),
578 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
579 EndContainer(),
580 };
581
582 static WindowDesc _build_docks_depot_desc(
583 WDP_AUTO, nullptr, 0, 0,
584 WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
585 WDF_CONSTRUCTION,
586 _nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
587 );
588
589
590 static void ShowBuildDocksDepotPicker(Window *parent)
591 {
592 new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
593 }
594
595
596 void InitializeDockGui()
597 {
598 _ship_depot_direction = AXIS_X;
599 }
WID_DT_LOCK
@ WID_DT_LOCK
Build lock button.
Definition: dock_widget.h:23
SetTileSelectSize
void SetTileSelectSize(int w, int h)
Highlight w by h tiles at the cursor.
Definition: viewport.cpp:2470
DDSP_DEMOLISH_AREA
@ DDSP_DEMOLISH_AREA
Clear area.
Definition: viewport_type.h:116
CA_UNMODIFIED
@ CA_UNMODIFIED
Catchment for all stations with "modified catchment" disabled.
Definition: station_type.h:82
CMD_MSG
#define CMD_MSG(x)
Used to combine a StringID with the command.
Definition: command_type.h:372
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:78
TILE_ADD
#define TILE_ADD(x, y)
Adds to tiles together.
Definition: map_func.h:244
sound_func.h
GUISettings::station_show_coverage
bool station_show_coverage
whether to highlight coverage area
Definition: settings_type.h:150
WC_BUILD_TOOLBAR
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
Definition: window_type.h:66
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:571
WID_BDD_Y
@ WID_BDD_Y
Y-direction button.
Definition: dock_widget.h:17
water.h
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
BuildDocksToolbarWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: dock_gui.cpp:115
HotkeyList
List of hotkeys for a window.
Definition: hotkeys.h:40
VpSetPresizeRange
void VpSetPresizeRange(TileIndex from, TileIndex to)
Highlights all tiles between a set of two tiles.
Definition: viewport.cpp:2707
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
command_func.h
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:64
WDF_CONSTRUCTION
@ WDF_CONSTRUCTION
This window is used for construction; close it whenever changing company.
Definition: window_gui.h:208
company_base.h
ViewportDragDropSelectionProcess
ViewportDragDropSelectionProcess
Drag and drop selection process, or, what to do with an area of land when you've selected it.
Definition: viewport_type.h:115
BuildDocksToolbarWindow::OnPlaceObjectAbort
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
Definition: dock_gui.cpp:258
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
WC_SCEN_BUILD_TOOLBAR
@ WC_SCEN_BUILD_TOOLBAR
Scenario build toolbar; Window numbers:
Definition: window_type.h:73
CheckRedrawStationCoverage
void CheckRedrawStationCoverage(const Window *w)
Check whether we need to redraw the station coverage text.
Definition: station_gui.cpp:126
BuildDocksStationWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: dock_gui.cpp:466
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
WID_BDD_X
@ WID_BDD_X
X-direction button.
Definition: dock_widget.h:16
WWT_LABEL
@ WWT_LABEL
Centered label.
Definition: widget_type.h:55
WDP_ALIGN_TOOLBAR
@ WDP_ALIGN_TOOLBAR
Align toward the toolbar.
Definition: window_gui.h:156
BuildDocksDepotWindow
Definition: dock_gui.cpp:501
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
NWID_HORIZONTAL_LTR
@ NWID_HORIZONTAL_LTR
Horizontal container that doesn't change the order of the widgets for RTL languages.
Definition: widget_type.h:74
PlaceProc_DemolishArea
void PlaceProc_DemolishArea(TileIndex tile)
Start a drag for demolishing an area.
Definition: terraform_gui.cpp:145
BuildDocksDepotWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: dock_gui.cpp:531
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:35
SND_15_BEEP
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition: sound_type.h:58
IsValidDiagDirection
static bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
SetResize
static NWidgetPart SetResize(int16 dx, int16 dy)
Widget part function for setting the resize step.
Definition: widget_type.h:929
zoom_func.h
Window::RaiseButtons
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition: window.cpp:573
CMD_BUILD_BRIDGE
@ CMD_BUILD_BRIDGE
build a bridge
Definition: command_type.h:181
CommandContainer
Structure for buffering the build command when selecting a station to join.
Definition: command_type.h:479
BuildDocksToolbarWindow::OnPlacePresize
void OnPlacePresize(Point pt, TileIndex tile_from) override
The user moves over the map when a tile highlight mode has been set when the special mouse mode has b...
Definition: dock_gui.cpp:270
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
dock_widget.h
ANIMCURSOR_DEMOLISH
static const CursorID ANIMCURSOR_DEMOLISH
704 - 707 - demolish dynamite
Definition: sprites.h:1492
DeleteWindowByClass
void DeleteWindowByClass(WindowClass cls)
Delete all windows of a given class.
Definition: window.cpp:1178
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:711
WC_BUILD_STATION
@ WC_BUILD_STATION
Build station; Window numbers:
Definition: window_type.h:390
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
ViewportPlaceMethod
ViewportPlaceMethod
Viewport place method (type of highlighted area and placed objects)
Definition: viewport_type.h:96
DDSP_CREATE_WATER
@ DDSP_CREATE_WATER
Create a canal.
Definition: viewport_type.h:122
Window::OnHotkey
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition: window.cpp:610
DDSP_CREATE_RIVER
@ DDSP_CREATE_RIVER
Create rivers.
Definition: viewport_type.h:123
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:909
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1013
_nested_build_docks_scen_toolbar_widgets
static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[]
Nested widget parts of docks toolbar, scenario editor version.
Definition: dock_gui.cpp:369
CMD_BUILD_SHIP_DEPOT
@ CMD_BUILD_SHIP_DEPOT
build a ship depot
Definition: command_type.h:209
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:150
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
DockToolbarGlobalHotkeys
static EventState DockToolbarGlobalHotkeys(int hotkey)
Handler for global hotkeys of the BuildDocksToolbarWindow.
Definition: dock_gui.cpp:297
DEPOT_PART_NORTH
@ DEPOT_PART_NORTH
Northern part of a depot.
Definition: water_map.h:58
CcBuildBridge
void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2, uint32 cmd)
Callback executed after a build Bridge CMD has been called.
Definition: bridge_gui.cpp:61
CMD_BUILD_DOCK
@ CMD_BUILD_DOCK
build a dock
Definition: command_type.h:207
gfx_func.h
WindowDesc
High level window description.
Definition: window_gui.h:166
WID_DT_BUOY
@ WID_DT_BUOY
Build buoy button.
Definition: dock_widget.h:27
BuildDocksToolbarWindow::OnPlaceMouseUp
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
The user has dragged over the map when the tile highlight mode has been set.
Definition: dock_gui.cpp:239
window_gui.h
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:125
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:154
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:322
CommandCost
Common return value for all commands.
Definition: command_type.h:23
tilehighlight_func.h
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:580
DoCommandP
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
Definition: command.cpp:541
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1861
slope_func.h
VpStartPlaceSizing
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
highlighting tiles while only going over them with the mouse
Definition: viewport.cpp:2652
TileIndexDiff
int32 TileIndexDiff
An offset value between to tiles.
Definition: map_func.h:154
BuildDocksToolbarWindow
Toolbar window for constructing water infrastructure.
Definition: dock_gui.cpp:93
BuildDocksToolbarWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: dock_gui.cpp:144
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:984
WD_FRAMERECT_LEFT
@ WD_FRAMERECT_LEFT
Offset at left to draw the frame rectangular area.
Definition: window_gui.h:60
WID_DT_DEMOLISH
@ WID_DT_DEMOLISH
Demolish aka dynamite button.
Definition: dock_widget.h:24
HT_DIAGONAL
@ HT_DIAGONAL
Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT.
Definition: tilehighlight_type.h:28
WD_PAR_VSEP_NORMAL
@ WD_PAR_VSEP_NORMAL
Normal amount of vertical space between two paragraphs of text.
Definition: window_gui.h:137
WD_FRAMERECT_RIGHT
@ WD_FRAMERECT_RIGHT
Offset at right to draw the frame rectangular area.
Definition: window_gui.h:61
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:719
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:159
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:124
WID_DT_STATION
@ WID_DT_STATION
Build station button.
Definition: dock_widget.h:26
VpSelectTilesWithMethod
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
Selects tiles while dragging.
Definition: viewport.cpp:3137
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
BuildDocksDepotWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: dock_gui.cpp:546
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:337
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
CMD_BUILD_CANAL
@ CMD_BUILD_CANAL
build a canal
Definition: command_type.h:278
safeguards.h
HandlePlacePushButton
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
This code is shared for the majority of the pushbuttons.
Definition: main_gui.cpp:61
WC_BUILD_BRIDGE
@ WC_BUILD_BRIDGE
Build bridge; Window numbers:
Definition: window_type.h:382
DistanceFromEdgeDir
uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
Gets the distance to the edge of the map in given direction.
Definition: map.cpp:234
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
GetOtherAqueductEnd
static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to=nullptr)
Gets the other end of the aqueduct, if possible.
Definition: dock_gui.cpp:61
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
BDSW_INFO
@ BDSW_INFO
'Coverage highlight' label.
Definition: dock_gui.cpp:408
sprites.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
BuildDocksToolbarWindow::last_clicked_widget
DockToolbarWidgets last_clicked_widget
Contains the last widget that has been clicked on this toolbar.
Definition: dock_gui.cpp:94
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
stdafx.h
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:312
GUISettings::link_terraform_toolbar
bool link_terraform_toolbar
display terraform toolbar when displaying rail, road, water and airport toolbars
Definition: settings_type.h:104
viewport_func.h
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:173
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
BuildDocksToolbarWindow::OnPlaceDrag
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
The user is dragging over the map when the tile highlight mode has been set.
Definition: dock_gui.cpp:234
CanBuildVehicleInfrastructure
bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
Check whether we can build infrastructure for the given vehicle type.
Definition: vehicle.cpp:1814
ShowSelectStationIfNeeded
void ShowSelectStationIfNeeded(const CommandContainer &cmd, TileArea ta)
Show the station selection window when needed.
Definition: station_gui.cpp:2459
WC_BUILD_DEPOT
@ WC_BUILD_DEPOT
Build depot; Window numbers:
Definition: window_type.h:410
_build_docks_scen_toolbar_desc
static WindowDesc _build_docks_scen_toolbar_desc(WDP_AUTO, "toolbar_water_scen", 0, 0, WC_SCEN_BUILD_TOOLBAR, WC_NONE, WDF_CONSTRUCTION, _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets))
Window definition for the build docks in scenario editor window.
CA_DOCK
@ CA_DOCK
Catchment for docks with "modified catchment" enabled.
Definition: station_type.h:80
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
WID_DT_BUILD_AQUEDUCT
@ WID_DT_BUILD_AQUEDUCT
Build aqueduct button.
Definition: dock_widget.h:29
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:320
DrawStationCoverageAreaText
int DrawStationCoverageAreaText(int left, int right, int top, StationCoverageType sct, int rad, bool supplies)
Calculates and draws the accepted or supplied cargo around the selected tile(s)
Definition: station_gui.cpp:54
DEPOT_PART_SOUTH
@ DEPOT_PART_SOUTH
Southern part of a depot.
Definition: water_map.h:59
SCT_ALL
@ SCT_ALL
Draw all cargoes.
Definition: station_gui.h:22
WID_DT_INVALID
@ WID_DT_INVALID
Used to initialize a variable.
Definition: dock_widget.h:31
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:197
DockToolbarWidgets
DockToolbarWidgets
Widgets of the BuildDocksToolbarWindow class.
Definition: dock_widget.h:21
vehicle_func.h
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:998
WC_SELECT_STATION
@ WC_SELECT_STATION
Select station (when joining stations); Window numbers:
Definition: window_type.h:235
terraform_gui.h
DeleteWindowById
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
Delete a window by its class and window number (if it is open).
Definition: window.cpp:1165
ShowBuildDocksScenToolbar
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
Definition: dock_gui.cpp:398
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:175
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
CMD_BUILD_LOCK
@ CMD_BUILD_LOCK
build a lock
Definition: command_type.h:303
WC_SCEN_LAND_GEN
@ WC_SCEN_LAND_GEN
Landscape generation (in Scenario Editor); Window numbers:
Definition: window_type.h:442
ScaleGUITrad
static int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
Definition: zoom_func.h:76
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1113
BuildDocksToolbarWindow::OnPlaceObject
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
Definition: dock_gui.cpp:185
BuildDocksStationWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: dock_gui.cpp:424
BDSW_LT_OFF
@ BDSW_LT_OFF
'Off' button of coverage high light.
Definition: dock_gui.cpp:406
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:946
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
Window::SetWidgetsDisabledState
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
Definition: window.cpp:536
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:493
_nested_build_dock_station_widgets
static const NWidgetPart _nested_build_dock_station_widgets[]
Nested widget parts of a build dock station window.
Definition: dock_gui.cpp:473
EventState
EventState
State of handling an event.
Definition: window_type.h:717
WID_DT_RIVER
@ WID_DT_RIVER
Build river button (in scenario editor).
Definition: dock_widget.h:28
HT_RECT
@ HT_RECT
rectangle (stations, depots, ...)
Definition: tilehighlight_type.h:21
VPM_X_AND_Y
@ VPM_X_AND_Y
area of land in X and Y directions
Definition: viewport_type.h:100
_nested_build_docks_toolbar_widgets
static const NWidgetPart _nested_build_docks_toolbar_widgets[]
Nested widget parts of docks toolbar, game version.
Definition: dock_gui.cpp:324
BDSW_BACKGROUND
@ BDSW_BACKGROUND
Background panel.
Definition: dock_gui.cpp:405
SND_02_CONSTRUCTION_WATER
@ SND_02_CONSTRUCTION_WATER
0 == 0x00 Construction: water infrastructure
Definition: sound_type.h:39
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
company_func.h
BuildDockStationWidgets
BuildDockStationWidgets
Widget numbers of the build-dock GUI.
Definition: dock_gui.cpp:404
PickerWindowBase
Base class for windows opened from a toolbar.
Definition: window_gui.h:853
SetViewportCatchmentStation
void SetViewportCatchmentStation(const Station *st, bool sel)
Select or deselect station for coverage area highlight.
Definition: viewport.cpp:3522
BDSW_LT_ON
@ BDSW_LT_ON
'On' button of coverage high light.
Definition: dock_gui.cpp:407
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:318
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
TileArea
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition: tilearea_type.h:96
WID_DT_DEPOT
@ WID_DT_DEPOT
Build depot button.
Definition: dock_widget.h:25
window_func.h
SoundSettings::click_beep
bool click_beep
Beep on a random selection of buttons.
Definition: settings_type.h:198
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
ShowTerraformToolbar
Window * ShowTerraformToolbar(Window *link)
Show the toolbar for terraforming in the game.
Definition: terraform_gui.cpp:356
SetPIP
static NWidgetPart SetPIP(uint8 pre, uint8 inter, uint8 post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1075
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:176
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:123
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:982
gui.h
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:561
WID_DT_CANAL
@ WID_DT_CANAL
Build canal button.
Definition: dock_widget.h:22
Window
Data structure for an opened window.
Definition: window_gui.h:276
BuildDocksStationWindow
Definition: dock_gui.cpp:411
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:318
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:483
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:602
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Window::LowerWidget
void LowerWidget(byte widget_index)
Marks a widget as lowered.
Definition: window_gui.h:474
BuildDocksStationWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: dock_gui.cpp:451
VPM_X_OR_Y
@ VPM_X_OR_Y
drag in X or Y direction
Definition: viewport_type.h:97
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:172
ResetObjectToPlace
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
Definition: viewport.cpp:3421
HT_SPECIAL
@ HT_SPECIAL
special mode used for highlighting while dragging (and for tunnels/docks)
Definition: tilehighlight_type.h:23
station_gui.h
BuildDocksDepotWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: dock_gui.cpp:520
CMD_BUILD_BUOY
@ CMD_BUILD_BUOY
build a buoy
Definition: command_type.h:210
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:577
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
GUISettings::persistent_buildingtools
bool persistent_buildingtools
keep the building tools active after usage
Definition: settings_type.h:151
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:531
Hotkey
All data for a single hotkey.
Definition: hotkeys.h:22
ShowBuildDocksToolbar
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
Definition: dock_gui.cpp:357
hotkeys.h
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
Resize the window.
Definition: window.cpp:2153
WID_BDD_BACKGROUND
@ WID_BDD_BACKGROUND
Background of the window.
Definition: dock_widget.h:15
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:124
GUIPlaceProcDragXY
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
A central place to handle all X_AND_Y dragged GUI functions.
Definition: terraform_gui.cpp:106