OpenTTD Source: src/water_cmd.cpp Source File

OpenTTD Source 1.11.0-RC1

water_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "cmd_helper.h"
12 #include "landscape.h"
13 #include "viewport_func.h"
14 #include "command_func.h"
15 #include "town.h"
16 #include "news_func.h"
17 #include "depot_base.h"
18 #include "depot_func.h"
19 #include "water.h"
20 #include "industry_map.h"
21 #include "newgrf_canal.h"
22 #include "strings_func.h"
23 #include "vehicle_func.h"
24 #include "sound_func.h"
25 #include "company_func.h"
26 #include "clear_map.h"
27 #include "tree_map.h"
28 #include "aircraft.h"
29 #include "effectvehicle_func.h"
30 #include "tunnelbridge_map.h"
31 #include "station_base.h"
32 #include "ai/ai.hpp"
33 #include "game/game.hpp"
34 #include "core/random_func.hpp"
35 #include "core/backup_type.hpp"
36 #include "date_func.h"
37 #include "company_base.h"
38 #include "company_gui.h"
39 #include "newgrf_generic.h"
40 #include "industry.h"
41
42 #include "table/strings.h"
43
44 #include "safeguards.h"
45
49 static const uint8 _flood_from_dirs[] = {
50 (1 << DIR_NW) | (1 << DIR_SW) | (1 << DIR_SE) | (1 << DIR_NE), // SLOPE_FLAT
51 (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_W
52 (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_S
53 (1 << DIR_NE), // SLOPE_SW
54 (1 << DIR_NW) | (1 << DIR_SW), // SLOPE_E
55 0, // SLOPE_EW
56 (1 << DIR_NW), // SLOPE_SE
57 (1 << DIR_N ) | (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_WSE, SLOPE_STEEP_S
58 (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_N
59 (1 << DIR_SE), // SLOPE_NW
60 0, // SLOPE_NS
61 (1 << DIR_E ) | (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_NWS, SLOPE_STEEP_W
62 (1 << DIR_SW), // SLOPE_NE
63 (1 << DIR_S ) | (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_ENW, SLOPE_STEEP_N
64 (1 << DIR_W ) | (1 << DIR_SW) | (1 << DIR_NW), // SLOPE_SEN, SLOPE_STEEP_E
65 };
66
73 static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
74 {
75 if (IsValidTile(tile) && IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
76 }
77
84 static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
85 {
86 for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
87 MarkTileDirtyIfCanalOrRiver(tile + TileOffsByDir(dir));
88 }
89 }
90
91
101 CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
102 {
103 Axis axis = Extract<Axis, 0, 1>(p1);
104
105 TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
106
107 if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) {
108 return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
109 }
110
111 if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
112
113 if (!IsTileFlat(tile) || !IsTileFlat(tile2)) {
114 /* Prevent depots on rapids */
115 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
116 }
117
118 if (!Depot::CanAllocateItem()) return CMD_ERROR;
119
120 WaterClass wc1 = GetWaterClass(tile);
121 WaterClass wc2 = GetWaterClass(tile2);
122 CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
123
124 bool add_cost = !IsWaterTile(tile);
125 CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
126 if (ret.Failed()) return ret;
127 if (add_cost) {
128 cost.AddCost(ret);
129 }
130 add_cost = !IsWaterTile(tile2);
131 ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
132 if (ret.Failed()) return ret;
133 if (add_cost) {
134 cost.AddCost(ret);
135 }
136
137 if (flags & DC_EXEC) {
138 Depot *depot = new Depot(tile);
139 depot->build_date = _date;
140
141 if (wc1 == WATER_CLASS_CANAL || wc2 == WATER_CLASS_CANAL) {
142 /* Update infrastructure counts after the unconditional clear earlier. */
143 Company::Get(_current_company)->infrastructure.water += wc1 == WATER_CLASS_CANAL && wc2 == WATER_CLASS_CANAL ? 2 : 1;
144 }
145 Company::Get(_current_company)->infrastructure.water += 2 * LOCK_DEPOT_TILE_FACTOR;
146 DirtyCompanyInfrastructureWindows(_current_company);
147
148 MakeShipDepot(tile, _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1);
149 MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2);
150 CheckForDockingTile(tile);
151 CheckForDockingTile(tile2);
152 MarkTileDirtyByTile(tile);
153 MarkTileDirtyByTile(tile2);
154 MakeDefaultName(depot);
155 }
156
157 return cost;
158 }
159
160 bool IsPossibleDockingTile(TileIndex t)
161 {
162 assert(IsValidTile(t));
163 switch (GetTileType(t)) {
164 case MP_WATER:
165 if (IsLock(t) && GetLockPart(t) == LOCK_PART_MIDDLE) return false;
166 FALLTHROUGH;
167 case MP_RAILWAY:
168 case MP_STATION:
169 case MP_TUNNELBRIDGE:
170 return TrackStatusToTrackBits(GetTileTrackStatus(t, TRANSPORT_WATER, 0)) != TRACK_BIT_NONE;
171
172 default:
173 return false;
174 }
175 }
176
182 void CheckForDockingTile(TileIndex t)
183 {
184 for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
185 TileIndex tile = t + TileOffsByDiagDir(d);
186 if (!IsValidTile(tile)) continue;
187
188 if (IsDockTile(tile) && IsValidDockingDirectionForDock(tile, d)) {
189 Station::GetByTile(tile)->docking_station.Add(t);
190 SetDockingTile(t, true);
191 }
192 if (IsTileType(tile, MP_INDUSTRY)) {
193 Station *st = Industry::GetByTile(tile)->neutral_station;
194 if (st != nullptr) {
195 st->docking_station.Add(t);
196 SetDockingTile(t, true);
197 }
198 }
199 if (IsTileType(tile, MP_STATION) && IsOilRig(tile)) {
200 Station::GetByTile(tile)->docking_station.Add(t);
201 SetDockingTile(t, true);
202 }
203 }
204 }
205
206 void MakeWaterKeepingClass(TileIndex tile, Owner o)
207 {
208 WaterClass wc = GetWaterClass(tile);
209
210 /* Autoslope might turn an originally canal or river tile into land */
211 int z;
212 Slope slope = GetTileSlope(tile, &z);
213
214 if (slope != SLOPE_FLAT) {
215 if (wc == WATER_CLASS_CANAL) {
216 /* If we clear the canal, we have to remove it from the infrastructure count as well. */
217 Company *c = Company::GetIfValid(o);
218 if (c != nullptr) {
219 c->infrastructure.water--;
220 DirtyCompanyInfrastructureWindows(c->index);
221 }
222 /* Sloped canals are locks and no natural water remains whatever the slope direction */
223 wc = WATER_CLASS_INVALID;
224 }
225
226 /* Only river water should be restored on appropriate slopes. Other water would be invalid on slopes */
227 if (wc != WATER_CLASS_RIVER || GetInclinedSlopeDirection(slope) == INVALID_DIAGDIR) {
228 wc = WATER_CLASS_INVALID;
229 }
230 }
231
232 if (wc == WATER_CLASS_SEA && z > 0) {
233 /* Update company infrastructure count. */
234 Company *c = Company::GetIfValid(o);
235 if (c != nullptr) {
236 c->infrastructure.water++;
237 DirtyCompanyInfrastructureWindows(c->index);
238 }
239
240 wc = WATER_CLASS_CANAL;
241 }
242
243 /* Zero map array and terminate animation */
244 DoClearSquare(tile);
245
246 /* Maybe change to water */
247 switch (wc) {
248 case WATER_CLASS_SEA: MakeSea(tile); break;
249 case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
250 case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break;
251 default: break;
252 }
253
254 if (wc != WATER_CLASS_INVALID) CheckForDockingTile(tile);
255 MarkTileDirtyByTile(tile);
256 }
257
258 static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
259 {
260 if (!IsShipDepot(tile)) return CMD_ERROR;
261
262 CommandCost ret = CheckTileOwnership(tile);
263 if (ret.Failed()) return ret;
264
265 TileIndex tile2 = GetOtherShipDepotTile(tile);
266
267 /* do not check for ship on tile when company goes bankrupt */
268 if (!(flags & DC_BANKRUPT)) {
269 CommandCost ret = EnsureNoVehicleOnGround(tile);
270 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
271 if (ret.Failed()) return ret;
272 }
273
274 if (flags & DC_EXEC) {
275 delete Depot::GetByTile(tile);
276
277 Company *c = Company::GetIfValid(GetTileOwner(tile));
278 if (c != nullptr) {
279 c->infrastructure.water -= 2 * LOCK_DEPOT_TILE_FACTOR;
280 DirtyCompanyInfrastructureWindows(c->index);
281 }
282
283 MakeWaterKeepingClass(tile, GetTileOwner(tile));
284 MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
285 }
286
287 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
288 }
289
297 static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
298 {
299 CommandCost cost(EXPENSES_CONSTRUCTION);
300
301 int delta = TileOffsByDiagDir(dir);
302 CommandCost ret = EnsureNoVehicleOnGround(tile);
303 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
304 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
305 if (ret.Failed()) return ret;
306
307 /* middle tile */
308 WaterClass wc_middle = HasTileWaterGround(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
309 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
310 if (ret.Failed()) return ret;
311 cost.AddCost(ret);
312
313 /* lower tile */
314 if (!IsWaterTile(tile - delta)) {
315 ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
316 if (ret.Failed()) return ret;
317 cost.AddCost(ret);
318 cost.AddCost(_price[PR_BUILD_CANAL]);
319 }
320 if (!IsTileFlat(tile - delta)) {
321 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
322 }
323 WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;
324
325 /* upper tile */
326 if (!IsWaterTile(tile + delta)) {
327 ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
328 if (ret.Failed()) return ret;
329 cost.AddCost(ret);
330 cost.AddCost(_price[PR_BUILD_CANAL]);
331 }
332 if (!IsTileFlat(tile + delta)) {
333 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
334 }
335 WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;
336
337 if (IsBridgeAbove(tile) || IsBridgeAbove(tile - delta) || IsBridgeAbove(tile + delta)) {
338 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
339 }
340
341 if (flags & DC_EXEC) {
342 /* Update company infrastructure counts. */
343 Company *c = Company::GetIfValid(_current_company);
344 if (c != nullptr) {
345 /* Counts for the water. */
346 if (!IsWaterTile(tile - delta)) c->infrastructure.water++;
347 if (!IsWaterTile(tile + delta)) c->infrastructure.water++;
348 /* Count for the lock itself. */
349 c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock is three tiles.
350 DirtyCompanyInfrastructureWindows(_current_company);
351 }
352
353 MakeLock(tile, _current_company, dir, wc_lower, wc_upper, wc_middle);
354 CheckForDockingTile(tile - delta);
355 CheckForDockingTile(tile + delta);
356 MarkTileDirtyByTile(tile);
357 MarkTileDirtyByTile(tile - delta);
358 MarkTileDirtyByTile(tile + delta);
359 MarkCanalsAndRiversAroundDirty(tile - delta);
360 MarkCanalsAndRiversAroundDirty(tile + delta);
361 }
362 cost.AddCost(_price[PR_BUILD_LOCK]);
363
364 return cost;
365 }
366
373 static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
374 {
375 if (GetTileOwner(tile) != OWNER_NONE) {
376 CommandCost ret = CheckTileOwnership(tile);
377 if (ret.Failed()) return ret;
378 }
379
380 TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
381
382 /* make sure no vehicle is on the tile. */
383 CommandCost ret = EnsureNoVehicleOnGround(tile);
384 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
385 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
386 if (ret.Failed()) return ret;
387
388 if (flags & DC_EXEC) {
389 /* Remove middle part from company infrastructure count. */
390 Company *c = Company::GetIfValid(GetTileOwner(tile));
391 if (c != nullptr) {
392 c->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // three parts of the lock.
393 DirtyCompanyInfrastructureWindows(c->index);
394 }
395
396 if (GetWaterClass(tile) == WATER_CLASS_RIVER) {
397 MakeRiver(tile, Random());
398 } else {
399 DoClearSquare(tile);
400 }
401 MakeWaterKeepingClass(tile + delta, GetTileOwner(tile + delta));
402 MakeWaterKeepingClass(tile - delta, GetTileOwner(tile - delta));
403 MarkCanalsAndRiversAroundDirty(tile);
404 MarkCanalsAndRiversAroundDirty(tile - delta);
405 MarkCanalsAndRiversAroundDirty(tile + delta);
406 }
407
408 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_LOCK]);
409 }
410
420 CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
421 {
422 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
423 if (dir == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
424
425 return DoBuildLock(tile, dir, flags);
426 }
427
429 bool RiverModifyDesertZone(TileIndex tile, void *)
430 {
431 if (GetTropicZone(tile) == TROPICZONE_DESERT) SetTropicZone(tile, TROPICZONE_NORMAL);
432 return false;
433 }
434
444 CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
445 {
446 WaterClass wc = Extract<WaterClass, 0, 2>(p2);
447 if (p1 >= MapSize() || wc == WATER_CLASS_INVALID) return CMD_ERROR;
448
449 /* Outside of the editor you can only build canals, not oceans */
450 if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
451
452 TileArea ta(tile, p1);
453
454 /* Outside the editor you can only drag canals, and not areas */
455 if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;
456
457 CommandCost cost(EXPENSES_CONSTRUCTION);
458 TILE_AREA_LOOP(tile, ta) {
459 CommandCost ret;
460
461 Slope slope = GetTileSlope(tile);
462 if (slope != SLOPE_FLAT && (wc != WATER_CLASS_RIVER || !IsInclinedSlope(slope))) {
463 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
464 }
465
466 /* can't make water of water! */
467 if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;
468
469 bool water = IsWaterTile(tile);
470 ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR);
471 if (ret.Failed()) return ret;
472
473 if (!water) cost.AddCost(ret);
474
475 if (flags & DC_EXEC) {
476 switch (wc) {
477 case WATER_CLASS_RIVER:
478 MakeRiver(tile, Random());
479 if (_game_mode == GM_EDITOR) {
480 TileIndex tile2 = tile;
481 CircularTileSearch(&tile2, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
482 }
483 break;
484
485 case WATER_CLASS_SEA:
486 if (TileHeight(tile) == 0) {
487 MakeSea(tile);
488 break;
489 }
490 FALLTHROUGH;
491
492 default:
493 MakeCanal(tile, _current_company, Random());
494 if (Company::IsValidID(_current_company)) {
495 Company::Get(_current_company)->infrastructure.water++;
496 DirtyCompanyInfrastructureWindows(_current_company);
497 }
498 break;
499 }
500 MarkTileDirtyByTile(tile);
501 MarkCanalsAndRiversAroundDirty(tile);
502 CheckForDockingTile(tile);
503 }
504
505 cost.AddCost(_price[PR_BUILD_CANAL]);
506 }
507
508 if (cost.GetCost() == 0) {
509 return_cmd_error(STR_ERROR_ALREADY_BUILT);
510 } else {
511 return cost;
512 }
513 }
514
515 static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
516 {
517 switch (GetWaterTileType(tile)) {
518 case WATER_TILE_CLEAR: {
519 if (flags & DC_NO_WATER) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
520
521 Money base_cost = IsCanal(tile) ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER];
522 /* Make sure freeform edges are allowed or it's not an edge tile. */
523 if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
524 !IsInsideMM(TileY(tile), 1, MapMaxY() - 1))) {
525 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
526 }
527
528 /* Make sure no vehicle is on the tile */
529 CommandCost ret = EnsureNoVehicleOnGround(tile);
530 if (ret.Failed()) return ret;
531
532 Owner owner = GetTileOwner(tile);
533 if (owner != OWNER_WATER && owner != OWNER_NONE) {
534 CommandCost ret = CheckTileOwnership(tile);
535 if (ret.Failed()) return ret;
536 }
537
538 if (flags & DC_EXEC) {
539 if (IsCanal(tile) && Company::IsValidID(owner)) {
540 Company::Get(owner)->infrastructure.water--;
541 DirtyCompanyInfrastructureWindows(owner);
542 }
543 bool remove = IsDockingTile(tile);
544 DoClearSquare(tile);
545 MarkCanalsAndRiversAroundDirty(tile);
546 if (remove) RemoveDockingTile(tile);
547 }
548
549 return CommandCost(EXPENSES_CONSTRUCTION, base_cost);
550 }
551
552 case WATER_TILE_COAST: {
553 Slope slope = GetTileSlope(tile);
554
555 /* Make sure no vehicle is on the tile */
556 CommandCost ret = EnsureNoVehicleOnGround(tile);
557 if (ret.Failed()) return ret;
558
559 if (flags & DC_EXEC) {
560 bool remove = IsDockingTile(tile);
561 DoClearSquare(tile);
562 MarkCanalsAndRiversAroundDirty(tile);
563 if (remove) RemoveDockingTile(tile);
564 }
565 if (IsSlopeWithOneCornerRaised(slope)) {
566 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER]);
567 } else {
568 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_ROUGH]);
569 }
570 }
571
572 case WATER_TILE_LOCK: {
573 static const TileIndexDiffC _lock_tomiddle_offs[][DIAGDIR_END] = {
574 /* NE SE SW NW */
575 { { 0, 0}, {0, 0}, { 0, 0}, {0, 0} }, // LOCK_PART_MIDDLE
576 { {-1, 0}, {0, 1}, { 1, 0}, {0, -1} }, // LOCK_PART_LOWER
577 { { 1, 0}, {0, -1}, {-1, 0}, {0, 1} }, // LOCK_PART_UPPER
578 };
579
580 if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
581 if (_current_company == OWNER_WATER) return CMD_ERROR;
582 /* move to the middle tile.. */
583 return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetLockPart(tile)][GetLockDirection(tile)]), flags);
584 }
585
586 case WATER_TILE_DEPOT:
587 if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
588 return RemoveShipDepot(tile, flags);
589
590 default:
591 NOT_REACHED();
592 }
593 }
594
603 bool IsWateredTile(TileIndex tile, Direction from)
604 {
605 switch (GetTileType(tile)) {
606 case MP_WATER:
607 switch (GetWaterTileType(tile)) {
608 default: NOT_REACHED();
609 case WATER_TILE_DEPOT: case WATER_TILE_CLEAR: return true;
610 case WATER_TILE_LOCK: return DiagDirToAxis(GetLockDirection(tile)) == DiagDirToAxis(DirToDiagDir(from));
611
612 case WATER_TILE_COAST:
613 switch (GetTileSlope(tile)) {
614 case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
615 case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
616 case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
617 case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
618 default: return false;
619 }
620 }
621
622 case MP_RAILWAY:
623 if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
624 assert(IsPlainRail(tile));
625 switch (GetTileSlope(tile)) {
626 case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
627 case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
628 case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
629 case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
630 default: return false;
631 }
632 }
633 return false;
634
635 case MP_STATION:
636 if (IsOilRig(tile)) {
637 /* Do not draw waterborders inside of industries.
638 * Note: There is no easy way to detect the industry of an oilrig tile. */
639 TileIndex src_tile = tile + TileOffsByDir(from);
640 if ((IsTileType(src_tile, MP_STATION) && IsOilRig(src_tile)) ||
641 (IsTileType(src_tile, MP_INDUSTRY))) return true;
642
643 return IsTileOnWater(tile);
644 }
645 return (IsDock(tile) && IsTileFlat(tile)) || IsBuoy(tile);
646
647 case MP_INDUSTRY: {
648 /* Do not draw waterborders inside of industries.
649 * Note: There is no easy way to detect the industry of an oilrig tile. */
650 TileIndex src_tile = tile + TileOffsByDir(from);
651 if ((IsTileType(src_tile, MP_STATION) && IsOilRig(src_tile)) ||
652 (IsTileType(src_tile, MP_INDUSTRY) && GetIndustryIndex(src_tile) == GetIndustryIndex(tile))) return true;
653
654 return IsTileOnWater(tile);
655 }
656
657 case MP_OBJECT: return IsTileOnWater(tile);
658
659 case MP_TUNNELBRIDGE: return GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER && ReverseDiagDir(GetTunnelBridgeDirection(tile)) == DirToDiagDir(from);
660
661 case MP_VOID: return true; // consider map border as water, esp. for rivers
662
663 default: return false;
664 }
665 }
666
674 static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
675 {
676 if (base != SPR_FLAT_WATER_TILE) {
677 /* Only call offset callback if the sprite is NewGRF-provided. */
678 offset = GetCanalSpriteOffset(feature, tile, offset);
679 }
680 DrawGroundSprite(base + offset, PAL_NONE);
681 }
682
689 static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
690 {
691 CanalFeature feature;
692 SpriteID base = 0;
693 if (canal) {
694 feature = CF_DIKES;
695 base = GetCanalSprite(CF_DIKES, tile);
696 if (base == 0) base = SPR_CANAL_DIKES_BASE;
697 } else {
698 feature = CF_RIVER_EDGE;
699 base = GetCanalSprite(CF_RIVER_EDGE, tile);
700 if (base == 0) return; // Don't draw if no sprites provided.
701 }
702
703 uint wa;
704
705 /* determine the edges around with water. */
706 wa = IsWateredTile(TILE_ADDXY(tile, -1, 0), DIR_SW) << 0;
707 wa += IsWateredTile(TILE_ADDXY(tile, 0, 1), DIR_NW) << 1;
708 wa += IsWateredTile(TILE_ADDXY(tile, 1, 0), DIR_NE) << 2;
709 wa += IsWateredTile(TILE_ADDXY(tile, 0, -1), DIR_SE) << 3;
710
711 if (!(wa & 1)) DrawWaterSprite(base, offset, feature, tile);
712 if (!(wa & 2)) DrawWaterSprite(base, offset + 1, feature, tile);
713 if (!(wa & 4)) DrawWaterSprite(base, offset + 2, feature, tile);
714 if (!(wa & 8)) DrawWaterSprite(base, offset + 3, feature, tile);
715
716 /* right corner */
717 switch (wa & 0x03) {
718 case 0: DrawWaterSprite(base, offset + 4, feature, tile); break;
719 case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawWaterSprite(base, offset + 8, feature, tile); break;
720 }
721
722 /* bottom corner */
723 switch (wa & 0x06) {
724 case 0: DrawWaterSprite(base, offset + 5, feature, tile); break;
725 case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawWaterSprite(base, offset + 9, feature, tile); break;
726 }
727
728 /* left corner */
729 switch (wa & 0x0C) {
730 case 0: DrawWaterSprite(base, offset + 6, feature, tile); break;
731 case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawWaterSprite(base, offset + 10, feature, tile); break;
732 }
733
734 /* upper corner */
735 switch (wa & 0x09) {
736 case 0: DrawWaterSprite(base, offset + 7, feature, tile); break;
737 case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawWaterSprite(base, offset + 11, feature, tile); break;
738 }
739 }
740
742 static void DrawSeaWater(TileIndex tile)
743 {
744 DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
745 }
746
748 static void DrawCanalWater(TileIndex tile)
749 {
750 SpriteID image = SPR_FLAT_WATER_TILE;
751 if (HasBit(_water_feature[CF_WATERSLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
752 /* First water slope sprite is flat water. */
753 image = GetCanalSprite(CF_WATERSLOPE, tile);
754 if (image == 0) image = SPR_FLAT_WATER_TILE;
755 }
756 DrawWaterSprite(image, 0, CF_WATERSLOPE, tile);
757
758 DrawWaterEdges(true, 0, tile);
759 }
760
761 #include "table/water_land.h"
762
772 static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
773 {
774 /* Don't draw if buildings are invisible. */
775 if (IsInvisibilitySet(TO_BUILDINGS)) return;
776
777 for (; !dtss->IsTerminator(); dtss++) {
778 uint tile_offs = offset + dtss->image.sprite;
779 if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
780 AddSortableSpriteToDraw(base + tile_offs, palette,
781 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
782 dtss->size_x, dtss->size_y,
783 dtss->size_z, ti->z + dtss->delta_z,
784 IsTransparencySet(TO_BUILDINGS));
785 }
786 }
787
789 static void DrawWaterLock(const TileInfo *ti)
790 {
791 int part = GetLockPart(ti->tile);
792 const DrawTileSprites &dts = _lock_display_data[part][GetLockDirection(ti->tile)];
793
794 /* Draw ground sprite. */
795 SpriteID image = dts.ground.sprite;
796
797 SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
798 if (water_base == 0) {
799 /* Use default sprites. */
800 water_base = SPR_CANALS_BASE;
801 } else if (HasBit(_water_feature[CF_WATERSLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
802 /* NewGRF supplies a flat sprite as first sprite. */
803 if (image == SPR_FLAT_WATER_TILE) {
804 image = water_base;
805 } else {
806 image++;
807 }
808 }
809
810 if (image < 5) image += water_base;
811 DrawGroundSprite(image, PAL_NONE);
812
813 /* Draw structures. */
814 uint zoffs = 0;
815 SpriteID base = GetCanalSprite(CF_LOCKS, ti->tile);
816
817 if (base == 0) {
818 /* If no custom graphics, use defaults. */
819 base = SPR_LOCK_BASE;
820 uint8 z_threshold = part == LOCK_PART_UPPER ? 8 : 0;
821 zoffs = ti->z > z_threshold ? 24 : 0;
822 }
823
824 DrawWaterTileStruct(ti, dts.seq, base, zoffs, PAL_NONE, CF_LOCKS);
825 }
826
828 static void DrawWaterDepot(const TileInfo *ti)
829 {
830 DrawWaterClassGround(ti);
831 DrawWaterTileStruct(ti, _shipdepot_display_data[GetShipDepotAxis(ti->tile)][GetShipDepotPart(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
832 }
833
834 static void DrawRiverWater(const TileInfo *ti)
835 {
836 SpriteID image = SPR_FLAT_WATER_TILE;
837 uint offset = 0;
838 uint edges_offset = 0;
839
840 if (ti->tileh != SLOPE_FLAT || HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
841 image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile);
842 if (image == 0) {
843 switch (ti->tileh) {
844 case SLOPE_NW: image = SPR_WATER_SLOPE_Y_DOWN; break;
845 case SLOPE_SW: image = SPR_WATER_SLOPE_X_UP; break;
846 case SLOPE_SE: image = SPR_WATER_SLOPE_Y_UP; break;
847 case SLOPE_NE: image = SPR_WATER_SLOPE_X_DOWN; break;
848 default: image = SPR_FLAT_WATER_TILE; break;
849 }
850 } else {
851 /* Flag bit 0 indicates that the first sprite is flat water. */
852 offset = HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE) ? 1 : 0;
853
854 switch (ti->tileh) {
855 case SLOPE_SE: edges_offset += 12; break;
856 case SLOPE_NE: offset += 1; edges_offset += 24; break;
857 case SLOPE_SW: offset += 2; edges_offset += 36; break;
858 case SLOPE_NW: offset += 3; edges_offset += 48; break;
859 default: offset = 0; break;
860 }
861
862 offset = GetCanalSpriteOffset(CF_RIVER_SLOPE, ti->tile, offset);
863 }
864 }
865
866 DrawGroundSprite(image + offset, PAL_NONE);
867
868 /* Draw river edges if available. */
869 DrawWaterEdges(false, edges_offset, ti->tile);
870 }
871
872 void DrawShoreTile(Slope tileh)
873 {
874 /* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
875 * This allows to calculate the proper sprite to display for this Slope */
876 static const byte tileh_to_shoresprite[32] = {
877 0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
878 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 10, 15, 0,
879 };
880
881 assert(!IsHalftileSlope(tileh)); // Halftile slopes need to get handled earlier.
882 assert(tileh != SLOPE_FLAT); // Shore is never flat
883
884 assert((tileh != SLOPE_EW) && (tileh != SLOPE_NS)); // No suitable sprites for current flooding behaviour
885
886 DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE);
887 }
888
889 void DrawWaterClassGround(const TileInfo *ti)
890 {
891 switch (GetWaterClass(ti->tile)) {
892 case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
893 case WATER_CLASS_CANAL: DrawCanalWater(ti->tile); break;
894 case WATER_CLASS_RIVER: DrawRiverWater(ti); break;
895 default: NOT_REACHED();
896 }
897 }
898
899 static void DrawTile_Water(TileInfo *ti)
900 {
901 switch (GetWaterTileType(ti->tile)) {
902 case WATER_TILE_CLEAR:
903 DrawWaterClassGround(ti);
904 DrawBridgeMiddle(ti);
905 break;
906
907 case WATER_TILE_COAST: {
908 DrawShoreTile(ti->tileh);
909 DrawBridgeMiddle(ti);
910 break;
911 }
912
913 case WATER_TILE_LOCK:
914 DrawWaterLock(ti);
915 break;
916
917 case WATER_TILE_DEPOT:
918 DrawWaterDepot(ti);
919 break;
920 }
921 }
922
923 void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
924 {
925 const DrawTileSprites &dts = _shipdepot_display_data[axis][part];
926
927 DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
928 DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
929 }
930
931
932 static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y)
933 {
934 int z;
935 Slope tileh = GetTilePixelSlope(tile, &z);
936
937 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
938 }
939
940 static Foundation GetFoundation_Water(TileIndex tile, Slope tileh)
941 {
942 return FOUNDATION_NONE;
943 }
944
945 static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
946 {
947 switch (GetWaterTileType(tile)) {
948 case WATER_TILE_CLEAR:
949 switch (GetWaterClass(tile)) {
950 case WATER_CLASS_SEA: td->str = STR_LAI_WATER_DESCRIPTION_WATER; break;
951 case WATER_CLASS_CANAL: td->str = STR_LAI_WATER_DESCRIPTION_CANAL; break;
952 case WATER_CLASS_RIVER: td->str = STR_LAI_WATER_DESCRIPTION_RIVER; break;
953 default: NOT_REACHED();
954 }
955 break;
956 case WATER_TILE_COAST: td->str = STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK; break;
957 case WATER_TILE_LOCK : td->str = STR_LAI_WATER_DESCRIPTION_LOCK; break;
958 case WATER_TILE_DEPOT:
959 td->str = STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT;
960 td->build_date = Depot::GetByTile(tile)->build_date;
961 break;
962 default: NOT_REACHED();
963 }
964
965 td->owner[0] = GetTileOwner(tile);
966 }
967
973 static void FloodVehicle(Vehicle *v)
974 {
975 uint pass = v->Crash(true);
976
977 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
978 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
979 SetDParam(0, pass);
980 AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->tile);
981 CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
982 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
983 }
984
991 static Vehicle *FloodVehicleProc(Vehicle *v, void *data)
992 {
993 if ((v->vehstatus & VS_CRASHED) != 0) return nullptr;
994
995 switch (v->type) {
996 default: break;
997
998 case VEH_AIRCRAFT: {
999 if (!IsAirportTile(v->tile) || GetTileMaxZ(v->tile) != 0) break;
1000 if (v->subtype == AIR_SHADOW) break;
1001
1002 /* We compare v->z_pos against delta_z + 1 because the shadow
1003 * is at delta_z and the actual aircraft at delta_z + 1. */
1004 const Station *st = Station::GetByTile(v->tile);
1005 const AirportFTAClass *airport = st->airport.GetFTA();
1006 if (v->z_pos != airport->delta_z + 1) break;
1007
1008 FloodVehicle(v);
1009 break;
1010 }
1011
1012 case VEH_TRAIN:
1013 case VEH_ROAD: {
1014 int z = *(int*)data;
1015 if (v->z_pos > z) break;
1016 FloodVehicle(v->First());
1017 break;
1018 }
1019 }
1020
1021 return nullptr;
1022 }
1023
1029 static void FloodVehicles(TileIndex tile)
1030 {
1031 int z = 0;
1032
1033 if (IsAirportTile(tile)) {
1034 const Station *st = Station::GetByTile(tile);
1035 TILE_AREA_LOOP(tile, st->airport) {
1036 if (st->TileBelongsToAirport(tile)) FindVehicleOnPos(tile, &z, &FloodVehicleProc);
1037 }
1038
1039 /* No vehicle could be flooded on this airport anymore */
1040 return;
1041 }
1042
1043 if (!IsBridgeTile(tile)) {
1044 FindVehicleOnPos(tile, &z, &FloodVehicleProc);
1045 return;
1046 }
1047
1048 TileIndex end = GetOtherBridgeEnd(tile);
1049 z = GetBridgePixelHeight(tile);
1050
1051 FindVehicleOnPos(tile, &z, &FloodVehicleProc);
1052 FindVehicleOnPos(end, &z, &FloodVehicleProc);
1053 }
1054
1060 FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
1061 {
1062 /* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile, sea-water-industries, sea-oilrigs
1063 * FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees
1064 * FLOOD_PASSIVE: (not used)
1065 * FLOOD_NONE: canals, rivers, everything else
1066 */
1067 switch (GetTileType(tile)) {
1068 case MP_WATER:
1069 if (IsCoast(tile)) {
1070 Slope tileh = GetTileSlope(tile);
1071 return (IsSlopeWithOneCornerRaised(tileh) ? FLOOD_ACTIVE : FLOOD_DRYUP);
1072 }
1073 FALLTHROUGH;
1074 case MP_STATION:
1075 case MP_INDUSTRY:
1076 case MP_OBJECT:
1077 return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
1078
1079 case MP_RAILWAY:
1080 if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
1081 return (IsSlopeWithOneCornerRaised(GetTileSlope(tile)) ? FLOOD_ACTIVE : FLOOD_DRYUP);
1082 }
1083 return FLOOD_NONE;
1084
1085 case MP_TREES:
1086 return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE);
1087
1088 default:
1089 return FLOOD_NONE;
1090 }
1091 }
1092
1096 void DoFloodTile(TileIndex target)
1097 {
1098 assert(!IsTileType(target, MP_WATER));
1099
1100 bool flooded = false; // Will be set to true if something is changed.
1101
1102 Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
1103
1104 Slope tileh = GetTileSlope(target);
1105 if (tileh != SLOPE_FLAT) {
1106 /* make coast.. */
1107 switch (GetTileType(target)) {
1108 case MP_RAILWAY: {
1109 if (!IsPlainRail(target)) break;
1110 FloodVehicles(target);
1111 flooded = FloodHalftile(target);
1112 break;
1113 }
1114
1115 case MP_TREES:
1116 if (!IsSlopeWithOneCornerRaised(tileh)) {
1117 SetTreeGroundDensity(target, TREE_GROUND_SHORE, 3);
1118 MarkTileDirtyByTile(target);
1119 flooded = true;
1120 break;
1121 }
1122 FALLTHROUGH;
1123
1124 case MP_CLEAR:
1125 if (DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
1126 MakeShore(target);
1127 MarkTileDirtyByTile(target);
1128 flooded = true;
1129 }
1130 break;
1131
1132 default:
1133 break;
1134 }
1135 } else {
1136 /* Flood vehicles */
1137 FloodVehicles(target);
1138
1139 /* flood flat tile */
1140 if (DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
1141 MakeSea(target);
1142 MarkTileDirtyByTile(target);
1143 flooded = true;
1144 }
1145 }
1146
1147 if (flooded) {
1148 /* Mark surrounding canal tiles dirty too to avoid glitches */
1149 MarkCanalsAndRiversAroundDirty(target);
1150
1151 /* update signals if needed */
1152 UpdateSignalsInBuffer();
1153
1154 if (IsPossibleDockingTile(target)) CheckForDockingTile(target);
1155 }
1156
1157 cur_company.Restore();
1158 }
1159
1163 static void DoDryUp(TileIndex tile)
1164 {
1165 Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
1166
1167 switch (GetTileType(tile)) {
1168 case MP_RAILWAY:
1169 assert(IsPlainRail(tile));
1170 assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
1171
1172 RailGroundType new_ground;
1173 switch (GetTrackBits(tile)) {
1174 case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
1175 case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
1176 case TRACK_BIT_LEFT: new_ground = RAIL_GROUND_FENCE_VERT1; break;
1177 case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2; break;
1178 default: NOT_REACHED();
1179 }
1180 SetRailGroundType(tile, new_ground);
1181 MarkTileDirtyByTile(tile);
1182 break;
1183
1184 case MP_TREES:
1185 SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3);
1186 MarkTileDirtyByTile(tile);
1187 break;
1188
1189 case MP_WATER:
1190 assert(IsCoast(tile));
1191
1192 if (DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
1193 MakeClear(tile, CLEAR_GRASS, 3);
1194 MarkTileDirtyByTile(tile);
1195 }
1196 break;
1197
1198 default: NOT_REACHED();
1199 }
1200
1201 cur_company.Restore();
1202 }
1203
1210 void TileLoop_Water(TileIndex tile)
1211 {
1212 if (IsTileType(tile, MP_WATER)) AmbientSoundEffect(tile);
1213
1214 switch (GetFloodingBehaviour(tile)) {
1215 case FLOOD_ACTIVE:
1216 for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
1217 TileIndex dest = tile + TileOffsByDir(dir);
1218 if (!IsValidTile(dest)) continue;
1219 /* do not try to flood water tiles - increases performance a lot */
1220 if (IsTileType(dest, MP_WATER)) continue;
1221
1222 /* TREE_GROUND_SHORE is the sign of a previous flood. */
1223 if (IsTileType(dest, MP_TREES) && GetTreeGround(dest) == TREE_GROUND_SHORE) continue;
1224
1225 int z_dest;
1226 Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
1227 if (z_dest > 0) continue;
1228
1229 if (!HasBit(_flood_from_dirs[slope_dest], ReverseDir(dir))) continue;
1230
1231 DoFloodTile(dest);
1232 }
1233 break;
1234
1235 case FLOOD_DRYUP: {
1236 Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
1237 uint dir;
1238 FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope_here]) {
1239 TileIndex dest = tile + TileOffsByDir((Direction)dir);
1240 if (!IsValidTile(dest)) continue;
1241
1242 FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);
1243 if ((dest_behaviour == FLOOD_ACTIVE) || (dest_behaviour == FLOOD_PASSIVE)) return;
1244 }
1245 DoDryUp(tile);
1246 break;
1247 }
1248
1249 default: return;
1250 }
1251 }
1252
1253 void ConvertGroundTilesIntoWaterTiles()
1254 {
1255 int z;
1256
1257 for (TileIndex tile = 0; tile < MapSize(); ++tile) {
1258 Slope slope = GetTileSlope(tile, &z);
1259 if (IsTileType(tile, MP_CLEAR) && z == 0) {
1260 /* Make both water for tiles at level 0
1261 * and make shore, as that looks much better
1262 * during the generation. */
1263 switch (slope) {
1264 case SLOPE_FLAT:
1265 MakeSea(tile);
1266 break;
1267
1268 case SLOPE_N:
1269 case SLOPE_E:
1270 case SLOPE_S:
1271 case SLOPE_W:
1272 MakeShore(tile);
1273 break;
1274
1275 default:
1276 uint dir;
1277 FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope & ~SLOPE_STEEP]) {
1278 TileIndex dest = TileAddByDir(tile, (Direction)dir);
1279 Slope slope_dest = GetTileSlope(dest) & ~SLOPE_STEEP;
1280 if (slope_dest == SLOPE_FLAT || IsSlopeWithOneCornerRaised(slope_dest)) {
1281 MakeShore(tile);
1282 break;
1283 }
1284 }
1285 break;
1286 }
1287 }
1288 }
1289 }
1290
1291 static TrackStatus GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
1292 {
1293 static const TrackBits coast_tracks[] = {TRACK_BIT_NONE, TRACK_BIT_RIGHT, TRACK_BIT_UPPER, TRACK_BIT_NONE, TRACK_BIT_LEFT, TRACK_BIT_NONE, TRACK_BIT_NONE,
1294 TRACK_BIT_NONE, TRACK_BIT_LOWER, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE};
1295
1296 TrackBits ts;
1297
1298 if (mode != TRANSPORT_WATER) return 0;
1299
1300 switch (GetWaterTileType(tile)) {
1301 case WATER_TILE_CLEAR: ts = IsTileFlat(tile) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
1302 case WATER_TILE_COAST: ts = coast_tracks[GetTileSlope(tile) & 0xF]; break;
1303 case WATER_TILE_LOCK: ts = DiagDirToDiagTrackBits(GetLockDirection(tile)); break;
1304 case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
1305 default: return 0;
1306 }
1307 if (TileX(tile) == 0) {
1308 /* NE border: remove tracks that connects NE tile edge */
1309 ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
1310 }
1311 if (TileY(tile) == 0) {
1312 /* NW border: remove tracks that connects NW tile edge */
1313 ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
1314 }
1315 return CombineTrackStatus(TrackBitsToTrackdirBits(ts), TRACKDIR_BIT_NONE);
1316 }
1317
1318 static bool ClickTile_Water(TileIndex tile)
1319 {
1320 if (GetWaterTileType(tile) == WATER_TILE_DEPOT) {
1321 ShowDepotWindow(GetShipDepotNorthTile(tile), VEH_SHIP);
1322 return true;
1323 }
1324 return false;
1325 }
1326
1327 static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_owner)
1328 {
1329 if (!IsTileOwner(tile, old_owner)) return;
1330
1331 bool is_lock_middle = IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE;
1332
1333 /* No need to dirty company windows here, we'll redraw the whole screen anyway. */
1334 if (is_lock_middle) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1335 if (new_owner != INVALID_OWNER) {
1336 if (is_lock_middle) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1337 /* Only subtract from the old owner here if the new owner is valid,
1338 * otherwise we clear ship depots and canal water below. */
1339 if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) {
1340 Company::Get(old_owner)->infrastructure.water--;
1341 Company::Get(new_owner)->infrastructure.water++;
1342 }
1343 if (IsShipDepot(tile)) {
1344 Company::Get(old_owner)->infrastructure.water -= LOCK_DEPOT_TILE_FACTOR;
1345 Company::Get(new_owner)->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
1346 }
1347
1348 SetTileOwner(tile, new_owner);
1349 return;
1350 }
1351
1352 /* Remove depot */
1353 if (IsShipDepot(tile)) DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
1354
1355 /* Set owner of canals and locks ... and also canal under dock there was before.
1356 * Check if the new owner after removing depot isn't OWNER_WATER. */
1357 if (IsTileOwner(tile, old_owner)) {
1358 if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) Company::Get(old_owner)->infrastructure.water--;
1359 SetTileOwner(tile, OWNER_NONE);
1360 }
1361 }
1362
1363 static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
1364 {
1365 return VETSB_CONTINUE;
1366 }
1367
1368 static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
1369 {
1370 /* Canals can't be terraformed */
1371 if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
1372
1373 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
1374 }
1375
1376
1377 extern const TileTypeProcs _tile_type_water_procs = {
1378 DrawTile_Water, // draw_tile_proc
1379 GetSlopePixelZ_Water, // get_slope_z_proc
1380 ClearTile_Water, // clear_tile_proc
1381 nullptr, // add_accepted_cargo_proc
1382 GetTileDesc_Water, // get_tile_desc_proc
1383 GetTileTrackStatus_Water, // get_tile_track_status_proc
1384 ClickTile_Water, // click_tile_proc
1385 nullptr, // animate_tile_proc
1386 TileLoop_Water, // tile_loop_proc
1387 ChangeTileOwner_Water, // change_tile_owner_proc
1388 nullptr, // add_produced_cargo_proc
1389 VehicleEnter_Water, // vehicle_enter_tile_proc
1390 GetFoundation_Water, // get_foundation_proc
1391 TerraformTile_Water, // terraform_tile_proc
1392 };
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
game.hpp
TileInfo::z
int z
Height.
Definition: tile_cmd.h:47
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:41
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
FLOOD_DRYUP
@ FLOOD_DRYUP
The tile drys up if it is not constantly flooded from neighboured tiles.
Definition: water.h:23
LOCK_PART_UPPER
@ LOCK_PART_UPPER
Upper part of a lock.
Definition: water_map.h:67
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:78
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:71
Station::docking_station
TileArea docking_station
Tile area the docking tiles cover.
Definition: station_base.h:466
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
sound_func.h
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
DoCommand
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:450
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:329
GetOtherBridgeEnd
TileIndex GetOtherBridgeEnd(TileIndex tile)
Starting at one bridge end finds the other bridge end.
Definition: bridge_map.cpp:59
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
IsCanal
static bool IsCanal(TileIndex t)
Is it a canal tile?
Definition: water_map.h:163
GetOtherShipDepotTile
static TileIndex GetOtherShipDepotTile(TileIndex t)
Get the other tile of the ship depot.
Definition: water_map.h:272
DIR_BEGIN
@ DIR_BEGIN
Used to iterate.
Definition: direction_type.h:25
water.h
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
SPR_SHORE_BASE
static const SpriteID SPR_SHORE_BASE
shore tiles - action 05-0D
Definition: sprites.h:218
DrawOrigTileSeqInGUI
static void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
Draw TTD sprite sequence in GUI.
Definition: sprite.h:115
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:470
command_func.h
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
TileInfo::x
uint x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:43
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:340
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:23
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:42
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
company_base.h
CmdBuildShipDepot
CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Build a ship depot.
Definition: water_cmd.cpp:101
IsTransparencySet
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
tunnelbridge_map.h
GetLockDirection
static DiagDirection GetLockDirection(TileIndex t)
Get the direction of the water lock.
Definition: water_map.h:308
DrawWaterLock
static void DrawWaterLock(const TileInfo *ti)
Draw a lock tile.
Definition: water_cmd.cpp:789
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:53
Station
Station data structure.
Definition: station_base.h:450
company_gui.h
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:280
AmbientSoundEffect
static void AmbientSoundEffect(TileIndex tile)
Play an ambient sound effect for an empty tile.
Definition: newgrf_generic.h:53
FloodVehicles
static void FloodVehicles(TileIndex tile)
Finds a vehicle to flood.
Definition: water_cmd.cpp:1029
IsAirportTile
static bool IsAirportTile(TileIndex t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
IsWateredTile
bool IsWateredTile(TileIndex tile, Direction from)
return true if a tile is a water tile wrt.
Definition: water_cmd.cpp:603
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
SLOPE_HALFTILE_MASK
@ SLOPE_HALFTILE_MASK
three bits used for halftile slopes
Definition: slope_type.h:72
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
MakeSea
static void MakeSea(TileIndex t)
Make a sea tile.
Definition: water_map.h:414
TileAddByDir
static TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition: map_func.h:370
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:326
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
MakeClear
static void MakeClear(TileIndex t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
CompanyInfrastructure::water
uint32 water
Count of company owned track bits for canals.
Definition: company_base.h:34
depot_func.h
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:227
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:260
AxisToTrackBits
static TrackBits AxisToTrackBits(Axis a)
Maps an Axis to the corresponding TrackBits value.
Definition: track_func.h:96
FloodHalftile
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition: rail_cmd.cpp:771
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
DoBuildLock
static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
Builds a lock.
Definition: water_cmd.cpp:297
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
IsHalftileSlope
static bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition: slope_func.h:47
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
RAIL_GROUND_FENCE_VERT1
@ RAIL_GROUND_FENCE_VERT1
Grass with a fence at the eastern side.
Definition: rail_map.h:494
GetCanalSpriteOffset
uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
Get the new sprite offset for a water tile.
Definition: newgrf_canal.cpp:181
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:34
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:42
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
DrawWaterTileStruct
static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
Draw a build sprite sequence for water tiles.
Definition: water_cmd.cpp:772
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:215
aircraft.h
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1540
water_land.h
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
TileInfo::y
uint y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
RAIL_GROUND_FENCE_VERT2
@ RAIL_GROUND_FENCE_VERT2
Grass with a fence at the western side.
Definition: rail_map.h:495
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:195
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:351
CFF_HAS_FLAT_SPRITE
@ CFF_HAS_FLAT_SPRITE
Additional flat ground sprite in the beginning.
Definition: newgrf_canal.h:18
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:49
town.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:126
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
SLOPE_EW
@ SLOPE_EW
east and west corner are raised
Definition: slope_type.h:59
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
clear_map.h
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
WATER_TILE_DEPOT
@ WATER_TILE_DEPOT
Water Depot.
Definition: water_map.h:43
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:283
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:348
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:51
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:199
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:346
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:539
newgrf_generic.h
AIR_SHADOW
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:33
Industry::neutral_station
Station * neutral_station
Associated neutral station.
Definition: industry.h:69
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:42
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:150
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
industry_map.h
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:320
DEPOT_PART_NORTH
@ DEPOT_PART_NORTH
Northern part of a depot.
Definition: water_map.h:58
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:589
effectvehicle_func.h
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:45
Airport::GetFTA
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Definition: station_base.h:332
ai.hpp
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:45
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
IsTileOnWater
static bool IsTileOnWater(TileIndex t)
Tests if the tile was built on water.
Definition: water_map.h:130
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
GetShipDepotNorthTile
static TileIndex GetShipDepotNorthTile(TileIndex t)
Get the most northern tile of a ship depot.
Definition: water_map.h:283
TileDesc::build_date
Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:55
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
ToTileIndexDiff
static TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between to tiles from a TileIndexDiffC struct.
Definition: map_func.h:230
WATER_TILE_COAST
@ WATER_TILE_COAST
Coast.
Definition: water_map.h:41
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
DrawTileSeqStruct::delta_x
int8 delta_x
0x80 is sequence terminator
Definition: sprite.h:26
depot_base.h
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:33
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:158
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:234
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
CommandCost
Common return value for all commands.
Definition: command_type.h:23
HasTileWaterGround
static bool HasTileWaterGround(TileIndex t)
Checks whether the tile has water at the ground.
Definition: water_map.h:344
cmd_helper.h
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
SetTropicZone
static void SetTropicZone(TileIndex tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
TILE_AREA_LOOP
#define TILE_AREA_LOOP(var, ta)
A loop which iterates over the tiles of a TileArea.
Definition: tilearea_type.h:232
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:580
CircularTileSearch
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
Function performing a search around a center tile and going outward, thus in circle.
Definition: map.cpp:258
FloodVehicleProc
static Vehicle * FloodVehicleProc(Vehicle *v, void *data)
Flood a vehicle if we are allowed to flood it, i.e.
Definition: water_cmd.cpp:991
DrawTileSeqStruct::delta_z
int8 delta_z
0x80 identifies child sprites
Definition: sprite.h:28
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
MakeLock
static void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
Make a water lock.
Definition: water_map.h:496
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2762
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
TrackBitsToTrackdirBits
static TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:327
TileIndexDiff
int32 TileIndexDiff
An offset value between to tiles.
Definition: map_func.h:154
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:240
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:371
DrawCanalWater
static void DrawCanalWater(TileIndex tile)
draw a canal styled water tile with dikes around
Definition: water_cmd.cpp:748
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:51
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:37
IsBuoy
static bool IsBuoy(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:306
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:18
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:47
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:159
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
RiverModifyDesertZone
bool RiverModifyDesertZone(TileIndex tile, void *)
Callback to create non-desert around a river tile.
Definition: water_cmd.cpp:429
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:464
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:16
IsShipDepot
static bool IsShipDepot(TileIndex t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:216
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:65
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
GetTropicZone
static TropicZone GetTropicZone(TileIndex tile)
Get the tropic zone.
Definition: tile_map.h:238
_water_feature
WaterFeature _water_feature[CF_END]
Table of canal 'feature' sprite groups.
Definition: newgrf_canal.cpp:21
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:141
DrawTileSeqStruct::IsTerminator
bool IsTerminator() const
Check whether this is a sequence terminator.
Definition: sprite.h:41
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
TileOffsByDir
static TileIndexDiff TileOffsByDir(Direction dir)
Convert a Direction to a TileIndexDiff.
Definition: map_func.h:355
industry.h
safeguards.h
CombineTrackStatus
static TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:396
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:355
SLOPE_STEEP
@ SLOPE_STEEP
indicates the slope is steep
Definition: slope_type.h:54
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:329
GetCanalSprite
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
Lookup the base sprite to use for a canal.
Definition: newgrf_canal.cpp:150
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:82
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:978
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:50
AirportFTAClass
Finite sTate mAchine (FTA) of an airport.
Definition: airport.h:143
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:199
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
MarkCanalsAndRiversAroundDirty
static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
Marks the tiles around a tile as dirty, if they are canals or rivers.
Definition: water_cmd.cpp:84
GetFoundationSlope
Slope GetFoundationSlope(TileIndex tile, int *z)
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation,...
Definition: landscape.cpp:422
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:53
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
CmdBuildLock
CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Builds a lock.
Definition: water_cmd.cpp:420
date_func.h
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:62
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:43
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
GetShipDepotPart
static DepotPart GetShipDepotPart(TileIndex t)
Get the part of a ship depot.
Definition: water_map.h:249
stdafx.h
landscape.h
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:145
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:354
IsValidDockingDirectionForDock
bool IsValidDockingDirectionForDock(TileIndex t, DiagDirection d)
Check if a dock tile can be docked from the given direction.
Definition: station_cmd.cpp:2642
TileLoop_Water
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
Definition: water_cmd.cpp:1210
viewport_func.h
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
RailGroundType
RailGroundType
The ground 'under' the rail.
Definition: rail_map.h:485
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:660
TREE_GROUND_GRASS
@ TREE_GROUND_GRASS
normal grass
Definition: tree_map.h:53
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:19
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:45
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:57
CheckForDockingTile
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
Definition: water_cmd.cpp:182
AirportFTAClass::delta_z
byte delta_z
Z adjustment for helicopter pads.
Definition: airport.h:183
DEPOT_PART_SOUTH
@ DEPOT_PART_SOUTH
Southern part of a depot.
Definition: water_map.h:59
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:239
IsDockTile
static bool IsDockTile(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:295
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
SLOPE_N
@ SLOPE_N
the north corner of the tile is raised
Definition: slope_type.h:53
FloodVehicle
static void FloodVehicle(Vehicle *v)
Handle the flooding of a vehicle.
Definition: water_cmd.cpp:973
FLOOD_PASSIVE
@ FLOOD_PASSIVE
The tile does not actively flood neighboured tiles, but it prevents them from drying up.
Definition: water.h:22
station_base.h
strings_func.h
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:605
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:106
RAIL_GROUND_FENCE_HORIZ1
@ RAIL_GROUND_FENCE_HORIZ1
Grass with a fence at the southern side.
Definition: rail_map.h:496
DC_FORCE_CLEAR_TILE
@ DC_FORCE_CLEAR_TILE
do not only remove the object on the tile, but also clear any water left on it
Definition: command_type.h:359
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
DoFloodTile
void DoFloodTile(TileIndex target)
Floods a tile.
Definition: water_cmd.cpp:1096
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:44
DrawSeaWater
static void DrawSeaWater(TileIndex tile)
Draw a plain sea water tile with no edges.
Definition: water_cmd.cpp:742
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:48
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
GetWaterTileType
static WaterTileType GetWaterTileType(TileIndex t)
Get the water tile type at a tile.
Definition: water_map.h:77
IsSlopeWithOneCornerRaised
static bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
MakeShipDepot
static void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
Make a ship depot section.
Definition: water_map.h:450
DIR_END
@ DIR_END
Used to iterate.
Definition: direction_type.h:34
IsWaterTile
static bool IsWaterTile(TileIndex t)
Is it a water tile with plain water?
Definition: water_map.h:184
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
GetIndustryIndex
static IndustryID GetIndustryIndex(TileIndex t)
Get the industry ID of the given tile.
Definition: industry_map.h:63
tree_map.h
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1985
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:375
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:46
FloodingBehaviour
FloodingBehaviour
Describes the behaviour of a tile during flooding.
Definition: water.h:19
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:238
RIVER_OFFSET_DESERT_DISTANCE
static const uint RIVER_OFFSET_DESERT_DISTANCE
Circular tile search radius to create non-desert around a river tile.
Definition: water.h:42
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
FLOOD_NONE
@ FLOOD_NONE
The tile does not flood neighboured tiles.
Definition: water.h:20
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:299
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:24
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:297
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
GetShipDepotAxis
static Axis GetShipDepotAxis(TileIndex t)
Get the axis of the ship depot.
Definition: water_map.h:237
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:52
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:349
SLOPE_S
@ SLOPE_S
the south corner of the tile is raised
Definition: slope_type.h:51
company_func.h
IsRiver
static bool IsRiver(TileIndex t)
Is it a river water tile?
Definition: water_map.h:174
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
_flood_from_dirs
static const uint8 _flood_from_dirs[]
Describes from which directions a specific slope can be flooded (if the tile is floodable at all).
Definition: water_cmd.cpp:49
LOCK_DEPOT_TILE_FACTOR
static const uint LOCK_DEPOT_TILE_FACTOR
Multiplier for how many regular tiles a lock counts.
Definition: economy_type.h:230
DrawWaterDepot
static void DrawWaterDepot(const TileInfo *ti)
Draw a ship depot tile.
Definition: water_cmd.cpp:828
SLOPE_W
@ SLOPE_W
the west corner of the tile is raised
Definition: slope_type.h:50
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:336
IsDockingTile
static bool IsDockingTile(TileIndex t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:365
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:329
DrawTileSprites::seq
const DrawTileSeqStruct * seq
Array of child sprites. Terminated with a terminator entry.
Definition: sprite.h:60
Depot::build_date
Date build_date
Date of construction.
Definition: depot_base.h:25
FLOOD_ACTIVE
@ FLOOD_ACTIVE
The tile floods neighboured tiles.
Definition: water.h:21
Depot
Definition: depot_base.h:19
MakeCanal
static void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
Make a canal tile.
Definition: water_map.h:435
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:532
GetBridgePixelHeight
static int GetBridgePixelHeight(TileIndex tile)
Get the height ('z') of a bridge in pixels.
Definition: bridge_map.h:84
IsDock
static bool IsDock(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:285
random_func.hpp
newgrf_canal.h
OverflowSafeInt< int64, INT64_MAX, INT64_MIN >
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:123
RemoveLock
static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
Remove a lock.
Definition: water_cmd.cpp:373
GetFloodingBehaviour
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
Definition: water_cmd.cpp:1060
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
RAIL_GROUND_FENCE_HORIZ2
@ RAIL_GROUND_FENCE_HORIZ2
Grass with a fence at the northern side.
Definition: rail_map.h:497
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:46
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:561
IsInclinedSlope
static bool IsInclinedSlope(Slope s)
Tests if a specific slope is an inclined slope.
Definition: slope_func.h:228
SLOPE_NS
@ SLOPE_NS
north and south corner are raised
Definition: slope_type.h:60
CmdBuildCanal
CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Build a piece of canal.
Definition: water_cmd.cpp:444
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:318
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:70
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
GetTilePixelSlope
static Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1102
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:110
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
DepotPart
DepotPart
Sections of the water depot.
Definition: water_map.h:57
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
DrawWaterSprite
static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
Draw a water sprite, potentially with a NewGRF-modified sprite offset.
Definition: water_cmd.cpp:674
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
FOR_EACH_SET_BIT
#define FOR_EACH_SET_BIT(bitpos_var, bitset_value)
Do an operation for each set set bit in a value.
Definition: bitmath_func.hpp:361
SLOPE_E
@ SLOPE_E
the east corner of the tile is raised
Definition: slope_type.h:52
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
CMD_LANDSCAPE_CLEAR
@ CMD_LANDSCAPE_CLEAR
demolish a tile
Definition: command_type.h:180
DrawWaterEdges
static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
Draw canal or river edges.
Definition: water_cmd.cpp:689
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:576
MakeRiver
static void MakeRiver(TileIndex t, uint8 random_bits)
Make a river tile.
Definition: water_map.h:424
SetTreeGroundDensity
static void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
Set the density and ground type of a tile with trees.
Definition: tree_map.h:130
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
MarkTileDirtyIfCanalOrRiver
static void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
Marks tile dirty if it is a canal or river tile.
Definition: water_cmd.cpp:73
news_func.h
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
DrawTileSeqStruct
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition: sprite.h:25
DoDryUp
static void DoDryUp(TileIndex tile)
Drys a tile up.
Definition: water_cmd.cpp:1163
backup_type.hpp
CanalFeature
CanalFeature
List of different canal 'features'.
Definition: newgrf.h:25
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:124