OpenTTD Source: LanguageStrings Struct Reference

OpenTTD Source 1.11.0-RC1

Public Member Functions | Data Fields
LanguageStrings Struct Reference

Container for the raw (unencoded) language strings of a language. More...

`#include <game_text.hpp>`

## Public Member Functions
| LanguageStrings (const std::string &lang)
| LanguageStrings (const LanguageStrings &other)
| LanguageStrings (LanguageStrings &&other)
bool | IsValid () const

## Data Fields
std::string | language
| Name of the language (base filename). Empty string if invalid.
StringList | lines
| The lines of the file to pass into the parser/encoder.

## Detailed Description

Container for the raw (unencoded) language strings of a language.

Definition at line 20 of file game_text.hpp.

The documentation for this struct was generated from the following file:

- src/game/game_text.hpp