OpenTTD Source: src/saveload/afterload.cpp Source File

OpenTTD Source 1.11.0-RC1

afterload.cpp
Go to the documentation of this file.
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "../stdafx.h"
11 #include "../void_map.h"
12 #include "../signs_base.h"
13 #include "../depot_base.h"
14 #include "../fios.h"
15 #include "../gamelog_internal.h"
16 #include "../network/network.h"
17 #include "../network/network_func.h"
18 #include "../gfxinit.h"
19 #include "../viewport_func.h"
20 #include "../viewport_kdtree.h"
21 #include "../industry.h"
22 #include "../clear_map.h"
23 #include "../vehicle_func.h"
24 #include "../string_func.h"
25 #include "../date_func.h"
26 #include "../roadveh.h"
27 #include "../train.h"
28 #include "../station_base.h"
29 #include "../waypoint_base.h"
30 #include "../roadstop_base.h"
31 #include "../tunnelbridge_map.h"
32 #include "../pathfinder/yapf/yapf_cache.h"
33 #include "../elrail_func.h"
34 #include "../signs_func.h"
35 #include "../aircraft.h"
36 #include "../object_map.h"
37 #include "../object_base.h"
38 #include "../tree_map.h"
39 #include "../company_func.h"
40 #include "../road_cmd.h"
41 #include "../ai/ai.hpp"
42 #include "../ai/ai_gui.hpp"
43 #include "../town.h"
44 #include "../economy_base.h"
45 #include "../animated_tile_func.h"
46 #include "../subsidy_base.h"
47 #include "../subsidy_func.h"
48 #include "../newgrf.h"
49 #include "../engine_func.h"
50 #include "../rail_gui.h"
51 #include "../core/backup_type.hpp"
52 #include "../smallmap_gui.h"
53 #include "../news_func.h"
54 #include "../order_backup.h"
55 #include "../error.h"
56 #include "../disaster_vehicle.h"
57 #include "../ship.h"
58 #include "../water.h"
59
60
61 #include "saveload_internal.h"
62
63 #include <signal.h>
64
65 #include "../safeguards.h"
66
67 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
68
79 void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
80 {
81 /* If the slope is not flat, we always assume 'land' (if allowed). Also for one-corner-raised-shores.
82 * Note: Wrt. autosloping under industry tiles this is the most fool-proof behaviour. */
83 if (!IsTileFlat(t)) {
84 if (include_invalid_water_class) {
85 SetWaterClass(t, WATER_CLASS_INVALID);
86 return;
87 } else {
88 SlErrorCorrupt("Invalid water class for dry tile");
89 }
90 }
91
92 /* Mark tile dirty in all cases */
93 MarkTileDirtyByTile(t);
94
95 if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
96 /* tiles at map borders are always WATER_CLASS_SEA */
97 SetWaterClass(t, WATER_CLASS_SEA);
98 return;
99 }
100
101 bool has_water = false;
102 bool has_canal = false;
103 bool has_river = false;
104
105 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
106 TileIndex neighbour = TileAddByDiagDir(t, dir);
107 switch (GetTileType(neighbour)) {
108 case MP_WATER:
109 /* clear water and shipdepots have already a WaterClass associated */
110 if (IsCoast(neighbour)) {
111 has_water = true;
112 } else if (!IsLock(neighbour)) {
113 switch (GetWaterClass(neighbour)) {
114 case WATER_CLASS_SEA: has_water = true; break;
115 case WATER_CLASS_CANAL: has_canal = true; break;
116 case WATER_CLASS_RIVER: has_river = true; break;
117 default: SlErrorCorrupt("Invalid water class for tile");
118 }
119 }
120 break;
121
122 case MP_RAILWAY:
123 /* Shore or flooded halftile */
124 has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
125 break;
126
127 case MP_TREES:
128 /* trees on shore */
129 has_water |= (GB(_m[neighbour].m2, 4, 2) == TREE_GROUND_SHORE);
130 break;
131
132 default: break;
133 }
134 }
135
136 if (!has_water && !has_canal && !has_river && include_invalid_water_class) {
137 SetWaterClass(t, WATER_CLASS_INVALID);
138 return;
139 }
140
141 if (has_river && !has_canal) {
142 SetWaterClass(t, WATER_CLASS_RIVER);
143 } else if (has_canal || !has_water) {
144 SetWaterClass(t, WATER_CLASS_CANAL);
145 } else {
146 SetWaterClass(t, WATER_CLASS_SEA);
147 }
148 }
149
150 static void ConvertTownOwner()
151 {
152 for (TileIndex tile = 0; tile != MapSize(); tile++) {
153 switch (GetTileType(tile)) {
154 case MP_ROAD:
155 if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
156 _m[tile].m3 = OWNER_TOWN;
157 }
158 FALLTHROUGH;
159
160 case MP_TUNNELBRIDGE:
161 if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
162 break;
163
164 default: break;
165 }
166 }
167 }
168
169 /* since savegame version 4.1, exclusive transport rights are stored at towns */
170 static void UpdateExclusiveRights()
171 {
172 for (Town *t : Town::Iterate()) {
173 t->exclusivity = INVALID_COMPANY;
174 }
175
176 /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
177 * could be implemented this way:
178 * 1.) Go through all stations
179 * Build an array town_blocked[ town_id ][ company_id ]
180 * that stores if at least one station in that town is blocked for a company
181 * 2.) Go through that array, if you find a town that is not blocked for
182 * one company, but for all others, then give him exclusivity.
183 */
184 }
185
186 static const byte convert_currency[] = {
187 0, 1, 12, 8, 3,
188 10, 14, 19, 4, 5,
189 9, 11, 13, 6, 17,
190 16, 22, 21, 7, 15,
191 18, 2, 20,
192 };
193
194 /* since savegame version 4.2 the currencies are arranged differently */
195 static void UpdateCurrencies()
196 {
197 _settings_game.locale.currency = convert_currency[_settings_game.locale.currency];
198 }
199
200 /* Up to revision 1413 the invisible tiles at the southern border have not been
201 * MP_VOID, even though they should have. This is fixed by this function
202 */
203 static void UpdateVoidTiles()
204 {
205 for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
206 for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
207 }
208
209 static inline RailType UpdateRailType(RailType rt, RailType min)
210 {
211 return rt >= min ? (RailType)(rt + 1): rt;
212 }
213
217 void UpdateAllVirtCoords()
218 {
219 UpdateAllStationVirtCoords();
220 UpdateAllSignVirtCoords();
221 UpdateAllTownVirtCoords();
222 RebuildViewportKdtree();
223 }
224
225 void ClearAllCachedNames()
226 {
227 ClearAllStationCachedNames();
228 ClearAllTownCachedNames();
229 ClearAllIndustryCachedNames();
230 }
231
241 static void InitializeWindowsAndCaches()
242 {
243 /* Initialize windows */
244 ResetWindowSystem();
245 SetupColoursAndInitialWindow();
246
247 /* Update coordinates of the signs. */
248 ClearAllCachedNames();
249 UpdateAllVirtCoords();
250 ResetViewportAfterLoadGame();
251
252 for (Company *c : Company::Iterate()) {
253 /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
254 * accordingly if it is not the case. No need to set it on companies that are not been used already,
255 * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
256 if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
257 c->inaugurated_year = _cur_year;
258 }
259 }
260
261 /* Count number of objects per type */
262 for (Object *o : Object::Iterate()) {
263 Object::IncTypeCount(o->type);
264 }
265
266 /* Identify owners of persistent storage arrays */
267 for (Industry *i : Industry::Iterate()) {
268 if (i->psa != nullptr) {
269 i->psa->feature = GSF_INDUSTRIES;
270 i->psa->tile = i->location.tile;
271 }
272 }
273 for (Station *s : Station::Iterate()) {
274 if (s->airport.psa != nullptr) {
275 s->airport.psa->feature = GSF_AIRPORTS;
276 s->airport.psa->tile = s->airport.tile;
277 }
278 }
279 for (Town *t : Town::Iterate()) {
280 for (std::list<PersistentStorage *>::iterator it = t->psa_list.begin(); it != t->psa_list.end(); ++it) {
281 (*it)->feature = GSF_FAKE_TOWNS;
282 (*it)->tile = t->xy;
283 }
284 }
285 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
286 if (rv->IsFrontEngine()) {
287 rv->CargoChanged();
288 }
289 }
290
291 RecomputePrices();
292
293 GroupStatistics::UpdateAfterLoad();
294
295 RebuildSubsidisedSourceAndDestinationCache();
296
297 /* Towns have a noise controlled number of airports system
298 * So each airport's noise value must be added to the town->noise_reached value
299 * Reset each town's noise_reached value to '0' before. */
300 UpdateAirportsNoise();
301
302 CheckTrainsLengths();
303 ShowNewGRFError();
304 ShowAIDebugWindowIfAIError();
305
306 /* Rebuild the smallmap list of owners. */
307 BuildOwnerLegend();
308 }
309
310 typedef void (CDECL *SignalHandlerPointer)(int);
311 static SignalHandlerPointer _prev_segfault = nullptr;
312 static SignalHandlerPointer _prev_abort = nullptr;
313 static SignalHandlerPointer _prev_fpe = nullptr;
314
315 static void CDECL HandleSavegameLoadCrash(int signum);
316
321 static void SetSignalHandlers()
322 {
323 _prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
324 _prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
325 _prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
326 }
327
331 static void ResetSignalHandlers()
332 {
333 signal(SIGSEGV, _prev_segfault);
334 signal(SIGABRT, _prev_abort);
335 signal(SIGFPE, _prev_fpe);
336 }
337
343 static const GRFIdentifier *GetOverriddenIdentifier(const GRFConfig *c)
344 {
345 const LoggedAction *la = &_gamelog_action[_gamelog_actions - 1];
346 if (la->at != GLAT_LOAD) return &c->ident;
347
348 const LoggedChange *lcend = &la->change[la->changes];
349 for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
350 if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->ident.grfid) return &lc->grfcompat;
351 }
352
353 return &c->ident;
354 }
355
357 static bool _saveload_crash_with_missing_newgrfs = false;
358
364 bool SaveloadCrashWithMissingNewGRFs()
365 {
366 return _saveload_crash_with_missing_newgrfs;
367 }
368
375 static void CDECL HandleSavegameLoadCrash(int signum)
376 {
377 ResetSignalHandlers();
378
379 char buffer[8192];
380 char *p = buffer;
381 p += seprintf(p, lastof(buffer), "Loading your savegame caused OpenTTD to crash.\n");
382
383 for (const GRFConfig *c = _grfconfig; !_saveload_crash_with_missing_newgrfs && c != nullptr; c = c->next) {
384 _saveload_crash_with_missing_newgrfs = HasBit(c->flags, GCF_COMPATIBLE) || c->status == GCS_NOT_FOUND;
385 }
386
387 if (_saveload_crash_with_missing_newgrfs) {
388 p += seprintf(p, lastof(buffer),
389 "This is most likely caused by a missing NewGRF or a NewGRF that\n"
390 "has been loaded as replacement for a missing NewGRF. OpenTTD\n"
391 "cannot easily determine whether a replacement NewGRF is of a newer\n"
392 "or older version.\n"
393 "It will load a NewGRF with the same GRF ID as the missing NewGRF.\n"
394 "This means that if the author makes incompatible NewGRFs with the\n"
395 "same GRF ID OpenTTD cannot magically do the right thing. In most\n"
396 "cases OpenTTD will load the savegame and not crash, but this is an\n"
397 "exception.\n"
398 "Please load the savegame with the appropriate NewGRFs installed.\n"
399 "The missing/compatible NewGRFs are:\n");
400
401 for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
402 if (HasBit(c->flags, GCF_COMPATIBLE)) {
403 const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
404 char buf[40];
405 md5sumToString(buf, lastof(buf), replaced->md5sum);
406 p += seprintf(p, lastof(buffer), "NewGRF %08X (checksum %s) not found.\n Loaded NewGRF \"%s\" with same GRF ID instead.\n", BSWAP32(c->ident.grfid), buf, c->filename);
407 }
408 if (c->status == GCS_NOT_FOUND) {
409 char buf[40];
410 md5sumToString(buf, lastof(buf), c->ident.md5sum);
411 p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s.\n", BSWAP32(c->ident.grfid), c->filename, buf);
412 }
413 }
414 } else {
415 p += seprintf(p, lastof(buffer),
416 "This is probably caused by a corruption in the savegame.\n"
417 "Please file a bug report and attach this savegame.\n");
418 }
419
420 ShowInfo(buffer);
421
422 SignalHandlerPointer call = nullptr;
423 switch (signum) {
424 case SIGSEGV: call = _prev_segfault; break;
425 case SIGABRT: call = _prev_abort; break;
426 case SIGFPE: call = _prev_fpe; break;
427 default: NOT_REACHED();
428 }
429 if (call != nullptr) call(signum);
430 }
431
437 static void FixOwnerOfRailTrack(TileIndex t)
438 {
439 assert(!Company::IsValidID(GetTileOwner(t)) && (IsLevelCrossingTile(t) || IsPlainRailTile(t)));
440
441 /* remove leftover rail piece from crossing (from very old savegames) */
442 Train *v = nullptr;
443 for (Train *w : Train::Iterate()) {
444 if (w->tile == t) {
445 v = w;
446 break;
447 }
448 }
449
450 if (v != nullptr) {
451 /* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
452 SetTileOwner(t, v->owner);
453 return;
454 }
455
456 /* try to find any connected rail */
457 for (DiagDirection dd = DIAGDIR_BEGIN; dd < DIAGDIR_END; dd++) {
458 TileIndex tt = t + TileOffsByDiagDir(dd);
459 if (GetTileTrackStatus(t, TRANSPORT_RAIL, 0, dd) != 0 &&
460 GetTileTrackStatus(tt, TRANSPORT_RAIL, 0, ReverseDiagDir(dd)) != 0 &&
461 Company::IsValidID(GetTileOwner(tt))) {
462 SetTileOwner(t, GetTileOwner(tt));
463 return;
464 }
465 }
466
467 if (IsLevelCrossingTile(t)) {
468 /* else change the crossing to normal road (road vehicles won't care) */
469 Owner road = GetRoadOwner(t, RTT_ROAD);
470 Owner tram = GetRoadOwner(t, RTT_TRAM);
471 RoadBits bits = GetCrossingRoadBits(t);
472 bool hasroad = HasBit(_me[t].m7, 6);
473 bool hastram = HasBit(_me[t].m7, 7);
474
475 /* MakeRoadNormal */
476 SetTileType(t, MP_ROAD);
477 SetTileOwner(t, road);
478 _m[t].m3 = (hasroad ? bits : 0);
479 _m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
480 SB(_me[t].m6, 2, 4, 0);
481 SetRoadOwner(t, RTT_TRAM, tram);
482 return;
483 }
484
485 /* if it's not a crossing, make it clean land */
486 MakeClear(t, CLEAR_GRASS, 0);
487 }
488
495 static uint FixVehicleInclination(Vehicle *v, Direction dir)
496 {
497 /* Compute place where this vehicle entered the tile */
498 int entry_x = v->x_pos;
499 int entry_y = v->y_pos;
500 switch (dir) {
501 case DIR_NE: entry_x |= TILE_UNIT_MASK; break;
502 case DIR_NW: entry_y |= TILE_UNIT_MASK; break;
503 case DIR_SW: entry_x &= ~TILE_UNIT_MASK; break;
504 case DIR_SE: entry_y &= ~TILE_UNIT_MASK; break;
505 case INVALID_DIR: break;
506 default: NOT_REACHED();
507 }
508 byte entry_z = GetSlopePixelZ(entry_x, entry_y);
509
510 /* Compute middle of the tile. */
511 int middle_x = (v->x_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
512 int middle_y = (v->y_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
513 byte middle_z = GetSlopePixelZ(middle_x, middle_y);
514
515 /* middle_z == entry_z, no height change. */
516 if (middle_z == entry_z) return 0;
517
518 /* middle_z < entry_z, we are going downwards. */
519 if (middle_z < entry_z) return 1U << GVF_GOINGDOWN_BIT;
520
521 /* middle_z > entry_z, we are going upwards. */
522 return 1U << GVF_GOINGUP_BIT;
523 }
524
531 static inline bool MayHaveBridgeAbove(TileIndex t)
532 {
533 return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) ||
534 IsTileType(t, MP_WATER) || IsTileType(t, MP_TUNNELBRIDGE) || IsTileType(t, MP_OBJECT);
535 }
536
542 bool AfterLoadGame()
543 {
544 SetSignalHandlers();
545
546 TileIndex map_size = MapSize();
547
548 extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
549 /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
550 if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
551
552 if (IsSavegameVersionBefore(SLV_98)) GamelogOldver();
553
554 GamelogTestRevision();
555 GamelogTestMode();
556
557 RebuildTownKdtree();
558 RebuildStationKdtree();
559 /* This needs to be done even before conversion, because some conversions will destroy objects
560 * that otherwise won't exist in the tree. */
561 RebuildViewportKdtree();
562
563 if (IsSavegameVersionBefore(SLV_98)) GamelogGRFAddList(_grfconfig);
564
565 if (IsSavegameVersionBefore(SLV_119)) {
566 _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
567 } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
568 DEBUG(net, 0, "The loading savegame was paused due to an error state.");
569 DEBUG(net, 0, " The savegame cannot be used for multiplayer!");
570 /* Restore the signals */
571 ResetSignalHandlers();
572 return false;
573 } else if (!_networking || _network_server) {
574 /* If we are in singleplayer mode, i.e. not networking, and loading the
575 * savegame or we are loading the savegame as network server we do
576 * not want to be bothered by being paused because of the automatic
577 * reason of a network server, e.g. joining clients or too few
578 * active clients. Note that resetting these values for a network
579 * client are very bad because then the client is going to execute
580 * the game loop when the server is not, i.e. it desyncs. */
581 _pause_mode &= ~PMB_PAUSED_NETWORK;
582 }
583
584 /* In very old versions, size of train stations was stored differently.
585 * They had swapped width and height if station was built along the Y axis.
586 * TTO and TTD used 3 bits for width/height, while OpenTTD used 4.
587 * Because the data stored by TTDPatch are unusable for rail stations > 7x7,
588 * recompute the width and height. Doing this unconditionally for all old
589 * savegames simplifies the code. */
590 if (IsSavegameVersionBefore(SLV_2)) {
591 for (Station *st : Station::Iterate()) {
592 st->train_station.w = st->train_station.h = 0;
593 }
594 for (TileIndex t = 0; t < map_size; t++) {
595 if (!IsTileType(t, MP_STATION)) continue;
596 if (_m[t].m5 > 7) continue; // is it a rail station tile?
597 Station *st = Station::Get(_m[t].m2);
598 assert(st->train_station.tile != 0);
599 int dx = TileX(t) - TileX(st->train_station.tile);
600 int dy = TileY(t) - TileY(st->train_station.tile);
601 assert(dx >= 0 && dy >= 0);
602 st->train_station.w = std::max<uint>(st->train_station.w, dx + 1);
603 st->train_station.h = std::max<uint>(st->train_station.h, dy + 1);
604 }
605 }
606
607 if (IsSavegameVersionBefore(SLV_194)) {
608 _settings_game.construction.max_heightlevel = 15;
609
610 /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
611 for (TileIndex t = 0; t < map_size; t++) {
612 _m[t].height = GB(_m[t].type, 0, 4);
613 SB(_m[t].type, 0, 2, GB(_me[t].m6, 0, 2));
614 SB(_me[t].m6, 0, 2, 0);
615 if (MayHaveBridgeAbove(t)) {
616 SB(_m[t].type, 2, 2, GB(_me[t].m6, 6, 2));
617 SB(_me[t].m6, 6, 2, 0);
618 } else {
619 SB(_m[t].type, 2, 2, 0);
620 }
621 }
622 }
623
624 /* in version 2.1 of the savegame, town owner was unified. */
625 if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner();
626
627 /* from version 4.1 of the savegame, exclusive rights are stored at towns */
628 if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights();
629
630 /* from version 4.2 of the savegame, currencies are in a different order */
631 if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies();
632
633 /* In old version there seems to be a problem that water is owned by
634 * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
635 * (4.3) version, so I just check when versions are older, and then
636 * walk through the whole map.. */
637 if (IsSavegameVersionBefore(SLV_4, 3)) {
638 for (TileIndex t = 0; t < map_size; t++) {
639 if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
640 SetTileOwner(t, OWNER_WATER);
641 }
642 }
643 }
644
645 if (IsSavegameVersionBefore(SLV_84)) {
646 for (Company *c : Company::Iterate()) {
647 c->name = CopyFromOldName(c->name_1);
648 if (!c->name.empty()) c->name_1 = STR_SV_UNNAMED;
649 c->president_name = CopyFromOldName(c->president_name_1);
650 if (!c->president_name.empty()) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
651 }
652
653 for (Station *st : Station::Iterate()) {
654 st->name = CopyFromOldName(st->string_id);
655 /* generating new name would be too much work for little effect, use the station name fallback */
656 if (!st->name.empty()) st->string_id = STR_SV_STNAME_FALLBACK;
657 }
658
659 for (Town *t : Town::Iterate()) {
660 t->name = CopyFromOldName(t->townnametype);
661 if (!t->name.empty()) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
662 }
663 }
664
665 /* From this point the old names array is cleared. */
666 ResetOldNames();
667
668 if (IsSavegameVersionBefore(SLV_106)) {
669 /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
670 for (Station *st : Station::Iterate()) {
671 if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
672 if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
673 }
674
675 /* the same applies to Company::location_of_HQ */
676 for (Company *c : Company::Iterate()) {
677 if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) {
678 c->location_of_HQ = INVALID_TILE;
679 }
680 }
681 }
682
683 /* convert road side to my format. */
684 if (_settings_game.vehicle.road_side) _settings_game.vehicle.road_side = 1;
685
686 /* Check if all NewGRFs are present, we are very strict in MP mode */
687 GRFListCompatibility gcf_res = IsGoodGRFConfigList(_grfconfig);
688 for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
689 if (c->status == GCS_NOT_FOUND) {
690 GamelogGRFRemove(c->ident.grfid);
691 } else if (HasBit(c->flags, GCF_COMPATIBLE)) {
692 GamelogGRFCompatible(&c->ident);
693 }
694 }
695
696 if (_networking && gcf_res != GLC_ALL_GOOD) {
697 SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
698 /* Restore the signals */
699 ResetSignalHandlers();
700 return false;
701 }
702
703 switch (gcf_res) {
704 case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
705 case GLC_NOT_FOUND: ShowErrorMessage(STR_NEWGRF_DISABLED_WARNING, INVALID_STRING_ID, WL_CRITICAL); _pause_mode = PM_PAUSED_ERROR; break;
706 default: break;
707 }
708
709 /* The value of _date_fract got divided, so make sure that old games are converted correctly. */
710 if (IsSavegameVersionBefore(SLV_11, 1) || (IsSavegameVersionBefore(SLV_147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
711
712 /* Update current year
713 * must be done before loading sprites as some newgrfs check it */
714 SetDate(_date, _date_fract);
715
716 /*
717 * Force the old behaviour for compatibility reasons with old savegames. As new
718 * settings can only be loaded from new savegames loading old savegames with new
719 * versions of OpenTTD will normally initialize settings newer than the savegame
720 * version with "new game" defaults which the player can define to their liking.
721 * For some settings we override that to keep the behaviour the same as when the
722 * game was saved.
723 *
724 * Note that there is no non-stop in here. This is because the setting could have
725 * either value in TTDPatch. To convert it properly the user has to make sure the
726 * right value has been chosen in the settings. Otherwise we will be converting
727 * it incorrectly in half of the times without a means to correct that.
728 */
729 if (IsSavegameVersionBefore(SLV_4, 2)) _settings_game.station.modified_catchment = false;
730 if (IsSavegameVersionBefore(SLV_6, 1)) _settings_game.pf.forbid_90_deg = false;
731 if (IsSavegameVersionBefore(SLV_21)) _settings_game.vehicle.train_acceleration_model = 0;
732 if (IsSavegameVersionBefore(SLV_90)) _settings_game.vehicle.plane_speed = 4;
733 if (IsSavegameVersionBefore(SLV_95)) _settings_game.vehicle.dynamic_engines = 0;
734 if (IsSavegameVersionBefore(SLV_96)) _settings_game.economy.station_noise_level = false;
735 if (IsSavegameVersionBefore(SLV_133)) {
736 _settings_game.vehicle.train_slope_steepness = 3;
737 }
738 if (IsSavegameVersionBefore(SLV_134)) _settings_game.economy.feeder_payment_share = 75;
739 if (IsSavegameVersionBefore(SLV_138)) _settings_game.vehicle.plane_crashes = 2;
740 if (IsSavegameVersionBefore(SLV_139)) {
741 _settings_game.vehicle.roadveh_acceleration_model = 0;
742 _settings_game.vehicle.roadveh_slope_steepness = 7;
743 }
744 if (IsSavegameVersionBefore(SLV_143)) _settings_game.economy.allow_town_level_crossings = true;
745 if (IsSavegameVersionBefore(SLV_159)) {
746 _settings_game.vehicle.max_train_length = 50;
747 _settings_game.construction.max_bridge_length = 64;
748 _settings_game.construction.max_tunnel_length = 64;
749 }
750 if (IsSavegameVersionBefore(SLV_166)) _settings_game.economy.infrastructure_maintenance = false;
751 if (IsSavegameVersionBefore(SLV_183)) {
752 _settings_game.linkgraph.distribution_pax = DT_MANUAL;
753 _settings_game.linkgraph.distribution_mail = DT_MANUAL;
754 _settings_game.linkgraph.distribution_armoured = DT_MANUAL;
755 _settings_game.linkgraph.distribution_default = DT_MANUAL;
756 }
757
758 if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) {
759 _settings_game.game_creation.ending_year = DEF_END_YEAR;
760 }
761
762 /* Load the sprites */
763 GfxLoadSprites();
764 LoadStringWidthTable();
765
766 /* Copy temporary data to Engine pool */
767 CopyTempEngineData();
768
769 /* Connect front and rear engines of multiheaded trains and converts
770 * subtype to the new format */
771 if (IsSavegameVersionBefore(SLV_17, 1)) ConvertOldMultiheadToNew();
772
773 /* Connect front and rear engines of multiheaded trains */
774 ConnectMultiheadedTrains();
775
776 /* Fix the CargoPackets *and* fix the caches of CargoLists.
777 * If this isn't done before Stations and especially Vehicles are
778 * running their AfterLoad we might get in trouble. In the case of
779 * vehicles we could give the wrong (cached) count of items in a
780 * vehicle which causes different results when getting their caches
781 * filled; and that could eventually lead to desyncs. */
782 CargoPacket::AfterLoad();
783
784 /* Oilrig was moved from id 15 to 9. We have to do this conversion
785 * here as AfterLoadVehicles can check it indirectly via the newgrf
786 * code. */
787 if (IsSavegameVersionBefore(SLV_139)) {
788 for (Station *st : Station::Iterate()) {
789 if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
790 st->airport.type = AT_OILRIG;
791 }
792 }
793 }
794
795 /* Update all vehicles */
796 AfterLoadVehicles(true);
797
798 /* Make sure there is an AI attached to an AI company */
799 {
800 for (const Company *c : Company::Iterate()) {
801 if (c->is_ai && c->ai_instance == nullptr) AI::StartNew(c->index);
802 }
803 }
804
805 /* make sure there is a town in the game */
806 if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
807 SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
808 /* Restore the signals */
809 ResetSignalHandlers();
810 return false;
811 }
812
813 /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
814 * This problem appears in savegame version 21 too, see r3455. But after loading the
815 * savegame and saving again, the buggy map array could be converted to new savegame
816 * version. It didn't show up before r12070. */
817 if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
818
819 /* If Load Scenario / New (Scenario) Game is used,
820 * a company does not exist yet. So create one here.
821 * 1 exception: network-games. Those can have 0 companies
822 * But this exception is not true for non-dedicated network servers! */
823 if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) {
824 DoStartupNewCompany(false);
825 Company *c = Company::Get(COMPANY_FIRST);
826 c->settings = _settings_client.company;
827 }
828
829 /* Fix the cache for cargo payments. */
830 for (CargoPayment *cp : CargoPayment::Iterate()) {
831 cp->front->cargo_payment = cp;
832 cp->current_station = cp->front->last_station_visited;
833 }
834
835 if (IsSavegameVersionBefore(SLV_72)) {
836 /* Locks in very old savegames had OWNER_WATER as owner */
837 for (TileIndex t = 0; t < MapSize(); t++) {
838 switch (GetTileType(t)) {
839 default: break;
840
841 case MP_WATER:
842 if (GetWaterTileType(t) == WATER_TILE_LOCK && GetTileOwner(t) == OWNER_WATER) SetTileOwner(t, OWNER_NONE);
843 break;
844
845 case MP_STATION: {
846 if (HasBit(_me[t].m6, 3)) SetBit(_me[t].m6, 2);
847 StationGfx gfx = GetStationGfx(t);
848 StationType st;
849 if ( IsInsideMM(gfx, 0, 8)) { // Rail station
850 st = STATION_RAIL;
851 SetStationGfx(t, gfx - 0);
852 } else if (IsInsideMM(gfx, 8, 67)) { // Airport
853 st = STATION_AIRPORT;
854 SetStationGfx(t, gfx - 8);
855 } else if (IsInsideMM(gfx, 67, 71)) { // Truck
856 st = STATION_TRUCK;
857 SetStationGfx(t, gfx - 67);
858 } else if (IsInsideMM(gfx, 71, 75)) { // Bus
859 st = STATION_BUS;
860 SetStationGfx(t, gfx - 71);
861 } else if (gfx == 75) { // Oil rig
862 st = STATION_OILRIG;
863 SetStationGfx(t, gfx - 75);
864 } else if (IsInsideMM(gfx, 76, 82)) { // Dock
865 st = STATION_DOCK;
866 SetStationGfx(t, gfx - 76);
867 } else if (gfx == 82) { // Buoy
868 st = STATION_BUOY;
869 SetStationGfx(t, gfx - 82);
870 } else if (IsInsideMM(gfx, 83, 168)) { // Extended airport
871 st = STATION_AIRPORT;
872 SetStationGfx(t, gfx - 83 + 67 - 8);
873 } else if (IsInsideMM(gfx, 168, 170)) { // Drive through truck
874 st = STATION_TRUCK;
875 SetStationGfx(t, gfx - 168 + GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET);
876 } else if (IsInsideMM(gfx, 170, 172)) { // Drive through bus
877 st = STATION_BUS;
878 SetStationGfx(t, gfx - 170 + GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET);
879 } else {
880 /* Restore the signals */
881 ResetSignalHandlers();
882 return false;
883 }
884 SB(_me[t].m6, 3, 3, st);
885 break;
886 }
887 }
888 }
889 }
890
891 for (TileIndex t = 0; t < map_size; t++) {
892 switch (GetTileType(t)) {
893 case MP_STATION: {
894 BaseStation *bst = BaseStation::GetByTile(t);
895
896 /* Sanity check */
897 if (!IsBuoy(t) && bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
898
899 /* Set up station spread */
900 bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
901
902 /* Waypoints don't have road stops/oil rigs in the old format */
903 if (!Station::IsExpected(bst)) break;
904 Station *st = Station::From(bst);
905
906 switch (GetStationType(t)) {
907 case STATION_TRUCK:
908 case STATION_BUS:
909 if (IsSavegameVersionBefore(SLV_6)) {
910 /* Before version 5 you could not have more than 250 stations.
911 * Version 6 adds large maps, so you could only place 253*253
912 * road stops on a map (no freeform edges) = 64009. So, yes
913 * someone could in theory create such a full map to trigger
914 * this assertion, it's safe to assume that's only something
915 * theoretical and does not happen in normal games. */
916 assert(RoadStop::CanAllocateItem());
917
918 /* From this version on there can be multiple road stops of the
919 * same type per station. Convert the existing stops to the new
920 * internal data structure. */
921 RoadStop *rs = new RoadStop(t);
922
923 RoadStop **head =
924 IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
925 *head = rs;
926 }
927 break;
928
929 case STATION_OILRIG: {
930 /* The internal encoding of oil rigs was changed twice.
931 * It was 3 (till 2.2) and later 5 (till 5.1).
932 * DeleteOilRig asserts on the correct type, and
933 * setting it unconditionally does not hurt.
934 */
935 Station::GetByTile(t)->airport.type = AT_OILRIG;
936
937 /* Very old savegames sometimes have phantom oil rigs, i.e.
938 * an oil rig which got shut down, but not completely removed from
939 * the map
940 */
941 TileIndex t1 = TILE_ADDXY(t, 0, 1);
942 if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
943 DeleteOilRig(t);
944 }
945 break;
946 }
947
948 default: break;
949 }
950 break;
951 }
952
953 default: break;
954 }
955 }
956
957 /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
958 * This has to be called after the oilrig airport_type update above ^^^ ! */
959 if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft();
960
961 /* In version 6.1 we put the town index in the map-array. To do this, we need
962 * to use m2 (16bit big), so we need to clean m2, and that is where this is
963 * all about ;) */
964 if (IsSavegameVersionBefore(SLV_6, 1)) {
965 for (TileIndex t = 0; t < map_size; t++) {
966 switch (GetTileType(t)) {
967 case MP_HOUSE:
968 _m[t].m4 = _m[t].m2;
969 SetTownIndex(t, CalcClosestTownFromTile(t)->index);
970 break;
971
972 case MP_ROAD:
973 _m[t].m4 |= (_m[t].m2 << 4);
974 if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
975 SetTownIndex(t, CalcClosestTownFromTile(t)->index);
976 } else {
977 SetTownIndex(t, 0);
978 }
979 break;
980
981 default: break;
982 }
983 }
984 }
985
986 /* Force the freeform edges to false for old savegames. */
987 if (IsSavegameVersionBefore(SLV_111)) {
988 _settings_game.construction.freeform_edges = false;
989 }
990
991 /* From version 9.0, we update the max passengers of a town (was sometimes negative
992 * before that. */
993 if (IsSavegameVersionBefore(SLV_9)) {
994 for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
995 }
996
997 /* From version 16.0, we included autorenew on engines, which are now saved, but
998 * of course, we do need to initialize them for older savegames. */
999 if (IsSavegameVersionBefore(SLV_16)) {
1000 for (Company *c : Company::Iterate()) {
1001 c->engine_renew_list = nullptr;
1002 c->settings.engine_renew = false;
1003 c->settings.engine_renew_months = 6;
1004 c->settings.engine_renew_money = 100000;
1005 }
1006
1007 /* When loading a game, _local_company is not yet set to the correct value.
1008 * However, in a dedicated server we are a spectator, so nothing needs to
1009 * happen. In case we are not a dedicated server, the local company always
1010 * becomes company 0, unless we are in the scenario editor where all the
1011 * companies are 'invalid'.
1012 */
1013 Company *c = Company::GetIfValid(COMPANY_FIRST);
1014 if (!_network_dedicated && c != nullptr) {
1015 c->settings = _settings_client.company;
1016 }
1017 }
1018
1019 if (IsSavegameVersionBefore(SLV_48)) {
1020 for (TileIndex t = 0; t < map_size; t++) {
1021 switch (GetTileType(t)) {
1022 case MP_RAILWAY:
1023 if (IsPlainRail(t)) {
1024 /* Swap ground type and signal type for plain rail tiles, so the
1025 * ground type uses the same bits as for depots and waypoints. */
1026 uint tmp = GB(_m[t].m4, 0, 4);
1027 SB(_m[t].m4, 0, 4, GB(_m[t].m2, 0, 4));
1028 SB(_m[t].m2, 0, 4, tmp);
1029 } else if (HasBit(_m[t].m5, 2)) {
1030 /* Split waypoint and depot rail type and remove the subtype. */
1031 ClrBit(_m[t].m5, 2);
1032 ClrBit(_m[t].m5, 6);
1033 }
1034 break;
1035
1036 case MP_ROAD:
1037 /* Swap m3 and m4, so the track type for rail crossings is the
1038 * same as for normal rail. */
1039 Swap(_m[t].m3, _m[t].m4);
1040 break;
1041
1042 default: break;
1043 }
1044 }
1045 }
1046
1047 if (IsSavegameVersionBefore(SLV_61)) {
1048 /* Added the RoadType */
1049 bool old_bridge = IsSavegameVersionBefore(SLV_42);
1050 for (TileIndex t = 0; t < map_size; t++) {
1051 switch (GetTileType(t)) {
1052 case MP_ROAD:
1053 SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
1054 switch (GetRoadTileType(t)) {
1055 default: SlErrorCorrupt("Invalid road tile type");
1056 case ROAD_TILE_NORMAL:
1057 SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4));
1058 SB(_m[t].m4, 4, 4, 0);
1059 SB(_me[t].m6, 2, 4, 0);
1060 break;
1061 case ROAD_TILE_CROSSING:
1062 SB(_m[t].m4, 5, 2, GB(_m[t].m5, 2, 2));
1063 break;
1064 case ROAD_TILE_DEPOT: break;
1065 }
1066 SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1067 break;
1068
1069 case MP_STATION:
1070 if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1);
1071 break;
1072
1073 case MP_TUNNELBRIDGE:
1074 /* Middle part of "old" bridges */
1075 if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1076 if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1077 SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1078 }
1079 break;
1080
1081 default: break;
1082 }
1083 }
1084 }
1085
1086 if (IsSavegameVersionBefore(SLV_114)) {
1087 bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61);
1088 bool old_bridge = IsSavegameVersionBefore(SLV_42);
1089
1090 for (TileIndex t = 0; t < map_size; t++) {
1091 switch (GetTileType(t)) {
1092 case MP_ROAD:
1093 if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3));
1094 SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
1095 switch (GetRoadTileType(t)) {
1096 default: SlErrorCorrupt("Invalid road tile type");
1097 case ROAD_TILE_NORMAL:
1098 SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works
1099 SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1100 SB(_m[t].m3, 0, 4, GB(_m[t].m4, 4, 4)); // tram bits
1101 SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1102 SB(_m[t].m5, 0, 4, GB(_m[t].m4, 0, 4)); // road bits
1103 break;
1104
1105 case ROAD_TILE_CROSSING:
1106 SB(_me[t].m7, 0, 5, GB(_m[t].m4, 0, 5)); // road owner
1107 SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1108 SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1109 SB(_m[t].m5, 0, 1, GB(_m[t].m4, 6, 1)); // road axis
1110 SB(_m[t].m5, 5, 1, GB(_m[t].m4, 5, 1)); // crossing state
1111 break;
1112
1113 case ROAD_TILE_DEPOT:
1114 break;
1115 }
1116 if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1117 const Town *town = CalcClosestTownFromTile(t);
1118 if (town != nullptr) SetTownIndex(t, town->index);
1119 }
1120 _m[t].m4 = 0;
1121 break;
1122
1123 case MP_STATION:
1124 if (!IsRoadStop(t)) break;
1125
1126 if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1127 SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
1128 SB(_m[t].m3, 4, 4, _m[t].m1);
1129 _m[t].m4 = 0;
1130 break;
1131
1132 case MP_TUNNELBRIDGE:
1133 if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1134 if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1135 if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1136
1137 Owner o = GetTileOwner(t);
1138 SB(_me[t].m7, 0, 5, o); // road owner
1139 SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
1140 }
1141 SB(_me[t].m6, 2, 4, GB(_m[t].m2, 4, 4)); // bridge type
1142 SB(_me[t].m7, 5, 1, GB(_m[t].m4, 7, 1)); // snow/desert
1143
1144 _m[t].m2 = 0;
1145 _m[t].m4 = 0;
1146 break;
1147
1148 default: break;
1149 }
1150 }
1151 }
1152
1153 /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
1154 if (IsSavegameVersionBefore(SLV_EXTEND_RAILTYPES)) {
1155 for (TileIndex t = 0; t < map_size; t++) {
1156 switch (GetTileType(t)) {
1157 case MP_RAILWAY:
1158 SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1159 break;
1160
1161 case MP_ROAD:
1162 if (IsLevelCrossing(t)) {
1163 SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1164 }
1165 break;
1166
1167 case MP_STATION:
1168 if (HasStationRail(t)) {
1169 SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1170 }
1171 break;
1172
1173 case MP_TUNNELBRIDGE:
1174 if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
1175 SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1176 }
1177 break;
1178
1179 default:
1180 break;
1181 }
1182 }
1183 }
1184
1185 if (IsSavegameVersionBefore(SLV_42)) {
1186 for (TileIndex t = 0; t < map_size; t++) {
1187 if (MayHaveBridgeAbove(t)) ClearBridgeMiddle(t);
1188 if (IsBridgeTile(t)) {
1189 if (HasBit(_m[t].m5, 6)) { // middle part
1190 Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1191
1192 if (HasBit(_m[t].m5, 5)) { // transport route under bridge?
1193 if (GB(_m[t].m5, 3, 2) == TRANSPORT_RAIL) {
1194 MakeRailNormal(
1195 t,
1196 GetTileOwner(t),
1197 axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
1198 GetRailType(t)
1199 );
1200 } else {
1201 TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
1202
1203 /* MakeRoadNormal */
1204 SetTileType(t, MP_ROAD);
1205 _m[t].m2 = town;
1206 _m[t].m3 = 0;
1207 _m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
1208 SB(_me[t].m6, 2, 4, 0);
1209 _me[t].m7 = 1 << 6;
1210 SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
1211 }
1212 } else {
1213 if (GB(_m[t].m5, 3, 2) == 0) {
1214 MakeClear(t, CLEAR_GRASS, 3);
1215 } else {
1216 if (!IsTileFlat(t)) {
1217 MakeShore(t);
1218 } else {
1219 if (GetTileOwner(t) == OWNER_WATER) {
1220 MakeSea(t);
1221 } else {
1222 MakeCanal(t, GetTileOwner(t), Random());
1223 }
1224 }
1225 }
1226 }
1227 SetBridgeMiddle(t, axis);
1228 } else { // ramp
1229 Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1230 uint north_south = GB(_m[t].m5, 5, 1);
1231 DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
1232 TransportType type = (TransportType)GB(_m[t].m5, 1, 2);
1233
1234 _m[t].m5 = 1 << 7 | type << 2 | dir;
1235 }
1236 }
1237 }
1238
1239 for (Vehicle* v : Vehicle::Iterate()) {
1240 if (!v->IsGroundVehicle()) continue;
1241 if (IsBridgeTile(v->tile)) {
1242 DiagDirection dir = GetTunnelBridgeDirection(v->tile);
1243
1244 if (dir != DirToDiagDir(v->direction)) continue;
1245 switch (dir) {
1246 default: SlErrorCorrupt("Invalid vehicle direction");
1247 case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
1248 case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
1249 case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
1250 case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
1251 }
1252 } else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
1253 v->tile = GetNorthernBridgeEnd(v->tile);
1254 v->UpdatePosition();
1255 } else {
1256 continue;
1257 }
1258 if (v->type == VEH_TRAIN) {
1259 Train::From(v)->track = TRACK_BIT_WORMHOLE;
1260 } else {
1261 RoadVehicle::From(v)->state = RVSB_WORMHOLE;
1262 }
1263 }
1264 }
1265
1266 if (IsSavegameVersionBefore(SLV_ROAD_TYPES)) {
1267 /* Add road subtypes */
1268 for (TileIndex t = 0; t < map_size; t++) {
1269 bool has_road = false;
1270 switch (GetTileType(t)) {
1271 case MP_ROAD:
1272 has_road = true;
1273 break;
1274 case MP_STATION:
1275 has_road = IsRoadStop(t);
1276 break;
1277 case MP_TUNNELBRIDGE:
1278 has_road = GetTunnelBridgeTransportType(t) == TRANSPORT_ROAD;
1279 break;
1280 default:
1281 break;
1282 }
1283
1284 if (has_road) {
1285 RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
1286 RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
1287
1288 assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
1289 SetRoadTypes(t, road_rt, tram_rt);
1290 SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits.
1291 }
1292 }
1293 }
1294
1295 /* Elrails got added in rev 24 */
1296 if (IsSavegameVersionBefore(SLV_24)) {
1297 RailType min_rail = RAILTYPE_ELECTRIC;
1298
1299 for (Train *v : Train::Iterate()) {
1300 RailType rt = RailVehInfo(v->engine_type)->railtype;
1301
1302 v->railtype = rt;
1303 if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL;
1304 }
1305
1306 /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
1307 for (TileIndex t = 0; t < map_size; t++) {
1308 switch (GetTileType(t)) {
1309 case MP_RAILWAY:
1310 SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1311 break;
1312
1313 case MP_ROAD:
1314 if (IsLevelCrossing(t)) {
1315 SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1316 }
1317 break;
1318
1319 case MP_STATION:
1320 if (HasStationRail(t)) {
1321 SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1322 }
1323 break;
1324
1325 case MP_TUNNELBRIDGE:
1326 if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
1327 SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1328 }
1329 break;
1330
1331 default:
1332 break;
1333 }
1334 }
1335
1336 for (Train *v : Train::Iterate()) {
1337 if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
1338 }
1339
1340 }
1341
1342 /* In version 16.1 of the savegame a company can decide if trains, which get
1343 * replaced, shall keep their old length. In all prior versions, just default
1344 * to false */
1345 if (IsSavegameVersionBefore(SLV_16, 1)) {
1346 for (Company *c : Company::Iterate()) c->settings.renew_keep_length = false;
1347 }
1348
1349 if (IsSavegameVersionBefore(SLV_123)) {
1350 /* Waypoints became subclasses of stations ... */
1351 MoveWaypointsToBaseStations();
1352 /* ... and buoys were moved to waypoints. */
1353 MoveBuoysToWaypoints();
1354 }
1355
1356 /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
1357 * room for PBS. Now in version 21 move it back :P. */
1358 if (IsSavegameVersionBefore(SLV_21) && !IsSavegameVersionBefore(SLV_15)) {
1359 for (TileIndex t = 0; t < map_size; t++) {
1360 switch (GetTileType(t)) {
1361 case MP_RAILWAY:
1362 if (HasSignals(t)) {
1363 /* Original signal type/variant was stored in m4 but since saveload
1364 * version 48 they are in m2. The bits has been already moved to m2
1365 * (see the code somewhere above) so don't use m4, use m2 instead. */
1366
1367 /* convert PBS signals to combo-signals */
1368 if (HasBit(_m[t].m2, 2)) SB(_m[t].m2, 0, 2, SIGTYPE_COMBO);
1369
1370 /* move the signal variant back */
1371 SB(_m[t].m2, 2, 1, HasBit(_m[t].m2, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1372 ClrBit(_m[t].m2, 3);
1373 }
1374
1375 /* Clear PBS reservation on track */
1376 if (!IsRailDepotTile(t)) {
1377 SB(_m[t].m4, 4, 4, 0);
1378 } else {
1379 ClrBit(_m[t].m3, 6);
1380 }
1381 break;
1382
1383 case MP_STATION: // Clear PBS reservation on station
1384 ClrBit(_m[t].m3, 6);
1385 break;
1386
1387 default: break;
1388 }
1389 }
1390 }
1391
1392 if (IsSavegameVersionBefore(SLV_25)) {
1393 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1394 rv->vehstatus &= ~0x40;
1395 }
1396 }
1397
1398 if (IsSavegameVersionBefore(SLV_26)) {
1399 for (Station *st : Station::Iterate()) {
1400 st->last_vehicle_type = VEH_INVALID;
1401 }
1402 }
1403
1404 YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
1405
1406 if (IsSavegameVersionBefore(SLV_34)) {
1407 for (Company *c : Company::Iterate()) ResetCompanyLivery(c);
1408 }
1409
1410 for (Company *c : Company::Iterate()) {
1411 c->avail_railtypes = GetCompanyRailtypes(c->index);
1412 c->avail_roadtypes = GetCompanyRoadTypes(c->index);
1413 }
1414
1415 if (!IsSavegameVersionBefore(SLV_27)) AfterLoadStations();
1416
1417 /* Time starts at 0 instead of 1920.
1418 * Account for this in older games by adding an offset */
1419 if (IsSavegameVersionBefore(SLV_31)) {
1420 _date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1421 _cur_year += ORIGINAL_BASE_YEAR;
1422
1423 for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1424 for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1425 for (Engine *e : Engine::Iterate()) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1426 for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR;
1427 for (Industry *i : Industry::Iterate()) i->last_prod_year += ORIGINAL_BASE_YEAR;
1428
1429 for (Vehicle *v : Vehicle::Iterate()) {
1430 v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR;
1431 v->build_year += ORIGINAL_BASE_YEAR;
1432 }
1433 }
1434
1435 /* From 32 on we save the industry who made the farmland.
1436 * To give this prettiness to old savegames, we remove all farmfields and
1437 * plant new ones. */
1438 if (IsSavegameVersionBefore(SLV_32)) {
1439 for (TileIndex t = 0; t < map_size; t++) {
1440 if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
1441 /* remove fields */
1442 MakeClear(t, CLEAR_GRASS, 3);
1443 }
1444 }
1445
1446 for (Industry *i : Industry::Iterate()) {
1447 uint j;
1448
1449 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
1450 for (j = 0; j != 50; j++) PlantRandomFarmField(i);
1451 }
1452 }
1453 }
1454
1455 /* Setting no refit flags to all orders in savegames from before refit in orders were added */
1456 if (IsSavegameVersionBefore(SLV_36)) {
1457 for (Order *order : Order::Iterate()) {
1458 order->SetRefit(CT_NO_REFIT);
1459 }
1460
1461 for (Vehicle *v : Vehicle::Iterate()) {
1462 v->current_order.SetRefit(CT_NO_REFIT);
1463 }
1464 }
1465
1466 /* from version 38 we have optional elrails, since we cannot know the
1467 * preference of a user, let elrails enabled; it can be disabled manually */
1468 if (IsSavegameVersionBefore(SLV_38)) _settings_game.vehicle.disable_elrails = false;
1469 /* do the same as when elrails were enabled/disabled manually just now */
1470 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
1471 InitializeRailGUI();
1472
1473 /* From version 53, the map array was changed for house tiles to allow
1474 * space for newhouses grf features. A new byte, m7, was also added. */
1475 if (IsSavegameVersionBefore(SLV_53)) {
1476 for (TileIndex t = 0; t < map_size; t++) {
1477 if (IsTileType(t, MP_HOUSE)) {
1478 if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) {
1479 /* Move the construction stage from m3[7..6] to m5[5..4].
1480 * The construction counter does not have to move. */
1481 SB(_m[t].m5, 3, 2, GB(_m[t].m3, 6, 2));
1482 SB(_m[t].m3, 6, 2, 0);
1483
1484 /* The "house is completed" bit is now in m6[2]. */
1485 SetHouseCompleted(t, false);
1486 } else {
1487 /* The "lift has destination" bit has been moved from
1488 * m5[7] to m7[0]. */
1489 SB(_me[t].m7, 0, 1, HasBit(_m[t].m5, 7));
1490 ClrBit(_m[t].m5, 7);
1491
1492 /* The "lift is moving" bit has been removed, as it does
1493 * the same job as the "lift has destination" bit. */
1494 ClrBit(_m[t].m1, 7);
1495
1496 /* The position of the lift goes from m1[7..0] to m6[7..2],
1497 * making m1 totally free, now. The lift position does not
1498 * have to be a full byte since the maximum value is 36. */
1499 SetLiftPosition(t, GB(_m[t].m1, 0, 6 ));
1500
1501 _m[t].m1 = 0;
1502 _m[t].m3 = 0;
1503 SetHouseCompleted(t, true);
1504 }
1505 }
1506 }
1507 }
1508
1509 /* Check and update house and town values */
1510 UpdateHousesAndTowns();
1511
1512 if (IsSavegameVersionBefore(SLV_43)) {
1513 for (TileIndex t = 0; t < map_size; t++) {
1514 if (IsTileType(t, MP_INDUSTRY)) {
1515 switch (GetIndustryGfx(t)) {
1516 case GFX_POWERPLANT_SPARKS:
1517 _m[t].m3 = GB(_m[t].m1, 2, 5);
1518 break;
1519
1520 case GFX_OILWELL_ANIMATED_1:
1521 case GFX_OILWELL_ANIMATED_2:
1522 case GFX_OILWELL_ANIMATED_3:
1523 _m[t].m3 = GB(_m[t].m1, 0, 2);
1524 break;
1525
1526 case GFX_COAL_MINE_TOWER_ANIMATED:
1527 case GFX_COPPER_MINE_TOWER_ANIMATED:
1528 case GFX_GOLD_MINE_TOWER_ANIMATED:
1529 _m[t].m3 = _m[t].m1;
1530 break;
1531
1532 default: // No animation states to change
1533 break;
1534 }
1535 }
1536 }
1537 }
1538
1539 if (IsSavegameVersionBefore(SLV_45)) {
1540 /* Originally just the fact that some cargo had been paid for was
1541 * stored to stop people cheating and cashing in several times. This
1542 * wasn't enough though as it was cleared when the vehicle started
1543 * loading again, even if it didn't actually load anything, so now the
1544 * amount that has been paid is stored. */
1545 for (Vehicle *v : Vehicle::Iterate()) {
1546 ClrBit(v->vehicle_flags, 2);
1547 }
1548 }
1549
1550 /* Buoys do now store the owner of the previous water tile, which can never
1551 * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
1552 if (IsSavegameVersionBefore(SLV_46)) {
1553 for (Waypoint *wp : Waypoint::Iterate()) {
1554 if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
1555 }
1556 }
1557
1558 if (IsSavegameVersionBefore(SLV_50)) {
1559 /* Aircraft units changed from 8 mph to 1 km-ish/h */
1560 for (Aircraft *v : Aircraft::Iterate()) {
1561 if (v->subtype <= AIR_AIRCRAFT) {
1562 const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
1563 v->cur_speed *= 128;
1564 v->cur_speed /= 10;
1565 v->acceleration = avi->acceleration;
1566 }
1567 }
1568 }
1569
1570 if (IsSavegameVersionBefore(SLV_49)) for (Company *c : Company::Iterate()) c->face = ConvertFromOldCompanyManagerFace(c->face);
1571
1572 if (IsSavegameVersionBefore(SLV_52)) {
1573 for (TileIndex t = 0; t < map_size; t++) {
1574 if (IsTileType(t, MP_OBJECT) && _m[t].m5 == OBJECT_STATUE) {
1575 _m[t].m2 = CalcClosestTownFromTile(t)->index;
1576 }
1577 }
1578 }
1579
1580 /* A setting containing the proportion of towns that grow twice as
1581 * fast was added in version 54. From version 56 this is now saved in the
1582 * town as cities can be built specifically in the scenario editor. */
1583 if (IsSavegameVersionBefore(SLV_56)) {
1584 for (Town *t : Town::Iterate()) {
1585 if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
1586 t->larger_town = true;
1587 }
1588 }
1589 }
1590
1591 if (IsSavegameVersionBefore(SLV_57)) {
1592 /* Added a FIFO queue of vehicles loading at stations */
1593 for (Vehicle *v : Vehicle::Iterate()) {
1594 if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
1595 !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
1596 v->current_order.IsType(OT_LOADING)) { // loading
1597 Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
1598
1599 /* The loading finished flag is *only* set when actually completely
1600 * finished. Because the vehicle is loading, it is not finished. */
1601 ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
1602 }
1603 }
1604 } else if (IsSavegameVersionBefore(SLV_59)) {
1605 /* For some reason non-loading vehicles could be in the station's loading vehicle list */
1606
1607 for (Station *st : Station::Iterate()) {
1608 std::list<Vehicle *>::iterator iter;
1609 for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
1610 Vehicle *v = *iter;
1611 iter++;
1612 if (!v->current_order.IsType(OT_LOADING)) st->loading_vehicles.remove(v);
1613 }
1614 }
1615 }
1616
1617 if (IsSavegameVersionBefore(SLV_58)) {
1618 /* Setting difficulty industry_density other than zero get bumped to +1
1619 * since a new option (very low at position 1) has been added */
1620 if (_settings_game.difficulty.industry_density > 0) {
1621 _settings_game.difficulty.industry_density++;
1622 }
1623
1624 /* Same goes for number of towns, although no test is needed, just an increment */
1625 _settings_game.difficulty.number_towns++;
1626 }
1627
1628 if (IsSavegameVersionBefore(SLV_64)) {
1629 /* Since now we allow different signal types and variants on a single tile.
1630 * Move signal states to m4 to make room and clone the signal type/variant. */
1631 for (TileIndex t = 0; t < map_size; t++) {
1632 if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
1633 /* move signal states */
1634 SetSignalStates(t, GB(_m[t].m2, 4, 4));
1635 SB(_m[t].m2, 4, 4, 0);
1636 /* clone signal type and variant */
1637 SB(_m[t].m2, 4, 3, GB(_m[t].m2, 0, 3));
1638 }
1639 }
1640 }
1641
1642 if (IsSavegameVersionBefore(SLV_69)) {
1643 /* In some old savegames a bit was cleared when it should not be cleared */
1644 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1645 if (rv->state == 250 || rv->state == 251) {
1646 SetBit(rv->state, 2);
1647 }
1648 }
1649 }
1650
1651 if (IsSavegameVersionBefore(SLV_70)) {
1652 /* Added variables to support newindustries */
1653 for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
1654 }
1655
1656 /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
1657 Replace the owner for those by OWNER_NONE. */
1658 if (IsSavegameVersionBefore(SLV_82)) {
1659 for (TileIndex t = 0; t < map_size; t++) {
1660 if (IsTileType(t, MP_WATER) &&
1661 GetWaterTileType(t) == WATER_TILE_CLEAR &&
1662 GetTileOwner(t) == OWNER_WATER &&
1663 TileHeight(t) != 0) {
1664 SetTileOwner(t, OWNER_NONE);
1665 }
1666 }
1667 }
1668
1669 /*
1670 * Add the 'previous' owner to the ship depots so we can reset it with
1671 * the correct values when it gets destroyed. This prevents that
1672 * someone can remove canals owned by somebody else and it prevents
1673 * making floods using the removal of ship depots.
1674 */
1675 if (IsSavegameVersionBefore(SLV_83)) {
1676 for (TileIndex t = 0; t < map_size; t++) {
1677 if (IsShipDepotTile(t)) {
1678 _m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
1679 }
1680 }
1681 }
1682
1683 if (IsSavegameVersionBefore(SLV_74)) {
1684 for (Station *st : Station::Iterate()) {
1685 for (CargoID c = 0; c < NUM_CARGO; c++) {
1686 st->goods[c].last_speed = 0;
1687 if (st->goods[c].cargo.AvailableCount() != 0) SetBit(st->goods[c].status, GoodsEntry::GES_RATING);
1688 }
1689 }
1690 }
1691
1692 if (IsSavegameVersionBefore(SLV_78)) {
1693 uint j;
1694 for (Industry * i : Industry::Iterate()) {
1695 const IndustrySpec *indsp = GetIndustrySpec(i->type);
1696 for (j = 0; j < lengthof(i->produced_cargo); j++) {
1697 i->produced_cargo[j] = indsp->produced_cargo[j];
1698 }
1699 for (j = 0; j < lengthof(i->accepts_cargo); j++) {
1700 i->accepts_cargo[j] = indsp->accepts_cargo[j];
1701 }
1702 }
1703 }
1704
1705 /* Before version 81, the density of grass was always stored as zero, and
1706 * grassy trees were always drawn fully grassy. Furthermore, trees on rough
1707 * land used to have zero density, now they have full density. Therefore,
1708 * make all grassy/rough land trees have a density of 3. */
1709 if (IsSavegameVersionBefore(SLV_81)) {
1710 for (TileIndex t = 0; t < map_size; t++) {
1711 if (GetTileType(t) == MP_TREES) {
1712 TreeGround groundType = (TreeGround)GB(_m[t].m2, 4, 2);
1713 if (groundType != TREE_GROUND_SNOW_DESERT) SB(_m[t].m2, 6, 2, 3);
1714 }
1715 }
1716 }
1717
1718
1719 if (IsSavegameVersionBefore(SLV_93)) {
1720 /* Rework of orders. */
1721 for (Order *order : Order::Iterate()) order->ConvertFromOldSavegame();
1722
1723 for (Vehicle *v : Vehicle::Iterate()) {
1724 if (v->orders.list != nullptr && v->orders.list->GetFirstOrder() != nullptr && v->orders.list->GetFirstOrder()->IsType(OT_NOTHING)) {
1725 v->orders.list->FreeChain();
1726 v->orders.list = nullptr;
1727 }
1728
1729 v->current_order.ConvertFromOldSavegame();
1730 if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
1731 for (Order *order : v->Orders()) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
1732 }
1733 }
1734 } else if (IsSavegameVersionBefore(SLV_94)) {
1735 /* Unload and transfer are now mutual exclusive. */
1736 for (Order *order : Order::Iterate()) {
1737 if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1738 order->SetUnloadType(OUFB_TRANSFER);
1739 order->SetLoadType(OLFB_NO_LOAD);
1740 }
1741 }
1742
1743 for (Vehicle *v : Vehicle::Iterate()) {
1744 if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1745 v->current_order.SetUnloadType(OUFB_TRANSFER);
1746 v->current_order.SetLoadType(OLFB_NO_LOAD);
1747 }
1748 }
1749 }
1750
1751 if (IsSavegameVersionBefore(SLV_84)) {
1752 /* Set all share owners to INVALID_COMPANY for
1753 * 1) all inactive companies
1754 * (when inactive companies were stored in the savegame - TTD, TTDP and some
1755 * *really* old revisions of OTTD; else it is already set in InitializeCompanies())
1756 * 2) shares that are owned by inactive companies or self
1757 * (caused by cheating clients in earlier revisions) */
1758 for (Company *c : Company::Iterate()) {
1759 for (uint i = 0; i < 4; i++) {
1760 CompanyID company = c->share_owners[i];
1761 if (company == INVALID_COMPANY) continue;
1762 if (!Company::IsValidID(company) || company == c->index) c->share_owners[i] = INVALID_COMPANY;
1763 }
1764 }
1765 }
1766
1767 /* The water class was moved/unified. */
1768 if (IsSavegameVersionBefore(SLV_146)) {
1769 for (TileIndex t = 0; t < map_size; t++) {
1770 switch (GetTileType(t)) {
1771 case MP_STATION:
1772 switch (GetStationType(t)) {
1773 case STATION_OILRIG:
1774 case STATION_DOCK:
1775 case STATION_BUOY:
1776 SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1777 SB(_m[t].m3, 0, 2, 0);
1778 break;
1779
1780 default:
1781 SetWaterClass(t, WATER_CLASS_INVALID);
1782 break;
1783 }
1784 break;
1785
1786 case MP_WATER:
1787 SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1788 SB(_m[t].m3, 0, 2, 0);
1789 break;
1790
1791 case MP_OBJECT:
1792 SetWaterClass(t, WATER_CLASS_INVALID);
1793 break;
1794
1795 default:
1796 /* No water class. */
1797 break;
1798 }
1799 }
1800 }
1801
1802 if (IsSavegameVersionBefore(SLV_86)) {
1803 for (TileIndex t = 0; t < map_size; t++) {
1804 /* Move river flag and update canals to use water class */
1805 if (IsTileType(t, MP_WATER)) {
1806 if (GetWaterClass(t) != WATER_CLASS_RIVER) {
1807 if (IsWater(t)) {
1808 Owner o = GetTileOwner(t);
1809 if (o == OWNER_WATER) {
1810 MakeSea(t);
1811 } else {
1812 MakeCanal(t, o, Random());
1813 }
1814 } else if (IsShipDepot(t)) {
1815 Owner o = (Owner)_m[t].m4; // Original water owner
1816 SetWaterClass(t, o == OWNER_WATER ? WATER_CLASS_SEA : WATER_CLASS_CANAL);
1817 }
1818 }
1819 }
1820 }
1821
1822 /* Update locks, depots, docks and buoys to have a water class based
1823 * on its neighbouring tiles. Done after river and canal updates to
1824 * ensure neighbours are correct. */
1825 for (TileIndex t = 0; t < map_size; t++) {
1826 if (!IsTileFlat(t)) continue;
1827
1828 if (IsTileType(t, MP_WATER) && IsLock(t)) SetWaterClassDependingOnSurroundings(t, false);
1829 if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t, false);
1830 }
1831 }
1832
1833 if (IsSavegameVersionBefore(SLV_87)) {
1834 for (TileIndex t = 0; t < map_size; t++) {
1835 /* skip oil rigs at borders! */
1836 if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
1837 (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
1838 /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
1839 * This conversion has to be done before buoys with invalid owner are removed. */
1840 SetWaterClass(t, WATER_CLASS_SEA);
1841 }
1842
1843 if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
1844 Owner o = GetTileOwner(t);
1845 if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
1846 Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
1847 ChangeTileOwner(t, o, INVALID_OWNER);
1848 cur_company.Restore();
1849 }
1850 if (IsBuoyTile(t)) {
1851 /* reset buoy owner to OWNER_NONE in the station struct
1852 * (even if it is owned by active company) */
1853 Waypoint::GetByTile(t)->owner = OWNER_NONE;
1854 }
1855 } else if (IsTileType(t, MP_ROAD)) {
1856 /* works for all RoadTileType */
1857 FOR_ALL_ROADTRAMTYPES(rtt) {
1858 /* update even non-existing road types to update tile owner too */
1859 Owner o = GetRoadOwner(t, rtt);
1860 if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
1861 }
1862 if (IsLevelCrossing(t)) {
1863 if (!Company::IsValidID(GetTileOwner(t))) FixOwnerOfRailTrack(t);
1864 }
1865 } else if (IsPlainRailTile(t)) {
1866 if (!Company::IsValidID(GetTileOwner(t))) FixOwnerOfRailTrack(t);
1867 }
1868 }
1869
1870 /* Convert old PF settings to new */
1871 if (_settings_game.pf.yapf.rail_use_yapf || IsSavegameVersionBefore(SLV_28)) {
1872 _settings_game.pf.pathfinder_for_trains = VPF_YAPF;
1873 } else {
1874 _settings_game.pf.pathfinder_for_trains = VPF_NPF;
1875 }
1876
1877 if (_settings_game.pf.yapf.road_use_yapf || IsSavegameVersionBefore(SLV_28)) {
1878 _settings_game.pf.pathfinder_for_roadvehs = VPF_YAPF;
1879 } else {
1880 _settings_game.pf.pathfinder_for_roadvehs = VPF_NPF;
1881 }
1882
1883 if (_settings_game.pf.yapf.ship_use_yapf) {
1884 _settings_game.pf.pathfinder_for_ships = VPF_YAPF;
1885 } else {
1886 _settings_game.pf.pathfinder_for_ships = VPF_NPF;
1887 }
1888 }
1889
1890 if (IsSavegameVersionBefore(SLV_88)) {
1891 /* Profits are now with 8 bit fract */
1892 for (Vehicle *v : Vehicle::Iterate()) {
1893 v->profit_this_year <<= 8;
1894 v->profit_last_year <<= 8;
1895 v->running_ticks = 0;
1896 }
1897 }
1898
1899 if (IsSavegameVersionBefore(SLV_91)) {
1900 /* Increase HouseAnimationFrame from 5 to 7 bits */
1901 for (TileIndex t = 0; t < map_size; t++) {
1902 if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
1903 SB(_me[t].m6, 2, 6, GB(_me[t].m6, 3, 5));
1904 SB(_m[t].m3, 5, 1, 0);
1905 }
1906 }
1907 }
1908
1909 if (IsSavegameVersionBefore(SLV_62)) {
1910 GroupStatistics::UpdateAfterLoad(); // Ensure statistics pool is initialised before trying to delete vehicles
1911 /* Remove all trams from savegames without tram support.
1912 * There would be trams without tram track under causing crashes sooner or later. */
1913 for (RoadVehicle *v : RoadVehicle::Iterate()) {
1914 if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
1915 ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_TRAMS, INVALID_STRING_ID, WL_CRITICAL);
1916 delete v;
1917 }
1918 }
1919 }
1920
1921 if (IsSavegameVersionBefore(SLV_99)) {
1922 for (TileIndex t = 0; t < map_size; t++) {
1923 /* Set newly introduced WaterClass of industry tiles */
1924 if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
1925 SetWaterClassDependingOnSurroundings(t, true);
1926 }
1927 if (IsTileType(t, MP_INDUSTRY)) {
1928 if ((GetIndustrySpec(GetIndustryType(t))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) {
1929 SetWaterClassDependingOnSurroundings(t, true);
1930 } else {
1931 SetWaterClass(t, WATER_CLASS_INVALID);
1932 }
1933 }
1934
1935 /* Replace "house construction year" with "house age" */
1936 if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
1937 _m[t].m5 = Clamp(_cur_year - (_m[t].m5 + ORIGINAL_BASE_YEAR), 0, 0xFF);
1938 }
1939 }
1940 }
1941
1942 /* Move the signal variant back up one bit for PBS. We don't convert the old PBS
1943 * format here, as an old layout wouldn't work properly anyway. To be safe, we
1944 * clear any possible PBS reservations as well. */
1945 if (IsSavegameVersionBefore(SLV_100)) {
1946 for (TileIndex t = 0; t < map_size; t++) {
1947 switch (GetTileType(t)) {
1948 case MP_RAILWAY:
1949 if (HasSignals(t)) {
1950 /* move the signal variant */
1951 SetSignalVariant(t, TRACK_UPPER, HasBit(_m[t].m2, 2) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1952 SetSignalVariant(t, TRACK_LOWER, HasBit(_m[t].m2, 6) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1953 ClrBit(_m[t].m2, 2);
1954 ClrBit(_m[t].m2, 6);
1955 }
1956
1957 /* Clear PBS reservation on track */
1958 if (IsRailDepot(t)) {
1959 SetDepotReservation(t, false);
1960 } else {
1961 SetTrackReservation(t, TRACK_BIT_NONE);
1962 }
1963 break;
1964
1965 case MP_ROAD: // Clear PBS reservation on crossing
1966 if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
1967 break;
1968
1969 case MP_STATION: // Clear PBS reservation on station
1970 if (HasStationRail(t)) SetRailStationReservation(t, false);
1971 break;
1972
1973 case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
1974 if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false);
1975 break;
1976
1977 default: break;
1978 }
1979 }
1980 }
1981
1982 /* Reserve all tracks trains are currently on. */
1983 if (IsSavegameVersionBefore(SLV_101)) {
1984 for (const Train *t : Train::Iterate()) {
1985 if (t->First() == t) t->ReserveTrackUnderConsist();
1986 }
1987 }
1988
1989 if (IsSavegameVersionBefore(SLV_102)) {
1990 for (TileIndex t = 0; t < map_size; t++) {
1991 /* Now all crossings should be in correct state */
1992 if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
1993 }
1994 }
1995
1996 if (IsSavegameVersionBefore(SLV_103)) {
1997 /* Non-town-owned roads now store the closest town */
1998 UpdateNearestTownForRoadTiles(false);
1999
2000 /* signs with invalid owner left from older savegames */
2001 for (Sign *si : Sign::Iterate()) {
2002 if (si->owner != OWNER_NONE && !Company::IsValidID(si->owner)) si->owner = OWNER_NONE;
2003 }
2004
2005 /* Station can get named based on an industry type, but the current ones
2006 * are not, so mark them as if they are not named by an industry. */
2007 for (Station *st : Station::Iterate()) {
2008 st->indtype = IT_INVALID;
2009 }
2010 }
2011
2012 if (IsSavegameVersionBefore(SLV_104)) {
2013 for (Aircraft *a : Aircraft::Iterate()) {
2014 /* Set engine_type of shadow and rotor */
2015 if (!a->IsNormalAircraft()) {
2016 a->engine_type = a->First()->engine_type;
2017 }
2018 }
2019
2020 /* More companies ... */
2021 for (Company *c : Company::Iterate()) {
2022 if (c->bankrupt_asked == 0xFF) c->bankrupt_asked = 0xFFFF;
2023 }
2024
2025 for (Engine *e : Engine::Iterate()) {
2026 if (e->company_avail == 0xFF) e->company_avail = 0xFFFF;
2027 }
2028
2029 for (Town *t : Town::Iterate()) {
2030 if (t->have_ratings == 0xFF) t->have_ratings = 0xFFFF;
2031 for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
2032 }
2033 }
2034
2035 if (IsSavegameVersionBefore(SLV_112)) {
2036 for (TileIndex t = 0; t < map_size; t++) {
2037 /* Check for HQ bit being set, instead of using map accessor,
2038 * since we've already changed it code-wise */
2039 if (IsTileType(t, MP_OBJECT) && HasBit(_m[t].m5, 7)) {
2040 /* Move size and part identification of HQ out of the m5 attribute,
2041 * on new locations */
2042 _m[t].m3 = GB(_m[t].m5, 0, 5);
2043 _m[t].m5 = OBJECT_HQ;
2044 }
2045 }
2046 }
2047 if (IsSavegameVersionBefore(SLV_144)) {
2048 for (TileIndex t = 0; t < map_size; t++) {
2049 if (!IsTileType(t, MP_OBJECT)) continue;
2050
2051 /* Reordering/generalisation of the object bits. */
2052 ObjectType type = _m[t].m5;
2053 SB(_me[t].m6, 2, 4, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0);
2054 _m[t].m3 = type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0;
2055
2056 /* Make sure those bits are clear as well! */
2057 _m[t].m4 = 0;
2058 _me[t].m7 = 0;
2059 }
2060 }
2061
2062 if (IsSavegameVersionBefore(SLV_147) && Object::GetNumItems() == 0) {
2063 /* Make real objects for object tiles. */
2064 for (TileIndex t = 0; t < map_size; t++) {
2065 if (!IsTileType(t, MP_OBJECT)) continue;
2066
2067 if (Town::GetNumItems() == 0) {
2068 /* No towns, so remove all objects! */
2069 DoClearSquare(t);
2070 } else {
2071 uint offset = _m[t].m3;
2072
2073 /* Also move the animation state. */
2074 _m[t].m3 = GB(_me[t].m6, 2, 4);
2075 SB(_me[t].m6, 2, 4, 0);
2076
2077 if (offset == 0) {
2078 /* No offset, so make the object. */
2079 ObjectType type = _m[t].m5;
2080 int size = type == OBJECT_HQ ? 2 : 1;
2081
2082 if (!Object::CanAllocateItem()) {
2083 /* Nice... you managed to place 64k lighthouses and
2084 * antennae on the map... boohoo. */
2085 SlError(STR_ERROR_TOO_MANY_OBJECTS);
2086 }
2087
2088 Object *o = new Object();
2089 o->location.tile = t;
2090 o->location.w = size;
2091 o->location.h = size;
2092 o->build_date = _date;
2093 o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
2094 _m[t].m2 = o->index;
2095 Object::IncTypeCount(type);
2096 } else {
2097 /* We're at an offset, so get the ID from our "root". */
2098 TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
2099 assert(IsTileType(northern_tile, MP_OBJECT));
2100 _m[t].m2 = _m[northern_tile].m2;
2101 }
2102 }
2103 }
2104 }
2105
2106 if (IsSavegameVersionBefore(SLV_113)) {
2107 /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
2108 if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
2109 _settings_game.economy.allow_town_roads = false;
2110 _settings_game.economy.town_layout = TL_BETTER_ROADS;
2111 } else {
2112 _settings_game.economy.allow_town_roads = true;
2113 _settings_game.economy.town_layout = static_cast<TownLayout>(_settings_game.economy.town_layout - 1);
2114 }
2115
2116 /* Initialize layout of all towns. Older versions were using different
2117 * generator for random town layout, use it if needed. */
2118 for (Town *t : Town::Iterate()) {
2119 if (_settings_game.economy.town_layout != TL_RANDOM) {
2120 t->layout = _settings_game.economy.town_layout;
2121 continue;
2122 }
2123
2124 /* Use old layout randomizer code */
2125 byte layout = TileHash(TileX(t->xy), TileY(t->xy)) % 6;
2126 switch (layout) {
2127 default: break;
2128 case 5: layout = 1; break;
2129 case 0: layout = 2; break;
2130 }
2131 t->layout = static_cast<TownLayout>(layout - 1);
2132 }
2133 }
2134
2135 if (IsSavegameVersionBefore(SLV_114)) {
2136 /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
2137 * The conversion affects oil rigs and buoys too, but it doesn't matter as
2138 * they have st->owner == OWNER_NONE already. */
2139 for (Station *st : Station::Iterate()) {
2140 if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
2141 }
2142 }
2143
2144 /* Trains could now stop in a specific location. */
2145 if (IsSavegameVersionBefore(SLV_117)) {
2146 for (Order *o : Order::Iterate()) {
2147 if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
2148 }
2149 }
2150
2151 if (IsSavegameVersionBefore(SLV_120)) {
2152 extern VehicleDefaultSettings _old_vds;
2153 for (Company *c : Company::Iterate()) {
2154 c->settings.vehicle = _old_vds;
2155 }
2156 }
2157
2158 if (IsSavegameVersionBefore(SLV_121)) {
2159 /* Delete small ufos heading for non-existing vehicles */
2160 for (Vehicle *v : DisasterVehicle::Iterate()) {
2161 if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
2162 const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
2163 if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
2164 delete v;
2165 }
2166 }
2167 }
2168
2169 /* We didn't store cargo payment yet, so make them for vehicles that are
2170 * currently at a station and loading/unloading. If they don't get any
2171 * payment anymore they just removed in the next load/unload cycle.
2172 * However, some 0.7 versions might have cargo payment. For those we just
2173 * add cargopayment for the vehicles that don't have it.
2174 */
2175 for (Station *st : Station::Iterate()) {
2176 std::list<Vehicle *>::iterator iter;
2177 for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
2178 /* There are always as many CargoPayments as Vehicles. We need to make the
2179 * assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
2180 static_assert(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
2181 assert(CargoPayment::CanAllocateItem());
2182 Vehicle *v = *iter;
2183 if (v->cargo_payment == nullptr) v->cargo_payment = new CargoPayment(v);
2184 }
2185 }
2186 }
2187
2188 if (IsSavegameVersionBefore(SLV_122)) {
2189 /* Animated tiles would sometimes not be actually animated or
2190 * in case of old savegames duplicate. */
2191
2192 extern std::vector<TileIndex> _animated_tiles;
2193
2194 for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
2195 /* Remove if tile is not animated */
2196 bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
2197
2198 /* and remove if duplicate */
2199 for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
2200 remove = *tile == *j;
2201 }
2202
2203 if (remove) {
2204 tile = _animated_tiles.erase(tile);
2205 } else {
2206 tile++;
2207 }
2208 }
2209 }
2210
2211 if (IsSavegameVersionBefore(SLV_124) && !IsSavegameVersionBefore(SLV_1)) {
2212 /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
2213 for (Waypoint *wp : Waypoint::Iterate()) {
2214 if (wp->facilities & FACIL_TRAIN) {
2215 wp->train_station.tile = wp->xy;
2216 wp->train_station.w = 1;
2217 wp->train_station.h = 1;
2218 } else {
2219 wp->train_station.tile = INVALID_TILE;
2220 wp->train_station.w = 0;
2221 wp->train_station.h = 0;
2222 }
2223 }
2224 }
2225
2226 if (IsSavegameVersionBefore(SLV_125)) {
2227 /* Convert old subsidies */
2228 for (Subsidy *s : Subsidy::Iterate()) {
2229 if (s->remaining < 12) {
2230 /* Converting nonawarded subsidy */
2231 s->remaining = 12 - s->remaining; // convert "age" to "remaining"
2232 s->awarded = INVALID_COMPANY; // not awarded to anyone
2233 const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2234 switch (cs->town_effect) {
2235 case TE_PASSENGERS:
2236 case TE_MAIL:
2237 /* Town -> Town */
2238 s->src_type = s->dst_type = ST_TOWN;
2239 if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2240 break;
2241 case TE_GOODS:
2242 case TE_FOOD:
2243 /* Industry -> Town */
2244 s->src_type = ST_INDUSTRY;
2245 s->dst_type = ST_TOWN;
2246 if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2247 break;
2248 default:
2249 /* Industry -> Industry */
2250 s->src_type = s->dst_type = ST_INDUSTRY;
2251 if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
2252 break;
2253 }
2254 } else {
2255 /* Do our best for awarded subsidies. The original source or destination industry
2256 * can't be determined anymore for awarded subsidies, so invalidate them.
2257 * Town -> Town subsidies are converted using simple heuristic */
2258 s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
2259 const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2260 switch (cs->town_effect) {
2261 case TE_PASSENGERS:
2262 case TE_MAIL: {
2263 /* Town -> Town */
2264 const Station *ss = Station::GetIfValid(s->src);
2265 const Station *sd = Station::GetIfValid(s->dst);
2266 if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
2267 Company::IsValidID(ss->owner)) {
2268 s->src_type = s->dst_type = ST_TOWN;
2269 s->src = ss->town->index;
2270 s->dst = sd->town->index;
2271 s->awarded = ss->owner;
2272 continue;
2273 }
2274 break;
2275 }
2276 default:
2277 break;
2278 }
2279 }
2280 /* Awarded non-town subsidy or invalid source/destination, invalidate */
2281 delete s;
2282 }
2283 }
2284
2285 if (IsSavegameVersionBefore(SLV_126)) {
2286 /* Recompute inflation based on old unround loan limit
2287 * Note: Max loan is 500000. With an inflation of 4% across 170 years
2288 * that results in a max loan of about 0.7 * 2^31.
2289 * So taking the 16 bit fractional part into account there are plenty of bits left
2290 * for unmodified savegames ...
2291 */
2292 uint64 aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
2293
2294 /* ... well, just clamp it then. */
2295 if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
2296
2297 /* Simulate the inflation, so we also get the payment inflation */
2298 while (_economy.inflation_prices < aimed_inflation) {
2299 if (AddInflation(false)) break;
2300 }
2301 }
2302
2303 if (IsSavegameVersionBefore(SLV_128)) {
2304 for (const Depot *d : Depot::Iterate()) {
2305 /* At some point, invalid depots were saved into the game (possibly those removed in the past?)
2306 * Remove them here, so they don't cause issues further down the line */
2307 if (!IsDepotTile(d->xy)) {
2308 DEBUG(sl, 0, "Removing invalid depot %d at %d, %d", d->index, TileX(d->xy), TileY(d->xy));
2309 delete d;
2310 d = nullptr;
2311 continue;
2312 }
2313 _m[d->xy].m2 = d->index;
2314 if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
2315 }
2316 }
2317
2318 /* The behaviour of force_proceed has been changed. Now
2319 * it counts signals instead of some random time out. */
2320 if (IsSavegameVersionBefore(SLV_131)) {
2321 for (Train *t : Train::Iterate()) {
2322 if (t->force_proceed != TFP_NONE) {
2323 t->force_proceed = TFP_STUCK;
2324 }
2325 }
2326 }
2327
2328 /* The bits for the tree ground and tree density have
2329 * been swapped (m2 bits 7..6 and 5..4. */
2330 if (IsSavegameVersionBefore(SLV_135)) {
2331 for (TileIndex t = 0; t < map_size; t++) {
2332 if (IsTileType(t, MP_CLEAR)) {
2333 if (GetRawClearGround(t) == CLEAR_SNOW) {
2334 SetClearGroundDensity(t, CLEAR_GRASS, GetClearDensity(t));
2335 SetBit(_m[t].m3, 4);
2336 } else {
2337 ClrBit(_m[t].m3, 4);
2338 }
2339 }
2340 if (IsTileType(t, MP_TREES)) {
2341 uint density = GB(_m[t].m2, 6, 2);
2342 uint ground = GB(_m[t].m2, 4, 2);
2343 uint counter = GB(_m[t].m2, 0, 4);
2344 _m[t].m2 = ground << 6 | density << 4 | counter;
2345 }
2346 }
2347 }
2348
2349 /* Wait counter and load/unload ticks got split. */
2350 if (IsSavegameVersionBefore(SLV_136)) {
2351 for (Aircraft *a : Aircraft::Iterate()) {
2352 a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
2353 }
2354
2355 for (Train *t : Train::Iterate()) {
2356 t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
2357 }
2358 }
2359
2360 /* Airport tile animation uses animation frame instead of other graphics id */
2361 if (IsSavegameVersionBefore(SLV_137)) {
2362 struct AirportTileConversion {
2363 byte old_start;
2364 byte num_frames;
2365 };
2366 static const AirportTileConversion atc[] = {
2367 {31, 12}, // APT_RADAR_GRASS_FENCE_SW
2368 {50, 4}, // APT_GRASS_FENCE_NE_FLAG
2369 {62, 2}, // 1 unused tile
2370 {66, 12}, // APT_RADAR_FENCE_SW
2371 {78, 12}, // APT_RADAR_FENCE_NE
2372 {101, 10}, // 9 unused tiles
2373 {111, 8}, // 7 unused tiles
2374 {119, 15}, // 14 unused tiles (radar)
2375 {140, 4}, // APT_GRASS_FENCE_NE_FLAG_2
2376 };
2377 for (TileIndex t = 0; t < map_size; t++) {
2378 if (IsAirportTile(t)) {
2379 StationGfx old_gfx = GetStationGfx(t);
2380 byte offset = 0;
2381 for (uint i = 0; i < lengthof(atc); i++) {
2382 if (old_gfx < atc[i].old_start) {
2383 SetStationGfx(t, old_gfx - offset);
2384 break;
2385 }
2386 if (old_gfx < atc[i].old_start + atc[i].num_frames) {
2387 SetAnimationFrame(t, old_gfx - atc[i].old_start);
2388 SetStationGfx(t, atc[i].old_start - offset);
2389 break;
2390 }
2391 offset += atc[i].num_frames - 1;
2392 }
2393 }
2394 }
2395 }
2396
2397 if (IsSavegameVersionBefore(SLV_140)) {
2398 for (Station *st : Station::Iterate()) {
2399 if (st->airport.tile != INVALID_TILE) {
2400 st->airport.w = st->airport.GetSpec()->size_x;
2401 st->airport.h = st->airport.GetSpec()->size_y;
2402 }
2403 }
2404 }
2405
2406 if (IsSavegameVersionBefore(SLV_141)) {
2407 for (TileIndex t = 0; t < map_size; t++) {
2408 /* Reset tropic zone for VOID tiles, they shall not have any. */
2409 if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL);
2410 }
2411
2412 /* We need to properly number/name the depots.
2413 * The first step is making sure none of the depots uses the
2414 * 'default' names, after that we can assign the names. */
2415 for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
2416
2417 for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
2418 }
2419
2420 if (IsSavegameVersionBefore(SLV_142)) {
2421 for (Depot *d : Depot::Iterate()) d->build_date = _date;
2422 }
2423
2424 /* In old versions it was possible to remove an airport while a plane was
2425 * taking off or landing. This gives all kind of problems when building
2426 * another airport in the same station so we don't allow that anymore.
2427 * For old savegames with such aircraft we just throw them in the air and
2428 * treat the aircraft like they were flying already. */
2429 if (IsSavegameVersionBefore(SLV_146)) {
2430 for (Aircraft *v : Aircraft::Iterate()) {
2431 if (!v->IsNormalAircraft()) continue;
2432 Station *st = GetTargetAirportIfValid(v);
2433 if (st == nullptr && v->state != FLYING) {
2434 v->state = FLYING;
2435 UpdateAircraftCache(v);
2436 AircraftNextAirportPos_and_Order(v);
2437 /* get aircraft back on running altitude */
2438 if ((v->vehstatus & VS_CRASHED) == 0) {
2439 GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
2440 SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
2441 }
2442 }
2443 }
2444 }
2445
2446 /* Move the animation frame to the same location (m7) for all objects. */
2447 if (IsSavegameVersionBefore(SLV_147)) {
2448 for (TileIndex t = 0; t < map_size; t++) {
2449 switch (GetTileType(t)) {
2450 case MP_HOUSE:
2451 if (GetHouseType(t) >= NEW_HOUSE_OFFSET) {
2452 uint per_proc = _me[t].m7;
2453 _me[t].m7 = GB(_me[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
2454 SB(_m[t].m3, 5, 1, 0);
2455 SB(_me[t].m6, 2, 6, std::min(per_proc, 63U));
2456 }
2457 break;
2458
2459 case MP_INDUSTRY: {
2460 uint rand = _me[t].m7;
2461 _me[t].m7 = _m[t].m3;
2462 _m[t].m3 = rand;
2463 break;
2464 }
2465
2466 case MP_OBJECT:
2467 _me[t].m7 = _m[t].m3;
2468 _m[t].m3 = 0;
2469 break;
2470
2471 default:
2472 /* For stations/airports it's already at m7 */
2473 break;
2474 }
2475 }
2476 }
2477
2478 /* Add (random) colour to all objects. */
2479 if (IsSavegameVersionBefore(SLV_148)) {
2480 for (Object *o : Object::Iterate()) {
2481 Owner owner = GetTileOwner(o->location.tile);
2482 o->colour = (owner == OWNER_NONE) ? Random() & 0xF : Company::Get(owner)->livery->colour1;
2483 }
2484 }
2485
2486 if (IsSavegameVersionBefore(SLV_149)) {
2487 for (TileIndex t = 0; t < map_size; t++) {
2488 if (!IsTileType(t, MP_STATION)) continue;
2489 if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) {
2490 SetWaterClass(t, WATER_CLASS_INVALID);
2491 }
2492 }
2493
2494 /* Waypoints with custom name may have a non-unique town_cn,
2495 * renumber those. First set all affected waypoints to the
2496 * highest possible number to get them numbered in the
2497 * order they have in the pool. */
2498 for (Waypoint *wp : Waypoint::Iterate()) {
2499 if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
2500 }
2501
2502 for (Waypoint* wp : Waypoint::Iterate()) {
2503 if (!wp->name.empty()) MakeDefaultName(wp);
2504 }
2505 }
2506
2507 if (IsSavegameVersionBefore(SLV_152)) {
2508 _industry_builder.Reset(); // Initialize industry build data.
2509
2510 /* The moment vehicles go from hidden to visible changed. This means
2511 * that vehicles don't always get visible anymore causing things to
2512 * get messed up just after loading the savegame. This fixes that. */
2513 for (Vehicle *v : Vehicle::Iterate()) {
2514 /* Not all vehicle types can be inside a tunnel. Furthermore,
2515 * testing IsTunnelTile() for invalid tiles causes a crash. */
2516 if (!v->IsGroundVehicle()) continue;
2517
2518 /* Is the vehicle in a tunnel? */
2519 if (!IsTunnelTile(v->tile)) continue;
2520
2521 /* Is the vehicle actually at a tunnel entrance/exit? */
2522 TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
2523 if (!IsTunnelTile(vtile)) continue;
2524
2525 /* Are we actually in this tunnel? Or maybe a lower tunnel? */
2526 if (GetSlopePixelZ(v->x_pos, v->y_pos) != v->z_pos) continue;
2527
2528 /* What way are we going? */
2529 const DiagDirection dir = GetTunnelBridgeDirection(vtile);
2530 const DiagDirection vdir = DirToDiagDir(v->direction);
2531
2532 /* Have we passed the visibility "switch" state already? */
2533 byte pos = (DiagDirToAxis(vdir) == AXIS_X ? v->x_pos : v->y_pos) & TILE_UNIT_MASK;
2534 byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
2535 extern const byte _tunnel_visibility_frame[DIAGDIR_END];
2536
2537 /* Should the vehicle be hidden or not? */
2538 bool hidden;
2539 if (dir == vdir) { // Entering tunnel
2540 hidden = frame >= _tunnel_visibility_frame[dir];
2541 v->tile = vtile;
2542 } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
2543 hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
2544 /* v->tile changes at the moment when the vehicle leaves the tunnel. */
2545 v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
2546 } else {
2547 /* We could get here in two cases:
2548 * - for road vehicles, it is reversing at the end of the tunnel
2549 * - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
2550 * Whatever case it is, do not change anything and use the old values.
2551 * Especially changing RV's state would break its reversing in the middle. */
2552 continue;
2553 }
2554
2555 if (hidden) {
2556 v->vehstatus |= VS_HIDDEN;
2557
2558 switch (v->type) {
2559 case VEH_TRAIN: Train::From(v)->track = TRACK_BIT_WORMHOLE; break;
2560 case VEH_ROAD: RoadVehicle::From(v)->state = RVSB_WORMHOLE; break;
2561 default: NOT_REACHED();
2562 }
2563 } else {
2564 v->vehstatus &= ~VS_HIDDEN;
2565
2566 switch (v->type) {
2567 case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
2568 case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
2569 default: NOT_REACHED();
2570 }
2571 }
2572 }
2573 }
2574
2575 if (IsSavegameVersionBefore(SLV_153)) {
2576 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
2577 if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
2578
2579 bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
2580 if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
2581 extern const byte _road_stop_stop_frame[];
2582 SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
2583 } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
2584 SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
2585 }
2586 }
2587 }
2588
2589 if (IsSavegameVersionBefore(SLV_156)) {
2590 /* The train's pathfinder lost flag got moved. */
2591 for (Train *t : Train::Iterate()) {
2592 if (!HasBit(t->flags, 5)) continue;
2593
2594 ClrBit(t->flags, 5);
2595 SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
2596 }
2597
2598 /* Introduced terraform/clear limits. */
2599 for (Company *c : Company::Iterate()) {
2600 c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
2601 c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
2602 }
2603 }
2604
2605 if (IsSavegameVersionBefore(SLV_158)) {
2606 for (Vehicle *v : Vehicle::Iterate()) {
2607 switch (v->type) {
2608 case VEH_TRAIN: {
2609 Train *t = Train::From(v);
2610
2611 /* Clear old GOINGUP / GOINGDOWN flags.
2612 * It was changed in savegame version 139, but savegame
2613 * version 158 doesn't use these bits, so it doesn't hurt
2614 * to clear them unconditionally. */
2615 ClrBit(t->flags, 1);
2616 ClrBit(t->flags, 2);
2617
2618 /* Clear both bits first. */
2619 ClrBit(t->gv_flags, GVF_GOINGUP_BIT);
2620 ClrBit(t->gv_flags, GVF_GOINGDOWN_BIT);
2621
2622 /* Crashed vehicles can't be going up/down. */
2623 if (t->vehstatus & VS_CRASHED) break;
2624
2625 /* Only X/Y tracks can be sloped. */
2626 if (t->track != TRACK_BIT_X && t->track != TRACK_BIT_Y) break;
2627
2628 t->gv_flags |= FixVehicleInclination(t, t->direction);
2629 break;
2630 }
2631 case VEH_ROAD: {
2632 RoadVehicle *rv = RoadVehicle::From(v);
2633 ClrBit(rv->gv_flags, GVF_GOINGUP_BIT);
2634 ClrBit(rv->gv_flags, GVF_GOINGDOWN_BIT);
2635
2636 /* Crashed vehicles can't be going up/down. */
2637 if (rv->vehstatus & VS_CRASHED) break;
2638
2639 if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
2640
2641 TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
2642 TrackBits trackbits = TrackStatusToTrackBits(ts);
2643
2644 /* Only X/Y tracks can be sloped. */
2645 if (trackbits != TRACK_BIT_X && trackbits != TRACK_BIT_Y) break;
2646
2647 Direction dir = rv->direction;
2648
2649 /* Test if we are reversing. */
2650 Axis a = trackbits == TRACK_BIT_X ? AXIS_X : AXIS_Y;
2651 if (AxisToDirection(a) != dir &&
2652 AxisToDirection(a) != ReverseDir(dir)) {
2653 /* When reversing, the road vehicle is on the edge of the tile,
2654 * so it can be safely compared to the middle of the tile. */
2655 dir = INVALID_DIR;
2656 }
2657
2658 rv->gv_flags |= FixVehicleInclination(rv, dir);
2659 break;
2660 }
2661 case VEH_SHIP:
2662 break;
2663
2664 default:
2665 continue;
2666 }
2667
2668 if (IsBridgeTile(v->tile) && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2669 /* In old versions, z_pos was 1 unit lower on bridge heads.
2670 * However, this invalid state could be converted to new savegames
2671 * by loading and saving the game in a new version. */
2672 v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos);
2673 DiagDirection dir = GetTunnelBridgeDirection(v->tile);
2674 if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) &&
2675 v->direction != DiagDirToDir(dir)) {
2676 /* If the train has left the bridge, it shouldn't have
2677 * track == TRACK_BIT_WORMHOLE - this could happen
2678 * when the train was reversed while on the last "tick"
2679 * on the ramp before leaving the ramp to the bridge. */
2680 Train::From(v)->track = DiagDirToDiagTrackBits(dir);
2681 }
2682 }
2683
2684 /* If the vehicle is really above v->tile (not in a wormhole),
2685 * it should have set v->z_pos correctly. */
2686 assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos));
2687 }
2688
2689 /* Fill Vehicle::cur_real_order_index */
2690 for (Vehicle *v : Vehicle::Iterate()) {
2691 if (!v->IsPrimaryVehicle()) continue;
2692
2693 /* Older versions are less strict with indices being in range and fix them on the fly */
2694 if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = 0;
2695
2696 v->cur_real_order_index = v->cur_implicit_order_index;
2697 v->UpdateRealOrderIndex();
2698 }
2699 }
2700
2701 if (IsSavegameVersionBefore(SLV_159)) {
2702 /* If the savegame is old (before version 100), then the value of 255
2703 * for these settings did not mean "disabled". As such everything
2704 * before then did reverse.
2705 * To simplify stuff we disable all turning around or we do not
2706 * disable anything at all. So, if some reversing was disabled we
2707 * will keep reversing disabled, otherwise it'll be turned on. */
2708 _settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(SLV_100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
2709
2710 for (Train *t : Train::Iterate()) {
2711 _settings_game.vehicle.max_train_length = std::max<uint8>(_settings_game.vehicle.max_train_length, CeilDiv(t->gcache.cached_total_length, TILE_SIZE));
2712 }
2713 }
2714
2715 if (IsSavegameVersionBefore(SLV_160)) {
2716 /* Setting difficulty industry_density other than zero get bumped to +1
2717 * since a new option (minimal at position 1) has been added */
2718 if (_settings_game.difficulty.industry_density > 0) {
2719 _settings_game.difficulty.industry_density++;
2720 }
2721 }
2722
2723 if (IsSavegameVersionBefore(SLV_161)) {
2724 /* Before savegame version 161, persistent storages were not stored in a pool. */
2725
2726 if (!IsSavegameVersionBefore(SLV_76)) {
2727 for (Industry *ind : Industry::Iterate()) {
2728 assert(ind->psa != nullptr);
2729
2730 /* Check if the old storage was empty. */
2731 bool is_empty = true;
2732 for (uint i = 0; i < sizeof(ind->psa->storage); i++) {
2733 if (ind->psa->GetValue(i) != 0) {
2734 is_empty = false;
2735 break;
2736 }
2737 }
2738
2739 if (!is_empty) {
2740 ind->psa->grfid = _industry_mngr.GetGRFID(ind->type);
2741 } else {
2742 delete ind->psa;
2743 ind->psa = nullptr;
2744 }
2745 }
2746 }
2747
2748 if (!IsSavegameVersionBefore(SLV_145)) {
2749 for (Station *st : Station::Iterate()) {
2750 if (!(st->facilities & FACIL_AIRPORT)) continue;
2751 assert(st->airport.psa != nullptr);
2752
2753 /* Check if the old storage was empty. */
2754 bool is_empty = true;
2755 for (uint i = 0; i < sizeof(st->airport.psa->storage); i++) {
2756 if (st->airport.psa->GetValue(i) != 0) {
2757 is_empty = false;
2758 break;
2759 }
2760 }
2761
2762 if (!is_empty) {
2763 st->airport.psa->grfid = _airport_mngr.GetGRFID(st->airport.type);
2764 } else {
2765 delete st->airport.psa;
2766 st->airport.psa = nullptr;
2767
2768 }
2769 }
2770 }
2771 }
2772
2773 /* This triggers only when old snow_lines were copied into the snow_line_height. */
2774 if (IsSavegameVersionBefore(SLV_164) && _settings_game.game_creation.snow_line_height >= MIN_SNOWLINE_HEIGHT * TILE_HEIGHT) {
2775 _settings_game.game_creation.snow_line_height /= TILE_HEIGHT;
2776 }
2777
2778 if (IsSavegameVersionBefore(SLV_164) && !IsSavegameVersionBefore(SLV_32)) {
2779 /* We store 4 fences in the field tiles instead of only SE and SW. */
2780 for (TileIndex t = 0; t < map_size; t++) {
2781 if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
2782 if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
2783 uint fence = GB(_m[t].m4, 5, 3);
2784 if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
2785 SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
2786 }
2787 fence = GB(_m[t].m4, 2, 3);
2788 if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
2789 SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
2790 }
2791 SB(_m[t].m4, 2, 3, 0);
2792 SB(_m[t].m4, 5, 3, 0);
2793 }
2794 }
2795
2796 /* The center of train vehicles was changed, fix up spacing. */
2797 if (IsSavegameVersionBefore(SLV_164)) FixupTrainLengths();
2798
2799 if (IsSavegameVersionBefore(SLV_165)) {
2800 for (Town *t : Town::Iterate()) {
2801 /* Set the default cargo requirement for town growth */
2802 switch (_settings_game.game_creation.landscape) {
2803 case LT_ARCTIC:
2804 if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
2805 break;
2806
2807 case LT_TROPIC:
2808 if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
2809 if (FindFirstCargoWithTownEffect(TE_WATER) != nullptr) t->goal[TE_WATER] = TOWN_GROWTH_DESERT;
2810 break;
2811 }
2812 }
2813 }
2814
2815 if (IsSavegameVersionBefore(SLV_165)) {
2816 /* Adjust zoom level to account for new levels */
2817 _saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
2818 _saved_scrollpos_x *= ZOOM_LVL_BASE;
2819 _saved_scrollpos_y *= ZOOM_LVL_BASE;
2820 }
2821
2822 /* When any NewGRF has been changed the availability of some vehicles might
2823 * have been changed too. e->company_avail must be set to 0 in that case
2824 * which is done by StartupEngines(). */
2825 if (gcf_res != GLC_ALL_GOOD) StartupEngines();
2826
2827 /* The road owner of standard road stops was not properly accounted for. */
2828 if (IsSavegameVersionBefore(SLV_172)) {
2829 for (TileIndex t = 0; t < map_size; t++) {
2830 if (!IsStandardRoadStopTile(t)) continue;
2831 Owner o = GetTileOwner(t);
2832 SetRoadOwner(t, RTT_ROAD, o);
2833 SetRoadOwner(t, RTT_TRAM, o);
2834 }
2835 }
2836
2837 if (IsSavegameVersionBefore(SLV_175)) {
2838 /* Introduced tree planting limit. */
2839 for (Company *c : Company::Iterate()) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
2840 }
2841
2842 if (IsSavegameVersionBefore(SLV_177)) {
2843 /* Fix too high inflation rates */
2844 if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
2845 if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION;
2846
2847 /* We have to convert the quarters of bankruptcy into months of bankruptcy */
2848 for (Company *c : Company::Iterate()) {
2849 c->months_of_bankruptcy = 3 * c->months_of_bankruptcy;
2850 }
2851 }
2852
2853 if (IsSavegameVersionBefore(SLV_178)) {
2854 extern uint8 _old_diff_level;
2855 /* Initialise script settings profile */
2856 _settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
2857 }
2858
2859 if (IsSavegameVersionBefore(SLV_182)) {
2860 /* Aircraft acceleration variable was bonkers */
2861 for (Aircraft *v : Aircraft::Iterate()) {
2862 if (v->subtype <= AIR_AIRCRAFT) {
2863 const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
2864 v->acceleration = avi->acceleration;
2865 }
2866 }
2867
2868 /* Blocked tiles could be reserved due to a bug, which causes
2869 * other places to assert upon e.g. station reconstruction. */
2870 for (TileIndex t = 0; t < map_size; t++) {
2871 if (HasStationTileRail(t) && IsStationTileBlocked(t)) {
2872 SetRailStationReservation(t, false);
2873 }
2874 }
2875 }
2876
2877 if (IsSavegameVersionBefore(SLV_184)) {
2878 /* The global units configuration is split up in multiple configurations. */
2879 extern uint8 _old_units;
2880 _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2);
2881 _settings_game.locale.units_power = Clamp(_old_units, 0, 2);
2882 _settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
2883 _settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
2884 _settings_game.locale.units_force = 2;
2885 _settings_game.locale.units_height = Clamp(_old_units, 0, 2);
2886 }
2887
2888 if (IsSavegameVersionBefore(SLV_186)) {
2889 /* Move ObjectType from map to pool */
2890 for (TileIndex t = 0; t < map_size; t++) {
2891 if (IsTileType(t, MP_OBJECT)) {
2892 Object *o = Object::Get(_m[t].m2);
2893 o->type = _m[t].m5;
2894 _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
2895 }
2896 }
2897 }
2898
2899 if (IsSavegameVersionBefore(SLV_188)) {
2900 /* Fix articulated road vehicles.
2901 * Some curves were shorter than other curves.
2902 * Now they have the same length, but that means that trailing articulated parts will
2903 * take longer to go through the curve than the parts in front which already left the courve.
2904 * So, make articulated parts catch up. */
2905 bool roadside = _settings_game.vehicle.road_side == 1;
2906 std::vector<uint> skip_frames;
2907 for (RoadVehicle *v : RoadVehicle::Iterate()) {
2908 if (!v->IsFrontEngine()) continue;
2909 skip_frames.clear();
2910 TileIndex prev_tile = v->tile;
2911 uint prev_tile_skip = 0;
2912 uint cur_skip = 0;
2913 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
2914 if (u->tile != prev_tile) {
2915 prev_tile_skip = cur_skip;
2916 prev_tile = u->tile;
2917 } else {
2918 cur_skip = prev_tile_skip;
2919 }
2920
2921 uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
2922
2923 /* The following 3 curves now take longer than before */
2924 switch (u->state) {
2925 case 2:
2926 cur_skip++;
2927 if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip;
2928 break;
2929
2930 case 4:
2931 cur_skip++;
2932 if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip;
2933 break;
2934
2935 case 5:
2936 cur_skip++;
2937 if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip;
2938 break;
2939
2940 default:
2941 break;
2942 }
2943 }
2944 while (cur_skip > skip_frames[0]) {
2945 RoadVehicle *u = v;
2946 RoadVehicle *prev = nullptr;
2947 for (uint sf : skip_frames) {
2948 extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev);
2949 if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
2950
2951 prev = u;
2952 u = u->Next();
2953 }
2954 cur_skip--;
2955 }
2956 }
2957 }
2958
2959 if (IsSavegameVersionBefore(SLV_190)) {
2960 for (Order *order : Order::Iterate()) {
2961 order->SetTravelTimetabled(order->GetTravelTime() > 0);
2962 order->SetWaitTimetabled(order->GetWaitTime() > 0);
2963 }
2964 for (OrderList *orderlist : OrderList::Iterate()) {
2965 orderlist->RecalculateTimetableDuration();
2966 }
2967 }
2968
2969 /*
2970 * Only keep order-backups for network clients (and when replaying).
2971 * If we are a network server or not networking, then we just loaded a previously
2972 * saved-by-server savegame. There are no clients with a backup, so clear it.
2973 * Furthermore before savegame version SLV_192 the actual content was always corrupt.
2974 */
2975 if (!_networking || _network_server || IsSavegameVersionBefore(SLV_192)) {
2976 #ifndef DEBUG_DUMP_COMMANDS
2977 /* Note: We cannot use CleanPool since that skips part of the destructor
2978 * and then leaks un-reachable Orders in the order pool. */
2979 for (OrderBackup *ob : OrderBackup::Iterate()) {
2980 delete ob;
2981 }
2982 #endif
2983 }
2984
2985 if (IsSavegameVersionBefore(SLV_198)) {
2986 /* Convert towns growth_rate and grow_counter to ticks */
2987 for (Town *t : Town::Iterate()) {
2988 /* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
2989 if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
2990 if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
2991 t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
2992 }
2993 /* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
2994 t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
2995 }
2996 }
2997
2998 if (IsSavegameVersionBefore(SLV_EXTEND_INDUSTRY_CARGO_SLOTS)) {
2999 /* Make sure added industry cargo slots are cleared */
3000 for (Industry *i : Industry::Iterate()) {
3001 for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) {
3002 i->produced_cargo[ci] = CT_INVALID;
3003 i->produced_cargo_waiting[ci] = 0;
3004 i->production_rate[ci] = 0;
3005 i->last_month_production[ci] = 0;
3006 i->last_month_transported[ci] = 0;
3007 i->last_month_pct_transported[ci] = 0;
3008 i->this_month_production[ci] = 0;
3009 i->this_month_transported[ci] = 0;
3010 }
3011 for (size_t ci = 3; ci < lengthof(i->accepts_cargo); ci++) {
3012 i->accepts_cargo[ci] = CT_INVALID;
3013 i->incoming_cargo_waiting[ci] = 0;
3014 }
3015 /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
3016 * The loading routine should put the original singular value into the first array element. */
3017 for (size_t ci = 0; ci < lengthof(i->accepts_cargo); ci++) {
3018 if (i->accepts_cargo[ci] != CT_INVALID) {
3019 i->last_cargo_accepted_at[ci] = i->last_cargo_accepted_at[0];
3020 } else {
3021 i->last_cargo_accepted_at[ci] = 0;
3022 }
3023 }
3024 }
3025 }
3026
3027 if (IsSavegameVersionBefore(SLV_SHIPS_STOP_IN_LOCKS)) {
3028 /* Move ships from lock slope to upper or lower position. */
3029 for (Ship *s : Ship::Iterate()) {
3030 /* Suitable tile? */
3031 if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
3032
3033 /* We don't need to adjust position when at the tile centre */
3034 int x = s->x_pos & 0xF;
3035 int y = s->y_pos & 0xF;
3036 if (x == 8 && y == 8) continue;
3037
3038 /* Test if ship is on the second half of the tile */
3039 bool second_half;
3040 DiagDirection shipdiagdir = DirToDiagDir(s->direction);
3041 switch (shipdiagdir) {
3042 default: NOT_REACHED();
3043 case DIAGDIR_NE: second_half = x < 8; break;
3044 case DIAGDIR_NW: second_half = y < 8; break;
3045 case DIAGDIR_SW: second_half = x > 8; break;
3046 case DIAGDIR_SE: second_half = y > 8; break;
3047 }
3048
3049 DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
3050
3051 /* Heading up slope == passed half way */
3052 if ((shipdiagdir == slopediagdir) == second_half) {
3053 /* On top half of lock */
3054 s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
3055 } else {
3056 /* On lower half of lock */
3057 s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
3058 }
3059 }
3060 }
3061
3062 if (IsSavegameVersionBefore(SLV_TOWN_CARGOGEN)) {
3063 /* Ensure the original cargo generation mode is used */
3064 _settings_game.economy.town_cargogen_mode = TCGM_ORIGINAL;
3065 }
3066
3067 if (IsSavegameVersionBefore(SLV_SERVE_NEUTRAL_INDUSTRIES)) {
3068 /* Ensure the original neutral industry/station behaviour is used */
3069 _settings_game.station.serve_neutral_industries = true;
3070
3071 /* Link oil rigs to their industry and back. */
3072 for (Station *st : Station::Iterate()) {
3073 if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
3074 /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
3075 st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
3076 st->industry->neutral_station = st;
3077 }
3078 }
3079 } else {
3080 /* Link neutral station back to industry, as this is not saved. */
3081 for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
3082 }
3083
3084 if (IsSavegameVersionBefore(SLV_TREES_WATER_CLASS)) {
3085 /* Update water class for trees. */
3086 for (TileIndex t = 0; t < map_size; t++) {
3087 if (IsTileType(t, MP_TREES)) SetWaterClass(t, GetTreeGround(t) == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
3088 }
3089 }
3090
3091 /* Update structures for multitile docks */
3092 if (IsSavegameVersionBefore(SLV_MULTITILE_DOCKS)) {
3093 for (TileIndex t = 0; t < map_size; t++) {
3094 /* Clear docking tile flag from relevant tiles as it
3095 * was not previously cleared. */
3096 if (IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE)) {
3097 SetDockingTile(t, false);
3098 }
3099 /* Add docks and oilrigs to Station::ship_station. */
3100 if (IsTileType(t, MP_STATION)) {
3101 if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
3102 }
3103 }
3104 }
3105
3106 if (IsSavegameVersionUntil(SLV_ENDING_YEAR)) {
3107 /* Update station docking tiles. Was only needed for pre-SLV_MULTITLE_DOCKS
3108 * savegames, but a bug in docking tiles touched all savegames between
3109 * SLV_MULTITILE_DOCKS and SLV_ENDING_YEAR. */
3110 for (Station *st : Station::Iterate()) {
3111 if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
3112 }
3113
3114 /* Reset roadtype/streetcartype info for non-road bridges. */
3115 for (TileIndex t = 0; t < map_size; t++) {
3116 if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) != TRANSPORT_ROAD) {
3117 SetRoadTypes(t, INVALID_ROADTYPE, INVALID_ROADTYPE);
3118 }
3119 }
3120 }
3121
3122 /* Make sure all industries exclusive supplier/consumer set correctly. */
3123 if (IsSavegameVersionBefore(SLV_GS_INDUSTRY_CONTROL)) {
3124 for (Industry *i : Industry::Iterate()) {
3125 i->exclusive_supplier = INVALID_OWNER;
3126 i->exclusive_consumer = INVALID_OWNER;
3127 }
3128 }
3129
3130 /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
3131 Station::RecomputeCatchmentForAll();
3132
3133 /* Station acceptance is some kind of cache */
3134 if (IsSavegameVersionBefore(SLV_127)) {
3135 for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
3136 }
3137
3138 /* Road stops is 'only' updating some caches */
3139 AfterLoadRoadStops();
3140 AfterLoadLabelMaps();
3141 AfterLoadCompanyStats();
3142 AfterLoadStoryBook();
3143
3144 GamelogPrintDebug(1);
3145
3146 InitializeWindowsAndCaches();
3147 /* Restore the signals */
3148 ResetSignalHandlers();
3149
3150 AfterLoadLinkGraphs();
3151 return true;
3152 }
3153
3162 void ReloadNewGRFData()
3163 {
3164 /* reload grf data */
3165 GfxLoadSprites();
3166 LoadStringWidthTable();
3167 RecomputePrices();
3168 /* reload vehicles */
3169 ResetVehicleHash();
3170 AfterLoadVehicles(false);
3171 StartupEngines();
3172 GroupStatistics::UpdateAfterLoad();
3173 /* update station graphics */
3174 AfterLoadStations();
3175 /* Update company statistics. */
3176 AfterLoadCompanyStats();
3177 /* Check and update house and town values */
3178 UpdateHousesAndTowns();
3179 /* Delete news referring to no longer existing entities */
3180 DeleteInvalidEngineNews();
3181 /* Update livery selection windows */
3182 for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) InvalidateWindowData(WC_COMPANY_COLOUR, i);
3183 /* Update company infrastructure counts. */
3184 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
3185 /* redraw the whole screen */
3186 MarkWholeScreenDirty();
3187 CheckTrainsLengths();
3188 }
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1276
SLV_131
@ SLV_131
131 18481
Definition: saveload.h:200
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
TE_WATER
@ TE_WATER
Cargo behaves water-like.
Definition: cargotype.h:30
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:41
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:44
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
IsTunnelTile
static bool IsTunnelTile(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
HasTownOwnedRoad
static bool HasTownOwnedRoad(TileIndex t)
Checks if given tile has town owned road.
Definition: road_map.h:279
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:325
CLEAR_SNOW
@ CLEAR_SNOW
0-3
Definition: clear_map.h:24
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:266
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:78
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:125
RoadVehicle::state
byte state
Definition: roadveh.h:109
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3321
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:542
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:215
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:442
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1431
AxisToDirection
static Direction AxisToDirection(Axis a)
Converts an Axis to a Direction.
Definition: direction_func.h:249
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
StationGfx
byte StationGfx
Copy from station_map.h.
Definition: newgrf_airport.h:20
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2468
VehicleSettings::roadveh_slope_steepness
uint8 roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:465
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:430
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:61
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:329
SLV_43
@ SLV_43
43 7642
Definition: saveload.h:94
SLV_114
@ SLV_114
114 15601
Definition: saveload.h:179
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:571
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:28
GetOtherShipDepotTile
static TileIndex GetOtherShipDepotTile(TileIndex t)
Get the other tile of the ship depot.
Definition: water_map.h:272
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:279
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
SLV_62
@ SLV_62
62 9905
Definition: saveload.h:117
SLV_TREES_WATER_CLASS
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition: saveload.h:299
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo paypent since game start; 16 bit fractional part.
Definition: economy_type.h:37
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:462
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:278
HandleSavegameLoadCrash
static void CDECL HandleSavegameLoadCrash(int signum)
Signal handler used to give a user a more useful report for crashes during the savegame loading proce...
Definition: afterload.cpp:375
GetIndustryGfx
static IndustryGfx GetIndustryGfx(TileIndex t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:642
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:60
SLV_ROAD_TYPES
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition: saveload.h:300
GLC_COMPATIBLE
@ GLC_COMPATIBLE
Compatible (eg. the same ID, but different checksum) GRF found in at least one case.
Definition: newgrf_config.h:54
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:499
SLV_133
@ SLV_133
133 18674
Definition: saveload.h:202
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:435
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:340
SP_END
@ SP_END
End of setting profiles.
Definition: settings_type.h:41
ConstructionSettings::max_heightlevel
uint8 max_heightlevel
maximum allowed heightlevel
Definition: settings_type.h:317
InitializeWindowsAndCaches
static void InitializeWindowsAndCaches()
Initialization of the windows and several kinds of caches.
Definition: afterload.cpp:241
SLV_106
@ SLV_106
106 14919
Definition: saveload.h:170
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3595
ScriptSettings::settings_profile
uint8 settings_profile
difficulty profile to set initial settings of scripts, esp. random AIs
Definition: settings_type.h:352
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:23
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:305
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AfterLoadRoadStops
void AfterLoadRoadStops()
(Re)building of road stop caches after loading a savegame.
Definition: station_sl.cpp:128
SetTileType
static void SetTileType(TileIndex tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
SLV_32
@ SLV_32
32 6001
Definition: saveload.h:81
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1077
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SetWaterClassDependingOnSurroundings
void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
Makes a tile canal or water depending on the surroundings.
Definition: afterload.cpp:79
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:61
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:223
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:66
Station
Station data structure.
Definition: station_base.h:450
BaseStation::GetByTile
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
Definition: base_station_base.h:155
SLV_178
@ SLV_178
178 24789
Definition: saveload.h:256
SLV_124
@ SLV_124
124 16993
Definition: saveload.h:191
IsHouseCompleted
static bool IsHouseCompleted(TileIndex t)
Get the completion of this house.
Definition: town_map.h:145
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:177
IsAirportTile
static bool IsAirportTile(TileIndex t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
_network_server
bool _network_server
network-server is active
Definition: network.cpp:53
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
SLV_49
@ SLV_49
49 8969
Definition: saveload.h:101
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:67
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SLV_146
@ SLV_146
146 20446
Definition: saveload.h:218
SLV_198
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition: saveload.h:281
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
SLV_117
@ SLV_117
117 16037
Definition: saveload.h:183
MakeSea
static void MakeSea(TileIndex t)
Make a sea tile.
Definition: water_map.h:414
GetIndustryType
IndustryType GetIndustryType(TileIndex tile)
Retrieve the type for this industry.
Definition: industry_cmd.cpp:104
TE_FOOD
@ TE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:31
SetRailStationReservation
static void SetRailStationReservation(TileIndex t, bool b)
Set the reservation state of the rail station.
Definition: station_map.h:405
_gamelog_actions
uint _gamelog_actions
number of actions
Definition: gamelog.cpp:36
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:326
TL_RANDOM
@ TL_RANDOM
Random town layout.
Definition: town_type.h:85
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
MakeClear
static void MakeClear(TileIndex t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
TOWN_GROWTH_TICKS
static const int TOWN_GROWTH_TICKS
cycle duration for towns trying to grow. (this originates from the size of the town array in TTD
Definition: date_type.h:37
SLV_96
@ SLV_96
96 13226
Definition: saveload.h:158
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:82
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:227
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:50
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:117
SLV_166
@ SLV_166
166 23415
Definition: saveload.h:242
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:513
SLV_56
@ SLV_56
56 9667
Definition: saveload.h:110
EconomySettings::larger_towns
uint8 larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:497
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:143
SLV_93
@ SLV_93
93 12648
Definition: saveload.h:154
SetDate
void SetDate(Date date, DateFract fract)
Set the date.
Definition: date.cpp:37
SLV_52
@ SLV_52
52 9066
Definition: saveload.h:105
DT_MANUAL
@ DT_MANUAL
Manual distribution. No link graph calculations are run.
Definition: linkgraph_type.h:25
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:559
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
_me
TileExtended * _me
Extended Tiles of the map.
Definition: map.cpp:31
ShowAIDebugWindowIfAIError
void ShowAIDebugWindowIfAIError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: ai_gui.cpp:1558
SLV_119
@ SLV_119
119 16242
Definition: saveload.h:185
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:221
SLV_SHIPS_STOP_IN_LOCKS
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition: saveload.h:291
IsClearGround
static bool IsClearGround(TileIndex t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:545
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:42
Tile::m2
uint16 m2
Primarily used for indices to towns, industries and stations.
Definition: map_type.h:20
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
SLV_87
@ SLV_87
87 12129
Definition: saveload.h:147
SetStationGfx
static void SetStationGfx(TileIndex t, StationGfx gfx)
Set the station graphics of this tile.
Definition: station_map.h:80
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:250
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:148
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:42
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:304
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:136
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:162
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
SLV_138
@ SLV_138
138 18942 1.0.x
Definition: saveload.h:208
GRFConfig::ident
GRFIdentifier ident
grfid and md5sum to uniquely identify newgrfs
Definition: newgrf_config.h:157
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:488
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
SLV_104
@ SLV_104
104 14735
Definition: saveload.h:167
TCGM_ORIGINAL
@ TCGM_ORIGINAL
Original algorithm (quadratic cargo by population)
Definition: town_type.h:103
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:55
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:195
LoggedAction::at
GamelogActionType at
Type of action.
Definition: gamelog_internal.h:83
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:49
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:188
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:49
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:69
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:296
SLV_15
@ SLV_15
15.0 2499
Definition: saveload.h:59
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:78
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
MayHaveBridgeAbove
static bool MayHaveBridgeAbove(TileIndex t)
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on ...
Definition: afterload.cpp:531
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:477
SetRoadTypes
static void SetRoadTypes(TileIndex t, RoadType road_rt, RoadType tram_rt)
Set the present road types of a tile.
Definition: road_map.h:619
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:20
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
Engine
Definition: engine_base.h:21
SLV_113
@ SLV_113
113 15340
Definition: saveload.h:178
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
FindFirstCargoWithTownEffect
const CargoSpec * FindFirstCargoWithTownEffect(TownEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2777
SLV_102
@ SLV_102
102 14332
Definition: saveload.h:165
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:24
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:283
SetSignalHandlers
static void SetSignalHandlers()
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition: afterload.cpp:321
StartupEngines
void StartupEngines()
Start/initialise all our engines.
Definition: engine.cpp:693
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
SLV_175
@ SLV_175
175 24136
Definition: saveload.h:253
SLV_83
@ SLV_83
83 11589
Definition: saveload.h:142
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:134
SLV_53
@ SLV_53
53 9316
Definition: saveload.h:106
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
GRFIdentifier::md5sum
uint8 md5sum[16]
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
Definition: newgrf_config.h:85
Tile::m1
byte m1
Primarily used for ownership information.
Definition: map_type.h:21
IsTruckStop
static bool IsTruckStop(TileIndex t)
Is the station at t a truck stop?
Definition: station_map.h:180
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:43
IsRailDepot
static bool IsRailDepot(TileIndex t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
_saveload_crash_with_missing_newgrfs
static bool _saveload_crash_with_missing_newgrfs
Was the saveload crash because of missing NewGRFs?
Definition: afterload.cpp:357
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2125
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:163
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:212
SLV_172
@ SLV_172
172 23947
Definition: saveload.h:249
SetFence
static void SetFence(TileIndex t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition: clear_map.h:240
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:84
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
GRFIdentifier::grfid
uint32 grfid
GRF ID (defined by Action 0x08)
Definition: newgrf_config.h:84
ShowNewGRFError
void ShowNewGRFError()
Show the first NewGRF error we can find.
Definition: newgrf_gui.cpp:44
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
ST_TOWN
@ ST_TOWN
Source/destination is a town.
Definition: cargo_type.h:148
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:372
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:320
IsDepotTile
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:560
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:589
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
SLV_61
@ SLV_61
61 9892
Definition: saveload.h:116
GamelogGRFRemove
void GamelogGRFRemove(uint32 grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:604
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition: settings_type.h:38
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
IsSavegameVersionUntil
static bool IsSavegameVersionUntil(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition: saveload.h:829
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:59
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
TE_MAIL
@ TE_MAIL
Cargo behaves mail-like.
Definition: cargotype.h:28
MapSizeX
static uint MapSizeX()
Get the size of the map along the X.
Definition: map_func.h:72
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:69
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:438
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:600
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:45
GetHouseType
static HouseID GetHouseType(TileIndex t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:59
SLV_98
@ SLV_98
98 13375
Definition: saveload.h:160
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:392
TE_PASSENGERS
@ TE_PASSENGERS
Cargo behaves passenger-like.
Definition: cargotype.h:27
StationType
StationType
Station types.
Definition: station_type.h:32
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:286
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:235
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:390
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:22
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
GRFIdentifier
Basic data to distinguish a GRF.
Definition: newgrf_config.h:83
VehicleSettings::plane_crashes
uint8 plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:478
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:342
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:566
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:411
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:334
SLV_135
@ SLV_135
135 18719
Definition: saveload.h:205
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:30
GetRawClearGround
static ClearGround GetRawClearGround(TileIndex t)
Get the type of clear tile but never return CLEAR_SNOW.
Definition: clear_map.h:47
GLAT_LOAD
@ GLAT_LOAD
Game loaded.
Definition: gamelog.h:18
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:439
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:503
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:14
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:236
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:125
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:532
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
SLV_156
@ SLV_156
156 21728
Definition: saveload.h:230
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
GetClearDensity
static uint GetClearDensity(TileIndex t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
TL_BETTER_ROADS
@ TL_BETTER_ROADS
Extended original algorithm (min. 2 distance between roads)
Definition: town_type.h:81
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:514
LoggedAction::changes
uint32 changes
Number of changes in this action.
Definition: gamelog_internal.h:82
SLV_111
@ SLV_111
111 15190
Definition: saveload.h:176
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
SLV_123
@ SLV_123
123 16909
Definition: saveload.h:190
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasStationRail
static bool HasStationRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
SetTropicZone
static void SetTropicZone(TileIndex tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:152
VehicleSettings::train_slope_steepness
uint8 train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:464
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:75
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:239
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
GSF_FAKE_TOWNS
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition: newgrf.h:89
Pool::MAX_SIZE
static const size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:80
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3577
Station::RecomputeCatchmentForAll
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition: station.cpp:474
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:83
XYNSToDiagDir
static DiagDirection XYNSToDiagDir(Axis xy, uint ns)
Convert an axis and a flag for north/south into a DiagDirection.
Definition: direction_func.h:261
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:76
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
SLV_MULTITILE_DOCKS
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition: saveload.h:303
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:240
SetBridgeMiddle
static void SetBridgeMiddle(TileIndex t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
GetOverriddenIdentifier
static const GRFIdentifier * GetOverriddenIdentifier(const GRFConfig *c)
Try to find the overridden GRF identifier of the given GRF.
Definition: afterload.cpp:343
GameSettings::script
ScriptSettings script
settings for scripts
Definition: settings_type.h:563
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:338
DEBUG
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:35
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:371
SLV_11
@ SLV_11
11.0 2033 11.1 2041
Definition: saveload.h:53
ObjectType
uint16 ObjectType
Types of objects.
Definition: object_type.h:14
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:51
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:37
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:200
IsBuoy
static bool IsBuoy(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:306
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:121
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:18
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:47
UpdateAirportsNoise
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Definition: station_cmd.cpp:2216
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:25
GetStationType
static StationType GetStationType(TileIndex t)
Get the station type of this tile.
Definition: station_map.h:44
SLV_126
@ SLV_126
126 17433
Definition: saveload.h:194
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
SettingsDisableElrail
bool SettingsDisableElrail(int32 p1)
_settings_game.disable_elrail callback
Definition: elrail.cpp:596
AfterLoadStoryBook
void AfterLoadStoryBook()
Called after load to trash broken pages.
Definition: story_sl.cpp:18
SLV_86
@ SLV_86
86 12042
Definition: saveload.h:146
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:327
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:60
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:65
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:94
MakeVoid
static void MakeVoid(TileIndex t)
Make a nice void tile ;)
Definition: void_map.h:19
SIGTYPE_COMBO
@ SIGTYPE_COMBO
presignal inter-block
Definition: signal_type.h:27
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:464
SLV_27
@ SLV_27
27 4757
Definition: saveload.h:75
ST_INDUSTRY
@ ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:147
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:232
IsShipDepot
static bool IsShipDepot(TileIndex t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:216
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:47
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:36
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:895
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:65
SetSignalStates
static void SetSignalStates(TileIndex tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
SaveloadCrashWithMissingNewGRFs
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition: afterload.cpp:364
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
SLV_46
@ SLV_46
46 8705
Definition: saveload.h:98
SLV_94
@ SLV_94
94 12816
Definition: saveload.h:155
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:44
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:718
SLV_74
@ SLV_74
74 11030
Definition: saveload.h:131
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:522
SLV_TOWN_CARGOGEN
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition: saveload.h:293
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:569
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:31
SLV_128
@ SLV_128
128 18281
Definition: saveload.h:196
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
GetRoadTileType
static RoadTileType GetRoadTileType(TileIndex t)
Get the type of the road tile.
Definition: road_map.h:51
HasStationTileRail
static bool HasStationTileRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:146
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height
Definition: settings_type.h:299
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:355
Train
'Train' is either a loco or a wagon.
Definition: train.h:85
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:329
MoveWaypointsToBaseStations
void MoveWaypointsToBaseStations()
Perform all steps to upgrade from the old waypoints to the new version that uses station.
Definition: waypoint_sl.cpp:66
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
SetLiftPosition
static void SetLiftPosition(TileIndex t, byte pos)
Set the position of the lift on this animated house.
Definition: town_map.h:135
CopyTempEngineData
void CopyTempEngineData()
Copy data from temporary engine array into the real engine pool.
Definition: engine_sl.cpp:118
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:141
SLV_183
@ SLV_183
183 25363 Cargodist
Definition: saveload.h:262
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:66
SLV_120
@ SLV_120
120 16439
Definition: saveload.h:187
IsSavegameVersionBefore
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:815
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:97
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:52
TileHash
static uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition: tile_map.h:316
SLV_90
@ SLV_90
90 12293
Definition: saveload.h:151
RVS_IN_ROAD_STOP
@ RVS_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:46
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:50
UpdateAllSignVirtCoords
void UpdateAllSignVirtCoords()
Update the coordinates of all signs.
Definition: signs.cpp:58
SLV_125
@ SLV_125
125 17113
Definition: saveload.h:193
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true)
Sets correct crossing state.
Definition: train_cmd.cpp:1686
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:540
GamelogTestRevision
void GamelogTestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:503
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:105
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:570
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:220
MapSizeY
static uint MapSizeY()
Get the size of the map along the Y.
Definition: map_func.h:82
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
MoveBuoysToWaypoints
void MoveBuoysToWaypoints()
Perform all steps to upgrade from the old station buoys to the new version that uses waypoints.
Definition: station_sl.cpp:40
SpecializedStation< Station, false >::From
static Station * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:248
SLV_25
@ SLV_25
25 4259
Definition: saveload.h:73
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:55
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:261
SLV_50
@ SLV_50
50 8973
Definition: saveload.h:103
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
SLV_17
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:62
LoggedAction::change
LoggedChange * change
First logged change in this action.
Definition: gamelog_internal.h:81
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:484
Station::truck_stops
RoadStop * truck_stops
All the truck stops.
Definition: station_base.h:461
SLV_145
@ SLV_145
145 20376
Definition: saveload.h:217
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
BSWAP32
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:380
CargoPacket::AfterLoad
static void AfterLoad()
Savegame conversion for cargopackets.
Definition: cargopacket_sl.cpp:21
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1843
SLV_42
@ SLV_42
42 7573
Definition: saveload.h:93
GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
static const int GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
The offset for the drive through parts.
Definition: station_map.h:36
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:206
SLV_28
@ SLV_28
28 4987
Definition: saveload.h:76
SLV_64
@ SLV_64
64 10006
Definition: saveload.h:119
_gamelog_action
LoggedAction * _gamelog_action
first logged action
Definition: gamelog.cpp:35
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
GameCreationSettings::ending_year
Year ending_year
scoring end date
Definition: settings_type.h:294
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:34
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:500
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:213
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
SLV_59
@ SLV_59
59 9779
Definition: saveload.h:113
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:209
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:281
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:222
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:19
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:45
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:591
SlError
void NORETURN SlError(StringID string, const char *extra_msg)
Error handler.
Definition: saveload.cpp:326
PathfinderSettings::pathfinder_for_trains
uint8 pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:429
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
TE_GOODS
@ TE_GOODS
Cargo behaves goods/candy-like.
Definition: cargotype.h:29
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:320
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:391
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:506
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2276
IsStationTileBlocked
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Definition: newgrf_station.cpp:869
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:505
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:239
IsBuoyTile
static bool IsBuoyTile(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:316
Ship
All ships have this type.
Definition: ship.h:26
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:240
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
TreeGround
TreeGround
Enumeration for ground types of tiles with trees.
Definition: tree_map.h:52
Tile::m5
byte m5
General purpose.
Definition: map_type.h:24
SLV_16
@ SLV_16
16.0 2817 16.1 3155
Definition: saveload.h:60
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:474
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
GamelogPrintDebug
void GamelogPrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:369
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:378
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:32
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:106
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
SLV_127
@ SLV_127
127 17439
Definition: saveload.h:195
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:217
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:48
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:324
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:132
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:359
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations.
Definition: economy_type.h:210
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
TileXY
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:163
ClearBridgeMiddle
static void ClearBridgeMiddle(TileIndex t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
GLCT_GRFCOMPAT
@ GLCT_GRFCOMPAT
Loading compatible GRF.
Definition: gamelog_internal.h:23
GetWaterTileType
static WaterTileType GetWaterTileType(TileIndex t)
Get the water tile type at a tile.
Definition: water_map.h:77
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1162
GamelogGRFCompatible
void GamelogGRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:635
GetStationGfx
static StationGfx GetStationGfx(TileIndex t)
Get the station graphics of this tile.
Definition: station_map.h:68
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:219
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:463
SlErrorCorrupt
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:358
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:86
DeleteInvalidEngineNews
void DeleteInvalidEngineNews()
Remove engine announcements for invalid engines.
Definition: news_gui.cpp:954
AfterLoadLinkGraphs
void AfterLoadLinkGraphs()
Spawn the threads for running link graph calculations.
Definition: linkgraph_sl.cpp:233
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:24
SetHouseCompleted
static void SetHouseCompleted(TileIndex t, bool status)
Mark this house as been completed.
Definition: town_map.h:156
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:17
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:223
SLV_91
@ SLV_91
91 12347
Definition: saveload.h:152
SLV_24
@ SLV_24
24 4150
Definition: saveload.h:71
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:431
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3339
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:62
SLV_81
@ SLV_81
81 11244
Definition: saveload.h:140
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:250
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:217
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:177
SetTunnelBridgeReservation
static void SetTunnelBridgeReservation(TileIndex t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:253
SetTownIndex
static void SetTownIndex(TileIndex t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:34
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1985
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:60
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:375
GetCompanyRailtypes
RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:276
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
SLV_149
@ SLV_149
149 20832
Definition: saveload.h:221
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:46
SLV_134
@ SLV_134
134 18703
Definition: saveload.h:203
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:570
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:64
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:238
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
SLV_122
@ SLV_122
122 16855
Definition: saveload.h:189
Pool::PoolItem<&_roadstop_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:299
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:467
Sign
Definition: signs_base.h:22
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:297
SLV_184
@ SLV_184
184 25508 Unit localisation split
Definition: saveload.h:263
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
SLV_38
@ SLV_38
38 7195
Definition: saveload.h:88
GamelogGRFAddList
void GamelogGRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:681
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:442
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:40
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:746
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:437
SLV_147
@ SLV_147
147 20621
Definition: saveload.h:219
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:330
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:52
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:241
FixOwnerOfRailTrack
static void FixOwnerOfRailTrack(TileIndex t)
Tries to change owner of this rail tile to a valid owner.
Definition: afterload.cpp:437
LoggedChange::grfcompat
GRFIdentifier grfcompat
ID and new md5sum of changed GRF.
Definition: gamelog_internal.h:57
SLV_ENDING_YEAR
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition: saveload.h:305
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:336
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1231
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:94
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:220
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
DEF_END_YEAR
static const Year DEF_END_YEAR
The default scoring end year.
Definition: date_type.h:88
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition: town_sl.cpp:65
SLV_188
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition: saveload.h:268
SLV_99
@ SLV_99
99 13838
Definition: saveload.h:161
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:170
SLV_21
@ SLV_21
21 3472 0.4.x
Definition: saveload.h:68
saveload_internal.h
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
Depot
Definition: depot_base.h:19
MakeCanal
static void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
Make a canal tile.
Definition: water_map.h:435
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
FixVehicleInclination
static uint FixVehicleInclination(Vehicle *v, Direction dir)
Fixes inclination of a vehicle.
Definition: afterload.cpp:495
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:532
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1597
IsDock
static bool IsDock(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:285
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:446
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:49
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:228
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:572
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:16
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:309
SLV_103
@ SLV_103
103 14598
Definition: saveload.h:166
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
TileExtended::m7
byte m7
Primarily used for newgrf support.
Definition: map_type.h:35
INVALID_TILE
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:83
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:72
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:123
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
SLV_101
@ SLV_101
101 14233
Definition: saveload.h:164
GamelogOldver
void GamelogOldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:469
VehicleSettings::plane_speed
uint8 plane_speed
divisor for speed of aircraft
Definition: settings_type.h:472
GamelogTestMode
void GamelogTestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:526
VehicleSettings::max_train_length
uint8 max_train_length
maximum length for trains
Definition: settings_type.h:460
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:233
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:2116
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
OverrideManagerBase::GetGRFID
uint32 GetGRFID(uint16 entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:156
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:65
Station::bus_stops
RoadStop * bus_stops
All the road stops.
Definition: station_base.h:459
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:47
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1938
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:154
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:579
SLV_58
@ SLV_58
58 9762
Definition: saveload.h:112
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:561
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:568
SLV_192
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition: saveload.h:274
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:127
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:121
OrderBackup
Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the sam...
Definition: order_backup.h:35
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
md5sumToString
char * md5sumToString(char *buf, const char *last, const uint8 md5sum[16])
Convert the md5sum to a hexadecimal string representation.
Definition: string.cpp:460
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:318
SLV_121
@ SLV_121
121 16694
Definition: saveload.h:188
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity
Definition: settings_type.h:218
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:514
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SetWaterClass
static void SetWaterClass(TileIndex t, WaterClass wc)
Set the water class at a tile.
Definition: water_map.h:118
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:70
SLV_95
@ SLV_95
95 12924
Definition: saveload.h:157
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
IsWater
static bool IsWater(TileIndex t)
Is it a plain water tile?
Definition: water_map.h:141
GLC_ALL_GOOD
@ GLC_ALL_GOOD
All GRF needed by game are present.
Definition: newgrf_config.h:53
ConvertFromOldCompanyManagerFace
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
Converts an old company manager's face format to the new company manager's face format.
Definition: company_sl.cpp:43
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:215
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Tile::m3
byte m3
General purpose.
Definition: map_type.h:22
LoggedChange
Contains information about one logged change.
Definition: gamelog_internal.h:36
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:97
Economy::old_max_loan_unround_fract
uint16 old_max_loan_unround_fract
Old: Fraction of the unrounded max loan.
Definition: economy_type.h:41
CT_INVALID
@ CT_INVALID
Invalid cargo type.
Definition: cargo_type.h:68
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:37
SetAnimationFrame
static void SetAnimationFrame(TileIndex t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
ResetOldNames
void ResetOldNames()
Free the memory of the old names array.
Definition: strings_sl.cpp:101
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
TOWN_HOUSE_COMPLETED
static const byte TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsShipDepotTile
static bool IsShipDepotTile(TileIndex t)
Is it a ship depot tile?
Definition: water_map.h:226
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:63
Company
Definition: company_base.h:110
ConstructionSettings::max_tunnel_length
uint16 max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:322
CLEAR_FIELDS
@ CLEAR_FIELDS
3
Definition: clear_map.h:23
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
SLV_153
@ SLV_153
153 21263
Definition: saveload.h:226
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:65
CT_NO_REFIT
@ CT_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
Definition: cargo_type.h:67
SLV_140
@ SLV_140
140 19382
Definition: saveload.h:211
Tile::height
byte height
The height of the northern corner.
Definition: map_type.h:19
SLV_26
@ SLV_26
26 4466
Definition: saveload.h:74
UpdateAllStationVirtCoords
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Definition: station_cmd.cpp:447
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:708
SLV_9
@ SLV_9
9.0 1909
Definition: saveload.h:50
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:184
ResetSignalHandlers
static void ResetSignalHandlers()
Resets signal handlers back to original handlers.
Definition: afterload.cpp:331
ReloadNewGRFData
void ReloadNewGRFData()
Reload all NewGRF files during a running game.
Definition: afterload.cpp:3162
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:383
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:501
Object::build_date
Date build_date
Date of construction.
Definition: object_base.h:27
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:110
GLC_NOT_FOUND
@ GLC_NOT_FOUND
At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
Definition: newgrf_config.h:55
Order
Definition: order_base.h:32
Company::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:122
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:187
SetRailType
static void SetRailType(TileIndex t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
Tile::m4
byte m4
General purpose.
Definition: map_type.h:23
GRFListCompatibility
GRFListCompatibility
Status of post-gameload GRF compatibility check.
Definition: newgrf_config.h:52
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
_m
Tile * _m
Tiles of the map.
Definition: map.cpp:30
TOWN_GROWTH_RATE_NONE
static const uint16 TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
Station::ship_station
TileArea ship_station
Tile area the ship 'station' part covers.
Definition: station_base.h:465
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
SLV_137
@ SLV_137
137 18912
Definition: saveload.h:207
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:512
SLV_143
@ SLV_143
143 20048
Definition: saveload.h:214
SLV_34
@ SLV_34
34 6455
Definition: saveload.h:83
SLV_57
@ SLV_57
57 9691
Definition: saveload.h:111
SLV_72
@ SLV_72
72 10601
Definition: saveload.h:129
SLV_152
@ SLV_152
152 21171
Definition: saveload.h:225
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
LoggedAction
Contains information about one logged action that caused at least one logged change.
Definition: gamelog_internal.h:80
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:515
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
SLV_1
@ SLV_1
1.0 0.1.x, 0.2.x
Definition: saveload.h:33
SLV_190
@ SLV_190
190 26547 Separate order travel and wait times
Definition: saveload.h:271
GroupStatistics::UpdateAfterLoad
static void UpdateAfterLoad()
Update all caches after loading a game, changing NewGRF, etc.
Definition: group_cmd.cpp:101
DAYS_TILL_ORIGINAL_BASE_YEAR
#define DAYS_TILL_ORIGINAL_BASE_YEAR
The offset in days from the '_date == 0' till 'ConvertYMDToDate(ORIGINAL_BASE_YEAR,...
Definition: date_type.h:80
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:519
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:515
UpdateStationAcceptance
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
Definition: station_cmd.cpp:585
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:531
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
SLV_48
@ SLV_48
48 8935
Definition: saveload.h:100
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:233
SLV_177
@ SLV_177
177 24619
Definition: saveload.h:255
SetClearGroundDensity
static void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition: clear_map.h:158
SLV_EXTEND_RAILTYPES
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
Definition: saveload.h:284
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:539
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:124