OpenTTD Source: src/economy.cpp Source File

OpenTTD Source 1.11.0-RC1

economy.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "command_func.h"
13 #include "industry.h"
14 #include "town.h"
15 #include "news_func.h"
16 #include "network/network.h"
17 #include "network/network_func.h"
18 #include "ai/ai.hpp"
19 #include "aircraft.h"
20 #include "train.h"
21 #include "newgrf_engine.h"
22 #include "engine_base.h"
23 #include "ground_vehicle.hpp"
24 #include "newgrf_cargo.h"
25 #include "newgrf_sound.h"
26 #include "newgrf_industrytiles.h"
27 #include "newgrf_station.h"
28 #include "newgrf_airporttiles.h"
29 #include "object.h"
30 #include "strings_func.h"
31 #include "date_func.h"
32 #include "vehicle_func.h"
33 #include "sound_func.h"
34 #include "autoreplace_func.h"
35 #include "company_gui.h"
36 #include "signs_base.h"
37 #include "subsidy_base.h"
38 #include "subsidy_func.h"
39 #include "station_base.h"
40 #include "waypoint_base.h"
41 #include "economy_base.h"
42 #include "core/pool_func.hpp"
43 #include "core/backup_type.hpp"
44 #include "cargo_type.h"
45 #include "water.h"
46 #include "game/game.hpp"
47 #include "cargomonitor.h"
48 #include "goal_base.h"
49 #include "story_base.h"
50 #include "linkgraph/refresh.h"
51
52 #include "table/strings.h"
53 #include "table/pricebase.h"
54
55 #include "safeguards.h"
56
57
58 /* Initialize the cargo payment-pool */
59 CargoPaymentPool _cargo_payment_pool("CargoPayment");
60 INSTANTIATE_POOL_METHODS(CargoPayment)
61
62
73 static inline int32 BigMulS(const int32 a, const int32 b, const uint8 shift)
74 {
75 return (int32)((int64)a * (int64)b >> shift);
76 }
77
78 typedef std::vector<Industry *> SmallIndustryList;
79
83 const ScoreInfo _score_info[] = {
84 { 120, 100}, // SCORE_VEHICLES
85 { 80, 100}, // SCORE_STATIONS
86 { 10000, 100}, // SCORE_MIN_PROFIT
87 { 50000, 50}, // SCORE_MIN_INCOME
88 { 100000, 100}, // SCORE_MAX_INCOME
89 { 40000, 400}, // SCORE_DELIVERED
90 { 8, 50}, // SCORE_CARGO
91 {10000000, 50}, // SCORE_MONEY
92 { 250000, 50}, // SCORE_LOAN
93 { 0, 0} // SCORE_TOTAL
94 };
95
96 int64 _score_part[MAX_COMPANIES][SCORE_END];
97 Economy _economy;
98 Prices _price;
99 Money _additional_cash_required;
100 static PriceMultipliers _price_base_multiplier;
101
111 Money CalculateCompanyValue(const Company *c, bool including_loan)
112 {
113 Owner owner = c->index;
114
115 uint num = 0;
116
117 for (const Station *st : Station::Iterate()) {
118 if (st->owner == owner) num += CountBits((byte)st->facilities);
119 }
120
121 Money value = num * _price[PR_STATION_VALUE] * 25;
122
123 for (const Vehicle *v : Vehicle::Iterate()) {
124 if (v->owner != owner) continue;
125
126 if (v->type == VEH_TRAIN ||
127 v->type == VEH_ROAD ||
128 (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) ||
129 v->type == VEH_SHIP) {
130 value += v->value * 3 >> 1;
131 }
132 }
133
134 /* Add real money value */
135 if (including_loan) value -= c->current_loan;
136 value += c->money;
137
138 return std::max<Money>(value, 1);
139 }
140
149 int UpdateCompanyRatingAndValue(Company *c, bool update)
150 {
151 Owner owner = c->index;
152 int score = 0;
153
154 memset(_score_part[owner], 0, sizeof(_score_part[owner]));
155
156 /* Count vehicles */
157 {
158 Money min_profit = 0;
159 bool min_profit_first = true;
160 uint num = 0;
161
162 for (const Vehicle *v : Vehicle::Iterate()) {
163 if (v->owner != owner) continue;
164 if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
165 if (v->profit_last_year > 0) num++; // For the vehicle score only count profitable vehicles
166 if (v->age > 730) {
167 /* Find the vehicle with the lowest amount of profit */
168 if (min_profit_first || min_profit > v->profit_last_year) {
169 min_profit = v->profit_last_year;
170 min_profit_first = false;
171 }
172 }
173 }
174 }
175
176 min_profit >>= 8; // remove the fract part
177
178 _score_part[owner][SCORE_VEHICLES] = num;
179 /* Don't allow negative min_profit to show */
180 if (min_profit > 0) {
181 _score_part[owner][SCORE_MIN_PROFIT] = min_profit;
182 }
183 }
184
185 /* Count stations */
186 {
187 uint num = 0;
188 for (const Station *st : Station::Iterate()) {
189 /* Only count stations that are actually serviced */
190 if (st->owner == owner && (st->time_since_load <= 20 || st->time_since_unload <= 20)) num += CountBits((byte)st->facilities);
191 }
192 _score_part[owner][SCORE_STATIONS] = num;
193 }
194
195 /* Generate statistics depending on recent income statistics */
196 {
197 int numec = std::min<uint>(c->num_valid_stat_ent, 12u);
198 if (numec != 0) {
199 const CompanyEconomyEntry *cee = c->old_economy;
200 Money min_income = cee->income + cee->expenses;
201 Money max_income = cee->income + cee->expenses;
202
203 do {
204 min_income = std::min(min_income, cee->income + cee->expenses);
205 max_income = std::max(max_income, cee->income + cee->expenses);
206 } while (++cee, --numec);
207
208 if (min_income > 0) {
209 _score_part[owner][SCORE_MIN_INCOME] = min_income;
210 }
211
212 _score_part[owner][SCORE_MAX_INCOME] = max_income;
213 }
214 }
215
216 /* Generate score depending on amount of transported cargo */
217 {
218 int numec = std::min<uint>(c->num_valid_stat_ent, 4u);
219 if (numec != 0) {
220 const CompanyEconomyEntry *cee = c->old_economy;
221 OverflowSafeInt64 total_delivered = 0;
222 do {
223 total_delivered += cee->delivered_cargo.GetSum<OverflowSafeInt64>();
224 } while (++cee, --numec);
225
226 _score_part[owner][SCORE_DELIVERED] = total_delivered;
227 }
228 }
229
230 /* Generate score for variety of cargo */
231 {
232 _score_part[owner][SCORE_CARGO] = c->old_economy->delivered_cargo.GetCount();
233 }
234
235 /* Generate score for company's money */
236 {
237 if (c->money > 0) {
238 _score_part[owner][SCORE_MONEY] = c->money;
239 }
240 }
241
242 /* Generate score for loan */
243 {
244 _score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - c->current_loan;
245 }
246
247 /* Now we calculate the score for each item.. */
248 {
249 int total_score = 0;
250 int s;
251 score = 0;
252 for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
253 /* Skip the total */
254 if (i == SCORE_TOTAL) continue;
255 /* Check the score */
256 s = Clamp<int64>(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
257 score += s;
258 total_score += _score_info[i].score;
259 }
260
261 _score_part[owner][SCORE_TOTAL] = score;
262
263 /* We always want the score scaled to SCORE_MAX (1000) */
264 if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
265 }
266
267 if (update) {
268 c->old_economy[0].performance_history = score;
269 UpdateCompanyHQ(c->location_of_HQ, score);
270 c->old_economy[0].company_value = CalculateCompanyValue(c);
271 }
272
273 SetWindowDirty(WC_PERFORMANCE_DETAIL, 0);
274 return score;
275 }
276
282 void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
283 {
284 /* We need to set _current_company to old_owner before we try to move
285 * the client. This is needed as it needs to know whether "you" really
286 * are the current local company. */
287 Backup<CompanyID> cur_company(_current_company, old_owner, FILE_LINE);
288 /* In all cases, make spectators of clients connected to that company */
289 if (_networking) NetworkClientsToSpectators(old_owner);
290 if (old_owner == _local_company) {
291 /* Single player cheated to AI company.
292 * There are no spectators in singleplayer mode, so we must pick some other company. */
293 assert(!_networking);
294 Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
295 for (const Company *c : Company::Iterate()) {
296 if (c->index != old_owner) {
297 SetLocalCompany(c->index);
298 break;
299 }
300 }
301 cur_company2.Restore();
302 assert(old_owner != _local_company);
303 }
304
305 assert(old_owner != new_owner);
306
307 {
308 uint i;
309
310 /* See if the old_owner had shares in other companies */
311 for (const Company *c : Company::Iterate()) {
312 for (i = 0; i < 4; i++) {
313 if (c->share_owners[i] == old_owner) {
314 /* Sell his shares */
315 CommandCost res = DoCommand(0, c->index, 0, DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY);
316 /* Because we are in a DoCommand, we can't just execute another one and
317 * expect the money to be removed. We need to do it ourself! */
318 SubtractMoneyFromCompany(res);
319 }
320 }
321 }
322
323 /* Sell all the shares that people have on this company */
324 Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
325 const Company *c = Company::Get(old_owner);
326 for (i = 0; i < 4; i++) {
327 cur_company2.Change(c->share_owners[i]);
328 if (_current_company != INVALID_OWNER) {
329 /* Sell the shares */
330 CommandCost res = DoCommand(0, old_owner, 0, DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY);
331 /* Because we are in a DoCommand, we can't just execute another one and
332 * expect the money to be removed. We need to do it ourself! */
333 SubtractMoneyFromCompany(res);
334 }
335 }
336 cur_company2.Restore();
337 }
338
339 /* Temporarily increase the company's money, to be sure that
340 * removing his/her property doesn't fail because of lack of money.
341 * Not too drastically though, because it could overflow */
342 if (new_owner == INVALID_OWNER) {
343 Company::Get(old_owner)->money = UINT64_MAX >> 2; // jackpot ;p
344 }
345
346 for (Subsidy *s : Subsidy::Iterate()) {
347 if (s->awarded == old_owner) {
348 if (new_owner == INVALID_OWNER) {
349 delete s;
350 } else {
351 s->awarded = new_owner;
352 }
353 }
354 }
355 if (new_owner == INVALID_OWNER) RebuildSubsidisedSourceAndDestinationCache();
356
357 /* Take care of rating and transport rights in towns */
358 for (Town *t : Town::Iterate()) {
359 /* If a company takes over, give the ratings to that company. */
360 if (new_owner != INVALID_OWNER) {
361 if (HasBit(t->have_ratings, old_owner)) {
362 if (HasBit(t->have_ratings, new_owner)) {
363 /* use max of the two ratings. */
364 t->ratings[new_owner] = std::max(t->ratings[new_owner], t->ratings[old_owner]);
365 } else {
366 SetBit(t->have_ratings, new_owner);
367 t->ratings[new_owner] = t->ratings[old_owner];
368 }
369 }
370 }
371
372 /* Reset the ratings for the old owner */
373 t->ratings[old_owner] = RATING_INITIAL;
374 ClrBit(t->have_ratings, old_owner);
375
376 /* Transfer exclusive rights */
377 if (t->exclusive_counter > 0 && t->exclusivity == old_owner) {
378 if (new_owner != INVALID_OWNER) {
379 t->exclusivity = new_owner;
380 } else {
381 t->exclusive_counter = 0;
382 t->exclusivity = INVALID_COMPANY;
383 }
384 }
385 }
386
387 {
388 for (Vehicle *v : Vehicle::Iterate()) {
389 if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
390 if (new_owner == INVALID_OWNER) {
391 if (v->Previous() == nullptr) delete v;
392 } else {
393 if (v->IsEngineCountable()) GroupStatistics::CountEngine(v, -1);
394 if (v->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v, -1);
395 }
396 }
397 }
398 }
399
400 /* In all cases clear replace engine rules.
401 * Even if it was copied, it could interfere with new owner's rules */
402 RemoveAllEngineReplacementForCompany(Company::Get(old_owner));
403
404 if (new_owner == INVALID_OWNER) {
405 RemoveAllGroupsForCompany(old_owner);
406 } else {
407 for (Group *g : Group::Iterate()) {
408 if (g->owner == old_owner) g->owner = new_owner;
409 }
410 }
411
412 {
413 FreeUnitIDGenerator unitidgen[] = {
414 FreeUnitIDGenerator(VEH_TRAIN, new_owner), FreeUnitIDGenerator(VEH_ROAD, new_owner),
415 FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
416 };
417
418 /* Override company settings to new company defaults in case we need to convert them.
419 * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
420 */
421 if (new_owner != INVALID_OWNER) {
422 Company *old_company = Company::Get(old_owner);
423 Company *new_company = Company::Get(new_owner);
424
425 old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft;
426 old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
427 old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
428 old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
429 old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent;
430 }
431
432 for (Vehicle *v : Vehicle::Iterate()) {
433 if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
434 assert(new_owner != INVALID_OWNER);
435
436 /* Correct default values of interval settings while maintaining custom set ones.
437 * This prevents invalid values on mismatching company defaults being accepted.
438 */
439 if (!v->ServiceIntervalIsCustom()) {
440 Company *new_company = Company::Get(new_owner);
441
442 /* Technically, passing the interval is not needed as the command will query the default value itself.
443 * However, do not rely on that behaviour.
444 */
445 int interval = CompanyServiceInterval(new_company, v->type);
446 DoCommand(v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17), DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT);
447 }
448
449 v->owner = new_owner;
450
451 /* Owner changes, clear cache */
452 v->colourmap = PAL_NONE;
453 v->InvalidateNewGRFCache();
454
455 if (v->IsEngineCountable()) {
456 GroupStatistics::CountEngine(v, 1);
457 }
458 if (v->IsPrimaryVehicle()) {
459 GroupStatistics::CountVehicle(v, 1);
460 v->unitnumber = unitidgen[v->type].NextID();
461 }
462
463 /* Invalidate the vehicle's cargo payment "owner cache". */
464 if (v->cargo_payment != nullptr) v->cargo_payment->owner = nullptr;
465 }
466 }
467
468 if (new_owner != INVALID_OWNER) GroupStatistics::UpdateAutoreplace(new_owner);
469 }
470
471 /* Change ownership of tiles */
472 {
473 TileIndex tile = 0;
474 do {
475 ChangeTileOwner(tile, old_owner, new_owner);
476 } while (++tile != MapSize());
477
478 if (new_owner != INVALID_OWNER) {
479 /* Update all signals because there can be new segment that was owned by two companies
480 * and signals were not propagated
481 * Similar with crossings - it is needed to bar crossings that weren't before
482 * because of different owner of crossing and approaching train */
483 tile = 0;
484
485 do {
486 if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, new_owner) && HasSignals(tile)) {
487 TrackBits tracks = GetTrackBits(tile);
488 do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT
489 Track track = RemoveFirstTrack(&tracks);
490 if (HasSignalOnTrack(tile, track)) AddTrackToSignalBuffer(tile, track, new_owner);
491 } while (tracks != TRACK_BIT_NONE);
492 } else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_owner)) {
493 UpdateLevelCrossing(tile);
494 }
495 } while (++tile != MapSize());
496 }
497
498 /* update signals in buffer */
499 UpdateSignalsInBuffer();
500 }
501
502 /* Add airport infrastructure count of the old company to the new one. */
503 if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.airport += Company::Get(old_owner)->infrastructure.airport;
504
505 /* convert owner of stations (including deleted ones, but excluding buoys) */
506 for (Station *st : Station::Iterate()) {
507 if (st->owner == old_owner) {
508 /* if a company goes bankrupt, set owner to OWNER_NONE so the sign doesn't disappear immediately
509 * also, drawing station window would cause reading invalid company's colour */
510 st->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
511 }
512 }
513
514 /* do the same for waypoints (we need to do this here so deleted waypoints are converted too) */
515 for (Waypoint *wp : Waypoint::Iterate()) {
516 if (wp->owner == old_owner) {
517 wp->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
518 }
519 }
520
521 for (Sign *si : Sign::Iterate()) {
522 if (si->owner == old_owner) si->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
523 }
524
525 /* Remove Game Script created Goals, CargoMonitors and Story pages. */
526 for (Goal *g : Goal::Iterate()) {
527 if (g->company == old_owner) delete g;
528 }
529
530 ClearCargoPickupMonitoring(old_owner);
531 ClearCargoDeliveryMonitoring(old_owner);
532
533 for (StoryPage *sp : StoryPage::Iterate()) {
534 if (sp->company == old_owner) delete sp;
535 }
536
537 /* Change colour of existing windows */
538 if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner);
539
540 cur_company.Restore();
541
542 MarkWholeScreenDirty();
543 }
544
549 static void CompanyCheckBankrupt(Company *c)
550 {
551 /* If the company has money again, it does not go bankrupt */
552 if (c->money - c->current_loan >= -_economy.max_loan) {
553 int previous_months_of_bankruptcy = CeilDiv(c->months_of_bankruptcy, 3);
554 c->months_of_bankruptcy = 0;
555 c->bankrupt_asked = 0;
556 if (previous_months_of_bankruptcy != 0) CompanyAdminUpdate(c);
557 return;
558 }
559
560 c->months_of_bankruptcy++;
561
562 switch (c->months_of_bankruptcy) {
563 /* All the boring cases (months) with a bad balance where no action is taken */
564 case 0:
565 case 1:
566 case 2:
567 case 3:
568
569 case 5:
570 case 6:
571
572 case 8:
573 case 9:
574 break;
575
576 /* Warn about bankruptcy after 3 months */
577 case 4: {
578 CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
579 cni->FillData(c);
580 SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE);
581 SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION);
582 SetDParamStr(2, cni->company_name);
583 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
584 AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c->index));
585 Game::NewEvent(new ScriptEventCompanyInTrouble(c->index));
586 break;
587 }
588
589 /* Offer company for sale after 6 months */
590 case 7: {
591 /* Don't consider the loan */
592 Money val = CalculateCompanyValue(c, false);
593
594 c->bankrupt_value = val;
595 c->bankrupt_asked = 1 << c->index; // Don't ask the owner
596 c->bankrupt_timeout = 0;
597
598 /* The company assets should always have some value */
599 assert(c->bankrupt_value > 0);
600 break;
601 }
602
603 /* Bankrupt company after 6 months (if the company has no value) or latest
604 * after 9 months (if it still had value after 6 months) */
605 default:
606 case 10: {
607 if (!_networking && _local_company == c->index) {
608 /* If we are in singleplayer mode, leave the company playing. Eg. there
609 * is no THE-END, otherwise mark the client as spectator to make sure
610 * he/she is no long in control of this company. However... when you
611 * join another company (cheat) the "unowned" company can bankrupt. */
612 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
613 break;
614 }
615
616 /* Actually remove the company, but not when we're a network client.
617 * In case of network clients we will be getting a command from the
618 * server. It is done in this way as we are called from the
619 * StateGameLoop which can't change the current company, and thus
620 * updating the local company triggers an assert later on. In the
621 * case of a network game the command will be processed at a time
622 * that changing the current company is okay. In case of single
623 * player we are sure (the above check) that we are not the local
624 * company and thus we won't be moved. */
625 if (!_networking || _network_server) {
626 DoCommandP(0, CCA_DELETE | (c->index << 16) | (CRR_BANKRUPT << 24), 0, CMD_COMPANY_CTRL);
627 return;
628 }
629 break;
630 }
631 }
632
633 if (CeilDiv(c->months_of_bankruptcy, 3) != CeilDiv(c->months_of_bankruptcy - 1, 3)) CompanyAdminUpdate(c);
634 }
635
640 static void CompaniesGenStatistics()
641 {
642 /* Check for bankruptcy each month */
643 for (Company *c : Company::Iterate()) {
644 CompanyCheckBankrupt(c);
645 }
646
647 Backup<CompanyID> cur_company(_current_company, FILE_LINE);
648
649 if (!_settings_game.economy.infrastructure_maintenance) {
650 for (const Station *st : Station::Iterate()) {
651 cur_company.Change(st->owner);
652 CommandCost cost(EXPENSES_PROPERTY, _price[PR_STATION_VALUE] >> 1);
653 SubtractMoneyFromCompany(cost);
654 }
655 } else {
656 /* Improved monthly infrastructure costs. */
657 for (const Company *c : Company::Iterate()) {
658 cur_company.Change(c->index);
659
660 CommandCost cost(EXPENSES_PROPERTY);
661 uint32 rail_total = c->infrastructure.GetRailTotal();
662 for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
663 if (c->infrastructure.rail[rt] != 0) cost.AddCost(RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total));
664 }
665 cost.AddCost(SignalMaintenanceCost(c->infrastructure.signal));
666 uint32 road_total = c->infrastructure.GetRoadTotal();
667 uint32 tram_total = c->infrastructure.GetTramTotal();
668 for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
669 if (c->infrastructure.road[rt] != 0) cost.AddCost(RoadMaintenanceCost(rt, c->infrastructure.road[rt], RoadTypeIsRoad(rt) ? road_total : tram_total));
670 }
671 cost.AddCost(CanalMaintenanceCost(c->infrastructure.water));
672 cost.AddCost(StationMaintenanceCost(c->infrastructure.station));
673 cost.AddCost(AirportMaintenanceCost(c->index));
674
675 SubtractMoneyFromCompany(cost);
676 }
677 }
678 cur_company.Restore();
679
680 /* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
681 if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return;
682
683 for (Company *c : Company::Iterate()) {
684 /* Drop the oldest history off the end */
685 std::copy_backward(c->old_economy, c->old_economy + MAX_HISTORY_QUARTERS - 1, c->old_economy + MAX_HISTORY_QUARTERS);
686 c->old_economy[0] = c->cur_economy;
687 c->cur_economy = {};
688
689 if (c->num_valid_stat_ent != MAX_HISTORY_QUARTERS) c->num_valid_stat_ent++;
690
691 UpdateCompanyRatingAndValue(c, true);
692 if (c->block_preview != 0) c->block_preview--;
693 }
694
695 SetWindowDirty(WC_INCOME_GRAPH, 0);
696 SetWindowDirty(WC_OPERATING_PROFIT, 0);
697 SetWindowDirty(WC_DELIVERED_CARGO, 0);
698 SetWindowDirty(WC_PERFORMANCE_HISTORY, 0);
699 SetWindowDirty(WC_COMPANY_VALUE, 0);
700 SetWindowDirty(WC_COMPANY_LEAGUE, 0);
701 }
702
708 bool AddInflation(bool check_year)
709 {
710 /* The cargo payment inflation differs from the normal inflation, so the
711 * relative amount of money you make with a transport decreases slowly over
712 * the 170 years. After a few hundred years we reach a level in which the
713 * games will become unplayable as the maximum income will be less than
714 * the minimum running cost.
715 *
716 * Furthermore there are a lot of inflation related overflows all over the
717 * place. Solving them is hardly possible because inflation will always
718 * reach the overflow threshold some day. So we'll just perform the
719 * inflation mechanism during the first 170 years (the amount of years that
720 * one had in the original TTD) and stop doing the inflation after that
721 * because it only causes problems that can't be solved nicely and the
722 * inflation doesn't add anything after that either; it even makes playing
723 * it impossible due to the diverging cost and income rates.
724 */
725 if (check_year && (_cur_year < ORIGINAL_BASE_YEAR || _cur_year >= ORIGINAL_MAX_YEAR)) return true;
726
727 if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;
728
729 /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
730 * scaled by 65536
731 * 12 -> months per year
732 * This is only a good approximation for small values
733 */
734 _economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16;
735 _economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16;
736
737 if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
738 if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION;
739
740 return false;
741 }
742
746 void RecomputePrices()
747 {
748 /* Setup maximum loan */
749 _economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
750
751 /* Setup price bases */
752 for (Price i = PR_BEGIN; i < PR_END; i++) {
753 Money price = _price_base_specs[i].start_price;
754
755 /* Apply difficulty settings */
756 uint mod = 1;
757 switch (_price_base_specs[i].category) {
758 case PCAT_RUNNING:
759 mod = _settings_game.difficulty.vehicle_costs;
760 break;
761
762 case PCAT_CONSTRUCTION:
763 mod = _settings_game.difficulty.construction_cost;
764 break;
765
766 default: break;
767 }
768 switch (mod) {
769 case 0: price *= 6; break;
770 case 1: price *= 8; break; // normalised to 1 below
771 case 2: price *= 9; break;
772 default: NOT_REACHED();
773 }
774
775 /* Apply inflation */
776 price = (int64)price * _economy.inflation_prices;
777
778 /* Apply newgrf modifiers, remove fractional part of inflation, and normalise on medium difficulty. */
779 int shift = _price_base_multiplier[i] - 16 - 3;
780 if (shift >= 0) {
781 price <<= shift;
782 } else {
783 price >>= -shift;
784 }
785
786 /* Make sure the price does not get reduced to zero.
787 * Zero breaks quite a few commands that use a zero
788 * cost to see whether something got changed or not
789 * and based on that cause an error. When the price
790 * is zero that fails even when things are done. */
791 if (price == 0) {
792 price = Clamp(_price_base_specs[i].start_price, -1, 1);
793 /* No base price should be zero, but be sure. */
794 assert(price != 0);
795 }
796 /* Store value */
797 _price[i] = price;
798 }
799
800 /* Setup cargo payment */
801 CargoSpec *cs;
802 FOR_ALL_CARGOSPECS(cs) {
803 cs->current_payment = ((int64)cs->initial_payment * _economy.inflation_payment) >> 16;
804 }
805
806 SetWindowClassesDirty(WC_BUILD_VEHICLE);
807 SetWindowClassesDirty(WC_REPLACE_VEHICLE);
808 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
809 SetWindowClassesDirty(WC_COMPANY_INFRASTRUCTURE);
810 InvalidateWindowData(WC_PAYMENT_RATES, 0);
811 }
812
814 static void CompaniesPayInterest()
815 {
816 Backup<CompanyID> cur_company(_current_company, FILE_LINE);
817 for (const Company *c : Company::Iterate()) {
818 cur_company.Change(c->index);
819
820 /* Over a year the paid interest should be "loan * interest percentage",
821 * but... as that number is likely not dividable by 12 (pay each month),
822 * one needs to account for that in the monthly fee calculations.
823 * To easily calculate what one should pay "this" month, you calculate
824 * what (total) should have been paid up to this month and you subtract
825 * whatever has been paid in the previous months. This will mean one month
826 * it'll be a bit more and the other it'll be a bit less than the average
827 * monthly fee, but on average it will be exact.
828 * In order to prevent cheating or abuse (just not paying interest by not
829 * taking a loan we make companies pay interest on negative cash as well
830 */
831 Money yearly_fee = c->current_loan * _economy.interest_rate / 100;
832 if (c->money < 0) {
833 yearly_fee += -c->money *_economy.interest_rate / 100;
834 }
835 Money up_to_previous_month = yearly_fee * _cur_month / 12;
836 Money up_to_this_month = yearly_fee * (_cur_month + 1) / 12;
837
838 SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INT, up_to_this_month - up_to_previous_month));
839
840 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
841 }
842 cur_company.Restore();
843 }
844
845 static void HandleEconomyFluctuations()
846 {
847 if (_settings_game.difficulty.economy != 0) {
848 /* When economy is Fluctuating, decrease counter */
849 _economy.fluct--;
850 } else if (EconomyIsInRecession()) {
851 /* When it's Steady and we are in recession, end it now */
852 _economy.fluct = -12;
853 } else {
854 /* No need to do anything else in other cases */
855 return;
856 }
857
858 if (_economy.fluct == 0) {
859 _economy.fluct = -(int)GB(Random(), 0, 2);
860 AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
861 } else if (_economy.fluct == -12) {
862 _economy.fluct = GB(Random(), 0, 8) + 312;
863 AddNewsItem(STR_NEWS_END_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
864 }
865 }
866
867
871 void ResetPriceBaseMultipliers()
872 {
873 memset(_price_base_multiplier, 0, sizeof(_price_base_multiplier));
874 }
875
883 void SetPriceBaseMultiplier(Price price, int factor)
884 {
885 assert(price < PR_END);
886 _price_base_multiplier[price] = Clamp(factor, MIN_PRICE_MODIFIER, MAX_PRICE_MODIFIER);
887 }
888
893 void StartupIndustryDailyChanges(bool init_counter)
894 {
895 uint map_size = MapLogX() + MapLogY();
896 /* After getting map size, it needs to be scaled appropriately and divided by 31,
897 * which stands for the days in a month.
898 * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
899 * would not be needed.
900 * Since it is based on "fractional parts", the leftover days will not make much of a difference
901 * on the overall total number of changes performed */
902 _economy.industry_daily_increment = (1 << map_size) / 31;
903
904 if (init_counter) {
905 /* A new game or a savegame from an older version will require the counter to be initialized */
906 _economy.industry_daily_change_counter = 0;
907 }
908 }
909
910 void StartupEconomy()
911 {
912 _economy.interest_rate = _settings_game.difficulty.initial_interest;
913 _economy.infl_amount = _settings_game.difficulty.initial_interest;
914 _economy.infl_amount_pr = std::max(0, _settings_game.difficulty.initial_interest - 1);
915 _economy.fluct = GB(Random(), 0, 8) + 168;
916
917 if (_settings_game.economy.inflation) {
918 /* Apply inflation that happened before our game start year. */
919 int months = (std::min(_cur_year, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR) * 12;
920 for (int i = 0; i < months; i++) {
921 AddInflation(false);
922 }
923 }
924
925 /* Set up prices */
926 RecomputePrices();
927
928 StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
929
930 }
931
935 void InitializeEconomy()
936 {
937 _economy.inflation_prices = _economy.inflation_payment = 1 << 16;
938 ClearCargoPickupMonitoring();
939 ClearCargoDeliveryMonitoring();
940 }
941
950 Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
951 {
952 if (index >= PR_END) return 0;
953
954 Money cost = _price[index] * cost_factor;
955 if (grf_file != nullptr) shift += grf_file->price_base_multipliers[index];
956
957 if (shift >= 0) {
958 cost <<= shift;
959 } else {
960 cost >>= -shift;
961 }
962
963 return cost;
964 }
965
966 Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type)
967 {
968 const CargoSpec *cs = CargoSpec::Get(cargo_type);
969 if (!cs->IsValid()) {
970 /* User changed newgrfs and some vehicle still carries some cargo which is no longer available. */
971 return 0;
972 }
973
974 /* Use callback to calculate cargo profit, if available */
975 if (HasBit(cs->callback_mask, CBM_CARGO_PROFIT_CALC)) {
976 uint32 var18 = std::min(dist, 0xFFFFu) | (std::min(num_pieces, 0xFFu) << 16) | (transit_days << 24);
977 uint16 callback = GetCargoCallback(CBID_CARGO_PROFIT_CALC, 0, var18, cs);
978 if (callback != CALLBACK_FAILED) {
979 int result = GB(callback, 0, 14);
980
981 /* Simulate a 15 bit signed value */
982 if (HasBit(callback, 14)) result -= 0x4000;
983
984 /* "The result should be a signed multiplier that gets multiplied
985 * by the amount of cargo moved and the price factor, then gets
986 * divided by 8192." */
987 return result * num_pieces * cs->current_payment / 8192;
988 }
989 }
990
991 static const int MIN_TIME_FACTOR = 31;
992 static const int MAX_TIME_FACTOR = 255;
993
994 const int days1 = cs->transit_days[0];
995 const int days2 = cs->transit_days[1];
996 const int days_over_days1 = std::max( transit_days - days1, 0);
997 const int days_over_days2 = std::max(days_over_days1 - days2, 0);
998
999 /*
1000 * The time factor is calculated based on the time it took
1001 * (transit_days) compared two cargo-depending values. The
1002 * range is divided into three parts:
1003 *
1004 * - constant for fast transits
1005 * - linear decreasing with time with a slope of -1 for medium transports
1006 * - linear decreasing with time with a slope of -2 for slow transports
1007 *
1008 */
1009 const int time_factor = std::max(MAX_TIME_FACTOR - days_over_days1 - days_over_days2, MIN_TIME_FACTOR);
1010
1011 return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21);
1012 }
1013
1015 static SmallIndustryList _cargo_delivery_destinations;
1016
1027 static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
1028 {
1029 /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
1030 * This fails in three cases:
1031 * 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
1032 * 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
1033 * 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
1034 */
1035
1036 uint accepted = 0;
1037
1038 for (Industry *ind : st->industries_near) {
1039 if (num_pieces == 0) break;
1040
1041 if (ind->index == source) continue;
1042
1043 uint cargo_index;
1044 for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
1045 if (cargo_type == ind->accepts_cargo[cargo_index]) break;
1046 }
1047 /* Check if matching cargo has been found */
1048 if (cargo_index >= lengthof(ind->accepts_cargo)) continue;
1049
1050 /* Check if industry temporarily refuses acceptance */
1051 if (IndustryTemporarilyRefusesCargo(ind, cargo_type)) continue;
1052
1053 if (ind->exclusive_supplier != INVALID_OWNER && ind->exclusive_supplier != st->owner) continue;
1054
1055 /* Insert the industry into _cargo_delivery_destinations, if not yet contained */
1056 include(_cargo_delivery_destinations, ind);
1057
1058 uint amount = std::min(num_pieces, 0xFFFFu - ind->incoming_cargo_waiting[cargo_index]);
1059 ind->incoming_cargo_waiting[cargo_index] += amount;
1060 ind->last_cargo_accepted_at[cargo_index] = _date;
1061 num_pieces -= amount;
1062 accepted += amount;
1063
1064 /* Update the cargo monitor. */
1065 AddCargoDelivery(cargo_type, company, amount, ST_INDUSTRY, source, st, ind->index);
1066 }
1067
1068 return accepted;
1069 }
1070
1084 static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, TileIndex source_tile, byte days_in_transit, Company *company, SourceType src_type, SourceID src)
1085 {
1086 assert(num_pieces > 0);
1087
1088 Station *st = Station::Get(dest);
1089
1090 /* Give the goods to the industry. */
1091 uint accepted_ind = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY, company->index);
1092
1093 /* If this cargo type is always accepted, accept all */
1094 uint accepted_total = HasBit(st->always_accepted, cargo_type) ? num_pieces : accepted_ind;
1095
1096 /* Update station statistics */
1097 if (accepted_total > 0) {
1098 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED);
1099 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH);
1100 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
1101 }
1102
1103 /* Update company statistics */
1104 company->cur_economy.delivered_cargo[cargo_type] += accepted_total;
1105
1106 /* Increase town's counter for town effects */
1107 const CargoSpec *cs = CargoSpec::Get(cargo_type);
1108 st->town->received[cs->town_effect].new_act += accepted_total;
1109
1110 /* Determine profit */
1111 Money profit = GetTransportedGoodsIncome(accepted_total, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type);
1112
1113 /* Update the cargo monitor. */
1114 AddCargoDelivery(cargo_type, company->index, accepted_total - accepted_ind, src_type, src, st);
1115
1116 /* Modify profit if a subsidy is in effect */
1117 if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) {
1118 switch (_settings_game.difficulty.subsidy_multiplier) {
1119 case 0: profit += profit >> 1; break;
1120 case 1: profit *= 2; break;
1121 case 2: profit *= 3; break;
1122 default: profit *= 4; break;
1123 }
1124 }
1125
1126 return profit;
1127 }
1128
1134 static void TriggerIndustryProduction(Industry *i)
1135 {
1136 const IndustrySpec *indspec = GetIndustrySpec(i->type);
1137 uint16 callback = indspec->callback_mask;
1138
1139 i->was_cargo_delivered = true;
1140
1141 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
1142 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) {
1143 IndustryProductionCallback(i, 0);
1144 } else {
1145 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
1146 }
1147 } else {
1148 for (uint ci_in = 0; ci_in < lengthof(i->incoming_cargo_waiting); ci_in++) {
1149 uint cargo_waiting = i->incoming_cargo_waiting[ci_in];
1150 if (cargo_waiting == 0) continue;
1151
1152 for (uint ci_out = 0; ci_out < lengthof(i->produced_cargo_waiting); ci_out++) {
1153 i->produced_cargo_waiting[ci_out] = std::min(i->produced_cargo_waiting[ci_out] + (cargo_waiting * indspec->input_cargo_multiplier[ci_in][ci_out] / 256), 0xFFFFu);
1154 }
1155
1156 i->incoming_cargo_waiting[ci_in] = 0;
1157 }
1158 }
1159
1160 TriggerIndustry(i, INDUSTRY_TRIGGER_RECEIVED_CARGO);
1161 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_RECEIVED_CARGO);
1162 }
1163
1168 CargoPayment::CargoPayment(Vehicle *front) :
1169 front(front),
1170 current_station(front->last_station_visited)
1171 {
1172 }
1173
1174 CargoPayment::~CargoPayment()
1175 {
1176 if (this->CleaningPool()) return;
1177
1178 this->front->cargo_payment = nullptr;
1179
1180 if (this->visual_profit == 0 && this->visual_transfer == 0) return;
1181
1182 Backup<CompanyID> cur_company(_current_company, this->front->owner, FILE_LINE);
1183
1184 SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
1185 this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
1186
1187 if (this->route_profit != 0 && IsLocalCompany() && !PlayVehicleSound(this->front, VSE_LOAD_UNLOAD)) {
1188 SndPlayVehicleFx(SND_14_CASHTILL, this->front);
1189 }
1190
1191 if (this->visual_transfer != 0) {
1192 ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos,
1193 this->front->z_pos, this->visual_transfer, -this->visual_profit);
1194 } else if (this->visual_profit != 0) {
1195 ShowCostOrIncomeAnimation(this->front->x_pos, this->front->y_pos,
1196 this->front->z_pos, -this->visual_profit);
1197 }
1198
1199 cur_company.Restore();
1200 }
1201
1207 void CargoPayment::PayFinalDelivery(const CargoPacket *cp, uint count)
1208 {
1209 if (this->owner == nullptr) {
1210 this->owner = Company::Get(this->front->owner);
1211 }
1212
1213 /* Handle end of route payment */
1214 Money profit = DeliverGoods(count, this->ct, this->current_station, cp->SourceStationXY(), cp->DaysInTransit(), this->owner, cp->SourceSubsidyType(), cp->SourceSubsidyID());
1215 this->route_profit += profit;
1216
1217 /* The vehicle's profit is whatever route profit there is minus feeder shares. */
1218 this->visual_profit += profit - cp->FeederShare(count);
1219 }
1220
1227 Money CargoPayment::PayTransfer(const CargoPacket *cp, uint count)
1228 {
1229 Money profit = -cp->FeederShare(count) + GetTransportedGoodsIncome(
1230 count,
1231 /* pay transfer vehicle the difference between the payment for the journey from
1232 * the source to the current point, and the sum of the previous transfer payments */
1233 DistanceManhattan(cp->SourceStationXY(), Station::Get(this->current_station)->xy),
1234 cp->DaysInTransit(),
1235 this->ct);
1236
1237 profit = profit * _settings_game.economy.feeder_payment_share / 100;
1238
1239 this->visual_transfer += profit; // accumulate transfer profits for whole vehicle
1240 return profit; // account for the (virtual) profit already made for the cargo packet
1241 }
1242
1247 void PrepareUnload(Vehicle *front_v)
1248 {
1249 Station *curr_station = Station::Get(front_v->last_station_visited);
1250 curr_station->loading_vehicles.push_back(front_v);
1251
1252 /* At this moment loading cannot be finished */
1253 ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED);
1254
1255 /* Start unloading at the first possible moment */
1256 front_v->load_unload_ticks = 1;
1257
1258 assert(front_v->cargo_payment == nullptr);
1259 /* One CargoPayment per vehicle and the vehicle limit equals the
1260 * limit in number of CargoPayments. Can't go wrong. */
1261 static_assert(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
1262 assert(CargoPayment::CanAllocateItem());
1263 front_v->cargo_payment = new CargoPayment(front_v);
1264
1265 StationIDStack next_station = front_v->GetNextStoppingStation();
1266 if (front_v->orders.list == nullptr || (front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1267 Station *st = Station::Get(front_v->last_station_visited);
1268 for (Vehicle *v = front_v; v != nullptr; v = v->Next()) {
1269 const GoodsEntry *ge = &st->goods[v->cargo_type];
1270 if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
1271 v->cargo.Stage(
1272 HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE),
1273 front_v->last_station_visited, next_station,
1274 front_v->current_order.GetUnloadType(), ge,
1275 front_v->cargo_payment);
1276 if (v->cargo.UnloadCount() > 0) SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1277 }
1278 }
1279 }
1280 }
1281
1288 static uint GetLoadAmount(Vehicle *v)
1289 {
1290 const Engine *e = v->GetEngine();
1291 uint load_amount = e->info.load_amount;
1292
1293 /* The default loadamount for mail is 1/4 of the load amount for passengers */
1294 bool air_mail = v->type == VEH_AIRCRAFT && !Aircraft::From(v)->IsNormalAircraft();
1295 if (air_mail) load_amount = CeilDiv(load_amount, 4);
1296
1297 if (_settings_game.order.gradual_loading) {
1298 uint16 cb_load_amount = CALLBACK_FAILED;
1299 if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
1300 /* Use callback 36 */
1301 cb_load_amount = GetVehicleProperty(v, PROP_VEHICLE_LOAD_AMOUNT, CALLBACK_FAILED);
1302 } else if (HasBit(e->info.callback_mask, CBM_VEHICLE_LOAD_AMOUNT)) {
1303 /* Use callback 12 */
1304 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
1305 }
1306 if (cb_load_amount != CALLBACK_FAILED) {
1307 if (e->GetGRF()->grf_version < 8) cb_load_amount = GB(cb_load_amount, 0, 8);
1308 if (cb_load_amount >= 0x100) {
1309 ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LOAD_AMOUNT, cb_load_amount);
1310 } else if (cb_load_amount != 0) {
1311 load_amount = cb_load_amount;
1312 }
1313 }
1314 }
1315
1316 /* Scale load amount the same as capacity */
1317 if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100);
1318
1319 /* Zero load amount breaks a lot of things. */
1320 return std::max(1u, load_amount);
1321 }
1322
1332 template<class Taction>
1333 bool IterateVehicleParts(Vehicle *v, Taction action)
1334 {
1335 for (Vehicle *w = v; w != nullptr;
1336 w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : nullptr) {
1337 if (!action(w)) return false;
1338 if (w->type == VEH_TRAIN) {
1339 Train *train = Train::From(w);
1340 if (train->IsMultiheaded() && !action(train->other_multiheaded_part)) return false;
1341 }
1342 }
1343 if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) return action(v->Next());
1344 return true;
1345 }
1346
1350 struct IsEmptyAction
1351 {
1357 bool operator()(const Vehicle *v)
1358 {
1359 return v->cargo.StoredCount() == 0;
1360 }
1361 };
1362
1366 struct PrepareRefitAction
1367 {
1368 CargoArray &consist_capleft;
1369 CargoTypes &refit_mask;
1370
1376 PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask) :
1377 consist_capleft(consist_capleft), refit_mask(refit_mask) {}
1378
1385 bool operator()(const Vehicle *v)
1386 {
1387 this->consist_capleft[v->cargo_type] -= v->cargo_cap - v->cargo.ReservedCount();
1388 this->refit_mask |= EngInfo(v->engine_type)->refit_mask;
1389 return true;
1390 }
1391 };
1392
1396 struct ReturnCargoAction
1397 {
1398 Station *st;
1399 StationID next_hop;
1400
1406 ReturnCargoAction(Station *st, StationID next_one) : st(st), next_hop(next_one) {}
1407
1413 bool operator()(Vehicle *v)
1414 {
1415 v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop);
1416 return true;
1417 }
1418 };
1419
1423 struct FinalizeRefitAction
1424 {
1425 CargoArray &consist_capleft;
1426 Station *st;
1427 StationIDStack &next_station;
1428 bool do_reserve;
1429
1437 FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve) :
1438 consist_capleft(consist_capleft), st(st), next_station(next_station), do_reserve(do_reserve) {}
1439
1446 bool operator()(Vehicle *v)
1447 {
1448 if (this->do_reserve) {
1449 this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1450 &v->cargo, st->xy, this->next_station);
1451 }
1452 this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1453 return true;
1454 }
1455 };
1456
1465 static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
1466 {
1467 Vehicle *v_start = v->GetFirstEnginePart();
1468 if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
1469
1470 Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1471
1472 CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
1473
1474 /* Remove old capacity from consist capacity and collect refit mask. */
1475 IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
1476
1477 bool is_auto_refit = new_cid == CT_AUTO_REFIT;
1478 if (is_auto_refit) {
1479 /* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
1480 CargoID cid;
1481 new_cid = v_start->cargo_type;
1482 FOR_EACH_SET_CARGO_ID(cid, refit_mask) {
1483 if (st->goods[cid].cargo.HasCargoFor(next_station)) {
1484 /* Try to find out if auto-refitting would succeed. In case the refit is allowed,
1485 * the returned refit capacity will be greater than zero. */
1486 DoCommand(v_start->tile, v_start->index, cid | 1U << 24 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
1487 /* Try to balance different loadable cargoes between parts of the consist, so that
1488 * all of them can be loaded. Avoid a situation where all vehicles suddenly switch
1489 * to the first loadable cargo for which there is only one packet. If the capacities
1490 * are equal refit to the cargo of which most is available. This is important for
1491 * consists of only a single vehicle as those will generally have a consist_capleft
1492 * of 0 for all cargoes. */
1493 if (_returned_refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
1494 (consist_capleft[cid] == consist_capleft[new_cid] &&
1495 st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
1496 new_cid = cid;
1497 }
1498 }
1499 }
1500 }
1501
1502 /* Refit if given a valid cargo. */
1503 if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
1504 /* INVALID_STATION because in the DT_MANUAL case that's correct and in the DT_(A)SYMMETRIC
1505 * cases the next hop of the vehicle doesn't really tell us anything if the cargo had been
1506 * "via any station" before reserving. We rather produce some more "any station" cargo than
1507 * misrouting it. */
1508 IterateVehicleParts(v_start, ReturnCargoAction(st, INVALID_STATION));
1509 CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 24 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
1510 if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
1511 }
1512
1513 /* Add new capacity to consist capacity and reserve cargo */
1514 IterateVehicleParts(v_start, FinalizeRefitAction(consist_capleft, st, next_station,
1515 is_auto_refit || (v->First()->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0));
1516
1517 cur_company.Restore();
1518 }
1519
1526 static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
1527 {
1528 return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner;
1529 }
1530
1531 struct ReserveCargoAction {
1532 Station *st;
1533 StationIDStack *next_station;
1534
1535 ReserveCargoAction(Station *st, StationIDStack *next_station) :
1536 st(st), next_station(next_station) {}
1537
1538 bool operator()(Vehicle *v)
1539 {
1540 if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
1541 st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1542 &v->cargo, st->xy, *next_station);
1543 }
1544
1545 return true;
1546 }
1547
1548 };
1549
1558 static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
1559 {
1560 /* If there is a cargo payment not all vehicles of the consist have tried to do the refit.
1561 * In that case, only reserve if it's a fixed refit and the equivalent of "articulated chain"
1562 * a vehicle belongs to already has the right cargo. */
1563 bool must_reserve = !u->current_order.IsRefit() || u->cargo_payment == nullptr;
1564 for (Vehicle *v = u; v != nullptr; v = v->Next()) {
1565 assert(v->cargo_cap >= v->cargo.RemainingCount());
1566
1567 /* Exclude various ways in which the vehicle might not be the head of an equivalent of
1568 * "articulated chain". Also don't do the reservation if the vehicle is going to refit
1569 * to a different cargo and hasn't tried to do so, yet. */
1570 if (!v->IsArticulatedPart() &&
1571 (v->type != VEH_TRAIN || !Train::From(v)->IsRearDualheaded()) &&
1572 (v->type != VEH_AIRCRAFT || Aircraft::From(v)->IsNormalAircraft()) &&
1573 (must_reserve || u->current_order.GetRefitCargo() == v->cargo_type)) {
1574 IterateVehicleParts(v, ReserveCargoAction(st, next_station));
1575 }
1576 if (consist_capleft == nullptr || v->cargo_cap == 0) continue;
1577 (*consist_capleft)[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1578 }
1579 }
1580
1588 static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
1589 {
1590 if (front->type == VEH_TRAIN) {
1591 /* Each platform tile is worth 2 rail vehicles. */
1592 int overhang = front->GetGroundVehicleCache()->cached_total_length - st->GetPlatformLength(front->tile) * TILE_SIZE;
1593 if (overhang > 0) {
1594 ticks <<= 1;
1595 ticks += (overhang * ticks) / 8;
1596 }
1597 }
1598 /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
1599 front->load_unload_ticks = std::max(1, ticks);
1600 }
1601
1606 static void LoadUnloadVehicle(Vehicle *front)
1607 {
1608 assert(front->current_order.IsType(OT_LOADING));
1609
1610 StationID last_visited = front->last_station_visited;
1611 Station *st = Station::Get(last_visited);
1612
1613 StationIDStack next_station = front->GetNextStoppingStation();
1614 bool use_autorefit = front->current_order.IsRefit() && front->current_order.GetRefitCargo() == CT_AUTO_REFIT;
1615 CargoArray consist_capleft;
1616 if (_settings_game.order.improved_load && use_autorefit ?
1617 front->cargo_payment == nullptr : (front->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0) {
1618 ReserveConsist(st, front,
1619 (use_autorefit && front->load_unload_ticks != 0) ? &consist_capleft : nullptr,
1620 &next_station);
1621 }
1622
1623 /* We have not waited enough time till the next round of loading/unloading */
1624 if (front->load_unload_ticks != 0) return;
1625
1626 if (front->type == VEH_TRAIN && (!IsTileType(front->tile, MP_STATION) || GetStationIndex(front->tile) != st->index)) {
1627 /* The train reversed in the station. Take the "easy" way
1628 * out and let the train just leave as it always did. */
1629 SetBit(front->vehicle_flags, VF_LOADING_FINISHED);
1630 front->load_unload_ticks = 1;
1631 return;
1632 }
1633
1634 int new_load_unload_ticks = 0;
1635 bool dirty_vehicle = false;
1636 bool dirty_station = false;
1637
1638 bool completely_emptied = true;
1639 bool anything_unloaded = false;
1640 bool anything_loaded = false;
1641 CargoTypes full_load_amount = 0;
1642 CargoTypes cargo_not_full = 0;
1643 CargoTypes cargo_full = 0;
1644 CargoTypes reservation_left = 0;
1645
1646 front->cur_speed = 0;
1647
1648 CargoPayment *payment = front->cargo_payment;
1649
1650 uint artic_part = 0; // Articulated part we are currently trying to load. (not counting parts without capacity)
1651 for (Vehicle *v = front; v != nullptr; v = v->Next()) {
1652 if (v == front || !v->Previous()->HasArticulatedPart()) artic_part = 0;
1653 if (v->cargo_cap == 0) continue;
1654 artic_part++;
1655
1656 GoodsEntry *ge = &st->goods[v->cargo_type];
1657
1658 if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1659 uint cargo_count = v->cargo.UnloadCount();
1660 uint amount_unloaded = _settings_game.order.gradual_loading ? std::min(cargo_count, GetLoadAmount(v)) : cargo_count;
1661 bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
1662
1663 assert(payment != nullptr);
1664 payment->SetCargo(v->cargo_type);
1665
1666 if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
1667 /* The station does not accept our goods anymore. */
1668 if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) {
1669 /* Transfer instead of delivering. */
1670 v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(
1671 v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER), INVALID_STATION);
1672 } else {
1673 uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
1674 if (v->cargo_cap < new_remaining) {
1675 /* Return some of the reserved cargo to not overload the vehicle. */
1676 v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION);
1677 }
1678
1679 /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
1680 v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(
1681 v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1682
1683 /* ... say we unloaded something, otherwise we'll think we didn't unload
1684 * something and we didn't load something, so we must be finished
1685 * at this station. Setting the unloaded means that we will get a
1686 * retry for loading in the next cycle. */
1687 anything_unloaded = true;
1688 }
1689 }
1690
1691 if (v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0) {
1692 /* Mark the station dirty if we transfer, but not if we only deliver. */
1693 dirty_station = true;
1694
1695 if (!ge->HasRating()) {
1696 /* Upon transferring cargo, make sure the station has a rating. Fake a pickup for the
1697 * first unload to prevent the cargo from quickly decaying after the initial drop. */
1698 ge->time_since_pickup = 0;
1699 SetBit(ge->status, GoodsEntry::GES_RATING);
1700 }
1701 }
1702
1703 amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment);
1704 remaining = v->cargo.UnloadCount() > 0;
1705 if (amount_unloaded > 0) {
1706 dirty_vehicle = true;
1707 anything_unloaded = true;
1708 new_load_unload_ticks += amount_unloaded;
1709
1710 /* Deliver goods to the station */
1711 st->time_since_unload = 0;
1712 }
1713
1714 if (_settings_game.order.gradual_loading && remaining) {
1715 completely_emptied = false;
1716 } else {
1717 /* We have finished unloading (cargo count == 0) */
1718 ClrBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1719 }
1720
1721 continue;
1722 }
1723
1724 /* Do not pick up goods when we have no-load set or loading is stopped. */
1725 if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
1726
1727 /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
1728 if (front->current_order.IsRefit() && artic_part == 1) {
1729 HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo());
1730 ge = &st->goods[v->cargo_type];
1731 }
1732
1733 /* As we're loading here the following link can carry the full capacity of the vehicle. */
1734 v->refit_cap = v->cargo_cap;
1735
1736 /* update stats */
1737 int t;
1738 switch (front->type) {
1739 case VEH_TRAIN:
1740 case VEH_SHIP:
1741 t = front->vcache.cached_max_speed;
1742 break;
1743
1744 case VEH_ROAD:
1745 t = front->vcache.cached_max_speed / 2;
1746 break;
1747
1748 case VEH_AIRCRAFT:
1749 t = Aircraft::From(front)->GetSpeedOldUnits(); // Convert to old units.
1750 break;
1751
1752 default: NOT_REACHED();
1753 }
1754
1755 /* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
1756 ge->last_speed = std::min(t, 255);
1757 ge->last_age = std::min(_cur_year - front->build_year, 255);
1758
1759 assert(v->cargo_cap >= v->cargo.StoredCount());
1760 /* Capacity available for loading more cargo. */
1761 uint cap_left = v->cargo_cap - v->cargo.StoredCount();
1762
1763 if (cap_left > 0) {
1764 /* If vehicle can load cargo, reset time_since_pickup. */
1765 ge->time_since_pickup = 0;
1766
1767 /* If there's goods waiting at the station, and the vehicle
1768 * has capacity for it, load it on the vehicle. */
1769 if ((v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
1770 if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
1771 if (_settings_game.order.gradual_loading) cap_left = std::min(cap_left, GetLoadAmount(v));
1772
1773 uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy, next_station);
1774 if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
1775 /* Remember if there are reservations left so that we don't stop
1776 * loading before they're loaded. */
1777 SetBit(reservation_left, v->cargo_type);
1778 }
1779
1780 /* Store whether the maximum possible load amount was loaded or not.*/
1781 if (loaded == cap_left) {
1782 SetBit(full_load_amount, v->cargo_type);
1783 } else {
1784 ClrBit(full_load_amount, v->cargo_type);
1785 }
1786
1787 /* TODO: Regarding this, when we do gradual loading, we
1788 * should first unload all vehicles and then start
1789 * loading them. Since this will cause
1790 * VEHICLE_TRIGGER_EMPTY to be called at the time when
1791 * the whole vehicle chain is really totally empty, the
1792 * completely_emptied assignment can then be safely
1793 * removed; that's how TTDPatch behaves too. --pasky */
1794 if (loaded > 0) {
1795 completely_emptied = false;
1796 anything_loaded = true;
1797
1798 st->time_since_load = 0;
1799 st->last_vehicle_type = v->type;
1800
1801 if (ge->cargo.TotalCount() == 0) {
1802 TriggerStationRandomisation(st, st->xy, SRT_CARGO_TAKEN, v->cargo_type);
1803 TriggerStationAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1804 AirportAnimationTrigger(st, AAT_STATION_CARGO_TAKEN, v->cargo_type);
1805 }
1806
1807 new_load_unload_ticks += loaded;
1808
1809 dirty_vehicle = dirty_station = true;
1810 }
1811 }
1812 }
1813
1814 if (v->cargo.StoredCount() >= v->cargo_cap) {
1815 SetBit(cargo_full, v->cargo_type);
1816 } else {
1817 SetBit(cargo_not_full, v->cargo_type);
1818 }
1819 }
1820
1821 if (anything_loaded || anything_unloaded) {
1822 if (front->type == VEH_TRAIN) {
1823 TriggerStationRandomisation(st, front->tile, SRT_TRAIN_LOADS);
1824 TriggerStationAnimation(st, front->tile, SAT_TRAIN_LOADS);
1825 }
1826 }
1827
1828 /* Only set completely_emptied, if we just unloaded all remaining cargo */
1829 completely_emptied &= anything_unloaded;
1830
1831 if (!anything_unloaded) delete payment;
1832
1833 ClrBit(front->vehicle_flags, VF_STOP_LOADING);
1834 if (anything_loaded || anything_unloaded) {
1835 if (_settings_game.order.gradual_loading) {
1836 /* The time it takes to load one 'slice' of cargo or passengers depends
1837 * on the vehicle type - the values here are those found in TTDPatch */
1838 const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
1839
1840 new_load_unload_ticks = gradual_loading_wait_time[front->type];
1841 }
1842 /* We loaded less cargo than possible for all cargo types and it's not full
1843 * load and we're not supposed to wait any longer: stop loading. */
1844 if (!anything_unloaded && full_load_amount == 0 && reservation_left == 0 && !(front->current_order.GetLoadType() & OLFB_FULL_LOAD) &&
1845 front->current_order_time >= (uint)std::max(front->current_order.GetTimetabledWait() - front->lateness_counter, 0)) {
1846 SetBit(front->vehicle_flags, VF_STOP_LOADING);
1847 }
1848
1849 UpdateLoadUnloadTicks(front, st, new_load_unload_ticks);
1850 } else {
1851 UpdateLoadUnloadTicks(front, st, 20); // We need the ticks for link refreshing.
1852 bool finished_loading = true;
1853 if (front->current_order.GetLoadType() & OLFB_FULL_LOAD) {
1854 if (front->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {
1855 /* if the aircraft carries passengers and is NOT full, then
1856 * continue loading, no matter how much mail is in */
1857 if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
1858 (cargo_not_full != 0 && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
1859 finished_loading = false;
1860 }
1861 } else if (cargo_not_full != 0) {
1862 finished_loading = false;
1863 }
1864
1865 /* Refresh next hop stats if we're full loading to make the links
1866 * known to the distribution algorithm and allow cargo to be sent
1867 * along them. Otherwise the vehicle could wait for cargo
1868 * indefinitely if it hasn't visited the other links yet, or if the
1869 * links die while it's loading. */
1870 if (!finished_loading) LinkRefresher::Run(front, true, true);
1871 }
1872
1873 SB(front->vehicle_flags, VF_LOADING_FINISHED, 1, finished_loading);
1874 }
1875
1876 /* Calculate the loading indicator fill percent and display
1877 * In the Game Menu do not display indicators
1878 * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
1879 * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0
1880 * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
1881 */
1882 if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(front->owner != _local_company && _local_company != COMPANY_SPECTATOR))) {
1883 StringID percent_up_down = STR_NULL;
1884 int percent = CalcPercentVehicleFilled(front, &percent_up_down);
1885 if (front->fill_percent_te_id == INVALID_TE_ID) {
1886 front->fill_percent_te_id = ShowFillingPercent(front->x_pos, front->y_pos, front->z_pos + 20, percent, percent_up_down);
1887 } else {
1888 UpdateFillingPercent(front->fill_percent_te_id, percent, percent_up_down);
1889 }
1890 }
1891
1892 if (completely_emptied) {
1893 /* Make sure the vehicle is marked dirty, since we need to update the NewGRF
1894 * properties such as weight, power and TE whenever the trigger runs. */
1895 dirty_vehicle = true;
1896 TriggerVehicle(front, VEHICLE_TRIGGER_EMPTY);
1897 }
1898
1899 if (dirty_vehicle) {
1900 SetWindowDirty(GetWindowClassForVehicleType(front->type), front->owner);
1901 SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
1902 front->MarkDirty();
1903 }
1904 if (dirty_station) {
1905 st->MarkTilesDirty(true);
1906 SetWindowDirty(WC_STATION_VIEW, last_visited);
1907 InvalidateWindowData(WC_STATION_LIST, last_visited);
1908 }
1909 }
1910
1916 void LoadUnloadStation(Station *st)
1917 {
1918 /* No vehicle is here... */
1919 if (st->loading_vehicles.empty()) return;
1920
1921 Vehicle *last_loading = nullptr;
1922 std::list<Vehicle *>::iterator iter;
1923
1924 /* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
1925 for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
1926 Vehicle *v = *iter;
1927
1928 if ((v->vehstatus & (VS_STOPPED | VS_CRASHED))) continue;
1929
1930 assert(v->load_unload_ticks != 0);
1931 if (--v->load_unload_ticks == 0) last_loading = v;
1932 }
1933
1934 /* We only need to reserve and load/unload up to the last loading vehicle.
1935 * Anything else will be forgotten anyway after returning from this function.
1936 *
1937 * Especially this means we do _not_ need to reserve cargo for a single
1938 * consist in a station which is not allowed to load yet because its
1939 * load_unload_ticks is still not 0.
1940 */
1941 if (last_loading == nullptr) return;
1942
1943 for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
1944 Vehicle *v = *iter;
1945 if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
1946 if (v == last_loading) break;
1947 }
1948
1949 /* Call the production machinery of industries */
1950 for (Industry *iid : _cargo_delivery_destinations) {
1951 TriggerIndustryProduction(iid);
1952 }
1953 _cargo_delivery_destinations.clear();
1954 }
1955
1959 void CompaniesMonthlyLoop()
1960 {
1961 CompaniesGenStatistics();
1962 if (_settings_game.economy.inflation) {
1963 AddInflation();
1964 RecomputePrices();
1965 }
1966 CompaniesPayInterest();
1967 HandleEconomyFluctuations();
1968 }
1969
1970 static void DoAcquireCompany(Company *c)
1971 {
1972 CompanyID ci = c->index;
1973
1974 CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
1975 cni->FillData(c, Company::Get(_current_company));
1976
1977 SetDParam(0, STR_NEWS_COMPANY_MERGER_TITLE);
1978 SetDParam(1, c->bankrupt_value == 0 ? STR_NEWS_MERGER_TAKEOVER_TITLE : STR_NEWS_COMPANY_MERGER_DESCRIPTION);
1979 SetDParamStr(2, cni->company_name);
1980 SetDParamStr(3, cni->other_company_name);
1981 SetDParam(4, c->bankrupt_value);
1982 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
1983 AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci, _current_company));
1984 Game::NewEvent(new ScriptEventCompanyMerger(ci, _current_company));
1985
1986 ChangeOwnershipOfCompanyItems(ci, _current_company);
1987
1988 if (c->bankrupt_value == 0) {
1989 Company *owner = Company::Get(_current_company);
1990 owner->current_loan += c->current_loan;
1991 }
1992
1993 if (c->is_ai) AI::Stop(c->index);
1994
1995 DeleteCompanyWindows(ci);
1996 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
1997 InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
1998 InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
1999 InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
2000
2001 delete c;
2002 }
2003
2004 extern int GetAmountOwnedBy(const Company *c, Owner owner);
2005
2015 CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2016 {
2017 CommandCost cost(EXPENSES_OTHER);
2018 CompanyID target_company = (CompanyID)p1;
2019 Company *c = Company::GetIfValid(target_company);
2020
2021 /* Check if buying shares is allowed (protection against modified clients)
2022 * Cannot buy own shares */
2023 if (c == nullptr || !_settings_game.economy.allow_shares || _current_company == target_company) return CMD_ERROR;
2024
2025 /* Protect new companies from hostile takeovers */
2026 if (_cur_year - c->inaugurated_year < _settings_game.economy.min_years_for_shares) return_cmd_error(STR_ERROR_PROTECTED);
2027
2028 /* Those lines are here for network-protection (clients can be slow) */
2029 if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 0) return cost;
2030
2031 if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 1) {
2032 if (!c->is_ai) return cost; // We can not buy out a real company (temporarily). TODO: well, enable it obviously.
2033
2034 if (GetAmountOwnedBy(c, _current_company) == 3 && !MayCompanyTakeOver(_current_company, target_company)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
2035 }
2036
2037
2038 cost.AddCost(CalculateCompanyValue(c) >> 2);
2039 if (flags & DC_EXEC) {
2040 Owner *b = c->share_owners;
2041
2042 while (*b != COMPANY_SPECTATOR) b++; // share owners is guaranteed to contain at least one COMPANY_SPECTATOR
2043 *b = _current_company;
2044
2045 for (int i = 0; c->share_owners[i] == _current_company;) {
2046 if (++i == 4) {
2047 c->bankrupt_value = 0;
2048 DoAcquireCompany(c);
2049 break;
2050 }
2051 }
2052 InvalidateWindowData(WC_COMPANY, target_company);
2053 CompanyAdminUpdate(c);
2054 }
2055 return cost;
2056 }
2057
2067 CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2068 {
2069 CompanyID target_company = (CompanyID)p1;
2070 Company *c = Company::GetIfValid(target_company);
2071
2072 /* Cannot sell own shares */
2073 if (c == nullptr || _current_company == target_company) return CMD_ERROR;
2074
2075 /* Check if selling shares is allowed (protection against modified clients).
2076 * However, we must sell shares of companies being closed down. */
2077 if (!_settings_game.economy.allow_shares && !(flags & DC_BANKRUPT)) return CMD_ERROR;
2078
2079 /* Those lines are here for network-protection (clients can be slow) */
2080 if (GetAmountOwnedBy(c, _current_company) == 0) return CommandCost();
2081
2082 /* adjust it a little to make it less profitable to sell and buy */
2083 Money cost = CalculateCompanyValue(c) >> 2;
2084 cost = -(cost - (cost >> 7));
2085
2086 if (flags & DC_EXEC) {
2087 Owner *b = c->share_owners;
2088 while (*b != _current_company) b++; // share owners is guaranteed to contain company
2089 *b = COMPANY_SPECTATOR;
2090 InvalidateWindowData(WC_COMPANY, target_company);
2091 CompanyAdminUpdate(c);
2092 }
2093 return CommandCost(EXPENSES_OTHER, cost);
2094 }
2095
2108 CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2109 {
2110 CompanyID target_company = (CompanyID)p1;
2111 Company *c = Company::GetIfValid(target_company);
2112 if (c == nullptr) return CMD_ERROR;
2113
2114 /* Disable takeovers when not asked */
2115 if (!HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
2116
2117 /* Disable taking over the local company in singleplayer mode */
2118 if (!_networking && _local_company == c->index) return CMD_ERROR;
2119
2120 /* Do not allow companies to take over themselves */
2121 if (target_company == _current_company) return CMD_ERROR;
2122
2123 /* Disable taking over when not allowed. */
2124 if (!MayCompanyTakeOver(_current_company, target_company)) return CMD_ERROR;
2125
2126 /* Get the cost here as the company is deleted in DoAcquireCompany. */
2127 CommandCost cost(EXPENSES_OTHER, c->bankrupt_value);
2128
2129 if (flags & DC_EXEC) {
2130 DoAcquireCompany(c);
2131 }
2132 return cost;
2133 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
MapLogX
static uint MapLogX()
Logarithm of the map size along the X side.
Definition: map_func.h:51
game.hpp
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:2883
Backup::Change
void Change(const U &new_value)
Change the value of the variable.
Definition: backup_type.hpp:84
IsCompanyBuildableVehicleType
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:185
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:94
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition: settings_type.h:451
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:108
PrepareRefitAction::refit_mask
CargoTypes & refit_mask
Bitmask of possible refit cargoes.
Definition: economy.cpp:1369
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:307
Engine::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:158
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:78
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:351
IterateVehicleParts
bool IterateVehicleParts(Vehicle *v, Taction action)
Iterate the articulated parts of a vehicle, also considering the special cases of "normal" aircraft a...
Definition: economy.cpp:1333
CargoArray::GetSum
const T GetSum() const
Get the sum of all cargo amounts.
Definition: cargo_type.h:121
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3321
Goal
Struct about goals, current and completed.
Definition: goal_base.h:21
sound_func.h
SmallStack
Minimal stack that uses a pool to avoid pointers.
Definition: smallstack_type.hpp:136
CargoSpec::callback_mask
uint8 callback_mask
Bitmask of cargo callbacks that have to be called.
Definition: cargotype.h:68
CBM_IND_PRODUCTION_CARGO_ARRIVAL
@ CBM_IND_PRODUCTION_CARGO_ARRIVAL
call production callback when cargo arrives at the industry
Definition: newgrf_callbacks.h:349
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:479
CompanyEconomyEntry::company_value
Money company_value
The value of the company.
Definition: company_base.h:27
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
newgrf_station.h
DoCommand
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:450
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:61
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:329
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition: economy.cpp:1247
CBM_CARGO_PROFIT_CALC
@ CBM_CARGO_PROFIT_CALC
custom profit calculation
Definition: newgrf_callbacks.h:340
SignalMaintenanceCost
static Money SignalMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of signals.
Definition: rail.h:438
CargoPayment::visual_profit
Money visual_profit
The visual profit to show.
Definition: economy_base.h:27
Order::GetTimetabledWait
uint16 GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled.
Definition: order_base.h:179
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:279
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3220
water.h
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition: station.cpp:266
FinalizeRefitAction
Action for finalizing a refit.
Definition: economy.cpp:1423
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:156
EconomySettings::allow_shares
bool allow_shares
allow the buying/selling of shares
Definition: settings_type.h:486
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:950
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo paypent since game start; 16 bit fractional part.
Definition: economy_type.h:37
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:278
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:784
train.h
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:470
command_func.h
HasSignalOnTrack
static bool HasSignalOnTrack(TileIndex tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition: rail_map.h:413
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:340
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:23
CargoPayment::front
Vehicle * front
The front vehicle to do the payment of.
Definition: economy_base.h:25
CargoPayment::current_station
StationID current_station
The current station.
Definition: economy_base.h:32
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:599
SCORE_TOTAL
@ SCORE_TOTAL
This must always be the last entry.
Definition: economy_type.h:56
CargoPayment::visual_transfer
Money visual_transfer
The transfer credits to be shown.
Definition: economy_base.h:28
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
GRFFile::price_base_multipliers
PriceMultipliers price_base_multipliers
Price base multipliers as set by the grf.
Definition: newgrf.h:146
CargoPayment::CargoPayment
CargoPayment()
Constructor for pool saveload.
Definition: economy_base.h:36
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:592
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:170
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
PrepareRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1368
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:61
Economy::interest_rate
byte interest_rate
Interest.
Definition: economy_type.h:31
CompanyProperties::inaugurated_year
Year inaugurated_year
Year of starting the company.
Definition: company_base.h:79
OLFB_FULL_LOAD
@ OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition: order_type.h:64
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:66
Station
Station data structure.
Definition: station_base.h:450
ClearCargoDeliveryMonitoring
void ClearCargoDeliveryMonitoring(CompanyID company)
Clear all delivery cargo monitors.
Definition: cargomonitor.cpp:58
economy_base.h
company_gui.h
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:280
Economy::industry_daily_change_counter
uint32 industry_daily_change_counter
Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily.
Definition: economy_type.h:34
Vehicle::load_unload_ticks
uint16 load_unload_ticks
Ticks to wait before starting next cycle.
Definition: vehicle_base.h:334
Price
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:74
_network_server
bool _network_server
network-server is active
Definition: network.cpp:53
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:67
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:326
WC_INDUSTRY_VIEW
@ WC_INDUSTRY_VIEW
Industry view; Window numbers:
Definition: window_type.h:356
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:227
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:117
LoadUnloadVehicle
static void LoadUnloadVehicle(Vehicle *front)
Loads/unload the vehicle if possible.
Definition: economy.cpp:1606
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:81
Industry::was_cargo_delivered
byte was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station....
Definition: industry.h:87
DeliverGoods
static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, TileIndex source_tile, byte days_in_transit, Company *company, SourceType src_type, SourceID src)
Delivers goods to industries/towns and calculates the payment.
Definition: economy.cpp:1084
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:540
CmdBuyCompany
CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Buy up another company.
Definition: economy.cpp:2108
VehicleCargoList::ReservedCount
uint ReservedCount() const
Returns sum of reserved cargo.
Definition: cargopacket.h:369
HandleStationRefit
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
Refit a vehicle in a station.
Definition: economy.cpp:1465
SAT_CARGO_TAKEN
@ SAT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_animation_type.h:29
Industry::produced_cargo_waiting
uint16 produced_cargo_waiting[INDUSTRY_NUM_OUTPUTS]
amount of cargo produced per cargo
Definition: industry.h:71
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:559
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
AAT_STATION_CARGO_TAKEN
@ AAT_STATION_CARGO_TAKEN
Triggered when a cargo type is completely removed from the station (for all tiles at the same time).
Definition: newgrf_animation_type.h:50
ResetPriceBaseMultipliers
void ResetPriceBaseMultipliers()
Reset changes to the price base multipliers.
Definition: economy.cpp:871
Order::GetUnloadType
OrderUnloadFlags GetUnloadType() const
How must the consist be unloaded?
Definition: order_base.h:129
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
pricebase.h
CompaniesMonthlyLoop
void CompaniesMonthlyLoop()
Monthly update of the economic data (of the companies as well as economic fluctuations).
Definition: economy.cpp:1959
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:554
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:102
DifficultySettings::vehicle_costs
byte vehicle_costs
amount of money spent on vehicle running cost
Definition: settings_type.h:69
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:42
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:42
aircraft.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:26
CargoPacket::DaysInTransit
byte DaysInTransit() const
Gets the number of days this cargo has been in transit.
Definition: cargopacket.h:131
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
goal_base.h
UpdateFillingPercent
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
Update vehicle loading indicators.
Definition: misc_gui.cpp:656
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:29
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:488
FinalizeRefitAction::st
Station * st
Station to reserve cargo from.
Definition: economy.cpp:1426
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
CmdBuyShareInCompany
CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Acquire shares in an opposing company.
Definition: economy.cpp:2015
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:55
MIN_PRICE_MODIFIER
static const int MIN_PRICE_MODIFIER
Maximum NewGRF price modifiers.
Definition: economy_type.h:217
town.h
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:49
CBM_IND_PRODUCTION_256_TICKS
@ CBM_IND_PRODUCTION_256_TICKS
call production callback every 256 ticks
Definition: newgrf_callbacks.h:350
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:334
FinalizeRefitAction::next_station
StationIDStack & next_station
Next hops to reserve cargo for.
Definition: economy.cpp:1427
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:362
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:338
DeliverGoodsToIndustry
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
Transfer goods from station to industry.
Definition: economy.cpp:1027
DeleteCompanyWindows
void DeleteCompanyWindows(CompanyID company)
Delete all windows of a company.
Definition: window.cpp:1200
Engine
Definition: engine_base.h:21
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:39
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:302
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
CargoArray::GetCount
byte GetCount() const
Get the amount of cargos that have an amount.
Definition: cargo_type.h:134
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
VehicleDefaultSettings::servint_ships
uint16 servint_ships
service interval for ships
Definition: settings_type.h:545
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:283
StationCargoList::Reserve
uint Reserve(uint max_move, VehicleCargoList *dest, TileIndex load_place, StationIDStack next)
Reserves cargo for loading onto the vehicle.
Definition: cargopacket.cpp:823
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
GetVehicleCallback
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1188
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:348
CompanyCheckBankrupt
static void CompanyCheckBankrupt(Company *c)
Check for bankruptcy of a company.
Definition: economy.cpp:549
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:552
UpdateCompanyHQ
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Definition: object_cmd.cpp:155
TriggerIndustry
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
Definition: newgrf_industrytiles.cpp:372
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:43
CompanyNewsInformation::company_name
char company_name[64]
The name of the company.
Definition: news_type.h:149
DifficultySettings::initial_interest
byte initial_interest
amount of interest (to pay over the loan)
Definition: settings_type.h:68
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:199
GoodsEntry::status
byte status
Status of this cargo, see GoodsEntryStatus.
Definition: station_base.h:226
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:346
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:68
VSE_LOAD_UNLOAD
@ VSE_LOAD_UNLOAD
Whenever cargo payment is made for a vehicle.
Definition: newgrf_sound.h:27
RemoveFirstTrack
static Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:139
CargoPayment::ct
CargoID ct
The currently handled cargo type.
Definition: economy_base.h:33
CompanyEconomyEntry
Statistics about the economy.
Definition: company_base.h:22
StationCargoList::TotalCount
uint TotalCount() const
Returns total count of cargo at the station, including cargo which is already reserved for loading.
Definition: cargopacket.h:526
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:150
MayCompanyTakeOver
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
Definition: company_cmd.cpp:626
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:251
FinalizeRefitAction::FinalizeRefitAction
FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve)
Create a finalizing action.
Definition: economy.cpp:1437
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
ai.hpp
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:534
IAT_INDUSTRY_RECEIVED_CARGO
@ IAT_INDUSTRY_RECEIVED_CARGO
Trigger when cargo is received .
Definition: newgrf_animation_type.h:41
ScoreInfo::score
int score
How much score it will give.
Definition: economy_type.h:67
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition: vehicle_base.h:48
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:600
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:138
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:255
PrepareRefitAction
Refit preparation action.
Definition: economy.cpp:1366
Group
Group data.
Definition: group.h:66
newgrf_airporttiles.h
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:567
FinalizeRefitAction::operator()
bool operator()(Vehicle *v)
Reserve cargo from the station and update the remaining consist capacities with the vehicle's remaini...
Definition: economy.cpp:1446
Economy::industry_daily_increment
uint32 industry_daily_increment
The value which will increment industry_daily_change_counter. Computed value. NOSAVE.
Definition: economy_type.h:35
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:157
ShowFillingPercent
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID string)
Display vehicle loading indicators.
Definition: misc_gui.cpp:641
InitializeEconomy
void InitializeEconomy()
Resets economy to initial values.
Definition: economy.cpp:935
Economy::fluct
int16 fluct
Economy fluctuation status.
Definition: economy_type.h:30
Economy::infl_amount_pr
byte infl_amount_pr
inflation rate for payment rates
Definition: economy_type.h:33
GroundVehicleCache::cached_total_length
uint16 cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
OLF_FULL_LOAD_ANY
@ OLF_FULL_LOAD_ANY
Full load a single cargo of the consist.
Definition: order_type.h:65
CBM_VEHICLE_LOAD_AMOUNT
@ CBM_VEHICLE_LOAD_AMOUNT
Load amount.
Definition: newgrf_callbacks.h:291
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:33
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:966
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:122
DifficultySettings::subsidy_multiplier
byte subsidy_multiplier
amount of subsidy
Definition: settings_type.h:72
IsEmptyAction::operator()
bool operator()(const Vehicle *v)
Checks if the vehicle has stored cargo.
Definition: economy.cpp:1357
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
CalcPercentVehicleFilled
uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1413
INDUSTRY_TRIGGER_RECEIVED_CARGO
@ INDUSTRY_TRIGGER_RECEIVED_CARGO
Cargo has been delivered.
Definition: newgrf_industrytiles.h:73
CommandCost
Common return value for all commands.
Definition: command_type.h:23
CompanyEconomyEntry::performance_history
int32 performance_history
Company score (scale 0-1000)
Definition: company_base.h:26
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
SourceID
uint16 SourceID
Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
Definition: cargo_type.h:152
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1771
CompanyProperties::num_valid_stat_ent
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:99
PrepareRefitAction::PrepareRefitAction
PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask)
Create a refit preparation action.
Definition: economy.cpp:1376
_cargo_payment_pool
CargoPaymentPool _cargo_payment_pool("CargoPayment")
The actual pool to store cargo payments in.
newgrf_engine.h
GoodsEntry::GES_EVER_ACCEPTED
@ GES_EVER_ACCEPTED
Set when a vehicle ever delivered cargo to the station for final delivery.
Definition: station_base.h:193
CompaniesPayInterest
static void CompaniesPayInterest()
Let all companies pay the monthly interest on their loan.
Definition: economy.cpp:814
DoCommandP
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
Definition: command.cpp:541
Pool::MAX_SIZE
static const size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
SetPriceBaseMultiplier
void SetPriceBaseMultiplier(Price price, int factor)
Change a price base by the given factor.
Definition: economy.cpp:883
Industry::exclusive_supplier
Owner exclusive_supplier
Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Definition: industry.h:99
EngineInfo::callback_mask
byte callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:143
SCORE_END
@ SCORE_END
How many scores are there..
Definition: economy_type.h:57
Industry::type
IndustryType type
type of industry.
Definition: industry.h:83
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:43
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition: station_base.h:273
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:240
CargoSpec::IsValid
bool IsValid() const
Tests for validity of this cargospec.
Definition: cargotype.h:98
StationCargoList::HasCargoFor
bool HasCargoFor(StationIDStack next) const
Check for cargo headed for a specific station.
Definition: cargopacket.h:484
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition: station.cpp:217
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:297
GUISettings::loading_indicators
uint8 loading_indicators
show loading indicators
Definition: settings_type.h:112
PrepareRefitAction::operator()
bool operator()(const Vehicle *v)
Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and adding th...
Definition: economy.cpp:1385
CompanyProperties::months_of_bankruptcy
byte months_of_bankruptcy
Number of months that the company is unable to pay its debts.
Definition: company_base.h:81
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:37
GoodsEntry::last_speed
byte last_speed
Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:246
CMD_CHANGE_SERVICE_INT
@ CMD_CHANGE_SERVICE_INT
change the server interval of a vehicle
Definition: command_type.h:230
GoodsEntry::GES_ACCEPTED_BIGTICK
@ GES_ACCEPTED_BIGTICK
Set when cargo was delivered for final delivery during the current STATION_ACCEPTANCE_TICKS interval.
Definition: station_base.h:211
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:311
cargo_type.h
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:66
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ReserveConsist
static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
Reserves cargo if the full load order and improved_load is set or if the current order allows autoref...
Definition: economy.cpp:1558
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:318
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:282
Industry::incoming_cargo_waiting
uint16 incoming_cargo_waiting[INDUSTRY_NUM_INPUTS]
incoming cargo waiting to be processed
Definition: industry.h:72
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:434
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:327
WC_REPLACE_VEHICLE
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
Definition: window_type.h:211
IndustrySpec::input_cargo_multiplier
uint16 input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]
Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
Definition: industrytype.h:122
ST_INDUSTRY
@ ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:147
CargoPayment::PayFinalDelivery
void PayFinalDelivery(const CargoPacket *cp, uint count)
Handle payment for final delivery of the given cargo packet.
Definition: economy.cpp:1207
StoryPage
Struct about stories, current and completed.
Definition: story_base.h:159
CargoPacket::SourceSubsidyID
SourceID SourceSubsidyID() const
Gets the ID of the cargo's source.
Definition: cargopacket.h:149
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1235
CMD_SELL_SHARE_IN_COMPANY
@ CMD_SELL_SHARE_IN_COMPANY
sell a share from a company
Definition: command_type.h:259
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:193
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:141
NetworkClientsToSpectators
void NetworkClientsToSpectators(CompanyID cid)
Move the clients of a company to the spectators.
Definition: network_client.cpp:1238
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:569
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:31
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:259
RemoveAllEngineReplacementForCompany
static void RemoveAllEngineReplacementForCompany(Company *c)
Remove all engine replacement settings for the given company.
Definition: autoreplace_func.h:25
IsEmptyAction
Action to check if a vehicle has no stored cargo.
Definition: economy.cpp:1350
industry.h
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:204
Train
'Train' is either a loco or a wagon.
Definition: train.h:85
RoadMaintenanceCost
static Money RoadMaintenanceCost(RoadType roadtype, uint32 num, uint32 total_num)
Calculates the maintenance cost of a number of road bits.
Definition: road_func.h:125
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:82
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:313
CargoPacket::SourceSubsidyType
SourceType SourceSubsidyType() const
Gets the type of the cargo's source.
Definition: cargopacket.h:140
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:249
UpdateCompanyRatingAndValue
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition: economy.cpp:149
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
CompanyProperties::location_of_HQ
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
Definition: company_base.h:74
CargoList< VehicleCargoList, CargoPacketList >::MTA_TRANSFER
@ MTA_TRANSFER
Transfer the cargo to the station.
Definition: cargopacket.h:214
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:52
GetLoadAmount
static uint GetLoadAmount(Vehicle *v)
Gets the amount of cargo the given vehicle can load in the current tick.
Definition: economy.cpp:1288
CompanyNewsInformation::FillData
void FillData(const struct Company *c, const struct Company *other=nullptr)
Fill the CompanyNewsInformation struct with the required data.
Definition: company_cmd.cpp:759
SAT_TRAIN_LOADS
@ SAT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_animation_type.h:32
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true)
Sets correct crossing state.
Definition: train_cmd.cpp:1686
AirportMaintenanceCost
Money AirportMaintenanceCost(Owner owner)
Calculates the maintenance cost of all airports of a company.
Definition: station.cpp:651
PCAT_CONSTRUCTION
@ PCAT_CONSTRUCTION
Price is affected by "construction cost" difficulty setting.
Definition: economy_type.h:184
CmdSellShareInCompany
CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Sell shares in an opposing company.
Definition: economy.cpp:2067
RailMaintenanceCost
static Money RailMaintenanceCost(RailType railtype, uint32 num, uint32 total_num)
Calculates the maintenance cost of a number of track bits.
Definition: rail.h:427
MAX_HISTORY_QUARTERS
static const uint MAX_HISTORY_QUARTERS
The maximum number of quarters kept as performance's history.
Definition: company_type.h:42
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:301
StationCargoList::AvailableCount
uint AvailableCount() const
Returns sum of cargo still available for loading at the sation.
Definition: cargopacket.h:507
StationMaintenanceCost
static Money StationMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of station tiles.
Definition: station_func.h:64
CompanyProperties::share_owners
Owner share_owners[4]
Owners of the 4 shares of the company. INVALID_OWNER if nobody has bought them yet.
Definition: company_base.h:77
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:23
Station::always_accepted
CargoTypes always_accepted
Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept c...
Definition: station_base.h:480
date_func.h
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:62
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:522
stdafx.h
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:593
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
CalculateCompanyValue
Money CalculateCompanyValue(const Company *c, bool including_loan)
Calculate the value of the company.
Definition: economy.cpp:111
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
EXPENSES_LOAN_INT
@ EXPENSES_LOAN_INT
Interest payments over the loan.
Definition: economy_type.h:169
PriceBaseSpec::start_price
Money start_price
Default value at game start, before adding multipliers.
Definition: economy_type.h:191
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:354
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:142
NF_NORMAL
@ NF_NORMAL
Normal news item. (Newspaper with text only)
Definition: news_type.h:78
SCORE_MAX
@ SCORE_MAX
The max score that can be in the performance history.
Definition: economy_type.h:59
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:82
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
MayLoadUnderExclusiveRights
static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
Test whether a vehicle can load cargo at a station even if exclusive transport rights are present.
Definition: economy.cpp:1526
_returned_refit_capacity
uint _returned_refit_capacity
Stores the capacity after a refit operation.
Definition: vehicle.cpp:85
CompanyEconomyEntry::delivered_cargo
CargoArray delivered_cargo
The amount of delivered cargo.
Definition: company_base.h:25
WC_PAYMENT_RATES
@ WC_PAYMENT_RATES
Payment rates graph; Window numbers:
Definition: window_type.h:558
StartupIndustryDailyChanges
void StartupIndustryDailyChanges(bool init_counter)
Initialize the variables that will maintain the daily industry change system.
Definition: economy.cpp:893
Vehicle::list
OrderList * list
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:330
IndustryTemporarilyRefusesCargo
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
Check whether an industry temporarily refuses to accept a certain cargo.
Definition: newgrf_industries.cpp:676
GetWindowClassForVehicleType
static WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:91
DifficultySettings::economy
bool economy
how volatile is the economy
Definition: settings_type.h:76
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:506
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:546
EconomyIsInRecession
static bool EconomyIsInRecession()
Is the economy in recession?
Definition: economy_func.h:47
SRT_CARGO_TAKEN
@ SRT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_station.h:105
ReturnCargoAction
Action for returning reserved cargo.
Definition: economy.cpp:1396
GoodsEntry::GES_CURRENT_MONTH
@ GES_CURRENT_MONTH
Set when cargo was delivered for final delivery this month.
Definition: station_base.h:205
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:404
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:24
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Station::industries_near
IndustryList industries_near
Cached list of industries near the station that can accept cargo,.
Definition: station_base.h:482
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:339
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:170
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition: economy.cpp:1916
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
ORIGINAL_MAX_YEAR
static const Year ORIGINAL_MAX_YEAR
The maximum year of the original TTD.
Definition: date_type.h:53
TransportedCargoStat::new_act
Tstorage new_act
Actually transported this month.
Definition: town_type.h:116
vehicle_func.h
PROP_VEHICLE_LOAD_AMOUNT
@ PROP_VEHICLE_LOAD_AMOUNT
Loading speed.
Definition: newgrf_properties.h:19
station_base.h
SourceType
SourceType
Types of cargo source and destination.
Definition: cargo_type.h:146
ShowFeederIncomeAnimation
void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income)
Display animated feeder income.
Definition: misc_gui.cpp:614
newgrf_sound.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:378
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:148
strings_func.h
Pool
Base class for all pools.
Definition: pool_type.hpp:81
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:605
newgrf_industrytiles.h
BaseConsist::lateness_counter
int32 lateness_counter
How many ticks late (or early if negative) this vehicle is.
Definition: base_consist.h:23
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:316
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:97
ReturnCargoAction::ReturnCargoAction
ReturnCargoAction(Station *st, StationID next_one)
Construct a cargo return action.
Definition: economy.cpp:1406
GoodsEntry::last_age
byte last_age
Age in years (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:252
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:564
VehicleDefaultSettings::servint_trains
uint16 servint_trains
service interval for trains
Definition: settings_type.h:542
subsidy_func.h
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:132
refresh.h
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations.
Definition: economy_type.h:210
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:376
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From
static Aircraft * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1162
AddCargoDelivery
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest)
Cargo was delivered to its final destination, update the pickup and delivery maps.
Definition: cargomonitor.cpp:120
SND_14_CASHTILL
@ SND_14_CASHTILL
18 == 0x12 Income from cargo delivery
Definition: sound_type.h:57
Vehicle::GetFirstEnginePart
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:933
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition: rail_type.h:33
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1153
EconomySettings::min_years_for_shares
uint8 min_years_for_shares
minimum age of a company for it to trade shares
Definition: settings_type.h:487
EF_NO_DEFAULT_CARGO_MULTIPLIER
@ EF_NO_DEFAULT_CARGO_MULTIPLIER
Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipl...
Definition: engine_type.h:159
OUFB_NO_UNLOAD
@ OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition: order_type.h:56
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3339
CanalMaintenanceCost
static Money CanalMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of canal tiles.
Definition: water.h:51
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:121
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:253
Pool::PoolItem<&_cargo_payment_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:308
CargoPayment::PayTransfer
Money PayTransfer(const CargoPacket *cp, uint count)
Handle payment for transfer of the given cargo packet.
Definition: economy.cpp:1227
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
@ MTA_LOAD
Load the cargo from the station.
Definition: cargopacket.h:217
Vehicle::orders
union Vehicle::@51 orders
The orders currently assigned to the vehicle.
Industry::last_cargo_accepted_at
Date last_cargo_accepted_at[INDUSTRY_NUM_INPUTS]
Last day each cargo type was accepted by this industry.
Definition: industry.h:97
CT_AUTO_REFIT
@ CT_AUTO_REFIT
Automatically choose cargo type when doing auto refitting.
Definition: cargo_type.h:66
VehicleCargoList::RemainingCount
uint RemainingCount() const
Returns the sum of cargo to be kept in the vehicle at the current station.
Definition: cargopacket.h:387
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:46
PCAT_RUNNING
@ PCAT_RUNNING
Price is affected by "vehicle running cost" difficulty setting.
Definition: economy_type.h:183
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:570
GoodsEntry::GES_ACCEPTANCE
@ GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
Definition: station_base.h:177
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
VehicleDefaultSettings::servint_aircraft
uint16 servint_aircraft
service interval for aircraft
Definition: settings_type.h:544
waypoint_base.h
GoodsEntry::time_since_pickup
byte time_since_pickup
Number of rating-intervals (up to 255) since the last vehicle tried to load this cargo.
Definition: station_base.h:233
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:913
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:267
Economy::infl_amount
byte infl_amount
inflation amount
Definition: economy_type.h:32
Pool::PoolItem<&_cargo_payment_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:299
ClearCargoPickupMonitoring
void ClearCargoPickupMonitoring(CompanyID company)
Clear all pick-up cargo monitors.
Definition: cargomonitor.cpp:48
ScoreInfo::needed
int needed
How much you need to get the perfect score.
Definition: economy_type.h:66
Sign
Definition: signs_base.h:22
Economy
Data of the economy.
Definition: economy_type.h:28
subsidy_base.h
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:463
_cargo_delivery_destinations
static SmallIndustryList _cargo_delivery_destinations
The industries we've currently brought cargo to.
Definition: economy.cpp:1015
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:746
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:580
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:164
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:121
company_func.h
IndustrySpec::callback_mask
uint16 callback_mask
Bitmask of industry callbacks that have to be called.
Definition: industrytype.h:138
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:94
CMD_COMPANY_CTRL
@ CMD_COMPANY_CTRL
used in multiplayer to create a new companies etc.
Definition: command_type.h:281
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:224
UpdateLoadUnloadTicks
static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
Update the vehicle's load_unload_ticks, the time it will wait until it tries to load or unload again.
Definition: economy.cpp:1588
CargoSpec::multiplier
uint16 multiplier
Capacity multiplier for vehicles. (8 fractional bits)
Definition: cargotype.h:61
ScoreID
ScoreID
Score categories in the detailed performance rating.
Definition: economy_type.h:45
ReturnCargoAction::operator()
bool operator()(Vehicle *v)
Return all reserved cargo from a vehicle.
Definition: economy.cpp:1413
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:23
ReserveCargoAction
Definition: economy.cpp:1531
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32 ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32 ref2=UINT32_MAX, void *free_data=nullptr)
Add a new newsitem to be shown.
Definition: news_gui.cpp:789
network.h
TriggerIndustryProduction
static void TriggerIndustryProduction(Industry *i)
Inform the industry about just delivered cargo DeliverGoodsToIndustry() silently incremented incoming...
Definition: economy.cpp:1134
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
ChangeWindowOwner
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition: window.cpp:1226
ground_vehicle.hpp
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:541
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
CompaniesGenStatistics
static void CompaniesGenStatistics()
Update the finances of all companies.
Definition: economy.cpp:640
CargoPayment::route_profit
Money route_profit
The amount of money to add/remove from the bank account.
Definition: economy_base.h:26
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
Town
Town data structure.
Definition: town.h:50
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition: refresh.cpp:26
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:42
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1597
NT_ECONOMY
@ NT_ECONOMY
Economic changes (recession, industry up/dowm)
Definition: news_type.h:28
CargoList< VehicleCargoList, CargoPacketList >::MTA_KEEP
@ MTA_KEEP
Keep the cargo in the vehicle.
Definition: cargopacket.h:216
OverflowSafeInt< int64, INT64_MAX, INT64_MIN >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
ReturnCargoAction::next_hop
StationID next_hop
Next hop the cargo should be assigned to.
Definition: economy.cpp:1399
VehicleDefaultSettings::servint_roadveh
uint16 servint_roadveh
service interval for road vehicles
Definition: settings_type.h:543
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
engine_base.h
CargoList< VehicleCargoList, CargoPacketList >::MTA_DELIVER
@ MTA_DELIVER
Deliver the cargo to some town or industry.
Definition: cargopacket.h:215
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:314
CBID_VEHICLE_LOAD_AMOUNT
@ CBID_VEHICLE_LOAD_AMOUNT
Determine the amount of cargo to load per unit of time when using gradual loading.
Definition: newgrf_callbacks.h:36
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:67
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
EconomySettings::inflation
bool inflation
disable inflation
Definition: settings_type.h:483
CargoPayment::SetCargo
void SetCargo(CargoID ct)
Sets the currently handled cargo type.
Definition: economy_base.h:47
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:516
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:121
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Industry::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 input cargo slots
Definition: industry.h:75
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:243
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:102
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:350
CBID_CARGO_PROFIT_CALC
@ CBID_CARGO_PROFIT_CALC
Called to calculate the income of delivered cargo.
Definition: newgrf_callbacks.h:168
CheckSubsidised
bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, SourceID src, const Station *st)
Tests whether given delivery is subsidised and possibly awards the subsidy to delivering company.
Definition: subsidy.cpp:568
autoreplace_func.h
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
pool_func.hpp
CargoPacket::FeederShare
Money FeederShare() const
Gets the amount of money already paid to earlier vehicles in the feeder chain.
Definition: cargopacket.h:109
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:528
story_base.h
IsCargoInClass
static bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:148
ReturnCargoAction::st
Station * st
Station to give the returned cargo to.
Definition: economy.cpp:1398
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station)
Returns reserved cargo to the station and removes it from the cache.
Definition: cargopacket.cpp:604
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:110
_cur_month
Month _cur_month
Current month (0..11)
Definition: date.cpp:27
Town::exclusivity
CompanyID exclusivity
which company has exclusivity
Definition: town.h:71
BigMulS
static int32 BigMulS(const int32 a, const int32 b, const uint8 shift)
Multiply two integer values and shift the results to right.
Definition: economy.cpp:73
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3248
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:319
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:98
CargoPayment::owner
Company * owner
The owner of the vehicle.
Definition: economy_base.h:31
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:708
CompanyProperties::bankrupt_timeout
int16 bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:83
Town::exclusive_counter
uint8 exclusive_counter
months till the exclusivity expires
Definition: town.h:72
WC_STATION_LIST
@ WC_STATION_LIST
Station list; Window numbers:
Definition: window_type.h:295
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:299
Company::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:122
newgrf_cargo.h
IndustryProductionCallback
void IndustryProductionCallback(Industry *ind, int reason)
Get the industry production callback and apply it to the industry.
Definition: newgrf_industries.cpp:598
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:187
MapLogY
static uint MapLogY()
Logarithm of the map size along the y side.
Definition: map_func.h:62
network_func.h
FinalizeRefitAction::do_reserve
bool do_reserve
If the vehicle should reserve.
Definition: economy.cpp:1428
cargomonitor.h
signs_base.h
FinalizeRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1425
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:286
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition: settings_type.h:452
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:375
StationCargoList::Load
uint Load(uint max_move, VehicleCargoList *dest, TileIndex load_place, StationIDStack next)
Loads cargo onto a vehicle.
Definition: cargopacket.cpp:840
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:105
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:577
object.h
Prices
Money Prices[PR_END]
Prices of everything.
Definition: economy_type.h:153
ScoreInfo
Data structure for storing how the score is computed for a single score id.
Definition: economy_type.h:65
SRT_TRAIN_LOADS
@ SRT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_station.h:108
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:328
CRR_BANKRUPT
@ CRR_BANKRUPT
The company went belly-up.
Definition: company_type.h:58
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
Town::received
TransportedCargoStat< uint16 > received[NUM_TE]
Cargo statistics about received cargotypes.
Definition: town.h:76
_score_info
const ScoreInfo _score_info[]
Score info, values used for computing the detailed performance rating.
Definition: economy.cpp:83
CargoPacket::SourceStationXY
TileIndex SourceStationXY() const
Gets the coordinates of the cargo's source station.
Definition: cargopacket.h:167
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition: order_base.h:127
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition: vehicle_base.h:710
news_func.h
CompanyNewsInformation::other_company_name
char other_company_name[64]
The name of the company taking over this one.
Definition: news_type.h:151
backup_type.hpp
DifficultySettings::construction_cost
byte construction_cost
how expensive is building
Definition: settings_type.h:73
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:28