// File created by FLEXPORTER
// Copyright (c) 2000-2003 Pierre Terdiman
//
// (Quat format: x y z w)

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GENERAL INFORMATION
First frame: 0
Last frame: 100
Frame rate: 30
Ticks per frame: 160
Background color: 0.000000 0.000000 0.000000
Global ambient color: 0.000000 0.000000 0.000000
Ground plane disabled.
Collision detection allowed.

Global scale: 1.000000
Number of geom objects:      1
Number of derived objects:   0
Number of cameras:           0
Number of lights:            0
Number of shapes:            0
Number of helpers:           0
Number of controllers:       0
Number of materials:         1
Number of texmaps:           0
Number of unknown nodes:     0
Number of object-free nodes: 1

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MESHES

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GeomObject:   Box01
Parent:       Scene Root
NodeID:       1
ParentNodeID: 0
MasterID:     -1
TargetID:     -1
IsInGroup:    false
IsHidden:     false

Position:     0.889897  -8.804050  0.254474
Rotation:     0.000000  0.000000  0.000000  1.000000
Scale:        1.000000  1.000000  1.000000
WireColor:    3803021
Local PRS:    true
D3D compliant:true

Pivot position:  0.889897  -8.804050  0.254474
Pivot rotation:   0.000000  0.000000  0.000000  1.000000
Pivot scale:   1.000000  1.000000  1.000000

(Can cast shadows)

Box primitive:
  Length: 20.000000
  Width: 20.000000
  Height: 20.000000
  WSegs: 1
  LSegs: 1
  HSegs: 1
  GenUVS: 0

MAX native mesh data:
12 faces
8 vertices
0 mapping coordinates
0 vertex colors
Parity is true.

Vertices:
-10.000000 0.000000 -10.000000
10.000000 0.000000 -10.000000
-10.000000 0.000000 10.000000
10.000000 0.000000 10.000000
-10.000000 20.000000 -10.000000
10.000000 20.000000 -10.000000
-10.000000 20.000000 10.000000
10.000000 20.000000 10.000000

Faces:
(vref0 vref1 vref2  tref0 tref1 tref2  cref0 cref1 cref2  MatID Smg EdgeVisCode)
0 2 3  -1 -1 -1  -1 -1 -1  0 2 0
3 1 0  -1 -1 -1  -1 -1 -1  0 2 0
4 5 7  -1 -1 -1  -1 -1 -1  0 4 0
7 6 4  -1 -1 -1  -1 -1 -1  0 4 0
0 1 5  -1 -1 -1  -1 -1 -1  0 8 0
5 4 0  -1 -1 -1  -1 -1 -1  0 8 0
1 3 7  -1 -1 -1  -1 -1 -1  0 16 0
7 5 1  -1 -1 -1  -1 -1 -1  0 16 0
3 2 6  -1 -1 -1  -1 -1 -1  0 32 0
6 7 3  -1 -1 -1  -1 -1 -1  0 32 0
2 0 4  -1 -1 -1  -1 -1 -1  0 64 0
4 6 2  -1 -1 -1  -1 -1 -1  0 64 0

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CAMERAS

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LIGHTS

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SHAPES

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HELPERS

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TEXTURES

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MATERIALS

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Material: Metal_Black_Plain
MaterialID:              0
Ambient map ID:          -1
Diffuse map ID:          -1
Specular map ID:         -1
Shininess map ID:        -1
Shining Strength map ID: -1
SelfIllum map ID:        -1
Opacity map ID:          -1
Filter map ID:           -1
Bump map ID:             -1
Reflexion map ID:        -1
Refraction map ID:       -1
Displacement map ID:     -1
Ambient Coeff:           1.000000
Diffuse Coeff:           1.000000
Specular Coeff:          1.000000
Shininess Coeff:         1.000000
Shining Strength Coeff:  1.000000
Self Illum Coeff:        1.000000
Opacity Coeff:           1.000000
Filter Coeff:            1.000000
Bump Coeff:              0.300000
Reflexion Coeff:         1.000000
Refraction Coeff:        1.000000
Displacement Coeff:      1.000000
Ambient Color:           0.000000 0.000000 0.000000
Diffuse Color:           1.000000 0.000000 0.000000
Specular Color:          0.900000 0.900000 0.900000
Filter Color:            0.500000 0.500000 0.500000
Shading:                 3
Soften:                  false
FaceMap:                 false
TwoSided:                false
Wire:                    false
WireUnits:               false
FalloffOut:              false
Transparency type:       2
Shininess:               0.260000
ShiningStrength:         1.410000
SelfIllum:               0.000000
Opacity:                 1.000000
OpaFalloff:              0.000000
WireSize:                1.000000
IOR:                     1.500000
Bounce:                  1.000000
Static Friction:         0.000000
Sliding Friction:        0.000000

Cropping values:
OffsetU: 0.000000
OffsetV: 0.000000
ScaleU: 1.000000
ScaleV: 1.000000

Texture matrix:
1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
0.000000 0.000000 0.000000

Texture tiling U:  CLAMP
Texture tiling V:  CLAMP

Extended self-illum:
SelfIllumOn: true
SelfIllumValue: 0.000000
SelfIllumColor: 0.000000 0.000000 0.000000


Decal map ID:   -1
Detail map ID:  -1
Billboard map ID:  -1
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CONTROLLERS

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SPACE WARPS

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MOTIONS
