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 AFM v1.1 (w) 2001 by Silpheed/Hitmen, Groepaz/Hitmen  www.hitmen-console.org

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 look in afm.h for programming-related information, and checkout the sample !
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Q: the precompiled sample prog doesnt work on real hardware ?!
A: run gbafix (or simelar tool) on the image to pad the filesize right and fix
   header before flashing (or use jeff's flashtool that does it on the fly).
   YES i could have just done that before releasing in the first place but then
   again this is just a snapshot of a part of my working dir and i am even
   lazier than you so leave me alone :o) It DOES work.

Q: why did you hardcode the location of used internal ram space? isnt that kind
   of unflexible?
A: actually, its not quite as stupid as it looks. this way, adjusting your
   linkerscript to not use the internal ram used by the player is a very clean
   way to integrate the player into an existing environment, putting the
   respective data into a seperate section on the the other hand could easily
   lead into all kinds of annoying memory-waste and alignment problems.
