 
 
  
            
                      
                            
                        
                        
                       
                     
                   
                 
                  
              
               
          
    
     
                                            
      MAYHEM MEGADEMO (c) INCOGNITA 1997       
      FIRST PLACE AT EUSKAL PARTY 5, SPAIN      
 


Ŀ
LEGAL&COPYRIGHT

                                                                             
       MAYHEM is (C) COPYRIGHT 1997 by Incognita.                            
                                                                             
       MAYHEM is not freeware.                                               
                                                                             
       MAYHEM may be freely distributed subject to, but not limited to, the  
    following terms: MAYHEM may not be sold or resold, distributed as a part 
    of any commercial package, used in a commercial environment, used or     
    distributed in support of a commercial service, or used or distributed   
    to support any kind of profit-generating activity.                       
                                                                             
       MAYHEM may not be altered or modified without the permission of the   
    author.                                                                  
                                                                             
       You take full responsibility for the operation of this software and   
    any consequences thereof.  We the creators cannot accept liability for   
    damages or failures arising from the use of this software.               
                                                                             
       For further information refer to the Incognita demogroup.             
                                                                             
                                                                             

UPDATESFROMBETAVERSION

                                                                             
       First, you should try 'mayhem.exe /h' to see all the options this     
    demo has.                                                                
       We have added the option '/safe' that will run mayhem in a safer/     
    slower mode. If you can't run the demo, you should try this.             
       The option '/log' has been added to allow us to debug problems. It    
    has been useful during the beta period.                                  
                                                                             
       And finally, the secret switch '/icgrulez' that has been working      
    since the first version. It will allow you: get the fps each time you    
    press 'f', get nfo about the current effect with 'i', move the camera    
    with cursors ... etc ... (and a lot of things we'll never release).      
                                                                             
  !    IF YOU HAVE a Gus with 512kb you won't be able to see the demo. You   
    must choose Sound Blaster or No Sound device.                            
                                                                             
  !    IF YOU HAVE a AWE with 512kb you won't be able to see the demo. You   
    must choose Sound Blaster 16 or No Sound device.                         
                                                                             
                                                                             

SHORTINTRODUCTIONTOOURLITTLEADVENTURE

                                                                             
                                                                             
       Mayhem's project was born just after Euskal IV (1996). After all      
    the exciting stuff taking place at this party we immediately decided we  
    would give it another go the following year!                             
                                                                             
       We didn't want to repeat previous year's party coding. From the very  
    beginning we thought that we were going to finish our demo so long before
    the party, right now, we're still laughing at the idea. X'-DDDDDDD       
                                                                             
       But time ran quickly and after going through our studies and other    
    related stuff we realized that we had less than a month to prepare       
    something pretty good for the party, so we commited ourselves to work    
    hard at it. By that time many people had already joint the group: our    
    fancy new coder Reebot, who recruited Orko, the astonishing musician; TJI
    and Incubus did also help with the huge GFX stuff.                       
    The week before the Euskal party we did nothing but getting it ready (and
    sometimes we also ate and slept, but only a little :-) )                 
                                                                             
       The trip to the party place was almost perfect. The only trouble was  
    that half of the Incognita crew was lost in combat, due to mechanical    
    problems in Lyctor's brand new japanese car, so they had to take the bus 
    on the following morning. Not only did we have a "little" lack of time,  
    but also of people!!! There was only one solution, it was time for other 
    non-stop coding sprint 'till the Deadline...                             
                                                                             
       During the last couple of hours before the deadline the project was   
    cancelled several times, but there was something deep inside that        
    wouldn't allow us to stop working!                                       
    We finally presented a Mayhem release that didn't match exactly our      
    idea about what a real demo should be, there were so many bad            
    transistions, and a pair of final touches were needed. Just in the       
    suicidal edge, we did manage to win the Euskal party.  We think this is  
    a fair reward to our great effort! (don't be so proud, man X'-DDDDDDDD)  
    But it wasn't as easy as it seems, plenty of nice brand new demogroups   
    took part in the EP_V, and they also made a great effort. We also        
    missed some VERY important groups in the spanish demoscene, such as      
    Iguana (no doubt man, they're the best), Exobit (amazing breasts...ops, a
    demogroup that we're hoping to see in the next events), Zoran, Miracle...
                                                                             
       A great part of Mayhem's effort consisted in creating some basis      
    routines like the 3D engine, HiColor routs, etc. This took plenty of time
    as we had done nothing of the sort before. It's the main reason as to why
    Mayhem has a real lack of design. We aren't satisfied at all with our    
    design, so we hope to improve it in our further releases - now  we can   
    lay back, forget a bit about the coding and spend more time thinking     
    about design.                                                            
                                                                             
       Right from this smart doc we want to make a direct call to all those  
    new groups that are breaking trougth in the spanish demoscene in order to
    encourage them to go on with their promising work. The Euskal Party VI is
    going to be the best party ever in Spain, so we want to see you all      
    there!!!                                                                 
                                                                             
       Mayhem's distributed release has been slightly improved, so there are 
    some differences between this one and the one you saw (if you really saw 
    it ;-) ) at the  Euskal Party V, the basic scheme is the same, but we've 
    retouched some things. We dedicated one full work month to finish it all.
                                                                             
                                                                             

CREDITTI

                                                                             
       Pmode by Tran & Daredevil.                                            
                                                                             
       Seal Music Library by Carlos Hasan.                                   
                                                                             
       Other stuff done by Incognita members:                                
                                                                             
          * Ent :                                                            
                                                                             
               -Basis demo library                                           
               -Main code                                                    
               -3D Engines                                                   
               -*.icg *.wrl *.seq *.cam *.icp formats                        
               -Beta testing                                                 
               -del*.*, gimme da card.                                       
                                                                             
          * Lyctor :                                                         
                                                                             
               -Tried to take us to the party                                
               -Couldn't finish all his work, we hope next chance we'll have 
                time enough to complete it all. Greetings go to Lyctor if he 
                reads this in the USA :)                                     
               -Drive scummy cars.                                           
                                                                             
          * Reboot :                                                         
                                                                             
               - Coding                                                      
               - Taking us to the party at light speed                       
               - Ray Tracing                                                 
               - Beta testing                                                
               - Greetings for Reboot. Keep on coding at GB ;-))             
               - Kill keyboards till dead, bite chairs                       
               - Drive without steering wheel.                               
                                                                             
          * DarkBerry :                                                      
                                                                             
               - Credits' music                                              
               - Watchinbirth.                                               
                                                                             
          * Orko :                                                           
                                                                             
               - Main music                                                  
               - Where is da card?                                           
                                                                             
          * Incubus :                                                        
                                                                             
               - 2D and 3D GFX                                               
               - Animation                                                   
               - Proposing some RT optimizing                                
               - Taking care of us like mummy (^O^)                          
               - Fall asleep in awkward positions. (ZZZzzzZZZ ...)           
                                                                             
          * Tji :                                                            
                                                                             
               - 2D and 3D GFX                                               
               - Animation                                                   
               - Beta testing                                                
               - Final demo retouching                                       
               - Wear colourful shirts.                                      
                                                                             
                                                                             
       Moral Support:                                                        
                                                                             
        Snaked  WiseFox  Ident  Tuchi  Fahss         
                                                                             
                                                                             
       For further information on Incognita demogroup refer to ICG.NFO       
                                                                             
                                                                             

TECHINFO

                                                                             
       8 Mb of RAM are needed to execute the demo. Due to this limitation,   
    (according to Euskal Party's rules), sometimes Mayhem slows down during  
    transitions between different FXs. If you've more than 8 Mb of RAM we    
    strongly recommend using a disk cache such as HyperDisk. Some critical   
    parts of the *.dat file remain uncompressed in order to reduce this      
    problem.                                                                 
                                                                             
       Mayhem has been coded in order to run as well using DOS as using W95  
    (sorry, but it's up to you to delete that fucking GUI). As far as our    
    tests show, Mayhem seems not to be as relayable as it should running     
    under W95, but it runs correctly in most cases. Last test show us that   
    you need more than 8 Mb to run Mayhem under win95 (surprise).            
                                                                             
       Mayhem has been designed to work at any graphic resolution that your  
    video hardware allows to. Besides other resolution modes are emulated    
    duplicating real mode's pixels. (F.E.: 160*100 can be emulated using     
    320*200, and just the same happens to 320*240 with 640*480). Color depth 
    is always 15 or 16 bit, depending on your card. Our demo provides full   
    support to the Bank and LFB modes using the VESA Standard.               
                                                                             
       At the Euskal Party V the demo was executed with the default SVGA     
    configuration: 320*200*16 bit (Ray Tracing & Particles) - 640*480*16 bit 
    (All the other stuff).                                                   
                                                                             
       One of the objetives this demo was aiming for is to work entirely in  
    SVGA. We've 'almost' done it. }:-)                                       
                                                                             
       All the effects run in HiColor 15/16 bit mode. You can get an instant 
    TGA snapshot only by pressing the 'F1' Key.                              
                                                                             
       There is a secret way of activating the keyboard during the demo      
    (tweaked mode) so you can get real time information about the FX you are 
    watching, know the FPS rate, MOVE THE CAMERA, OBJECTS, and plenty of     
    funny things like these. So this demonstrates that our demo is fully     
    real time.                                                               
                                                                             
       1. - Demo's presentation -                                            
                                                                             
               Our 3D World Engine, the one we use in the cave, is also      
            used this time, and also a Zoom Blurring effect. This part was   
            coded in the last minutes before the deadline and has remained   
            almost intact ( only the camera has been changed, coz Ent enjoys 
            a lot playing with 3DStudio ;-) )                                
                                                                             
               Credits: Ent, Reboot, Incubus, Tji                            
                                                                             
       2. - Demo's Logo -                                                    
                                                                             
               Credits: Incubus                                              
                                                                             
       3. - 3D Bump -                                                        
                                                                             
               Jar mesh with more than 2500 polys. 3D Bump + Real Color      
            Phong. Camera & Object's paths using spline interpolation.       
            The ligth get also interpolated in space and intensity (RGB      
            values), nevertheless, we hadn't time enough to paint the        
            flare. :-)                                                       
               Motion Blur, or Blur Motion, as Ent uses to say ;)            
                                                                             
               Credits: Ent, Tji, Incubus                                    
                                                                             
       4. - MetaBalls -                                                      
                                                                             
               3D IsoSurfaces generated in real time. 3 Spheres -field       
            sources with different intensities- moving along an spline       
            interpolated path (in 3d!, so balls can move in 3d, eh Jare ;-) )
            and textured using HiColor Enviroment Mapping. Real 3D -it's NOT 
            a BLOB FAKE!!! see the MESH- We hadn't time enough to move the   
            camera and the ligth source. Maybe another time...               
               Motion Blur.                                                  
                                                                             
               Credits: Ent, Incubus                                         
                                                                             
       5. - Ray Tracing -                                                    
                                                                             
               It consist on a real time raytracer of planes & spheres.      
            Spheres reflect the plane and other surrounding spheres, they    
            also project shadows over everything. Despite the plane doesn't  
            move, it's rendered, textured and illuminated in EVERY frame. In 
            order not to compute all the rays, the RT does only traces some  
            of them and use some funny algorithm to fill the empty spaces    
            (thanx go to WiseFox :) It uses 9% ASM, everything is real time  
            computed, it's 3D and it's REAL RAYTRACING.                      
                                                                             
               Credits: Reboot                                               
                                                                             
       6. - Demon -                                                          
                                                                             
               Totally pixel-art, except the BKG };-)                        
                                                                             
               Credits: Incubus                                              
                                                                             
       7. - Karate guy -                                                     
                                                                             
               3000 polys mesh with 52 hyerarchies. Gouraud Hi Color         
            Motion Blurred. Guy's animation and camera path read di-         
            rectly from 3dStudio. (:-\ We won't do it again X-))             
               Floor rendered using perspective correction every 32          
            pixels.                                                          
                                                                             
               Credits: Tji, Ent                                             
                                                                             
       8. - Cave -                                                           
                                                                             
               1500 total polys in the cave mesh. Flat Hicolor texture.      
            Adaptative perspective correction, texture caching. There wasn't 
            time enough to arrange the illumination and the particle system. 
            (one more thing to do). Spline interpolated camera path (again   
            ... :-) )                                                        
                                                                             
               Credits: Ent, Incubus, Tji                                    
                                                                             
       9. - Particle system -                                                
                                                                             
               1500 particles. 2 systems that get mixed using alpha blending.
            Despite it doesn't seems to, this efect is 3D. You can even move 
            the camera if you find the 'cheat mode'.                         
                                                                             
               Credits: Ent                                                  
                                                                             
       10. - Credits -                                                       
                                                                             
               Quickly coded effect in order to get the demo ready in        
            matter of minutes. 2 Layers : In one of them, text with alpha    
            blending over the BKG and in the other a Bspline plane with      
            transparency guided by two paths that deform it.                 
                                                                             
               Credits: Ent, Incubus, Tji                                    
                                                                             
                                                                             

 REQUERIMENTS

                                                                             
     Minimum Computer to run this Demo (320x240, 320x200, 160x100, etc ...) :
                                                                             
      P60 Mhz    8 Mb RAM  SVGA 1 Mb  GUS 1 Mb / SB   Ms DOS             
                                                                             
     Recommended Computer to run this Demo (SVGA):                           
                                                                             
      P133 Mhz  16 Mb RAM  SVGA 2 Mb  GUS 1 Mb  Disk Cache   DOS / Win95
                                                                             
                                                                             

GREETINGS

                                                                             
       -Groups:                                                              
                                                                             
    EXOBIT - SPANISH LORDS - ALIEN - DOSIS - THE BANNER - IGUANA - CAPSULE   
      MIRACLE - HEXETER - MCD - ANACONDA - UNKNOWN - CENTOLOS - GOBLIN -     
    OZONE -  RESET - DARK RITUAL - COSA NOSTRA - ISPANIA - POLYGON - QUAD    
        Y'S - TRAINSPOTTING - ZORAN - MOVEDATA - ELERIUM CORE - SENCO        
     GODS MAZE - THE CLAN - TROUBLE - VIRTUAL ZONE - ORGY PRANK - COACH -    
    VIRTUAL FANTASIES - NOVA - REVELATION - CLM - TLOTB - CRASHNET           
                                                                             
       -Personal:                                                            
                                                                             
     Xchip - Yuio - Frankee - The Guardian - Flamerz - Wisefox - Slavinsky   
        Tuchi - Gheesh - Fahss - Snaked - Matrix - Jcl - Vaw - Acidpixel     
      Ident - Arturo - Midnight - Cranky - Barman - Derethor - Sin - Khroma  
         Mentat - Artquo - Lefesty - Unai - Danky - Sabino - Tanis - Jare    
       Jcab - Yann - Nefron - Mcman - Inferno - Palpatine - Juancar - Elric  
       Carlos Casares - Crom - Altair - Mitra -  NoisyMan - Ray - Ols - Coi  
       Arm - Captain Bit - Astharoth - Kalms - Adept - Whizzter - 216 - mrz  
                   Enlar - harmless - Abner - Skirep - Steel                 
                                                                             
                Tuchi te perseguire hasta que me devuelvas mi libro!!        
                          X-DDDDDDDDDDDDDDDDDDDDD                            
                                                                             
                                                                             
       Handshakes goto Maca, Flash, Jamn, Nico, Chino, Mono, Sal, Javi,     
                       Manuel, Alejandro, Gonzalos, Paquete, Cuchy, Albarro, 
                       the new SFIII guy : Mr. Florez -Palpatine-            
                       Maria ( yOu arE tHe besT), Tito (T.J.A.),             
                       JosE & EnriQuE, Mortal K. David, RCL (Killer King ;-) 
                       Enrique, Guru, Manuel - Carlos - Guillen (Game40),    
                       anD oUr KarateKa ANicetoR RobusTianO.                 
                                                                             
       And of coz Kodebotti and Kamel (even though neither ot them op me) ;-)
                                                                             
                                                                             
                                                                             
                                                                             
         ICG members are currently looking for females to share their        
        innermost sexual fantasies with.  If you happen to be a female,      
     weight less than 90 kg and have big boobs do not hesitate to contact    
      any (or all) of its members.  Blondes highly regarded.  UK residents   
        please contact Reboot.  USA residents may want to contact Lyctor,    
            although we've heard he is a bit 'busy' at the moment.           
                                                                             
               Don't bother with Incubus, he's asleep ZzzzZzz                
                                                                             
                                                                             
 Heehhahhahohohheh...that was fun. We'll be back! ;-)                        
                                                                             
                                                                             
                                                                             
                                                               thE Ent       
                                                                             
 
