SCIENTIST HUNT MAP SPECS
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For those of you wanting to make your own Scientist Hunt levels,
here is all the information you need.

Player start points for the two teams should be named
info_player_team1 and info_player_team2 for the seperate teams.

For the scientists, just place regular monster_scientist entities.
You can set their body and how they'll look, but leave all the
other options on them at the default or Scientist Hunt's special
AI will not be able to work properly.

Everything else works just the same as a deathmatch map, so
that's all you need to know. Have fun.

You'll probably also want to make a JRF for your level in bot
mode, and also make a CFG file for it to go with it in the maps
folder.

-Rich
