Name of Mod        : The Moron Bot
File Name          : mbr1.zip
Version            : Release 1.1
Date               : February 6, 1999
E-mail             : thefatal@telefragged.com
Web Site           : http://www.telefragged.com/thefatal/

Additional Credits : All the people that play Quake, act stupid, and say
                     stupid things. Thanks also goes to Hondo for helping
                     me playtest many months back when I wrote the thing.
		     And, of course, whoever did the hook (can't remember).

AUTHOR INFO
-----------
I did the Famkebot, Head Soccer, and a variety of other things.

TYPE OF MOD 
-----------
This is a bot for QuakeWorld, there are no plans
for a "Normal Quake" port.

QuakeC   : Yep.
Sound    : Yep (for the hook).
MDL      : Yep (for the hook).
Maps     : Nope.
Graphics : Nope (though the bots use predefined skins, but the skins don't
                come with the bot).

INSTALLATION
------------
Unzip the zip file this file was into your Quake directory. Make sure you
use the option to extract with directory structure (-d with pkunzip). Start
the QW server EXE with +gamedir moronbot on the command line, start the
client EXE and type "connect localhost" in the console, and you're all set.
If you're planning on running a public server with the bots, be sure to edit
the server.cfg first.

SETTINGS AND COMMANDS
---------------------
-"axemode" server vairable-
This variable is set in the server.cfg file. It allows you to specify
which weapons the bots can use. Read the comment on the line in the
server.cfg to see what options are available.

-addbot command-
Typed from the client, this adds a bot to the server.

-removebot command-
Typed from the client, this removes a bot from the server.

-botaxe command-
Typed from the client, this allows clients on the server to select
which weapons the bot can use if the server has axemode set at 3.

BUGS, ETC.
----------
The server tends to crash randomly if the bots aren't in hook/axe or just
axe mode, and on levels with lava/slime/etc. even though they proved to
work just fine on e1m7 after an hour of playtesting. So, if you're
planning on running a public server for any length of time, it's recommended
that you stick to levels such as dm6, start, etc. though you can use
levels like e1m7 if you've tested them and think they'll work (and you also
might want to keep the bots in hook-and-axe mode... it's more entertaining
anyway). Also, the bots automatically carry over on level changes, so you
don't have to worry about maintaining them after they've been added.

ADDITIONAL NOTES
----------------
If you decide to run a public server with the bots, please let me know.
Also, if you dislike or don't have the skins that the bots use, simply
set noskins to 1 on your client.

COPYRIGHT/PERMISSIONS
---------------------
You can't do anything with this mod except for play with it on your own
personal computer. There is absolutely nothing else that I permit you to
do with it. You may not distribute or modify it in any way. Unless,
of course, you're a magazine publisher and wish to put it on a CD included
with your magazine or something like that. If this is the case, you may do
so after you've e-mailed me and told me you're doing so.

