Name:                   MP3 Quake Player
Author:                 Rich Whitehouse
E-mail:                 thefatal@telefragged.com
Homepage:               http://www.telefragged.com/thefatal/

COPYRIGHTS/PERMISSIONS:
This binary released can be distributed in any way as long
as the distribution includes this file in an unmodified form.
--------------------------------------------------------------
The source code for this binary release is available at my
homepage.

It's important to note that this is only the GL build of
the client. If you want a software build, you should go get
the tutorial for putting this code into the Quake source
base and compile it yourself.

You will need the xaudio.dll and xa_dsound_output.dll files
for this to work properly. As far as I know, the best way to
obtain them is by going to this page and downloading the SDK:

http://www.xaudio.com/developers/

It's a relatively simple process and shouldn't be hard. Once
you download the SDK, take those two files out of the archive
(don't worry, you don't need to compile them or anything) and
put them in your Quake folder along with glqw_mp3.exe (which
was included in the archive with this file). Start glqw_mp3
and type mp3_start <filename> in the console (where <filename>
would be something like c:\music\mp3\song.mp3). You should
hear that MP3 start playing as long as you typed in the path
correctly. To stop it, type mp3_stop in the console.

Note that fog is also in this binary just because I forgot
to disable it from my own messing around before I compiled.
If you want to use it, set gl_fog to 1. You can set the
follow values also to change how the fog appears:

gl_fog_s - Sets the distance where the fog begins.
gl_fog_e - Sets the distance where the fog ends.
gl_fog_r - Sets the fog's red value.
gl_fog_g - Sets the fog's green value.
gl_fog_b - Sets the fog's blue value.

You can obtain the source code for the fog used in this
binary release over at http://qsg.telefragged.com/.

I guess that's about all.

-Rich
