
Here you go fellers, the theme map for Speedmap Pak #4.

The theme this time is that you have to build your map around this li'l chunk. It must remain mostly intact during your building process.
-- You can cut as many holes as you want for doors/windows/portals without taking out giant chunks.
-- You can't cut it in half or lop off a huge piece to fit into something else you have.
-- You can change the textures if you absolutely must.

It's barely detailed. Enough so that you don't have to putz with lighting it or lining up txtrs, but it's open enough so you can add stuff to it if you want. There are no curves to get messed up. It uses the brightest sky I could find, so you probably don't have to putzh with lighting anywhere else in the map if you use this sky.

You should also get Eutectic's Clean Shaders. Otherwise you'll get a lot of no-txtr grid ingame from this map.  http://www.3ddownloads.com/showfile.php3?file_id=44862

That's all... if you have any questions, wing it.

Monsto

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other basic rules:

- rename 60m4_theme to 60m4_<yourname>  ( example: 60m4_sul.map )
- go wild for 60 minutes
- make the final build 
- zip 60m4_<yourname>.bsp to 60m4_<yourname>.zip
- send to Sul, either DCC or mailto: Sul@teamreaction.com
- yell at ppl who haven't finished their map yet

Sul
