================================================================
Title         : START map entity fix
                incorrect trigger_teleport fixed
Date          : 1998-09-12
Filename      : start_fix.zip --> start.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : In Quake's start level (START) under the
                level exit in the shaft to Shub's pit
                is an incorrect trigger_teleport entity.
                This causes an object error and crashes
                the server.
                It should teleport you back to the hall.
                The new entity list fixes this.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "START.BSP" from the maps dir of id's "PAK0.PAK" file
(e.g. "C:\QUAKE\ID1\PAK0.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "START.BSP" back into id's PAK0.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for the crash is that the trigger_teleport entity (model *54)
points not to a valid info_teleport_destination.
Replace its target entry "t11" with "t8".


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
