================================================================
Title         : END spikeshooter und level exit entity fix
Date          : 1998-08-09
Filename      : end_fix.zip --> end.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : When you play Quake's end level (END)
                at the second turn of the long runway, a
                trapshooter shoots into the wall instead
                along the runway.
                Also you can exit the level without killing
                Shub and go to the start map.
                The new entity list fixes this.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "END.BSP" from the maps dir of id's "PAK1.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "END.BSP" back into id's PAK1.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for this is that the "trap_spikeshooter" entity "t62"
is inside the wall. Set its y coordinate to 2166 and it's outside the wall.
The level exit is intended for deathmatch only, but the
corresponding spawnflag (1792) isn't set.


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
