================================================================
Title         : E2M4 monster teleport fix
Date          : 1998-08-01
Filename      : e2m4_fix.zip --> e2m4.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : When you play Quake's Episode 2 Level 4 (E2M4)
                you can not kill 100% of all monster, as four
                scrags/wizards are not teleported into the level.
                The new entity list fixes this overseen mistake.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "E2M4.BSP" from the maps dir of id's "PAK1.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "E2M4.BSP" back into id's PAK1.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for the scrags/wizards not being teleported is a missing target
in the trigger_relay "t58" entity. It should active trigger_relay "t66",
which finally triggers all the trigger_teleports named "t67" for the scrags.


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
