================================================================
Title         : E2M3 super nailgun fix
Date          : 2000-07-04
Filename      : e2m3_fix.zip --> e2m3.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : A super nailgun is falling out of Quake's
                Episode 2 Level 3 (E2M3). It is removed to
                keep the existing weapon balance of the level.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "E2M3.BSP" from the maps dir of id's "PAK1.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "E2M3.BSP" back into id's PAK1.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for the super nailgun at "-1200 208 -112" to fall out of the level is
that it is put into the balcony. Remove it to avoid this message and keep the
existing weapon balance of the level.


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
