================================================================
Title         : DM4 teleport fix
Date          : 1999-10-30
Filename      : dm4_fix.zip --> dm4.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : When you play Quake's Deathmatch Level 4 (DM4)
                you can trigger the teleporter at the red armor
                without being teleport.
                The new entity list fixes this.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "DM4.BSP" from the maps dir of id's "PAK1.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "DM4.BSP" back into id's PAK1.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for not being teleported is that many level editors assume
that "info_teleport_destination" has to be 24 units above the ground.
That's wrong, because the QuakeC code adds 27 to it's origin to let
the player not get stuck in the floor.
So if you should be teleported to a small cave you may get stuck in
the ceiling or outside the level, hence forced to your old origin
by the engine.
To fix this give the "info_teleport_destination" with targetname "t5"
an origin of "origin" "368 56 -312".
I also put all the other destinations on the floor.


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
