November, 1997 ======================================================================== * General Information * Title : "(The) Killing Complex" Filename (size) : killcomp.bsp (1,929 Kb) Author : Benjamin S. Clower Email Address : BcClower@juno.com Description : Single-player Quake level Credits To : id Software, the one and only. Ben Morris and Worldcraft. Matthew F. Sefton and his SPQ Level Heaven Web Page. Previous Titles : "Water Torture" (sp) ======================================================================== * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos : None ======================================================================== * Construction * Base : New level from scratch Editor(s) Used : Worldcraft, v1.5b Known Bugs : None known (please let me know if any are found) Build Time : About three months (I take my time!) Textures Used : Quake.wad (extracted by WC from Quake) One floor texture comes from Shrak. Compile Machine : P133, Win95, 32Mb RAM QBSP Time : Unknown VIS (-full) Time : 5min 16sec Light (-extra) Time : 58min 11sec Brushes : 2162 Entities : 741 Monsters : 93 (3 are Rotfish so the total at the end reads 96) Secrets : 4 ======================================================================== * Comments * -- This is my second level and is the first serious attempt to make a good one. -- The texture choices for the first main section of the map were inspired by Andrew Smith's "The Elektra Complex." -- Towards the end, the level was so large that my poor machine could not run it from within WC under Win95, so I had to manually compile it from MS-DOS. ======================================================================== * Copyright/Permissions * This bsp may be distributed freely over the Internet and/or BBS systems. If you feel inclined to use this level as a base to build additional levels, to use it on a commercial server, or to put it on a cd or include it in a compilation of levels, go right ahead! Just contact me first and give credit where it's due. ======================================================================== * How To Play A Bsp Level In Quake * 1. Copy the bsp file (e.g., killcomp.bsp) into c:\...\quake\id1\maps. 2. Begin Quake. 3. Bring down the console by pressing the tilde key (~). 4. Type "map mapname" where mapname is the name of the bsp file (e.g., killcomp) without the .bsp extension. 5. Enjoy!