.x.. Wicked . Base ..x. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$ $$ $$ §§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§ $$ $$ §§ §§ $$ $$ §§ Title : Wicked Base §§ $$ $$ §§ Filename : wbase.zip §§ $$ $$ §§ Author : Rui Neto(Portugal) §§ $$ $$ §§ Homepage : http://trinca.quaddicted.com | http://trinca.planetaclix.pt §§ $$ $$ §§ Email Address : trinquinha@gmail.com §§ $$ $$ §§ Description : Quake single player map §§ $$ $$ §§ Date : 21-12-2006(Construcion) - release in 18-09-2007 §§ $$ $$ §§ §§ $$ $$ §§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§ $$ $$ $$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ =========================================================================================================================== * Play Information * =========================================================================================================================== Single Player : Yes Cooperative : Yey 3 starts Deathmatch : no Difficulty Settings : Yes, easy, normal,hard and nightmare supported New Sounds : no New Graphics : no New Models : no New Music : No Demos Replaced : No =========================================================================================================================== * Construction * =========================================================================================================================== Base : New level from scratch Editor(s) used : Quark 6.5 alpha map format : Valve 220 Known Bugs : dont know, you found out and then stfu! :) Build Time : About tree month, and more almost 1 year of wait for Quoth2... that i quit and remake the map for id1. Texture Wad used : Is a mix of Idbase, than and biff base wads : http://biff.leveldesign.org : http://than.leveldesign.org Compile machine : P4 2.8 512 ram (computer of work at lunch time...) QBSP Time : see below Light Time : see below VIS Time : see below =========================================================================================================================== * How to Play * =========================================================================================================================== Put the .bsp file into your quake\id1\maps\ directory (folder) (single, multi-player) skill 0 = 200 monsters skill 1 = 230 monsters skill 2 = 250 monsters "map wbase" (no quotes) and hit "Enter" =========================================================================================================================== * story * =========================================================================================================================== kill, kill, kill, try no to die! kill, kill, kill eeeerrr serious now... ok, you were drop in enemy territory, the UAC Base and the only way to escape is to go the mountains, to do that you must sneak into the base, and get the elevator out! of course all the UAC troops are ready to hunt you down, but since you are a special Commando you will survive and escape to your lovely country again and give the coordinates to the missiles destroy this evil enemy base! good luck mate! =========================================================================================================================== * special thks to * =========================================================================================================================== This comunity for keep playing this great game... JPL -> for beta testing and for being always helpful is the enormous help he gave me since i start mapping ;). NahkahiiR -> beta testing Bambuz -> beta testing sielwolf -> beta testing ORL -> for beta testing aguirRe -> for his tools ID software for best game ever! =========================================================================================================================== * Informacion * =========================================================================================================================== This map was supposed to be for the Base pack, and release in December 2006... me and JPL were the only ones that finish the map in time. then we wait for others guys to finish they maps... then wait and wait and wait... and know i quit and remake the map for ID1 and is going to be release now! in terms of quality is much poor then my 768_trinca and tcoa maps... because is older then those releases... i learn a lot since this map, my mapping quality is much better now so i don’t think is will get a good feedback... since i improve much more then this. But changing this map for me i think is a waste of time i must move forward and make more maps hope you guys like it, hi enjoy a lot making it. P.S--> I dont hate nobody for those delays in Base Pack :p people have they owns lives... so, long live to Quake and hope you guys keep mapping. :p =========================================================================================================================== * Other levels from me * =========================================================================================================================== trincasp1 - Escape (small castle map) trincasp2 - forgotten tomb (Medium mediaval map) trincasp3 - Underground Base (large base map with new progs.dat) tcoa - The city of Angels (medium mediaval vilage) 768_trinca - the tower of knowledge (small mediaval map with Knave textures) tmqe06_trinca - Happy birthday (map for quake birthday 10 aniversary mediaval stile) wbase - Wicked base (large base map) airfall - Airfall (Space map is king of fun i think) trdmm4 - boxy arena map sm109_trinca - Ever saw better crap than this? (worse speedmap ever) sm110_trinca - Hey maby someday i will make a good map (second worse speedmap ever) sm111_trinca - Metal Rave (much better map) sm112_trinca - Nuclear Facility (noob map but i worked a lot on it) sm114_trinca - Tripping Metal4_2 (theme was just one texture but i didn´t use it wel) sm117_trinca - Ogre Massacre (small mediaval map is kind of fun only with ogres) sm119_trinca - Copy paste copy paste (Quad blast map) sm120_trinca1 - Shambler Orgy (crapy map with 60 shamblers) sm120_trinca2 - not much time this week i´m bored (crapy boxy map) sm123_trinca - DopeAtlantida ( underwater castle not bad the map) sm131_trinca - Fucking wicked train stacion ( basic map with a small train stacion and a train) sm134_trinca - Runecore (Mediaval map with hordes and quad blast) fbase ( Under contrucion ) (map for Quoth2 pack) trdm1 ( Under Contrucion ) (dm base map) (http://trinca.quaddicted.com/maps.html) for then! =========================================================================================================================== * Compilacion details * =========================================================================================================================== TxQBSP 1.12 -- Modified by Bengt Jardrup Inputfile: maps/wbase.map Outputfile: maps/wbase.bsp ------ LoadMapFile ------ Title: "wicked base by trinca " 31823 faces 5340 brushes 1311 entities 240 miptex 19521 texinfo Added 38 texture frames ------ FinishBSPFile ------ WriteBSPFile: maps/wbase.bsp 5373 planes 107460 25780 vertexes 309360 8963 nodes 215112 19521 texinfo 780840 19503 faces 390060 18509 clipnodes 148072 5146 leafs 144088 24308 marksurfaces 48616 91980 surfedges 367920 46743 edges 186972 278 textures 2821656 lightdata 0 visdata 0 entdata 103269 Elapsed time : 1:19 Peak memory used : 27.0 MB =========================================================================================================================== ----- Light 1.42 ---- Modified by Bengt Jardrup Extra 4x4 sampling enabled Fade Gate 1 set Angle sensitivity 0.7 set Additive minlight enabled File: maps/wbase.bsp Using minlight value 20 from worldspawn 1311 entities read, 558 are lights, 19441 faces, 4.8G casts WARNING: Entity func_door has unmatched target 'lightning' WARNING: Entity func_door has unmatched target 'lightning' lightdatasize: 589 kb Elapsed time : 1:39 =========================================================================================================================== ---- Vis 2.30 ---- Modified by Bengt Jardrup File: maps/wbase.bsp 3593 portalleafs 11482 numportals State file out of date, will be overwritten testlevel = 4 average leafs visible: 289 max leafs visible: 1000 near (864 208 720) c_chains: 237976788 visdatasize: 259 kb compressed from 1578 kb Elapsed time : 1h 26m State time : 0:09 =========================================================================================================================== Trinca 2007 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@ @@@@ @@@@ Quake® is a registered trademark of id Software, Inc. @@@@ @@@@ @@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @ @@ @@ @@ @@ @@@ @@@ @@@@ @@@@ @@@@ @@@@ @@@@@ @@@@@ @@@@@@ @@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@@@@ @@@@@@@ @@@@@@@ @@@@ @@@@@@@ @@@@@@@ @@@@ @@@@@@@ @@@@@@@@ @@@@ @@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@ @@ P.S. --> txt was written in WordPad