.x.. ~ The Death Lair ~ ..x. =============================================================================================== Title : The Death Lair Filename : tdl.zip Author : Rui Neto Aka Trinca(Portugal) Homepage : http://trinca.no.sapo.pt Email Address : trinquinha@gmail.com Menssenger and Gtalk : trinquinha@gmail.com Description : Quake id1 file Date : 22-06-2010 =============================================================================================== * Play Information * =============================================================================================== Single Player : Yes Cooperative : Yey 4 starts Deathmatch : no Difficulty Settings : Yes, easy, normal, hard and nightmare supported New Sounds : no New Graphics : no New Models : No New Music : No Demos Replaced : No =============================================================================================== * Construction * =============================================================================================== Base : New level from scratch Editor(s) used : QuArK 6.5 Alpha 7 map format : Valve 220 Known Bugs : hope none :) Build Time : 1 year more off then on Texture Wad used : ID Only Compile machine : AMD Athlon 3200+ 2 gb ram - ATI850 Pro QBSP Time : see below Light Time : see below VIS Time : see below =============================================================================================== * How to Use * =============================================================================================== Put the .bsp file into your quake\id1\maps\ directory (folder) (single, multi-player) skill 0 = 80 monsters skill 1 = 90 monsters skill 2 = 100 monsters "map tdl" (no quotes). and hit "Enter" =============================================================================================== * story * =============================================================================================== for what? nobody will read it... =============================================================================================== * special thks to * =============================================================================================== In this map: Negke -> for beta with great advices Ijed -> for beta with great advices Mandel -> Gameplay issues Forever: Spirit -> for many things JPL -> for the early days that he teach me how to use the editor that i use(QuArK) Negke -> for motivacion when i was a noob and all the mapping teaching Necros -> for pushing me up in the next level in lights aguirRe -> for his great tools ID software for best game ever! =============================================================================================== * Other levels from me * =============================================================================================== trincasp1 - Escape (small castle map) trincasp2 - forgotten tomb (Medium medieval map) trincasp3 - Underground Base (large base map with new progs.dat) tcoa - The city of Angels (medium medieval village) 768_trinca - the tower of knowledge (small medieval map with Knave textures) tmqe06_trinca - Happy birthday (map for quake birthday 10 anniversary medieval stile) wbase - Wicked base (large base map) airfall - Airfall (Space map is a small and fun, i think...) trdmm4 - boxy arena map sm109_trinca - Ever saw better crap than this? (worse speedmap ever) sm110_trinca - Hey maybe someday i will make a good map (second worse speedmap ever) sm111_trinca - Metal Rave (much better map) sm112_trinca - Nuclear Facility (noob map but i worked a lot on it) sm114_trinca - Tripping Metal4_2 (theme was just one texture but i didn´t use it wel) sm117_trinca - Ogre Massacre (small medieval map is kind of fun only with ogres) sm119_trinca - Copy paste copy paste (Quad blast map) sm120_trinca1 - Shambler Orgy (crapy map with 60 shamblers) sm120_trinca2 - not much time this week i´m bored (crappie boxy map) sm123_trinca - DopeAtlantida ( underwater castle not bad the map) sm131_trinca - Fucking wicked train stacion ( basic map with a small train station and a train) sm134_trinca - Runecore (Medieval map with hordes and quad blast) sm137_trinca - tricky way (knave textures map pretty small and fun) sm138_trinca - underground prison (theme was tanks, had few time and only underground part rocks) sm143_trinca - theme was carnage (pretty small violent map with 68 Hell_nights) sm147_trinca - theme is unlikely Escape(used a small scrap i had) sm151_trinca - theme Coagula stile(made a flooting small temple) sm155_Trinca - The Stairs of Death (small map in the void) fbase - freaky base (Medium base map) tchak - the tomb of chak toh ich´ak ( Huge Maya city) coag3_trinca - Walls of Darkness II (Coalgula contest 3 a medium castle in the void) tdl - The Death Lair (Metal stile map very simple, this was a "real life" tought year) (http://trinca.no.sapo.pt/maps.html) for then! =============================================================================================== *Compilacion details* =============================================================================================== TxQBSP 1.12 -- Modified by Bengt Jardrup Inputfile: maps/tdl.map Outputfile: maps/tdl.bsp ------ LoadMapFile ------ Title: "the death lair by trinca" 16176 faces 2709 brushes 915 entities 68 miptex 10323 texinfo ------ FinishBSPFile ------ WriteBSPFile: maps/tdl.bsp 1229 planes 24580 11819 vertexes 141828 3639 nodes 87336 10323 texinfo 412920 8903 faces 178060 9972 clipnodes 79776 1912 leafs 53536 11121 marksurfaces 22242 41834 surfedges 167336 21222 edges 84888 68 textures 542236 lightdata 0 visdata 0 entdata 93602 Elapsed time : 0:19 Object Active Peak kbyte Faces 0 25434 1092 Surfaces 0 1581 111 Windings 0 54593 10662 Portals 0 54591 1279 Nodes 0 24313 2469 Brushes 0 2583 161 Other(kb) 1140 3993 3993 Virt data 2851 Peak memory used : 15.1 MB =============================================================================================== ----- Light 1.42 ---- Modified by Bengt Jardrup Extra 4x4 sampling enabled Fade Gate 1 set Additive minlight enabled File: maps/tdl.bsp Shadow sensitivity 0.4 set 915 entities read, 656 are lights, 8903 faces, 4.1G casts 1 switchable light styles lightdatasize: 355 kb Elapsed time : 13:08 =============================================================================================== ---- Vis 2.30 ---- Modified by Bengt Jardrup File: maps/tdl.bsp 1436 portalleafs 3622 numportals State file out of date, will be overwritten testlevel = 4 average leafs visible: 99 max leafs visible: 282 near (160 -544 -96) c_chains: 2229464 visdatasize: 54875 compressed from 252 kb Elapsed time : 0:33 =============================================================================================== Trinca 2010 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@ @@@@ @@@@ QuakeŽ is a registered trademark of id Software, Inc. @@@@ @@@@ @@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @ @@ @@ @@ @@ @@@ @@@ @@@@ @@@@ @@@@ @@@@ @@@@@ @@@@@ @@@@@@ @@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@@@@ @@@@@@@ @@@@@@@ @@@@ @@@@@@@ @@@@@@@ @@@@ @@@@@@@ @@@@@@@@ @@@@ @@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@ @@