.x.. ~ tchak ~ ..x. =============================================================================================== Title : the tomb of chak toh ich´ak Filename : tchak.zip Author : Rui Neto Aka Trinca(Portugal) Homepage : http://trinca.quaddicted.com Email Address : trinquinha@gmail.com Menssenger and Gtalk : trinquinha@gmail.com Description : Quake id1 file Date : 05-12-2008 =============================================================================================== * Play Information * =============================================================================================== Single Player : Yes Cooperative : Yey 8 starts Deathmatch : no Difficulty Settings : Yes, easy, normal, hard and nightmare supported New Sounds : no New Graphics : no New Models : No New Music : No Demos Replaced : No =============================================================================================== * Construction * =============================================================================================== Base : New level from scratch Editor(s) used : QuArK 6.5 Alpha 7 map format : Quake etp Editor format : QuArK qkm Known Bugs : hope none :) Build Time : 11 month with some blanks, becouse my 2nd kid born this year Texture Wad used : Rogue, hexen2, Knave and some ID : http://quaddicted.com/wads/ thks Spirit Compile machine : P4 2.8 512 ram QBSP Time : see below Light Time : see below VIS Time : see below =============================================================================================== * How to Use * =============================================================================================== Put the .bsp file into your quake\id1\maps\ directory (folder) (single, multi-player) skill 0 = 140 monsters skill 1 = 160 monsters skill 2 = 180 monsters "map tchak" (no quotes). and hit "Enter" =============================================================================================== * story * =============================================================================================== for what? nobody will read it... =============================================================================================== * special thks to * =============================================================================================== Necros -> for beta testing and huge help in lights(http://necros.planetquake.gamespy.com/) Ijed -> for beta and some great advices in brushwork (no URL) Negke -> for been him self, a genius full of great ideas(http://negke.quaddicted.com/) nahkahiir -> gameplay beta (http://speeddemosarchive.com/quake) Spirit -> for webpage hosting (http://quaddicted.com) JPL -> for teaching me how to map(http://lambert.jeanphilippe.free.fr/) aguirRe -> for his tools(http://user.tninet.se/~xir870k) Kell -> for the greats skyboxes he have(http://kell.quaddicted.com) ID software for best game ever!(http://idsoftware.com) =============================================================================================== * Other levels from me * =============================================================================================== trincasp1 - Escape (small castle map) trincasp2 - forgotten tomb (Medium medieval map) trincasp3 - Underground Base (large base map with new progs.dat) tcoa - The city of Angels (medium medieval village) 768_trinca - the tower of knowledge (small medieval map with Knave textures) tmqe06_trinca - Happy birthday (map for quake birthday 10 anniversary medieval stile) wbase - Wicked base (large base map) airfall - Airfall (Space map is a small and fun, i think...) trdmm4 - boxy arena map sm109_trinca - Ever saw better crap than this? (worse speedmap ever) sm110_trinca - Hey maybe someday i will make a good map (second worse speedmap ever) sm111_trinca - Metal Rave (much better map) sm112_trinca - Nuclear Facility (noob map but i worked a lot on it) sm114_trinca - Tripping Metal4_2 (theme was just one texture but i didn´t use it wel) sm117_trinca - Ogre Massacre (small medieval map is kind of fun only with ogres) sm119_trinca - Copy paste copy paste (Quad blast map) sm120_trinca1 - Shambler Orgy (crapy map with 60 shamblers) sm120_trinca2 - not much time this week i´m bored (crappie boxy map) sm123_trinca - DopeAtlantida ( underwater castle not bad the map) sm131_trinca - Fucking wicked train stacion ( basic map with a small train station and a train) sm134_trinca - Runecore (Medieval map with hordes and quad blast) sm137_trinca - tricky way (knave textures map pretty small and fun) sm138_trinca - underground prison (tanks theme, had few time and only underground part rocks) sm143_trinca - theme was carnage (pretty small violent map with 68 Hell_nights) sm147_trinca - theme is unlikely Escape(used a small scrap i had) fbase - freaky base (Medium base map) tchak - the tomb of chak toh ich´ak ( Big Maya city) (http://trinca.quaddicted.com/maps.html) for then! =============================================================================================== *Compilacion details* =============================================================================================== TxQBSP 1.12 -- Modified by Bengt Jardrup Inputfile: maps/tchak.map Outputfile: maps/tchak.bsp ------ LoadMapFile ------ Title: "The Tomb of Chak Toh Ich`ak by trinca " 42898 faces 7218 brushes 1985 entities 84 miptex 25347 texinfo ------ FinishBSPFile ------ WriteBSPFile: maps/tchak.bsp 6402 planes 128040 32389 vertexes 388668 11446 nodes 274704 25347 texinfo 1013880 25508 faces 510160 24406 clipnodes 195248 5749 leafs 160972 32679 marksurfaces 64558 119716 surfedges 478864 59938 edges 239752 90 textures 866884 lightdata 0 visdata 0 entdata 169902 =============================================================================================== ----- Light 1.42 ---- Modified by Bengt Jardrup Extra 4x4 sampling enabled Fade Gate 1 set Additive minlight enabled Enhanced Texture Positioning enabled File: maps/tchak.bsp Shadow sensitivity 0.4 set 1932 entities read, 1545 are lights, 25345 faces, 22.0G casts lightdatasize: 908 kb Elapsed time : 29:27 =============================================================================================== ---- Vis 2.30 ---- Modified by Bengt Jardrup File: maps/tchak.bsp 5065 portalleafs 14069 numportals State file out of date, will be overwritten testlevel = 4 average leafs visible: 273 max leafs visible: 1502 near (960 -384 480) c_chains: 362011638 visdatasize: 456 kb compressed from 3135 kb Elapsed time : 2h 22m State time : 0:27 =============================================================================================== Trinca 2008 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@ @@@@ @@@@ QuakeŽ is a registered trademark of id Software, Inc. @@@@ @@@@ @@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @ @@ @@ @@ @@ @@@ @@@ @@@@ @@@@ @@@@ @@@@ @@@@@ @@@@@ @@@@@@ @@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@@ @@@@@@@ @@@@@@@ @@@@@@@@@@ @@@@@@@ @@@@@@@ @@@@ @@@@@@@ @@@@@@@ @@@@ @@@@@@@ @@@@@@@@ @@@@ @@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@ @@