# # # # # # # # # # # # # # qt_pre02 : Grendel's Keep # # # # # # # # # # # # # # Title : Grendel's Keep Date of release : April 2010 Filenames : qt_pre02.txt qt_pre02.bsp Author : distrans Email address : distrans@gmail.com Homepage : http://www.myspace.com/distransitive Description : Quake 1 Single Player Map, which should be played under the Travail Mission Pack. Other maps by author : q1sp = start & abab: abject abcess (100b1 comp) pdbq_sp1: recurrent rumours (as palldjon) dis_cr8z: dismembered crates (100b3 - winner) discoag2: usher recompiled (coag2 comp) sm57_distrans: 5 Of 3 By Cloning sm82: rubicondom (speed chainmap - SK on) travail: start - y va tan qte2m1 - tejido de cicatriz qte2m2 - voces extranas qte2m3 - punto de la infeccion qte2m4 - excision qtfin1 - hacia la fuente dis_sp6: ruined nation q1dm = travail: qtdm1 - malplatz qtdm2 - 16 of 8 then 1 qtdm3 - Uberskank dis_dm4: City of Sin shrine: pro-Q3Tourney4 knockoff with !Phil Single Player : Yes. Cooperative : Yes, 4 starts and level opens up to assist regrouping after "death." Deathmatch : No. Difficulty Settings : 70, 93, 110 Custom QC : Travail Mission Pack required Custom sounds : As per Travail MP Soundtrack : The Travail Soundtrack can be downloaded from... http://www.quaddicted.com/filebase/travail_soundtrack.zip Base : Scratch, thematically follows the exit from Recurrent Rumours (briefly). Editor(s) used : Worldcraft 1.6 TexMex 3.4 Gimp 2.2.1 Additional utils used : Bengt Jardup is God [http://user.tninet.se/~xir870k/] Textures : Id, Zerstorer, Oblivion. A few modified by me. Build Time : Meh! # # # # # # # # # # # # # # B A C K G R O U N D # # # # # # # # # # # # # # # This level is set straight after your cleansing of the perverted place of worship in pdbq_sp1 but prior to the Travail Mission. This place is even more thoroughly twisted to Azoth's basest purposes. You will discover what becomes (initially) of the undead bio-matter collected in Recurrent Rumours. Purified, processed, oxygenated, and finally pumped through teleporters on to who knows where. Blood seems to drive Azoth's purpose: blood and souls, body and spirit. Maybe this is a pivotal realm in his aweful web... You will be expected to do as you always do: stay alive - cleanse the structure - find an exit. We can't guarantee the exit in this realm will lead homeward, but it may help to unravel the mystery around this grisly collection. Whatever, the only way is forward... # # # # # # # # # # # # # I N S T R U C T I O N S # # # # # # # # # # # # # # Follow these: 1. EXTRACT the files to your '...quake/travail' folder, maintaining path structure. The .bsp goes in your "maps" folder and the .tga files go in your "gfx/env" folder (you will need Travail already installed). 2. Run Quake with " -game travail +map qt_pre02" at the command line. 3. Then make console '~' command 'skill X' where X = 0,1,2,or 3 4. Then make console '~' command 'restart' 5. Play, then email me at distrans@gmail.com or post a comment on the release thread at http://www.quakeone.com This level has been run successfully in FitzQuake and GLQuake_bjp, but I cannot guarantee that it will run successfully in any other engine. Do not play this level in developer mode. Blood is not transparent, lava is not transparent, slime is mostly not transparent, almost all the water in or around any sort of man made structure is not transparent, water in almost all rivers involving even minor human interaction is not transparent...get it! None of the Travail levels involve pristine mountain streams or white sanded Turkish beaches, ergo none of the Travail levels were vised with transparent liquids. I will not speak for the rest of the team, but I abhore the practice of re-vising levels with liquid transparency. Please stop it... # # # # # # # # # # # # # # # # C R E D I T S # # # # # # # # # # # # # # # # Id for Quake MickeyJ for TexMex Metlslime for FitzQuake and the Oblivion textures; Testers: Jack 'scragbait' Meacher - one of the best! Trinca, JPL, baker negke - # # # # # # # # # # # # # # # # # L E G A L # # # # # # # # # # # # # # # # # This BSP may be distributed ONLY via the Internet. You are NOT authorized to put this BSP on any CD or distribute it in any other way without my permission, and don't remove this .txt file from the .zip archive, please. If you want to have a discussion about GPL feel free to email me, but don't jam up level discussion threads with unreasoned emotive crap, thankyou.