=========================================================================== Title : "PC Gamer Warehouse" Quake Level Filename : PCGWHSE.BSP Date Finished : 12/09/97 Author : Michael Reed Email Address : m.reed@worldnet.att.net Web Site : http://home.att.net/~m.reed/ Description : A Quake level created specifically for the readers of PC Gamer Magazine. Great for Single or Co-op play. Excellent Deathmatch level 2 - 16 players. E-mail me and tell me what you think. Other Quake Files By Author : Scorn - scorn.zip; The Hall Of Dread - halldred.zip; The Well Of Lost Souls - well.zip; Scatter - scatter.zip; Extermination Station - station.zip Zip files include the .bsp file and an accompanying text file Additional Credits : id Software creators of DOOM and Quake. Mike Wolf and PC Gamer magazine for giving me the opportunity to create this level. Bruce Patek, for testing all my levels and being a great Deathmatch opponent. =========================================================================== To play this BSP file: Create a directory called 'MAPS' in your QUAKE\ID1 directory and load the level using the 'map' command. E.g., QUAKE\ID1\MAPS\PCGWHSE.BSP would be loaded with the command 'MAP PCGWHSE' from the Quake console prompt: Hit the tilde (~) key in Quake to enter console mode. Type: MAP PCGWHSE at the prompt. Hit the tilde (~) key again to exit console mode. Alternatively you can launch the level directly from the DOS prompt with: quake +map pcgwhse =========================================================================== * Play Information * Single Player : Yes! Cooperative 2-4 Player : Yes! Deathmatch 2-4 Player : Yes! For 2 to 16 players. Difficulty Settings : Yes. New Sounds : No. Textures : New textures added. PC Gamer and Imagine logos. Other new textures created from scratch or based on original Quake textures. Enhanced for transparent water with GLQuake. Music : Plays CD Track 7. Mechwarrior2 CD recommended. Demos Replaced : None. * Construction * Base : New level built from scratch. Editor used : Worldcraft by Ben Morris. Transparent Water QBSP with Hipnitual Extensions v1.61 by Ken Alverson. Compile machine : p133 40meg win95 Compile time : bsp 183 secs 1044 brushes light 609 secs (-extra) 465 entities vis 9059 secs (- level 4) 175 avg. leafs Known Bugs : No Known Bugs in the level. If you run this map on a server, please let me know, I'll come and play. =========================================================================== Notes: This level was built for Single Play and Deathmatch. I originally planned on a "Deathmatch Only" level, but as it got bigger, I decided to add in monsters and make it go both ways. The Single Play version actually turned out very well, although most people will find it too easy. Deathmatch play is fantastic with a small or large group of players! When Mike Wolf offered me the opportunity to create a "PC Gamer" Quake level, I jumped at the chance! I'd actually thought about doing a level before, so I already had several ideas in my head. I ended up packing them all into this level which is why some areas seem so different from others. I hope I was able to blend them together enough to make the game flow well. There's a main warehouse room, some empty offices up above, a sewer system under it all, and some sort of "temple" or "shrine" room. I'm not sure where that last room came from, but Mike Wolf sent me pictures of the PC Gamer offices, and I copied the room as best I could.... This level plays great with Reaper Bots by Steven Polge! I used the Reapers extensively while testing out this level. =========================================================================== * Copyright / Permissions * This file was created specifically for PC Gamer, a publication of Imagine Media. Any distribution by any other entity is strictly prohibited. Authors may NOT use this level as a base to build additional levels. * Where to get this MAP * Subscribe to PC Gamer magazine. The Quake Sieve http://home.att.net/~m.reed/