+-----------------------------------------------------------------------------+ _______ .-. .-.,---. .-. .-. .--. ,-. ,-. .---. |__ __|| | | || .-' | | | | / /\ \ | | | | ( .-._) )| | | `-' || `-. | `-' |/ /__\ \| | | | (_) \ (_) | | .-. || .-' | .-. || __ || | | | _ \ \ | | | | |)|| `--. | | |)|| | |)|| `--. | `--.( `-' ) `-' /( (_)/( __.' /( (_)|_| (_)|( __.'|( __.'`----' (__) (__) (__) (_) (_) .---. ,---. _______ .-. .-.,---. / .-. ) | .-' |__ __|| | | || .-' | | |(_)| `-. )| | | `-' || `-. | | | | | .-' (_) | | .-. || .-' \ `-' / | | | | | | |)|| `--. )---' )\| `-' /( (_)/( __.' (_) (__) (__) (__) ,---. ,-. .---. .---. ,'|"\ ,--, .---. ,'|"\ | .-.\ | | / .-. ) / .-. ) | |\ \ .' .' / .-. ) | |\ \ | |-' \ | | | | |(_)| | |(_)| | \ \ | | __ | | |(_)| | \ \ | |--. \| | | | | | | | | | | | \ \ \ \ ( _)| | | | | | \ \ | |`-' /| `--.\ `-' / \ `-' / /(|`-' / \ `-) )\ `-' / /(|`-' / /( `--' |( __.')---' )---' (__)`--' )\____/ )---' (__)`--' (__) (_) (_) (_) (__) (_) +-----------------------------------------------------------------------------+ IMPORTANT INFORMATION! You must play this in a modern Quake engine with increased limits! I have tested the following engines: FitzQuake Mark V (recommended!) Quakespasm ReQuiem (some transparencies don't work, but are non-critical) QbismS8 (...ikblue is really ugly in this...) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!If you want to use the DarkPlaces engine!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Type the following into the console before starting the map: sv_gameplayfix_droptofloorstartsolid 1 Otherwise several items will not spawn in the map! Note that the lightmap is also kind of ugly in DarkPlaces for unknown reasons. I really don't recommend playing my map on this engine. I will NOT CARE if you have issues trying to play this map on a broken engine! +-----------------------------------------------------------------------------+ Title : The Halls of the Blood God Files : jam2_scampie.bsp jam2_scampie.lit jam2_scampie.map jam2_scampie.txt Description : Quake single player level made for the second Map Jam event. Author : Sean 'Scampie' Campbell Email : Scampie@gmail.com Website : http://scampie.net Thanks to : The entire Func_#terrafusion community Sock for running the map jam! Iikka Keränen for the original ikblue textures and maps Lunaran, onetruepurple, and skacky for beta testing +-----------------------------------------------------------------------------+ Monsters : Easy - 97 Normal - 123 Hard - 128 Secrets : 6, I hope you find them all! Music Track : 4 - The Hall of Souls Textures : ikblue.wad by Iikka Keränen, with extras made by Sock windows from knave.wad by Kell, adapted to ikblue by Scampie Editor used : GTKRadiant 1.5 Brushcount : 4728 Entitycount : 1146 Compilers : TyrUtils 0.15, by Kevin "Tyrann" Shanahan Compiling GUI, by necros Compile time: qbsp -oldaxis -transwater 5.526 seconds vis -level 4 13.0 seconds light -lit -soft -extra4 -gate 10 40.0 seconds +-----------------------------------------------------------------------------+ There are Deathmatch spawn spots, but this map really isn't recommended in DM It CAN however work as a DMSP2 "Deathmatch 1" level! TEXAN STYLE! hehehee! I'm sorry, but regular singleplayer in DMSP2 gets it's scripting messed up :( +-----------------------------------------------------------------------------+ This .bsp file may NOT be distributed for any commercial purposes. If you wish to repackage this map, please ensure to include all of the files: jam2_scampie.bsp, jam2_scampie.lit, jam2_scampie.map, jam2_scampie.txt The .map source is included. This may be used for any noncommercial purpose including reworks, remixes, or as a base to a new creation. Any derivative work must also include this original .txt and .map, as well as making it's own source available. Please refer to Creative Commons Attribution-NonCommercial-ShareAlike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/