Sunday 5th December, 2004, 3:55 AM EST =========================== Title : Bloodgates Filename : ht_Norway.bsp Author : Alan Ruiz, 'HeadThump' Email Address : AlanR643@MSN.COM Feedback is often appreciated. Description : Third Episode Diakatana. Designed for single player. Thanks go out to Bengt Jardrup for his feedback, advice, and that sharp edged toolset that keeps Quake relavent in these glory days of realtime lighting based FPS's. Blitz for hosting the DKTE3/Norway Pak. A very inspiring set of textures. Great choice. RobertH for beta testing Also to Scampie for mirroring my previous level, making it much more easily available for public consumption. Metlslime for Keeping Hope Alive! for Quake mappers. Necros and Fat Controler for letting me test their maps. Everyone on the Func_board as well. oh, and of course, Shambler for being so damn sexy (That'll give me an edge over Zwiffle, for sure). ================================================================ * Play Information * Single Player : Yes Cooperative : No, too small for that to be effective. Deathmatch : No. Difficulty Settings : Yes, 43 on Easy, 63 on Medium, 73 on Hard (# refers to monsters of course;)) New Sounds : No New Graphics : No New Music : No - Demos Replaced : None * Tale of the Tape * Base : New level from scratch. No prefabs either. Every brush created on a as needed basis. Editor(s) used : GTKRadiant 3.11 also, Wally, TexMex, MapConv.exe, txqbsp, light, vis, bspinfo tools the latest builds from AquiRe. Known Bugs : Bsp log included Build Time : Approx 32 hours, spread over a 3 week period of time Texture Wad used : DKTE3.wad (A_3 refers to a subset of the same). Compile machine : Pentium III 733mhz 512 RAM GeForce 2 MMX Tested with Quake (software) -- you will need to allocate a lot of memory. With FitzQuake the performace was optimal, and with Dark Places 'cough', well Dark Places committed some unspeakable acts to some of the prettiest textures in the set, otherwise the performance was smooth. ------ FinishBSPFile ------ WriteBSPFile: ht_Norway.bsp 4852 planes 97040 11208 vertexes 134496 3890 nodes 93360 809 texinfo 32360 8465 faces 169300 8872 clipnodes 70976 2431 leafs 68068 11189 marksurfaces 22378 41706 surfedges 166824 20938 edges 83752 105 textures 1280644 lightdata 0 visdata 0 entdata 13420 TxQBSP 1.07 -- Modified by Bengt Jardrup Inputfile: ht_Norway.map Outputfile: ht_Norway.bsp ------ LoadMapFile ------ Title: "BloodGates" 6607 faces 963 brushes 183 entities 101 miptex 809 texinfo Added 4 texture frames Building hulls sequentially... Processing hull 0... ------ Brush_LoadEntity ------ 948 brushes read ------ CSGFaces ------ 6502 brushfaces 8965 csgfaces 7297 mergedfaces ------ SolidBSP ------ 9772 split nodes 3661 solid leafs 5279 empty leafs 833 water leafs 19236 leaffaces 17309 nodefaces ------ FillOutside ------ 1704 outleafs ------ MergeAll ------ 6512 mergefaces ------ SolidBSP ------ 3806 split nodes 1461 solid leafs 1994 empty leafs 352 water leafs 11089 leaffaces 8374 nodefaces ------ Portalize ------ 2346 vis leafs 7787 vis portals ------ Tjunc ------ 8867 world edges 29187 edge points 8354 edges added by tjunctions 3 faces added by tjunctions ------ MakeFaceEdges ------ ------ GrowRegions ------ Processing hull 1... WARNING: CutNodePortals_r: New portal was clipped away near (1038 597 353) WARNING: CutNodePortals_r: New portal was clipped away near (687 471 264) WARNING: CutNodePortals_r: New portal was clipped away near (865 375 160) WARNING: CutNodePortals_r: New portal was clipped away near (1168 187 408) Processing hull 2... * Additional Information * Unzip into the quake\id1\maps directory (create if necessary). Launch Quake, go to the console and type: skill 1 (or 0 or 2 if you are extreme) map ht_Norway