================================================== Title : Hexen Arena Filename : hexen.bsp Author : CheapAlert Email Address : cheapalert@yahoo.com Web site : www.geocities.com/magoffinsb Description: : MAP22, recreated for a Quake deathmatch. There's a circular nexus used as a hallway for the 4 other unique rooms around. Good for 4 player! This maps comes with a .lit file for the quake engines that support .lit files. Basically it contains colored light information. Comes with TGA's also, cos quake palette sux on a few of the new textures here. Map Design Changes : Well, I really wasn't going for the exact design of the original level from Hexen. I added an elevator in the Church sector, the armor storage in the bedroom is removed, some falling traps were removed, the level change teleporters are removed, I changed the heights, and most of the decorations (suit of armor, tall torch, demon statues, etc..) has been removed or replaced by a box due to Quake's limitations on the original PROGS.DAT. (altho i can make things work under telejano, but that's not the current standard for quake engines yet.) Additional Credits to : Id Software for Quake, cos everything else is a bunch of wannabes Ben Morris for WorldCraft, cos i'm just familiar with it Armin Rigo for QuArK, cos he just begs others to give freely. Armin Shimmerman is Quark, cos he just begs others to buy. Raven Software for Hexen, which they need to go do Hexen III if GWBush tells them. My obsession with gargoyles, they're the most sophisticated creatures i've have ever been obsessed with. CocoT for making me do this map, forcing me to slave myself John "irritant" Diamond for all his effort in keeping with the FPS gaming scene for almost nine years. Special Thanks : nutsy, RavageWolf, and ScoobyDoo for sketching me out on the walls.... (located in bedroom) i was given a gargoyle pic from irritant one time, so i decided to use that for some stain glass stuff ;) Compiled with : QBSP (just QBSP, alright??????) TomLite 1.2 (tyrlite) rVis =================================================== * Play Information * Game : Quake 1 Map Name : Hexen Arena Single Player : monster placement is bad Co-op : hmm, not so fun Deathmatch : Yes, 5 players can make their own homes for a base-like assault New sounds : No New music : well, i threw in a midi for MHQuake and CheapHack 1.5h guys. New Textures : Yes, some Hexen, some of my own, and something else pulled off elsewhere, and of course the gargoyle sketches from the contributors listed above. ================================================= * Construction * Base : New level from scratch. Editor used : WorldCraft 1.2, QuArK (for textures), Paint Shot Pro 5 Compile Machine : AMD k6-2 500MHz, 327MB, 57GB HD, Kyro2 64MB, SBLive Xgamer, Win98SE Build Time- QBSP : 101.2 seconds TomLite (-extra) : 165.0 seconds TomLite (-colored -extra): 178.0 seconds rVis (-level4) : 699.0 seconds ================================================== * Copyright / Permissions * well, CocoT should decide what to put here. I ain't no lawman James Anderson ;)