DAY OF THE LORDS - A Single Player Level for Quake created by GlassMan (Transparent water version) 1/6/2004 (original release 4/10/2003) ====================================================================================== Title : Day of the Lords Filenames : gmsp3tw.zip which contains gmsp3tw.bsp & gmsp3tw.txt Author : Howard "GlassMan" Shaw Email Address : glassman@btinternet.com Website : http://www.glassman.mistral.co.uk/ Description : Single player level for Quake Credits : Undule for original textures (http://www.planetunreal.com/undulation/) Beta Testers: Jack 'Scragbait' Meacher, RPG, nitin, Tronyn, Dimitri. The guys at Qmap/Func_msgboard particularly Tyrann & aguirRe for help & utilities. ====================================================================================== Play Information Single Player : Yes Cooperative : Yes, 1 additional Coop start - you will need to work around one or two triggering glitches (eg. taking silver key) Deathmatch : No Difficulty Settings : Yes Kill counts: Easy : 109 of 113 Normal: 158 of 162 Hard : 172 of 176 Supports : Winquake, GLQuake v97 & higher (quake.exe not tested but should be okay). The following settings are recommended for Winquake: r_maxsurfs 1200 r_maxedges 4000 A heapsize minimum of 32768 is required Recommended : Fitzquake v0.75 (http://www.celephais.net/fitzquake/) tyr-quake (http://www.planetquake.com/tyrann/engine.html) Dark Places (http://www.icculus.org/twilight/darkplaces/) ====================================================================================== Construction Editor used : GtkRadiant (http://www.qeradiant.com) & SleepwalkR's Q2->Quake conversion utility (http://rem.fov120.com/) Compile Utilities : QBSP170, Rvis+, Tyrlite, Light v1.23 Other Programs Used : Photoshop, Texmex, Adquedit Textures : Custom, almost entirely Undule's Gnosis pack converted to quake palette by myself; one or two from Iikka Keränen's IK2K set & Heretic II. Transparent Water Support : No Known Bugs : Coop does not function perfectly - if this is a problem, let me know & I will try to find time to fix it. There is also a *very* occasional bug where the bridge across the moat does not act correctly. Version History : This is the third version and is more or less identical to the second except this is vis'ed for transparent water. Thanks to Thomas Stubgaard for encouragement. The second version of the map differed from the first in only two respects: a) correction of kill counts for easy skill b) removal of clip brush which inhibited speed-runs. Thanks to Morfans for advice and testing. Should you require the original version for any reason it can be downloaded here: http://www.glassman.mistral.co.uk/gmsp3/gmsp3old.zip ====================================================================================== Installation This is standard quake. Unzip the bsp file to your id1\maps directory & either type "map gmsp3tw" at the quake console or start quake with the command line winquake.exe -heapsize 32768 +map gmsp3tw ====================================================================================== Mission Briefing The all-conquering forces of Quake have overrun the ancient castle of Arkiam, and secreted the four runes of Maakeckkehhhs (©Vondur) in its towers. Your mission is to recover the runes and clear out the castle by whatever means necessary. Make this the final ..Day of the Lords.. Good Luck Soldier! ====================================================================================== Copyright/Permissions Authors may NOT use this level as a base to build additional levels. And it must not be sold, without permission from the author. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.