Monday, 1 August 1999 =========================== Title : Den's Haus 3 Filename : DMHAUS3.BSP Author : Dennis Katsonis Email Address : rotflol@hotmail.com Homepage : The Dk Shrine Home Page. This is the homepage of the 20 level DOOM II wad I made, and my other Quake and Quake II levels, visit it! http://www.geocities.com/TimesSquare/Ring/5078 Description : A deathmatch Quake level, the third in the Den's Haus series. I am tired of deathmatch levels which are just too large for 1 on 1 games, so I made my own. This is a very small detailed level, so more than 4 is not recommended. You can play in single player, but it's not really a single player level. This level is another house type level, hence the name. It looks medievil on the outside, but egyptian on the inside. I have paid a lot of attention to detail in this level. Supports Transparent Water. Additional Credits to : iD software for making Quake. Ben Morris for Worldcraft. Those who made the texture wads. Anyone who put this level on thier site. ================================================================= Other levels by Author: For Doom 1 (Boom) :BORAX4.WAD For Doom 2 : DKSHRINE.WAD (20 level Doom 2 wad) : HOLYCOW!.WAD (Holy Cow!) For Quake 1 :BORAX.BSP (The Borax Factor) :BORAX3.BSP (Borax 3) :DMHAUS.BSP (Den's Haus) :DMHAUS2.BSP (Den's Haus 2) :MEDLAB.BSP (Med Labs) :ASTRUS.BSP (Astrus Base) For Quake 2 :BORAX2.BSP (Borax II) :HEAVYIND.BSP (Heavy Industry) :The Ulysses Project (5 level unit) :HODE.BSP (Home of Duelling Evil) :STARCITY.BSP (Star City) :DKPALACE.BSP (Den's Palace) * Play Information * Single Player : No, but there are monsters to shoot. Cooperative : No. Deathmatch : Yes, 2 to 4 players. Designed for 2. Difficulty Settings : No. New Sounds : No. New Graphics : No. * About the level * Base : New level from scratched record Editor(s) used : Worldcraft 1.6 Shareware, Tree QBSP 1.62, Arghlite v2.0, Captivation Vis. Build Time : Total of several hours Known Bugs : No Solids : 1078 Point Entities : 205 Solid Entities : 2 Textures : 46 Texture Wads Used :Q.WAD ZERSTORER.WAD HEX2DEMO.WAD MARKSWAD.WAD Compile machine : AMD K5-PR100, 32 MG RAM, Win 98. QBSP Time : 105 seconds ArghLight (-extra) Time : 709 seconds VIS (-level 4) Time : 3376 seconds visdatasize:35611 compressed from 79700 DMHAUS3.PRT Size : 196547 bytes DMHAUS3.MAP Size : 593539 bytes DMHAUS3.BSP Size : 1132196 bytes (if it isn't, its been tampered with) *Additional Information * * I love getting e-mail from people who tell me what they thought of my levels, especially if they liked them. If you like my level, try my web site (address at top of text file) for more levels by me. * If you wan't advice or help with making Quake or Doom levels, I will be glad to help. Just e-mail me, my address is at the top of the text file. * The BSP is large because there is lots of detail in the level, not because its large in size. * This level supports Transparent Water, type r_wateralpha X at the console, where X is the transparency you want. Values range from 0 (Totally transparent) to 1 (Not transparent). I recommend 0.4. It is an advantage to be able to see through the water in this level. * After the first compile I found that it ran slow, even after a full vis, so I put some vis blocking walls, and should run better. There may still be some views where the framerate suffers. * Thanks go to those who created Captivation Vis, it is a great Vis program. Its fast and tells you how long it has to go to completion. I think you can download it at ftp.captivation.com. The file is called FASTVIS.ZIP. * Copyright / Permissions *Copyright Notice: You are free to copy this file for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file, and(3) this copyright notice and the following disclaimer remain attached. I encourage you to distribute this level by the means above. Disclaimer: THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF AND SO AM I - REPORT THIS TO rotflol@hotmail.com This file (dmhaus3.zip containing dmhaus3.bsp,and dmhaus3.txt),or any derivative works thereof, may not be sold or redistributed for profit in any way without express written permission of the author. This includes, but is not limited to, mass archival as on a cd-rom and inclusion in commercially published compilations (books and/or magazines). You are free to copy this file for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file, and (3) this copyright notice and the following disclaimer remain attached. Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the authors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage. Please respect my position as to not allowing distribution on a cd-rom of any and all type. Certain companies (Actura and Head Games) tend to 'net scrape' and then profit from the work of others without obtaining permission. I will personally make your life difficult if you exploit my work for profit. Stop reading now.