----------------------------------------------------------------------------------------- Title : City of Sins by RickyT23 Release Date : This version finished/submitted 1st April 2009 (00ps missed by 1 day ;) PLEASE NOTE: - Uses coloured lighting, use a coloured lighting engine - I recommend FitzQuake 0.85 Filename : coag3_rickyt23.bsp, lit, txt, nebularft.tga,nebularbk.tga, nebularlf.tga,nebularrt.tga,nebularup.tga,nebulardn.tga Author : RickyT23 Misc. Author Info : 25, office orchin (ex factory urchin), hard rocker! Really hard, come n ave a go! Email Address : trowbridge.richard@googlemail.com Description : City of Sins by RicyT23 - entry into the Coagula Mapping Competition 3 (2009) Plot : Youre Quest: Become a member of my cult! And get de fuck outa there. Preferably with you soul. Additional Credits to : ID Software for quake Kell for his excellent texture set Worldcraft 3.3 (like it) Tyrann for his light tool AguirRe for his vis/bsp tools Justin Fisher for his Sky Box "Nebular" Also Metlslime for Fitzquake and www.celephais.net/board and newskip.exe Thankyou all! ----------------------------------------------------------------------------------------- * Play Information * Single Player : Yes Cooperative : Yup 3 starts Deathmatch : Yup loads of starts and a few extra weapons + slight layout alterations ;) Difficulty Settings : Easy, Normal, Ard and Nightmare selectable by typing skill (0 ,1 , 2 or 3) on console New Sounds : No New Graphics : Knave.wad (thanks Kell) , original quake tex. Demos Replaced : No Recommended Port : This level has COLOURED LIGHTING !!!!!! Please use FitzQuake or JoeQuake, or some other engine that supports litfiles! (darkplaces works until realtime lights are activated) I recommend using FitzQuake 0.85 - earlier versions may packet overflow in a couple of places * Construction * Base : From scratch Editor used : Worldcraft 3.3 Construction Time : Roughly 3-4 weeks Compile Times : TxQbsp (AguirRe's) - not long Vis (AguirRe's)- 5 hours Tyrlite - 160 seconds How to Install : Unzip to your quake/id1 directory run selected engine (pref FitzQuake) with: -heapsize 48000 +map coag3_start, then navigate the start map to select each one of the entries. (This map is part of a pack) -----------------------------------------------------------------------------------------