Map renamed to BASSNESS to avoid confusion with the other version. (28/10/98) ================================================== ----THE Official RELEASE of the Baseness Map--- 28/10/98 ================================================== Following the initial release of the map on the iiNet server (quake.iiNet.net.au), a number of bugs (some of which I knew about) have shown to be quite a problem. So I set forth on a 15 hr all night mission to rerelease the map with no (or VERY few) bugs, and changed the map slightly to make for better gameplay. The infamous respawn pipes are almost flawless now, although I have yet to see how they will go will bad Packet Loss (a major cause of getting stuck in there b4) The map has been opened up in some sections as well. (Just play the damn thing) One of the GL's has been taken out, and the Super Perforator has been moved. Apart from that, the stupid staircase is gone, and a few other bits of detail have been disposed of. (Like pipes running up walls, and supporting beams) Level is at least 10 to 20% faster in many places. ================================================== First Beta Release: 29/7/98 ================================================== Title : Baseness Filename : Baseness.bsp Author : Michael Danzo (aka TemallicA / CremaTor) Email Address : temalica@omen.net.au Description : This map is a base style level with small to medium rooms. Every weapon is in it, with 2 GL's, RL's, and Lightning Guns. There is plenty of ammo, favouring Rocket battles mainly. There is a Quad and a Ring, but NO Pentagram. Green and Yellow Armor make appearances in the level but NO Red. Plenty of healths around make for a fairer game, rather than a red Armor, which only 1 player can have at a time. There are some interesting respawn "pipes". Which is like nothing Ive seen b4, so the idea is Copyrighted. Contact me if you wish to use it. (I'll probably let ya :) There are 3 one-way teleports, which takes you to a main room, or an area of value (quad ;) There is of course a few mandatory camping bits, but theyre fairly vulnerable. The level is highly optimised, and Ive gone to many lengths to try make it fast for even slower machines. This map has taken me 2-3 months to complete. Additional Credits to : Jeremy Eayrs (aka Karnage) for his support, and help with the respawn pipes. Ben Morris for Worldcraft Steve Polge for the incredible ReaperBot. (this map has been EXTENSIVELY tested using ReaperBots) iD Software of course. =================================================== * Play Information * Game : Quake Registered 1.01 or higher Map Name : Baseness Single Player : Yeah shoot some stupid enforcers up ;p Co-op : Same thing, but with lotsa telefrags, coz theres no co-op starts ;p Duel : Quality Duel level. (for the slower paced players) Deathmatch 2-4 : Good. Deathmatch 4-8 : Excellent. (The optimal amount of players) Deathmatch 8+ : Gib factory :) This map should easily support 12-16 players, as there are heaps of weapons and ammo lying around. Difficulty Settings : NO Additional Info : No exit, No escape. 1 secret Door, 1 super secret ;) ================================================== * Construction * Base : New level from scratch. Editor used : Worldcraft, QArt, and ArghLite to compile the lighting. Construction time : 2-3 Months, plus the 15 hour MISSION Compile time : QBSP - about 120 sec's Light - nearly 700 sec's VIS - over 350 sec's On a Cyrix P200 with 32 Mb RAM. Known bugs : A few. * Dont stand on any of the respawn pipe openings. You will literally lock the person below in the pipe. I have little idea of how to overcome this bug. But with a bit of smart playing it shouldnt be any problem. -- Fixed -- * You can sometimes get stuck in the lower part of the pipes where the join is. Its a LOT better than it was, so dont complain coz I tried. -- Fixed -- * ReaperBots sometimes get stuck down the bottom of the pipes. It is unknown why this happens, but it never happens to players. -- NOT Fixed, flame Steve not me -- * You can sometimes get caught when getting pushed up to the teleport. As usual, just move a little and you will be continue up. -- Fixed Hopefully-- ================================================== * How to use this level * The easy way: In your Quake/Id1 directory create a directory called "maps" and copy the level into it. In Quake, bring up the console and type in "map baseness". In QW? u got buckleys chance. Unless you start a QW server on ur own machine, and connect to "localhost" ;p ================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. And it must not be sold, without permission from the author. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Please support Australian (West Australian!) designed maps! ================================================== * Where to get this map / future maps * http://www.omen.net.au/~temalica/ or the Fire and Ice clan site http://clan.daywest.com.au/ (in the filez / maps section) ================================================== This map was produced and directed by Fire and ICE! ==================================================