First Release: jan 16 1999 ================================================== Title : Shall I compare thee to a summer's day? Filename : summer.bsp Game : Quake Author : Rudolf Kremers Email Address : artey@dds.nl Homepage : http://huizen.dds.nl/~artey Description : I've done what I can to create a lush design mixed with great playability. Architecture is rather epic while framerates stay low! It's great for 1on1, 2-6 ffa and small teambattles. Basically i've tried to create an original piece that plays well. Additional Credits to : J. Bravo, Fat Controller,Skorpion, M. Breebaard, mr Fribbles for playtesting and stuff. Francis Ikka kerränen and David Ottvall for their textures. Tim Wright for Arghlite Yahn W. Bernier for BSP Matt Ayres and Paul Hsu for qoole. ID Software of course. Anyone I forgot. =================================================== * Play Information * Game : Quake Registered 1.01 or higher Map Name : Shall I compare thee to a summer's day? Single Player : Nope. (Try it with your imaginary monsterfriends :)) Co-op : See above. Deathmatch 2-8 : 8 Deathmatch Starts (I think...) (1 on 1 is what I designed it for) New textures used : A mixed bag of q1,q2,q1 mission packs and custom textures. See credits Difficulty Settings : No Additional Info : No exit, No escape. ================================================== * Construction * Base : New level from scratch. Editor used : Qoole and BSP Construction time : About 4 weeks over a 3 month period. Known bugs : I've heard about a little beetle that, when attacked, explodes! ================================================== * Other * EMAIL ME YOUR COMMENTS PLEASE!!!!! artey@dds.nl * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. And it must not be sold, without permission from the author. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and charge no money for it.