NOTES: I'm in the process of designing a complete set of SCARPA deathmatch levels. I just wanted to release this one, my first, to give you all a taste of things to come... Because this is my first level, gameplay will get better in later levels. This level was just a test that I got carried away with. ================================================================ Title :SCARPA Filename : scarpa1.map Author : Dave Silvernell Email Address : dnsilv00@pop.uky.edu (Please someone tell me to keep designing levels, or else I'll just assume i SUCK and STOP) Description : When designing this, I went for a very dark atmosphere somewhere that you wouldn't want to be alone. Level works best on low VID_MODEs. When first learning this level, it might be helpful to use flares. All teleporters can not be seen, you just kinda find them. There is an exit, but you must teleport to it. ***Have fun, please report any serious bugs.*** Additional Credits to : ID Software, for Quake ID Software, for QBSP and LIGHT Niklata, for the Quake MAP specs The dude that wrote the 3ds2map converter 3dstudio My Mom ( what a gal ... ) James Black for helping explain brushes ( i still really don't have a clue ...) ================================================================ * Play Information * Level Name : Scarpa1 Single Player : Yes, but noone to kill Cooperative 2-4 Player : No, I don't see the point Deathmatch 1-4 Player : Yes, Of course Difficulty Settings : None * Construction * Everything was drawn completely from my soul .... In no time flat....