Title : lazarus - back from the dead Filename : lazarus.bsp Game : Quake One Author's : Jeff Kendall - Aka: rocketman Email Address : jeff@africamail.com URL : http://come.to/rocketland/ ftp : ftp://ftp.cdrom.com/pub/idgames2/levels/rocketland server : 24.131.20.143:18000 Description : A tiny little cruelty inflicted on you by rocketman. Ugly but fast and furious. Players : 2-4 - Supports one-on-one quite well. We played with 6 people and it reminded me of being inside a bag of microwave popcorn in the microwave on HIGH. Pace O'meter : chess <-------------X> ultrav [FAST paced] This map is tiny, but SO well connected, that you can actually elude your opponent ... for a while... Camp O'meter : fragfest <----------X---> e4m5 [campable] Teleport to the hidden room and camp. Quad HO'dometer : [WHORE] <--------------> [avoid] [no quad] Suck meter : [SUCK] <-----------x--> [FUN] [fun] Sadly you can get spawn fragged in here. With only one RL, floating awkwardly between levels, it can be frustrating trying to get it after being fragged (sucks to be a "have-not", but fun for the "haves") Compatibility : Tested in winquake, navy-seals 2, firearms, quakeworld DM and rocketland. Items : RL - 2, GL - 1, SSG - 1, SNG - 1, LG - 1, NG - 1 RA - 1, YA - 1, MH - 1 Secrets : none (if you don't count the quad trap - hehe) Powerups : Invisible 1, Quad 1 (with trap) Other : respawns - 9 one-way teleports - 2 underwater teleport pairs - 1 Polygons / Lag VGA : 300-400, a couple of 500's Polygons / Lag 3D : 500's world, 1300's entities in a few spots Filesize : 475k Additional Credits to : The Texture Studio, Id software, Worldcraft 1.6 Beta testers including haqsau, By-Tor, Kenny GoldJediDragon, Terrible Tim, Goat666, Kozmo. * Play Information * Single Player : To look around. Deathmatch 2-16 Player : Yup Difficulty Settings : No Bot Friendly : Yes New Sounds : Yes (if run in rocketland mod - see notes) New Graphics : Yes Mod : rocketland / regular deathmatch * Construction * Base : From Scratch Editor(s) used : WorldCraft 1.6 .map file hacked with msdos EDIT Known Bugs : none Notes : When you shoot the switch under the ladder, you get a startsound error in regular quake/quakeworld but in rocketland you hear James Brown. VERY appropriate "MEAT" icons mark the respawn spots. Vis -level 4 : 24 sec Tyrlite -extra : 21 sec Build Time : more time than I should spend on this sort of stuff with a job and family. Processor/Ram : Pentium III 466/256M Rumor Control : Yes, Rocketland is being ported to halflife... Many of the higher-polygon rocketman maps are being ported...like 'hanoi' for instance. Fragfes1 was ported but is being redone... Visit http://come.to/rocketland to see what's what. Copyright Notice : Feel free to run this map on your server or distribute electronically but not for profit. You may not use my textures except by request. You may not "hack" the bsp file to remove or add items. If you find a bug, email me and I will fix it. If you run a server-mod that substitutes items or add runes, that is fine as long as you don't change the map file in any way.