My very first Quake add-on. Since I am a big fan of Record of Lodoss War (a Japanese animation) I decided the first tiny one would be of it. This doesnt do -too much-, in fact all it is is some wav files. It replaces the first boss's sound effects. It is a very nice battle song in Lodoss. When you grab the rune, it starts playing. Because the level is small it will continue to play until you shock him the first time. It stops then and plays his pain sound (pain.wav), so I merged the pain sound with the first song a little way into it. It will repeat when you shock him the second time, theres nothing I can do unless I learn Quake C (or someone does it for me). Then when you kill him, youll hear the death sound merged with the end of the first song. Note that dropping down the chute will fade the song away, but then going through the portal and finishing brings you back to the end of the song. While this isn't much, I will include things like this in upcoming levels I do, but for now serves as an excellent demonstration of how to add music to your Quake levels. Later Ill add all this to a PAK for better ease of use. The cfg file is not at all required, just my config. You MUST have that mouse look on to beat anyone in quake, look at my config if you are having troubles. Be sure to unzip in your Quake dir with the -d option. Example: cd\Quake pkunzip lodossv1.zip -d It will make a Lodoss subdir. Then type Quake -game Lodoss and head to E1M7 to test the sounds. If you dont make the directorys BTW, it wont work at all. You can do WHATEVER with this, be keep in mind Lodoss is copyrighted (I think), so dont go brodcasting this on TV or something. Other than that this should be fine for personal use. Mostly as a base for programmers to do your own stuff, add your favorite music. Contact me at Ged@lakes.ring.com, and at http://ring.com/Blackwnd/index.htm. I run the Black Wind, an open club to all those interested in Anime, Games, and mostly Final Fantasy style RPGs.