SECURITY MOTION-DETECTORS Author: KTGOW Started 08/10/96 Version 1 ready : 08/11/96 Version 1 released: 08/12/96 Version 1.06 ready : 03/16/97 Version 1.06 releaed: 03/16/97 Version 1.06 .dat file released: 06/11/97 Note: The source code is distributed in the file MOTION16.ZIP The progs.dat (only) is distributed in the file MOTIO16P.ZIP ...this is for people who can't/won't get the compiler and the original QC source... Description: Impulse 15 places a motion detector. Motion detectors are small objects placed by the player. They drop to the floor, then go into "Security Mode." While in a security mode, the motion detector will fire a stream of shots at any monsters or players that are a)moving, and b)within a 2000-unit radius. The motion detectors do a fairly good job of anticipating the movement of a target. Motion detectors can be destroyed. When they are destroyed, they explode like a grenade. If 2 or more motion detectors within a 750-unit radius of each other can see each other, each will destroy itself upon activation. Once the motion detector is attached to a surface, there is a 10-second delay for you to run away before it kills you; A motion detector requires 50 nails, 95 health, and 1 rocket to create. This is nonrefundable. You may be wondering why the requirements are so great. Play around with the detectors for a while, then let me know if I'm asking too much. Motion detectors originally start with 50 shots. Once they are out of ammo, their rate of fire slows to 1 shot every 2 seconds. Impulse 16 reloads a Detector in 25-nail increments (taken from your own ammo supply). Detectors can store a maximum of 200 shots. Motion detectors kill people indiscriminantly. A motion detector will kill its owner. Nobody gets credit for a kill done by a motion detector. To use this patch: 1) Create a subdirectory off of your Quake directory. I use MOTION, for example. 2) Copy the PROGS.DAT file into this directory. 3) Start Quake with "quake -game motion". Replace 'motion' with the name of the directory you created in step 1. Impulses added: 15 -- Drop a Motion Detector. 16 -- Give nails to a Motion Detector. MANY thanks go out to: id, of course. All the people giving me feedback about my patches. Thanks! -KTGOW ktgow@po.eecs.berkeley.edu Be warned: It may take me a long time to respond to email.