Later versions of this mod will be available from: http://www.garlic.com/~dwied/quake.html ----------------------------------------------------------------------------- Version 5 of the Godel Quake C Mods. ----------------------------------------------------------------------------- This mod, which includes .qc source and progs.dat does the following: * Multiskin support w/ corpses keeping players' skins after death. * Corpses, now stick around for two minutes after which they Gib into pieces. And the gibs stick around longer as well. * Player Corpses have more Gibs. Players always Gib dying in lava. * Players can toss like a grenade, one of their weapons or their used armor to be picked up later by them or another player. The model thrown actually looks like the weapon and it spins. * Weapons, backpacks, ammo, gibs, etc go through teleporters and wind tunnels. (i.e. you can toss a weapon through, shoot through, etc.) * Grenades now have variable Timers. * Observer Mode is now in. You will be noncorporeal (i.e. noclip), and others will not even know you are there. * Pipe Bombs are working. To access them, simply select the grenade launcher twice to turn your grenade launcher into a Pipe Bomb launcher. * Holo-Quakers cost a nominal amount of cells and last a minute. You may have three of these at a time. * Selecting the lightning gun twice will convert your lightning gun into a rebounding lightning gun laucher which has lightning bouncing off of walls opponents and everything. But each hit does less damage to balance. * Electric Minions cost 40 cells and create an intelligent friend which follows you around and stuns your enemies. To create an electric minion, merely select the lightning gun thrice, and fire. Only one allowed at once. * Crucified Zombies can be shot at and killed. * Long Range Shotgun and Super Shotguns are in. To access them, simply select the weapon a second time. * If the player has a lightning gun, it slowly recharges giving him one more cell every five seconds as long as he has less than 50 cells. I did this, because there are so darn many cool things you can do cells. * Axe is replaced by the Vampiric Rune Axe. Slightly faster, sucks enemies health. Pulls you towards them. Makes evil sounds when used. Be careful trying to suck health from zombies. When you kill a player with this axe, there is a chance he will join the ranks of the undead. * Selecting the axe twice will bring your Pushing Hands to bear. Hit an enemy and watch them fly. * Selecting the rocket launcher a second time will ready your Trip Bombs. They cost 5 rockets, and your rocket laucher to place. Remarkable Jury-rigging. * Grenades, Pipe Bombs, Missiles, and Trip Bombs can be blown up by an explosion nearby. * Fixed id's ClientObituary function. If a player killed another player with a rocket launcher or grenade etc and had a nailgun readied at the moment the player died, the death string said the player was killed by nailgun. * Added new teamplay modes. Detailed descriptions below. * Whenever teamplay changes, all players are notified, and Bases/Flags/Hills get removed. * Deathmatch==3 is like deathmatch==1, but with monsters. * Merged in new 1.05 QuakeC Code. * Made Gibs last a shorter time in multiplayer games to fix packet overflows. New Teamplay Modes: * Teamplay = 4 - IT The player who is IT is Red. Everyone else is Blue. Players killing IT will get 3 frags instead of 1. When IT kills someone, he gets no frags but his victim becomes IT. * Teamplay = 5 - TI The player who is TI is Red. Everyone else is Blue. When TI kills a player he gets 3 frags instead of 1. When someone else kills TI, they become TI. * Teamplay = 6 - Quake-TI The player who is TI is Red. Everyone else is Blue. TI gets quake power in proportion to the number of people in the game. 8 People means TI does 8 times normal damage. When someone kills TI, they become TI and get 3 frags instead of 1. * Teamplay = 7 - Capture the Flag The game is divided into teams of Silver and Gold (pant colors 0 and 1). The first person to join each team gets the flag and base. The game begins once both teams have placed their bases (impulse 18). The goal is to get the other team's flag and bring it to your base. Once this is done, the player who captured the flag gets 10 frags, and everyone on his team gets 5 frags. Flags can be dropped by using impulse 18. * Teamplay = 8 - King of the Hill In this game, the only way to get frags is the be "King of the Hill". At the start of the game, someone uses impulse 18 to place the Hill. Any player close enough to the Hill will gain 0.1 frags/second. Relevant Commands: * Impulse 17 will unplace flags and bases in Capture the Flag Mode. and unplace the Hill and King of the Hill mode. * Impulse 18 will Drop your flag in Capture the Flag Mode. * Impulse 19 will cycle through available teamplay modes. * Impulse 52 will detonate all Pipe Bombs * Impulse 53 will decrement your grenade timer. * Impulse 54 will increment your grenade timer. * Impulse 55 will toss out your current weapon. * Impulse 56 will toss out your current ammo. * Impulse 57 will toss out your current armor. * Impulse 58 will create a Holo-Quaker. * Impulse 200 will increment your skin value; * Impulse 201 will decrement your skin value; * Impulse 210 will put you in Observer Mode; (typing "kill" returns you to normal, so that you can't use Observer Mode to an advantage.) ------------------------------------------------------------------------------- Notes: This mod supports multiskin, but does not come with a player.mdl. This was done so that people could DL the player.mdl with skins of their choice from the net or create their own with an MDL editor. ------------------------------------------------------------------------------- Credits: Thanks to William Harris for some ideas on teamplay modes 4-7 Thanks to Dennis Noordsij for discovering multiskin. Thanks to Scott Lyon for the Observer idea. Thanks to AsmodeusB (sorry couldnt find your name) for the PipeBombs code. Thanks to Bill Turner for the Electric Minion and Holo-Quaker Thanks to Chris Peters for his testing help. Thanks to Mike Cumings for his good ideas and coding advice. Thanks to id software for writing Quake and Quake C. ------------------------------------------------------------------------------- Send Questions/Comments/Suggestions to: David Wiedenmann dwied@cats.ucsc.edu Godel on IRC