CDROM.COM Please put in: .5/idgames2/quakec/server =============================================================================== Title : PhatSplat Vesrion : Public Releace 1.11 Filename : PhatSplat_v111P.zip Author : Tim 'IRule' Thompson Notes : Eyeee finding lots of stuff i thought i fixed.. 1.11 has the kickgun fixed and the version number in the motd right :} Description : A Combo patch of several weapons(exerpt from motd): MultiSkin PRO Support Dead monsters solid/gibbable Backpacks explode when shot with missile/grenades TRACER: impulse 13 STINGER: impulse 15 MOTION DETECTOR: impulse 16 throw, 17 reload FLAME THROWER: impulse 18 SELFTELEPORTER: impulse 20 GRAPLER: impulse 23 SEE TRAPS SECTION: impulse 25,26 CHASE CAM: impulse 30 LASER SIGHT: impulse 31 CAM VIEW: impulse 32 DROP BACKPACK(10 of ammo): impulse 34 FLARE: impulse 35 STICKY PIPE BOMBS:impulse 61 throws, 62 detonates all, 63 disarms SELF DISTRUCT: impulse 69 NAIL BOMB: impulse 101 KICK: impulse 210 EYE: impulse 220 throws, 221 replaces CAMPING: impulse 253 (ON/OFF, server only) AXE: 1)normal, 2)grapler hook LIGHT NAILGUN: 1)laser cannon ROCKET LAUNCHER: 1)normal, 2)gibgun, 3)homing(5 rocks per) GRENADE LAUNCHER: 1)normal, 2)flame thrower, 3)firewall mode, 4)proximity mine *TRAPS* Rocket trap: impulse 25 Backpack trap: impulse 26 Level RUNES Earth Magic: Power of RESISTENCE Black Magic: Power of STRENGTH Hell Magic: Power of HASTE Elder Magic: Power of REGENERATION Also :deathmatch 3 rules: all ammo/weapons respawn in 5 secs, armor in 30 How to use : Quite simple: 1. Extract this ZIP file to a directory called PHATSPLAT under your QUAKE directory. 2. Move to your QUAKE directory and type: QUAKE.EXE -GAME PHATSPLAT Thats it! Additional Credits to : I take no credit for most of the individual weapons, only for thoes I made/modifyed. And for the combination of them. Credit goes out to: PVP for bombs8, Steve Bond for the FlameThrower, "Mike" for the original MorningStar code, Vhold for the original homeing missile code, AsmodeusB (Shawn Kohlsmith) for the kicker, Nick for the nailbomb, Jonathan Avraham for the tracer, Marc Bell for the camper-killer, KTGOW for the motion detecter, Rob Albin for the ever popular, CHASE CAM!, Dave 'Zoid' Kirsch. for his KICKASS CTF mod, which i got the original runes code from. I miss anyone? if you recignize anything in here as yours, drop me a line! Keep up the good work! ============================================================================================ * Play Information * Level # : N/A Single Player : If you want.. Cooperative 2-16 Player : Not recominded..see BUGS Deathmatch 2-16 Player : Hell Yeah! Difficulty Settings : N/A New Sounds : Nope. New Graphics : Nope. New Music : Nope. New Weapons : Uhh..YES!!! Demos Replaced : Why? * Construction * Base : Id's code. Source included : No, not yet! Editor(s) used : WordPad and QCC Known Bugs : Kinda nasty ones in Co-oP.. Somehow you can pick up weapons over and over which makes you loose all yer weapons! Also spntanius loss of all weapons and not being able to use impulse 9 to get eather shotguns back! If anyone can help please e-mail me! This bug isnt TO major, considering its built for DeathMatch anyway. Bug Fixes : Quiet often after you gib an enforcer you got an error something like: No precache for h/mega.mdl Just a typo, easly fixed. * Copyright / Permissions * Yeh..uhh..aslong as you include his text file unmodifyed And give me credit... * Where to get this file * ftp.cdrom.com Not sure where they gona put it yet * Where to find me * iRC EFNet, as IRule in channel #games * How to mail me * 1) trfrog@mail-1.ns.net 2) treefrog@mail-1.ns.net ===============================================================================