Official IOI Combat-Enhancement Pack v3.1.19990722 ================================================== This pak was created for Clans IOI & GM. It will enhance your Quake2 gameplay experience & contains the following features: - new console background & menu graphics/sounds - high-visibility grenades & rockets - framerate-friendly grenade & rocket explosion-model - new skins for megahealth, blue-railgun, & blaster/hyper laser-bolts - blue adrenaline, high-vis bullet-packs & rocket-packs, & dual-color armor shards - new ctf, item, powerup, water, ammo/armor pickup, talk, & teleporter sounds - new blaster, shotgun, grenade, timed hand-grenade, hyperblaster, rail, rocket, & lava sounds - 2 HUDs, high-vis or Quake3-Arena style - male & female CTF-skins with VWep support - quad & water timers - how to create animated Quake2-names - implemention of great CD-Player aliases Enjoy. DeFragger[IOI] :) Our Websites ------------ IOI - Incarnations of Immortality http://www.clanioi.com GM - God's Madmen http://gm.clanioi.com Our Maps -------- IOI's NoHope by Skip "DeFragger[IOI]" Downey IOI's Rumpus Room & IOI's FastFury by Brian "Sagebrush[IOI]" Hughes Instructions ------------ Place the "pak9.pak" file in your \Quake2\baseq2 folder. If you run CTF, then copy it to your Quake2/ctf folder & similarly if you run LMCTF or our Abandon mod. Now, if you already have a pak9.pak file in the folder where you want to place this one, simply rename the conflicting pak file to pak8.pak or whatever number that is not used. You can have pakfiles numbered from "0" to "9" in each game directory because Quake2 allows non-sequential pak file numbers. PakExplorer http://quakestuff.telefragged.com WinPack http://www.csdd.com/index.htm HUD Options ----------- You have a choice to use either the Quake2 high-visibility HUD or the new Quake3-Arena style HUD. The high-vis is the default. If you wish to try the Q3A-style HUD, simply open pak9.pak in WinPack, rename the "pics" folder to "picsq2", & rename "picsq3" to "pics". Rocket-Explosion Variant ------------------------ This simplified version of the rocket/grenade-explosion animation uses 48 faces/frame rather than the original's 264 faces/frame, so it renders in a fraction of the time. This means many explosions can be visible without a severe drop in framerate. Also, it is alot smaller so that it doesn't obscure your view. On the downside, the original animation had three variants, where the new model has but one. It doesn't look as good when near the ceiling but during combat the difference isn't very noticeable. This gives an advantage in some heavy rocket-fights. Quad-Timer ---------- You'll need to add a couple of binds your Autoexec.cfg file as follows: bind "play quad60" bind "play quad30" Now, the bind you use depends on what is going on in the game. Here's how you proceed depending on the gameplay. If you are grabbing a freshly- spawned Quad, press the "quad60" key at the same time as you grab it. You will then know precisely when the Quad will respawn again, even if you die and lost it while under its power. When a Quad expires, press the "quad30" key. You will then know when it will respawn for your taking. Water-Timer ----------- If you want to know when you'll start drowning after you go underwater, bind a key like so: bind "play world/10_0" Then, press when you go under and you'll get a 10-second countdown that will help you time your underwater frolics. Animated Quake2-names --------------------- You'll need to bind a key in your config file as follows: bind "exec ani_name.scr" Refer to the contents of "ani_name.scr" below: // 9 entries in Q2-name animation sequence name "ourName Y" wait;wait;wait;wait;wait name "urName Yo" wait;wait;wait;wait;wait name "rName You" wait;wait;wait;wait;wait name "Name Your" wait;wait;wait;wait;wait name "ame YourN" wait;wait;wait;wait;wait name "me YourNa" wait;wait;wait;wait;wait name "e YourNam" wait;wait;wait;wait;wait name " YourName" wait;wait;wait;wait;wait name "YourName" wait;wait;wait;wait;wait Save this into "ani_name.scr" in your Quake2\baseq2 folder. During gameplay, hit "F1" to bring up the scoreboard then hit your specified & walla! CD-Player --------- If you're like me, you sometimes play a music CD whilst killing. The following is a set of CD-Player aliases to put into your Autoexec.cfg file. You use the 'Home' key to Pause/Resume, 'End' to Stop/Play, 'PGUP' for the Next-track, & 'PGDN' for the Prev-track. Be sure to bind these keys as: bind INS "cd info" bind DEL "cd loop;echo CD-Loop" bind PGDN "prev" bind PGUP "next" bind HOME "pause_resume" bind END "stop_play" //CD alias pause_resume pauseCD alias pauseCD "cd pause;alias pause_resume resumeCD;tic;echo CD-Pause" alias resumeCD "tic;lw;cd resume;alias pause_resume pauseCD;echo CD-Resume" alias stop_play stopCD alias stopCD "cd stop;alias stop_play playCD;alias next t03;alias prev t01;tic;echo CD-Stop" alias playCD "tic;lw;cd play 2;alias stop_play stopCD;echo CD-Track 02 (Q2 1st-Track)" alias prev t01 alias next t03 alias t01 "cd stop;tic;lw;cd play 1;alias next t02;alias prev t15;alias stop_play stopCD;echo CD-Track 01 (Q2 Data)" alias t02 "cd stop;tic;lw;cd play 2;alias next t03;alias prev t01;echo CD-Track 02 (Q2 1st-Track);" alias t03 "cd stop;tic;lw;cd play 3;alias next t04;alias prev t02;alias stop_play stopCD;echo CD-Track 03" alias t04 "cd stop;tic;lw;cd play 4;alias next t05;alias prev t03;echo CD-Track 04" alias t05 "cd stop;tic;lw;cd play 5;alias next t06;alias prev t04;echo CD-Track 05" alias t06 "cd stop;tic;lw;cd play 6;alias next t07;alias prev t05;echo CD-Track 06" alias t07 "cd stop;tic;lw;cd play 7;alias next t08;alias prev t06;echo CD-Track 07" alias t08 "cd stop;tic;lw;cd play 8;alias next t09;alias prev t07;echo CD-Track 08" alias t09 "cd stop;tic;lw;cd play 9;alias next t10;alias prev t08;echo CD-Track 09" alias t10 "cd stop;tic;lw;cd play 10;alias next t11;alias prev t09;echo CD-Track 10" alias t11 "cd stop;tic;lw;cd play 11;alias next t12;alias prev t10;echo CD-Track 11 (Q2 Last-Track)" alias t12 "cd stop;tic;lw;cd play 12;alias next t13;alias prev t11;echo CD-Track 12" alias t13 "cd stop;tic;lw;cd play 13;alias next t14;alias prev t12;echo CD-Track 13" alias t14 "cd stop;tic;lw;cd play 14;alias next t15;alias prev t13;echo CD-Track 14" alias t15 "cd stop;tic;lw;cd play 15;alias next t01;alias prev t14;echo CD-Track 15 (Alias-End)" alias tic "play lazon.wav;lw" alias lw "wait;wait;wait;wait;wait;wait" Q2 Text ------- Navigate your ass over to http://www.at-dot.freeserve.co.uk/ & download a copy of Q2 Text. This little program will help you create custom messages that look alot like ASCII-art. Credits ------- IOI's Custom Levels Skip "DeFragger[IOI]" Downey defrag@tscnet.com http://tscnet.com/pages/downco/ Brian "Sagebrush[IOI]" Hughes bhughes@tscnet.com http://www2.tscnet.com/pages/bhughes/ Original Combat Pak Brett "3 Fingers" Jacobs bjacobs@home.com http://www.voodooextreme.com/3Fingers/ Attack Pak evilbob evilbob@bigfoot.com http://zap.to/evilbob/ Exxtreme Pak exxtreme@warzone.com http://exxtreme.warzone.com Over the Top mog@mogsoft.com http://www.conversions.net/ott/ Visual Weapons Hentai hentai@intelegenesis.com http://home.telefragged.com/vwep/ Q3Arena HUD Jaruzel Jaruzel@dircon.co.uk http://www.ghost.co.uk/q3hud/ Explosion model Myrkul myrkul@myrkul.org http://www.planetquake.com/expert/ Quad Timer Paul Bowlay otser@yahoo.com http://planetquake.com/otser/